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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. local Pauldrons = script.Pauldrons
  505. Pauldrons.Parent = Character
  506. Pauldrons.CFrame = Torso.CFrame
  507. local WELD = weldBetween(Torso,Pauldrons)
  508. Pauldrons.Anchored = false
  509. Pauldrons.Transparency = 1
  510. local FLINTLOCK = script.Flintlock
  511. FLINTLOCK.Parent = Character
  512. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  513.  
  514. local REGENSOUND = 487215897
  515. for _, c in pairs(Character:GetDescendants()) do
  516. if c and c.Parent then
  517. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  518. local ACCESSORY = c.Parent
  519. c.Parent = Character
  520. if c then
  521. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  522. weldBetween(Head,c)
  523. else
  524. weldBetween(Torso,c)
  525. end
  526. end
  527. ACCESSORY:remove()
  528. end
  529. end
  530. end
  531. wait()
  532. local BODY = {}
  533. for _, c in pairs(Character:GetDescendants()) do
  534. if c:IsA("BasePart") then
  535. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  536. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  537. end
  538. local REGENVALUE = IT("BoolValue",c)
  539. REGENVALUE.Name = "IsRegening"
  540. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  541. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  542. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  543. end
  544. end
  545. function FullBodyRegen()
  546. if FULLREGEN == false then
  547. FULLREGEN = true
  548. Character.Parent = workspace
  549. GUI.Enabled = false
  550. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  551. UNANCHOR = false
  552. for e = 1, #BODY do
  553. if BODY[e] ~= nil then
  554. local STUFF = BODY[e]
  555. local PART = STUFF[1]
  556. local PARENT = STUFF[2]
  557. local MATERIAL = STUFF[3]
  558. local COLOR = STUFF[4]
  559. local TRANSPARENCY = STUFF[5]
  560. --local SIZE = STUFF[6]
  561. local NAME = STUFF[7]
  562. local VALUE = STUFF[8]
  563. PART.Parent = PARENT
  564. Humanoid.MaxHealth = "inf"
  565. Humanoid.Health = "inf"
  566. Humanoid.Parent = nil
  567. Humanoid = IT("Humanoid",Character)
  568. Humanoid.Died:Connect(FullBodyRegen)
  569. PART.Parent = PARENT
  570. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  571. VALUE.Value = true
  572. coroutine.resume(coroutine.create(function()
  573. PART.Transparency = 1
  574. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  575. local REGEN = script.Regen:Clone()
  576. REGEN.Parent = PART
  577. REGEN.Speed = NumberRange.new(30)
  578. REGEN:Emit(100)
  579. local REGENING = script.Regen2:Clone()
  580. REGENING.Parent = PART
  581. REGENING.Enabled = true
  582. REGENING.Speed = NumberRange.new(35)
  583. wait()
  584. local RANGE = 35
  585. for i = 1, math.ceil(REGENRATE*25) do
  586. wait()
  587. ApplyAoE(PART.Position,6,1,1,0,false)
  588. REGENING.Speed = NumberRange.new(RANGE)
  589. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  590. end
  591. REGEN.Speed = NumberRange.new(6)
  592. REGEN:Emit(60)
  593. wait(REGENRATE/3)
  594. RootPart.Velocity = VT(0,0,0)
  595. UNANCHOR = true
  596. GUI.Enabled = true
  597. PART.Transparency = 0
  598. REGEN.Rate = 50
  599. REGEN.Enabled = true
  600. REGENING.Enabled = false
  601. wait(REGENRATE/1.5)
  602. VALUE.Value = false
  603. Debris:AddItem(REGENING,5)
  604. FULLREGEN = false
  605. REGEN.Enabled = false
  606. Debris:AddItem(REGEN,5)
  607. end))
  608. end
  609. end
  610. end
  611. end
  612. end
  613. function Regen()
  614. Character.Parent = workspace
  615. for e = 1, #BODY do
  616. if BODY[e] ~= nil then
  617. local STUFF = BODY[e]
  618. local PART = STUFF[1]
  619. local PARENT = STUFF[2]
  620. local MATERIAL = STUFF[3]
  621. local COLOR = STUFF[4]
  622. local TRANSPARENCY = STUFF[5]
  623. --local SIZE = STUFF[6]
  624. local NAME = STUFF[7]
  625. local VALUE = STUFF[8]
  626. if PART.ClassName == "Part" and PART ~= RootPart then
  627. PART.Material = MATERIAL
  628. PART.Name = NAME
  629. end
  630. if PART.Parent ~= PARENT then
  631. PART.Parent = PARENT
  632. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  633. if VALUE.Value == false then
  634. VALUE.Value = true
  635. coroutine.resume(coroutine.create(function()
  636. PART.Transparency = 1
  637. wait(REGENRATE)
  638. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  639. local REGENING = script.Regen:Clone()
  640. REGENING.Parent = PART
  641. REGENING.Enabled = true
  642. for i = 1, math.ceil(REGENRATE*10) do
  643. wait()
  644. ApplyAoE(PART.Position,6,1,1,0,false)
  645. end
  646. wait(REGENRATE)
  647. PART.Transparency = 0
  648. wait(REGENRATE/5)
  649. REGENING.Enabled = false
  650. VALUE.Value = false
  651. Debris:AddItem(REGENING,5)
  652. end))
  653. end
  654. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  655. local VALUE = PARENT.IsRegening
  656. if VALUE == false then
  657. VALUE.Value = true
  658. local PART = PART.Part1
  659. coroutine.resume(coroutine.create(function()
  660. PART.Transparency = 1
  661. wait(REGENRATE)
  662. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  663. local REGENING = script.Regen:Clone()
  664. REGENING.Parent = PART
  665. REGENING.Enabled = true
  666. for i = 1, math.ceil(REGENRATE*10) do
  667. wait()
  668. ApplyAoE(PART.Position,6,1,1,0,false)
  669. end
  670. wait(REGENRATE)
  671. PART.Transparency = 0
  672. wait(REGENRATE/5)
  673. REGENING.Enabled = false
  674. VALUE.Value = false
  675. end))
  676. end
  677. end
  678. end
  679. end
  680. end
  681. end
  682.  
