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- Fatalerror!
- VERSION:257.54
- ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetBoneAtomRotation()(0x00007ff74917354a)+15bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:531]
- ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetPoseRotations()(0x00007ff749174e25)+5bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:775]
- ShooterGameServer.exe!UAnimSequence::GetBonePose()(0x00007ff7491bc780)+67bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:863]
- ShooterGameServer.exe!UAnimSequence::GetAnimationPose()(0x00007ff7491bc1a3)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:692]
- ShooterGameServer.exe!FAnimationRuntime::GetPoseFromSequence()(0x00007ff74915bc9f)+17bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animationruntime.cpp:379]
- ShooterGameServer.exe!UAnimInstance::SequenceEvaluatePose()(0x00007ff74917587d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:147]
- ShooterGameServer.exe!FAnimNode_SequenceEvaluator::Evaluate()(0x00007ff7491b1c1b)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_sequenceevaluator.cpp:32]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_ApplyAdditive::Evaluate()(0x00007ff749181d48)+9bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
- ShooterGameServer.exe!FAnimNode_SaveCachedPose::Evaluate()(0x00007ff7491b1a5b)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate()(0x00007ff7491b16a2)+45bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace()(0x00007ff749181a86)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
- ShooterGameServer.exe!FAnimNode_ModifyBone::EvaluateComponentSpace()(0x00007ff74918c20e)+29bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:133]
- ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate()(0x00007ff74918184b)+37bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
- ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
- ShooterGameServer.exe!UAnimInstance::EvaluateAnimation()(0x00007ff74917633a)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
- ShooterGameServer.exe!USkeletalMeshComponent::EvaluateAnimation()(0x00007ff74904adc0)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]
- ShooterGameServer.exe!USkeletalMeshComponent::ParallelAnimationEvaluation()(0x00007ff74905f02a)+90bytes[h:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1501]
- ShooterGameServer.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask()(0x00007ff7490553a6)+0bytes[h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
- ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks()(0x00007ff7488959a8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
- ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit()(0x00007ff7488957f8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
- ShooterGameServer.exe!FTaskThreadBase::Run()(0x00007ff748894adc)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]
- ShooterGameServer.exe!FRunnableThreadWin::Run()(0x00007ff748952cdf)+0bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
- ShooterGameServer.exe!FRunnableThreadWin::GuardedRun()(0x00007ff748952bd8)+8bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
- KERNEL32.DLL!UnknownFunction(0x00007ff9eee32774)+0bytes[UnknownFile:0]
- ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
- ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
- LastReplicatedActorWeapFists_C_0
- LastRemoteFunctionClientAckGoodMove
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