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- getgenv().autoswing = false
- getgenv().autobuyswords = false
- getgenv().autobuybelts = false
- getgenv().autosell = false
- getgenv().autohoop = false
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local window = library.CreateLib("ninja legends", "Sentinel")
- local tab1 = window:NewTab("farming")
- local tab2 = window:NewTab("deletion")
- local fun = window:NewTab("fun")
- local section1 = tab1:NewSection("sword stuff")
- local section2 = tab1:NewSection("selling and buying")
- local section3 = tab1:NewSection("unlocking")
- local section4 = tab1:NewSection("currency")
- local section3_1 = tab2:NewSection("currency")
- section1:NewToggle("auto swing (needs sword)", "you need your sword", function(bool)
- getgenv().autoswing = bool
- print(on)
- if bool then
- swing()
- end
- end)
- section2:NewToggle("auto sell (30x) or (35x)", "doesnt tp at least", function(bool)
- getgenv().autosell = bool
- print(on)
- if bool then
- sell()
- end
- end)
- section2:NewButton("shop", "just shop", function()
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").shopAreaCircles.shopAreaCircle19:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- end
- end
- end)
- section2:NewToggle("auto buy swords", "every singular sword", function(bool)
- getgenv().autobuyswords = bool
- print(on)
- if bool then
- buyswords()
- end
- end)
- section2:NewToggle("auto buy belts", "every singular belt", function(bool)
- getgenv().autobuybelts = bool
- print(on)
- if bool then
- buybelts()
- end
- end)
- section2:NewToggle("auto buy skills", "every singular skill", function(bool)
- getgenv().autobuyskills = bool
- print(on)
- if bool then
- buyskills()
- end
- end)
- section3:NewToggle("unlock random islands (tp)", "i already told everything in the title why", function(bool)
- getgenv().autoisland = bool
- print(on)
- if bool then
- island()
- end
- end)
- section3:NewButton("unlock all islands (no tp)", "improved version", function()
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").islandUnlockParts:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- end
- end
- end)
- section4:NewToggle("auto hoop (tp)", "free money!!", function(bool)
- getgenv().autohoop = bool
- print(on)
- if bool then
- hoop()
- end
- end)
- section3_1:NewButton("delete barriers", "barrier bye", function()
- game:GetService("Workspace").boundaryParts:Destroy()
- end)
- function swing()
- spawn(function()
- while getgenv().autoswing == true do
- local A_1 = "swingKatana"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- wait()
- end
- end)
- end
- function sell()
- spawn(function()
- while getgenv().autosell == true do
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").sellAreaCircles.sellAreaCircle16:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- end
- end
- end
- end)
- end
- function buyswords()
- spawn(function()
- while getgenv().autobuyswords == true do
- local A_1 = "buyAllSwords"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait()
- end
- end)
- end
- function buybelts()
- spawn(function()
- while getgenv().autobuybelts == true do
- local A_1 = "buyAllBelts"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait()
- end
- end)
- end
- function buyskills()
- spawn(function()
- while getgenv().autobuyskills == true do
- local A_1 = "buyAllSkills"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait()
- end
- end)
- end
- function island()
- spawn(function()
- while getgenv().autoisland == true do
- -- https://devforum.roblox.com/t/how-to-teleport-all-players-to-a-random-part/570871/5
- local Parts = game:GetService("Workspace").areaTeleportParts:GetChildren()
- local SelectedPart = Parts[math.random(1, #Parts)]
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait()
- end
- end)
- end
- function hoop()
- spawn(function()
- while getgenv().autohoop == true do
- local Parts = game:GetService("Workspace").Hoops:GetChildren()
- local SelectedPart = Parts[math.random(1, #Parts)]
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait()
- end
- end)
- end
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