  683. for _, c in pairs(script.Package:GetChildren()) do
  684. c.Parent = Character
  685. end
  686.  
  687. local b = IT("BodyForce",RootPart)
  688. b.Name = "LowGrav"
  689. b.force = Vector3.new(0,1500,0)
  690.  
  691. local SKILLTEXTCOLOR = C3(0,0,0)
  692. local SKILLFONT = "Fantasy"
  693. local SKILLTEXTSIZE = 7
  694.  
  695. local BACKATTACHMENT1 = IT("Attachment",Torso)
  696. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  697. local BACKATTACHMENT2 = IT("Attachment",Torso)
  698. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  699.  
  700. Humanoid.Died:Connect(FullBodyRegen)
  701.  
  702. --//=================================\\
  703. --|| DAMAGING
  704. --\\=================================//
  705.  
  706. function ApplyDamage(Humanoid,Damage)
  707. if Humanoid.Health == math.huge then
  708. Humanoid.Parent:BreakJoints()
  709. else
  710. local MULTIPLY = Humanoid.MaxHealth/100
  711. Damage = Damage * DAMAGEMULTIPLIER
  712. if Humanoid.Health ~= 0 then
  713. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  714. end
  715. end
  716. end
  717.  
  718. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  719. local CHILDREN = workspace:GetDescendants()
  720. for index, CHILD in pairs(CHILDREN) do
  721. if CHILD.ClassName == "Model" and CHILD ~= Character then
  722. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  723. if HUM then
  724. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  725. if TORSO then
  726. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  727. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  728. CHILD:BreakJoints()
  729. else
  730. local DMG = MRANDOM(MINDMG,MAXDMG)
  731. ApplyDamage(HUM,DMG)
  732. end
  733. if FLING > 0 then
  734. for _, c in pairs(CHILD:GetChildren()) do
  735. if c:IsA("BasePart") then
  736. local bv = Instance.new("BodyVelocity")
  737. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  738. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  739. bv.Parent = c
  740. Debris:AddItem(bv,0.05)
  741. end
  742. end
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end
  749. end
  750.  
  751. --//=================================\\
  752. --|| ATTACK FUNCTIONS AND STUFF
  753. --\\=================================//
  754.  
  755. function Fireball()
  756. ATTACK = true
  757. Rooted = true
  758. local GYRO = IT("BodyGyro",RootPart)
  759. GYRO.D = 20
  760. GYRO.P = 4000
  761. GYRO.MaxTorque = VT(40000,40000,40000)
  762. local POSITION = IT("BodyPosition",RootPart)
  763. POSITION.Position = RootPart.Position+VT(0,2,0)
  764. POSITION.D = 450
  765. POSITION.P = 40000
  766. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  767. local FIRE = Particles("FistFire",RightArm,true)
  768. CreateSound(CHARGE,RightArm,6,1,false)
  769. coroutine.resume(coroutine.create(function()
  770. repeat
  771. Swait()
  772. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  773. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. until ATTACK == false
  780. FIRE.LockedToPart = false
  781. FIRE.Enabled = false
  782. Debris:AddItem(FIRE,5)
  783. GYRO:remove()
  784. POSITION:remove()
  785. end))
  786. wait(1)
  787. repeat
  788. Particles("ExplosionFire1",RightArm,70)
  789. coroutine.resume(coroutine.create(function()
  790. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  791. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  792. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  793. local FLAME = Particles("FireballFire1",FIREBALL,true)
  794. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  795. for i = 1, 250 do
  796. Swait()
  797. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  798. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  799. if HIT then
  800. Particles("ExplosionFire1",FIREBALL,600)
  801. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  802. for i = 1, 3 do
  803. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  804. end
  805. for i = 1, 3 do
  806. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  807. end
  808. for i = 1, 5 do
  809. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  810. end
  811. break
  812. end
  813. end
  814. FLAME.Enabled = false
  815. FLAME2.Enabled = false
  816. Debris:AddItem(FIREBALL,7)
  817. end))
  818. wait(0.1)
  819. until KEYHOLD == false
  820. wait(0.2)
  821. ATTACK = false
  822. Rooted = false
  823. end
  824.  
