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  1. 005f:fixme:d3d:wined3d_debug_callback 0x11394b78: "Program undefined behavior warning: The current GL state uses a sampler (16) that has depth comparisons enabled, with a texture object (670) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.".
  2. 005f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1488:
  3. 005f:fixme:d3d_shader:print_glsl_info_log Vertex info
  4. 005f:fixme:d3d_shader:print_glsl_info_log -----------
  5. 005f:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  6. 005f:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
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  11. 0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
  12. 0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
  13. 0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
  14. 0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
  15. [2020-02-03 11:52:56] Shutdown
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