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- Log uploaded on Saturday, December 15, 2018, 9:11:48 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
- Base Robots: 0Harmony(1.2.0.1), BaseRobot(0.0.0.0)
- Giddy-up! Core[ov:1.1.0]: GiddyUpCore(0.0.0.0)
- Giddy-up! Caravan[ov:1.1.0]: GiddyUpCaravan(0.0.0.0)
- Giddy-up! Ride and Roll[ov:1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
- Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
- Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
- Psychology Imprisonment Patch: 0Harmony(1.2.0.1), PsychologyImprisonmentPatch(1.0.0.0)
- Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
- [1.0] Dire Raids[ov:1.0.0]: DireRaids(0.18.2.0)
- Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.3.2.0)
- Speed Tweaks: $HugsLibChecker(0.5.0.0), 0Harmony(1.0.9.1), BetterSpeed(0.0.3.0)
- Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0)
- Prioritize: Prioritize(1.0.0.0)
- RandomPlus: 0Harmony(1.1.0.0), RandomPlus(1.0.0.0)
- [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0)
- Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.4.420)
- Auto Seller: RWASFilterLib(1.0.0.0), RWASWidgets(1.0.0.0), RWAutoSell(2.0.1.9)
- [1.0] DE Surgeries: (no assemblies)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- A Dog Said... Animal Prosthetics: (no assemblies)
- Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.6915.4567)
- gloomy_hair: (no assemblies)
- Death Rattle: DeathRattle(18.10.30.0)
- Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6911.3337)
- ED-EnhancedOptions: 0Harmony(1.2.0.1), ED-EnhancedOptions(1.0.0.0)
- TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(av:1.0.0.0,fv:1.1.1.0)
- Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
- [KV] Weapon Storage - 1.0: 0Harmony(1.2.0.1), MendingWeaponStoragePatch(1.0.0.0), WeaponStorage(1.0.0.0)
- [KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
- [1.0] Combat Shields: Shields(0.6.0.0)
- Crafting Quality Rebalanced: 0Harmony(1.1.0.0), CraftingQualityRebalanced(av:0.18.0.0,fv:1.0.0)
- QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
- Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
- Better Pawn Control[ov:1.9.8]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
- [FSF] Complex Jobs: (no assemblies)
- Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
- Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
- Moody: Moody(2.4.0.0)
- [RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It(1.0.6881.17783)
- OgreStack: OgreStack(1.0.0.0)
- Reverse Commands: 0Harmony(1.2.0.1), ReverseCommands(1.0.8.0)
- Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.1.0)
- Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
- SF [v1.0] Priority Treatment: (no assemblies)
- QualitySurgeon: 0Harmony(1.2.0.1), QualitySurgeon(1.0.3.0)
- Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
- Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
- Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
- Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
- While You're Up [1.0]: WhileYoureUp(1.0.0.0)
- Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
- I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
- Hand Me That Brick Lite: 0Harmony(1.2.0.1), HMTBLite(1.0.2059.1)
- RunAndGun: RunAndGun(1.18.3.0)
- Run and Hide: RunandHide(18.10.30.0)
- [SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
- Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
- Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133)
- Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
- Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
- WM Smarter food selection[ov:2.3.0.7]: 0Harmony(1.2.0.1), WM Smarter Food Selection(0.0.0.0)
- CleaningArea: 0Harmony(1.1.0.0), CleaningArea(1.0.1.0)
- Cut plants before building: 0Harmony(1.2.0.1), CutPlantsBeforeBuilding(1.0.0.0)
- Mining Priority: 0Harmony(1.2.0.1), Mining_Priority(1.0.0.0)
- Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491)
- ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
- RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
- Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6918.10007)
- Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
- Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
- Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
- Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
- ItemListSelector: ItemListSelector(1.0.0.0)
- Fixable Mood Debuffs Alert: Fixable_Mood_Debuffs_Alert(1.0.0.0)
- We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
- Blighted Alert: BlightedAlert(1.0.0.0)
- Food Alert: 0Harmony(1.2.0.1), FoodAlert(av:0.1.1.0,fv:0.1.1.1)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- Doors Close Fast Again: 0Harmony(1.1.0.0), DoorsCloseFastAgain(1.0.6830.32862)
- 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
- [KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
- Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
- [1.0] UN-Colony: (no assemblies)
- Open Door Manually: 0Harmony(1.2.0.1), OpenDoorManually(1.0.0.0)
- no disturbed sleep: (no assemblies)
- Harvest Organs Post Mortem - 4.1 [1.0]: Autopsy(4.1.1.0)
- [1.0] RPG Style Inventory [V2.2]: Sandy's Detailed RPG Inventory(1.0.6891.41992)
- Hauling Bot: (no assemblies)
- Cleaning Bot: (no assemblies)
- MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
- Realistic Rooms: (no assemblies)
- [1.0] Tend Whenever: 0Harmony(1.0.9.1), TendWhenever[B18](1.0.0.0)
- Accurate Mortars: (no assemblies)
- Veinminer R1.0: Veinminer(1.0.0.0)
- Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
- Harvest Sync: 0Harmony(1.2.0.1), HarvestSync(1.0.0.0)
- [FSF] Rain Washes Away Filth: (no assemblies)
- Reasonable Components V1: (no assemblies)
- [XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.2.6.0)
- Extended Storage: 0Harmony(1.2.0.1), ExtendedStorage(3.4.1.8646), _harmonycheck(1.0.0.0)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- [v1.0]-LinkableDoors: LinkableDoors(1.0.0.0)
- No A Dog Said Rewards: (no assemblies)
- Pack Mules Extended: (no assemblies)
- Bulk Carrier: 0Harmony(1.2.0.1), BulkCarrier(1.0.0.0)
- Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
- [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- VGP More Veggies: ModFinder(1.0.0.0)
- VGP Garden Tools: VGTools(1.0.0.0)
- VGP Garden Medicine: ModFinder(1.0.0.0)
- VGP Garden Drinks: Drinks(1.0.0.0)
- VGP_CoffeeTeaDrugs: (no assemblies)
- VGP Garden Gourmet: ModFinder(1.0.0.0)
- GouRIMet: (no assemblies)
- Frontline - Bunkers: (no assemblies)
- Frontline - Trenches: (no assemblies)
- [KV] Infinite Storage - 1.0: 0Harmony(1.2.0.1), InfiniteStorage(1.0.0.0)
- Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
- Range Finder: 0Harmony(1.2.0.1), RangeFinder(1.2.3.0)
- [1.0] Material Filter: MaterialFilter(1.0.0.0)
- SameSpot: 0Harmony(1.2.0.1), SameSpot(1.1.6.0)
- Please Haul Perishables: PleaseHaulPerishables(1.0.6909.20951)
- What Is My Purpose: 0Harmony(1.2.0.1), What_Is_My_Purpose(1.0.0.0)
- Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47)
- More Vanilla Turrets [1.0]: (no assemblies)
- More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
- Quarry 1.0: Quarry(0.19.0.0)
- Camping Stuff: Nandonalt_CampingStuff(1.0.0.0)
- ActiveResponseTraining: (no assemblies)
- MendAndRecycle: MendAndRecycle(1.0.6913.27770)
- Centralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0)
- Training Console 1.0: (no assemblies)
- Advanced Cooling: AdvCooler(0.10.0.0)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.18.0.0)
- Mercer's Backpacks (B19): (no assemblies)
- Prisoner Capture and Manipulation: (no assemblies)
- Small Comms Console [1.0]: (no assemblies)
- Muffalant: (no assemblies)
