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Nov 23rd, 2021
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  1. Layers<ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrInstant,TrFade<500>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TrFade<500>>,EFFECT_BOOT>>>>
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