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- #-------------------------------- 1. Electric Terrain [ET] --------------------------------#
- * No changes
- #-------------------------------- 2. Grassy Terrain [GT] --------------------------------#
- * No changes
- #-------------------------------- 3. Misty Terrain [MT] --------------------------------#
- * No changes
- #-------------------------------- 4. Dark Crystal Cavern [DCC] --------------------------------#
- * These moves transform this field into a Volcanic Field:
- Fever Pitch Magma Drift Eruption Lava Plume
- Heat Wave Inferno Overheat Fire Lash
- Fusion Flare
- * These moves transform the field into the Ice Field:
- Blizzard Subzero Slammer
- * These moves transform the field into the Mountain Field:
- Sky Uppercut
- * Two uses of these moves transform the field into the Dragons Den:
- Dragon Pulse
- * These moves transform the field into the Dragons Den:
- Draco Meteor Devastating Drake
- #-------------------------------- 5. Chess Board [CB] --------------------------------#
- * These moves terminate the field:
- Stomping Tantrum Tectonic Rage
- #-------------------------------- 6. Big Top Arena [BTA] --------------------------------#
- * No changes
- #--------------------------- 7. Volcanic Field [VF] --------------------------------#
- * Two uses of these moves will turn this field into the Dragons Den:
- Dragon Pulse
- * These moves will turn this field into the Dragons Den:
- Draco Meteor Devastating Drake
- * Hail is terminated.
- * Sand and Rain weather effects change the field into Cave field. (from termination)
- #--------------------------- 8. Swamp Field [SF] --------------------------------#
- * No changes
- #--------------------------- 9. Rainbow Field [RBF] --------------------------------#
- * No changes
- #--------------------------- 10. Corrosive Field [CF] --------------------------------#
- * No changes
- #--------------------------- 11. Corrosive Mist Field [CMF] --------------------------------#
- * No changes
- #--------------------------- 12. Desert Field [DF] --------------------------------#
- * Sandstorm deals 1/8 Max HP damage per turn (from 1/16)
- * When Sunny Day is active:
- * Grass and Water-type Pokemon take 1/8 Max HP damage at the end of the turn
- * Grass and Water-type Pokemon are healed by Water-type moves (similar to dry skin)
- * These moves increase in base power x1.5: (+ moves added)
- Heat Wave Needle Arm Pin Missile Dig Sand Tomb
- Thousand Waves Burn up +Scald +Steam Eruption
- * Soak and Aqua Ring fail
- * Water-type moves from grounded Pokemon decrease base power x0.5 (excluding Scald and Steam Eruption)
- #--------------------------- 13. Icy Cave Field [IF] --------------------------------#
- * Lunge increases Speed upon use.
- * These moves will turn this field into a Cave Field:
- Earthquake Magnitude Bulldoze
- * These moves will turn this field into the Snowy Mountain:
- Sky Uppercut
- * Two uses of these moves will turn this field into the Dragons Den:
- Dragon Pulse
- * These moves will turn this field into the Dragons Den:
- Draco Meteor Devastating Drake
- #--------------------------- 15. Forest Field [FOF] --------------------------------#
- * No changes
- #--------------------------- 16. Volcanic Top Field [VTF] --------------------------------#
- * The following moves cause the volcano to erupt: (+ moves added)
- Bulldoze Earthquake Magnitude Eruption Precipice Blades +Lava Plume +Magma Drift
- * Thunder never misses.
- * These moves transform the field into Sky field: (+ moves added)
- Fly Bounce +Heavenly Wing
- #--------------------------- 17. Factory Field [FAF] --------------------------------#
- * No changes
- #--------------------------- 18. Short-circuit Field [SCF] --------------------------------#
- * No changes
- #--------------------------- 19. Wasteland [WL] --------------------------------#
- * No changes
- #--------------------------- 20. Ashen Beach [AB] --------------------------------#
- * No changes
- #--------------------------- 21. Water Surface [WS] --------------------------------#
- * Grounded non-water types' Speed is halved, except for Swift Swimmers - no longer a thing (was an earlier change)
- #--------------------------- 22. Underwater [UW] --------------------------------#
- * No changes
- #--------------------------- 23. Cave [CV] --------------------------------#
- * These moves transform the field into a Corrupted Cave:
- Sludge Wave Acid Downpour
- * These moves transform the field into the Icy Cave Field:
- Blizzard Subzero Slammer
- * These moves transform the field into the Mountain Field:
- Sky Uppercut
- * Two uses of these moves transform the field into the Dragons Den:
- Dragon Pulse
- * These moves transform the field into the Dragons Den:
- Draco Meteor Devastating Drake
- #--------------------------- 24. Glitch Field [GF] --------------------------------#
- * Fairy type attacks become Normal type - changed from dark, steel and fairy
- * Steel types are resistant to Ghost and Dark
- * Moves with a recharge turn do not need to recharge if the opponent is KO'd with it.
