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May 25th, 2017
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  1. Update v1.0.5 Changelog:
  2. _______________________________
  3.  
  4. [WIP]
  5. • Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view
  6.  
  7. [IMPROVEMENT]
  8. • Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
  9. • Added several bits of missing localisation that remained in English until now
  10. • Added a cinematic for the discovery of the Academy
  11. • Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
  12. • Improved the planet destruction tooltip error message
  13. • Fleets Labels for cargo Ships are now hidden
  14.  
  15. [UI]
  16. • Changed the custom faction button from "Add" to "Custom Factions"
  17. • Improved the Game Creation screen to show that the faction portrait is clickable
  18.  
  19. [FIXES]
  20. • Fixed an issue with saves with broken deposits
  21. • Fixed an issue with several faction traits that weren't functional with custom factions
  22. • Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
  23. • Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
  24. • Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
  25. • Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
  26. • Fixed an issue with the end of turn timer not resolving encounters
  27. • Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
  28. • Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
  29. • Fixed some diplomacy localization lines for custom factions
  30. • Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve
  31. • Players won’t be able to save during the end turn anymore
  32. • Fixed vined systems bonus/malus only applied to Unfallen
  33. • Fixed an issue with troops count
  34. • Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
  35. • Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction
  36. • Fixed an issue on the Asian font which corrupted them overtime
  37. • Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
  38. • Fixed an issue with the feedback of Third Vodyani population collection bonus
  39. • Fixed the Amateur and Kingpin Executive traits
  40. • Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times
  41. • Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
  42. • Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
  43. • Fixed Apathetic/Fervent colonists traits
  44. • Fixed Blockade Breakers trait
  45. • Added the Naturalists population trait
  46. • Fixed the Singularity creation and destruction sound effects
  47. • Fixed the Luxuries Lottery system improvement
  48. • Fixed the Righteous Fury law
  49. • Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system
  50. • Fixed an issue with a parasitic sound heard during the beginning of turn
  51. • Fixed an issue with the final reward of the Riftborn main quest
  52. • Fixed an issue where the Unfallen couldn't use the spaceport
  53.  
  54. [BALANCING]
  55. • Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
  56. • Changed the Papers Please hero skill: increased manpower refill rate gain on skills
  57. • Changed the Conscription Genius hero skill: doubled manpower gain
  58. • Changed the Bespoke Arms hero skill: increased damage given to the hero ship
  59. • Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
  60. • Fixed the Infallible Authority hero skill: it is now not as strong
  61. • Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost
  62. • Decreased Cravers depletion points per turn from +2 to +1
  63. • Added a temporary bonus to population collection level 3 for the Lumeris
  64. • Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
  65. • Wonders & Unique buildings are now impacted by the game speed
  66. • Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance
  67. • Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times
  68.  
  69. [AI]
  70. • Fixed the AI abusive migration
  71. • Fixed an issue with the AI stuck in an infinite battle
  72. • Added transitions so the AI is not stuck in war when Peace or an Alliance is signed
  73. • Fixed an error that occurred when the game was saved at the beginning of the turn
  74.  
  75. [TUTORIAL]
  76. • Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
  77. • Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early
  78. • Fixed an issue where the laws tutorial window was displayed even in galaxy view
  79. • Fixed an issue with the battle tutorial that remained stuck
  80.  
  81. [OPENGL/ DX10]
  82. • Fixed an issue for Mac players: ground units now appear properly
  83.  
  84. [QUESTS]
  85. • Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest
  86. • Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
  87. • Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions
  88. • Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete
  89. • Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion
  90. • Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy
  91. • Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
  92. • Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)
  93. • Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
  94. • Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
  95. • ENFER ship can be dragged into the hangar in the Sophons main quest
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