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Toys0125

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Sep 8th, 2018
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  1. # Mandelbulber settings file
  2. # version 2.15
  3. # only modified parameters
  4. [main_parameters]
  5. all_primitives_position 0 -5.674873677310119 0;
  6. ambient_occlusion_enabled true;
  7. ambient_occlusion_quality 6;
  8. basic_fog_enabled true;
  9. basic_fog_visibility 32.17511367797852;
  10. camera 3.364869455024643 -0.4105486439175597 1.240741064291967;
  11. camera_distance_to_target 3.609755535628521;
  12. camera_rotation 83.04370857043399 -20.10360994018587 0;
  13. camera_top -0.3411886895315944 0.04162852546865869 0.9390725978341709;
  14. DE_factor 0.25;
  15. flight_last_to_render 0;
  16. fog_color_1 ff00 aa00 0000;
  17. formula_1 111;
  18. formula_material_id 2;
  19. glow_color_1 0000 aa00 7f00;
  20. glow_color_2 0000 ff00 ff00;
  21. glow_intensity 0.6;
  22. keyframe_last_to_render 0;
  23. limit_max 20 45.68699932105393 4.959776480167027;
  24. limit_min -20 -45.21488380840452 -1.341026090766841;
  25. mat1_is_defined true;
  26. mat1_surface_color_palette fd6029 698403 000000 f5bd22 0b5e87 c68876 a51c64 3b9fee d4ffd4 aba53c;
  27. mat2_fresnel_reflectance true;
  28. mat2_is_defined true;
  29. mat2_metallic false;
  30. mat2_name copper;
  31. mat2_reflectance 0.8100000000000001;
  32. mat2_specular 6.97;
  33. mat2_specular_color ff00 c700 a600;
  34. mat2_specular_width 0.397;
  35. mat2_surface_color dc00 8900 6f00;
  36. mat2_texture_fractalize true;
  37. mat2_texture_mapping_type 2;
  38. mat2_transparency_index_of_refraction 8.960000000000001;
  39. mat2_use_colors_from_palette false;
  40. mat3_fresnel_reflectance true;
  41. mat3_is_defined true;
  42. mat3_metallic false;
  43. mat3_name water;
  44. mat3_reflectance 1;
  45. mat3_specular 1;
  46. mat3_specular_width 0.161;
  47. mat3_surface_color 2300 4800 6800;
  48. mat3_transparency_of_surface 0.3;
  49. mat3_use_colors_from_palette false;
  50. primitive_rectangle_1_enabled true;
  51. primitive_rectangle_1_height 1000;
  52. primitive_rectangle_1_position 0 0 -1;
  53. primitive_rectangle_1_rotation 0 0 39.35;
  54. primitive_rectangle_1_width 1000;
  55. primitive_water_1_enabled true;
  56. primitive_water_1_length 0.05;
  57. primitive_water_1_material_id 3;
  58. primitive_water_1_relative_amplitude 0.01;
  59. raytraced_reflections true;
  60. volumetric_fog_colour_1_distance 0.559482053806286;
  61. volumetric_fog_colour_2_distance 1.240741064291967;
  62. volumetric_fog_distance_factor 1.240741064291967;
  63. volumetric_fog_enabled true;
  64. [fractal_1]
  65. transf_addition_constant_0000 0 0 0 0.2;
  66. transf_addition_constant_111d5 2 2.5 1.2 0.25;
  67. transf_function_enabledS_false true;
  68. transf_stop_iterations_C 300;
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