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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(2116926616) SRandInit(2116926616).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.065194
  5. LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  6. LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  7. LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  8. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  9. LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  10. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  12. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  13. LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  14. LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  15. LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  16. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  17. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  18. LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  19. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  20. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  21. LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  22. LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  23. LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  24. LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  25. LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  26. LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  27. LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  28. LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  29. LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  30. LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
  31. LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  32. LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
  33. LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  34. LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  35. LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  36. LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  37. LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  38. LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  39. LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  40. LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  41. LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  42. LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  43. LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  44. LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  45. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  46. LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  47. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  48. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  49. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  50. LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  53. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  54. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  58. LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  59. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  60. LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  61. LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  62. LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  63. LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  64. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  65. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  66. LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  67. LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  68. LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  69. LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  70. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  71. LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  72. LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  73. LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  74. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  75. LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  76. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  77. LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
  78. LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  79. LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  80. LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  81. LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  82. LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  83. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  84. LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  85. LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  86. LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  87. LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  88. LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  89. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  90. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  91. LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  92. LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  93. LogPluginManager: Loaded Plugin AdvancedSessions, From F:/StayClose/413/Plugins/AdvancedSessions/AdvancedSessions.uplugin
  94. LogPluginManager: Loaded Plugin VictoryBPLibrary, From F:/StayClose/413/Plugins/VictoryPlugin/VictoryBPLibrary.uplugin
  95. LogInit: Using libcurl 7.47.1
  96. LogInit: - built for x86_64-pc-win32
  97. LogInit: - supports SSL with WinSSL
  98. LogInit: - other features:
  99. LogInit: CURL_VERSION_SSL
  100. LogInit: CURL_VERSION_IPV6
  101. LogInit: CURL_VERSION_ASYNCHDNS
  102. LogInit: CURL_VERSION_LARGEFILE
  103. LogInit: CURL_VERSION_IDN
  104. LogInit: CurlRequestOptions (configurable via config and command line):
  105. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  106. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  107. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  108. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  109. LogModuleManager:Warning: No filename provided for module OnlineSubsystemSteam
  110. LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' because the file 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/' was not found.
  111. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  112. LogVoice:Warning: Failed to initialize voice interface
  113. LogInit: Build: ++UE4+Release-4.13-CL-3106830
  114. LogInit: Engine Version: 4.13.0-3106830+++UE4+Release-4.13
  115. LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
  116. LogInit: Net CL: 3106830
  117. LogDevObjectVersion: Number of dev versions registered: 13
  118. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
  119. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  120. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  121. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
  122. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
  123. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  124. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  125. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  126. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  127. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  128. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
  129. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
  130. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  131. LogInit: Compiled (64-bit): Aug 30 2016 18:11:39
  132. LogInit: Compiled with Visual C++: 19.00.23026.00
  133. LogInit: Build Configuration: Development
  134. LogInit: Branch Name: ++UE4+Release-4.13
  135. LogInit: Command line:
  136. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
  137. LogInit: Installed Engine Build: 1
  138. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  139. LogInit: Object subsystem initialized
  140. LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  141. LogInit: Selected Device Profile: [Windows]
  142. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  143. LogInit: Computer: DESKTOP-7MGESH1
  144. LogInit: User: Potato
  145. LogInit: CPU Page size=65536, Cores=4
  146. LogInit: High frequency timer resolution =3.914064 MHz
  147. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  148. LogMemory: Platform Memory Stats for Windows
  149. LogMemory: Process Physical Memory: 256.81 MB used, 256.81 MB peak
  150. LogMemory: Process Virtual Memory: 260.23 MB used, 260.23 MB peak
  151. LogMemory: Physical Memory: 5955.75 MB used, 16305.15 MB total
  152. LogMemory: Virtual Memory: 625.35 MB used, 134217728.00 MB total
  153. LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  154. LogD3D11RHI: D3D11 adapters:
  155. LogD3D11RHI: 0. 'AMD Radeon (TM) R9 Fury Series' (Feature Level 11_0)
  156. LogD3D11RHI: 4072/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
  157. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  158. LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  159. LogD3D11RHI: Chosen D3D11 Adapter: 0
  160. LogD3D11RHI: Creating new Direct3DDevice
  161. LogD3D11RHI: GPU DeviceId: 0x7300 (for the marketing name, search the web for "GPU Device Id")
  162. LogWindows: EnumDisplayDevices:
  163. LogWindows: 0. 'AMD Radeon (TM) R9 Fury Series' (P:1 D:1)
  164. LogWindows: 1. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  165. LogWindows: 2. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  166. LogWindows: 3. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  167. LogWindows: 4. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  168. LogWindows: 5. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  169. LogWindows: DebugString: FoundDriverCount:6
  170. LogD3D11RHI: Adapter Name: AMD Radeon (TM) R9 Fury Series
  171. LogD3D11RHI: Driver Version: Crimson 16.6 (internal:20.19.0.32837, unified:20.19.0.32837)
  172. LogD3D11RHI: Driver Date: 7-21-2016
  173. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  174. LogD3D11RHI: Async texture creation enabled
  175. LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
  176. LogShaderCompilers: Guid format shader working directory is 30 characters bigger than the processId version (F:/StayClose/413/Intermediate/Shaders/WorkingDirectory/18184/).