- [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
- [SYR] Doormats: SyrDoorMats(1.0.0.0)
- Bear Traps - (B.19): (no assemblies)
- [WD] Soil Contrast: (no assemblies)
- Wall Vitals Monitor: (no assemblies)
- Bulk Stonecutting: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
- Craftable Plasteel - 1.0: (no assemblies)
- Floor Lights - 1.0: (no assemblies)
- Hay is Kibble: (no assemblies)
- Skilled Stonecutting: (no assemblies)
- Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
- Meat Blend 1.0: (no assemblies)
- Colorful Traits: (no assemblies)
- Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
- Forbiddable Refuelables: (no assemblies)
- Cremate Auto Strip: (no assemblies)
- Restraints: $HugsLibChecker(0.5.0.0), Restraints(1.0.0.0)
- AnimalHarvestingSpot (Continued): AnimalHarvestingSpot(1.0.0.0)
- [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
- MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
- Active Harmony patches:
- <BestOrderedGotoDestNear>c__AnonStorey0.<>m__0: TRANS: SameSpot.RCellFinder_BestOrderedGotoDestNear_Patch.Transpiler
- <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
- <MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
- <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
- <PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
- Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
- AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
- AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
- AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
- Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
- Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
- AutoBuildRoofAreaSetter.TryGenerateAreaNow: post: CutPlantsBeforeBuilding.Patch_AutoBuildRoofAreaSetter_TryGenerateAreaNow.Postfix
- BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
- BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- Blueprint.TryReplaceWithSolidThing: post: Prioritize.Patch_Blueprint.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
- Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Door.Tick: post: DoorsCloseFastAgain.HarmonyPatches.Postfix
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Door.get_TicksToOpenNow: post: BetterSpeed.DoorPatch.Postfix
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
- Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
- Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
- Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
- Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- Building_WorkTable.UsedThisTick: PRE: TurnItOnandOff.Building_WorkTable_UsedThisTick_Patch.UsedThisTick
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.OnGUI: PRE: TD_Enhancement_Pack.FixOnGUI.Prefix TRANS: TD_Enhancement_Pack.FixOnGUI.Transpiler
- CameraDriver.Update: post: TD_Enhancement_Pack.FixUpdate.Postfix, TD_Enhancement_Pack.FixUpdate.Postfix TRANS: TD_Enhancement_Pack.FixUpdate.Transpiler, TD_Enhancement_Pack.FixUpdate.Transpiler
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- CameraMapConfig_Normal..ctor: post: TD_Enhancement_Pack.CameraDragFixes.Postfix
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]InfiniteStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
- CaravanFormingUtility.StopFormingCaravan: post: [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]InfiniteStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
- CharacterCardUtility.DrawCharacterCard: TRANS: RandomPlus.Patch_RandomEditButton.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
- ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef, FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompBreakdownable.CheckForBreakdown: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompBreakdownable.CheckForBreakdownPrefix
- CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler
- CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- CompressibilityDeciderUtility.IsSaveCompressible: post: ExtendedStorage.Patches.CompressibilityDeciderUtility_IsSaveCompressible.Postfix
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix
- DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix
- DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: TD_Enhancement_Pack.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Mining_Priority.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, What_Is_My_Purpose.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designation.Notify_Removing: PRE: Prioritize.Patch_RemoveDesignation.Prefix
- DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
- Designator_AreaBuildRoof.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_AreaBuildRoof_DesignateSingleCell.Postfix
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
- Designator_Build.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Build_DesignateSingleCell.Postfix
- Designator_Build.DrawMouseAttachments: TRANS: IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
- Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
- Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix
- Designator_Build.ProcessInput: PRE: InfiniteStorage.Patch_Designator_Build_ProcessInput.Prefix TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix, MassGraves.Harmony_Designator_Build.Prefix
- Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
- Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_Install.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Install_DesignateSingleCell.Postfix
- Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
- Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TD_Enhancement_Pack.CaravanWithSelection.Postfix
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_FormCaravan.PostOpen: PRE: WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix, InfiniteStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix
- Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix
- Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
- Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
- Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
- Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
- Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- Dialog_Trade.Close: post: [800]InfiniteStorage.Patch_Window_PreClose.Postfix, TD_Enhancement_Pack.PauseAfterTrader.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix
- DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix
- EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
- EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- FactionDialogMaker.AmountSendableSilver: PRE: InfiniteStorage.HarmonyPatches+Patch_FactionDialogMaker_AmountSendableSilver.Prefix
- FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
- FloatMenuMakerMap.AddHumanlikeOrders: post: ExtendedStorage.Patches.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
- FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
- FloatMenuMakerMap.ChoicesAtFor: post: AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, Restraints.FloatMenuMakerMapPatch.Postfix
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
- ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix
- ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: Prioritize.Patch_Frame.Transpiler
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: PRE: Prioritize.Patch_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, SameSpot.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
- Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GenClosest.ClosestThing_Global: PRE: Prioritize.Patch_GenClosest1.Prefix
- GenClosest.ClosestThing_Global_Reachable: PRE: Prioritize.Patch_GenClosest2.Prefix
- GenClosest.RegionwiseBFSWorker: PRE: Prioritize.Patch_GenClosest3.Prefix
- GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
- GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix
- GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
- GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsPatch.Postfix
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix TRANS: ExtendedStorage.Patches.GenSpawn_Spawn.Transpiler
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
- GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
- GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
- GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
- HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
- HealthAIUtility.FindBestMedicine: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
- HealthCardUtility.DrawHediffRow: TRANS: TD_Enhancement_Pack.GoodHediff.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler
- HealthCardUtility.DrawMedOperationsTab: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Prefix post: InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Postfix
- HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
- HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
- HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
- Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
- Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
- HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
- ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
- ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix post: SmartMedicine.InterfaceDrop_Patch.Postfix
- ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
- ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
- ITab_Storage.FillTab: post: ExtendedStorage.Patches.ITab_Storage_FillTab.Postfix
- IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
- IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
- IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
- InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
- InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
- InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
- InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
- InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts, [200]PsychologyImprisonmentPatch.PsycImpriPatc+RecruitAttemptPatch.RemoveCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix post: InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix
- JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
- JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
- JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
- JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
- JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
- JobDriver_Goto.TryMakePreToilReservations: PRE: SameSpot.JobDriver_Goto_TryMakePreToilReservations_Patch.Prefix
- JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
- JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
- JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
- JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobDriver_ManTurret.FindAmmoForTurret: PRE: InfiniteStorage.JobDriver_ManTurret_FindAmmoForTurret.Prefix
- JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
- JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
- JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
- JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
- JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobDriver_WatchBuilding.WatchTickAction: PRE: TurnItOnandOff.JobDriver_WatchBuilding_WatchTickAction_Patch.WatchTickAction
- JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
- JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
- JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_MoveToStandable.TryGiveJob: TRANS: SameSpot.JobGiver_MoveToStandable_TryGiveJob_Patch.Transpiler
- JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix
- JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- JobGiver_Work.TryIssueJobPackage: TRANS: Mining_Priority.Prioritized_Patch.Transpiler
- JoyGiver_InteractBuildingInteractionCell.TryGivePlayJob: TRANS: SameSpot.JoyGiver_InteractBuildingInteractionCell_TryGivePlayJob_Patch.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
- LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
- ListerThings.ThingsInGroup: post: InfiniteStorage.HarmonyPatches+Patch_ListerThings_ThingsInGroup.Postfix
- Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
- LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- MainTabWindow_Architect.PostOpen: post: IClearlyHaveEnough.UpdateOnArchitectOpen.Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
- MainTabWindow_WorkTab.DoWindowContents: post: HMTBLite.HarmonyPatches.Patch_Postfix_MainTabWindow_Work
- MainTabsRoot.HandleLowPriorityShortcuts: PRE: [800]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, ReverseCommands.Patch2.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix, [0]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix TRANS: ExtendedStorage.Patches.Map_FinalizeLoading.Transpiler
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapDeiniter.NotifyEverythingWhichUsesMapReference: PRE: Prioritize.Patch_MapDeinitier.Prefix
- MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix, ItemListSelector.Patch_HandleMapClicks.Prefix
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix
- MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: PRE: BulkCarrier.BulkCarrier.Capacity_Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
- Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
- MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalBreaker.get_CurrentPossibleMoodBreaks: post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix
- MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
- MinifyUtility.MakeMinified: PRE: ExtendedStorage.Patches.MinifyUtility_MakeMinified.Prefix
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
- Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix, RandomPlus.HarmoryPatch.Patch_Init.Postfix
- Page_ConfigureStartingPawns.RandomizeCurPawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix TRANS: RandomPlus.Patch_RandomizeMethod.Transpiler
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton, FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
- PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
- Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.ExposeData: post: Table_Diner_Configurable.ExposeDataPawn._Postfix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
- Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
- Pawn.Kill: PRE: [800]WeaponStorage.Patch_Pawn_Kill.Prefix, [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]WeaponStorage.Patch_Pawn_Kill.Postfix, [800]ChangeDresser.Patch_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, BetterSpeed.MoveSpeedPatch.TicksPerMove, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
- PawnColumnWorker_Label.DoCell: post: TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: TD_Enhancement_Pack.LabelAddSelection.Transpiler
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
- PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
- PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
- PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
- PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix
- PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
- PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
- PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
- PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- PawnUtility.PawnBlockingPathAt: PRE: SameSpot.PawnUtility_PawnBlockingPathAt_Patch.Prefix
- Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
- Pawn_DraftController.GetGizmos: post: WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WeaponStorage.Patch_Pawn_DraftController.Postfix, ChangeDresser.Patch_Pawn_DraftController.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
- Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.AddEquipment: PRE: [800]WeaponStorage.Patch_Pawn_AddEquipment.Prefix
- Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment
- Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Prefix, CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Postfix, ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
- Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
- Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn
- Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
- Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
- Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: post: BaseRobot.Need_Battery_Patch.Postfix
- Pawn_PathFollower.PawnCanOccupy: PRE: SameSpot.Pawn_PathFollower_PawnCanOccupy_Patch.Prefix
- Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
- Pawn_PathFollower.WillCollideWithPawnAt: PRE: SameSpot.Pawn_PathFollower_WillCollideWithPawnAt_Patch.Prefix
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
- Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
- Pawn_TraderTracker.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, InfiniteStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
- Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- Plant.PlantCollected: post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix
- PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: PRE: CutPlantsBeforeBuilding.PlaySettings_DoPlaySettingsGlobalControls_Patch.Prefix post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, CleaningArea.PlaySettingsPatch.Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Prioritize.Patch_PlaySettingsControls.Postfix
- PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
- PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
- PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef, FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
- Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix
- Projectile.get_StartingTicksToImpact: post: BetterSpeed.ProjectilePatch.Postfix
- QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
- QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
- Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, InfiniteStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- RefuelWorkGiverUtility.FindAllFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Postfix
- RefuelWorkGiverUtility.FindBestFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Postfix
- ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix, ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: TD_Enhancement_Pack.ResearchPerformed.Postfix, FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Share_The_Load.CanReserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_CanReserve.Prefix post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix, ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Share_The_Load.Release_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_Release.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix, Share_The_Load.ReleaseClaimedBy_Patch_ES.Prefix
- ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Share_The_Load.Reserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_Reserve.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ResourceCounter.UpdateResourceCounts: post: InfiniteStorage.Patch_ResourceCounter_UpdateResourceCounts.Postfix
- ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoofCollapseBuffer.MarkToCollapse: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchRoofCollapseBuffer.Supress_MarkToCollapse
- RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix
- Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Sandy_Detailed_RPG_GearTab.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
- Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
- SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
- SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
- ScribeSaver.InitSaving: PRE: WeaponStorage.Patch_ScribeSaver_InitSaving.Prefix, ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix, InfiniteStorage.Patch_ScribeSaver_InitSaving.Prefix
- SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: SameSpot.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix, AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- SettlementAbandonUtility.Abandon: PRE: [800]WeaponStorage.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]InfiniteStorage.Patch_SettlementAbandonUtility_Abandon.Prefix
- ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.Learn: post: TD_Enhancement_Pack.Learn_Patch.Postfix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- StorageSettings.set_Priority: post: ExtendedStorage.Patches.StorageSettings_set_Priority.Postfix
- Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix
- TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
- Thing.Destroy: PRE: Prioritize.Patch_ThingDestroy.Prefix
- Thing.DrawAt: PRE: ExtendedStorage.Patches.Thing_DrawAt.Prefix
- Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix
- Thing.DrawGUIOverlay: PRE: ExtendedStorage.Patches.Thing_DrawGUIOverlay.Prefix
- Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
- Thing.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder_Thing.Postfix
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.Print: PRE: ExtendedStorage.Patches.Thing_Print.Prefix
- Thing.SpawnSetup: TRANS: ExtendedStorage.Patches.Thing_SpawnSetup.Transpiler
- Thing.SplitOff: post: ExtendedStorage.Patches.Thing_SplitOff.Postfix TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingGrid.Deregister: post: TD_Enhancement_Pack.ThingDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_Pump.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix
- ThingGrid.Register: post: TD_Enhancement_Pack.ThingDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_Pump.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix
- ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
- ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption, TendWhenever.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
- ThingWithComps.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder.Postfix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- TickList.Tick: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix
- Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
- Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeDeal.Reset: PRE: WeaponStorage.Patch_TradeDeal_Reset.Prefix, ChangeDresser.Patch_TradeDeal_Reset.Prefix, InfiniteStorage.Patch_TradeDeal_Reset.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, InfiniteStorage.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
- TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
- TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
- TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
- Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
- Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix TRANS: BetterSpeed.BurstShotPatch.Transpiler
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix TRANS: BetterSpeed.WarmupPatch.Transpiler
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbProperties.AdjustedCooldownTicks: post: BetterSpeed.CooldownPatch.Postfix
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- WealthWatcher.ForceRecount: post: WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, InfiniteStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
- WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
- WorkGiver.ShouldSkip: PRE: HMTBLite.HarmonyPatches.Patch_Prefix_WorkGivers_ShouldSkip
- WorkGiver.ShouldSkip: PRE: HMTBLite.HarmonyPatches.Patch_Prefix_WorkGivers_ShouldSkip
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler, AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix post: HMTBLite.HarmonyPatches.Patch_Postfix_WorkGivers_Job
- WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: post: HMTBLite.HarmonyPatches.Patch_Postfix_WorkGivers_Job
- WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
- WorkGiver_DeepDrill.HasJobOnThing: PRE: Mining_Priority.WorkGiver_DeepDrill_JobOnThing_Patch.Prefix
- WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
- WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
- WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: MendingWeaponStoragePatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, MendingChangeDresserPatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, InfiniteStorage.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
- WorkGiver_FixBrokenDownBuilding.FindClosestComponent: post: InfiniteStorage.Patch_WorkGiver_FixBrokenDownBuilding_FindClosestComponent.Postfix
- WorkGiver_Grower.ExtraRequirements: post: HarvestSync.HarvestPotentialWorkCellsPatcher.Postfix
- WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Miner.JobOnThing: PRE: Mining_Priority.WorkGiver_Miner_JobOnThing_Patch.Prefix post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
- WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
- WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
- WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
- WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
- WorkGiver_Scanner.GetPriority: post: Mining_Priority.WorkGiver_DeepDrill_GetPriority_Patch.Postfix, Mining_Priority.WorkGiver_Miner_GetPriority_Patch.Postfix, Prioritize.Patch_GetPriority.Postfix
- WorkGiver_Scanner.get_Prioritized: PRE: Prioritize.Patch_Prioritized.Prefix
- WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
- WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
- WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Zone.Delete: PRE: HarvestSync.ZoneDeleteNotifier.Prefix
- Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix
- Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix, HarvestSync.GrowingZoneGetGizmosPatcher.Postfix
- Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix
- Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
- Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
- Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, chjees.QEthics, com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, HugsLib.Priortize, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.samespot, net.pardeike.rimworld.mods.achtung, net.pardeike.reversecommands, net.pardeike.rimworld.mod.just-ignore-me-passing, RimHUD, HugsLib.AvoidFriendlyFire, com.changedresser.rimworld.mod, fluffy.modmanager, brrainz-crosspromotion, HugsLib.AllowTool, com.weaponstorage.rimworld.mod, HugsLib.SearchAndDestroy, Uuugggg.rimworld.TD_Enhancement_Pack.main, HugsLib.RunAndGun, fluffy.colonymanager, com.extendedstorage.patches, HugsLib.GiddyUpCore, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, com.rimfridge.rimworld.mod, Uuugggg.rimworld.Share_The_Load.main, uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Mining_Priority.main, Uuugggg.rimworld.Replace_Stuff.main, uuugggg.rimworld.Meals_On_Wheels.main, Uuugggg.rimworld.What_Is_My_Purpose.main, com.InfiniteStorage.rimworld.mod, com.chippedchap.harvestsync, com.tammybee.cutplantsbeforebuilding, Bubbles, Fluffy.ResearchTree, rimworld.ResearchPal, com.savestoragesettings.rimworld.mod, fluffy.worktab, Fluffy.AnimalTab, fluffy.medicaltab, Uuugggg.rimworld.Share_The_Load-ES.main, com.mendingweaponstoragepatch.rimworld.mod, com.mendingchangedresserpatch.rimworld.mod, fluffy.rimworld.pharmacist, mehni.rimworld.pickupandhaul.main, MassGraves.Harmony, net.pardeike.rimworld.mods.rangefinder, HugsLib.Smarter_Food_Selection, Syrchalis.Rimworld.SetUpCamp, com.rimworld.modcheck, io.github.ratysz.madskills, rimworld.facialstuff.mod, XeoNovaDan.ProfitableWeapons, RimWorld.Vanya.BulkCarrier, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, com.github.harmony.rimworld.baserobots, rimworld.psychology.prepare_carefully_patch, rimworld.facialstuff.prepare_carefully_patch, com.dninemfive.psychologyimprisonmentpatch, com.modifyresearchtime.rimworld.mod, multiversionmodfix, HugsLib.ImprovedWorkbenches, HugsLib.GiddyUpRideAndRoll, HugsLib.Restraints, EnhancedDevelopment.WarningOptions, HugsLib.DefensivePositions, de.hatti.rimworld.mod.qualitybuilder, de.hatti.rimworld.mod.qualitysurgeron, com.chippedchap.iclearlyhaveenough, dingo.hmtblite, syrchalis.rimworld.harvestYieldPatch, uuugggg.rimworld.SmartMedicine.RPGInventory, HugsLib.ItemListSelector, Dubwise.DubsMintMenus, com.github.restive2k12.rimworld.mod.moodbar, mehni.rimworld.FoodAlert.main, com.pathavoid.rimworld.mod, RimWorld.Vanya.IncidentPersonStat, HugsLib.WhileYoureUp, HugsLib.DeathRattle, HugsLib.RunandHide, HugsLib.Autopsy, HugsLib.TurnItOnandOff; 1.1.0.0: de.hatti.rimworld.mod.cleaningarea, rimworld.phomor.craftingqualityrebalanced, rimworld.phomor.doorsclosefastagain, EdB.PrepareCarefully, RandomPlus; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.agentblac.makepawnsprisoners, rimworld.agentblac.tendwhenever, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.comps.deflector, Fumblesneeze.BetterSpeed, rimworld.jecrell.comps.sounds, rimworld.erdelf.minify_everything, TableDiner, Harmony_Locks; 1.0.9.0: rimworld.jecrell.straitjacket
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- Moody settings loaded
- DubsMintMenus 1.0.141
- Extended Storage 3.4.1.8646 - Harmony patches successful
- [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
- Bulk Stonecutting: Mod named "Skilled Stonecutting" detected, updating bulk recipes.
- [MadSkills]: restored behavior of Great Memory trait.
- Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
- Translation data for language English has 187 errors. Generate translation report for more info.
- Psychology Imprisonment Patch successfully loaded
- Facial Stuff successfully completed 353 patches with harmony.
- Questionable Ethics checking for compatibility...
- Checking for compatibility for: Alien Race Framework...
- No compatibility.
- Checking for compatibility for: Death Rattle...
- Is OK.
- Questionable Ethics, Compatibility with Death Rattle: Not patching Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- EnhancedOptions.Patcher.Patcher(): Starting Patching.
- EnhancedOptions.Patcher.Patcher(): Completed Patching.
- Dynamic patching Boolean MoveNext()
- MendingWeaponStoragePatch Harmony Patches:
- Postfix:
- WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
- WeaponStorage Harmony Patches:
- Prefix:
- Pawn_HealthTracker.MakeDowned - not blocking
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- MakeUndowned - Priority First
- Pawn.Kill - Priority First
- Pawn_EquipmentTracker.AddEquipment - Priority First
- Pawn_EquipmentTracker.TryDropEquipment - Priority First
- Pawn_EquipmentTracker.MakeRoomFor - Priority First
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn_TraderTracker.ColonyThingsWillingToBuy
- TradeShip.ColonyThingsWillingToBuy
- Window.PreClose
- ReservationManager.CanReserve
- CaravanFormingUtility.StopFormingCaravan
- Pawn_DraftController.Drafted { set; }
- WealthWatcher.ForceRecount
- MakeDowned - Priority First
- Pawn_EquipmentTracker.TryDropEquipment - Priority First
- Pawn.Kill - Priority First
- Root.Start - Priority Last
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch Harmony Patches:
- Postfix:
- WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
- [Bubbles v1.5] Initialized
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- [HarvestYieldPatch] loaded...
- Dynamic patching Boolean <>m__0()
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- [ColorCodedMoodBar] initialized
- Dynamic patching Boolean <>m__0(Verse.Thing)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- [IncidentPersonStat] injected.
- Profitable Weapons :: MendAndRecycle not detected as active in load order.
- [BulkCarrier] injected.
- InfiniteStorage Harmony Patches:
- Prefix:
- Designator_Build.ProcessInput - will block if looking for things.
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn_TraderTracker.DrawMedOperationsTab
- Pawn_TraderTracker.ThingsInGroup
- Pawn_TraderTracker.ColonyThingsWillingToBuy
- TradeShip.ColonyThingsWillingToBuy
- Window.PreClose
- WorkGiver_DoBill.TryFindBestBillIngredients
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [OgreStack]: Modify Stack Sizes Complete
- ResearchPal :: Preparing research nodes
- ResearchPal :: redundant prerequisites for Industrial Climate Control: Electricity
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Reducing crossings
- ResearchPal :: Finalizing layout
- ResearchPal :: Restoring queue
- [HugsLib] initializing GiddyUpCore, GiddyUpCaravan, GiddyUpRideAndRoll, Psychology, AllowTool, DireRaids, BetterSpeed, Priortize, DeathRattle, MapReroll, BetterPawnControl, ImprovedWorkbenches, AvoidFriendlyFire, com.jkluch.HaulToStack, WhileYoureUp, RunAndGun, RunandHide, SearchAndDestroy, Smarter_Food_Selection, DefensivePositions, ItemListSelector, Autopsy, TurnItOnandOff, MaterialFilter, CentralizedClimateControl, Restraints
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MaterialFilter] Init
- Combat extended loaded: False
- [DireRaids] Settings loaded:
- pointMultiplier: 3
- baseChange: 1.8
- minRefireDays: 15
- minThreatPoints: 2000
- minPopulation: 1
- [Smarter_Food_Selection] Loaded - 358 food categorized - 596 pawn diets - 1 compatibility patches (1 fixes) - 21 policies.
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [MaterialFilter] specialThingFilterDefs generated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.2] Integrated with Interaction Bubbles
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 14135.
- Total: 94.367638 ms (FindLiveObjects: 0.684979 ms CreateObjectMapping: 0.960915 ms MarkObjects: 92.277870 ms DeleteObjects: 0.443063 ms)
- Loading game from file Patebuten (Permadeath) with mods Core, 818773962, 932008009, 935859141, 1216999901, 1253251478, 1331961995, 1507748539, 1552507180, 1553198886, 818322128, 761421485, 735106432, 1542379675, 730936602, 1556062106, 1541064151, 1579272031, 1434137894, 1180718516, 715565262, 1440321094, 1541722340, 725956940, 746425621, 1561769193, 1346113625, 1552452572, 1098354593, 1241694757, 1339135272, 761315214, 1180720427, 1385697110, 1588616696, 1542004942, 754637870, 725219116, 1541460369, 935982361, 1157350972, 708455313, 867467808, 826998327, 1554149030, 1447140290, 858744731, 1134165362, 1516158345, 1502876618, 857350593, 1319782555, 1279012058, 949498803, 1231617602, 1544626521, 1356838246, 1544107509, 1419210165, 1204108550, 1552457762, 1461790308, 1309994319, 1365242717, 1467764609, 1430086135, 887716138, 870089952, 1539025677, 1345928533, 1266570759, 946390822, 1508850027, 1446523594, 761219125, 712141500, 709317151, 715565817, 1501832876, 1522414793, 1307316672, 1541408076, 1494937292, 1114619043, 1372003680, 1542005231, 1203903378, 1180719857, 1414697588, 1428616771, 1539035648, 1402856775, 1204502413, 1561221991, 937725712, 939249024, 872762753, 848972794, 1206975223, 881580886, 1541978411, 1530276152, 1571625849, 1508341791, 1542915888, 1386385125, 731732064, 1157085076, 1498129268, 1497313247, 1501052499, 1428989232, 1323773476, 1470065926, 1185265132, 1192504741, 1185307686, 1185274792, 1188485723, 1244299809, 1185906628, 814732357, 1545794905, 1545180996, 1233893175, 838336462, 1332119637, 1541305730, 834903021, 1542424432, 1346064449, 715759739, 1478936958, 1541360626, 1543177113, 1523058989, 1228227243, 735241897, 973091113, 1546666445, 1517502911, 1180721235, 824831260, 1516302647, 1502851654, 1530281472, 1236921420, 1180719658, 1508778962, 1459169395, 1561838700, 1334289344, 1135374969, 1229704235, 1541728186, 1528894837, 1207390617, 731111514, 1534882140, 1572587699, 937331021, 1561179433, 1575458517, 1578234826, 1542765654, 1369828656, 755227567
- QualityBuilder added property to '120' things
- Could not resolve reference to object with loadID Thing_Human131924 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DynamicSocial, moodPowerFactor=1, age=11850) curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human165858 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human165858 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BowlerHat165785 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Duster165786 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_FlakVest165787 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165788 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165789 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165792 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Jacket165793 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_CowboyHat165794 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165795 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Tuque165812 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165813 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_FlakVest165814 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165815 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165829 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165830 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Duster165831 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_FlakVest165846 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Jacket165847 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BowlerHat165848 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165849 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165850 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_FlakVest165854 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165855 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165856 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165859 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_FlakVest165860 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165861 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_Pants165864 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165865 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
- Pawn Lander has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
- Pawn Noriko has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
- Exception spawning loaded thing Blueprint_DoubleBed150293: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150309: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150322: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150560: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150565: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150578: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150583: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150596: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150601: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150614: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150619: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150647: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150649: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Blueprint_DoubleBed150652: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
- Exception spawning loaded thing Frame_DoubleBed152531: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed155012: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed155250: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed165433: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed168461: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed169198: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed169299: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- Exception spawning loaded thing Frame_DoubleBed169390: System.NullReferenceException: Object reference not set to an instance of an object
- at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
- at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
- at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
- at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
- at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
- at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
- at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
- at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
- at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
- at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
- FinalizeInit called but no Prioritize mod save loaded, Probably new game start, or bug. (Should be harmless message)
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24587.
- Total: 301.327911 ms (FindLiveObjects: 2.603031 ms CreateObjectMapping: 4.497052 ms MarkObjects: 294.135498 ms DeleteObjects: 0.091528 ms)
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle26
- > workCycleProgress=200 costHitPointsPerCycle26
- > workCycleProgress=200 costHitPointsPerCycle26
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle10
- > workCycleProgress=200 costHitPointsPerCycle10
- > workCycleProgress=200 costHitPointsPerCycle12
- > workCycleProgress=200 costHitPointsPerCycle12
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Could not resolve symbol "2_labelShort" for string "Already {0} {2_labelShort}".
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle23
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
- JobDriver threw exception in initAction for pawn Blackjack driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_1312078) A=Thing_Human69441) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1312689) A=Thing_Human69441 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1312669) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312671) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312673) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312675) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312677) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312679) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312681) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312683) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312685) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312687) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312689) A=Thing_Human69441 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=200 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle21
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle34
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle26
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle10
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle20
- > workCycleProgress=200 costHitPointsPerCycle12
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle18
- > workCycleProgress=100 costHitPointsPerCycle18
- > workCycleProgress=100 costHitPointsPerCycle18
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle15
- > workCycleProgress=100 costHitPointsPerCycle26
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle26
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenGrid.InBounds (Verse.IntVec3,Verse.Map) <0x00015>
- at Verse.GenClosest.EarlyOutSearch (Verse.IntVec3,Verse.Map,Verse.ThingRequest,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Predicate`1<Verse.Thing>) <0x00066>
- at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00235>
- at (wrapper dynamic-method) RimWorld.RestUtility.FindBedFor_Patch1 (Verse.Pawn,Verse.Pawn,bool,bool,bool) <0x003e9>
- at RimWorld.FloatMenuMakerMap/<AddHumanlikeOrders>c__AnonStorey7.<>m__0 () <0x00039>
- at AchtungMod.MultiAction.<GetAction>b__8_0 () <0x0007e>
- at AchtungMod.MultiActions/<>c.<GetOption>b__12_16 (AchtungMod.MultiAction) <0x0005a>
- at AchtungMod.Tools.Do<AchtungMod.MultiAction> (System.Collections.Generic.IEnumerable`1<AchtungMod.MultiAction>,System.Action`1<AchtungMod.MultiAction>) <0x00097>
- at AchtungMod.MultiActions/<>c__DisplayClass12_0.<GetOption>b__13 () <0x00096>
- at Verse.FloatMenuOption.Chosen (bool,Verse.FloatMenu) <0x0008f>
- at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) <0x00cb0>
- at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect) <0x00573>
- at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
- > workCycleProgress=100 costHitPointsPerCycle13
- Exception drawing Blackjack: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- Exception drawing Durnin: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle21
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle26
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- Reservation manager failed to clean up properly; Nana still reserving Thing_Bed62592
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle16
- > workCycleProgress=100 costHitPointsPerCycle24
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- Exception drawing Netratrora: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Black: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Val: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Bilma: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Raccoon: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Termite: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Irscu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Oabancó: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Verea: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Cómaro: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Caterpillar: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- Exception drawing Aardvark: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
- at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
- > workCycleProgress=100 costHitPointsPerCycle13
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle13
- > workCycleProgress=100 costHitPointsPerCycle10
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 490)
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle20
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle20
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386517) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386497) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386499) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386501) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386503) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386505) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386507) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386509) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386511) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386513) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386515) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386517) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386620) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386600) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386602) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386604) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386606) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386608) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386610) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386612) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386614) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386616) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386618) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386620) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386895) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386875) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386877) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386879) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386881) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386883) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386885) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386887) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386889) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386891) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386893) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386895) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386981) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386961) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386963) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386965) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386967) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386969) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386971) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386973) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386975) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386977) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386979) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386981) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1387517) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1387497) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387499) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387501) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387503) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387505) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387507) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387509) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387511) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387513) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387515) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387517) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=100 costHitPointsPerCycle12
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle6
- > workCycleProgress=100 costHitPointsPerCycle12
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391195) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391175) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391177) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391179) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391181) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391183) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391185) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391187) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391189) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391191) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391193) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391195) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391220) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391200) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391202) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391204) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391206) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391208) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391210) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391212) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391214) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391216) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391218) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391220) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391483) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391463) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391465) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391467) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391469) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391471) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391473) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391475) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391477) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391479) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391481) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391483) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391514) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391494) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391496) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391498) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391500) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391502) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391504) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391506) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391508) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391510) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391512) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391514) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391808) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391788) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391790) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391792) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391794) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391796) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391798) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391800) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391802) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391804) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391806) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391808) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391832) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391812) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391814) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391816) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391818) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391820) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391822) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391824) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391826) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391828) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391830) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391832) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=100 costHitPointsPerCycle10
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391917) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391897) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391899) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391901) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391903) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391905) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391907) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391909) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391911) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391913) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391915) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391917) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391941) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391921) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391923) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391925) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391927) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391929) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391931) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391933) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391935) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391937) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391939) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391941) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392125) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392105) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392107) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392109) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392111) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392113) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392115) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392117) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392119) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392121) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392123) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392125) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392149) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392129) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392131) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392133) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392135) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392137) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392139) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392141) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392143) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392145) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392147) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392149) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392240) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392220) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392222) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392224) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392226) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392228) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392230) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392232) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392234) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392236) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392238) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392240) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392335) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392315) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392317) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392319) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392321) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392323) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392325) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392327) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392329) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392331) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392333) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392335) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392513) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392493) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392495) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392497) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392499) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392501) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392503) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392505) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392507) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392509) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392511) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392513) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392548) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392528) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392530) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392532) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392534) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392536) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392538) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392540) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392542) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392544) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392546) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392548) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392603) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392583) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392585) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392587) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392589) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392591) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392593) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392595) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392597) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392599) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392601) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392603) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392661) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392641) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392643) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392645) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392647) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392649) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392651) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392653) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392655) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392657) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392659) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392661) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=100 costHitPointsPerCycle7
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle10
- > workCycleProgress=50 costHitPointsPerCycle10
- > workCycleProgress=50 costHitPointsPerCycle10
- > workCycleProgress=100 costHitPointsPerCycle6
- > workCycleProgress=100 costHitPointsPerCycle10
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404517) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404497) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404499) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404501) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404503) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404505) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404507) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404509) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404511) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404513) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404515) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404517) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404614) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404594) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404596) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404598) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404600) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404602) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404604) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404606) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404608) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404610) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404612) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404614) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404694) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404674) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404676) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404678) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404680) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404682) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404684) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404686) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404688) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404690) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404692) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404694) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404786) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404766) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404768) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404770) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404772) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404774) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404776) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404778) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404780) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404782) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404784) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404786) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404872) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404852) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404854) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404856) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404858) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404860) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404862) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404864) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404866) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404868) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404870) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404872) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1404906) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404886) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404888) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404890) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404892) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404894) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404896) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404898) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404900) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404902) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404904) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404906) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404976) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404956) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404958) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404960) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404962) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404964) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404966) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404968) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404970) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404972) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404974) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404976) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405016) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404996) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404998) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405000) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405002) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405004) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405006) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405008) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405010) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405012) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405014) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405016) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405225) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405205) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405207) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405209) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405211) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405213) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405215) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405217) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405219) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405221) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405223) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405225) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405268) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405248) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405250) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405252) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405254) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405256) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405258) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405260) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405262) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405264) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405266) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405268) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405549) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405529) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405531) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405533) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405535) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405537) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405539) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405541) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405543) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405545) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405547) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405549) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405587) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405567) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405569) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405571) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405573) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405575) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405577) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405579) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405581) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405583) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405585) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405587) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405667) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405647) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405649) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405651) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405653) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405655) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405657) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405659) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405661) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405706) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405686) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405688) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405690) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405692) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405694) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405696) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405698) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405700) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405702) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405704) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405706) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=100 costHitPointsPerCycle18
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405775) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405755) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405757) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405759) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405761) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405763) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405765) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405767) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405769) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405771) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405773) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405775) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405822) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405802) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405804) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405806) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405808) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405810) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405812) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405814) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405816) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405818) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405820) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405822) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405887) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405867) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405869) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405871) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405873) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405875) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405877) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405879) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405881) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405883) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405885) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405887) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405929) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405909) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405911) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405913) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405915) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405917) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405919) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405921) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405923) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405925) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405927) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405929) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- > workCycleProgress=100 costHitPointsPerCycle13
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406009) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405989) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405991) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405993) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405995) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405997) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405999) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406001) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406003) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406005) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406007) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406009) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406051) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406031) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406033) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406035) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406037) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406039) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406041) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406043) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406045) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406047) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406049) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406051) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406106) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406086) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406088) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406090) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406092) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406094) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406096) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406098) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406100) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406102) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406104) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406106) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406502) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406482) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406484) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406486) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406488) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406490) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406492) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406494) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406496) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406498) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406500) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406502) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406569) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406549) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406551) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406553) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406555) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406557) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406559) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406561) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406563) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406565) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406567) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406569) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406601) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406581) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406583) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406585) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406587) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406589) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406591) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406593) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406595) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406597) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406599) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406601) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406673) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406653) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406655) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406657) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406659) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406661) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406669) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406671) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406673) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406717) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406697) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406699) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406701) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406703) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406705) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406707) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406709) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406711) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406713) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406715) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406717) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406861) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406841) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406843) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406845) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406847) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406849) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406851) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406853) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406855) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406857) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406859) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406861) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406908) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406888) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406890) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406892) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406894) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406896) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406898) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406900) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406902) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406904) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406906) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406908) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407027) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407007) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407009) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407011) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407013) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407015) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407017) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407019) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407021) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407023) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407025) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407027) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407071) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407051) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407053) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407055) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407057) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407059) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407061) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407063) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407065) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407067) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407069) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407071) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407214) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407194) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407196) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407198) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407200) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407202) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407204) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407206) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407208) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407210) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407212) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407214) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407258) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407238) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407240) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407242) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407244) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407246) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407248) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407250) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407252) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407254) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407256) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407258) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407683) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407669) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407671) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407673) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407675) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407677) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407679) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407681) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407683) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407719) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407699) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407701) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407703) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407705) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407707) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407709) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407711) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407713) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407715) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407717) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407719) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407790) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407770) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407772) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407774) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407776) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407778) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407780) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407782) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407784) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407786) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407788) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407790) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407831) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407811) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407813) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407815) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407817) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407819) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407821) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407823) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407825) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407827) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407829) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407831) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
- Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407889) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407869) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407871) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407873) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407875) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407877) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407879) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407881) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407883) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407885) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407887) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407889) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
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