Advertisement
Guest User

Untitled

a guest
Jul 27th, 2017
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.21 KB | None | 0 0
  1. local unitPlayer = GameLib.GetPlayerUnit()
  2. Print(tostring("Test combat state"))
  3. if unitPlayer and unitPlayer:IsValid() then
  4. self.bPlayerInCombat = unitPlayer:IsInCombat()
  5. Print(tostring(self.bPlayerInCombat))
  6. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement