Invasion, Part 12 - You Missed One

Jun 21st, 2020
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  1. <DM> *LAST TIME ON ZURPG - Kirran & Hal Edition*
  2. <DM> *The pair of you found an old Sheikah passageway, or so you thought. It’s actually a Twili Rite of Passage, meant to test the magical abilities of the Royal Family & Sheikah. Before entering though, it disabled the Crystalline Armor. Though fused and unable to remove it still, Gustaf was freed from Fierce Deity’s whispers. With that, you entered the passage.
  3. <DM> *Five trials stood before you, one of each Affinity. The promise was that if you cleared three, you could skip to the peak; if you cleared all five, you’d get a special reward. But if you failed three, you’d lose your magic forever. Nevertheless, you pulled out ALL THE HIJINKS as per usual, and found rather… creative ways to clear all five of them.
  4. <DM> *Along the way, you convinced Gustaf of a duty to his family and his people, and some disturbing evidence that helps explains how Bloodwind was able to get around Hyrule undetected. With all five trials cleared, you ready yourselves to reach the peak of Death Mountain and aid the Gorons & Sheikah in the upcoming battle…
  5. <DM> *That is, of course, after Hal finds a way to fix the recursion that gave DM a headache and resulted in a loading screen.
  7. <DM> *Roughly 20 years later, the recursion ends, and you find all of Hyrule is in ruin, GG, thanks Hal- I'm kidding.
  8. <DM> *You emerge from the recursion to find out the world is just as it was - stuck inside a Twili rite of passage! One which you've about cleared.
  9. <DM> *You run into one last split pathway. To the right is what appears to be one of those elevators from the Twilight Palace that you were so fond of shenaniganing. To the left is a seemingly dead door, but just as your Shadow Affinity turns off, you realize your Spirit Affinity has kicked on.
  10. <DM> *Inside the door appears to be various spiritual magic circuitry.
  11. <Hal> Is this a sixth trial?
  12. <DM> *Also, hovering impatiently in front of the elevator door is a Ghost Hunter.
  13. <DM> [Ghost Hunter]: Oh, took you folks long enough! Now let's hurry up and go up the elevator. Other door's dead, I checked it myself.
  14. * Hal looks around at the dead door, looking around for signs.
  15. <DM> *There's some writing on this door: "If you've passed all the trials before this, enter. However, if you have failed any, you will remain trapped inside this door forever."
  16. <DM> [Gustaf]: That's totally not ominous. So what, we just wait for the thing to open?
  17. <Hal> (I believe Gustaf has passed all five trials?)
  18. <DM> *Hal, checking around the door, it appears to be fairly integrated with the surrounding walls. However, through Spirit Vision, the door looks just slightly see-through.
  19. <DM> (He did. You three did; Ghost Hunter did not.)
  20. <Hal> We've passed all five trials. We should be safe to enter. Except Ghost Hunter
  21. <DM> [Ghost Hunter]: Hey, whaddya mean enter? It's a solid door. I can't even phase through it, and I'm a frigin' Poe!
  22. <Kirran> Well, that's certainly one good way to hide whatever is at the end of this.
  23. * Hal reaches his arm through the door, testing to see if it can be phased through.
  24. <DM> *Hal, you pass right through the door. You get stuck for a moment, but you hear a voice resonate within your very soul: "You have passed. You may enter."
  25. * Hal nodded and enters into the room beyond through the door.
  26. <DM> [Ghost Hunter]: AHH! THE DOOR ATE THE FURRY GUY!
  27. <DM> *Kirran, you can see Hal on the other side of the door, safe and sound.
  28. <DM> [Gustaf]: Well, so long Ghost Hunter. Enjoy waiting a bit longer!
  29. <DM> *Gustaf passes on through as well.
  30. * Kirran shrugs and enters the door.
  31. <Kirran> Been through weirder.
  32. <DM> *You enter the door, and for once, grammar does not kill you. You pass through and emerge on the other side, where there's a chest in the middle of a small, Twili-architect room. Orangish-yellow runes glow along the sides of the smooth walls. It reminds you of the Twilight Palace, just.. with a lighter glow.
  33. <DM> *Inspecting the chest, it appears to exist only in a spiritual form.
  34. <DM> [Gustaf]: Redundancy much?
  35. <Hal> Looks like this is the reward they promised for clearing the five trials.
  36. <Kirran> On the other hand, I don't think we've ever tried to open a spirit chest.
  37. <DM> *Gustaf tries to pick up the chest, but his hand passes straight through it.
  38. <DM> [Gustaf]: Well, that didn't work.
  39. <DM> *A reminder - Spirit Vision isn't the only skill given to you by Spirit Affinity.
  40. <Hal> Wait... Kirran. What if the chest *is* the prize they promised us.
  41. <DM> *Gustaf puts his hand out towards the chest and tries something, but... nothing happens.
  42. <Hal> Perhaps we can siphon it.
  43. <Kirran> I'm still new to this whole spirit thing, but what the heck are we going to do with that?
  44. <DM> [Gustaf]: Hmm? You two can do that?
  45. <Kirran> Not that I'm complaining. I'm sure it'll come in handy.
  46. <DM> [Gustaf]: That's only an ability granted by a Spirit of Light. Do... you two have Spirits of Light within you?
  47. <DM> [Gustaf]: No, that can't be right, I would've noticed by now...
  48. <Kirran> Nope. We've met a few though.
  49. <DM> [Gustaf]: I see... I'm guessing I have much to catch up on from the Twilight Realm...
  50. <Hal> (One of the requirements the skill mentioned is needing a Golden Artifact. I didn't have that yet I siphoned a soul in the Soul Hunter's old shop?)
  51. <DM> (I honestly forgot that was a requirement.)
  52. <Hal> (Or a spirit of light)
  53. <Hal> *and
  54. <DM> (Uhh let's say proximity to Kirran's shield allowed it. Yeah, totally that.)
  55. <DM> *So, which one you lucky devils wants to see what happens when you Spirit Siphon on a chest?
  56. <Kirran> >_>
  57. * Kirran becomes reluctant of the plot.
  58. <DM> *The plot stares back at you in reluctance.
  59. <Hal> (Can you partially siphon something?)
  60. <DM> (Sure.)
  61. * Hal gulps and, with Gorbus' Shield nearby, attempts to Spirit Siphon the chest; stopping if it starts to feel like he is siphoning what he can't handle.
  62. <DM> *Gorbus' Shield glows, and courtesies of being at home here in Death Mountain, your Spirit Siphon works at full power! You notice a tiny bit of your soul actually ends up siphoning to the chest instead, turns into a key, opens the chest, and then returns to you.
  63. <DM> *The chest exits the spiritual realm and physically manifests before you. Inside is a... remote?
  64. <DM> *Nearby, a Gossip Stone pops out of the ground.
  65. * Hal , making sure the chest is open first, goes to reach into the chest and gently pick up the remote.
  66. <Kirran> I hope it doesn't try to sell us a vacuum cleaner.
