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  1. Log uploaded on Saturday, December 15, 2018, 9:11:48 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  6. Base Robots: 0Harmony(1.2.0.1), BaseRobot(0.0.0.0)
  7. Giddy-up! Core[ov:1.1.0]: GiddyUpCore(0.0.0.0)
  8. Giddy-up! Caravan[ov:1.1.0]: GiddyUpCaravan(0.0.0.0)
  9. Giddy-up! Ride and Roll[ov:1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
  10. Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
  11. Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
  12. Psychology Imprisonment Patch: 0Harmony(1.2.0.1), PsychologyImprisonmentPatch(1.0.0.0)
  13. Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
  14. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  15. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
  16. [1.0] Dire Raids[ov:1.0.0]: DireRaids(0.18.2.0)
  17. Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.3.2.0)
  18. Speed Tweaks: $HugsLibChecker(0.5.0.0), 0Harmony(1.0.9.1), BetterSpeed(0.0.3.0)
  19. Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0)
  20. Prioritize: Prioritize(1.0.0.0)
  21. RandomPlus: 0Harmony(1.1.0.0), RandomPlus(1.0.0.0)
  22. [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0)
  23. Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.4.420)
  24. Auto Seller: RWASFilterLib(1.0.0.0), RWASWidgets(1.0.0.0), RWAutoSell(2.0.1.9)
  25. [1.0] DE Surgeries: (no assemblies)
  26. Expanded Prosthetics and Organ Engineering: (no assemblies)
  27. A Dog Said... Animal Prosthetics: (no assemblies)
  28. Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.6915.4567)
  29. gloomy_hair: (no assemblies)
  30. Death Rattle: DeathRattle(18.10.30.0)
  31. Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6911.3337)
  32. ED-EnhancedOptions: 0Harmony(1.2.0.1), ED-EnhancedOptions(1.0.0.0)
  33. TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(av:1.0.0.0,fv:1.1.1.0)
  34. Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
  35. [KV] Weapon Storage - 1.0: 0Harmony(1.2.0.1), MendingWeaponStoragePatch(1.0.0.0), WeaponStorage(1.0.0.0)
  36. [KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
  37. [1.0] Combat Shields: Shields(0.6.0.0)
  38. Crafting Quality Rebalanced: 0Harmony(1.1.0.0), CraftingQualityRebalanced(av:0.18.0.0,fv:1.0.0)
  39. QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
  40. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  41. Better Pawn Control[ov:1.9.8]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
  42. Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
  43. [FSF] Complex Jobs: (no assemblies)
  44. Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
  45. Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
  46. Moody: Moody(2.4.0.0)
  47. [RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It(1.0.6881.17783)
  48. OgreStack: OgreStack(1.0.0.0)
  49. Reverse Commands: 0Harmony(1.2.0.1), ReverseCommands(1.0.8.0)
  50. Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.1.0)
  51. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  52. SF [v1.0] Priority Treatment: (no assemblies)
  53. QualitySurgeon: 0Harmony(1.2.0.1), QualitySurgeon(1.0.3.0)
  54. Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
  55. Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
  56. Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
  57. Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
  58. While You're Up [1.0]: WhileYoureUp(1.0.0.0)
  59. Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
  60. I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
  61. Hand Me That Brick Lite: 0Harmony(1.2.0.1), HMTBLite(1.0.2059.1)
  62. RunAndGun: RunAndGun(1.18.3.0)
  63. Run and Hide: RunandHide(18.10.30.0)
  64. [SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
  65. Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
  66. Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133)
  67. Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
  68. Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
  69. WM Smarter food selection[ov:2.3.0.7]: 0Harmony(1.2.0.1), WM Smarter Food Selection(0.0.0.0)
  70. CleaningArea: 0Harmony(1.1.0.0), CleaningArea(1.0.1.0)
  71. Cut plants before building: 0Harmony(1.2.0.1), CutPlantsBeforeBuilding(1.0.0.0)
  72. Mining Priority: 0Harmony(1.2.0.1), Mining_Priority(1.0.0.0)
  73. Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491)
  74. ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
  75. RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
  76. Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6918.10007)
  77. Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
  78. Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
  79. Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
  80. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
  81. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  82. ItemListSelector: ItemListSelector(1.0.0.0)
  83. Fixable Mood Debuffs Alert: Fixable_Mood_Debuffs_Alert(1.0.0.0)
  84. We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
  85. Blighted Alert: BlightedAlert(1.0.0.0)
  86. Food Alert: 0Harmony(1.2.0.1), FoodAlert(av:0.1.1.0,fv:0.1.1.1)
  87. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  88. Doors Close Fast Again: 0Harmony(1.1.0.0), DoorsCloseFastAgain(1.0.6830.32862)
  89. 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
  90. [KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
  91. Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
  92. [1.0] UN-Colony: (no assemblies)
  93. Open Door Manually: 0Harmony(1.2.0.1), OpenDoorManually(1.0.0.0)
  94. no disturbed sleep: (no assemblies)
  95. Harvest Organs Post Mortem - 4.1 [1.0]: Autopsy(4.1.1.0)
  96. [1.0] RPG Style Inventory [V2.2]: Sandy's Detailed RPG Inventory(1.0.6891.41992)
  97. Hauling Bot: (no assemblies)
  98. Cleaning Bot: (no assemblies)
  99. MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
  100. Realistic Rooms: (no assemblies)
  101. [1.0] Tend Whenever: 0Harmony(1.0.9.1), TendWhenever[B18](1.0.0.0)
  102. Accurate Mortars: (no assemblies)
  103. Veinminer R1.0: Veinminer(1.0.0.0)
  104. Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
  105. Harvest Sync: 0Harmony(1.2.0.1), HarvestSync(1.0.0.0)
  106. [FSF] Rain Washes Away Filth: (no assemblies)
  107. Reasonable Components V1: (no assemblies)
  108. [XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.2.6.0)
  109. Extended Storage: 0Harmony(1.2.0.1), ExtendedStorage(3.4.1.8646), _harmonycheck(1.0.0.0)
  110. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  111. [v1.0]-LinkableDoors: LinkableDoors(1.0.0.0)
  112. No A Dog Said Rewards: (no assemblies)
  113. Pack Mules Extended: (no assemblies)
  114. Bulk Carrier: 0Harmony(1.2.0.1), BulkCarrier(1.0.0.0)
  115. Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
  116. [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
  117. VGP Vegetable Garden: ModFinder(1.0.0.0)
  118. VGP More Veggies: ModFinder(1.0.0.0)
  119. VGP Garden Tools: VGTools(1.0.0.0)
  120. VGP Garden Medicine: ModFinder(1.0.0.0)
  121. VGP Garden Drinks: Drinks(1.0.0.0)
  122. VGP_CoffeeTeaDrugs: (no assemblies)
  123. VGP Garden Gourmet: ModFinder(1.0.0.0)
  124. GouRIMet: (no assemblies)
  125. Frontline - Bunkers: (no assemblies)
  126. Frontline - Trenches: (no assemblies)
  127. [KV] Infinite Storage - 1.0: 0Harmony(1.2.0.1), InfiniteStorage(1.0.0.0)
  128. Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
  129. Range Finder: 0Harmony(1.2.0.1), RangeFinder(1.2.3.0)
  130. [1.0] Material Filter: MaterialFilter(1.0.0.0)
  131. SameSpot: 0Harmony(1.2.0.1), SameSpot(1.1.6.0)
  132. Please Haul Perishables: PleaseHaulPerishables(1.0.6909.20951)
  133. What Is My Purpose: 0Harmony(1.2.0.1), What_Is_My_Purpose(1.0.0.0)
  134. Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47)
  135. More Vanilla Turrets [1.0]: (no assemblies)
  136. More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
  137. Quarry 1.0: Quarry(0.19.0.0)
  138. Camping Stuff: Nandonalt_CampingStuff(1.0.0.0)
  139. ActiveResponseTraining: (no assemblies)
  140. MendAndRecycle: MendAndRecycle(1.0.6913.27770)
  141. Centralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0)
  142. Training Console 1.0: (no assemblies)
  143. Advanced Cooling: AdvCooler(0.10.0.0)
  144. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  145. Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.18.0.0)
  146. Mercer's Backpacks (B19): (no assemblies)
  147. Prisoner Capture and Manipulation: (no assemblies)
  148. Small Comms Console [1.0]: (no assemblies)
  149. Muffalant: (no assemblies)
  150. [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
  151. [SYR] Doormats: SyrDoorMats(1.0.0.0)
  152. Bear Traps - (B.19): (no assemblies)
  153. [WD] Soil Contrast: (no assemblies)
  154. Wall Vitals Monitor: (no assemblies)
  155. Bulk Stonecutting: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
  156. Craftable Plasteel - 1.0: (no assemblies)
  157. Floor Lights - 1.0: (no assemblies)
  158. Hay is Kibble: (no assemblies)
  159. Skilled Stonecutting: (no assemblies)
  160. Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
  161. Meat Blend 1.0: (no assemblies)
  162. Colorful Traits: (no assemblies)
  163. Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
  164. Forbiddable Refuelables: (no assemblies)
  165. Cremate Auto Strip: (no assemblies)
  166. Restraints: $HugsLibChecker(0.5.0.0), Restraints(1.0.0.0)
  167. AnimalHarvestingSpot (Continued): AnimalHarvestingSpot(1.0.0.0)
  168. [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
  169. MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
  170.  
