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- local function explode()
- local explosionEffect = shockWave:Clone()
- explosionEffect.Parent = game.Workspace
- explosionEffect.Position = bomb.Position
- local explosionEffect2 = shockWave2:Clone()
- explosionEffect2.Parent = game.Workspace
- explosionEffect2.Position = bomb.Position
- local explosion = Instance.new("Explosion", game.Workspace)
- explosion.Position = bomb.Position
- explosion.BlastRadius = explosionRadius
- explosion.BlastPressure = 1
- explosion.Visible = false
- explosion.Hit:Connect(function(hitPart)
- if hitPart.Anchored == false then
- hitPart:Destroy()
- end
- end)
- end
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