  67. <Hal> What is a vacuum cleaner? Is that some weird thing Marin didn't tell me about in Koholint?
  68. <DM> *You grab the remote. At once, a voice booms throughout the small chamber.
  69. <Kirran> Nah, it's something Dex made up a long time ago.
  70. <DM> [Voice]: So, a race as primitive and untuned to soul such as yours has mastered all Six Affinities and their magical abilities. Use this remote to activate our Transportation Stones. And please, don't turn these stones into a mailing service.
  71. <DM> [Voice]: As King of the Twili, I, King Xeris, congratulate you on succeeding our trials. May you continue to use the arts of Magic to enlighten your lives.
  72. <DM> *The voice message ends.
  73. <DM> *Hal, you don't feel anything from the remote.
  74. <DM> [Gustaf]: Six Affinities? We only passed these trials together. Who actually has all six of them?
  75. * Kirran tinkers with the gossip stone to try and see how it's different from the normal ones.
  76. * Hal holds out his Cane of Dekri for a brief moment. "I have all six affinities"
  77. <DM> *The instant you equip the Cane of Dekri, you feel a pulse from the remote. Various symbols, each representing an Affinity, all light up at once.
  78. <DM> *Kirran, the Gossip Stone continues to remain inert. However, when Hal's new remote lit up, you noticed a slight pulse from the stone.
  79. <DM> *Hal, on the remote, there's a single button on it. On the front end is one of those magical Twili stones. Courtesies of having the Six Affinities all activated, a little laser point shoots out from it. It doesn't blind anyone, it's just a tiny little scanning laser.
  80. <DM> [Gustaf]: Well that's magical.
  81. * Hal looks at the remote and looks at the Gossip stone, noticing the slight pulse from it. He then examines the gossip stone in an attempt to understand how this thing works.
  82. <DM> *Well, in looking over and examining the stone, you notice the remote pulses again as you pass the laser over it.
  83. <Hal> So... with this remote... we can travel between all of the Gossip Stones in Hyrule?
  84. <DM> [Gustaf]: Wait, really?
  85. <DM> [Gustaf]: There's no way such a convenient method of travel exists...
  86. <Hal> That's what I am getting.
  87. <Hal> I could only dream of such a thing.
  88. <Kirran> Same. Imagine the rumors you could accumulate.
  89. <DM> *Raine suddenly pops out and inspects the stone.
  90. <DM> [Raine]: Huh, this looks just like the one that Impa used to mail me over to you...
  91. <Hal> But... what will be of the Ghost Hunter? If we leave him, would he lash out after us?
  92. <DM> [Raine]: ... I get the feeling the Twili reeeaaally don't like the Sheikah.
  93. <Hal> Its not like Death Mountain is far from here.
  94. <DM> [Gustaf]: Aren't we somewhere in Death Mountain?
  95. <DM> [Raine]: Ooh, there's a button with the remote! You should press it.
  96. <Hal> Either way he will come at us with a vengeance if we leave him here.
  97. <DM> [Raine]: I like buttons. They remind me of apocalyptic dreams where the world drowns in a fountain of cherries and libraries in Phoenix...
  98. <Hal> Either way we want to avoid pushing the Ghost Hunter's buttons if we can.
  99. <DM> ...
  100. * DM slaps Hal's potentially unintentional pun.
  101. <DM> okee dokey, Hal, check under Tools for a handy dandy guide in how to use this sucker -
  102. <Kefka> ZURPG: 5-9-20: Invasion
  103. <DM> [Raine]: Ooh, I got an idea. Let's stick a big red button on Ghost Hunter, and then push his buttons around. Teeheehee!
  104. <DM> [Gossip Stone]: They say that pressing one's buttons will open up a whole new world of possibilities.
  105. <Hal> So Kirran, are we going to be leaving the Ghost Hunter behind?
  106. <Hal> (quick brb)
  107. <DM> (Wanna try activating the stone first?)
  108. <Kirran> Well, I kind of invited him along, so I feel like leaving him would be rude. Isn't there a stone further back we could revisit?
  109. <DM> [Gustaf]: Only stones I really know of are the ones next to each temple.
  110. <DM> [Gustaf]: And those in Hyrule City.
  111. <DM> *You hear a faint whisper from the stone.
  112. <DM> [Gossip Stone]: Press meee....
  113. <Hal> (back)
  114. * Kirran presses the stone.
  115. * Hal reads the list of available locations.
  116. <DM> *You press the stone.
  117. <DM> [Gossip Stone]: Not you, the one with the button. Press me...
  118. <Hal> The nearest locations Dodongo's Cavern and Death Mountain Crater
  119. * Hal presses the button on the remote finally
  120. <DM> *The Gossip Stone's magical circuits light up!
  121. <DM> [Gossip Stone]: *with vigor* Yes! Finally! I am alive once more!
  122. <DM> [Gossip Stone]: No more will I be forced to speak in "They say that-" rumors! I am free of will once more!
  123. <Kirran> Welcome back friend. What can you tell us?
  124. <DM> [Gossip Stone]: Well, Sheikah sinner, I can tell you to find Impa and strangle her for turning us into a mailing service!
  125. <DM> [Raine]: Uhhh, Kirran pal, I don't think this is your usual Sheikah stone...
  126. <DM> [Gossip Stone]: SHEIKAH STONE?! INSOLENT FOOLS! I was built by the Twili of old, even surpassing the ages of King Xeris and-
  127. * Kirran presses the stone again
  128. <DM> *There's a DING DING DING sound from the stone, stopping it in its tracks.
  129. <DM> *Its voice immediately changes to something less robust and more monotonous.
  130. <Hal> Don't tell me its going to fly off as a rocket...
  131. <DM> [Gossip Stone]: You have 2 Unheard Messages...
  132. <DM> [Gossip Stone]: *BEEEP*
  133. <DM> [Gossip Stone]: First unheard message...
  134. <DM> [Gossip Stone]: Due to war circumstances, a barrier is now surrounding Hyrule City. Transportation to and from Hyrule City is currently unavailable.
  135. <DM> [Gossip Stone]: Second unheard message...
  136. <DM> *The voice changes to deeper female voice. It feels familiar, but you don't recognize it off the top of your head.
  137. <Kirran> Hope it's better news. Geez...
  138. <DM> [Voice]: I am awaiting you at the peak of Death Mountain, and I have something that will help your Fierce Deity friend.
  139. <DM> [Gossip Stone]: *BEEEP*
  140. <DM> [Gossip Stone]: No more messages. Would you like to replay the messages?
  141. <Kirran> Nope.
  142. <Kirran> Uh, who sent the second message?
  143. <DM> [Gossip Stone]: Searching... searching...
  144. <DM> [Gossip Stone]: She calls herself one who is all powerful but at the mercy of dark forces.
  145. <DM> [Raine]: Hold on, peak of Death Mountain?
  146. <DM> [Raine]: Isn't there a fairy fountain up there?
