PASBL

Connor's Squad 20190819

Aug 19th, 2019
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.41 KB | None | 0 0
  1. Connor - Level 1 Trainer - Leader of the None None-type Gym
  2. 1W/0L/1D (1.0 Record)
  3. 6 KOs/4 SP/0 Reffings
  4. Badges: None
  5.  
  6. Saitama - Male Machop (1 AP) [HP Bug]
  7. Bio: Saitama wants to be a hero. He has an innately strong sense of justice, and can't simply stand by when he seems the vulnerable being trodden on in any way. This powerful drive saw him take up a difficult regime in order to heighten his powers as fast as possible - evolution would not come quick enough. 100 push ups, 100 sit ups, and a 10 kilometer run, every day. This regime slowly but surely honed his body, even though the first few weeks were dreadful, and eventually he underwent a phenomenal change, not all good.
  8. Signature Training - One Punch Forever (Physical)
  9. Saitama has managed to hone his physical abilities to an exaggerated degree. His movements are much quicker than others of his species, and his jumping ability has improved explosively, enough to reach most Flying Pokemon without much issue. His sheer power overflows from his body at every move, and his physical blows will have a large degree of knockback associated, irrespective of foe weight. However, due to this constant state of high energy, Saitama will no longer be resistant to tiring like other Fighting type, and he has lost the ability to use Fire Blast, Superpower, Close Combat and Bide, for a hero has no need for that which leaves them vulnerable. Saitama may never evolve, having reached his fullest potential in his current state. Cosmetically, Saitama no longer has the ridges on his head, being entirely bald, and will wear a red cape which has no effect in battle.
  10.  
  11. Jones - Male Flareon (3 AP) [HP Ground]
  12. Bio: Jones has an incredibly strong sense of justice. He has always visualised this as an extension of his own elemental abilities, viewing his intensely held beliefs as a flame he holds within himself. This has matured to something more than a belief, fundamentally altering his very being.
  13. Signature Training - Molten (Special)
  14. Jones may order his ranged Fire moves to be Molten. This will make them be treated as physical projectiles, targeting the foes defence stat, being blocked by Reflect but shattering Light Screen. Jones may no longer use Curse, Hyper Beam or Overheat.
  15.  
  16. Cumulo - Female Castform (2 AP) [HP Psychic]
  17. Bio: Cumulo is well aware of her limitations, but has trained incomprehensibly intensively to make up for these shortcomings.
  18. Signature Training - Adaptability (Special)
  19. Cumulo can now use Ice Beam, Thunderbolt and Flamethrower as physical projectiles. They must be ordered as such, and Cumulo retains access to their normal forms. She may no longer use Thunder or Water Pulse.
  20.  
  21. Mongol - Female Dratini (2 AP) [HP Poison]
  22. Bio: Mongol has trained herself in the furthest corners of the world, desperately trying to harness her species' natural abilities. Eventually, she managed to turn a corner, and now she can hurl all, no matter how intensive the weight.
  23. Signature Move - Draconic Heir (Dragon)
  24. Using Major energy Mongol will fire a projectile shaped like a dragon's head at her opponent. Upon impact, this move will cause Heavy damage, and will knock the foe back considerably, irrespective of their weight. Mongol may only use this attack three times per battle, and loses access to Draco Meteor, Thunder and Fire Blast.
  25.  
  26. Melvyn - Male Trumbeak (2 AP) [HP Ground]
  27. Bio: As with others of his species, Melvyn is a keen shot, but is also painfully aware of his own limitations despite his burning desire to always win. With this in mind, the Fying type has trained extensively in an attempt to expand his ballistic capabilities, knowing that versatility in battle was key to achieving the victories he strives for.
  28. Signature Training - Ballistics (Physical)
  29. Melvyn can now use Water Shuriken and Icicle Spear. Melvyn can no longer use Brave Bird, Boomburst or Flame Charge.
  30.  
  31. Britannia - Genderless Suicune (4L AP) [HP Ground]
  32. Bio: Britannia is more a force of nature than a Pokemon. Legends surrounding her kind persist throughout the mythology of all cultures. The oncoming storm. The north wind. The bringer of rain. She races throughout the lands, spreading her powers far and wide. Some see it as a blessing - a means of procuring health crops. For others her coming signals violent danger, the possibility of the sea swallowing them up at any given moment. Britannia does not discriminate. She is a force of nature, and they have no favourites.
  33. Signature Training - Rule the Waves (Special)
  34. When Britannia enters battle, the weather changes. Rain will immediately begin to fall, granting the effects of Rain Dance to the entire arena irrespective of whether it is indoors or not, and this weather will persist until Britannia leaves the field, irrespective of whether other weather moves are used. Britannia may no longer use Blizzard or Iron Tail.
  35.  
  36. Philomena - Female Bulbasaur (1 AP) [HP Ice]
  37. Bio: Philomena is an accomplished apothecary. Rather than use this to heal, however, she uses it to compound the suffering of her foes further.
  38. Signature Training - Frailty (Special)
  39. When Philomena inflicts Poison, the foe will also have their speed reduced by one stage. This applies only to standard Poison, not Toxic. Philomena may no longer use Leaf Storm or String Shot.
  40.  
  41. Asterion - Genderless Tapu Bulu (5 AP) [HP Ground]
  42.  
  43. Lambton - Male Exeggutor Alola (3 AP) [HP Fairy]
  44.  
  45. Ferdinand - Male Beedrill (5 AP) [HP Water]
  46.  
  47. Aire - Female Pansage (1 AP) [HP Ground]
  48.  
  49. Severn - Male Cacnea (1 AP) [HP Electric]
  50.  
  51. Lea - Female Treecko (1 AP) [HP Water]
Add Comment
Please, Sign In to add comment