Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DataManager.init
- class Window_Test < Window_Base
- def initialize
- super(0,0,300,48)
- self.contents = Bitmap.new(600, 24)
- draw_text(0,0,600,24,"THIS IS A LOOOOOONG TEXT SUPPOSED TO BE VERY LONG")
- end
- def update
- super
- self.ox += 4 if Input.press?(:LEFT)
- self.ox -= 4 if Input.press?(:RIGHT)
- end
- end
- @window = Window_Test.new
- loop do
- Graphics.update
- Input.update
- @window.update
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement