Advertisement
Guest User

Untitled

a guest
May 24th, 2017
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.25 KB | None | 0 0
  1. Fatalerror!
  2.  
  3. VERSION:257.54
  4. ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetBoneAtomRotation()(0x00007ff74917354a)+15bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:531]
  5. ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetPoseRotations()(0x00007ff749174e25)+5bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:775]
  6. ShooterGameServer.exe!UAnimSequence::GetBonePose()(0x00007ff7491bc780)+67bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:863]
  7. ShooterGameServer.exe!UAnimSequence::GetAnimationPose()(0x00007ff7491bc1a3)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:692]
  8. ShooterGameServer.exe!FAnimationRuntime::GetPoseFromSequence()(0x00007ff74915bc9f)+17bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animationruntime.cpp:379]
  9. ShooterGameServer.exe!UAnimInstance::SequenceEvaluatePose()(0x00007ff74917587d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:147]
  10. ShooterGameServer.exe!FAnimNode_SequenceEvaluator::Evaluate()(0x00007ff7491b1c1b)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_sequenceevaluator.cpp:32]
  11. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  12. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  13. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  14. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  15. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  16. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  17. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  18. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  19. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  20. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  21. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  22. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  23. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  24. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  25. ShooterGameServer.exe!FAnimNode_ApplyAdditive::Evaluate()(0x00007ff749181d48)+9bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
  26. ShooterGameServer.exe!FAnimNode_SaveCachedPose::Evaluate()(0x00007ff7491b1a5b)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
  27. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  28. ShooterGameServer.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate()(0x00007ff7491b16a2)+45bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]
  29. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  30. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  31. ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace()(0x00007ff749181a86)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
  32. ShooterGameServer.exe!FAnimNode_ModifyBone::EvaluateComponentSpace()(0x00007ff74918c20e)+29bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:133]
  33. ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate()(0x00007ff74918184b)+37bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
  34. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  35. ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  36. ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  37. ShooterGameServer.exe!UAnimInstance::EvaluateAnimation()(0x00007ff74917633a)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
  38. ShooterGameServer.exe!USkeletalMeshComponent::EvaluateAnimation()(0x00007ff74904adc0)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]
  39. ShooterGameServer.exe!USkeletalMeshComponent::ParallelAnimationEvaluation()(0x00007ff74905f02a)+90bytes[h:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1501]
  40. ShooterGameServer.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask()(0x00007ff7490553a6)+0bytes[h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
  41. ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks()(0x00007ff7488959a8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
  42. ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit()(0x00007ff7488957f8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
  43. ShooterGameServer.exe!FTaskThreadBase::Run()(0x00007ff748894adc)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]
  44. ShooterGameServer.exe!FRunnableThreadWin::Run()(0x00007ff748952cdf)+0bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  45. ShooterGameServer.exe!FRunnableThreadWin::GuardedRun()(0x00007ff748952bd8)+8bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  46. KERNEL32.DLL!UnknownFunction(0x00007ff9eee32774)+0bytes[UnknownFile:0]
  47. ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
  48. ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
  49. LastReplicatedActorWeapFists_C_0
  50. LastRemoteFunctionClientAckGoodMove
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement