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- --- Made by Anonymous
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Char2 = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local h = Char2:FindFirstChildOfClass("Humanoid") or Char2:WaitForChild("Humanoid")
- if h.RigType ~= Enum.HumanoidRigType.R6 then return end
- LocalPlayer.Character:BreakJoints()
- LocalPlayer.Character=nil
- repeat task.wait() until LocalPlayer.Character
- Char = LocalPlayer.Character
- task.wait(.1)
- LocalPlayer.Character:BreakJoints()
- LocalPlayer.CharacterAdded:Connect(function(c)
- Char = c
- function waitForChild(parent, childName)
- local child = parent:FindFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:Wait()
- if child.Name == childName then return child end
- end
- end
- waitForChild(Char, "Animate").Disabled = true
- task.wait(1)
- -- ANIMATION
- -- declarations
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Figure = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function onRunning(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Climbing"
- else
- pose = "Running"
- end
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- -- same as jump for now
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder:SetDesiredAngle(1.57)
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(0)
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(1.57)
- LeftShoulder:SetDesiredAngle(1.0)
- RightHip:SetDesiredAngle(1.57)
- LeftHip:SetDesiredAngle(1.0)
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- local climbFudge = 0
- if (pose == "Running") then
- RightShoulder.MaxVelocity = 0.08
- LeftShoulder.MaxVelocity = 0.08
- amplitude = 0.66
- frequency = 8
- elseif (pose == "Climbing") then
- RightShoulder.MaxVelocity = 0.4
- LeftShoulder.MaxVelocity = 0.4
- amplitude = 0.66
- frequency = 9
- climbFudge = 3.14
- else
- amplitude = 0.07
- frequency = 1
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:Connect(onDied)
- Humanoid.Running:Connect(onRunning)
- Humanoid.Jumping:Connect(onJumping)
- Humanoid.Climbing:Connect(onClimbing)
- Humanoid.GettingUp:Connect(onGettingUp)
- Humanoid.FreeFalling:Connect(onFreeFall)
- Humanoid.FallingDown:Connect(onFallingDown)
- Humanoid.Seated:Connect(onSeated)
- Humanoid.PlatformStanding:Connect(onPlatformStanding)
- Humanoid.Swimming:Connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end)
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