- * The moves Roar and Whirlwind fail.
- * Rest heals the user when called by Sleep Talk and resets the sleep counter to 2 turns
- #--------------------------- 25. Crystal Cavern [CC] --------------------------------#
- * Luster Purge now boosted 1.5x instead of 1.3x
- * These moves transform this field into a Volcanic Field:
- Fever Pitch Magma Drift Eruption Lava Plume
- Heat Wave Inferno Overheat Fire Lash
- Fusion Flare
- * These moves transform the field into the Icy Cave Field:
- Blizzard Subzero Slammer
- * These moves transform the field into the Mountain Field:
- Sky Uppercut
- * Two uses of these moves transform the field into the Dragons Den:
- Dragon Pulse
- * These moves transform the field into the Dragons Den:
- Draco Meteor Devastating Drake
- #--------------------------- 26. Murkwater Surface [MS] --------------------------------#
- * No changes
- #--------------------------- 27. Mountain [MTN] --------------------------------#
- * These moves transform the field into Cave field:
- Dig
- * These moves transform this field into a Volcanic Top Field: (+ moves added)
- +Lava Plume +Magma Drift Eruption Inferno Overdrive
- * These moves transform the field into Sky field: (+ moves added)
- Fly Bounce +Heavenly Wing
- #--------------------------- 28. Snowy Mountain [SM] --------------------------------#
- * These moves transform the field into Icy Cave field:
- Dig
- * These moves will transform the field into Volcanic Top: (+ moves added)
- Eruption +Magma Drift
- * After three consecutive turns, Sunny weather will transforms this field into a Mountain.
- * These moves transform the field into Sky field: (+ moves added)
- Fly Bounce +Heavenly Wing
- #--------------------------- 29. Blessed Field [HF] --------------------------------#
- * No changes
- #--------------------------- 30. Mirror Arena [MA] --------------------------------#
- * No changes
- #--------------------------- 31. Fairy Tale Field [FTF] --------------------------------#
- * These moves increase in base power x2: (+ moves added)
- Draining Kiss +Mist Ball
- #--------------------------- 32. Dragon's Den [DD] ----------------------------------#
- * Dragon type attacks increase in base power x1.5 (from x2)
- * Rock type moves increase in base power x1.3
- * Stealth Rocks do Fire type damage.
- * Hail is terminated.
- * Shed Skin activates at the end of every turn.
- * Berserk boosts SpAtk by 2 stages.
- * Dragon type Pokemon's Sp.Def increases x1.5
- * These moves increase in base power 1.5x and deal Fire type damage:
- Rock Climb Strength
- * These moves deal apply additional Fire Type damage:
- Earthquake
- * These moves increase in base power x1.5: (+ moves added)
- Lava Plume Magma Storm Mega Kick
- +Stomping Tantrum +Earth Power +Power Gem
- +Diamond Storm +Matrix Shot +Magma Drift
- +Shell Trap +Luster Purge +Mist Ball
- * The base accuracy of these moves becomes 100:
- Dragon Rush
- * Fly and Bounce each last only one turn
- * Pokemon with the following abilities have their defenses boosted on switch-in: (+ abilities added)
- Magma Armor +Shell Armor
- * The stat-changing effect of these moves is amplified: (+ moves added)
- Noble Roar Dragon Dance +Coil
- * These moves terminate this field after two uses: (from changing to cave field)
- Surf Muddy Water
- * These moves terminates this field: (from changing to cave field)
- Glaciate Subzero Slammer
- * These moves change the field into the Fairy Tale field for 3 turns:
- Mist Misty Terrain
- * These moves change the field into the Fairy Tale field:
- Mist Ball
- * Amulet Coin prevents the user from being statused.
