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- ***
- Regular
- ***
- Acrobat - Slightly faster climbing.
- Albinos - Increased chance of white rats.
- Blood Ox Heart - 20% increase to maximum mana.
- Carrion Killer - Killing rats grants some adrenaline.
- Clockwork Malfunction - Enemy grenades take slightly more time to explode.
- Falling Star - Drop assassinating recharges mana by 20%.
- Fleet Fighter - Drawn weapons do not slow movement speed.
- Healthy Appetite I - Food heals slightly more.
- Healthy Appetite II - Food heals moderately more.
- Plague Affinity - Damage by weepers grants a small amount of mana.
- Plague Resistant - Weepers inflict slightly less damage.
- Rat Scent - Rats attack only when approached in close proximity.
- Reinforced Bolts - Bolts stuck in enemies break less often.
- Robust I - Potions grant 5% more health.
- Robust II - Potions grant 10% more health.
- Scavenger - 50% chance to receive extra ammo from pickups.
- Spirited I - Potions grant 5% more mana.
- Spirited II - Potions grant 10% more mana.
- Spiritual Pool - Slightly faster mana regeneration.
- Spirit Water - Drinking from faucets recharges mana by 20%.
- Strong Arms - Faster choking speed.
- Sustained Rage - Adrenaline takes slightly longer to cool down.
- Swift Shadow - Increased movement speed in stealth mode.
- Throwing Hand - Thrown objects travel slightly farther.
- Tough Skin - 15% increase to maximum health.
- Twist of Fortune I - Very rarely, using a potion grants full mana.
- Twist of Fortune II - Sometimes, using a potion grants full mana.
- Undertaker - Increased movement speed while carrying a corpse.
- Unnerving Target I - Enemies have a slight chance to miss with guns.
- Unnerving Target II - Enemies have a moderate chance to miss with guns.
- Vengeance - Being damaged grants a small amount of adrenaline.
- Water of Life - Drinking from fountains grants 7.5% health.
- Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
- Whirlwind I - Swing speed for swords is slightly faster.
- Whirlwind II - Swing speed for swords is moderately faster.
- ***
- DLC
- ***
- Acrobatic Killer: Raven - Drop assassination gives you a bit of health.
- Acrobatic Killer: River Affinity - Swim speed increases slightly.
- Acrobatic Killer: Quick Dodge - Enemies miss more often with arrows and bolts.
- Arcane Assassin: Gutter Feast - Eating white rats restores 5% mana.
- Arcane Assassin: Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.
- Arcane Assassin: White Rat Friend - White rats won't attack you.
- Backstreet Butcher: Blast Resistant - Damage from explosions reduced slightly.
- Backstreet Butcher: Fencer - Advantage in sword vs. sword combat.
- Backstreet Butcher: Fire Water - Increased explosion range for whiskey bottles.
- Shadow Rat: Good Lungs - Breath capacity in water increased slightly.
- Shadow Rat: Delicate Touch - Breaking glass sound is moderately reduced.
- Shadow Rat: Voyeur - Magnification of sight when peeping through keyholes.
- ***
- Regular, Dishonored 2
- ***
- Accommodating Host - Animal Possession lasts slightly longer.
- Agile Will - Possession lasts slightly longer.
- Carrion Killer - Killing rats or bloodflies boosts Adrenaline.
- Enduring Allies - Summoned Doppelgängers last longer.
- Resilient Allies - Summoned Doppelgängers have more health.
- Restorative Glimmer - Health regenerates while using Dark Vision.
- Shadow Embrace - Shadow Walk lasts slightly longer.
- Submerged Rage - Gain Adrenaline while underwater.
- Synergic Swarm - Summoned rat swarms persist longer.
- Vengeance - Taking melee damage from an enemy generates Adrenaline.
- Void Rapture - Sometimes enemies are rendered unconscious by Mesmerize.
- Acrobat - Climbing speed is slightly faster.
- Agile Recovery - Recover from falls slightly quicker.
- Ground Glider - Slide speed is slightly faster.
- Swift Shadow - Movement is slightly faster in Stealth Mode.
- Swift Stalker - Movement is slightly faster with weapons sheathed.
- Undertaker - Move slightly faster while carrying a body.
- Aquatic Nature - Swim speed is slightly faster.
- Leviathan's Mind - Regenerate Mana while underwater.
- Strong Lungs - Greater lung capacity underwater.
- Healthy Appetite - Food restores more Health.
- Liquid Sustenance - Drinking from a fountain restores Health.
- Robust - Elixirs restore slightly more Health.
- Spirit Water - Drinking from a fountain restores Mana.
- Spirited - Elixirs restore slightly more Mana.
- Spiritual Pool - Mana regeneration is slightly faster.
- Spiritual Fortune - Sometimes drinking a Mana elixir restores all Mana.
- Void Favor - Sometimes supernatural powers consume no Mana.