  147. <Hal> Peak of Death Mountain? Shall we take the Ghost Hunter and find a way to warp to the crater?
  148. <Kirran> You don't think it's her, do you Hal?
  149. <Kirran> I thought she was in the Twilight Realm.
  150. <DM> [Gossip Stone]: You can use the nearby elevator to head straight to the peak.
  151. <DM> *The Gossip Stone's robotic voice ends, returning the thing to its original gusto.
  152. <Hal> Midna is my first guess
  153. <DM> [Gossip Stone]: Hey, stop pressing buttons on me!
  154. <DM> [Gossip Stone]: I am not another one of your Sheikah tools to be abused and malformed!
  155. <DM> *Raine proceeds to press all the buttons.
  156. <Hal> That's exactly where we need to go. Now, lets continue up to the peak of Death Mountain.
  157. <DM> *The Gossip Stone makes a bunch of boops, beeps, and beep boops, sputtering out and kindly shutting the annoying voice up.
  158. <DM> [Raine]: Teehee, beep boop!
  159. <Kirran> Guess we might as well. But I'd still like to take ghost hunter with us.
  160. <DM> [Gustaf]: Don't worry, he's still waiting in front of the elevator.
  161. <DM> [Gustaf]: Hah. Poor old fool doesn't know to operate it.
  162. <Hal> Hm... what does the Ghost Hunter have against Midna?
  163. <DM> *Looking out the door and over to outside the elevator via Spirit Vision wallhacks, you can see Ghost Hunter trying to forcibly phase his way into the elevator, but failing miserably. He tries punching it, only to hurt his own hand.
  164. <DM> [Gustaf]: Well, I for one would like to have a more permanent solution to the voices in my head. We can always return to a Gossip Stone later to make use of it, and possibly to evacuate our people if needs be.
  165. <DM> [Gustaf]: Well then, shall we head on up?
  166. <Hal> With the Ghost Hunter of course.
  167. <Kirran> Seems like it.
  168. <DM> *Alrighty. You phase right on out of the door of the secret chamber to find Ghost Hunter cursing and screaming at the metal doors of the elevator.
  169. * Hal puts his remote away
  171. <DM> [Ghost Hunter]: AHHHHHHH!
  172. <DM> *Ghost Hunter stops as he realizes the three of you are back.
  173. <Kirran> You know, if you compliment the door, sometimes it'll blush.
  174. <DM> [Ghost Hunter]: ...
  175. <DM> [Ghost Hunter]: Okay then.
  176. <Hal> You must find a way to unlock its love and -
  177. * Hal stopped before he could finish that sentence
  178. <DM> [Ghost Hunter]: Door. You are like a smooth peril of love and I like the texturing on your doors.
  179. <DM> *Ghost Hunter pauses a moment before turning a bright red.
  181. <DM> *The elevator doors unlock and open.
  182. <DM> *A phantom hand appears and pats Ghost Hunter on the head.
  183. <DM> [Ghost Hunter]: I hate you all.
  184. <Hal> O.o
  185. <DM> *Ghost Hunter hovers on it, though the doors slap him on the way in.
  187. <DM> *Inside the elevator, you see one of those control pillars, just like in the elevator in the Twilight Palace. You'd guess this one probably operates the same way.
  188. * Hal makes sure the doors are opened and enters the elevator. He stands at the control pillar and waits for everyone to enter.
  189. <DM> [Gustaf]: Sounds like Ghost Hunter has some love prospects with elevator doors.
  190. <Hal> Ya know. This elevator is a bit creepy.
  191. <DM> *Gustaf hops on in.
  192. <Hal> The way it handled the Ghost Hunter seems to think it has a mind of its own.
  193. <DM> *Hal, a phantom hand brushes against your arm, proving your statement.
  194. <DM> $lovecalc GhostHunter Elevator
  195. <Kefka> $lovecalc: Syntax error; use $help lovecalc for more information, DM.
  196. <Hal> $lovecalc GhostHunter, Elevator
  197. <Kefka> The chance of a successful sexual relationship between GhostHunter and Elevator is 36%.
  198. <DM> [Ghost Hunter]: What the- what's with these love percentages?! Where are those even coming from?!
  199. * DM hides the Kefka back behind the fourth wall.
  200. <Hal> I don't know but something... aeternal seems to be hovering unknownst to us.
  201. <Hal> Almost as if it is a fourth goddess...
  202. <DM> [Gustaf]: Nonsense, it's just a friendly elevator spirit. Nothing to be afraid of.
  203. <DM> *A phantom hand appears and shakes Gustaf's hand. It waves back and disappears back into the elevator.
  204. <DM> [Gustaf]: See? Friendly fella.
  205. <DM> [Gustaf]: Kirran bud, ya coming?
  206. <Kirran> Oh, sorry, was engrossed in this budding romance.
  207. <DM> [Ghost Hunter]: ...
  208. * Kirran gets in the elevator.
  209. <DM> *The doors close.
  210. * Hal scratches off the Ghost Hunter x Elevator ship on his notepad.
  211. <DM> *The control panel lights up, enabling you to activate it.
  212. * Hal presses his palm on the control panel; pressing it and activating it following this weird Ghost Hunter x Elevator fanfic.
  213. <DM> [Ghost Hunter]: I'm just gonna.. crawl into a ball and roll over here now...
  214. <DM> *You hear a DING, and the elevator starts to move upwards. The moment it does, Gustaf puts a hand to his head and keels over a bit. With him in such close proximity, you hear the voices very clearly...
  215. <DM> [Fierce Deity]: That was quite the break. Now now, where were we?
  216. <DM> [Gustaf]: You... don't... control... me!
  217. <DM> [Fierce Deity]: You're right. I don't. It's you that has the power.
  218. <DM> *It seems the moment you left that lower area, whatever was suppressing Fierce Deity is no longer working.
  219. * Hal , upon acquiring his magic powers, fires a Purify to dispel the Fierce Deity's influence again!
  220. <Hal> $38d10
  221. <Navi> Hal: You rolled 38 Dice with 10 Sides. Results: 7, 5, 9, 6, 7, 7, 2, 4, 9, 3, 2, 7, 7, 1, 9, 2, 1, 9, 4, 2, 2, 3, 1, 5, 10, 7, 3, 10, 10, 7, 8, 6, 1, 7, 1, 8, 4 and 3. Total: 199. Successes: 24.
  222. <DM> $30d10
  223. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 1, 2, 6, 2, 9, 2, 2, 7, 4, 3, 6, 8, 5, 7, 10, 5, 2, 10, 2, 4, 9, 2, 10, 7, 7, 1, 4, 8, 8 and 7. Total: 160. Successes: 20.
  224. <DM> *With the Cane of Dekri and the new remote still in hand, it seems to do the trick. The voices are suppressed, though you can still hear faint whispers.
  225. <DM> [Gustaf]: *in a coarse voice* Thanks bud. But, I think I can hold out from here.
