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- --
- inCombat = CreateFrame("Frame", nil, PlayerFrame)
- inCombat:SetPoint("RIGHT",5,5)
- inCombat:SetSize(30,30)
- inCombat.t = inCombat:CreateTexture(nil,BORDER)
- inCombat.t:SetAllPoints()
- inCombat.t:SetTexture("Interface\\Icons\\ABILITY_DUALWIELD")
- inCombat:SetAlpha(0)
- inCombat:SetScript("OnUpdate", function(self)
- if UnitAffectingCombat("player") then
- self:SetAlpha(1)
- else
- self:SetAlpha(0)
- end
- end)
- --
- CreateFrame("Frame","combat")
- combat:SetParent(PlayerFrame)
- combat:SetPoint("CENTER",132,8)
- combat:SetSize(40,40)
- combat=combat:CreateTexture("ARTWORK")
- combat:SetAllPoints()
- combat:SetAlpha(1)
- local function onUpdate()
- --Если я в бою
- if UnitAffectingCombat("player") then combat:SetTexture("Interface\\Icons\\Ability_DualWield")
- else combat:SetTexture(0,0,0,0)
- end
- end
- CreateFrame("Frame","gcdandcombat")
- gcdandcombat:SetScript("OnUpdate",onUpdate)
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