G4U55

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Oct 24th, 2019
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  1. Update v1.193.018:
  2.  
  3. Main Features & Changes
  4. Added Small Ladder Block
  5. Added New World Scenario: Lost Colony
  6. Added New Armor Skins:
  7. Battered Armor Skin
  8. Rusty Armor Skin
  9. Improved Controller Support (still work in progress)
  10. A newly added GPS is now automatically selected in the GPS list
  11. Added Control Gyros checkbox to cockpits to allow/disallow control of gyroscopes from that cockpit
  12. Any player can now use Store and Contract blocks which are owned by other players and set to Anyone Can Use (NPC owned blocks cannot be used this way for gameplay reasons)
  13. Deleting a GPS from the list now automatically selects another GPS if there is any
  14. It is now possible to manage Store block orders/offers by Programmable Blocks
  15. Made "MyStoreItemData" events "OnTransaction", "OnCancel" ModAPI only (previously were available to Programmable block)
  16. Moved Enable sun rotation advanced world setting above the Day duration slider
  17. Reputation notifications now aggregate
  18. Language updates
  19. Updated Portuguese BR-PT localization
  20. Updated Spanish localization
  21.  
  22. Decorative Pack II
  23. Dispenser
  24. Jukebox
  25. Small Control Seat
  26. Lab Equipment
  27. Shower
  28. Window Walls
  29. Medical Station
  30. Transparent LCD
  31. Grated Catwalks
  32. Grated Stairs and Half Stairs
  33. Railings
  34. Rotating Light
  35. Freight
  36.  
  37. Fixes
  38. Fixed connectors staying connected when damaged
  39. Fixed a crash at Sandbox.Game.AI.MyAiTargetBase.GetRandomDirectedPosition
  40. Fixed a crash at VRage.Audio.MyCueBank.Update
  41. Fixed a crash when removing old identities
  42. Fixed a crash in OnControlAcquired in ship welders
  43. Fixed a crash in physics that allowed players to jump away with an asteroid or part of a planet surface
  44. Fixed server incorrectly computing the center of rotation for merged grids, thus confusing client prediction
  45. Fixed Autopilot not activating in Campaign Mission 3
  46. Fixed character trash removal setting for offline players activating immediately when set to 0 (Zero now means Disabled again)
  47. Fixed game still accepting inputs after player tabbed to some other application during starting up SE
  48. Fixed stone appearing in inventories where it should not be appearing
  49. Fixed the strength of the gyroscope of the surveillance camera in the Campaign Mission 4 Hangar
  50. Fixed show current ship inventories filter not switching back to show all inventories
  51. Fixed ship inventory volume not updating when buying Hydrogen from NPC stations
  52. Fixed PCUs not being correctly transferred when traded via Player to Player trading
  53. Fixed character getting stuck in no gravity in Campaign Mission 1 by jumping near a Medical room
  54. Fixed display component texture
  55. Fixed LCDs for powered blocks not updating when those blocks are damaged below functional
  56. Fixed spotlights casting incorrect or offset shadows after switching between graphical settings
  57. Fixed incorrect message showing up when trying to accept an invite into a game which no longer exists
  58. Fixed another instance of a black octagon appearing on the screen
  59. Fixed Ultrawide screen resolutions allowing to see around respawn screen cover
  60. Fixed incorrect help screen keybinds for color picker
  61. Fixed the ability to see NPCs listed in ownership drop-down menu without creative (tools)
  62. Fixed Contract block emissivity not being visible from larger distance
  63. Fixed missiles teleporting through ship armor layers
  64. Fixed a crash when trying to deposit credits into faction using arrow keys
  65. Fixed "Smile and Wave" achievement not working
  66. Fixed spotlights flickering lights through grids
  67. Fixed an inventory exploit
  68. Fixed servers not starting with specific GPS names
  69. Fixed a crash when trying to access an empty waypoint. Invalid waypoint will now return MyWaypointInfo.Empty when calling IsEmpty() method
  70. Fixed item mass not being counted towards grids which have been split
  71. Fixed landing gear connection making connected grids count as one entity in entity list
  72. Fixed getting two achievements just by creating a faction as a new player
  73. Fixed shadow quality not refreshing when changing only it in the options
  74. Fixed connectors disconnecting all at once when trying to dock to a complex base
  75. Fixed ship welder not being able to show which block is targeted (what is the percentage and what components are missing)
  76. Fixed "Tool shake" advanced world setting tooltip being inaccurate
  77. Fixed block preview not showing selected armor skin in the preview
  78. Fixed passage levels of detail not blending correctly
  79. Fixed armor locker mirroring
  80. Fixed spectator flashlight being vertical instead of horizontal
  81. Fixed MyFactionDefinition "DefaultRelation" to accept Neutral as a valid relation (Friends works partially)
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