  177. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Potato/AppData/Local/Temp/UnrealShaderWorkingDir/D8CEA5D848EFE4A26DB08D84E91B81C1/'.
  178. LogShaderCompilers:Display: Using Local Shader Compiler.
  179. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  180. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  181. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  182. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  183. LogTemp:Display: Loaded TP WindowsTargetPlatform
  184. LogTemp:Display: Loaded TP AndroidTargetPlatform
  185. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  186. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  187. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  188. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  189. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  190. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  191. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  192. LogTemp:Display: Loaded TP HTML5TargetPlatform
  193. LogTemp:Display: Loaded TP IOSTargetPlatform
  194. LogTemp:Display: Loaded TP TVOSTargetPlatform
  195. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  196. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  197. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  198. LogTemp:Display: Loaded TP LinuxTargetPlatform
  199. LogTargetPlatformManager:Display: Building Assets For Windows
  200. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  201. LogDerivedDataCache: Loaded boot cache 0.04s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
  202. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
  203. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/StayClose/413/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  204. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  205. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/StayClose/413/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  206. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  207. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  208. LogDerivedDataCache: Using Local data cache path C:/Users/Potato/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  209. LogInit: Selected Device Profile: [Windows]
  210. LogContentStreaming: Texture pool size is 0.00 MB
  211. LogMeshUtilities: No automatic mesh reduction module available
  212. LogMeshUtilities: No automatic mesh merging module available
  213. LogMeshUtilities: No distributed automatic mesh merging module available
  214. LogMaterial: Uniform references updated for custom material expression Custom.
  215. LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: migrate, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2668520302
  216. LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
  217. LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.014438 seconds
  218. LogUObjectArray: 29777 objects as part of root set at end of initial load.
  219. LogUObjectAllocator: 6124696 out of 0 bytes used by permanent object pool.
  220. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  221. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  222. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  223. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  224. SourceControl: Info Source control is disabled
  225. SourceControl: Info Source control is disabled
  226. SourceControl: Info Source control is disabled
  227. SourceControl: Info Source control is disabled
  228. LogEngine: Initializing Engine...
  229. LogHMD: Failed to initialize OpenVR with code 110
  230. LogAIModule: Creating AISystem for world Untitled
  231. LogInit: XAudio2 using 'Headset (2- SB Tactic3D Rage Wireless)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  232. LogInit: FAudioDevice initialized.
