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General_101

Shader Info

Jun 15th, 2019
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  1. Needs to have shader template selected.
  2. Bitmaps need to be added in the same order as they are in Assembly
  3. so if it's
  4.  
  5. 0 default_bump
  6. 1 default_texture
  7. 2 default_env_map
  8.  
  9. and the shader template is a text_bump_env with the options
  10.  
  11. bump_map
  12. base_map
  13. env_map
  14.  
  15. then it's
  16.  
  17. bump_map default_bump
  18. base_map default_texture
  19. env_map default_env_map
  20.  
  21. The harder part is what comes after which is pixel constants and overlays. Pixel constants can be two things. A color for something or a value. This will work based on a percentage made from 0-255. Overlays somehow need to be tried to the proper transform index in order to be right. Should focus on the first part before even thinking of anything related to this.
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