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- [Controls]
- bGamePadRumble=0
- [Display]
- bDeferredShadows=1
- bDrawLandShadows=1
- bFloatPointRenderTarget=1
- bFull Screen=0
- bFXAAEnabled=0
- bShadowMaskZPrepass=0
- bShadowsOnGrass=1
- bTreesReceiveShadows=1
- fInteriorShadowDistance=3000.0000 ; Higher values cause flickering lights.
- fMeshLODLevel1FadeTreeDistance=6144
- fMeshLODLevel2FadeTreeDistance=4096
- fShadowBiasScale=0.1600
- fShadowDistance=5000.0000
- fShadowLODStartFade=400.0000
- fTreesMidLODSwitchDist=8192
- iBlurDeferredShadowMask=3
- iMaxAnisotropy=0
- iMaxDecalsPerFrame=250
- iMaxSkinDecalsPerFrame=100
- iMultiSample=0
- iShadowFilter=4
- iShadowMapResolution=2048
- iShadowMaskQuarter=4
- iShadowMode=4
- iSize H=1440
- iSize W=2560
- iTexMipMapSkip=0
- [Gameplay]
- iDifficulty=1
- [Grass]
- fGrassMinStartFadeDistance=0.0000
- [Imagespace]
- bDoDepthOfField=1
- [Launcher]
- bEnableFileSelection=1
- [MAIN]
- bGamepadEnable=0
- bSaveOnPause=1
- bSaveOnRest=1
- bSaveOnTravel=1
- bSaveOnWait=1
- fSkyCellRefFadeDistance=600000
- [Particles]
- iMaxDesired=10000
- [SaveGame]
- fAutosaveEveryXMins=5.0000
- [TerrainManager]
- fTreeLoadDistance=40000.0000 ;Third-person microstutter fix.
- [Trees]
- uiMaxSkinnedTreesToRender=200
- [Water]
- iWaterReflectHeight=1024
- iWaterReflectWidth=1024
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