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- Using uproject: "E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject"
- Engine association for uproject is: {7803EB4C-4E20-991C-E340-5EA80EE42FB0}
- Unreal engine found at: "C:/Users/dw/Documents/GitHub/UnrealEngine"
- Building worker with GDK located at "C:/Users/dw/Documents/GitHub/UnrealEngine"\Engine\Plugins\UnrealGDK
- Building using project directory: "E:\Unreal\PH\GameName_Development_Build\Game\"
- Building using spatial directory: "E:\Unreal\PH\GameName_Development_Build\Game\"..\spatial\
- Building using uproject file: "E:\Unreal\PH\GameName_Development_Build\\Game\GameName_v_0_11.uproject"
- Generating bridge settings for SimulatedPlayerCoordinator.
- Generating managed worker configuration for SimulatedPlayerCoordinator.
- Generating bridge settings for UnrealClient.
- Generating bridge settings for UnrealWorker.
- Generating managed worker configuration for UnrealWorker.
- 'spatial worker build build-config' succeeded (0.0s)
- Finding Unreal Engine build.
- Engine Association: {7803EB4C-4E20-991C-E340-5EA80EE42FB0}
- Engine is at: C:/Users/dw/Documents/GitHub/UnrealEngine
- > Building worker.
- Running AutomationTool...
- Parsing command line: BuildCookRun -build -compile -project=E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject -noP4 -clientconfig=Development -serverconfig=Development -utf8output -cook -stage -package -unversioned -compressed -stagingdirectory=E:\Unreal\PH\GameName_Development_Build\spatial\build\unreal -stdout -FORCELOGFLUSH -CrashForUAT -unattended -fileopenlog -SkipCookingEditorContent -server -serverplatform=Linux -noclient -compile
- Compiling scripts.
- DotNETUtilities -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
- UnrealBuildTool -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- AutomationUtils.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- AllDesktop.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- Localization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- AutomationScripts.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- Android.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- XLocLocalization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- OneSkyLocalization.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- Gauntlet.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- HTML5.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MobileDeviceInterface -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- IOS.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- Linux.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- BuildGraph.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- Lumin.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- Mac.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- TVOS.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- Win.Automation -> C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- Took 0.9763893s to run MSBuild.exe, ExitCode=0
- Setting up ProjectParams for E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject
- ERROR: Server target not found. Server target is required with -server and -cook or -cookonthefly
- (see C:\Users\dw\Documents\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
- AutomationTool exiting with ExitCode=1 (Error_Unknown)
- BUILD FAILED
- Exit code 1 while running:
- C:/Users/dw/Documents/GitHub/UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat
- BuildCookRun
- -build
- -compile
- -project="E:\Unreal\PH\GameName_Development_Build\Game\GameName_v_0_11.uproject"
- -noP4
- -clientconfig=Development
- -serverconfig=Development
- -utf8output
- -cook
- -stage
- -package
- -unversioned
- -compressed
- -stagingdirectory="E:\Unreal\PH\GameName_Development_Build\spatial\build\unreal"
- -stdout
- -FORCELOGFLUSH
- -CrashForUAT
- -unattended
- -fileopenlog
- -SkipCookingEditorContent
- -server
- -serverplatform=Linux
- -noclient
- Builds failed.
- Press any key to continue . . .
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