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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(2116926616) SRandInit(2116926616).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.065194
- LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
- LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
- LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
- LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
- LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
- LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
- LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
- LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
- LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
- LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
- LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
- LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
- LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
- LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
- LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
- LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
- LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
- LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
- LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
- LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
- LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
- LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
- LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
- LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
- LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
- LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
- LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
- LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
- LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
- LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
- LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
- LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
- LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
- LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
- LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
- LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
- LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
- LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
- LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
- LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
- LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
- LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
- LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
- LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
- LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
- LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
- LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
- LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
- LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
- LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
- LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
- LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
- LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
- LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
- LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
- LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
- LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
- LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
- LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
- LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
- LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
- LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
- LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
- LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
- LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
- LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
- LogPluginManager: Loaded Plugin AdvancedSessions, From F:/StayClose/413/Plugins/AdvancedSessions/AdvancedSessions.uplugin
- LogPluginManager: Loaded Plugin VictoryBPLibrary, From F:/StayClose/413/Plugins/VictoryPlugin/VictoryBPLibrary.uplugin
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogModuleManager:Warning: No filename provided for module OnlineSubsystemSteam
- LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' because the file 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/' was not found.
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogVoice:Warning: Failed to initialize voice interface
- LogInit: Build: ++UE4+Release-4.13-CL-3106830
- LogInit: Engine Version: 4.13.0-3106830+++UE4+Release-4.13
- LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
- LogInit: Net CL: 3106830
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Aug 30 2016 18:11:39
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.13
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-7MGESH1
- LogInit: User: Potato
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.914064 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 256.81 MB used, 256.81 MB peak
- LogMemory: Process Virtual Memory: 260.23 MB used, 260.23 MB peak
- LogMemory: Physical Memory: 5955.75 MB used, 16305.15 MB total
- LogMemory: Virtual Memory: 625.35 MB used, 134217728.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'AMD Radeon (TM) R9 Fury Series' (Feature Level 11_0)
- LogD3D11RHI: 4072/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x7300 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'AMD Radeon (TM) R9 Fury Series' (P:1 D:1)
- LogWindows: 1. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
- LogWindows: 2. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
- LogWindows: 3. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
- LogWindows: 4. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
- LogWindows: 5. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:6
- LogD3D11RHI: Adapter Name: AMD Radeon (TM) R9 Fury Series
- LogD3D11RHI: Driver Version: Crimson 16.6 (internal:20.19.0.32837, unified:20.19.0.32837)
- LogD3D11RHI: Driver Date: 7-21-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is 30 characters bigger than the processId version (F:/StayClose/413/Intermediate/Shaders/WorkingDirectory/18184/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Potato/AppData/Local/Temp/UnrealShaderWorkingDir/D8CEA5D848EFE4A26DB08D84E91B81C1/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.04s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/StayClose/413/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/StayClose/413/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Potato/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: migrate, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2668520302
- LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
- LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.014438 seconds
- LogUObjectArray: 29777 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6124696 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Headset (2- SB Tactic3D Rage Wireless)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.02s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/' took 0.06s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="F:/StayClose/413/Content/Maps/texttest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 17 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0004.81] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0005.08] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogClass:Warning: Type mismatch in AcceptedResponse_8_E44AD404495768274341658508563215 of DialogueEntry - Previous (StrProperty) Current(ArrayProperty) for package: F:/StayClose/413/Content/Blueprints/Dialogue/Cyrus2Players_5.uasset
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 16 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0006.01] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 1 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogBlueprint:Warning: [Compiler InGameMenu] Warning [0006.08] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- LogLinker:Warning: Asset 'F:/StayClose/413/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
- LogPackageName: SearchForPackageOnDisk took 0.120s, but failed to resolve NYC_Buildings01.
- LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
- LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
- LogPackageName: SearchForPackageOnDisk took 0.119s, but failed to resolve NYC_Buildings01.
- LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
- LogMaterial: Missing cached shader map for material decal_DeadLeaves_Mat, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/UrbanCity/Materials/Foliage/decal_DeadLeaves_Mat.decal_DeadLeaves_Mat for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: DBuffer decal blend modes are only supported when the 'DBuffer Decals' Rendering Project setting is enabled.
- LogAIModule: Creating AISystem for world texttest
- LogEditorServer: Finished looking for orphan Actors (0.001 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 238.867ms to complete.
- LogFileHelpers: Loading map 'texttest' took 10.031
- LogCollectionManager: Loaded 0 collections in 0.001541 seconds
- LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Developers/Potato/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 2162 classes and 421 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 14.62 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 1.50 seconds
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 1500 MB
- LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 16.2077 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000061 seconds (updated 0 objects)
- LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
- LogDirectoryWatcher: A directory notification for 'F:/StayClose/413/Plugins/' was aborted.
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/texttest" FILE="F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=45071.44ms
- LogSavePackage: Moving 'F:/StayClose/413/Saved/UEDPCtexttestD13E20FB42438D8CE2A300A421DF898F.tmp' to 'F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap'
- LogSavePackage:Display: Finished SavePackage F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/StayClose/413/Migrate.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/StayClose/413/Migrate.uproject -cook -stage -archive -archivedirectory=F:/StayClose/testbuild -package -clientconfig=Development -ue4exe=UE4Edito
- r-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\StayClose\413\Migrate.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject -clean F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -nobuilduht -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1996891s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -generatemanifest -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.7640315s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Migrate (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Migrate
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "F:\StayClose\413\Migrate.uproject" "F:\StayClose\413\Intermediate\Build\Win64\Migrate\Development\Migrate.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Migrate in 4.0911781 seconds
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AdvancedSessions.generated.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VictoryBPLibrary.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(16): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(17): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(29): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(40): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(53): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(64): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(65): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(75): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(12): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(12): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(25): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(37): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(42): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(47): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(52): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(57): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(62): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(67): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(77): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(86): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(91): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(97): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(102): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(107): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(114): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(119): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(125): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(131): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(136): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(141): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(146): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(160): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(165): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(190): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(219): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(250): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(285): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(290): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(340): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(389): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(419): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(16): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(17): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(18): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(29): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(40): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(53): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(64): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(65): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(75): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(12): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(16): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(36): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(56): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(67): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(78): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(91): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(104): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(105): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(115): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(18): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(19): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(20): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(25): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(58): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(91): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(105): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(106): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(117): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(128): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(141): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(152): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(156): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(167): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(21): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(25): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(37): error C2614: 'FVictorySubtitleCue': illegal member initialization: 'SubtitleText' is not a base or member
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(40): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(41): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(19): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(282): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(545): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(556): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(567): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(580): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(591): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(592): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(602): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(12): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(13): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(26): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C3861: 'StaticClass': identifier not found
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2065: 'execAreLineSegmentsCrossing': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C3861: 'StaticClass': identifier not found
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2065: 'execClosestPointOnLineSeqment': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): fatal error C1003: error count exceeds 100; stopping compilation
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(250): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(251): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(252): error C2550: 'UVictoryBPFunctionLibrary': constructor initializer lists are only allowed on constructor definitions
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(254): error C4508: 'UVictoryBPFunctionLibrary': function should return a value; 'void' return type assumed
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(270): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(353): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(391): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(398): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(411): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(446): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(474): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(509): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(529): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(606): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(628): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(652): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(676): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(694): error C3861: 'VictoryPaths__ScreenShotsDir': identifier not found
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(768): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C2027: use of undefined type 'AVictoryISM'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(41): note: see declaration of 'AVictoryISM'
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C3861: 'StaticClass': identifier not found
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): fatal error C1003: error count exceeds 100; stopping compilation
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\StayClose\413\Plugins\AdvancedSessions\Binaries\Win64\UE4-AdvancedSessions.lib
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 44.98 seconds
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 45.1095304s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Proje
- UATHelper: Packaging (Windows (64-bit)): ct=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.07-10.33.05.txt'
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
- onary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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