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  1. Using uproject: "E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject"
  2. Engine association for uproject is: {7803EB4C-4E20-991C-E340-5EA80EE42FB0}
  3. Unreal engine found at: "C:/Users/dw/Documents/GitHub/UnrealEngine"
  4. Building worker with GDK located at "C:/Users/dw/Documents/GitHub/UnrealEngine"\Engine\Plugins\UnrealGDK
  5. Building using project directory: "E:\Unreal\PH\GameName_Development_Build\Game\"
  6. Building using spatial directory: "E:\Unreal\PH\GameName_Development_Build\Game\"..\spatial\
  7. Building using uproject file: "E:\Unreal\PH\GameName_Development_Build\\Game\GameName_v_0_11.uproject"
  8. Generating bridge settings for SimulatedPlayerCoordinator.
  9. Generating managed worker configuration for SimulatedPlayerCoordinator.
  10. Generating bridge settings for UnrealClient.
  11. Generating bridge settings for UnrealWorker.
  12. Generating managed worker configuration for UnrealWorker.
  13. 'spatial worker build build-config' succeeded (0.0s)
  14. Finding Unreal Engine build.
  15. Engine Association: {7803EB4C-4E20-991C-E340-5EA80EE42FB0}
  16. Engine is at: C:/Users/dw/Documents/GitHub/UnrealEngine
  17. > Building worker.
  18. Running AutomationTool...
  19. Parsing command line: BuildCookRun -build -compile -project=E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject -noP4 -clientconfig=Development -serverconfig=Development -utf8output -cook -stage -package -unversioned -compressed -stagingdirectory=E:\Unreal\PH\GameName_Development_Build\spatial\build\unreal -stdout -FORCELOGFLUSH -CrashForUAT -unattended -fileopenlog -SkipCookingEditorContent -server -serverplatform=Linux -noclient -compile
  20. Compiling scripts.
  21. DotNETUtilities -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
  22. UnrealBuildTool -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  23. AutomationUtils.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  24. AllDesktop.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  25. Localization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  26. AutomationScripts.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  27. Android.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  28. XLocLocalization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  29. OneSkyLocalization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  30. Gauntlet.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  31. HTML5.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  32. MobileDeviceInterface -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  33. IOS.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  34. Linux.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  35. BuildGraph.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  36. Lumin.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  37. Mac.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  38. TVOS.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  39. Win.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  40. Took 0.9763893s to run MSBuild.exe, ExitCode=0
  41. Setting up ProjectParams for E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject
  42. ERROR: Server target not found. Server target is required with -server and -cook or -cookonthefly
  43. (see C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
  44. AutomationTool exiting with ExitCode=1 (Error_Unknown)
  45. BUILD FAILED
  46. Exit code 1 while running:
  47. C:/Users/dw/Documents/GitHub/UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat
  48. BuildCookRun
  49. -build
  50. -compile
  51. -project="E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject"
  52. -noP4
  53. -clientconfig=Development
  54. -serverconfig=Development
  55. -utf8output
  56. -cook
  57. -stage
  58. -package
  59. -unversioned
  60. -compressed
  61. -stagingdirectory="E:\Unreal\PH\GameName_Development_Build\spatial\build\unreal"
  62. -stdout
  63. -FORCELOGFLUSH
  64. -CrashForUAT
  65. -unattended
  66. -fileopenlog
  67. -SkipCookingEditorContent
  68. -server
  69. -serverplatform=Linux
  70. -noclient
  71.  
  72. Builds failed.
  73. Press any key to continue . . .
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