  226. <DM> *Suddenly, the walls of the elevator seem to open up, and as you rise to the top of Death Mountain, you find that you look out and see all of Hyrule from here.
  227. * Hal takes a brief moment to look over the horizon before snapping his attention to scanning the rest of the peak
  228. <DM> *Looking down from here, you can see Mask Man's forces are still spreading across Hyrule. Kokiri Forest seems to be back from the dead, no longer burning. At Lake Hylia, Zoras and Moblins have teamed together to fight an army of beasts. And Gerudo Valley seems to be completely demolished.
  229. <DM> *Now that you're above Lon Lon Ranch, you're able to see what the Mask Man was summoning... and you recognize it with some PTSD of the Twilight Realm.
  230. <Kirran> (Dex?)
  231. <DM> *Nah, Dex is still in your pocket.
  232. <DM> *You feel your inventory glitch out upon remembering you have a Pocket Dex.
  233. <DM> *It looks like it's Ordona, the Spirit of Light... except it's wearing a big ol' Mask of Truth on its face, transforming it into a beast of spiritual madness.
  234. <Hal> ...
  235. <Hal> I do not have words to describe this.
  236. <Hal> Things are about to get ten times worse
  237. <DM> *It roots itself onto the shoulder of the Great Argarok, and upon a bit of charging, it launches red beams of doom at Hyrule City! You notice there's now a barrier of light surrounding Hyrule City, erected by Faron and Lanayru.
  238. <DM> *The beams strike the barrier, dispersing across it. The barrier's holding for now, though each time it strikes, you can see, with your Spirit Vision, Faron and Lanayru faltering, just slightly.
  239. <Hal> We need to make haste.
  240. <DM> *Your eyes are then averted towards the path leading up to Death Mountain, where you see an army making its way up the main path, and the Gorons about to let loose some traps.
  241. <DM> [Gustaf]: Starting to think maybe we should've headed to Lon Lon Ranch afterall. Could've averted this...
  242. <Hal> (What about the person who's on the peak of the mountain?)
  243. <DM> *You look up towards the peak, but you don't see anyone up there.
  244. <DM> *The elevator finally arrives at the top. The walls close back up, and the door opens. You appear to be in a closed, dark chamber. In its center is a Fairy Fountain, though no light emits from it.
  245. <Hal> (Not even in spirit vision?)
  246. <DM> *You can see something at the center of the fountain, but it's faint.
  247. <DM> *The same voice you heard that left the message echoes across the chamber walls. It's serene and soothing, though it feels a bit weak.
  248. <DM> [Voice]: So you've arrived. It's been some time. We last met in Gerudo Fortress. Do you remember me?
  249. <Hal> Yes... You must be the Great Fairy.
  250. <DM> *A spirit arises from the center of the fountain. It lights up the water, but only by a bit. The spirit takes the form of the Great Fairy, in her heavenly form, though she's no longer five times your size.
  251. <DM> [Great Fairy]: Hal, Kirran, and... You must be Lord Gustaf.
  252. <DM> [Gustaf]: It has been some time since we last spoke.
  253. <DM> [Great Fairy]: And...
  254. <DM> *She strains her eyes to look at the curled up ball in the corner of the elevator.
  255. <Hal> The Ghost Hunter
  256. <DM> [Great Fairy]: Oh. That sketchy fellow.
  257. <Kirran> He's having a bad door day.
  258. <DM> [Ghost Hunter]: I'm never going to see doors the same ever again...
  259. <Kirran> I haven't in years.
  260. <DM> [Raine]: Doors? I just see cake.
  261. <DM> *The whispers of Fierce Deity try to return, but they're suppressed once more in the presence of the Fairy Fountain.
  262. <DM> [Gustaf]: Guh, he's still trying to take control back...
  263. <DM> [Great Fairy]: I may be able to help you with that. But first, I have something for all of you...
  264. <DM> [Great Fairy]: May I ask you all to step into the water?
  265. <Hal> With honor.
  266. * Hal treads into the water of the Fairy Fountain.
  267. * Kirran remains a bit suspicious.
  268. * Kirran consults the other fairy he's kept company all this time.
  269. <DM> *Hal, you remove yourself from the elevator and step into the fountain. Its waters cover just your feet, and you feel yourself at ease.
  270. <DM> (Aloud or in private?)
  271. <Kirran> Whispering: "Does this seem odd to you?"
  272. <DM> (that works)
  273. <DM> [Raine]: *whispering* Hmm... I sort of question how the Great Fairy knew we were coming...
  274. * Kirran pulls out the other fairy he has.
  275. <Kirran> "What about to you?"
  276. <DM> (ah right. You still have one of those, don't you.)
  277. <DM> *The fairy looks up at you, then at the Great Fairy, then back to you. She gives you a very subtle but just noticeable headshake.
  278. <DM> [Raine]: *whispering* Are you cheating on me with.. with that other fairy?! You've had another fairy on you this whole time?!
  279. <Kirran> She's the last of her kind Raine, same as you.
  280. <DM> $lovecalc Kirran, OtherFairy
  281. <Kefka> The chance of a successful sexual relationship between Kirran and OtherFairy is 22%.
  282. <DM> *Raine is convinced by crazy man calculating things behind the fourth wall.
  283. <Kirran> I've been trying to keep her safe what with the destruction of the fairy fountains.
  284. <DM> [Raine]: *whispering* Sigh, you get a pass. This time.
  285. <DM> *You see the two commune with each other briefly. Raine pauses for a moment, then whispers back.
  286. <DM> [Raine]: *whispering* She says the water is safe to enter, but... she doesn't trust the big mama fairy. Something's off.
  287. <Kirran> Well, let's stay on our guard then.
  288. <DM> [Great Fairy]: Is something the matter, young Kirran?
  289. * Kirran puts the fairies away casually but subtly.
  290. <Kirran> Just a little wary, is all. There's been a lot that hasn't been what it seemed of late.
  291. * Hal remains where he is, remembering what is up with the actual Great Fairy, and remains alert and on guard.
  292. <DM> [Great Fairy]: I apologize. I know, last you saw me, I was engulfed by the darkness of the Interlopers. But, with the Interlopers defeated, I was able to escape with a small part of my soul.
  293. <DM> [Great Fairy]: I have only a fraction of my power, sadly.
  294. <DM> [Great Fairy]: Will you join us, young Sheikah?
  295. * Kirran shrugs and cautiously enters the water.
  296. <Hal> Hmm... how did you know we were headed up here?
  297. <DM> *Ghost Hunter tries to hover over and enter, but the waters zap him.
  298. <DM> [Ghost Hunter]: Ack, what was that?!
  299. <DM> [Great Fairy]: Sorry, usually these waters repels evil spirits such as Poes. I can't fix that right now.
  300. <Hal> Or Dark Interlopers.
  301. <DM> [Great Fairy]: Young Hal, though my power is limited, I still possess the power of Revelation.
  302. <DM> [Great Fairy]: Allow me to show you.