  171. Active Harmony patches:
  172. <BestOrderedGotoDestNear>c__AnonStorey0.<>m__0: TRANS: SameSpot.RCellFinder_BestOrderedGotoDestNear_Patch.Transpiler
  173. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  174. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  175. <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
  176. <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler
  177. <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
  178. <MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
  179. <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
  180. <PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
  181. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  182. ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
  183. Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
  184. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  185. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  186. AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
  187. AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
  188. AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
  189. AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
  190. Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
  191. Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
  192. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  193. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  194. AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
  195. AutoBuildRoofAreaSetter.TryGenerateAreaNow: post: CutPlantsBeforeBuilding.Patch_AutoBuildRoofAreaSetter_TryGenerateAreaNow.Postfix
  196. BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  197. Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
  198. Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
  199. BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
  200. BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
  201. BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
  202. BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
  203. Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
  204. Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
  205. Blueprint.TryReplaceWithSolidThing: post: Prioritize.Patch_Blueprint.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  206. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  207. Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
  208. Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
  209. Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
  210. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  211. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  212. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  213. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  214. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  215. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  216. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  217. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  218. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  219. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  220. Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  221. Building_Door.Tick: post: DoorsCloseFastAgain.HarmonyPatches.Postfix
  222. Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
  223. Building_Door.get_TicksToOpenNow: post: BetterSpeed.DoorPatch.Postfix
  224. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  225. Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
  226. Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
  227. Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
  228. Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
  229. Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
  230. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
  231. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  232. Building_WorkTable.UsedThisTick: PRE: TurnItOnandOff.Building_WorkTable_UsedThisTick_Patch.UsedThisTick
  233. CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
  234. CameraDriver.OnGUI: PRE: TD_Enhancement_Pack.FixOnGUI.Prefix TRANS: TD_Enhancement_Pack.FixOnGUI.Transpiler
  235. CameraDriver.Update: post: TD_Enhancement_Pack.FixUpdate.Postfix, TD_Enhancement_Pack.FixUpdate.Postfix TRANS: TD_Enhancement_Pack.FixUpdate.Transpiler, TD_Enhancement_Pack.FixUpdate.Transpiler
  236. CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
  237. CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
  238. CameraMapConfig_Normal..ctor: post: TD_Enhancement_Pack.CameraDragFixes.Postfix
  239. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  240. Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  241. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  242. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
  243. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  244. CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]InfiniteStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
  245. CaravanFormingUtility.StopFormingCaravan: post: [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]InfiniteStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
  246. CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
  247. CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
  248. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  249. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  250. Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
  251. CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
  252. CharacterCardUtility.DrawCharacterCard: TRANS: RandomPlus.Patch_RandomEditButton.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
  253. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  254. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  255. ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef, FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  256. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  257. CompBreakdownable.CheckForBreakdown: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompBreakdownable.CheckForBreakdownPrefix
  258. CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler
  259. CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix
  260. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  261. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  262. CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
  263. CompressibilityDeciderUtility.IsSaveCompressible: post: ExtendedStorage.Patches.CompressibilityDeciderUtility_IsSaveCompressible.Postfix
  264. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  265. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  266. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  267. DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix
  268. DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix
  269. DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
  270. DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  271. DefOfHelper.EnsureInitializedInCtor: PRE: TD_Enhancement_Pack.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Mining_Priority.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, What_Is_My_Purpose.Mod.EnsureInitializedInCtorPrefix
  272. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  273. Designation.Notify_Removing: PRE: Prioritize.Patch_RemoveDesignation.Prefix
  274. DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
  275. Designator_AreaBuildRoof.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_AreaBuildRoof_DesignateSingleCell.Postfix
  276. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
  277. Designator_Build.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Build_DesignateSingleCell.Postfix
  278. Designator_Build.DrawMouseAttachments: TRANS: IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
  279. Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
  280. Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix
  281. Designator_Build.ProcessInput: PRE: InfiniteStorage.Patch_Designator_Build_ProcessInput.Prefix TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler
  282. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix, MassGraves.Harmony_Designator_Build.Prefix
  283. Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix
  284. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  285. Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
  286. Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  287. Designator_Install.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Install_DesignateSingleCell.Postfix
  288. Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
  289. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  290. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  291. Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
  292. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  293. Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TD_Enhancement_Pack.CaravanWithSelection.Postfix
  294. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  295. Dialog_FormCaravan.PostOpen: PRE: WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix, InfiniteStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix
  296. Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix
  297. Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
  298. Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
  299. Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
  300. Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
  301. Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
  302. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  303. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  304. Dialog_Trade.Close: post: [800]InfiniteStorage.Patch_Window_PreClose.Postfix, TD_Enhancement_Pack.PauseAfterTrader.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix
  305. DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix
  306. EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
  307. EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
  308. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  309. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  310. FactionDialogMaker.AmountSendableSilver: PRE: InfiniteStorage.HarmonyPatches+Patch_FactionDialogMaker_AmountSendableSilver.Prefix
  311. FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
  312. FloatMenuMakerMap.AddHumanlikeOrders: post: ExtendedStorage.Patches.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  313. FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
  314. FloatMenuMakerMap.ChoicesAtFor: post: AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, Restraints.FloatMenuMakerMapPatch.Postfix
  315. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  316. FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
  317. FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
  318. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  319. FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
  320. ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix
  321. ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix
  322. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
  323. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: Prioritize.Patch_Frame.Transpiler
  324. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  325. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  326. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  327. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  328. Game.FinalizeInit: PRE: Prioritize.Patch_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, SameSpot.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
  329. Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  330. Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix
  331. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  332. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  333. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  334. GenClosest.ClosestThing_Global: PRE: Prioritize.Patch_GenClosest1.Prefix
  335. GenClosest.ClosestThing_Global_Reachable: PRE: Prioritize.Patch_GenClosest2.Prefix
  336. GenClosest.RegionwiseBFSWorker: PRE: Prioritize.Patch_GenClosest3.Prefix
  337. GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  338. GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
  339. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  340. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  341. GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
  342. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  343. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  344. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  345. GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
  346. GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix
  347. GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
  348. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  349. GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
  350. GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
  351. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
  352. GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsPatch.Postfix
  353. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  354. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix TRANS: ExtendedStorage.Patches.GenSpawn_Spawn.Transpiler
  355. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
  356. GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  357. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
  358. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  359. GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
  360. GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
  361. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
  362. HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
  363. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  364. HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
  365. HealthAIUtility.FindBestMedicine: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
  366. HealthCardUtility.DrawHediffRow: TRANS: TD_Enhancement_Pack.GoodHediff.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler
  367. HealthCardUtility.DrawMedOperationsTab: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Prefix post: InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Postfix
  368. HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
  369. HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
  370. HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
  371. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  372. Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
  373. Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
  374. Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
  375. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
  376. ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
  377. ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
  378. ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
  379. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
  380. ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  381. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix post: SmartMedicine.InterfaceDrop_Patch.Postfix
  382. ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
  383. ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
  384. ITab_Storage.FillTab: post: ExtendedStorage.Patches.ITab_Storage_FillTab.Postfix
  385. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  386. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  387. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  388. IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
  389. IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
  390. IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
  391. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
  392. IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
  393. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  394. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  395. InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
  396. InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
  397. InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
  398. InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
  399. InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
  400. InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
  401. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  402. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  403. InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
  404. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  405. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  406. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  407. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  408. InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
  409. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  410. InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts, [200]PsychologyImprisonmentPatch.PsycImpriPatc+RecruitAttemptPatch.RemoveCapturedThoughts
  411. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  412. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  413. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  414. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  415. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  416. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix post: InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix
  417. JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
  418. JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
  419. JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
  420. JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
  421. JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
  422. JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
  423. JobDriver_Goto.TryMakePreToilReservations: PRE: SameSpot.JobDriver_Goto_TryMakePreToilReservations_Patch.Prefix
  424. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  425. JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
  426. JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
  427. JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
  428. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  429. JobDriver_ManTurret.FindAmmoForTurret: PRE: InfiniteStorage.JobDriver_ManTurret_FindAmmoForTurret.Prefix
  430. JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
  431. JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
  432. JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
  433. JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
  434. JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
  435. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  436. JobDriver_WatchBuilding.WatchTickAction: PRE: TurnItOnandOff.JobDriver_WatchBuilding_WatchTickAction_Patch.WatchTickAction
  437. JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
  438. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  439. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  440. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
  441. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  442. JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
  443. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  444. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  445. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  446. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  447. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  448. JobGiver_MoveToStandable.TryGiveJob: TRANS: SameSpot.JobGiver_MoveToStandable_TryGiveJob_Patch.Transpiler
  449. JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix
  450. JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
  451. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  452. JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
  453. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  454. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  455. JobGiver_Work.TryIssueJobPackage: TRANS: Mining_Priority.Prioritized_Patch.Transpiler
  456. JoyGiver_InteractBuildingInteractionCell.TryGivePlayJob: TRANS: SameSpot.JoyGiver_InteractBuildingInteractionCell_TryGivePlayJob_Patch.Transpiler
  457. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  458. LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
  459. LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
  460. ListerThings.ThingsInGroup: post: InfiniteStorage.HarmonyPatches+Patch_ListerThings_ThingsInGroup.Postfix
  461. Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
  462. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  463. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  464. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  465. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  466. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  467. LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
  468. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  469. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  470. MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix
  471. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  472. MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  473. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  474. MainTabWindow_Architect.PostOpen: post: IClearlyHaveEnough.UpdateOnArchitectOpen.Postfix
  475. MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
  476. MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
  477. MainTabWindow_WorkTab.DoWindowContents: post: HMTBLite.HarmonyPatches.Patch_Postfix_MainTabWindow_Work
  478. MainTabsRoot.HandleLowPriorityShortcuts: PRE: [800]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, ReverseCommands.Patch2.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix, [0]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
  479. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  480. Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
  481. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  482. Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix TRANS: ExtendedStorage.Patches.Map_FinalizeLoading.Transpiler
  483. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  484. MapDeiniter.NotifyEverythingWhichUsesMapReference: PRE: Prioritize.Patch_MapDeinitier.Prefix
  485. MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
  486. MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix, ItemListSelector.Patch_HandleMapClicks.Prefix
  487. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  488. MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix
  489. MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
  490. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  491. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  492. MassUtility.Capacity: PRE: BulkCarrier.BulkCarrier.Capacity_Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
  493. Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
  494. MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  495. MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
  496. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  497. MentalBreaker.get_CurrentPossibleMoodBreaks: post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix
  498. MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
  499. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  500. MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
  501. MinifyUtility.MakeMinified: PRE: ExtendedStorage.Patches.MinifyUtility_MakeMinified.Prefix
  502. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  503. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  504. MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
  505. MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
  506. Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
  507. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  508. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  509. OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
  510. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  511. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
  512. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix, RandomPlus.HarmoryPatch.Patch_Init.Postfix
  513. Page_ConfigureStartingPawns.RandomizeCurPawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix TRANS: RandomPlus.Patch_RandomizeMethod.Transpiler
  514. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  515. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  516. PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton, FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
  517. PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
  518. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  519. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  520. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  521. Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
  522. Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
  523. Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
  524. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  525. Pawn.ExposeData: post: Table_Diner_Configurable.ExposeDataPawn._Postfix
  526. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
  527. Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
  528. Pawn.Kill: PRE: [800]WeaponStorage.Patch_Pawn_Kill.Prefix, [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]WeaponStorage.Patch_Pawn_Kill.Postfix, [800]ChangeDresser.Patch_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
  529. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  530. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  531. Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
  532. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  533. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, BetterSpeed.MoveSpeedPatch.TicksPerMove, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
  534. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  535. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  536. PawnColumnWorker_Label.DoCell: post: TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: TD_Enhancement_Pack.LabelAddSelection.Transpiler
  537. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  538. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  539. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
  540. PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
  541. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
  542. PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
  543. PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
  544. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  545. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  546. PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
  547. PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  548. PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
  549. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  550. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
  551. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
  552. PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix
  553. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  554. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  555. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  556. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  557. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  558. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  559. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  560. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  561. PawnUtility.PawnBlockingPathAt: PRE: SameSpot.PawnUtility_PawnBlockingPathAt_Patch.Prefix
  562. Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  563. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
  564. Pawn_DraftController.GetGizmos: post: WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  565. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WeaponStorage.Patch_Pawn_DraftController.Postfix, ChangeDresser.Patch_Pawn_DraftController.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
  566. Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
  567. Pawn_EquipmentTracker.AddEquipment: PRE: [800]WeaponStorage.Patch_Pawn_AddEquipment.Prefix
  568. Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment
  569. Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  570. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  571. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  572. Pawn_EquipmentTracker.TryDropEquipment: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Prefix, CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Postfix, ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
  573. Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
  574. Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix
  575. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  576. Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
  577. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  578. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  579. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
  580. Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn
  581. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  582. Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
  583. Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
  584. Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
  585. Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
  586. Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
  587. Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  588. Pawn_NeedsTracker.ShouldHaveNeed: post: BaseRobot.Need_Battery_Patch.Postfix
  589. Pawn_PathFollower.PawnCanOccupy: PRE: SameSpot.Pawn_PathFollower_PawnCanOccupy_Patch.Prefix
  590. Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
  591. Pawn_PathFollower.WillCollideWithPawnAt: PRE: SameSpot.Pawn_PathFollower_WillCollideWithPawnAt_Patch.Prefix
  592. Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
  593. Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
  594. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  595. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
  596. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  597. Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
  598. Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
  599. Pawn_TraderTracker.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, InfiniteStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
  600. Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
  601. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  602. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  603. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  604. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  605. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  606. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  607. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  608. Plant.PlantCollected: post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix
  609. PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
  610. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  611. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  612. PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
  613. PlaySettings.DoPlaySettingsGlobalControls: PRE: CutPlantsBeforeBuilding.PlaySettings_DoPlaySettingsGlobalControls_Patch.Prefix post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, CleaningArea.PlaySettingsPatch.Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Prioritize.Patch_PlaySettingsControls.Postfix
  614. PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
  615. PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
  616. PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef, FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  617. PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
  618. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  619. Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix
  620. Projectile.get_StartingTicksToImpact: post: BetterSpeed.ProjectilePatch.Postfix
  621. QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
  622. QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
  623. Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
  624. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  625. RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, InfiniteStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
  626. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  627. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  628. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  629. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  630. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  631. RefuelWorkGiverUtility.FindAllFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Postfix
  632. RefuelWorkGiverUtility.FindBestFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Postfix
  633. ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix, ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  634. ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: TD_Enhancement_Pack.ResearchPerformed.Postfix, FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
  635. ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Share_The_Load.CanReserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_CanReserve.Prefix post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix, ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
  636. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  637. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  638. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  639. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  640. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  641. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Share_The_Load.Release_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_Release.Prefix
  642. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  643. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix, Share_The_Load.ReleaseClaimedBy_Patch_ES.Prefix
  644. ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Share_The_Load.Reserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix, InfiniteStorage.Patch_ReservationManager_Reserve.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
  645. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  646. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  647. ResourceCounter.UpdateResourceCounts: post: InfiniteStorage.Patch_ResourceCounter_UpdateResourceCounts.Postfix
  648. ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
  649. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  650. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  651. RoofCollapseBuffer.MarkToCollapse: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchRoofCollapseBuffer.Supress_MarkToCollapse
  652. RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix
  653. Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
  654. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  655. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  656. Sandy_Detailed_RPG_GearTab.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
  657. Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  658. Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
  659. SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
  660. SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
  661. ScribeSaver.InitSaving: PRE: WeaponStorage.Patch_ScribeSaver_InitSaving.Prefix, ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix, InfiniteStorage.Patch_ScribeSaver_InitSaving.Prefix
  662. SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: SameSpot.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix, AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
  663. Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
  664. SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
  665. SettlementAbandonUtility.Abandon: PRE: [800]WeaponStorage.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]InfiniteStorage.Patch_SettlementAbandonUtility_Abandon.Prefix
  666. ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
  667. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  668. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  669. SkillRecord.Learn: post: TD_Enhancement_Pack.Learn_Patch.Postfix
  670. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  671. SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
  672. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  673. SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
  674. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  675. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  676. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  677. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  678. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  679. StorageSettings.set_Priority: post: ExtendedStorage.Patches.StorageSettings_set_Priority.Postfix
  680. Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
  681. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  682. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  683. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  684. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
  685. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  686. TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix
  687. TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  688. Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
  689. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
  690. Thing.Destroy: PRE: Prioritize.Patch_ThingDestroy.Prefix
  691. Thing.DrawAt: PRE: ExtendedStorage.Patches.Thing_DrawAt.Prefix
  692. Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix
  693. Thing.DrawGUIOverlay: PRE: ExtendedStorage.Patches.Thing_DrawGUIOverlay.Prefix
  694. Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
  695. Thing.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder_Thing.Postfix
  696. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  697. Thing.Print: PRE: ExtendedStorage.Patches.Thing_Print.Prefix
  698. Thing.SpawnSetup: TRANS: ExtendedStorage.Patches.Thing_SpawnSetup.Transpiler
  699. Thing.SplitOff: post: ExtendedStorage.Patches.Thing_SplitOff.Postfix TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
  700. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  701. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  702. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  703. ThingGrid.Deregister: post: TD_Enhancement_Pack.ThingDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_Pump.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix
  704. ThingGrid.Register: post: TD_Enhancement_Pack.ThingDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_Pump.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix
  705. ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
  706. ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
  707. ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
  708. ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
  709. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  710. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption, TendWhenever.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
  711. ThingWithComps.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder.Postfix
  712. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  713. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  714. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  715. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  716. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  717. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  718. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  719. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  720. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  721. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  722. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  723. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  724. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  725. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  726. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  727. TickList.Tick: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix
  728. Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
  729. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  730. Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
  731. Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
  732. Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
  733. Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
  734. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  735. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  736. TradeDeal.Reset: PRE: WeaponStorage.Patch_TradeDeal_Reset.Prefix, ChangeDresser.Patch_TradeDeal_Reset.Prefix, InfiniteStorage.Patch_TradeDeal_Reset.Prefix
  737. TradeShip.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, InfiniteStorage.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  738. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  739. TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
  740. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  741. TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
  742. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  743. TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  744. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  745. TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
  746. TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
  747. TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
  748. Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
  749. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  750. Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
  751. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  752. Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
  753. Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix TRANS: BetterSpeed.BurstShotPatch.Transpiler
  754. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix TRANS: BetterSpeed.WarmupPatch.Transpiler
  755. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  756. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  757. VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  758. VerbProperties.AdjustedCooldownTicks: post: BetterSpeed.CooldownPatch.Postfix
  759. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  760. Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
  761. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  762. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  763. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  764. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  765. Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
  766. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  767. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  768. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  769. WealthWatcher.ForceRecount: post: WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, InfiniteStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
  770. WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler
  771. Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
  772. Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
  773. WorkGiver.ShouldSkip: PRE: HMTBLite.HarmonyPatches.Patch_Prefix_WorkGivers_ShouldSkip
  774. WorkGiver.ShouldSkip: PRE: HMTBLite.HarmonyPatches.Patch_Prefix_WorkGivers_ShouldSkip
  775. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler, AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
  776. WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
  777. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  778. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  779. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix post: HMTBLite.HarmonyPatches.Patch_Postfix_WorkGivers_Job
  780. WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: post: HMTBLite.HarmonyPatches.Patch_Postfix_WorkGivers_Job
  781. WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
  782. WorkGiver_DeepDrill.HasJobOnThing: PRE: Mining_Priority.WorkGiver_DeepDrill_JobOnThing_Patch.Prefix
  783. WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
  784. WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
  785. WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
  786. WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: MendingWeaponStoragePatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, MendingChangeDresserPatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, InfiniteStorage.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
  787. WorkGiver_FixBrokenDownBuilding.FindClosestComponent: post: InfiniteStorage.Patch_WorkGiver_FixBrokenDownBuilding_FindClosestComponent.Postfix
  788. WorkGiver_Grower.ExtraRequirements: post: HarvestSync.HarvestPotentialWorkCellsPatcher.Postfix
  789. WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix
  790. WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
  791. WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
  792. WorkGiver_Miner.JobOnThing: PRE: Mining_Priority.WorkGiver_Miner_JobOnThing_Patch.Prefix post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
  793. WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
  794. WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
  795. WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
  796. WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
  797. WorkGiver_Scanner.GetPriority: post: Mining_Priority.WorkGiver_DeepDrill_GetPriority_Patch.Postfix, Mining_Priority.WorkGiver_Miner_GetPriority_Patch.Postfix, Prioritize.Patch_GetPriority.Postfix
  798. WorkGiver_Scanner.get_Prioritized: PRE: Prioritize.Patch_Prioritized.Prefix
  799. WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
  800. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  801. WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
  802. WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
  803. WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
  804. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  805. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  806. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  807. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  808. World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
  809. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  810. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  811. Zone.Delete: PRE: HarvestSync.ZoneDeleteNotifier.Prefix
  812. Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix
  813. Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix, HarvestSync.GrowingZoneGetGizmosPatcher.Postfix
  814. Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix
  815. Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
  816. Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
  817. Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, chjees.QEthics, com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, HugsLib.Priortize, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.samespot, net.pardeike.rimworld.mods.achtung, net.pardeike.reversecommands, net.pardeike.rimworld.mod.just-ignore-me-passing, RimHUD, HugsLib.AvoidFriendlyFire, com.changedresser.rimworld.mod, fluffy.modmanager, brrainz-crosspromotion, HugsLib.AllowTool, com.weaponstorage.rimworld.mod, HugsLib.SearchAndDestroy, Uuugggg.rimworld.TD_Enhancement_Pack.main, HugsLib.RunAndGun, fluffy.colonymanager, com.extendedstorage.patches, HugsLib.GiddyUpCore, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, com.rimfridge.rimworld.mod, Uuugggg.rimworld.Share_The_Load.main, uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Mining_Priority.main, Uuugggg.rimworld.Replace_Stuff.main, uuugggg.rimworld.Meals_On_Wheels.main, Uuugggg.rimworld.What_Is_My_Purpose.main, com.InfiniteStorage.rimworld.mod, com.chippedchap.harvestsync, com.tammybee.cutplantsbeforebuilding, Bubbles, Fluffy.ResearchTree, rimworld.ResearchPal, com.savestoragesettings.rimworld.mod, fluffy.worktab, Fluffy.AnimalTab, fluffy.medicaltab, Uuugggg.rimworld.Share_The_Load-ES.main, com.mendingweaponstoragepatch.rimworld.mod, com.mendingchangedresserpatch.rimworld.mod, fluffy.rimworld.pharmacist, mehni.rimworld.pickupandhaul.main, MassGraves.Harmony, net.pardeike.rimworld.mods.rangefinder, HugsLib.Smarter_Food_Selection, Syrchalis.Rimworld.SetUpCamp, com.rimworld.modcheck, io.github.ratysz.madskills, rimworld.facialstuff.mod, XeoNovaDan.ProfitableWeapons, RimWorld.Vanya.BulkCarrier, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, com.github.harmony.rimworld.baserobots, rimworld.psychology.prepare_carefully_patch, rimworld.facialstuff.prepare_carefully_patch, com.dninemfive.psychologyimprisonmentpatch, com.modifyresearchtime.rimworld.mod, multiversionmodfix, HugsLib.ImprovedWorkbenches, HugsLib.GiddyUpRideAndRoll, HugsLib.Restraints, EnhancedDevelopment.WarningOptions, HugsLib.DefensivePositions, de.hatti.rimworld.mod.qualitybuilder, de.hatti.rimworld.mod.qualitysurgeron, com.chippedchap.iclearlyhaveenough, dingo.hmtblite, syrchalis.rimworld.harvestYieldPatch, uuugggg.rimworld.SmartMedicine.RPGInventory, HugsLib.ItemListSelector, Dubwise.DubsMintMenus, com.github.restive2k12.rimworld.mod.moodbar, mehni.rimworld.FoodAlert.main, com.pathavoid.rimworld.mod, RimWorld.Vanya.IncidentPersonStat, HugsLib.WhileYoureUp, HugsLib.DeathRattle, HugsLib.RunandHide, HugsLib.Autopsy, HugsLib.TurnItOnandOff; 1.1.0.0: de.hatti.rimworld.mod.cleaningarea, rimworld.phomor.craftingqualityrebalanced, rimworld.phomor.doorsclosefastagain, EdB.PrepareCarefully, RandomPlus; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.agentblac.makepawnsprisoners, rimworld.agentblac.tendwhenever, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.comps.deflector, Fumblesneeze.BetterSpeed, rimworld.jecrell.comps.sounds, rimworld.erdelf.minify_everything, TableDiner, Harmony_Locks; 1.0.9.0: rimworld.jecrell.straitjacket
  818.  
  819. Platform information: (hidden, hold Shift while publishing to include)
  820.  
  821. Log file contents:
  822. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  823. GfxDevice: [Renderer information redacted]
  824. Begin MonoManager ReloadAssembly
  825. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  826. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  827. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  828. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  829. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  830. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  831. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  832. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  833. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  834. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  835. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  836. RimWorld 1.0.2096 rev473
  837.  
  838. [HugsLib] version 6.1.1
  839.  
  840. Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
  841.  
  842. Moody settings loaded
  843.  
  844. DubsMintMenus 1.0.141
  845.  
  846. Extended Storage 3.4.1.8646 - Harmony patches successful
  847.  
  848. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
  849.  
  850. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
  851.  
  852. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
  853.  
  854. Bulk Stonecutting: Mod named "Skilled Stonecutting" detected, updating bulk recipes.
  855.  
  856. [MadSkills]: restored behavior of Great Memory trait.
  857.  
  858. Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
  859.  
  860. Translation data for language English has 187 errors. Generate translation report for more info.
  861.  
  862. Psychology Imprisonment Patch successfully loaded
  863.  
  864. Facial Stuff successfully completed 353 patches with harmony.
  865.  
  866. Questionable Ethics checking for compatibility...
  867.  
  868. Checking for compatibility for: Alien Race Framework...
  869.  
  870. No compatibility.
  871.  
  872. Checking for compatibility for: Death Rattle...
  873.  
  874. Is OK.
  875.  
  876. Questionable Ethics, Compatibility with Death Rattle: Not patching Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity
  877.  
  878. SaveStorageSettings: Harmony Patches:
  879. Postfix:
  880. Building.GetGizmos(IEnumerable<Gizmo>)
  881. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  882. Dialog_ManageOutfits.DoWindowContents(Rect)
  883. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  884. Building_Storage.GetGizmos
  885.  
  886. EnhancedOptions.Patcher.Patcher(): Starting Patching.
  887.  
  888. EnhancedOptions.Patcher.Patcher(): Completed Patching.
  889.  
  890. Dynamic patching Boolean MoveNext()
  891.  
  892. MendingWeaponStoragePatch Harmony Patches:
  893. Postfix:
  894. WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
  895.  
  896. WeaponStorage Harmony Patches:
  897. Prefix:
  898. Pawn_HealthTracker.MakeDowned - not blocking
  899. Dialog_FormCaravan.PostOpen
  900. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  901. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  902. MakeUndowned - Priority First
  903. Pawn.Kill - Priority First
  904. Pawn_EquipmentTracker.AddEquipment - Priority First
  905. Pawn_EquipmentTracker.TryDropEquipment - Priority First
  906. Pawn_EquipmentTracker.MakeRoomFor - Priority First
  907. ScribeSaver.InitSaving
  908. SettlementAbandonUtility.Abandon
  909. Postfix:
  910. Pawn_TraderTracker.ColonyThingsWillingToBuy
  911. TradeShip.ColonyThingsWillingToBuy
  912. Window.PreClose
  913. ReservationManager.CanReserve
  914. CaravanFormingUtility.StopFormingCaravan
  915. Pawn_DraftController.Drafted { set; }
  916. WealthWatcher.ForceRecount
  917. MakeDowned - Priority First
  918. Pawn_EquipmentTracker.TryDropEquipment - Priority First
  919. Pawn.Kill - Priority First
  920. Root.Start - Priority Last
  921.  
  922. ChangeDresser Harmony Patches:
  923. Prefix:
  924. Dialog_FormCaravan.PostOpen
  925. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  926. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  927. Pawn.Kill - Priority First
  928. Pawn_ApparelTracker.Notify_ApparelAdded
  929. ScribeSaver.InitSaving
  930. SettlementAbandonUtility.Abandon
  931. Postfix:
  932. Pawn.GetGizmos
  933. Pawn_ApparelTracker.Notify_ApparelAdded
  934. Pawn_DraftController.Drafted { set }
  935. Pawn_DraftController.GetGizmos
  936. JobGiver_OptimizeApparel.TryGiveJob
  937. ReservationManager.CanReserve
  938. OutfitDatabase.TryDelete
  939. CaravanFormingUtility.StopFormingCaravan
  940. WealthWatcher.ForceRecount
  941. Pawn.Kill - Priority First
  942. Pawn_ApparelTracker.Notify_ApparelRemoved
  943.  
  944. MendingChangeDresserPatch Harmony Patches:
  945. Postfix:
  946. WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
  947.  
  948. [Bubbles v1.5] Initialized
  949.  
  950. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  951.  
  952. [HarvestYieldPatch] loaded...
  953.  
  954. Dynamic patching Boolean <>m__0()
  955.  
  956. [RimHUD v1.3.2] Integrated with HugsLib
  957.  
  958. [RimHUD v1.3.2] Initialized
  959.  
  960. [ColorCodedMoodBar] initialized
  961.  
  962. Dynamic patching Boolean <>m__0(Verse.Thing)
  963.  
  964. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  965.  
  966. [IncidentPersonStat] injected.
  967.  
  968. Profitable Weapons :: MendAndRecycle not detected as active in load order.
  969.  
  970. [BulkCarrier] injected.
  971.  
  972. InfiniteStorage Harmony Patches:
  973. Prefix:
  974. Designator_Build.ProcessInput - will block if looking for things.
  975. ScribeSaver.InitSaving
  976. SettlementAbandonUtility.Abandon
  977. Postfix:
  978. Pawn_TraderTracker.DrawMedOperationsTab
  979. Pawn_TraderTracker.ThingsInGroup
  980. Pawn_TraderTracker.ColonyThingsWillingToBuy
  981. TradeShip.ColonyThingsWillingToBuy
  982. Window.PreClose
  983. WorkGiver_DoBill.TryFindBestBillIngredients
  984.  
  985. RimFridge Harmony Patches:
  986. Prefix:
  987. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  988. ReachabilityUtility.CanReach
  989. Postfix:
  990. GameComponentUtility.StartedNewGame
  991. GameComponentUtility.LoadedGame
  992.  
  993. AdjustableTradeShips Harmony Patches:
  994. Prefix:
  995. Game.InitNewGame
  996. Postfix:
  997. Storyteller.Notify_DefChanged
  998.  
  999. OnLevelWasLoaded was found on ModInitializerComponent
  1000. This message has been deprecated and will be removed in a later version of Unity.
  1001. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  1002. (Filename: Line: 376)
  1003.  
  1004. [OgreStack]: Modify Stack Sizes Complete
  1005.  
  1006. ResearchPal :: Preparing research nodes
  1007.  
  1008. ResearchPal :: redundant prerequisites for Industrial Climate Control: Electricity
  1009.  
  1010. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  1011.  
  1012. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  1013.  
  1014. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  1015.  
  1016. ResearchPal :: Reducing crossings
  1017.  
  1018. ResearchPal :: Finalizing layout
  1019.  
  1020. ResearchPal :: Restoring queue
  1021.  
  1022. [HugsLib] initializing GiddyUpCore, GiddyUpCaravan, GiddyUpRideAndRoll, Psychology, AllowTool, DireRaids, BetterSpeed, Priortize, DeathRattle, MapReroll, BetterPawnControl, ImprovedWorkbenches, AvoidFriendlyFire, com.jkluch.HaulToStack, WhileYoureUp, RunAndGun, RunandHide, SearchAndDestroy, Smarter_Food_Selection, DefensivePositions, ItemListSelector, Autopsy, TurnItOnandOff, MaterialFilter, CentralizedClimateControl, Restraints
  1023.  
  1024. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  1025.  
  1026. [TurnItOnandOff] Initialized Components
  1027.  
  1028. [TurnItOnandOff] Registered instance
  1029.  
  1030. [MaterialFilter] Init
  1031.  
  1032. Combat extended loaded: False
  1033.  
  1034. [DireRaids] Settings loaded:
  1035. pointMultiplier: 3
  1036. baseChange: 1.8
  1037. minRefireDays: 15
  1038. minThreatPoints: 2000
  1039. minPopulation: 1
  1040.  
  1041. [Smarter_Food_Selection] Loaded - 358 food categorized - 596 pawn diets - 1 compatibility patches (1 fixes) - 21 policies.
  1042.  
  1043. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  1044.  
  1045. [MaterialFilter] specialThingFilterDefs generated
  1046.  
  1047. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1048. [RimHUD v1.3.2] Integrated with Interaction Bubbles
  1049.  
  1050.  
  1051. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 14135.
  1052. Total: 94.367638 ms (FindLiveObjects: 0.684979 ms CreateObjectMapping: 0.960915 ms MarkObjects: 92.277870 ms DeleteObjects: 0.443063 ms)
  1053.  
  1054. Loading game from file Patebuten (Permadeath) with mods Core, 818773962, 932008009, 935859141, 1216999901, 1253251478, 1331961995, 1507748539, 1552507180, 1553198886, 818322128, 761421485, 735106432, 1542379675, 730936602, 1556062106, 1541064151, 1579272031, 1434137894, 1180718516, 715565262, 1440321094, 1541722340, 725956940, 746425621, 1561769193, 1346113625, 1552452572, 1098354593, 1241694757, 1339135272, 761315214, 1180720427, 1385697110, 1588616696, 1542004942, 754637870, 725219116, 1541460369, 935982361, 1157350972, 708455313, 867467808, 826998327, 1554149030, 1447140290, 858744731, 1134165362, 1516158345, 1502876618, 857350593, 1319782555, 1279012058, 949498803, 1231617602, 1544626521, 1356838246, 1544107509, 1419210165, 1204108550, 1552457762, 1461790308, 1309994319, 1365242717, 1467764609, 1430086135, 887716138, 870089952, 1539025677, 1345928533, 1266570759, 946390822, 1508850027, 1446523594, 761219125, 712141500, 709317151, 715565817, 1501832876, 1522414793, 1307316672, 1541408076, 1494937292, 1114619043, 1372003680, 1542005231, 1203903378, 1180719857, 1414697588, 1428616771, 1539035648, 1402856775, 1204502413, 1561221991, 937725712, 939249024, 872762753, 848972794, 1206975223, 881580886, 1541978411, 1530276152, 1571625849, 1508341791, 1542915888, 1386385125, 731732064, 1157085076, 1498129268, 1497313247, 1501052499, 1428989232, 1323773476, 1470065926, 1185265132, 1192504741, 1185307686, 1185274792, 1188485723, 1244299809, 1185906628, 814732357, 1545794905, 1545180996, 1233893175, 838336462, 1332119637, 1541305730, 834903021, 1542424432, 1346064449, 715759739, 1478936958, 1541360626, 1543177113, 1523058989, 1228227243, 735241897, 973091113, 1546666445, 1517502911, 1180721235, 824831260, 1516302647, 1502851654, 1530281472, 1236921420, 1180719658, 1508778962, 1459169395, 1561838700, 1334289344, 1135374969, 1229704235, 1541728186, 1528894837, 1207390617, 731111514, 1534882140, 1572587699, 937331021, 1561179433, 1575458517, 1578234826, 1542765654, 1369828656, 755227567
  1055.  
  1056. QualityBuilder added property to '120' things
  1057.  
  1058. Could not resolve reference to object with loadID Thing_Human131924 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DynamicSocial, moodPowerFactor=1, age=11850) curPathRelToParent=
  1059.  
  1060. Could not resolve reference to object with loadID Thing_Human165858 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
  1061.  
  1062. Could not resolve reference to object with loadID Thing_Human165858 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
  1063.  
  1064. Could not resolve reference to object with loadID Thing_Apparel_BowlerHat165785 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1065.  
  1066. Could not resolve reference to object with loadID Thing_Apparel_Duster165786 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1067.  
  1068. Could not resolve reference to object with loadID Thing_Apparel_FlakVest165787 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1069.  
  1070. Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165788 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1071.  
  1072. Could not resolve reference to object with loadID Thing_Apparel_Pants165789 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1073.  
  1074. Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165792 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1075.  
  1076. Could not resolve reference to object with loadID Thing_Apparel_Jacket165793 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1077.  
  1078. Could not resolve reference to object with loadID Thing_Apparel_CowboyHat165794 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1079.  
  1080. Could not resolve reference to object with loadID Thing_Apparel_Pants165795 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1081.  
  1082. Could not resolve reference to object with loadID Thing_Apparel_Tuque165812 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1083.  
  1084. Could not resolve reference to object with loadID Thing_Apparel_Pants165813 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1085.  
  1086. Could not resolve reference to object with loadID Thing_Apparel_FlakVest165814 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1087.  
  1088. Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165815 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1089.  
  1090. Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165829 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1091.  
  1092. Could not resolve reference to object with loadID Thing_Apparel_Pants165830 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1093.  
  1094. Could not resolve reference to object with loadID Thing_Apparel_Duster165831 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1095.  
  1096. Could not resolve reference to object with loadID Thing_Apparel_FlakVest165846 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1097.  
  1098. Could not resolve reference to object with loadID Thing_Apparel_Jacket165847 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1099.  
  1100. Could not resolve reference to object with loadID Thing_Apparel_BowlerHat165848 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1101.  
  1102. Could not resolve reference to object with loadID Thing_Apparel_BasicShirt165849 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1103.  
  1104. Could not resolve reference to object with loadID Thing_Apparel_Pants165850 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1105.  
  1106. Could not resolve reference to object with loadID Thing_Apparel_FlakVest165854 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1107.  
  1108. Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165855 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1109.  
  1110. Could not resolve reference to object with loadID Thing_Apparel_Pants165856 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1111.  
  1112. Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165859 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1113.  
  1114. Could not resolve reference to object with loadID Thing_Apparel_FlakVest165860 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1115.  
  1116. Could not resolve reference to object with loadID Thing_Apparel_Pants165861 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1117.  
  1118. Could not resolve reference to object with loadID Thing_Apparel_Pants165864 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1119.  
  1120. Could not resolve reference to object with loadID Thing_Apparel_CollarShirt165865 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
  1121.  
  1122. Pawn Lander has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
  1123.  
  1124. Pawn Noriko has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
  1125.  
  1126. Exception spawning loaded thing Blueprint_DoubleBed150293: System.NullReferenceException: Object reference not set to an instance of an object
  1127. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1128. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1129. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1130. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1131. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1132. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1133. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1134. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1135. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1136.  
  1137.  
  1138. Exception spawning loaded thing Blueprint_DoubleBed150309: System.NullReferenceException: Object reference not set to an instance of an object
  1139. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1140. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1141. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1142. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1143. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1144. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1145. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1146. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1147. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1148.  
  1149.  
  1150. Exception spawning loaded thing Blueprint_DoubleBed150322: System.NullReferenceException: Object reference not set to an instance of an object
  1151. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1152. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1153. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1154. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1155. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1156. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1157. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1158. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1159. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1160.  
  1161.  
  1162. Exception spawning loaded thing Blueprint_DoubleBed150560: System.NullReferenceException: Object reference not set to an instance of an object
  1163. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1164. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1165. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1166. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1167. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1168. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1169. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1170. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1171. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1172.  
  1173.  
  1174. Exception spawning loaded thing Blueprint_DoubleBed150565: System.NullReferenceException: Object reference not set to an instance of an object
  1175. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1176. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1177. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1178. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1179. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1180. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1181. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1182. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1183. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1184.  
  1185.  
  1186. Exception spawning loaded thing Blueprint_DoubleBed150578: System.NullReferenceException: Object reference not set to an instance of an object
  1187. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1188. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1189. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1190. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1191. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1192. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1193. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1194. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1195. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1196.  
  1197.  
  1198. Exception spawning loaded thing Blueprint_DoubleBed150583: System.NullReferenceException: Object reference not set to an instance of an object
  1199. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1200. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1201. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1202. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1203. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1204. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1205. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1206. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1207. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1208.  
  1209.  
  1210. Exception spawning loaded thing Blueprint_DoubleBed150596: System.NullReferenceException: Object reference not set to an instance of an object
  1211. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1212. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1213. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1214. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1215. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1216. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1217. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1218. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1219. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1220.  
  1221.  
  1222. Exception spawning loaded thing Blueprint_DoubleBed150601: System.NullReferenceException: Object reference not set to an instance of an object
  1223. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1224. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1225. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1226. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1227. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1228. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1229. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1230. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1231. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1232.  
  1233.  
  1234. Exception spawning loaded thing Blueprint_DoubleBed150614: System.NullReferenceException: Object reference not set to an instance of an object
  1235. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1236. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1237. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1238. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1239. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1240. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1241. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1242. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1243. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1244.  
  1245.  
  1246. Exception spawning loaded thing Blueprint_DoubleBed150619: System.NullReferenceException: Object reference not set to an instance of an object
  1247. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1248. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1249. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1250. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1251. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1252. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1253. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1254. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1255. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1256.  
  1257.  
  1258. Exception spawning loaded thing Blueprint_DoubleBed150647: System.NullReferenceException: Object reference not set to an instance of an object
  1259. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1260. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1261. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1262. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1263. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1264. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1265. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1266. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1267. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1268.  
  1269.  
