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- Needs to have shader template selected.
- Bitmaps need to be added in the same order as they are in Assembly
- so if it's
- 0 default_bump
- 1 default_texture
- 2 default_env_map
- and the shader template is a text_bump_env with the options
- bump_map
- base_map
- env_map
- then it's
- bump_map default_bump
- base_map default_texture
- env_map default_env_map
- The harder part is what comes after which is pixel constants and overlays. Pixel constants can be two things. A color for something or a value. This will work based on a percentage made from 0-255. Overlays somehow need to be tried to the proper transform index in order to be right. Should focus on the first part before even thinking of anything related to this.
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