  825. function FireField()
  826. ATTACK = true
  827. Rooted = true
  828. local A = false
  829. local POSITION = IT("BodyPosition",RootPart)
  830. POSITION.Position = RootPart.Position+VT(0,2,0)
  831. POSITION.D = 450
  832. POSITION.P = 40000
  833. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  834. coroutine.resume(coroutine.create(function()
  835. repeat
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. until A == true
  844. repeat
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. until ATTACK == false
  853. POSITION:remove()
  854. end))
  855. local RANGE = 75
  856. local REGENING = script.Regen2:Clone()
  857. REGENING.Parent = Torso
  858. REGENING.Enabled = true
  859. REGENING.Rate = 900
  860. REGENING.Speed = NumberRange.new(RANGE)
  861. wait()
  862. for i = 1, 75 do
  863. wait()
  864. ApplyAoE(Torso.Position,6,1,1,0,false)
  865. REGENING.Speed = NumberRange.new(RANGE)
  866. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  867. end
  868. REGENING.Enabled = false
  869. wait(0.5)
  870. for i = 1, 6 do
  871. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  872. end
  873. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  874. A = true
  875. local FLAME = Particles("Field",Torso,true)
  876. FLAME.Size = NumberSequence.new(0,25)
  877. FIREFIELD = true
  878. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  879. coroutine.resume(coroutine.create(function()
  880. for i = 1, 20 do
  881. wait(1)
  882. SOUND.Parent = Torso
  883. SOUND.Playing = true
  884. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  885. for i = 1, 2 do
  886. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  887. end
  888. if SEARING == true then
  889. break
  890. end
  891. end
  892. FIREFIELD = false
  893. FLAME.Enabled = false
  894. Debris:AddItem(FLAME,5)
  895. SOUND:remove()
  896. end))
  897. wait(1)
  898. ATTACK = false
  899. Rooted = false
  900. end
  901.  
  902. function SearingForm()
  903. ATTACK = true
  904. Rooted = true
  905. local POSITION = IT("BodyPosition",RootPart)
  906. POSITION.Position = RootPart.Position+VT(0,2,0)
  907. POSITION.D = 450
  908. POSITION.P = 40000
  909. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  910. coroutine.resume(coroutine.create(function()
  911. repeat
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. until ATTACK == false
  920. end))
  921. local FIRES = {}
  922. local RANGE = 75
  923. local REGENING = script.Regen2:Clone()
  924. REGENING.Parent = Torso
  925. REGENING.Enabled = true
  926. REGENING.Rate = 900
  927. REGENING.Speed = NumberRange.new(RANGE)
  928. wait()
  929. for i = 1, 75 do
  930. wait()
  931. ApplyAoE(Torso.Position,6,1,1,0,false)
  932. REGENING.Speed = NumberRange.new(RANGE)
  933. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  934. end
  935. REGENING.Enabled = false
  936. wait(0.5)
  937. for i = 1, 6 do
  938. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  939. end
  940. local BUSY = true
  941. Particles("ExplosionFire1",Torso,100)
  942. SEARING = true
  943. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  944. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  945. coroutine.resume(coroutine.create(function()
  946. coroutine.resume(coroutine.create(function()
  947. repeat
  948. wait(1)
  949. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  950. until SEARING == false
  951. end))
  952. repeat
  953. Swait()
  954. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  955. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  956. WING1.Acceleration = ACCEL1
  957. WING2.Acceleration = ACCEL2
  958. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  959. if HIT then
  960. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  961. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  962. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  963. for i = 1, 3 do
  964. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  965. end
  966. for i = 1, 3 do
  967. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  968. end
  969. Particles("ExplosionFire1",Torso,600)
  970. BUSY = false
  971. break
  972. end
  973. until SEARING == false
  974. end))
  975. for _, c in pairs(Character:GetChildren()) do
  976. if c:IsA("BasePart") then
  977. local FLAME = Particles("BodyFire",c,true)
  978. table.insert(FIRES,FLAME)
  979. end
  980. end
  981. POSITION:remove()
  982. wait()
  983. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  984. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  985. ATTACK = false
  986. Rooted = false
  987. GYRO = IT("BodyGyro",RootPart)
  988. GYRO.D = 20
  989. GYRO.P = 4000
  990. GYRO.MaxTorque = VT(0,40000,0)
  991. BODYPOS = IT("BodyPosition",RootPart)
  992. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  993. BODYPOS.D = 450
  994. BODYPOS.P = 40000
  995. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  996. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  997. if NEWKEY == "c" and ATTACK == false then
  998. BUSY = false
  999. end
  1000. end)
  1001. local HUM = Humanoid.Died:Connect(function()
  1002. BUSY = false
  1003. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1004. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1005. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1006. for i = 1, 3 do
  1007. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1008. end
  1009. for i = 1, 3 do
  1010. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1011. end
  1012. Particles("ExplosionFire1",Torso,600)
  1013. end)
  1014. repeat wait() until BUSY == false
  1015. for i = 1, #FIRES do
  1016. FIRES[i].Enabled = false
  1017. Debris:AddItem(FIRES[i],5)
  1018. end
  1019. HUM:disconnect()
  1020. WING1.Enabled = false
  1021. WING2.Enabled = false
  1022. WING1.LockedToPart = false
  1023. WING2.LockedToPart = false
  1024. Debris:AddItem(WING1,5)
  1025. Debris:AddItem(WING2,5)
  1026. KEYDOWN:disconnect()
  1027. SEARING = false
  1028. GYRO:remove()
  1029. BODYPOS:remove()
  1030. FullBodyRegen()
  1031. end
  1032.  
  1033. function SearingOrb()
  1034. ATTACK = true
  1035. Rooted = true
  1036. local POSITION = IT("BodyPosition",RootPart)
  1037. POSITION.Position = RootPart.Position+VT(0,2,0)
  1038. POSITION.D = 450
  1039. POSITION.P = 40000
  1040. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1041. local FIRE = Particles("FistFire",RightArm,true)
  1042. local FIRE2 = Particles("FistFire",LeftArm,true)
  1043. CreateSound(CHARGE,Torso,6,1,false)
  1044. local NEWANIM = false
  1045. coroutine.resume(coroutine.create(function()
  1046. repeat
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. until ATTACK == false or NEWANIM == true
  1055. if NEWANIM == true then
  1056. local GYRO = IT("BodyGyro",RootPart)
  1057. GYRO.D = 20
  1058. GYRO.P = 4000
  1059. GYRO.MaxTorque = VT(40000,40000,40000)
  1060. repeat
  1061. Swait()
  1062. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. until ATTACK == false
  1070. GYRO:remove()
  1071. end
  1072. POSITION:remove()
  1073. FIRE.LockedToPart = false
  1074. FIRE.Enabled = false
  1075. Debris:AddItem(FIRE,5)
  1076. FIRE2.LockedToPart = false
  1077. FIRE2.Enabled = false
  1078. Debris:AddItem(FIRE2,5)
  1079. end))
  1080. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1081. MakeForm(ORB,"Ball")
  1082. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1083. local A = IT("Attachment",ORB)
  1084. local FIRES = Particles("FireballFire1",A,true)
  1085. FIRES.Size = NumberSequence.new(0)
  1086. FIRES.LockedToPart = true
  1087. local LOOP = 0
  1088. for i = 1, 500 do
  1089. Swait()
  1090. LOOP = LOOP + 1
  1091. if LOOP >= 30 then
  1092. LOOP = 0
  1093. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1094. end
  1095. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1096. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1097. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1098. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1099. FIRES.Enabled = true
  1100. end
  1101. wait(1)
  1102. if KEYHOLD == false then
  1103. coroutine.resume(coroutine.create(function()
  1104. ORB.Transparency = 1
  1105. FIRES.Enabled = false
  1106. Debris:AddItem(ORB,10)
  1107. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1108. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1109. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1110. for i = 1, 3 do
  1111. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1112. end
  1113. for i = 1, 3 do
  1114. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1115. end
  1116. Particles("ExplosionFire1",ORB,1200)
  1117. for i = 1, 15 do
  1118. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1119. end
  1120. end))
  1121. else
  1122. for i = 1, 100 do
  1123. Swait()
  1124. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1125. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1126. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1127. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1128. end
  1129. ORB.Transparency = 1
  1130. FIRES.Enabled = false
  1131. Debris:AddItem(ORB,10)
  1132. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1133. for _, c in pairs(Character:GetChildren()) do
  1134. if c:IsA("BasePart") then
  1135. Particles("ExplosionFire2",c,25)
  1136. end
  1137. end
  1138. NEWANIM = true
  1139. wait(0.5)
  1140. for i = 1, 15 do
  1141. wait(0.1)
  1142. coroutine.resume(coroutine.create(function()
  1143. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1144. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1145. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1146. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1147. for i = 1, 250 do
  1148. Swait()
  1149. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1150. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1151. if HIT then
  1152. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1153. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1154. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1155. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1156. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1157. coroutine.resume(coroutine.create(function()
  1158. local FLAMES = Particles("DebrisFire",FIELD,true)
  1159. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1160. for i = 1, 15 do
  1161. wait(1)
  1162. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1163. end
  1164. FLAMES.Enabled = false
  1165. FLAMES2.Enabled = false
  1166. Debris:AddItem(FIELD,5)
  1167. Debris:AddItem(FIELD2,5)
  1168. end))
  1169. Particles("ExplosionFire2",FIREBALL,600)
  1170. break
  1171. end
  1172. end
  1173. FLAME.Enabled = false
  1174. Debris:AddItem(FIREBALL,7)
  1175. end))
  1176. end
  1177. end
  1178. wait(0.3)
  1179. ATTACK = false
  1180. Rooted = false
  1181. end
  1182.  