  233. LogDerivedDataCache: Saved boot cache 0.02s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
  234. LogInit: Texture streaming: Enabled
  235. LogInit: Transaction tracking system initialized
  236. BlueprintLog: New page: Editor Load
  237. LocalizationService: Info Localization service is disabled
  238. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  239. LogCook:Display: Mobile HDR setting 1
  240. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/' took 0.06s
  241. SourceControl: Info Source control is disabled
  242. Cmd: MAP LOAD FILE="F:/StayClose/413/Content/Maps/texttest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  243. LightingResults: New page: Lighting Build
  244. MapCheck: New page: Map Check
  245. LightingResults: New page: Lighting Build
  246. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  247. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  248. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 17 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  249. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  250. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  251. LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  252. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  253. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  254. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  255. LogClass:Warning: Type mismatch in AcceptedResponse_8_E44AD404495768274341658508563215 of DialogueEntry - Previous (StrProperty) Current(ArrayProperty) for package: F:/StayClose/413/Content/Blueprints/Dialogue/Cyrus2Players_5.uasset
  256. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  257. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  258. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 16 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  259. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  260. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 1 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  261. LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  262. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  263. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  264. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  265. LogLinker:Warning: Asset 'F:/StayClose/413/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  266. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
  267. LogPackageName: SearchForPackageOnDisk took 0.120s, but failed to resolve NYC_Buildings01.
  268. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
  269. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
  270. LogPackageName: SearchForPackageOnDisk took 0.119s, but failed to resolve NYC_Buildings01.
  271. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
  272. LogMaterial: Missing cached shader map for material decal_DeadLeaves_Mat, compiling.
  273. LogMaterial:Warning: Failed to compile Material /Game/UrbanCity/Materials/Foliage/decal_DeadLeaves_Mat.decal_DeadLeaves_Mat for platform PCD3D_SM5, Default Material will be used in game.
  274. LogMaterial:Warning: DBuffer decal blend modes are only supported when the 'DBuffer Decals' Rendering Project setting is enabled.
  275. LogAIModule: Creating AISystem for world texttest
  276. LogEditorServer: Finished looking for orphan Actors (0.001 secs)
  277. Cmd: MAP CHECKDEP NOCLEARLOG
  278. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 238.867ms to complete.
  279. LogFileHelpers: Loading map 'texttest' took 10.031
  280. LogCollectionManager: Loaded 0 collections in 0.001541 seconds
  281. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Saved/Collections/' took 0.01s
  282. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Developers/Potato/Collections/' took 0.01s
  283. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Collections/' took 0.01s
  284. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  285. LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 2162 classes and 421 folders.
  286. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  287. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  288. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
  289. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  290. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  291. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  292. LogCrashTracker: Crashtracker disabled due to settings.
  293. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  294. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  295. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  296. LogLoad: (Engine Initialization) Total time: 14.62 seconds
  297. LogLoad: (Engine Initialization) Total Blueprint compile time: 1.50 seconds
  298. LogExternalProfiler: Found external profiler: VSPerf
  299. LogExternalProfiler: Using external profiler: VSPerf
  300. LogOcInput: OculusInput pre-init called
  301. LogContentStreaming: Texture pool size now 1500 MB
  302. LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
  303. LogAssetRegistry: Asset discovery search completed in 16.2077 seconds
  304. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  305. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000061 seconds (updated 0 objects)
  306. LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
  307. LogDirectoryWatcher: A directory notification for 'F:/StayClose/413/Plugins/' was aborted.
  308. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/texttest" FILE="F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  309. LogSavePackage: Save=45071.44ms
  310. LogSavePackage: Moving 'F:/StayClose/413/Saved/UEDPCtexttestD13E20FB42438D8CE2A300A421DF898F.tmp' to 'F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap'
  311. LogSavePackage:Display: Finished SavePackage F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap
  312. LogEditorTransaction: Undo Spawn Play From Here Start
  313. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  314. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/StayClose/413/Migrate.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/StayClose/413/Migrate.uproject -cook -stage -archive -archivedirectory=F:/StayClose/testbuild -package -clientconfig=Development -ue4exe=UE4Edito
  315. r-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  316. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  317. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\StayClose\413\Migrate.uproject
  318. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  319. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject -clean F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -nobuilduht -NoHotReload
  320. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1996891s to run UnrealBuildTool.exe, ExitCode=0
  321. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -generatemanifest -NoHotReload -ignorejunk
  322. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.7640315s to run UnrealBuildTool.exe, ExitCode=0
  323. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk
  324. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Migrate (no existing makefile)
  325. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  326. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Migrate
  327. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "F:\StayClose\413\Migrate.uproject" "F:\StayClose\413\Intermediate\Build\Win64\Migrate\Development\Migrate.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  328. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Migrate in 4.0911781 seconds
  329. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
  330. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  331. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AdvancedSessions.generated.cpp
  332. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VictoryBPLibrary.cpp
  333. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
  334. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
  335. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  336. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  337. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  338. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  339. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  340. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  341. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  342. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  343. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  344. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  345. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  346. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  347. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  348. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  349. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  350. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  351. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  352. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  353. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  354. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  355. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  356. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  357. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  358. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  359. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  360. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  361. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  362. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  363. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  364. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  365. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  366. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  367. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  368. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  369. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  370. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  371. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  372. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  373. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  374. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  375. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  376. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  377. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  378. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  379. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  380. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  381. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  382. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  383. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  384. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  385. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  386. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  387. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  388. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  389. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  390. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  391. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  392. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  393. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  394. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  395. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  396. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  397. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  398. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  399. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  400. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  401. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  402. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  403. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  404. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  405. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  406. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  407. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  408. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  409. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  410. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  411. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  412. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  413. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  414. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  415. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  416. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  417. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  418. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  419. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  420. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  421. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  422. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  423. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  424. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  425. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  426. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  427. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  428. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  429. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  430. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  431. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  432. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  433. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  434. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  435. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  436. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  437. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  438. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  439. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  440. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  441. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  442. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  443. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  444. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  445. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  446. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  447. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  448. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  449. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  450. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  451. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  452. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  453. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  454. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  455. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  456. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  457. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  458. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  459. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  460. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  461. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  462. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  463. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  464. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  465. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  466. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  467. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  468. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  469. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  470. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  471. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  472. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  473. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  474. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  475. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  476. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  477. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  478. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  479. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  480. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  481. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  482. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  483. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  484. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  485. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  486. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  487. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  488. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  489. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  490. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  491. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  492. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  493. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  494. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  495. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  496. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  497. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  498. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  499. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  500. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  501. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  502. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  503. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  504. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  505. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  506. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  507. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  508. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  509. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  510. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  511. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  512. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  513. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  514. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  515. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  516. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  517. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  518. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  519. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  520. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  521. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  522. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  523. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  524. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  525. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  526. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  527. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  528. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  529. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  530. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  531. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  532. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  533. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  534. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  535. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  536. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  537. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  538. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  539. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  540. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  541. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  542. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  543. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  544. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  545. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  546. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  547. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  548. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  549. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  550. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  551. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  552. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  553. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  554. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  555. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  556. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  557. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  558. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  559. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  560. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  561. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  562. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  563. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  564. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  565. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  566. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  567. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  568. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  569. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  570. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  571. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  572. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  573. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  574. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  575. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  576. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(12): error C2059: syntax error: 'public'
  577. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  578. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  579. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(12): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  580. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(25): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  581. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(37): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  582. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(42): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  583. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(47): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  584. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(52): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  585. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(57): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  586. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(62): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  587. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(67): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  588. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(77): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  589. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(86): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  590. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(91): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  591. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(97): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  592. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(102): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  593. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(107): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  594. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(114): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  595. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(119): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  596. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(125): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  597. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(131): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  598. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(136): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  599. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(141): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  600. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(146): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  601. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(160): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  602. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(165): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  603. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(190): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  604. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(219): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  605. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(250): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  606. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(285): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  607. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(290): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  608. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(340): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  609. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(389): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  610. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(419): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  611. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  612. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  613. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  614. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  615. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  616. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  617. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  618. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  619. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  620. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  621. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(12): error C2059: syntax error: 'public'
  622. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  623. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  624. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
  625. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  626. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  627. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  628. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
  629. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  630. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
  631. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  632. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  633. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  634. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  635. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  636. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  637. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  638. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
  639. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  640. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  641. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  642. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  643. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  644. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  645. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  646. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  647. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(16): error C2007: #define syntax
  648. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(36): error C2007: #define syntax
  649. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(56): error C2007: #define syntax
  650. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(67): error C2007: #define syntax
  651. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(78): error C2007: #define syntax
  652. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(91): error C2007: #define syntax
  653. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(104): error C2007: #define syntax
  654. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(105): error C2007: #define syntax
  655. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(115): error C2007: #define syntax
  656. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(18): error C2059: syntax error: 'user-defined literal'
  657. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(19): error C2059: syntax error: 'public'
  658. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2143: syntax error: missing ';' before '{'
  659. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2447: '{': missing function header (old-style formal list?)