  303. <DM> [Ghost Hunter]: Sounds sketchy to me. Whatever, peeps, I'mma go back to my corner.
  304. <DM> [Gustaf]: Say hi to your elevator lovebird for us.
  305. <DM> [Ghost Hunter]: Sure sure- HEY!
  306. <DM> *Ghost Hunter is pulled in by a phantom hand into the elevator. The doors close, and you just hear the haunting screams of Ghost Hunter fade to nothingness.
  307. <DM> *You notice a very, very slight grin on the Great Fairy. You're not sure if it's of amusement or... something else.
  308. <DM> [Great Fairy]: I have seen what's past...
  309. * Hal remains on guard and readies something in response to her
  310. <DM> *The cool waters at your feet change from showing your reflections to showing images...
  311. <DM> *It shows the battles of the Hyrulean Civil War, of Gustaf entering the Twilight Realm, of Link and Zelda standing before Ganondorf.
  312. <DM> [Great Fairy]: What is now...
  313. <DM> *Gallant images of you two, plus some of your old pals, including Melizea, a white-haired Tower Shield, a crispy fillet, and the backside of a particular old Gerudo partymate, now wearing more regal Gerudo clothing.
  314. <DM> *You see images of those you haven't seen in a long time - Shady, Monroe, Rauru, the Sheikah, Dex's Goons, and those fighting in the war now.
  315. <DM> [Great Fairy]: And what is to come...
  316. <DM> *The room darkens further, and you feel a deep pressure. The visions change to those of darkness and chaos, showing the Mask Man, of the backside of Bloodwind, the masks of Majora and Fierce Deity, and Hyrule being torn to pieces as parts of it lift into the air, colliding with the sky above.
  317. <DM> [Great Fairy]: There is hope yet...
  318. <DM> *You see the Master Sword in its pedestal for a moment, breaking through the darkness, before it itself transforms into the Dark Master Sword. And hovering in front of you, the Great Fairy's spirit transforms into something grand and foreboding, emerging as the Great Dark Fairy!
  319. <DM> [Great Fairy]: But without change, it will end in darkness.
  320. <DM> *She reverts back, and the waters return to being reflections of yourselves.
  321. <DM> [Great Fairy]: Relax, that was simply a vision. I am still myself.
  322. <Kirran> But for how long?
  323. <DM> [Great Fairy]: I don't know. That dark cloud swirling above the center of Hyrule is expanding. I fear, when it reaches here, I will lose myself.
  324. <DM> [Gustaf]: Wait, hold on, what was that vision of Hyrule being destroyed?!
  325. <Hal> Yes.
  326. <DM> [Great Fairy]: That was a power of the Twilight Mirror. One that its current wielder does not know how to access, but it may not always stay that way.
  327. <DM> [Great Fairy]: You may wish to continue avoiding conflict with him, but should you avoid him forever, the vision you saw will surely come to pass, and all will end.
  328. <Hal> Dark Link is dead. If that vision is to be believed, then the Master Sword must be corrupted somehow.
  329. <Kirran> Or someone is going to figure out how to get their hands on it that shouldn't normally be able to.
  330. <Kirran> And I'm guessing it's Bloodwind.
  331. <DM> [Great Fairy]: It's possible. The passage of time and the events before it remains in motion. I cannot predict the actions you will take, and how they will shape the future. Only you can decide that.
  332. <DM> *You hear a suppressed whisper from the Fierce Deity, and an odd... echo.
  333. <DM> [Gustaf]: Ugh, please, Great Fairy, I appreciate the wisdom you've showed us, but... this guy is getting infuriating. Do you have some way of shutting him up?
  334. <DM> [Gustaf]: A little more permanently, ideally.
  335. <Hal> That's my guess too. We could take Bloodwind on right now and probably win, but he will never fight if he ends up in a situation where he thinks he can lose.
  336. <Hal> In order to defeat him we need to somehow corner him.
  337. <Kirran> Not only that, but we've all been infected by the Fierce Deity. We're at a disadvantage until we can overcome it's influence.
  338. <Hal> (quick brb)
  339. <DM> [Great Fairy]: I believe I can help with that. I just need Gustaf to Spirit Siphon me, so that I can protect him from within. I believe I can also energize his Spirit of Light, Eldin, and with our combined powers, we can help you.
  340. <DM> *Raine suddenly taps from inside the bottle, keeping it just light enough for the Great Fairy not to notice.
  341. <Hal> (back)
  342. <Kirran> That doesn't really seem like it's going to help the rest of us.
  343. <DM> *Raine taps again, trying to get your attention.
  344. * Kirran looks as subtly as he can.
  345. <DM> [Great Fairy]: Oh? Do you doubt me? I have proven my purity of heart, have I not?
  346. <Hal> And, if the dark cloud thing is true, this will only serve to worsen the situation with the Gustaf if the clouds meet him.
  347. <DM> *Kirran, you look down at Raine, and she's not moving an inch. You question why she prodded you, when you look down at the pool of water. You see your reflection looking back at you... except Raine in her bottle isn't reflected in the water.
  348. * Kirran backs slowly out of the water.
  349. <DM> [Great Fairy]: Precisely why he should Spirit Siphon me. I'll be protected inside of him with Eldin when the dark clouds come.
  350. * Hal backs out of the water as well, not having trust of her.
  351. <DM> *Great Fairy pauses a moment.
  352. <DM> [Great Fairy]: What's wrong?
  353. <Kirran> Eldin isn't safe in there at all. In fact, from what I can tell, he's losing or already lost the fight against that armor.
  354. <DM> [Gustaf]: The Great Fairy says she can help me, and she's going to be more helpless here against the coming storm. Please, Kirran, you've trusted in me thus far. Trust me now.
  355. <Hal> What's to say she won't freak out and become Dark Fairy the moment the storm hits you when in you?
  356. <Kirran> I trust you, but I don't trust this situation. Something is amiss, something...fundamental
  357. <DM> *Hal, after you step out of the water, your good ol' pally inner madness starts to flare. Last time you felt like this was... where there was an Interloper nearby. Your madness eases back down, as whatever is around continues to hide in the background.
  358. * Kirran listens for harp mus..tries to get a better sense of what is wrong.
  359. <DM> [Gustaf]: Well, if I don't Spirit Siphon her, those voices are going to get worse, and as much as I'd like to believe I can overcome this, I don't exactly remember what happened when it took hold last time.
  360. <Hal> If she becomes Dark Fairy within you, she will all but guarantee that you will be under the full control of Fierce Deity.
  361. <DM> *Fierce Deity's whispers try to pipe up again. Once more, they're suppressed, but you hear the echo a bit more distinctly this time. It's not quite enough to tell the words exactly.
  362. <Kirran> Can she travel by bottle?
  363. <DM> [Great Fairy]: The Fierce Deity loses his powers with his forces of darkness vanquished. His whispers are naught but an influence.
  364. <DM> [Gustaf]: .. what?
  365. <DM> [Great Fairy]: What?
