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- Multiplayer Arithmetic Rules
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Multiplayer Artithmetic (MA for short) is a game involving 1
- or more human players. The object of the game is to reach a
- certain numeric value with dice rolls all the while
- navigating the rule set that is being created by the players
- of the game.
- A children's version of this game could just be to have the
- children pick a number and then roll the die until one gets
- higher than the picked number; that person would then be the
- winner.
- MA is slightly more complicated. Each player rolls, sums
- their roll into their accumunlated count and then makes up a
- new rule that they and the other players must follow.
- Note: I have never played this game and I'm am actually
- unsure of just how much fun it will be to play, hence my
- suggestion for 'strip MA', just to see if that 'spices'
- things up a bit in case the game gets a bit too boring for
- some.
- I'm still looking for someone to play with.
- Tweetable Version
- -----------------
- Find a value for N. Roll d6 for n. Evaluate every rule, add
- n to their count, create a new rule. Dice Ad infiniteneum,
- until N is overcome,
- Equipment
- -=-=-=-=-
- n Players (n >= 1)
- 1 d6 (six sided die, or more, if all players have the same die shape)
- one or more sheets of paper (one for keeping score, the
- other for for storing the rules)
- pen or pencil + eraser (i prefer pen)
- Unabridged Rules
- ----------------
- 1) Pick a player (called the X) to go first, who then picks
- the target goal value of N[1][2]
- 2) The player rolls a d6 and names that value z.
- 3) Each successive player takes a turn, consisting of the 3
- following sub-rules in any order:
- a) Add z to the players numeric total.
- b) Enumerating all of the rules *precisely* and *exactly*
- using the current and the previouly stored values of
- n[2].
- c) Create a rule[3] to be added to the rule list[4]
- 3) If a players count surpasses N, the player wins.
- [1] I suggest 60, as this means a minimum of 10 rolls in the
- game. Actual play may lead to a better default value.
- Smaller values should lead to shorter games.
- [2] Note: the X doesn't play until all others have had a
- chance to roll.
- [2] Any cheating or breakage of the rules leads to an
- immediate loss.
- [4] Two example rules:
- a) Roll two 3's in a row gives you another role
- b) Roll a 6 and then 1 allows you to create another rule
- automagically
- c) Roll a 6,6 and 6 and then you can delete a rule
- Creativity counts.
- Rule hints
- -----------
- I think that to play a 'standard' game, the rules should be
- confined to either the rolls of the dice, the values on the
- dice and the marks that are placed on the sheet of paper.
- This would consitutue the 'playing field' and 'tokens' used
- by the game.
- Of course some more interesting variety of games can be
- thought up, such as 'strip' multiplayer arithmetic, but I'll
- leave that as an exercise for the readers, or maybe a field
- trip for the teacher, someday.
- Please.
- Strategy Hints
- --------------
- -- rules should be about 'pruning' the rule list. Any more
- than 2 or maybe 3 players will probably, unless we have
- some pretty good rule cancellors/editors, lead to an
- untractable game given the number of rules that will be
- have to be followed *exactly* per turn.
- -- be sure to keep TRACK of your single d6 rolls as some
- rules may depend on previous values that have been given
- -- make your own die (d6 or higher, if the other players
- agree), it's more fun that way, if only a way to show
- others your art.
- Have fun.
- Some analysis notes:
- -- what is the maximum number of human players that can play
- this game and still enjoy it?
- -- is strip multiplayer arithmetic really as fun as I think
- it would be, even with only 2 players?
- -- Can thus game be solved? I have a feeling about the
- random element in rules 3a,b,c might lead to a bit of
- intracable chaos, but really, I can't say I've really
- been keeping up with current events in the fields of
- mathematics.
- --
- Burton Samograd aka neuromancerX
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