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- using UnityEngine;
- using System.Collections;
- public class movetowards : MonoBehaviour
- {
- public GameObject targetGameObject;
- public Transform target;
- public float speed;
- float distanceCube;
- private void Start()
- {
- targetGameObject = GameObject.Find("Cube (768)");
- target = targetGameObject.transform;
- }
- void Update()
- {
- if (targetGameObject.GetComponent<MeshRenderer>().enabled == false)
- {
- distanceCube = Vector3.Distance(target.position, transform.position);
- speed = 1+5/distanceCube;
- float step = speed * Time.deltaTime;
- transform.position = Vector3.MoveTowards(transform.position, target.position, step);
- }
- if(Vector3.Distance(target.position, transform.position) < 0.5)
- {
- gameObject.SetActive(false);
- }
- if (Vector3.Distance(target.position, transform.position) > 15)
- {
- gameObject.GetComponent<Rigidbody>().isKinematic = true;
- }
- }
- }
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