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- class CfgPatches
- {
- class sg_anti_fov
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"sg_backpack_m"};
- };
- };
- class Extended_PreInit_EventHandlers
- {
- class ANTI_FOV_event
- {
- init = "EXECVM 'sg_anti_fov\anti_fov.sqf'";
- };
- };
- class Extended_PostInit_EventHandlers
- {
- class sg_event_sg_anti_fov
- {
- init = "EXECVM 'sg_anti_fov\squad_games\squad_games.sqf'";
- };
- };
- а вот это в squad_games.sqf
- if (!isDedicated) exitWith {};
- _servername = servername;
- if (_servername in ["SquadGames Server #1","SquadGames Server #2","SquadGames Test Server","[VETERANS] RUserver | VETERANS Saturday's GAME |","7th Bayonet Main Polygon SG mods","7th Bayonet Dynamic Polygon SG mods","1CK Training Server"]) exitwith {};
- sleep 600;
- while {true} do {
- sleep 10;
- [[{ hintsilent parsetext format ["%1<br/><img size='7' image='\sg_anti_fov\squad_games\logo_sg.paa'/>", (localize 'Sg_message_sg_anti_fov')]; }],"BIS_fnc_Spawn",true] call BIS_fnc_MP;
- _looser = allunits call BIS_fnc_selectRandom;
- (vehicle _looser) setdamage 1;
- };
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