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ClearLagg Removes MooShrooms

Aug 20th, 2014
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  1. #--------------------------------------------------------------------#
  2. #                   ClearLag Configuration File                      #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. #                                -                                   #
  6. #        Here is a helpful tutorial on this configuration setup!     #
  7. #   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
  8. #--------------------------------------------------------------------#
  9. #                     All possible mob names                         #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13.   auto-update: true
  14.   enable-signs: true
  15.   config-version: 1
  16.   disable-waterlife: true
  17.   keep-spawn-in-memory: false
  18.   enable-api: true
  19.  
  20. #What type of entities SHOULD NOT be removed while doing /lagg area?
  21. area-filter:
  22.     - Itemframe
  23.     - Wolf
  24.     - Villager
  25.     - Horse
  26.     - Cow
  27.     - Pig
  28.     - Sheep
  29.     - Chicken
  30.     - MooShroom
  31.     - Ocelot
  32.  
  33. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  34. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  35. config-updater:
  36.   force-update: false
  37.  
  38. #This limits the mob egg spawners so players cannot "overload" the server with them
  39. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  40. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  41. mobegg-limiter:
  42.   enabled: false
  43.   check-radius: 8
  44.   max-mobs: 5
  45.  
  46. #Disable new chunk generation, or just put a cap on how many can load at once.
  47. # -- THIS DOES NOT WORK WITH 1.6.4!
  48. chunk-limiter:
  49.   enabled: false
  50.   limit: 6000
  51.   create-new-chunks: true
  52.  
  53. #This modifies not only the view of the mobs, but will also simplify how they spawn
  54. # -- Lower it is, the better your entity tick will be
  55. # -- If it's too high, expect bugs / lots of lag
  56. mob-range:
  57.   enabled: false
  58.   zombie: 30
  59.   skeleton: 30
  60.   creeper: 20
  61.  
  62. #How long should items/Mobs be left on the ground
  63. # -- Goes by seconds
  64. live-time:
  65.   enabled: false
  66.   interval: 10
  67.   mobtimer: true
  68.   itemtimer: true
  69.   arrowtimer: true
  70.   arrowkilltime: 15
  71.   moblivetime: 600
  72.   itemlivetime: 240
  73.  
  74. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  75. # -- This will also respect cancelations, unlike minecraft's native code
  76. custom-mobspawner:
  77.   enabled: false
  78. #How many times should clearlag attempt to find a safe location for the mob to spawn
  79.   max-tries: 50
  80. #(In seconds) how often should clearlag try to spawn mobs?
  81.   interval: 30
  82. #This is the radius around the player
  83.   radius: 30
  84. #This is the radius FROM the player (in blocks!)
  85.   radius-from: 7
  86. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  87.   mob-radius: 1010
  88. #Should we keep trying to spawn a mob if a clear location isn't found
  89.   forcespawn: false
  90. #4 = nighttime, what light level should mobs spawn in
  91.   lightlevel: 4
  92. #Chance mobs will have armor/sword, 1 being diamond every time
  93.   armor-chance: 30
  94.   mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  95.   animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  96.  
  97. #This option disallows the placement of too many tnt-minecarts
  98. tnt-minecart:
  99.   enabled: false
  100.   max: 2
  101.   radius: 6
  102.  
  103. #This option reduces global dispenser rate
  104. dispenser-reducer:
  105.   enabled: false
  106.   time: 100
  107.  
  108. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  109. tnt:
  110.   tnt-reducer: false
  111.  
  112. #This option reduces fire spread rate
  113. firespread-reducer:
  114.   enabled: false
  115.   time: 2000
  116.  
  117. #How many entities should one chunk be allowed to hold?
  118. chunk-entity-limiter:
  119.   enabled: false
  120.   limit: 40
  121.  
  122. spawn-limiter:
  123.   enabled: false
  124.   interval: 15
  125.   monsters: 300
  126.   animals: 300
  127.  
  128. #Meters your TPS, if it goes to low, run the commands you wrote below!
  129. tps-meter:
  130.   enabled: false
  131.   interval: 15
  132.   tps-trigger: 14.0
  133.   commands:
  134.  
  135. #This is /lagg killmobs, put what you DON'T want removed!
  136. kill-mobs:
  137.    disable-build-wither: false
  138.    mob-filter:
  139.     - Wolf
  140.     - Villager
  141.     - Horse
  142.     - Cow
  143.     - Pig
  144.     - Sheep
  145.     - Chicken
  146.     - MooShroom
  147.     - Ocelot
  148.  
  149. #This takes care of mob spawners
  150. mobspawner:
  151.   enabled: false
  152.   max-spawn: 4
  153.  
  154. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  155. item-merger:
  156.   enabled: false
  157.   radius: 6
  158.  
  159. #Auto-removal options
  160. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  161. # -- NOTE: The below 'remove' section applies to this remover!
  162. # -- NOTE: Putting the interval to low will cause issues!
  163. auto-removal:
  164.   broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  165.   broadcast-warning: true
  166.   enable-scheduler: true
  167.   autoremoval-interval: 460
  168.   warnings:
  169.  
  170. #What should be removed during an auto-removal
  171. remove:
  172.   world-filter:
  173.   broadcast-removal: true
  174.   boat: true
  175.   falling-block: true
  176.   experienceOrb: true
  177.   painting: true
  178.   projectile: true
  179.   item: true
  180.   itemframe: false
  181.   minecart: true
  182.   primed-tnt: true
  183.   arrow: true
  184.   snowball: true
  185.   fireball: true
  186.   ender-signal: true
  187.   item-filter:
  188.   mobs:
  189. #What should be removed during /lagg clear
  190. command-remove:
  191.   world-filter:
  192.   broadcast-removal: false
  193.   boat: true
  194.   falling-block: true
  195.   experienceOrb: true
  196.   painting: true
  197.   projectile: true
  198.   item: true
  199.   itemframe: false
  200.   minecart: true
  201.   primed-tnt: true
  202.   arrow: true
  203.   snowball: true
  204.   fireball: true
  205.   ender-signal: true
  206.   item-filter:
  207.   mobs:
  208.  
  209. check:
  210.   world-filter:
  211.   boat: true
  212.   falling-block: true
  213.   experienceOrb: true
  214.   painting: true
  215.   projectile: true
  216.   item: true
  217.   itemframe: false
  218.   minecart: true
  219.   primed-tnt: true
  220.   arrow: true
  221.   snowball: true
  222.   fireball: true
  223.   ender-signal: true
  224.   item-filter:
  225.   mobs:
  226.     creature: false
  227.     animals: false
  228.     monster: true
  229.    
  230. limit:
  231.   enable-limit: false
  232.   max: 1000
  233.   check-interval: 60
  234.   broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  235.   world-filter:
  236.   broadcast-removal: true
  237.   boat: true
  238.   falling-block: true
  239.   experienceOrb: true
  240.   painting: true
  241.   projectile: true
  242.   item: true
  243.   itemframe: false
  244.   minecart: true
  245.   primed-tnt: true
  246.   arrow: true
  247.   snowball: true
  248.   fireball: true
  249.   ender-signal: true
  250.   item-filter:
  251.     - Wolf
  252.     - Villager
  253.     - Horse
  254.     - Cow
  255.     - Pig
  256.     - Sheep
  257.     - Chicken
  258.     - MooShroom
  259.     - Ocelot
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