  660. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(20): error C2007: #define syntax
  661. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(25): error C2007: #define syntax
  662. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(58): error C2007: #define syntax
  663. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(91): error C2007: #define syntax
  664. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(105): error C2007: #define syntax
  665. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(106): error C2007: #define syntax
  666. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(117): error C2007: #define syntax
  667. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(128): error C2007: #define syntax
  668. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(141): error C2007: #define syntax
  669. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(152): error C2007: #define syntax
  670. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(156): error C2007: #define syntax
  671. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(167): error C2007: #define syntax
  672. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(21): error C2059: syntax error: 'user-defined literal'
  673. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(25): error C2238: unexpected token(s) preceding ';'
  674. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(37): error C2614: 'FVictorySubtitleCue': illegal member initialization: 'SubtitleText' is not a base or member
  675. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(40): error C2059: syntax error: 'user-defined literal'
  676. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(41): error C2059: syntax error: 'public'
  677. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2143: syntax error: missing ';' before '{'
  678. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2447: '{': missing function header (old-style formal list?)
  679. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(19): error C2007: #define syntax
  680. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(282): error C2007: #define syntax
  681. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(545): error C2007: #define syntax
  682. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(556): error C2007: #define syntax
  683. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(567): error C2007: #define syntax
  684. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(580): error C2007: #define syntax
  685. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(591): error C2007: #define syntax
  686. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(592): error C2007: #define syntax
  687. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(602): error C2007: #define syntax
  688. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(12): error C2059: syntax error: 'user-defined literal'
  689. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(13): error C2059: syntax error: 'public'
  690. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2143: syntax error: missing ';' before '{'
  691. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2447: '{': missing function header (old-style formal list?)
  692. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(26): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  693. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  694. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C3861: 'StaticClass': identifier not found
  695. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2065: 'execAreLineSegmentsCrossing': undeclared identifier
  696. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  697. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C3861: 'StaticClass': identifier not found
  698. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2065: 'execClosestPointOnLineSeqment': undeclared identifier
  699. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): fatal error C1003: error count exceeds 100; stopping compilation
  700. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
  701. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  702. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  703. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  704. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
  705. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  706. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
  707. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  708. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  709. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  710. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  711. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  712. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  713. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  714. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
  715. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  716. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  717. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  718. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  719. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  720. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  721. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  722. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  723. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(250): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  724. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(251): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  725. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(252): error C2550: 'UVictoryBPFunctionLibrary': constructor initializer lists are only allowed on constructor definitions
  726. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(254): error C4508: 'UVictoryBPFunctionLibrary': function should return a value; 'void' return type assumed
  727. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(270): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  728. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(353): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  729. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(391): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  730. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(398): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  731. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(411): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  732. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(446): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  733. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(474): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  734. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(509): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  735. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(529): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  736. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(606): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  737. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(628): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  738. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(652): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  739. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(676): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  740. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(694): error C3861: 'VictoryPaths__ScreenShotsDir': identifier not found
  741. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(768): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  742. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C2027: use of undefined type 'AVictoryISM'
  743. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(41): note: see declaration of 'AVictoryISM'
  744. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C3861: 'StaticClass': identifier not found
  745. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  746. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): fatal error C1003: error count exceeds 100; stopping compilation
  747. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\StayClose\413\Plugins\AdvancedSessions\Binaries\Win64\UE4-AdvancedSessions.lib
  748. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 44.98 seconds
  749. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 45.1095304s to run UnrealBuildTool.exe, ExitCode=5
  750. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Proje
  751. UATHelper: Packaging (Windows (64-bit)): ct=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.07-10.33.05.txt'
  752. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  753. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  754. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  755. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  756. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  757. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  758. onary`2 InTargetToManifest)
  759. UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  760. UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  761. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
  762. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  763. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments)
  764. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
  765. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  766. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
  767. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  768. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  769. PackagingResults:Error: Error Unknown Error
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