- * Elemental Seed boosts Sp.Atk and applies Flash Fire boost to the user
- * Depending on the field it's created from, the Dragon's Den has various additional effects:
- --- If base field = Dark Crystal Cavern:
- * Moonlight restores 75% of the user's Max HP
- * Synthesis and Morning Sun restores 25% of the user's Max HP
- * These moves increase in base power x1.5:
- Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw
- Shadow Force Shadow Sneak Shadow Punch Aurora Beam Signal Beam
- Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire
- Technoblast Power Gem
- --- If base field = Volcanic:
- * Grounded non-fire or dragon types take type-scaling Fire damage at the end of each turn.
- * Pokemon with the following abilities are immune to the field damage:
- Magma Armor Flame Body Flash Fire Flare Boost Water Veil
- Heatproof
- Pokemon in an Aqua Ring are immune to the field damage
- * Pokemon with the following abilities take x2 field damage:
- Ice Body Leaf Guard Grass Pelt
- * Fluffy Pokemon take 2x Field Damage
- --- If base field = Icy Cave:
- * Grounded Pokemon increase Speed when using the following moves
- All attacking, physical-contact priority moves
- Feint Rollout Steamroller Defense Curl
- Dragon Rush Flame Charge Wild Charge Lunge
- --- If base field = Cave(regular):
- * Rock type moves get a x1.5 boost in power
- * Stealth Rock damage is doubled
- * Sound-based attacks receive a x1.5 increase in power
- --- If base field = Crystal Cavern:
- * Rock Polish additionally increases Attack and SpAtk one stage each.
- * These moves increase in base power x1.3:
- Aurora Beam Signal Beam Flash Cannon Dazzling Gleam
- Mirror Shot Doom Desire Technoblast Moongeist Beam
- * These moves increase in base power x1.5:
- Luster Purge
- --- If base field = Corrupted Cave:
- * Poison-type moves get a x1.5 boost in power
- * The following moves gain a 1.2x boost
- Seed Flare
- * Nature Power becomes one of Dark Pulse, Flamethrower, Ice Beam, Rock Tomb, Power Gem or Gunk Shot depending on the base field.
- #--------------------------- 33. Flower Garden Field [FGF] --------------------------------#
- * No changes
- #--------------------------- 34. Starlight Arena [SA] --------------------------------#
- * No changes
- #--------------------------- 35. New World [NA] --------------------------------#
- * No changes
- #--------------------------- 36. Inverse Field [IF] --------------------------------#
- * Magical Seed changes the user's type to Normal and gives them Normalize.
- #--------------------------- 37. Psychic Terrain [PT] --------------------------------#
- * Anticipation and Forewarn boost Sp.Atk on switch in
- * Magician additionally lowers the accuracy of status moves targeted to the user to 50% (similar to Wonder skin)
- #--------------------------- 38. Dimensional Field [DF] --------------------------------#
- * The following move(s) get a x1.5 increase in power: (+moves added)
- Dimensional Thrash Dimensional Pulse Dimensional Zap Dimensional Flare
- Dimensional Snare Hyperspace Fury Hyperspace Hole +Spacial Rend
- +Roar of Time
- * The following moves neutralise the field: (- moves removed)
- -Seed Flare Purify
- #--------------------------- 39. Frozen Dimensional Field [FDF] --------------------------------#
- * Dark Void is 100% accurate.
- #--------------------------- 40. Haunted Field [HF] --------------------------------#
- * Ominous wind has a 20% chance of raising all stats - from 40%
- #--------------------------- 41. Corrupted Cave [CC] --------------------------------#
- * The following moves will transform this field into a Mountain field:
- Sky Uppercut
- * The following moves will transform this field into a Dragons Den:
- Draco Meteor Devastating Drake
- * Two used of the following moves will transform this field into a Dragons Den:
- Dragon Pulse
- * The following moves will turn this field into volcanic field, and deals 50% of max HP to all Pokemon: (from cave field)
- Heat Wave Blast Burn Eruption Lava Plume
- #--------------------------- 42. Bewitched Woods [BW] --------------------------------#
- * Dark- and Fairy-types now hit each other neutrally
- * The following moves change the field to Forest Field: (- moves removed)
- Purify -Healing Wish -Heal Pulse
- -Floral Healing -Safeguard
- * Moonlight restores 75% of the user's Max HP
- #--------------------------- 43. Sky Field [SKF] --------------------------------#
- * No changes
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