  366. <Kirran> I mean, every other fairy can.
  367. <DM> [Raine]: Ooh, that's a great idea, just squeeze her in a bottle!
  368. <DM> *The Great Fairy, upon hearing Raine pipe up, notices her. You notice the Great Fairy's spirit backs away juuust a bit.
  369. <DM> [Raine]: Whoops, sorry, I'll go back in the bottle now!
  370. <Kirran> Hang on a sec Raine.
  371. <Hal> Fierce Deity gains power when he gains influence. Right now he is influencing Gustaf and Bloodwind - with that alone he can cause much strife and pain.
  372. <DM> [Raine]: Huh?
  373. <Kirran> Why not move a little closer?
  374. * Kirran steps forward a little.
  375. <DM> [Raine]: Ooh, I can hug the mama fairy! Good idea!
  376. <DM> *Raine hovers in a bit closer to the Great Fairy's spirit, and once more, she hovers back.
  377. <Kirran> Makes you nervous, does she?
  378. <Hal> Maybe ask her if she wants to share cheesecakes and raspberry colis
  379. <DM> [Great Fairy]: I recall that "fairy". She's the one that possesses Majora's Heart, is she not?
  380. <DM> [Great Fairy]: Sure, I can partake in a raspberry coli.
  381. <DM> *As you might recall, Raine has her preferences for certain berries...
  382. <Hal> (Oh right... she dislikes raspberries)
  383. <DM> *Raine continues to keep the facade going.
  384. <DM> (Good memory!)
  385. * Kirran tosses Raine a strawberry cake.
  386. <DM> *Raine wolfs it down happily. The Great Fairy stares in confusion.
  387. <DM> [Great Fairy]: ... you're scheming something, aren't you?
  388. <DM> *She backs further away from Raine, though only to an extent. She remains hovering above the fountain's waters.
  389. <Kirran> Scheming? No. Wondering about something? Perhaps.
  390. <DM> [Great Fairy]: And... what would that be?
  391. <Kirran> Raine, shine a little light on the situation, see if that helps.
  392. <DM> *Raine goes full flashlight mode, blasting the Great Fairy with her particular brand of dark light.
  394. <DM> *Raine's light shines upon the Great Fairy's spirit, and you expect her true form to be revealed! But... it remains the same as before. The Great Fairy is who she claims to be.
  395. <DM> *However, you notice once more, something didn't reflect in the waters.
  396. <Hal> (Which was? The light?)
  397. <DM> *You look for traces of the dark light in the water's reflection, but it's not there.
  398. <DM> *Hovering beneath the Great Fairy, now that it's revealed, seems to be the soul of an Interloper... with a blue glow to it...
  399. <DM> *This time, the echo becomes a voice, and you hear it very clearly.
  400. <DM> [Voice]: You missed one.
  401. <Kirran> I KNEW it! I knew I felt something like you creeping around.
  402. <DM> [Great Fairy]: Huh? Like what?
  403. <DM> [Gustaf]: Hover out of the fountain, Great Fairy. Something's haunting you.
  404. <DM> *Gustaf pulls out his lance, and he starts advancing towards the Great Fairy. You can't help but notice more whispers from Fierce Deity.
  405. <Kirran> An interloper, somehow, some way, has survived.
  406. <DM> [Raine]: I don't get it, why am I not reflected in the water?
  407. <DM> [Great Fairy]: An Interloper? That's impossible. The only one that exists is the one inside Bloodwind, and he's gone dormant. There's no more Interlopers!
  408. <DM> [Gustaf]: And you'd know this how?
  409. <DM> *You hear more snickers. They get louder as Gustaf approaches the Great Fairy, and you notice the reflection under him starts to... darken.
  410. <Kirran> Back off Lord Gustaf. The water is not what it appears to be.
  411. * Hal fires a Purify at Gustaf, with his robe augmented!
  412. <Hal> $46d10
  413. <Navi> Hal: You rolled 46 Dice with 10 Sides. Results: 10, 8, 8, 6, 10, 6, 8, 2, 3, 1, 4, 8, 8, 9, 5, 8, 4, 6, 7, 6, 10, 6, 7, 10, 3, 3, 10, 6, 1, 7, 3, 10, 5, 1, 6, 5, 7, 3, 6, 9, 3, 10, 6, 1, 8 and 1. Total: 274. Successes: 39.
  414. <Kirran> I think Raine doesn't show up in it because the Interloper either cannot see or cannot interpret her light.
  415. <DM> *Your Purify strikes Gustaf with an incredible light! He shakes his head and turns back towards you.
  416. <DM> [Gustaf]: What? What happened?! Why am I over here all of a sudden, I thought I was at the edge!
  417. <Hal> Get out of the water!
  418. <DM> [Raine]: Wait a minute... Interlopers can see the light, but...
  419. <DM> [Raine]: I can't be copied.
  420. <DM> [Gustaf]: The water?
  421. <Hal> The water is an interloper, or houses it.
  422. <Kirran> Hal, hit the water with a purify, see what happens.
  423. * Hal hits the water with Purify!
  424. <DM> *The reflection under Gustaf intensifies into a shadow. He tries to get away, but something is holding him in place.
  425. <Hal> $46d10
  426. <Navi> Hal: You rolled 46 Dice with 10 Sides. Results: 9, 1, 6, 6, 7, 6, 1, 3, 5, 4, 6, 4, 10, 6, 1, 2, 6, 6, 2, 1, 10, 8, 3, 5, 7, 6, 4, 3, 6, 2, 3, 4, 3, 9, 10, 9, 4, 1, 1, 8, 4, 6, 2, 4, 1 and 3. Total: 218. Successes: 25.
  427. * Kirran tosses a reroll at that.
  428. <Hal> $46d10
  429. <DM> (gimme a moment to look something up)
  430. <Navi> Hal: You rolled 46 Dice with 10 Sides. Results: 5, 6, 8, 7, 7, 7, 5, 9, 1, 1, 4, 5, 4, 10, 6, 6, 4, 8, 5, 3, 6, 8, 3, 7, 6, 6, 2, 8, 10, 3, 10, 4, 9, 7, 1, 5, 4, 6, 3, 5, 7, 7, 9, 10, 6 and 5. Total: 268. Successes: 37.
  431. <DM> (What's the exact effect on Purify?)
  432. <Hal> Purify
  433. <Hal> SELL VALUE: 200 Rupees
  434. <Hal> REQUIREMENTS: Light
  435. <Hal> COSTS: 4 Magic
  436. <Hal> DESCRIPTION: Purify a target, ridding them of their tricks. Can be cast as an Offensive Spell to an enemy, or as a Support Spell to an ally.
  437. <Hal> Offensive:
  438. <Hal> Roll your Wisdom +7 dice vs. targets' Wisdom dice
  439. <Hal> Damage: +0
  440. <Hal> EFFECT: If it hits, remove one Shadow Named Effect from the target as well as any Temporary Reroll Points.
  441. <Hal> Support:
  442. <Hal> EFFECT 1: Remove one Shadow Named Effect from the target.
  443. <Hal> EFFECT 2: Additionally, target recovers 6 Hearts.
  444. <Hal> Cross Flash
  445. <DM> "Ridding them of their tricks". It really is the perfect spell...
  446. <DM> *There's a reactive Stat Focus, and the reflection tries to defend this!
  447. <DM> $45d10
  448. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 6, 9, 2, 10, 1, 8, 8, 3, 4, 3, 9, 6, 1, 8, 8, 10, 2, 7, 7, 3, 1, 10, 8, 4, 4, 4, 10, 3, 3, 5, 7, 8, 4, 9, 8, 4, 7, 5, 7, 10, 7, 6, 6, 7 and 4. Total: 266. Successes: 33.
  449. <DM> *A reroll is rolled from the reflection at its defense!
  450. <DM> $45d10
  451. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 3, 7, 5, 10, 3, 7, 10, 3, 5, 4, 7, 8, 3, 10, 1, 8, 7, 9, 2, 5, 6, 6, 2, 10, 2, 1, 7, 7, 7, 4, 1, 10, 1, 5, 9, 4, 2, 8, 6, 6, 2, 3, 4, 4 and 2. Total: 236. Successes: 30.
  452. <DM> *Your Purify goes through! It strikes the water, freeing Gustaf. He jumps to the fountain's edge, scrambling to get out of it.
  453. <DM> [Voice]: Well well well, looks like I need to give you idiots a refresher. Great Fairy, if you'd lend your visionary tricks of what's past...
  454. <DM> [Great Fairy]: I will not do any such thing for you, Interloper!
  455. <DM> *Great Fairy prepares to fire a light into the water, but the water turns pitch black. The shadow starts to appear before you, rising from the waters that it remained hidden oh so well in...
  456. <Hal> So... interloper. You reveal your true form.
  457. <DM> *There's a vision across the water's surface as the shape of the shadow gradually forms into an Interloper. It shows you... the battle against Dark Link? You see him explode into Cuccoos, then purified by Gurloz, revealing a green soul.
  458. <DM> [Voice]: Ahhh, alas Greeny, may he rest in pieces. So glad to be rid of that revenge-seeking fool!
  459. <Hal> ...I thought all four of you were killed
  460. <Hal> And losing the Four Sword would have dissipated the clones
  461. <DM> *There's another vision, going back to your final battle in the Twilight Realm. Right after Kirran falcon punched the main one away, two of the other Links blipped out of existence. But the last one, during your cleanup process, you see a vision of him escaping with Aeternal Darkness, while Death Sword was eaten alive by Dex's shenanigans.
  462. <DM> *The shadow fully forms, revealing it to be none other than Dark... Blue!
  463. <Hal> (I thought we *stopped* that Aeternal Darkness)
  464. <DM> (Nope. You killed the other Interlopers trying to escape with it, but you didn't stop the spell entirely.)
  465. <DM> [Dark Blue]: Surprise, surprise, I'm back, baby!
  466. <Hal> Looks like we are facing off against Dark Link 2: Electric Boogaloo.
  467. <DM> [Dark Blue]: Truth be told, I was trying to make a more dramatic entrance, buuuut I still got what I needed from Gusty.
  468. <DM> [Gustaf]: Wait, what'd you get from-
  469. <Hal> (The crystaline armor)
  470. <DM> *Dark Blue starts to equipping shadow versions of various artifacts, including... courtesies of Gustaf, his new armor.
  471. <DM> [Gustaf]: ... Oh shi-
  472. <DM> [Raine]: Y-y-you! You're the one that's been sniping the extra magic from the shadow hops!
  473. <Kirran> I had a feeling that was the case. It seemed familiar.
  474. <DM> *He raises a Dark Master Sword, wielding it around a few times, then switching it out in favor of a Biggoron Warhammer, which is nearly twice his size.
  475. <DM> [Dark Blue]: Ahh good, I can finally use this thing proper. Thanks Gusty for the armor!
  476. <DM> [Dark Blue]: Now, if you'll excuse me, I got what I wanted. Unlike Greeny, I'm not interested in silly old revenge stories.
  477. <Kirran> You're going to regret that.
  478. <DM> [Dark Blue]: Am I now?
  479. <DM> [Dark Blue]: Because now... I can do this!
  480. <DM> *The power of shadow Crystalline Armor flares, and he starts wielding that Warhammer with one hand. He whirls it around, and he brings it down into the fountain with a Ground Slam!
  481. <DM> [Dark Blue]: So long, suckers! Off to go hunt that elusive Bloodwind. I'll see you all again soon!
  482. * Hal attempts to freeze the fountain!
  483. <Hal> (Ice Blast on the fountain!)
  484. <DM> *He does a Stat Focus to change to Power, going all in on this swing!
  485. <Hal> $44d10
  486. <Navi> Hal: You rolled 44 Dice with 10 Sides. Results: 4, 2, 8, 3, 3, 3, 8, 8, 4, 8, 10, 5, 5, 7, 1, 9, 7, 10, 9, 2, 9, 2, 3, 6, 8, 9, 7, 1, 2, 1, 2, 6, 3, 10, 8, 6, 3, 6, 4, 7, 4, 4, 1 and 8. Total: 236. Successes: 27.
  487. <DM> *You also notice, thanks to the crystallization on Kirran's Golden Gauntlets, Dark Blue is able to equip them now.
  488. <DM> (lessee, base stat, plus stat focus, plus warhammer, plus power bonus from Crystalline Armor, power bonus from Golden Gauntlets, the empowerment ability of the Crystalline Armor...)
  489. <DM> $115d10
  490. <Navi> DM: You rolled 115 Dice with 10 Sides. Total: 640. Successes: 77.
  491. <DM> [Dark Blue]: Whoops, forgot to bring out a freeroll field. Oh well, this should be enough!
  492. <DM> *The Biggoron's Warhammer strikes the now frozen fountain! Your ice mitigates the attack to some degree, creating a shield of ice around you and Kirran, but the fountain shatters, and a shockwave strikes outwards, blasting the entire room apart!
  493. <DM> *The Great Fairy's spirit tries to fly over to you through the falling rocks, but with the fountain crumbling, her spirit starts to fade.
  494. <DM> [Great Fairy]: Please! Save me!
  495. * Kirran moves towards her as fast as he can with a bottle.
  496. <DM> *Gustaf is promptly blasted outside of the room, and he falls out of your sight.
  497. <DM> *Kirran, roll Courage against... what's that success difference, 50?
  498. * Hal shoots a Purify at her in an attempt to keep her revitalized
  499. <DM> *Hal, roll your Purify, Kirran, roll Courage!
