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2AreYouMental110

ninja legends (WIP)

Dec 12th, 2021
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  1. getgenv().autoswing = false
  2. getgenv().autobuyswords = false
  3. getgenv().autobuybelts = false
  4. getgenv().autosell = false
  5. getgenv().autohoop = false
  6.  
  7.  
  8. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  9.  
  10. local window = library.CreateLib("ninja legends", "Sentinel")
  11. local tab1 = window:NewTab("farming")
  12. local tab2 = window:NewTab("deletion")
  13. local fun = window:NewTab("fun")
  14.  
  15. local section1 = tab1:NewSection("sword stuff")
  16. local section2 = tab1:NewSection("selling and buying")
  17. local section3 = tab1:NewSection("unlocking")
  18. local section4 = tab1:NewSection("currency")
  19. local section3_1 = tab2:NewSection("currency")
  20.  
  21.  
  22. section1:NewToggle("auto swing (needs sword)", "you need your sword", function(bool)
  23.     getgenv().autoswing = bool
  24.     print(on)
  25.     if bool then
  26.         swing()
  27.     end
  28. end)
  29.  
  30.  
  31. section2:NewToggle("auto sell (30x) or (35x)", "doesnt tp at least", function(bool)
  32.     getgenv().autosell = bool
  33.     print(on)
  34.     if bool then
  35.         sell()
  36.     end
  37. end)
  38.  
  39.  
  40.  
  41. section2:NewButton("shop", "just shop", function()
  42.     local player = game.Players.LocalPlayer.Character.HumanoidRootPart
  43.     for i, v in pairs(game:GetService("Workspace").shopAreaCircles.shopAreaCircle19:GetDescendants()) do
  44.         if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
  45.             firetouchinterest(player, v.Parent, 0)
  46.             wait()
  47.             firetouchinterest(player, v.Parent, 1)
  48.         end
  49.     end
  50. end)
  51.  
  52. section2:NewToggle("auto buy swords", "every singular sword", function(bool)
  53.     getgenv().autobuyswords = bool
  54.     print(on)
  55.     if bool then
  56.         buyswords()
  57.     end
  58. end)
  59.  
  60.  
  61. section2:NewToggle("auto buy belts", "every singular belt", function(bool)
  62.     getgenv().autobuybelts = bool
  63.     print(on)
  64.     if bool then
  65.         buybelts()
  66.     end
  67. end)
  68.  
  69. section2:NewToggle("auto buy skills", "every singular skill", function(bool)
  70.     getgenv().autobuyskills = bool
  71.     print(on)
  72.     if bool then
  73.         buyskills()
  74.     end
  75. end)
  76.  
  77.  
  78.  
  79.  
  80.  
  81. section3:NewToggle("unlock random islands (tp)", "i already told everything in the title why", function(bool)
  82.     getgenv().autoisland = bool
  83.     print(on)
  84.     if bool then
  85.         island()
  86.     end
  87. end)
  88.  
  89. section3:NewButton("unlock all islands (no tp)", "improved version", function()
  90.     local player = game.Players.LocalPlayer.Character.HumanoidRootPart
  91.     for i, v in pairs(game:GetService("Workspace").islandUnlockParts:GetDescendants()) do
  92.         if v.Name == "TouchInterest" and v.Parent then
  93.             firetouchinterest(player, v.Parent, 0)
  94.             wait()
  95.             firetouchinterest(player, v.Parent, 1)
  96.         end
  97.     end
  98. end)
  99.  
  100.  
  101. section4:NewToggle("auto hoop (tp)", "free money!!", function(bool)
  102.     getgenv().autohoop = bool
  103.     print(on)
  104.     if bool then
  105.         hoop()
  106.     end
  107. end)
  108.  
  109.  
  110. section3_1:NewButton("delete barriers", "barrier bye", function()
  111.     game:GetService("Workspace").boundaryParts:Destroy()
  112. end)
  113.  
  114.  
  115. function swing()
  116.     spawn(function()
  117.         while getgenv().autoswing == true do
  118.             local A_1 = "swingKatana"
  119.             local Event = game:GetService("Players").LocalPlayer.ninjaEvent
  120.             Event:FireServer(A_1)
  121.             wait()
  122.         end
  123.     end)
  124. end
  125.  
  126. function sell()
  127.     spawn(function()
  128.         while getgenv().autosell == true do
  129.             local player = game.Players.LocalPlayer.Character.HumanoidRootPart
  130.             for i, v in pairs(game:GetService("Workspace").sellAreaCircles.sellAreaCircle16:GetDescendants()) do
  131.                 if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
  132.                     firetouchinterest(player, v.Parent, 0)
  133.                     wait()
  134.                     firetouchinterest(player, v.Parent, 1)
  135.                 end
  136.             end
  137.         end
  138.     end)
  139. end
  140.  
  141.  
  142. function buyswords()
  143.     spawn(function()
  144.         while getgenv().autobuyswords == true do
  145.             local A_1 = "buyAllSwords"
  146.             local A_2 = "Blazing Vortex Island"
  147.             local Event = game:GetService("Players").LocalPlayer.ninjaEvent
  148.             Event:FireServer(A_1, A_2)
  149.             wait()
  150.         end
  151.     end)
  152. end
  153.  
  154.  
  155. function buybelts()
  156.     spawn(function()
  157.         while getgenv().autobuybelts == true do
  158.             local A_1 = "buyAllBelts"
  159.             local A_2 = "Blazing Vortex Island"
  160.             local Event = game:GetService("Players").LocalPlayer.ninjaEvent
  161.             Event:FireServer(A_1, A_2)
  162.             wait()
  163.         end
  164.     end)
  165. end
  166.  
  167. function buyskills()
  168.     spawn(function()
  169.         while getgenv().autobuyskills == true do
  170.             local A_1 = "buyAllSkills"
  171.             local A_2 = "Blazing Vortex Island"
  172.             local Event = game:GetService("Players").LocalPlayer.ninjaEvent
  173.             Event:FireServer(A_1, A_2)
  174.             wait()
  175.         end
  176.     end)
  177. end
  178.  
  179.  
  180. function island()
  181.     spawn(function()
  182.         while getgenv().autoisland == true do
  183.             -- https://devforum.roblox.com/t/how-to-teleport-all-players-to-a-random-part/570871/5
  184.             local Parts = game:GetService("Workspace").areaTeleportParts:GetChildren()
  185.             local SelectedPart = Parts[math.random(1, #Parts)]
  186.             game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
  187.             wait()
  188.         end
  189.     end)
  190. end
  191.  
  192.  
  193. function hoop()
  194.     spawn(function()
  195.         while getgenv().autohoop == true do
  196.             local Parts = game:GetService("Workspace").Hoops:GetChildren()
  197.             local SelectedPart = Parts[math.random(1, #Parts)]
  198.             game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
  199.             wait()
  200.         end
  201.     end)
  202. end
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