  1183. function Shroud()
  1184. if Mouse.Target ~= nil then
  1185. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1186. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1187. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1188. if TORSO and HUM.Health > 0 then
  1189. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1190. if DISTANCE < 100 then
  1191. ATTACK = true
  1192. POSEIDON = false
  1193. Rooted = true
  1194. local GYRO = IT("BodyGyro",RootPart)
  1195. GYRO.D = 20
  1196. GYRO.P = 4000
  1197. GYRO.MaxTorque = VT(40000,40000,40000)
  1198. local POSITION = IT("BodyPosition",RootPart)
  1199. POSITION.Position = RootPart.Position+VT(0,2,0)
  1200. POSITION.D = 450
  1201. POSITION.P = 40000
  1202. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1203. local TARGETTING = true
  1204. local HIT = false
  1205. local FIRES = {}
  1206. for _, c in pairs(Character:GetChildren()) do
  1207. if c:IsA("BasePart") then
  1208. local FLAME = Particles("BodyFire",c,true)
  1209. FLAME.Rate = 15
  1210. table.insert(FIRES,FLAME)
  1211. end
  1212. end
  1213. CreateSound(CHARGE,Torso,6,1,false)
  1214. coroutine.resume(coroutine.create(function()
  1215. repeat
  1216. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. until TARGETTING == false
  1225. repeat
  1226. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1227. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1228. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. until HIT == true
  1237. POSITION:remove()
  1238. GYRO:remove()
  1239. end))
  1240. wait(0.5)
  1241. repeat wait() until HOLD == true
  1242. for _, c in pairs(Character:GetChildren()) do
  1243. if c:IsA("BasePart") then
  1244. local FLAME = Particles("BodyFire",c,true)
  1245. table.insert(FIRES,FLAME)
  1246. end
  1247. end
  1248. for _, c in pairs(Character:GetChildren()) do
  1249. if c:IsA("BasePart") then
  1250. c.Transparency = 1
  1251. end
  1252. end
  1253. TARGETTING = false
  1254. for i = 1, 100 do
  1255. wait()
  1256. if DISTANCE < 5 or DISTANCE >= 200 then
  1257. break
  1258. end
  1259. end
  1260. HIT = true
  1261. if DISTANCE < 5 then
  1262. for i = 1, #FIRES do
  1263. FIRES[i].Enabled = false
  1264. end
  1265. for _, c in pairs(HUM.Parent:GetChildren()) do
  1266. if c:IsA("BasePart") then
  1267. local FLAME = Particles("BodyFire",c,true)
  1268. table.insert(FIRES,FLAME)
  1269. end
  1270. end
  1271. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1272. RootPart.CFrame = TORSO.CFrame
  1273. local WELD = weldBetween(RootPart,TORSO)
  1274. repeat wait() until HOLD == true
  1275. CreateSound(416328540,Torso,6,1,false)
  1276. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1277. local bv = Instance.new("BodyVelocity")
  1278. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1279. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1280. bv.Parent = TORSO
  1281. for i = 1, 70 do
  1282. wait(0.1)
  1283. if TORSO.Parent == nil then
  1284. break
  1285. end
  1286. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1287. end
  1288. UNANCHOR = false
  1289. bv:remove()
  1290. wait(1)
  1291. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1292. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1293. UNANCHOR = true
  1294. local bv = Instance.new("BodyVelocity")
  1295. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1296. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1297. bv.Parent = TORSO
  1298. local LANDED = false
  1299. for i = 1, 500 do
  1300. wait()
  1301. Ignore = {Character,HUM.Parent}
  1302. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1303. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1304. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1305. if HITFLOOR or FULLREGEN == true then
  1306. LANDED = true
  1307. break
  1308. end
  1309. if TORSO.Parent == nil then
  1310. break
  1311. end
  1312. end
  1313. if TORSO.Parent ~= nil then
  1314. UNANCHOR = false
  1315. bv:remove()
  1316. wait(1)
  1317. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1319. UNANCHOR = true
  1320. local bv = Instance.new("BodyVelocity")
  1321. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1322. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1323. bv.Parent = TORSO
  1324. local LANDED = false
  1325. for i = 1, 500 do
  1326. wait()
  1327. Ignore = {Character,HUM.Parent}
  1328. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1329. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1330. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1331. if HITFLOOR or FULLREGEN == true then
  1332. LANDED = true
  1333. break
  1334. end
  1335. if TORSO.Parent == nil then
  1336. break
  1337. end
  1338. end
  1339. bv:remove()
  1340. if LANDED == true then
  1341. UNANCHOR = false
  1342. for i = 1, 10 do
  1343. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1344. end
  1345. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1346. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1347. Particles("ExplosionFire1",TORSO,120)
  1348. for i = 1, 15 do
  1349. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1350. end
  1351. WELD:remove()
  1352. wait(0.3)
  1353. UNANCHOR = true
  1354. else
  1355. WELD:remove()
  1356. end
  1357. end
  1358. end
  1359. for i = 1, #FIRES do
  1360. FIRES[i].Enabled = false
  1361. Debris:AddItem(FIRES[i],5)
  1362. end
  1363. for _, c in pairs(Character:GetChildren()) do
  1364. if c:IsA("BasePart") and c ~= RootPart then
  1365. c.Transparency = 0
  1366. end
  1367. end
  1368. RootPart.Velocity = VT(0,0,0)
  1369. ATTACK = false
  1370. Rooted = false
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376.  
  1377. function Spitter()
  1378. ATTACK = true
  1379. Rooted = true
  1380. local GYRO = IT("BodyGyro",RootPart)
  1381. GYRO.D = 20
  1382. GYRO.P = 4000
  1383. GYRO.MaxTorque = VT(40000,40000,40000)
  1384. local POSITION = IT("BodyPosition",RootPart)
  1385. POSITION.Position = RootPart.Position+VT(0,2,0)
  1386. POSITION.D = 450
  1387. POSITION.P = 40000
  1388. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1389. local FIRE = Particles("FistFire",RightArm,true)
  1390. CreateSound(CHARGE,RightArm,6,0.8,false)
  1391. coroutine.resume(coroutine.create(function()
  1392. repeat
  1393. Swait()
  1394. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. until ATTACK == false
  1402. FIRE.LockedToPart = false
  1403. FIRE.Enabled = false
  1404. Debris:AddItem(FIRE,5)
  1405. GYRO:remove()
  1406. POSITION:remove()
  1407. end))
  1408. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1409. MakeForm(FIREBALL,"Ball")
  1410. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1411. local CORE = IT("Attachment",FIREBALL)
  1412. local FIRES = Particles("FireballFire1",CORE,true)
  1413. FIRES.Size = NumberSequence.new(0)
  1414. FIRES.LockedToPart = true
  1415. local LOOP = 0
  1416. repeat
  1417. Swait()
  1418. LOOP = LOOP + 1
  1419. if LOOP == 20 then
  1420. LOOP = 0
  1421. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1422. end
  1423. if FIREBALL.Size.X < 20 then
  1424. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1425. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1426. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1427. end
  1428. FIRES.Enabled = true
  1429. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1430. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1431. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1432. coroutine.resume(coroutine.create(function()
  1433. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1434. local RANGE = 75
  1435. local FLAME = Particles("Field",CORE,true)
  1436. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1437. FLAME.Size = NumberSequence.new(0,25)
  1438. for i = 1, 600 do
  1439. LOOP = LOOP + 1
  1440. if LOOP == 20 then
  1441. LOOP = 0
  1442. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1443. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1444. end
  1445. Swait()
  1446. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1447. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1448. if HIT then
  1449. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1450. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1451. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1452. for i = 1, 3 do
  1453. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1454. end
  1455. for i = 1, 3 do
  1456. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1457. end
  1458. Particles("ExplosionFire1",FIREBALL,1200)
  1459. for i = 1, 15 do
  1460. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1461. end
  1462. break
  1463. end
  1464. end
  1465. FLAME.Enabled = false
  1466. FIRES.Enabled = false
  1467. for i = 1, 10 do
  1468. Swait()
  1469. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1470. end
  1471. Debris:AddItem(FIREBALL,5)
  1472. end))
  1473. wait(0.5)
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477.  
  1478. function Devastor()
  1479. ATTACK = true
  1480. Rooted = true
  1481. local POSITION = IT("BodyPosition",RootPart)
  1482. POSITION.Position = RootPart.Position+VT(0,2,0)
  1483. POSITION.D = 450
  1484. POSITION.P = 40000
  1485. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1486. local FIRE = Particles("FistFire",RightArm,true)
  1487. local FIRE2 = Particles("FistFire",LeftArm,true)
  1488. CreateSound(CHARGE,Torso,6,1,false)
  1489. local NEWANIM = false
  1490. coroutine.resume(coroutine.create(function()
  1491. repeat
  1492. Swait()
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. until ATTACK == false or NEWANIM == true
  1500. if NEWANIM == true then
  1501. local GYRO = IT("BodyGyro",RootPart)
  1502. GYRO.D = 20
  1503. GYRO.P = 4000
  1504. GYRO.MaxTorque = VT(40000,40000,40000)
  1505. repeat
  1506. Swait()
  1507. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1508. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. until ATTACK == false
  1515. GYRO:remove()
  1516. end
  1517. POSITION:remove()
  1518. FIRE.LockedToPart = false
  1519. FIRE.Enabled = false
  1520. Debris:AddItem(FIRE,5)
  1521. FIRE2.LockedToPart = false
  1522. FIRE2.Enabled = false
  1523. Debris:AddItem(FIRE2,5)
  1524. end))
  1525. local FIRETABLE = {}
  1526. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1527. MakeForm(ORB,"Ball")
  1528. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1529. local A = IT("Attachment",ORB)
  1530. local FIRES = Particles("FireballFire1",A,true)
  1531. FIRES.Size = NumberSequence.new(0)
  1532. FIRES.LockedToPart = true
  1533. local LOOP = 0
  1534. for i = 1, 200 do
  1535. Swait()
  1536. LOOP = LOOP + 1
  1537. if LOOP >= 30 then
  1538. LOOP = 0
  1539. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1540. end
  1541. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1542. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1543. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1544. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1545. FIRES.Enabled = true
  1546. end
  1547. RightArm.Transparency = 1
  1548. LeftArm.Transparency = 1
  1549. FIRE.Enabled = false
  1550. FIRE2.Enabled = false
  1551. for _, c in pairs(Character:GetChildren()) do
  1552. if c:IsA("BasePart") then
  1553. local FLAME = Particles("BodyFire",c,true)
  1554. table.insert(FIRETABLE,FLAME)
  1555. end
  1556. end
  1557. CreateSound(CHARGE,Torso,6,0.5,false)
  1558. for i = 1, 200 do
  1559. Swait()
  1560. LOOP = LOOP + 1
  1561. if LOOP >= 30 then
  1562. LOOP = 0
  1563. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1564. end
  1565. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1566. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1567. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1568. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1569. FIRES.Enabled = true
  1570. end
  1571. for _, c in pairs(Character:GetChildren()) do
  1572. if c:IsA("BasePart") then
  1573. c.Transparency = 1
  1574. end
  1575. end
  1576. for i = 1, #FIRETABLE do
  1577. FIRETABLE[i].Enabled = false
  1578. Debris:AddItem(FIRETABLE[i],5)
  1579. end
  1580. for i = 1, 400 do
  1581. Swait()
  1582. LOOP = LOOP + 1
  1583. if LOOP >= 30 then
  1584. LOOP = 0
  1585. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1586. end
  1587. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1588. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1589. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1590. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1591. FIRES.Enabled = true
  1592. end
  1593. wait(0.5)
  1594. FIRES.Lifetime = NumberRange.new(2,5)
  1595. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1596. FIRES.LockedToPart = false
  1597. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1598. coroutine.resume(coroutine.create(function()
  1599. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1600. for i = 1, 1200 do
  1601. Swait()
  1602. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1603. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1604. if HIT then
  1605. break
  1606. end
  1607. end
  1608. for i = 1, 6 do
  1609. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1610. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1611. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1612. for i = 1, 3 do
  1613. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1614. end
  1615. for i = 1, 3 do
  1616. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1617. end
  1618. for i = 1, 15 do
  1619. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1620. end
  1621. wait(1)
  1622. end
  1623. FIRES.Enabled = false
  1624. for i = 1, 10 do
  1625. Swait()
  1626. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1627. end
  1628. Debris:AddItem(ORB,5)
  1629. end))
  1630. wait(1)
  1631. FullBodyRegen()
  1632. ATTACK = false
  1633. Rooted = false
  1634. end
  1635.  
  1636. --//=================================\\
  1637. --|| MISC
  1638. --\\=================================//
  1639.  
  1640. function Lock()
  1641. ATTACK = true
  1642. Rooted = true
  1643. local GYRO = IT("BodyGyro",RootPart)
  1644. GYRO.D = 50
  1645. GYRO.P = 4000
  1646. GYRO.MaxTorque = VT(40000,40000,40000)
  1647. local POSITION = IT("BodyPosition",RootPart)
  1648. POSITION.Position = RootPart.Position+VT(0,1,0)
  1649. POSITION.D = 450
  1650. POSITION.P = 40000
  1651. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1652. local FLINT = FLINTLOCK:Clone()
  1653. FLINTLOCK.Transparency = 1
  1654. FLINT.Parent = Character
  1655. local SHOT = false
  1656. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1657. coroutine.resume(coroutine.create(function()
  1658. repeat
  1659. Swait()
  1660. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. until SHOT == true
  1668. CreateSound(213603013,RightArm,4,1,false)
  1669. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1670. local Ignore = Character
  1671. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1672. local TO = Mouse.Hit.p
  1673. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1674. if AIMHIT ~= nil then
  1675. if AIMHIT.Parent ~= Character then
  1676. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1677. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1678. if HUM then
  1679. ApplyDamage(HUM,MRANDOM(70,90))
  1680. end
  1681. end
  1682. end
  1683. end
  1684. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1685. MakeForm(TRAIL,"Cyl")
  1686. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1687. TRAIL.Size = VT(0.1,DIST,0.1)
  1688. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1689. coroutine.resume(coroutine.create(function()
  1690. for i = 1, 5 do
  1691. Swait()
  1692. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1693. end
  1694. TRAIL:remove()
  1695. end))
  1696. repeat
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. until ATTACK == false
  1705. GYRO:remove()
  1706. POSITION:remove()
  1707. FLINT:remove()
  1708. FLINTLOCK.Transparency = 0
  1709. end))
  1710. wait(0.3)
  1711. SHOT = true
  1712. wait(0.5)
  1713. ATTACK = false
  1714. Rooted = false
  1715. end
  1716.  
