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- Aspiring Emperor Quest NPC Character Sheets
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- This pastebin will contain NPC character sheets. Background detail on NPCs can be found in the general pastebin under the NPC listing for the character. Many NPCs do not have public character sheets.
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- OTHER EDITIONS
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- This is the Thread VIII edition of the NPC character sheets of AEQ.
- A master pastebin with links to all editions for all bins is below.
- http://pastebin.com/6Su7M3fh
- NB: All content added since the most recent edition has a #NEW# tag above it. Use Ctrl+F to find new content this way.
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- TABLE OF CONTENTS
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- 1. Undine
- 2. Salamander
- 3. Gnome
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- 1. UNDINE
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- Name: Undine
- Class: Pure Water Elemental
- Title: Champion
- Magic Type: Sorcerous
- Equipment: Expensive clothes
- Places of Power Claimed: 0 / 4
- Personality: Well-mannered and pleasant
- Sub-personality: Jealous
- STATS
- Strength [3]
- Endurance [2]
- Speed [4]
- Intelligence [4]
- Magic [5]
- Resistance [4]
- Charisma [1]
- SKILLS
- Martial Arts I – proficiency in a variety of martial arts and in combining them.
- Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
- Sorcery (Water Element) III – ability to use complex water sorceries. Undine is exceptionally skilled even if her power is currently limited.
- Knowledge (Sorcerous) III – extensive knowledge of sorcery and sorcerous magicks.
- ABILITIES
- Empower Self I - you use magic to increase your physical attributes by one point for one hour.
- Water Control I – you may manipulate or create anything of the water element (water, ice etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of water over a greater distance.
- Imitate Sorcery I – you may imitate the effects of a sorcery not within the water domain with more or less equal effect with some concentration. Some complex sorceries cannot be imitated.
- #NEW# Both Salamander and Gnome have been added.
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- 2. SALAMANDER
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- Name: Salamander
- Class: Pure Fire Elemental
- Title: Maloric’s Familiar
- Magic Type: Sorcerous
- Equipment: Skimpy metal bikini, wicked scimitar
- Level: 2 / 5
- Personality: Brash and arrogant
- Sub-personality: Petulant
- STATS
- Strength [5]
- Endurance [3]
- Speed [6]
- Intelligence [2]
- Magic [5]
- Resistance [5]
- Charisma [1]
- SKILLS
- Weaponry III – exceptional proficiency in a great variety of weapons.
- Martial Arts I – proficiency in a variety of martial arts and in combining them.
- Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
- Sorcery (Fire Element) II – ability to use intermediate fire sorceries. Salamander isn’t exceptionally talented at using her fire abilities, but she is great at overwhelming power.
- Knowledge (Magic) I – general knowledge of magic.
- ABILITIES
- Empower Self I - you use magic to increase your physical attributes by one point for one hour.
- Fire Control I – you may manipulate or create anything of the fire element (fire, magma etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of fire over a greater distance.
- Immolate II – you summon a great amount of magical energy and shift it rapidly between planes, with explosive consequences. This very large and hot explosion can be manipulated like all fire and is not subject to the volume limits of Fire Control. She can also do this over a much slower period of time, granting her magical flight or other strange abilities due to sheer amount of magical power she is using, without actually blowing it up.
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- 3. GNOME
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- Name: Gnome
- Class: Pure Earth Elemental
- Title: Talon’s Familiar(?)
- Magic Type: Sorcerous
- Equipment: Thick leather clothes, oversized gauntlets
- Level: 2 / 5
- Personality: Quiet and dutiful
- Sub-personality: Hard-headed
- STATS
- Strength [5]
- Endurance [5]
- Speed [4]
- Intelligence [3]
- Magic [5]
- Resistance [4]
- Charisma [3]
- SKILLS
- Leadership I - the ability to effectively command and inspire a large company.
- Martial Arts III – exceptional proficiency in a variety of martial arts and in combining them.
- Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
- Sorcery (Earth Element) II – ability to use intermediate earth sorceries. Gnome has much greater capability than this but is currently limited in power.
- Knowledge (Sorcerous) II – great knowledge of sorcery and sorcerous magicks.
- ABILITIES
- Empower Self II - you use magic to increase your physical attributes by two points for one hour.
- Flow Manipulation I – you manipulate the flow of magical energy to ensure your attacks strike true. You may penetrate magical barriers at will, disrupt magical effects and limit an opponent’s melee capability.
- Earth Control I – you may manipulate or create anything of the earth element (dirt, stone etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of earth over a greater distance.
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