  1270. Exception spawning loaded thing Blueprint_DoubleBed150649: System.NullReferenceException: Object reference not set to an instance of an object
  1271. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1272. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1273. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1274. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1275. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1276. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1277. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1278. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1279. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1280.  
  1281.  
  1282. Exception spawning loaded thing Blueprint_DoubleBed150652: System.NullReferenceException: Object reference not set to an instance of an object
  1283. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1284. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1285. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1286. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1287. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1288. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1289. at RimWorld.Blueprint.SpawnSetup (Verse.Map,bool) <0x00055>
  1290. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1291. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x004cf>
  1292.  
  1293.  
  1294. Exception spawning loaded thing Frame_DoubleBed152531: System.NullReferenceException: Object reference not set to an instance of an object
  1295. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1296. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1297. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1298. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1299. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1300. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1301. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1302. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1303. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1304. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1305.  
  1306.  
  1307. Exception spawning loaded thing Frame_DoubleBed155012: System.NullReferenceException: Object reference not set to an instance of an object
  1308. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1309. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1310. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1311. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1312. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1313. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1314. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1315. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1316. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1317. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1318.  
  1319.  
  1320. Exception spawning loaded thing Frame_DoubleBed155250: System.NullReferenceException: Object reference not set to an instance of an object
  1321. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1322. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1323. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1324. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1325. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1326. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1327. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1328. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1329. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1330. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1331.  
  1332.  
  1333. Exception spawning loaded thing Frame_DoubleBed165433: System.NullReferenceException: Object reference not set to an instance of an object
  1334. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1335. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1336. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1337. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1338. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1339. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1340. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1341. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1342. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1343. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1344.  
  1345.  
  1346. Exception spawning loaded thing Frame_DoubleBed168461: System.NullReferenceException: Object reference not set to an instance of an object
  1347. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1348. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1349. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1350. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1351. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1352. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1353. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1354. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1355. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1356. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1357.  
  1358.  
  1359. Exception spawning loaded thing Frame_DoubleBed169198: System.NullReferenceException: Object reference not set to an instance of an object
  1360. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1361. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1362. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1363. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1364. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1365. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1366. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1367. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1368. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1369. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1370.  
  1371.  
  1372. Exception spawning loaded thing Frame_DoubleBed169299: System.NullReferenceException: Object reference not set to an instance of an object
  1373. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1374. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1375. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1376. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1377. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1378. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1379. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1380. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1381. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1382. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1383.  
  1384.  
  1385. Exception spawning loaded thing Frame_DoubleBed169390: System.NullReferenceException: Object reference not set to an instance of an object
  1386. at Prioritize.Patch_RemoveDesignation.Prefix (Verse.Designation) <0x000ea>
  1387. at (wrapper dynamic-method) Verse.Designation.Notify_Removing_Patch1 (object) <0x0001c>
  1388. at Verse.DesignationManager.RemoveDesignation (Verse.Designation) <0x00026>
  1389. at QualityBuilder.QualityBuilder.setSkilled (Verse.Thing,System.Nullable`1<RimWorld.QualityCategory>,bool) <0x00079>
  1390. at QualityBuilder.CompQualityBuilder.PostSpawnSetup (bool) <0x0024a>
  1391. at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x0007f>
  1392. at Verse.Building.SpawnSetup (Verse.Map,bool) <0x0008d>
  1393. at (wrapper dynamic-method) Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) <0x00bb3>
  1394. at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building,Verse.Map,bool) <0x0040b>
  1395. at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x0089c>
  1396.  
  1397.  
  1398. FinalizeInit called but no Prioritize mod save loaded, Probably new game start, or bug. (Should be harmless message)
  1399.  
  1400. QualityBuilder added to orders category.
  1401.  
  1402. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1403.  
  1404. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24587.
  1405. Total: 301.327911 ms (FindLiveObjects: 2.603031 ms CreateObjectMapping: 4.497052 ms MarkObjects: 294.135498 ms DeleteObjects: 0.091528 ms)
  1406.  
  1407. > workCycleProgress=200 costHitPointsPerCycle20
  1408.  
  1409. > workCycleProgress=200 costHitPointsPerCycle20
  1410.  
  1411. > workCycleProgress=200 costHitPointsPerCycle20
  1412.  
  1413. > workCycleProgress=200 costHitPointsPerCycle20
  1414.  
  1415. > workCycleProgress=200 costHitPointsPerCycle20
  1416.  
  1417. > workCycleProgress=200 costHitPointsPerCycle20
  1418.  
  1419. > workCycleProgress=200 costHitPointsPerCycle20
  1420.  
  1421. > workCycleProgress=200 costHitPointsPerCycle20
  1422.  
  1423. > workCycleProgress=200 costHitPointsPerCycle20
  1424.  
  1425. > workCycleProgress=200 costHitPointsPerCycle20
  1426.  
  1427. > workCycleProgress=200 costHitPointsPerCycle20
  1428.  
  1429. > workCycleProgress=200 costHitPointsPerCycle26
  1430.  
  1431. > workCycleProgress=200 costHitPointsPerCycle26
  1432.  
  1433. > workCycleProgress=200 costHitPointsPerCycle26
  1434.  
  1435. > workCycleProgress=200 costHitPointsPerCycle20
  1436.  
  1437. > workCycleProgress=200 costHitPointsPerCycle20
  1438.  
  1439. > workCycleProgress=200 costHitPointsPerCycle20
  1440.  
  1441. > workCycleProgress=200 costHitPointsPerCycle20
  1442.  
  1443. > workCycleProgress=200 costHitPointsPerCycle10
  1444.  
  1445. > workCycleProgress=200 costHitPointsPerCycle10
  1446.  
  1447. > workCycleProgress=200 costHitPointsPerCycle12
  1448.  
  1449. > workCycleProgress=200 costHitPointsPerCycle12
  1450.  
  1451. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1452.  
  1453. Could not resolve symbol "2_labelShort" for string "Already {0} {2_labelShort}".
  1454.  
  1455. > workCycleProgress=100 costHitPointsPerCycle10
  1456.  
  1457. > workCycleProgress=100 costHitPointsPerCycle10
  1458.  
  1459. > workCycleProgress=100 costHitPointsPerCycle10
  1460.  
  1461. > workCycleProgress=100 costHitPointsPerCycle10
  1462.  
  1463. > workCycleProgress=100 costHitPointsPerCycle10
  1464.  
  1465. > workCycleProgress=100 costHitPointsPerCycle10
  1466.  
  1467. > workCycleProgress=100 costHitPointsPerCycle10
  1468.  
  1469. > workCycleProgress=100 costHitPointsPerCycle10
  1470.  
  1471. > workCycleProgress=100 costHitPointsPerCycle23
  1472.  
  1473. > workCycleProgress=100 costHitPointsPerCycle10
  1474.  
  1475. > workCycleProgress=100 costHitPointsPerCycle13
  1476.  
  1477. > workCycleProgress=100 costHitPointsPerCycle10
  1478.  
  1479. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1480.  
  1481. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1482.  
  1483. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1484.  
  1485. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1486.  
  1487. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1488.  
  1489. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1490.  
  1491. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1492.  
  1493. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1494.  
  1495. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1496.  
  1497. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1498.  
  1499. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1500.  
  1501. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1502.  
  1503. Facial Stuff: No texture for added part: Things/Pawn/Humanlike/AddedParts/Mouth_SilentJaw - Graphic_Multi_NaturalHeadParts. This is not an error, just an info.
  1504.  
  1505. JobDriver threw exception in initAction for pawn Blackjack driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_1312078) A=Thing_Human69441) lastJobGiver=RimWorld.JobGiver_Work
  1506. System.NullReferenceException: Object reference not set to an instance of an object
  1507. at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  1508. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  1509.  
  1510. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1511.  
  1512. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1513.  
  1514. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1515.  
  1516. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1517.  
  1518. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1519.  
  1520. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1521.  
  1522. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1523.  
  1524. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1525.  
  1526. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1527.  
  1528. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  1529.  
  1530. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1312689) A=Thing_Human69441 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1312669) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312671) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312673) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312675) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312677) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312679) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312681) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312683) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312685) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312687) A=Thing_Human69441 B=Thing_MedicineHerbal138488) (TendPatient (Job_1312689) A=Thing_Human69441 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  1531.  
  1532. > workCycleProgress=200 costHitPointsPerCycle16
  1533.  
  1534. > workCycleProgress=100 costHitPointsPerCycle10
  1535.  
  1536. > workCycleProgress=100 costHitPointsPerCycle10
  1537.  
  1538. > workCycleProgress=100 costHitPointsPerCycle10
  1539.  
  1540. > workCycleProgress=100 costHitPointsPerCycle13
  1541.  
  1542. > workCycleProgress=100 costHitPointsPerCycle16
  1543.  
  1544. > workCycleProgress=100 costHitPointsPerCycle20
  1545.  
  1546. > workCycleProgress=100 costHitPointsPerCycle10
  1547.  
  1548. > workCycleProgress=100 costHitPointsPerCycle13
  1549.  
  1550. > workCycleProgress=100 costHitPointsPerCycle21
  1551.  
  1552. > workCycleProgress=200 costHitPointsPerCycle20
  1553.  
  1554. > workCycleProgress=200 costHitPointsPerCycle20
  1555.  
  1556. > workCycleProgress=200 costHitPointsPerCycle34
  1557.  
  1558. > workCycleProgress=200 costHitPointsPerCycle20
  1559.  
  1560. > workCycleProgress=200 costHitPointsPerCycle20
  1561.  
  1562. > workCycleProgress=200 costHitPointsPerCycle20
  1563.  
  1564. > workCycleProgress=200 costHitPointsPerCycle20
  1565.  
  1566. > workCycleProgress=200 costHitPointsPerCycle20
  1567.  
  1568. > workCycleProgress=200 costHitPointsPerCycle20
  1569.  
  1570. > workCycleProgress=200 costHitPointsPerCycle20
  1571.  
  1572. > workCycleProgress=200 costHitPointsPerCycle26
  1573.  
  1574. > workCycleProgress=200 costHitPointsPerCycle20
  1575.  
  1576. > workCycleProgress=200 costHitPointsPerCycle20
  1577.  
  1578. > workCycleProgress=200 costHitPointsPerCycle20
  1579.  
  1580. > workCycleProgress=200 costHitPointsPerCycle10
  1581.  
  1582. > workCycleProgress=200 costHitPointsPerCycle20
  1583.  
  1584. > workCycleProgress=200 costHitPointsPerCycle20
  1585.  
  1586. > workCycleProgress=200 costHitPointsPerCycle20
  1587.  
  1588. > workCycleProgress=200 costHitPointsPerCycle20
  1589.  
  1590. > workCycleProgress=200 costHitPointsPerCycle20
  1591.  
  1592. > workCycleProgress=200 costHitPointsPerCycle20
  1593.  
  1594. > workCycleProgress=200 costHitPointsPerCycle12
  1595.  
  1596. > workCycleProgress=100 costHitPointsPerCycle13
  1597.  
  1598. > workCycleProgress=100 costHitPointsPerCycle10
  1599.  
  1600. > workCycleProgress=100 costHitPointsPerCycle10
  1601.  
  1602. > workCycleProgress=100 costHitPointsPerCycle10
  1603.  
  1604. > workCycleProgress=100 costHitPointsPerCycle10
  1605.  
  1606. > workCycleProgress=100 costHitPointsPerCycle10
  1607.  
  1608. > workCycleProgress=100 costHitPointsPerCycle10
  1609.  
  1610. > workCycleProgress=100 costHitPointsPerCycle10
  1611.  
  1612. > workCycleProgress=100 costHitPointsPerCycle10
  1613.  
  1614. > workCycleProgress=100 costHitPointsPerCycle10
  1615.  
  1616. > workCycleProgress=100 costHitPointsPerCycle10
  1617.  
  1618. > workCycleProgress=100 costHitPointsPerCycle13
  1619.  
  1620. > workCycleProgress=100 costHitPointsPerCycle13
  1621.  
  1622. > workCycleProgress=100 costHitPointsPerCycle10
  1623.  
  1624. > workCycleProgress=100 costHitPointsPerCycle10
  1625.  
  1626. > workCycleProgress=100 costHitPointsPerCycle10
  1627.  
  1628. > workCycleProgress=100 costHitPointsPerCycle10
  1629.  
  1630. > workCycleProgress=100 costHitPointsPerCycle10
  1631.  
  1632. > workCycleProgress=100 costHitPointsPerCycle13
  1633.  
  1634. > workCycleProgress=100 costHitPointsPerCycle13
  1635.  
  1636. > workCycleProgress=100 costHitPointsPerCycle13
  1637.  
  1638. > workCycleProgress=100 costHitPointsPerCycle13
  1639.  
  1640. > workCycleProgress=100 costHitPointsPerCycle10
  1641.  
  1642. > workCycleProgress=100 costHitPointsPerCycle10
  1643.  
  1644. > workCycleProgress=100 costHitPointsPerCycle10
  1645.  
  1646. > workCycleProgress=100 costHitPointsPerCycle10
  1647.  
  1648. > workCycleProgress=100 costHitPointsPerCycle10
  1649.  
  1650. > workCycleProgress=100 costHitPointsPerCycle10
  1651.  
  1652. > workCycleProgress=100 costHitPointsPerCycle10
  1653.  
  1654. > workCycleProgress=100 costHitPointsPerCycle10
  1655.  
  1656. > workCycleProgress=100 costHitPointsPerCycle13
  1657.  
  1658. > workCycleProgress=100 costHitPointsPerCycle10
  1659.  
  1660. > workCycleProgress=100 costHitPointsPerCycle10
  1661.  
  1662. > workCycleProgress=100 costHitPointsPerCycle10
  1663.  
  1664. > workCycleProgress=100 costHitPointsPerCycle10
  1665.  
  1666. > workCycleProgress=100 costHitPointsPerCycle18
  1667.  
  1668. > workCycleProgress=100 costHitPointsPerCycle18
  1669.  
  1670. > workCycleProgress=100 costHitPointsPerCycle18
  1671.  
  1672. > workCycleProgress=100 costHitPointsPerCycle13
  1673.  
  1674. > workCycleProgress=100 costHitPointsPerCycle10
  1675.  
  1676. > workCycleProgress=100 costHitPointsPerCycle10
  1677.  
  1678. > workCycleProgress=100 costHitPointsPerCycle10
  1679.  
  1680. > workCycleProgress=100 costHitPointsPerCycle10
  1681.  
  1682. > workCycleProgress=100 costHitPointsPerCycle10
  1683.  
  1684. > workCycleProgress=100 costHitPointsPerCycle13
  1685.  
  1686. > workCycleProgress=100 costHitPointsPerCycle15
  1687.  
  1688. > workCycleProgress=100 costHitPointsPerCycle26
  1689.  
  1690. > workCycleProgress=100 costHitPointsPerCycle20
  1691.  
  1692. > workCycleProgress=100 costHitPointsPerCycle20
  1693.  
  1694. > workCycleProgress=100 costHitPointsPerCycle20
  1695.  
  1696. > workCycleProgress=100 costHitPointsPerCycle20
  1697.  
  1698. > workCycleProgress=100 costHitPointsPerCycle20
  1699.  
  1700. > workCycleProgress=100 costHitPointsPerCycle20
  1701.  
  1702. > workCycleProgress=100 costHitPointsPerCycle20
  1703.  
  1704. > workCycleProgress=100 costHitPointsPerCycle20
  1705.  
  1706. > workCycleProgress=100 costHitPointsPerCycle26
  1707.  
  1708. > workCycleProgress=100 costHitPointsPerCycle20
  1709.  
  1710. > workCycleProgress=100 costHitPointsPerCycle10
  1711.  
  1712. > workCycleProgress=100 costHitPointsPerCycle20
  1713.  
  1714. > workCycleProgress=100 costHitPointsPerCycle13
  1715.  
  1716. > workCycleProgress=100 costHitPointsPerCycle13
  1717.  
  1718. > workCycleProgress=100 costHitPointsPerCycle13
  1719.  
  1720. > workCycleProgress=100 costHitPointsPerCycle13
  1721.  
  1722. > workCycleProgress=100 costHitPointsPerCycle13
  1723.  
  1724. Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
  1725. at Verse.GenGrid.InBounds (Verse.IntVec3,Verse.Map) <0x00015>
  1726. at Verse.GenClosest.EarlyOutSearch (Verse.IntVec3,Verse.Map,Verse.ThingRequest,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Predicate`1<Verse.Thing>) <0x00066>
  1727. at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00235>
  1728. at (wrapper dynamic-method) RimWorld.RestUtility.FindBedFor_Patch1 (Verse.Pawn,Verse.Pawn,bool,bool,bool) <0x003e9>
  1729. at RimWorld.FloatMenuMakerMap/<AddHumanlikeOrders>c__AnonStorey7.<>m__0 () <0x00039>
  1730. at AchtungMod.MultiAction.<GetAction>b__8_0 () <0x0007e>
  1731. at AchtungMod.MultiActions/<>c.<GetOption>b__12_16 (AchtungMod.MultiAction) <0x0005a>
  1732. at AchtungMod.Tools.Do<AchtungMod.MultiAction> (System.Collections.Generic.IEnumerable`1<AchtungMod.MultiAction>,System.Action`1<AchtungMod.MultiAction>) <0x00097>
  1733. at AchtungMod.MultiActions/<>c__DisplayClass12_0.<GetOption>b__13 () <0x00096>
  1734. at Verse.FloatMenuOption.Chosen (bool,Verse.FloatMenu) <0x0008f>
  1735. at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) <0x00cb0>
  1736. at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect) <0x00573>
  1737. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1738.  
  1739.  
  1740. > workCycleProgress=100 costHitPointsPerCycle13
  1741.  
  1742. Exception drawing Blackjack: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1743. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1744. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1745. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1746. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1747. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1748. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1749. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1750. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1751. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1752. at Verse.Thing.Draw () <0x00052>
  1753. at Verse.ThingWithComps.Draw () <0x0001c>
  1754. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1755.  
  1756.  
  1757. > workCycleProgress=100 costHitPointsPerCycle10
  1758.  
  1759. > workCycleProgress=100 costHitPointsPerCycle13
  1760.  
  1761. > workCycleProgress=100 costHitPointsPerCycle13
  1762.  
  1763. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  1764. (Filename: Line: 490)
  1765.  
  1766. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  1767. (Filename: Line: 490)
  1768.  
  1769. Exception drawing Durnin: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1770. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1771. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1772. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1773. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1774. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1775. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1776. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1777. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1778. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1779. at Verse.Thing.Draw () <0x00052>
  1780. at Verse.ThingWithComps.Draw () <0x0001c>
  1781. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1782.  
  1783.  
  1784. > workCycleProgress=100 costHitPointsPerCycle10
  1785.  
  1786. > workCycleProgress=100 costHitPointsPerCycle10
  1787.  
  1788. > workCycleProgress=100 costHitPointsPerCycle10
  1789.  
  1790. > workCycleProgress=100 costHitPointsPerCycle20
  1791.  
  1792. > workCycleProgress=100 costHitPointsPerCycle20
  1793.  
  1794. > workCycleProgress=100 costHitPointsPerCycle16
  1795.  
  1796. > workCycleProgress=100 costHitPointsPerCycle16
  1797.  
  1798. > workCycleProgress=100 costHitPointsPerCycle16
  1799.  
  1800. > workCycleProgress=100 costHitPointsPerCycle21
  1801.  
  1802. > workCycleProgress=100 costHitPointsPerCycle10
  1803.  
  1804. > workCycleProgress=100 costHitPointsPerCycle20
  1805.  
  1806. > workCycleProgress=100 costHitPointsPerCycle26
  1807.  
  1808. > workCycleProgress=100 costHitPointsPerCycle16
  1809.  
  1810. > workCycleProgress=100 costHitPointsPerCycle16
  1811.  
  1812. > workCycleProgress=100 costHitPointsPerCycle16
  1813.  
  1814. > workCycleProgress=100 costHitPointsPerCycle16
  1815.  
  1816. Reservation manager failed to clean up properly; Nana still reserving Thing_Bed62592
  1817.  
  1818. > workCycleProgress=100 costHitPointsPerCycle16
  1819.  
  1820. > workCycleProgress=100 costHitPointsPerCycle16
  1821.  
  1822. > workCycleProgress=100 costHitPointsPerCycle24
  1823.  
  1824. > workCycleProgress=100 costHitPointsPerCycle13
  1825.  
  1826. > workCycleProgress=100 costHitPointsPerCycle13
  1827.  
  1828. > workCycleProgress=100 costHitPointsPerCycle10
  1829.  
  1830. > workCycleProgress=100 costHitPointsPerCycle10
  1831.  
  1832. Exception drawing Netratrora: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1833. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1834. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1835. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1836. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1837. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1838. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1839. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1840. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1841. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1842. at Verse.Thing.Draw () <0x00052>
  1843. at Verse.ThingWithComps.Draw () <0x0001c>
  1844. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1845.  
  1846.  
  1847. Exception drawing Black: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1848. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1849. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1850. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1851. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1852. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1853. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1854. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1855. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1856. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1857. at Verse.Thing.Draw () <0x00052>
  1858. at Verse.ThingWithComps.Draw () <0x0001c>
  1859. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1860.  
  1861.  
  1862. Exception drawing Val: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1863. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1864. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1865. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1866. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1867. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1868. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1869. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1870. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1871. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1872. at Verse.Thing.Draw () <0x00052>
  1873. at Verse.ThingWithComps.Draw () <0x0001c>
  1874. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1875.  
  1876.  
  1877. Exception drawing Bilma: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1878. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1879. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1880. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1881. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1882. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1883. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1884. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1885. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1886. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1887. at Verse.Thing.Draw () <0x00052>
  1888. at Verse.ThingWithComps.Draw () <0x0001c>
  1889. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1890.  
  1891.  
  1892. Exception drawing Raccoon: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1893. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1894. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1895. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1896. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1897. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1898. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1899. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1900. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1901. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1902. at Verse.Thing.Draw () <0x00052>
  1903. at Verse.ThingWithComps.Draw () <0x0001c>
  1904. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1905.  
  1906.  
  1907. Exception drawing Termite: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1908. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1909. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1910. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1911. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1912. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1913. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1914. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1915. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1916. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1917. at Verse.Thing.Draw () <0x00052>
  1918. at Verse.ThingWithComps.Draw () <0x0001c>
  1919. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1920.  
  1921.  
  1922. Exception drawing Irscu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1923. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1924. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1925. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1926. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1927. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1928. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1929. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1930. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1931. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1932. at Verse.Thing.Draw () <0x00052>
  1933. at Verse.ThingWithComps.Draw () <0x0001c>
  1934. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1935.  
  1936.  
  1937. Exception drawing Oabancó: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1938. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1939. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1940. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1941. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1942. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1943. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1944. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1945. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1946. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1947. at Verse.Thing.Draw () <0x00052>
  1948. at Verse.ThingWithComps.Draw () <0x0001c>
  1949. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1950.  
  1951.  
  1952. Exception drawing Verea: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1953. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1954. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1955. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1956. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1957. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1958. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1959. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1960. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1961. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1962. at Verse.Thing.Draw () <0x00052>
  1963. at Verse.ThingWithComps.Draw () <0x0001c>
  1964. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1965.  
  1966.  
  1967. Exception drawing Cómaro: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1968. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1969. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1970. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1971. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1972. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1973. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1974. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1975. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1976. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1977. at Verse.Thing.Draw () <0x00052>
  1978. at Verse.ThingWithComps.Draw () <0x0001c>
  1979. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1980.  
  1981.  
  1982. Exception drawing Caterpillar: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1983. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1984. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  1985. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  1986. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  1987. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1988. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1989. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1990. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1991. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  1992. at Verse.Thing.Draw () <0x00052>
  1993. at Verse.ThingWithComps.Draw () <0x0001c>
  1994. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  1995.  
  1996.  
  1997. Exception drawing Aardvark: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1998. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.VerifyState () <0x00128>
  1999. at System.Collections.Generic.List`1/Enumerator<RimWorld.Apparel>.MoveNext () <0x0003f>
  2000. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x019aa>
  2001. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00150>
  2002. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2003. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2004. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2005. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2006. at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00087>
  2007. at Verse.Thing.Draw () <0x00052>
  2008. at Verse.ThingWithComps.Draw () <0x0001c>
  2009. at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00484>
  2010.  
  2011.  
  2012. > workCycleProgress=100 costHitPointsPerCycle13
  2013.  
  2014. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2015. (Filename: Line: 490)
  2016.  
  2017. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2018. (Filename: Line: 490)
  2019.  
  2020. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2021. (Filename: Line: 490)
  2022.  
  2023. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2024. (Filename: Line: 490)
  2025.  
  2026. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2027. (Filename: Line: 490)
  2028.  
  2029. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2030. (Filename: Line: 490)
  2031.  
  2032. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2033. (Filename: Line: 490)
  2034.  
  2035. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2036. (Filename: Line: 490)
  2037.  
  2038. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2039. (Filename: Line: 490)
  2040.  
  2041. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2042. (Filename: Line: 490)
  2043.  
  2044. > workCycleProgress=100 costHitPointsPerCycle13
  2045.  
  2046. > workCycleProgress=100 costHitPointsPerCycle13
  2047.  
  2048. > workCycleProgress=100 costHitPointsPerCycle13
  2049.  
  2050. > workCycleProgress=100 costHitPointsPerCycle10
  2051.  
  2052. > workCycleProgress=100 costHitPointsPerCycle13
  2053.  
  2054. > workCycleProgress=100 costHitPointsPerCycle10
  2055.  
  2056. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2057. (Filename: Line: 490)
  2058.  
  2059. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
  2060. (Filename: Line: 490)
  2061.  
  2062. > workCycleProgress=100 costHitPointsPerCycle10
  2063.  
  2064. > workCycleProgress=100 costHitPointsPerCycle20
  2065.  
  2066. > workCycleProgress=100 costHitPointsPerCycle10
  2067.  
  2068. > workCycleProgress=100 costHitPointsPerCycle10
  2069.  
  2070. > workCycleProgress=100 costHitPointsPerCycle20
  2071.  
  2072. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2073.  
  2074. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2075.  
  2076. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2077.  
  2078. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2079.  
  2080. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2081.  
  2082. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2083.  
  2084. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2085.  
  2086. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2087.  
  2088. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2089.  
  2090. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2091.  
  2092. Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386517) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386497) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386499) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386501) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386503) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386505) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386507) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386509) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386511) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386513) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386515) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386517) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2093.  
  2094. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2095.  
  2096. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2097.  
  2098. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2099.  
  2100. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2101.  
  2102. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2103.  
  2104. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2105.  
  2106. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2107.  
  2108. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2109.  
  2110. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2111.  
  2112. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2113.  
  2114. Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386620) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386600) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386602) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386604) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386606) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386608) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386610) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386612) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386614) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386616) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386618) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386620) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2115.  
  2116. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2117.  
  2118. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2119.  
  2120. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2121.  
  2122. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2123.  
  2124. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2125.  
  2126. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2127.  
  2128. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2129.  
  2130. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2131.  
  2132. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2133.  
  2134. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2135.  
  2136. Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386895) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386875) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386877) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386879) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386881) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386883) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386885) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386887) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386889) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386891) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386893) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386895) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2137.  
  2138. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2139.  
  2140. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2141.  
  2142. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2143.  
  2144. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2145.  
  2146. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2147.  
  2148. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2149.  
  2150. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2151.  
  2152. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2153.  
  2154. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2155.  
  2156. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2157.  
  2158. Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1386981) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1386961) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386963) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386965) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386967) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386969) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386971) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386973) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386975) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386977) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386979) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1386981) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2159.  
  2160. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2161.  
  2162. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2163.  
  2164. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2165.  
  2166. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2167.  
  2168. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2169.  
  2170. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2171.  
  2172. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2173.  
  2174. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2175.  
  2176. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2177.  
  2178. Needed medicine MedicineHerbal138488 for Giggles seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2179.  
  2180. Giggles started 10 jobs in one tick. newJob=TendPatient (Job_1387517) A=Thing_Human1542 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1387497) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387499) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387501) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387503) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387505) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387507) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387509) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387511) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387513) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387515) A=Thing_Human1542 B=Thing_MedicineHerbal138488) (TendPatient (Job_1387517) A=Thing_Human1542 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2181.  
  2182. > workCycleProgress=100 costHitPointsPerCycle12
  2183.  
  2184. > workCycleProgress=100 costHitPointsPerCycle10
  2185.  
  2186. > workCycleProgress=100 costHitPointsPerCycle6
  2187.  
  2188. > workCycleProgress=100 costHitPointsPerCycle12
  2189.  
  2190. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2191.  
  2192. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2193.  
  2194. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2195.  
  2196. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2197.  
  2198. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2199.  
  2200. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2201.  
  2202. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2203.  
  2204. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2205.  
  2206. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2207.  
  2208. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2209.  
  2210. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391195) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391175) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391177) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391179) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391181) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391183) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391185) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391187) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391189) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391191) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391193) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391195) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2211.  
  2212. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2213.  
  2214. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2215.  
  2216. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2217.  
  2218. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2219.  
  2220. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2221.  
  2222. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2223.  
  2224. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2225.  
  2226. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2227.  
  2228. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2229.  
  2230. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2231.  
  2232. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391220) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391200) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391202) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391204) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391206) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391208) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391210) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391212) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391214) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391216) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391218) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391220) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2233.  
  2234. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2235.  
  2236. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2237.  
  2238. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2239.  
  2240. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2241.  
  2242. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2243.  
  2244. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2245.  
  2246. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2247.  
  2248. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2249.  
  2250. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2251.  
  2252. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2253.  
  2254. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391483) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391463) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391465) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391467) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391469) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391471) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391473) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391475) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391477) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391479) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391481) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391483) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2255.  
  2256. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2257.  
  2258. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2259.  
  2260. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2261.  
  2262. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2263.  
  2264. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2265.  
  2266. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2267.  
  2268. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2269.  
  2270. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2271.  
  2272. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2273.  
  2274. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2275.  
  2276. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391514) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391494) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391496) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391498) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391500) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391502) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391504) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391506) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391508) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391510) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391512) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391514) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2277.  
  2278. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2279.  
  2280. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2281.  
  2282. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2283.  
  2284. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2285.  
  2286. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2287.  
  2288. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2289.  
  2290. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2291.  
  2292. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2293.  
  2294. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2295.  
  2296. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2297.  
  2298. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391808) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391788) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391790) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391792) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391794) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391796) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391798) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391800) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391802) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391804) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391806) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391808) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2299.  
  2300. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2301.  
  2302. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2303.  
  2304. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2305.  
  2306. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2307.  
  2308. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2309.  
  2310. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2311.  
  2312. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2313.  
  2314. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2315.  
  2316. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2317.  
  2318. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2319.  
  2320. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391832) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391812) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391814) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391816) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391818) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391820) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391822) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391824) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391826) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391828) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391830) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391832) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2321.  
  2322. > workCycleProgress=100 costHitPointsPerCycle10
  2323.  
  2324. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2325.  
  2326. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2327.  
  2328. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2329.  
  2330. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2331.  
  2332. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2333.  
  2334. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2335.  
  2336. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2337.  
  2338. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2339.  
  2340. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2341.  
  2342. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2343.  
  2344. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1391917) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391897) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391899) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391901) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391903) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391905) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391907) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391909) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391911) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391913) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391915) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391917) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2345.  
  2346. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2347.  
  2348. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2349.  
  2350. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2351.  
  2352. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2353.  
  2354. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2355.  
  2356. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2357.  
  2358. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2359.  
  2360. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2361.  
  2362. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2363.  
  2364. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2365.  
  2366. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1391941) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1391921) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391923) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391925) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391927) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391929) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391931) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391933) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391935) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391937) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391939) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1391941) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2367.  
  2368. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2369.  
  2370. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2371.  
  2372. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2373.  
  2374. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2375.  
  2376. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2377.  
  2378. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2379.  
  2380. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2381.  
  2382. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2383.  
  2384. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2385.  
  2386. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2387.  
  2388. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392125) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392105) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392107) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392109) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392111) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392113) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392115) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392117) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392119) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392121) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392123) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392125) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2389.  
  2390. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2391.  
  2392. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2393.  
  2394. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2395.  
  2396. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2397.  
  2398. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2399.  
  2400. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2401.  
  2402. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2403.  
  2404. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2405.  
  2406. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2407.  
  2408. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2409.  
  2410. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392149) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392129) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392131) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392133) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392135) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392137) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392139) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392141) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392143) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392145) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392147) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392149) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2411.  
  2412. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2413.  
  2414. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2415.  
  2416. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2417.  
  2418. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2419.  
  2420. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2421.  
  2422. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2423.  
  2424. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2425.  
  2426. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2427.  
  2428. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2429.  
  2430. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2431.  
  2432. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392240) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392220) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392222) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392224) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392226) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392228) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392230) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392232) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392234) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392236) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392238) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392240) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2433.  
  2434. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2435.  
  2436. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2437.  
  2438. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2439.  
  2440. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2441.  
  2442. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2443.  
  2444. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2445.  
  2446. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2447.  
  2448. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2449.  
  2450. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2451.  
  2452. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2453.  
  2454. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2455.  
  2456. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392335) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392315) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392317) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392319) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392321) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392323) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392325) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392327) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392329) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392331) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392333) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392335) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2457.  
  2458. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2459.  
  2460. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2461.  
  2462. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2463.  
  2464. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2465.  
  2466. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2467.  
  2468. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2469.  
  2470. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2471.  
  2472. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2473.  
  2474. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2475.  
  2476. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2477.  
  2478. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2479.  
  2480. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392513) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392493) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392495) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392497) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392499) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392501) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392503) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392505) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392507) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392509) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392511) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392513) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2481.  
  2482. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2483.  
  2484. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2485.  
  2486. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2487.  
  2488. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2489.  
  2490. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2491.  
  2492. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2493.  
  2494. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2495.  
  2496. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2497.  
  2498. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2499.  
  2500. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2501.  
  2502. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392548) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392528) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392530) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392532) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392534) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392536) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392538) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392540) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392542) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392544) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392546) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392548) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2503.  
  2504. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2505.  
  2506. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2507.  
  2508. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2509.  
  2510. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2511.  
  2512. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2513.  
  2514. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2515.  
  2516. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2517.  
  2518. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2519.  
  2520. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2521.  
  2522. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2523.  
  2524. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2525.  
  2526. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1392603) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392583) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392585) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392587) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392589) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392591) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392593) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392595) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392597) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392599) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392601) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392603) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2527.  
  2528. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2529.  
  2530. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2531.  
  2532. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2533.  
  2534. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2535.  
  2536. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2537.  
  2538. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2539.  
  2540. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2541.  
  2542. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2543.  
  2544. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2545.  
  2546. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2547.  
  2548. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1392661) A=Thing_Human183101 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1392641) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392643) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392645) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392647) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392649) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392651) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392653) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392655) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392657) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392659) A=Thing_Human183101 B=Thing_MedicineHerbal138488) (TendPatient (Job_1392661) A=Thing_Human183101 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2549.  
  2550. > workCycleProgress=100 costHitPointsPerCycle7
  2551.  
  2552. > workCycleProgress=100 costHitPointsPerCycle10
  2553.  
  2554. > workCycleProgress=100 costHitPointsPerCycle10
  2555.  
  2556. > workCycleProgress=100 costHitPointsPerCycle10
  2557.  
  2558. > workCycleProgress=100 costHitPointsPerCycle10
  2559.  
  2560. > workCycleProgress=50 costHitPointsPerCycle10
  2561.  
  2562. > workCycleProgress=50 costHitPointsPerCycle10
  2563.  
  2564. > workCycleProgress=100 costHitPointsPerCycle6
  2565.  
  2566. > workCycleProgress=100 costHitPointsPerCycle10
  2567.  
  2568. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2569.  
  2570. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2571.  
  2572. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2573.  
  2574. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2575.  
  2576. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2577.  
  2578. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2579.  
  2580. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2581.  
  2582. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2583.  
  2584. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2585.  
  2586. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2587.  
  2588. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404517) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404497) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404499) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404501) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404503) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404505) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404507) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404509) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404511) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404513) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404515) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404517) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2589.  
  2590. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2591.  
  2592. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2593.  
  2594. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2595.  
  2596. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2597.  
  2598. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2599.  
  2600. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2601.  
  2602. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2603.  
  2604. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2605.  
  2606. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2607.  
  2608. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2609.  
  2610. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404614) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404594) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404596) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404598) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404600) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404602) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404604) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404606) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404608) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404610) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404612) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404614) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2611.  
  2612. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2613.  
  2614. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2615.  
  2616. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2617.  
  2618. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2619.  
  2620. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2621.  
  2622. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2623.  
  2624. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2625.  
  2626. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2627.  
  2628. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2629.  
  2630. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2631.  
  2632. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404694) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404674) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404676) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404678) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404680) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404682) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404684) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404686) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404688) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404690) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404692) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404694) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2633.  
  2634. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2635.  
  2636. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2637.  
  2638. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2639.  
  2640. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2641.  
  2642. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2643.  
  2644. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2645.  
  2646. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2647.  
  2648. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2649.  
  2650. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2651.  
  2652. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2653.  
  2654. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404786) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404766) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404768) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404770) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404772) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404774) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404776) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404778) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404780) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404782) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404784) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404786) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2655.  
  2656. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2657.  
  2658. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2659.  
  2660. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2661.  
  2662. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2663.  
  2664. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2665.  
  2666. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2667.  
  2668. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2669.  
  2670. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2671.  
  2672. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2673.  
  2674. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2675.  
  2676. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404872) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404852) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404854) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404856) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404858) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404860) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404862) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404864) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404866) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404868) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404870) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404872) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2677.  
  2678. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2679.  
  2680. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2681.  
  2682. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2683.  
  2684. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2685.  
  2686. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2687.  
  2688. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2689.  
  2690. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2691.  
  2692. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2693.  
  2694. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2695.  
  2696. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2697.  
  2698. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1404906) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404886) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404888) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404890) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404892) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404894) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404896) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404898) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404900) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404902) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404904) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404906) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2699.  
  2700. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2701.  
  2702. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2703.  
