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  1. #-------------------------------- 1. Electric Terrain [ET] --------------------------------#
  2. * No changes
  3.  
  4. #-------------------------------- 2. Grassy Terrain [GT] --------------------------------#
  5. * No changes
  6.  
  7. #-------------------------------- 3. Misty Terrain [MT] --------------------------------#
  8. * No changes
  9.  
  10. #-------------------------------- 4. Dark Crystal Cavern [DCC] --------------------------------#
  11. * These moves transform this field into a Volcanic Field:
  12. Fever Pitch Magma Drift Eruption Lava Plume
  13. Heat Wave Inferno Overheat Fire Lash
  14. Fusion Flare
  15. * These moves transform the field into the Ice Field:
  16. Blizzard Subzero Slammer
  17. * These moves transform the field into the Mountain Field:
  18. Sky Uppercut
  19. * Two uses of these moves transform the field into the Dragons Den:
  20. Dragon Pulse
  21. * These moves transform the field into the Dragons Den:
  22. Draco Meteor Devastating Drake
  23.  
  24. #-------------------------------- 5. Chess Board [CB] --------------------------------#
  25. * These moves terminate the field:
  26. Stomping Tantrum Tectonic Rage
  27.  
  28. #-------------------------------- 6. Big Top Arena [BTA] --------------------------------#
  29. * No changes
  30.  
  31. #--------------------------- 7. Volcanic Field [VF] --------------------------------#
  32. * Two uses of these moves will turn this field into the Dragons Den:
  33. Dragon Pulse
  34. * These moves will turn this field into the Dragons Den:
  35. Draco Meteor Devastating Drake
  36. * Hail is terminated.
  37. * Sand and Rain weather effects change the field into Cave field. (from termination)
  38.  
  39. #--------------------------- 8. Swamp Field [SF] --------------------------------#
  40. * No changes
  41.  
  42. #--------------------------- 9. Rainbow Field [RBF] --------------------------------#
  43. * No changes
  44.  
  45. #--------------------------- 10. Corrosive Field [CF] --------------------------------#
  46. * No changes
  47.  
  48. #--------------------------- 11. Corrosive Mist Field [CMF] --------------------------------#
  49. * No changes
  50.  
  51. #--------------------------- 12. Desert Field [DF] --------------------------------#
  52. * Sandstorm deals 1/8 Max HP damage per turn (from 1/16)
  53. * When Sunny Day is active:
  54. * Grass and Water-type Pokemon take 1/8 Max HP damage at the end of the turn
  55. * Grass and Water-type Pokemon are healed by Water-type moves (similar to dry skin)
  56. * These moves increase in base power x1.5: (+ moves added)
  57. Heat Wave Needle Arm Pin Missile Dig Sand Tomb
  58. Thousand Waves Burn up +Scald +Steam Eruption
  59. * Soak and Aqua Ring fail
  60. * Water-type moves from grounded Pokemon decrease base power x0.5 (excluding Scald and Steam Eruption)
  61.  
  62. #--------------------------- 13. Icy Cave Field [IF] --------------------------------#
  63. * Lunge increases Speed upon use.
  64. * These moves will turn this field into a Cave Field:
  65. Earthquake Magnitude Bulldoze
  66. * These moves will turn this field into the Snowy Mountain:
  67. Sky Uppercut
  68. * Two uses of these moves will turn this field into the Dragons Den:
  69. Dragon Pulse
  70. * These moves will turn this field into the Dragons Den:
  71. Draco Meteor Devastating Drake
  72.  
  73. #--------------------------- 15. Forest Field [FOF] --------------------------------#
  74. * No changes
  75.  
  76. #--------------------------- 16. Volcanic Top Field [VTF] --------------------------------#
  77. * The following moves cause the volcano to erupt: (+ moves added)
  78. Bulldoze Earthquake Magnitude Eruption Precipice Blades +Lava Plume +Magma Drift
  79. * Thunder never misses.
  80. * These moves transform the field into Sky field: (+ moves added)
  81. Fly Bounce +Heavenly Wing
  82.  
  83. #--------------------------- 17. Factory Field [FAF] --------------------------------#
  84. * No changes
  85.  
  86. #--------------------------- 18. Short-circuit Field [SCF] --------------------------------#
  87. * No changes
  88.  
  89. #--------------------------- 19. Wasteland [WL] --------------------------------#
  90. * No changes
  91.  
  92. #--------------------------- 20. Ashen Beach [AB] --------------------------------#
  93. * No changes
  94.  
  95. #--------------------------- 21. Water Surface [WS] --------------------------------#
  96. * Grounded non-water types' Speed is halved, except for Swift Swimmers - no longer a thing (was an earlier change)
  97.  
  98. #--------------------------- 22. Underwater [UW] --------------------------------#
  99. * No changes
  100.  