- Assassin's Fortune - Bolt packs have a slight chance of containing +1 crossbow bolt.
- Blade Ballet - Springrazors have a slight change of eliminating a body.
- Combustion - Your grenades inflict slightly more damage.
- Duelist's Luck - Bullet packs have a slight chance of containing +1 pistol bullet.
- Firestarter - Incendiary Bolt radius is slightly larger.
- Electrical Burst - Increases the area of effect for Stun Mines.
- Hot Cocktail - Exploding bottles inflict damage over a wider area.
- Lucky Needle - Slight chance to recover Sleep Darts.
- Resounding Shriek - Howling Bolts are louder and have a greater radius.
- Blast Resistant - You take less damage from explosions.
- Tricky Timing - Enemy grenades take slightly longer to explode.
- Unfortunate Craftsmanship - Enemy grenades sometimes malfunction.
- Unnerving Target - Enemies sometimes drop grenades and thrown debris at their feet.
- Unsteady Hand - Enemies miss with fired projectiles more often.
- Bird of Prey - Drop Assassination restores some Health.
- Duelist's Skill - Your bullets inflict slightly more damage.
- Exacting Aim - Your crossbow bolts inflict slightly more damage.
- Falling Star - Drop Assassination restores some Mana.
- Fencer - Win locked-sword Contests more easily.
- Strong Arms - You choke enemies unconscious slightly faster.
- Whirlwind - Sword attack speed is slightly faster.
- Deep Grave - Slight chance that gravehounds are destroyed upon spawning.
- Relocation Sickness - Witches sometimes stumble off-balance after magical relocation.
- Albinos - Rat swarms include more white rats.
- Bitter Blood - Bloodflies attack at slightly shorter distances, closer to nests.
- Blood Sacrifice - Killing bloodflies or rats restores Health.
- Carrion Killer - Killing rats or bloodflies boosts Adrenaline.
- Gutter Feast - White rats can be eaten for Mana.
- Spiritual Sacrifice - Killing bloodflies or rats restores Mana.
- ***
- Corrupted, Dishonored 2
- ***
- Armored Bones You take significantly less damage. Your movement speed is reduced.
- Bright Moon Your Doppelgänger inflicts more damage. Your Doppelgänger lasts half as long.
- Clumsy Assassin Brief invisibility after choking or assassinating an enemy. You are louder when making noise, and more visible when leaning.
- High Pressure Explosions from grenades, oil tanks and bottles inflict more damage. Grenades, oil tanks and bottles have a smaller blast radius.
- Lightweight You take less damage from falling. Health regeneration rate is halved.
- Power Slash You deal greater damage with your sword. Your sword attacks are slower.
- Risky Parry During melee combat, your sword parry always knocks an enemy down. You take damage when parrying.
- Splintering Bolts Your bolts inflict more damage. Bolts always break on impact.
- Stolen Breath Pulling enemies towards you with Far Reach is now stealthy and quiet. Far Reach consumes more Mana for all uses.
- Shivering Silhouette Enemies miss more often with ranged attacks. You are more visible to enemies.
- Vengeance Trade Faster Adrenaline accumulation. Reduced Bloodthirst duration.
- Void Winds When you cast Windblast it’s more powerful. Windblast consumes more Mana.
- Witch's Skin When taking damage, your Mana is drained before your Health. Your Mana doesn't regenerate.
- Zephyr Your speed is increased when walking or running. You take more damage.
- ***
- Black, Dishonored 2
- ***
- Bloodfly Alchemy - An enemy's initial ranged attack is transformed into bloodflies.
- Cornered Animal - Your attack damage is significantly increased when your Health is low.
- Dark Extraction - Shadow Walk assassination restores some Health.
- Expansive Spirit - Maximum Mana is increased.
- Fading Light - Far Reach and Blink consume no Mana if used within a second of Assassination.
- Familiar Scent - Wolfhounds cannot smell you.
- Fickle Beasts - White wolfhounds fight on your side.
- Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
- Hardiness - Maximum Health is increased.
- Invisible Thread - Far Reach renders you invisible during movement.
- Iron Roots - Knockdowns are much less likely to affect you.
- Leech Cuts - You gain Health when inflicting sword damage or assassinating enemies.
- Leviathan's Breath - Running out of breath reduces Mana before Health.
- Life Bond - When you heal yourself, your summoned Doppelgängers are also healed.
- Lucky Jam - Enemy Pistols have a better chance of misfiring.
- Mind Runner - Your possessed human host can sprint.
- Separation Trauma - Enemies are rendered unconscious when you leave your host.
- Shadow Repose - Regain Health during Shadow Walk.
- Solid Landing - Falling from a significant height creates a shockwave on impact, affecting nearby enemies and objects.
- Twin Leech - Regain Health while your Doppelgänger is active.
- Undying Swarm - Rat swarms repopulate over time.
- Void Armor - When you take damage, a significant portion is instead subtracted from Mana.
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