  2704. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2705.  
  2706. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2707.  
  2708. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2709.  
  2710. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2711.  
  2712. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2713.  
  2714. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2715.  
  2716. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2717.  
  2718. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2719.  
  2720. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1404976) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404956) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404958) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404960) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404962) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404964) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404966) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404968) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404970) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404972) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404974) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404976) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2721.  
  2722. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2723.  
  2724. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2725.  
  2726. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2727.  
  2728. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2729.  
  2730. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2731.  
  2732. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2733.  
  2734. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2735.  
  2736. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2737.  
  2738. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2739.  
  2740. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2741.  
  2742. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405016) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1404996) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1404998) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405000) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405002) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405004) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405006) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405008) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405010) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405012) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405014) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405016) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2743.  
  2744. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2745.  
  2746. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2747.  
  2748. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2749.  
  2750. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2751.  
  2752. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2753.  
  2754. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2755.  
  2756. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2757.  
  2758. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2759.  
  2760. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2761.  
  2762. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2763.  
  2764. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405225) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405205) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405207) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405209) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405211) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405213) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405215) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405217) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405219) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405221) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405223) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405225) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2765.  
  2766. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2767.  
  2768. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2769.  
  2770. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2771.  
  2772. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2773.  
  2774. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2775.  
  2776. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2777.  
  2778. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2779.  
  2780. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2781.  
  2782. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2783.  
  2784. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2785.  
  2786. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405268) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405248) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405250) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405252) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405254) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405256) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405258) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405260) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405262) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405264) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405266) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405268) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2787.  
  2788. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2789.  
  2790. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2791.  
  2792. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2793.  
  2794. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2795.  
  2796. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2797.  
  2798. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2799.  
  2800. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2801.  
  2802. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2803.  
  2804. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2805.  
  2806. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2807.  
  2808. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405549) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405529) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405531) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405533) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405535) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405537) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405539) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405541) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405543) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405545) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405547) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405549) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2809.  
  2810. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2811.  
  2812. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2813.  
  2814. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2815.  
  2816. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2817.  
  2818. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2819.  
  2820. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2821.  
  2822. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2823.  
  2824. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2825.  
  2826. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2827.  
  2828. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2829.  
  2830. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405587) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405567) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405569) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405571) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405573) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405575) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405577) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405579) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405581) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405583) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405585) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405587) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2831.  
  2832. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2833.  
  2834. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2835.  
  2836. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2837.  
  2838. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2839.  
  2840. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2841.  
  2842. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2843.  
  2844. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2845.  
  2846. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2847.  
  2848. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2849.  
  2850. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2851.  
  2852. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405667) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405647) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405649) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405651) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405653) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405655) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405657) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405659) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405661) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2853.  
  2854. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2855.  
  2856. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2857.  
  2858. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2859.  
  2860. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2861.  
  2862. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2863.  
  2864. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2865.  
  2866. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2867.  
  2868. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2869.  
  2870. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2871.  
  2872. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2873.  
  2874. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405706) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405686) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405688) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405690) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405692) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405694) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405696) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405698) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405700) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405702) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405704) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405706) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2875.  
  2876. > workCycleProgress=100 costHitPointsPerCycle18
  2877.  
  2878. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2879.  
  2880. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2881.  
  2882. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2883.  
  2884. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2885.  
  2886. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2887.  
  2888. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2889.  
  2890. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2891.  
  2892. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2893.  
  2894. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2895.  
  2896. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2897.  
  2898. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405775) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405755) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405757) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405759) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405761) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405763) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405765) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405767) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405769) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405771) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405773) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405775) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2899.  
  2900. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2901.  
  2902. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2903.  
  2904. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2905.  
  2906. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2907.  
  2908. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2909.  
  2910. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2911.  
  2912. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2913.  
  2914. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2915.  
  2916. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2917.  
  2918. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2919.  
  2920. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405822) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405802) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405804) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405806) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405808) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405810) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405812) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405814) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405816) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405818) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405820) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405822) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2921.  
  2922. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2923.  
  2924. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2925.  
  2926. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2927.  
  2928. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2929.  
  2930. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2931.  
  2932. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2933.  
  2934. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2935.  
  2936. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2937.  
  2938. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2939.  
  2940. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2941.  
  2942. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1405887) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405867) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405869) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405871) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405873) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405875) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405877) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405879) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405881) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405883) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405885) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405887) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2943.  
  2944. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2945.  
  2946. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2947.  
  2948. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2949.  
  2950. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2951.  
  2952. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2953.  
  2954. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2955.  
  2956. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2957.  
  2958. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2959.  
  2960. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2961.  
  2962. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2963.  
  2964. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1405929) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405909) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405911) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405913) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405915) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405917) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405919) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405921) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405923) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405925) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405927) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405929) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2965.  
  2966. > workCycleProgress=100 costHitPointsPerCycle13
  2967.  
  2968. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2969.  
  2970. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2971.  
  2972. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2973.  
  2974. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2975.  
  2976. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2977.  
  2978. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2979.  
  2980. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2981.  
  2982. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2983.  
  2984. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2985.  
  2986. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2987.  
  2988. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406009) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1405989) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405991) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405993) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405995) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405997) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1405999) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406001) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406003) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406005) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406007) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406009) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  2989.  
  2990. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2991.  
  2992. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2993.  
  2994. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2995.  
  2996. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2997.  
  2998. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  2999.  
  3000. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3001.  
  3002. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3003.  
  3004. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3005.  
  3006. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3007.  
  3008. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3009.  
  3010. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406051) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406031) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406033) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406035) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406037) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406039) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406041) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406043) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406045) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406047) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406049) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406051) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3011.  
  3012. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3013.  
  3014. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3015.  
  3016. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3017.  
  3018. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3019.  
  3020. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3021.  
  3022. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3023.  
  3024. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3025.  
  3026. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3027.  
  3028. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3029.  
  3030. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3031.  
  3032. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406106) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406086) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406088) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406090) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406092) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406094) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406096) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406098) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406100) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406102) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406104) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406106) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3033.  
  3034. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3035.  
  3036. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3037.  
  3038. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3039.  
  3040. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3041.  
  3042. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3043.  
  3044. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3045.  
  3046. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3047.  
  3048. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3049.  
  3050. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3051.  
  3052. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3053.  
  3054. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406502) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406482) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406484) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406486) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406488) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406490) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406492) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406494) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406496) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406498) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406500) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406502) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3055.  
  3056. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3057.  
  3058. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3059.  
  3060. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3061.  
  3062. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3063.  
  3064. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3065.  
  3066. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3067.  
  3068. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3069.  
  3070. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3071.  
  3072. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3073.  
  3074. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3075.  
  3076. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406569) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406549) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406551) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406553) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406555) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406557) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406559) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406561) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406563) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406565) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406567) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406569) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3077.  
  3078. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3079.  
  3080. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3081.  
  3082. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3083.  
  3084. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3085.  
  3086. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3087.  
  3088. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3089.  
  3090. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3091.  
  3092. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3093.  
  3094. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3095.  
  3096. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3097.  
  3098. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406601) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406581) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406583) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406585) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406587) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406589) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406591) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406593) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406595) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406597) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406599) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406601) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3099.  
  3100. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3101.  
  3102. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3103.  
  3104. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3105.  
  3106. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3107.  
  3108. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3109.  
  3110. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3111.  
  3112. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3113.  
  3114. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3115.  
  3116. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3117.  
  3118. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3119.  
  3120. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406673) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406653) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406655) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406657) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406659) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406661) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406669) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406671) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406673) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3121.  
  3122. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3123.  
  3124. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3125.  
  3126. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3127.  
  3128. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3129.  
  3130. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3131.  
  3132. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3133.  
  3134. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3135.  
  3136. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3137.  
  3138. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3139.  
  3140. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3141.  
  3142. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406717) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406697) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406699) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406701) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406703) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406705) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406707) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406709) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406711) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406713) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406715) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406717) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3143.  
  3144. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3145.  
  3146. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3147.  
  3148. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3149.  
  3150. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3151.  
  3152. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3153.  
  3154. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3155.  
  3156. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3157.  
  3158. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3159.  
  3160. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3161.  
  3162. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3163.  
  3164. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1406861) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406841) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406843) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406845) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406847) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406849) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406851) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406853) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406855) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406857) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406859) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406861) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3165.  
  3166. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3167.  
  3168. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3169.  
  3170. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3171.  
  3172. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3173.  
  3174. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3175.  
  3176. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3177.  
  3178. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3179.  
  3180. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3181.  
  3182. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3183.  
  3184. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3185.  
  3186. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1406908) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1406888) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406890) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406892) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406894) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406896) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406898) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406900) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406902) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406904) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406906) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1406908) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3187.  
  3188. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3189.  
  3190. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3191.  
  3192. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3193.  
  3194. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3195.  
  3196. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3197.  
  3198. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3199.  
  3200. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3201.  
  3202. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3203.  
  3204. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3205.  
  3206. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3207.  
  3208. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407027) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407007) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407009) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407011) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407013) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407015) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407017) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407019) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407021) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407023) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407025) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407027) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3209.  
  3210. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3211.  
  3212. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3213.  
  3214. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3215.  
  3216. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3217.  
  3218. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3219.  
  3220. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3221.  
  3222. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3223.  
  3224. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3225.  
  3226. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3227.  
  3228. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3229.  
  3230. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407071) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407051) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407053) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407055) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407057) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407059) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407061) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407063) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407065) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407067) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407069) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407071) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3231.  
  3232. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3233.  
  3234. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3235.  
  3236. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3237.  
  3238. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3239.  
  3240. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3241.  
  3242. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3243.  
  3244. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3245.  
  3246. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3247.  
  3248. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3249.  
  3250. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3251.  
  3252. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407214) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407194) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407196) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407198) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407200) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407202) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407204) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407206) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407208) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407210) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407212) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407214) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3253.  
  3254. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3255.  
  3256. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3257.  
  3258. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3259.  
  3260. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3261.  
  3262. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3263.  
  3264. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3265.  
  3266. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3267.  
  3268. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3269.  
  3270. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3271.  
  3272. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3273.  
  3274. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407258) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407238) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407240) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407242) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407244) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407246) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407248) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407250) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407252) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407254) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407256) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407258) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3275.  
  3276. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3277.  
  3278. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3279.  
  3280. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3281.  
  3282. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3283.  
  3284. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3285.  
  3286. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3287.  
  3288. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3289.  
  3290. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3291.  
  3292. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3293.  
  3294. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3295.  
  3296. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407683) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407663) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407665) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407667) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407669) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407671) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407673) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407675) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407677) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407679) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407681) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407683) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3297.  
  3298. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3299.  
  3300. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3301.  
  3302. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3303.  
  3304. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3305.  
  3306. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3307.  
  3308. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3309.  
  3310. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3311.  
  3312. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3313.  
  3314. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3315.  
  3316. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3317.  
  3318. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407719) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407699) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407701) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407703) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407705) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407707) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407709) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407711) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407713) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407715) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407717) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407719) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3319.  
  3320. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3321.  
  3322. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3323.  
  3324. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3325.  
  3326. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3327.  
  3328. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3329.  
  3330. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3331.  
  3332. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3333.  
  3334. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3335.  
  3336. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3337.  
  3338. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3339.  
  3340. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407790) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407770) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407772) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407774) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407776) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407778) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407780) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407782) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407784) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407786) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407788) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407790) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3341.  
  3342. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3343.  
  3344. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3345.  
  3346. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3347.  
  3348. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3349.  
  3350. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3351.  
  3352. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3353.  
  3354. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3355.  
  3356. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3357.  
  3358. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3359.  
  3360. Needed medicine MedicineHerbal138488 for Lilith seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3361.  
  3362. Lilith started 10 jobs in one tick. newJob=TendPatient (Job_1407831) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407811) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407813) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407815) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407817) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407819) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407821) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407823) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407825) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407827) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407829) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407831) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
  3363.  
  3364. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3365.  
  3366. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3367.  
  3368. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3369.  
  3370. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3371.  
  3372. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3373.  
  3374. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3375.  
  3376. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3377.  
  3378. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3379.  
  3380. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3381.  
  3382. Needed medicine MedicineHerbal138488 for Blackjack seemed to be in a reserved stack. Job will fail but should try again, so ignore the error please.
  3383.  
  3384. Blackjack started 10 jobs in one tick. newJob=TendPatient (Job_1407889) A=Thing_Human7294 B=Thing_MedicineHerbal138488 jobGiver=RimWorld.JobGiver_Work jobList=(TendPatient (Job_1407869) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407871) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407873) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407875) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407877) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407879) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407881) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407883) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407885) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407887) A=Thing_Human7294 B=Thing_MedicineHerbal138488) (TendPatient (Job_1407889) A=Thing_Human7294 B=Thing_MedicineHerbal138488) lastJobGiver=RimWorld.JobGiver_Work
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