  101. #--------------------------- 23. Cave [CV] --------------------------------#
  102. * These moves transform the field into a Corrupted Cave:
  103. Sludge Wave Acid Downpour
  104. * These moves transform the field into the Icy Cave Field:
  105. Blizzard Subzero Slammer
  106. * These moves transform the field into the Mountain Field:
  107. Sky Uppercut
  108. * Two uses of these moves transform the field into the Dragons Den:
  109. Dragon Pulse
  110. * These moves transform the field into the Dragons Den:
  111. Draco Meteor Devastating Drake
  112.  
  113. #--------------------------- 24. Glitch Field [GF] --------------------------------#
  114. * Fairy type attacks become Normal type - changed from dark, steel and fairy
  115. * Steel types are resistant to Ghost and Dark
  116. * Moves with a recharge turn do not need to recharge if the opponent is KO'd with it.
  117. * The moves Roar and Whirlwind fail.
  118. * Rest heals the user when called by Sleep Talk and resets the sleep counter to 2 turns
  119.  
  120. #--------------------------- 25. Crystal Cavern [CC] --------------------------------#
  121. * Luster Purge now boosted 1.5x instead of 1.3x
  122. * These moves transform this field into a Volcanic Field:
  123. Fever Pitch Magma Drift Eruption Lava Plume
  124. Heat Wave Inferno Overheat Fire Lash
  125. Fusion Flare
  126. * These moves transform the field into the Icy Cave Field:
  127. Blizzard Subzero Slammer
  128. * These moves transform the field into the Mountain Field:
  129. Sky Uppercut
  130. * Two uses of these moves transform the field into the Dragons Den:
  131. Dragon Pulse
  132. * These moves transform the field into the Dragons Den:
  133. Draco Meteor Devastating Drake
  134.  
  135. #--------------------------- 26. Murkwater Surface [MS] --------------------------------#
  136. * No changes
  137.  
  138. #--------------------------- 27. Mountain [MTN] --------------------------------#
  139. * These moves transform the field into Cave field:
  140. Dig
  141. * These moves transform this field into a Volcanic Top Field: (+ moves added)
  142. +Lava Plume +Magma Drift Eruption Inferno Overdrive
  143. * These moves transform the field into Sky field: (+ moves added)
  144. Fly Bounce +Heavenly Wing
  145.  
  146. #--------------------------- 28. Snowy Mountain [SM] --------------------------------#
  147. * These moves transform the field into Icy Cave field:
  148. Dig
  149. * These moves will transform the field into Volcanic Top: (+ moves added)
  150. Eruption +Magma Drift
  151. * After three consecutive turns, Sunny weather will transforms this field into a Mountain.
  152. * These moves transform the field into Sky field: (+ moves added)
  153. Fly Bounce +Heavenly Wing
  154.  
  155.  
  156. #--------------------------- 29. Blessed Field [HF] --------------------------------#
  157. * No changes
  158.  
  159. #--------------------------- 30. Mirror Arena [MA] --------------------------------#
  160. * No changes
  161.  
  162. #--------------------------- 31. Fairy Tale Field [FTF] --------------------------------#
  163. * These moves increase in base power x2: (+ moves added)
  164. Draining Kiss +Mist Ball
  165.  
  166. #--------------------------- 32. Dragon's Den [DD] ----------------------------------#
  167. * Dragon type attacks increase in base power x1.5 (from x2)
  168. * Rock type moves increase in base power x1.3
  169. * Stealth Rocks do Fire type damage.
  170. * Hail is terminated.
  171. * Shed Skin activates at the end of every turn.
  172. * Berserk boosts SpAtk by 2 stages.
  173. * Dragon type Pokemon's Sp.Def increases x1.5
  174. * These moves increase in base power 1.5x and deal Fire type damage:
  175. Rock Climb Strength
  176. * These moves deal apply additional Fire Type damage:
  177. Earthquake
  178. * These moves increase in base power x1.5: (+ moves added)
  179. Lava Plume Magma Storm Mega Kick
  180. +Stomping Tantrum +Earth Power +Power Gem
  181. +Diamond Storm +Matrix Shot +Magma Drift
  182. +Shell Trap +Luster Purge +Mist Ball
  183. * The base accuracy of these moves becomes 100:
  184. Dragon Rush
  185. * Fly and Bounce each last only one turn
  186. * Pokemon with the following abilities have their defenses boosted on switch-in: (+ abilities added)
  187. Magma Armor +Shell Armor
  188. * The stat-changing effect of these moves is amplified: (+ moves added)
  189. Noble Roar Dragon Dance +Coil
  190. * These moves terminate this field after two uses: (from changing to cave field)
  191. Surf Muddy Water
  192. * These moves terminates this field: (from changing to cave field)
  193. Glaciate Subzero Slammer
  194. * These moves change the field into the Fairy Tale field for 3 turns:
  195. Mist Misty Terrain
  196. * These moves change the field into the Fairy Tale field:
  197. Mist Ball
  198. * Amulet Coin prevents the user from being statused.
  199. * Elemental Seed boosts Sp.Atk and applies Flash Fire boost to the user
  200. * Depending on the field it's created from, the Dragon's Den has various additional effects:
  201.  
  202. --- If base field = Dark Crystal Cavern:
  203. * Moonlight restores 75% of the user's Max HP
  204. * Synthesis and Morning Sun restores 25% of the user's Max HP
  205. * These moves increase in base power x1.5:
  206. Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw
  207. Shadow Force Shadow Sneak Shadow Punch Aurora Beam Signal Beam
  208. Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire
  209. Technoblast Power Gem
  210. --- If base field = Volcanic:
  211. * Grounded non-fire or dragon types take type-scaling Fire damage at the end of each turn.
  212. * Pokemon with the following abilities are immune to the field damage:
  213. Magma Armor Flame Body Flash Fire Flare Boost Water Veil
  214. Heatproof
  215. Pokemon in an Aqua Ring are immune to the field damage
  216. * Pokemon with the following abilities take x2 field damage:
  217. Ice Body Leaf Guard Grass Pelt
  218. * Fluffy Pokemon take 2x Field Damage
  219.  
  220. --- If base field = Icy Cave:
  221. * Grounded Pokemon increase Speed when using the following moves
  222. All attacking, physical-contact priority moves
  223. Feint Rollout Steamroller Defense Curl
  224. Dragon Rush Flame Charge Wild Charge Lunge
  225.  
  226. --- If base field = Cave(regular):
  227. * Rock type moves get a x1.5 boost in power
  228. * Stealth Rock damage is doubled
  229. * Sound-based attacks receive a x1.5 increase in power
  230.  
  231. --- If base field = Crystal Cavern:
  232. * Rock Polish additionally increases Attack and SpAtk one stage each.
  233. * These moves increase in base power x1.3:
  234. Aurora Beam Signal Beam Flash Cannon Dazzling Gleam
  235. Mirror Shot Doom Desire Technoblast Moongeist Beam
  236. * These moves increase in base power x1.5:
  237. Luster Purge
  238.  
  239. --- If base field = Corrupted Cave:
  240. * Poison-type moves get a x1.5 boost in power
  241. * The following moves gain a 1.2x boost
  242. Seed Flare
  243.  
  244. * Nature Power becomes one of Dark Pulse, Flamethrower, Ice Beam, Rock Tomb, Power Gem or Gunk Shot depending on the base field.
  245.  
  246. #--------------------------- 33. Flower Garden Field [FGF] --------------------------------#
  247. * No changes
  248.  
  249. #--------------------------- 34. Starlight Arena [SA] --------------------------------#
  250. * No changes
  251.  
  252. #--------------------------- 35. New World [NA] --------------------------------#
  253. * No changes
  254.  
  255. #--------------------------- 36. Inverse Field [IF] --------------------------------#
  256. * Magical Seed changes the user's type to Normal and gives them Normalize.
  257.  
  258. #--------------------------- 37. Psychic Terrain [PT] --------------------------------#
  259. * Anticipation and Forewarn boost Sp.Atk on switch in
  260. * Magician additionally lowers the accuracy of status moves targeted to the user to 50% (similar to Wonder skin)
  261.  
  262. #--------------------------- 38. Dimensional Field [DF] --------------------------------#
  263. * The following move(s) get a x1.5 increase in power: (+moves added)
  264. Dimensional Thrash Dimensional Pulse Dimensional Zap Dimensional Flare
  265. Dimensional Snare Hyperspace Fury Hyperspace Hole +Spacial Rend
  266. +Roar of Time
  267. * The following moves neutralise the field: (- moves removed)
  268. -Seed Flare Purify
  269.  
  270. #--------------------------- 39. Frozen Dimensional Field [FDF] --------------------------------#
  271. * Dark Void is 100% accurate.
  272.  
  273. #--------------------------- 40. Haunted Field [HF] --------------------------------#
  274. * Ominous wind has a 20% chance of raising all stats - from 40%
  275.  
  276. #--------------------------- 41. Corrupted Cave [CC] --------------------------------#
  277. * The following moves will transform this field into a Mountain field:
  278. Sky Uppercut
  279. * The following moves will transform this field into a Dragons Den:
  280. Draco Meteor Devastating Drake
  281. * Two used of the following moves will transform this field into a Dragons Den:
  282. Dragon Pulse
  283. * The following moves will turn this field into volcanic field, and deals 50% of max HP to all Pokemon: (from cave field)
  284. Heat Wave Blast Burn Eruption Lava Plume
  285.  
  286. #--------------------------- 42. Bewitched Woods [BW] --------------------------------#
  287. * Dark- and Fairy-types now hit each other neutrally
  288. * The following moves change the field to Forest Field: (- moves removed)
  289. Purify -Healing Wish -Heal Pulse
  290. -Floral Healing -Safeguard
  291. * Moonlight restores 75% of the user's Max HP
  292.  
  293. #--------------------------- 43. Sky Field [SKF] --------------------------------#
  294. * No changes
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