  500. <Hal> $46d10
  501. <Navi> Hal: You rolled 46 Dice with 10 Sides. Results: 7, 10, 9, 5, 2, 3, 2, 10, 1, 6, 2, 7, 10, 5, 8, 7, 7, 7, 7, 1, 10, 1, 3, 9, 8, 1, 9, 2, 10, 9, 1, 6, 9, 10, 10, 1, 2, 2, 1, 3, 7, 2, 10, 7, 7 and 7. Total: 263. Successes: 37.
  502. <Kirran> $35d10
  503. <Navi> Kirran: You rolled 35 Dice with 10 Sides. Results: 3, 4, 3, 10, 4, 3, 10, 7, 2, 8, 7, 10, 10, 6, 9, 1, 1, 8, 10, 1, 8, 2, 2, 8, 5, 8, 10, 4, 5, 6, 10, 7, 9, 3 and 7. Total: 211. Successes: 29.
  504. <DM> *Kirran, you dash on over. You don't quite make it initially, but a follow-up Purify from Hal reinvigorates the Great Fairy's spirit, keeping intact just long enough for you to bottle her up! Raine immediately chucks the other fairy into the bottle with the Great Fairy to keep her alive.
  505. <DM> [Raine]: Stay safe, my fairy friends!
  506. <DM> *Unfortunately Kirran, you've just dashed out from the one piece of stable frozen ground out onto... well, you're now falling.
  507. * Hal clawshots Kirran!
  508. <DM> *Roll away!
  509. <DM> *You gotta beat Kirran's 29.
  510. <Hal> $25d10
  511. <Navi> Hal: You rolled 25 Dice with 10 Sides. Results: 3, 6, 7, 9, 7, 4, 6, 7, 3, 1, 5, 4, 2, 3, 3, 3, 10, 4, 4, 7, 8, 2, 6, 1 and 6. Total: 121. Successes: 13.
  512. <Hal> (would this be out of combat?)
  513. <Kirran> $1d3
  514. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 1.
  515. <DM> *Hal, out of desperation, you try to latch onto Kirran, but you're not quite fast enough. Your clawshot ends up striking one of the falling rocks, unable to grab your Sheikah friend.
  516. * Kirran uses his cane to teleport back up to the stable ground.
  517. <DM> (Right. That.)
  518. <DM> *You destroy all the tension with a reminder to the DM that you can still teleport.
  519. <Kirran> (I'm made of Sheikah trickery for exactly these reasons.)
  520. <DM> (Indeed!)
  521. <DM> *All around you, the walls turn to dust, causing the peak above to collapse downwards. It just barely avoids your ice platform, which you notice is stuck to the Twili elevator.
  522. <Kirran> Thanks elevator.
  523. <DM> *The elevator holds out a phantom hand to shake your hand.
  524. * Kirran shakes the hand.
  525. <DM> *The elevator smiles back in kind.
  526. <DM> *With no walls to block out the outside world, orange light filters into the area. You see the peak drop and hold still for a moment, before rolling off it. It topples down the mountainside off its south end, and down below, you can hear the screams of Bokoblins cut short as they're literally crushed by the mountain.
  527. <DM> *The elevator doors finally open, and Ghost Hunter zips out of it.
  528. <DM> [Ghost Hunter]: FINALLY! I'm free from that- WHAT IN THE HECK?!
  529. <Hal> Ever had a close encounter with the Dark Kind?
  530. <DM> *Ghost Hunter nearly falls to his doom as he hovers back over to the safe platform. It would seem Poes have a limited hover distance above the ground.
  531. <DM> [Ghost Hunter]: Yeah, INSIDE THAT ELEVATOR!
  532. <DM> [Elevator]: Teeheehee!
  533. <DM> [Elevator]: See you again!
  534. <DM> *The phantom hand waves at you two, and the doors of the elevator close.
  535. <DM> [Ghost Hunter]: Uhh... why is the mountaintop missing?
  536. <Hal> Dark Link happened
  537. <DM> [Ghost Hunter]: Hahahah, you're joking, Dark Link can't-
  538. <DM> *He pauses for a moment.
  539. <DM> [Ghost Hunter]: Oh hey. Wait....
  540. <DM> [Ghost Hunter]: Dark Link. I can say his name!
  541. <DM> [Ghost Hunter]: THE CONTRACT IS BROKEN, WHOO!
  542. <DM> [Ghost Hunter]: So anyhow, Kirran, as I was saying, Dark Link is the one behind your shadow hopping magic stealing-
  543. <Kirran> Who do you think blew up the mountain.
  544. <DM> [Ghost Hunter]: Why, it couldn't be anyone other than... than..... ........
  545. <DM> *Ghost Hunter slowly looks around, then back at you.
  546. <DM> [Ghost Hunter]: ...
  547. <DM> [Ghost Hunter]: Huh. How'd that happen?
  548. <DM> *Raine appears out of the bottle, takes a raspberry cheesecake, and slaps him silly with it before cramming it down his throat.
  549. <DM> [Raine]: Well, that douche happened. So now what?
  550. <Kirran> You know how when you cut down the grass around here, it just seems to pop back up when you turn around?
  551. <Kirran> It's like that.
  552. <DM> *With the walls no longer impeding your hearing of the outside world, you hear the sounds of Goron warcries and serrated blades striking against shields.
  553. <Hal> I guess our next point of order is to hold Death Mountain. It doesn't seem the Bobokins can get through, so that's one less threat
  554. <Kirran> Where's Lord Gustaf?
  555. * Hal looks around to see that he is nowhere in sight.
  556. <DM> *You look around for Gustaf, and you see he's... yeah, you can't find him.
  557. <Hal> Blast! He must have been blasted away.
  558. <DM> *You hear a voice pipe up from your bottle.
  559. <DM> [Great Fairy]: I'm... saved. In a bottle.
  560. <DM> *She sounds roughly one octave higher than her usual self, giving a comical overtone to her voice.
  561. <Kirran> Sorry, it was the best I could do on short notice.
  562. <DM> [Great Fairy]: It's alright. Thank you, for saving me from Dark Link. I really thought he was dead...
  563. <Kirran> So did I.
  564. <Hal> Same here. I thought he was dead too.
  565. <DM> [Great Fairy]: But there is hope to bringing him down. Clearly, the Four Sword is still out there, somewhere.
  566. <Hal> He must of escaped somehow.
  567. <DM> [Great Fairy]: If we can find it, we may be able to unsummon him.
  568. <Hal> Where would it be? Kirran punched it into the deep depths of the Twilight Zon- err Realm
  569. <DM> [Great Fairy]: You need not worry about returning there. Or rather...
  570. <DM> *She motions towards the center of Hyrule, where you see the great dark clouds continuing to still spill out. It's about encompassed the whole of Hyrule Field by now.
  571. <DM> [Great Fairy]: The Twilight Realm is coming to us.
  572. <DM> *Suddenly, the dark clouds expand outwards rapidly. They focus in and hone around you, and you find yourselves in a familiar land, in a familiar setting... no wait, actually it's just the-
  573. <DM> -=LOADING=-
  574. <DM> -=LOADING=-
  575. <DM> -=SESSION END=-
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