  1717. function Jupiter()
  1718. ATTACK = true
  1719. Rooted = true
  1720. local POSITION = IT("BodyPosition",RootPart)
  1721. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1722. POSITION.D = 450
  1723. POSITION.P = 40000
  1724. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1725. coroutine.resume(coroutine.create(function()
  1726. repeat
  1727. Swait()
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1734. until ATTACK == false
  1735. end))
  1736. wait(0.5)
  1737. repeat wait() until KEYHOLD == false
  1738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1739. POSITION:remove()
  1740. RootPart.Velocity = VT(0,150,0)
  1741. ATTACK = false
  1742. Rooted = false
  1743. end
  1744.  
  1745. function Taunt()
  1746. ATTACK = true
  1747. Rooted = true
  1748. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1749. coroutine.resume(coroutine.create(function()
  1750. repeat
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. until ATTACK == false
  1759. end))
  1760. repeat wait() until TAUNT.Playing == false
  1761. ATTACK = false
  1762. Rooted = false
  1763. end
  1764.  
  1765. --//=================================\\
  1766. --|| ASSIGN THINGS TO KEYS
  1767. --\\=================================//
  1768.  
  1769. function MouseDown(Mouse)
  1770. HOLD = true
  1771. if ATTACK == false then
  1772. end
  1773. end
  1774.  
  1775. function MouseUp(Mouse)
  1776. HOLD = false
  1777. end
  1778.  
  1779. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1780.  
  1781. function KeyDown(Key)
  1782. KEYHOLD = true
  1783. if ATTACK == false and FULLREGEN == false then
  1784. if Key == "z" then
  1785. Fireball()
  1786. end
  1787.  
  1788. if Key == "b" and FIREFIELD == false and SEARING == false then
  1789. FireField()
  1790. end
  1791.  
  1792. if Key == "c" and SEARING == false then
  1793. SearingForm()
  1794. end
  1795.  
  1796. if Key == "v" and SEARING == false then
  1797. SearingOrb()
  1798. end
  1799.  
  1800. if Key == "q" and SEARING == false then
  1801. Shroud()
  1802. end
  1803.  
  1804. if Key == "x" and SEARING == false then
  1805. Jupiter()
  1806. wait(2)
  1807. Devastor()
  1808. end
  1809.  
  1810. if Key == "e" then
  1811. Spitter()
  1812. end
  1813.  
  1814. if Key == "g" then
  1815. Lock()
  1816. end
  1817.  
  1818. if Key == "j" then
  1819. Jupiter()
  1820. end
  1821.  
  1822. if Key == "t" and SEARING == false then
  1823. Taunt()
  1824. end
  1825.  
  1826. if Key == "h" then
  1827. if POSEIDON == false then
  1828. POSEIDON = true
  1829. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1830. else
  1831. POSEIDON = false
  1832. end
  1833. end
  1834. end
  1835.  
  1836. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1837. repeat
  1838. VALUE2 = true
  1839. Swait()
  1840. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1841. until KEYHOLD == false
  1842. VALUE2 = false
  1843. end
  1844.  
  1845. if string.byte(Key) == 50 and ATTACK == false then
  1846. if Speed == 16 then
  1847. Speed = 45
  1848. elseif Speed == 45 then
  1849. Speed = 16
  1850. end
  1851. end
  1852.  
  1853. if Key == "1" then
  1854. MUSIC:Play()
  1855. CHOSENSONG = CHOSENSONG + 1
  1856. if CHOSENSONG > #SONGS then
  1857. CHOSENSONG = 1
  1858. end
  1859. end
  1860. end
  1861.  
  1862. function KeyUp(Key)
  1863. KEYHOLD = false
  1864. end
  1865.  
  1866. Mouse.Button1Down:connect(function(NEWKEY)
  1867. MouseDown(NEWKEY)
  1868. end)
  1869. Mouse.Button1Up:connect(function(NEWKEY)
  1870. MouseUp(NEWKEY)
  1871. end)
  1872. Mouse.KeyDown:connect(function(NEWKEY)
  1873. KeyDown(NEWKEY)
  1874. end)
  1875. Mouse.KeyUp:connect(function(NEWKEY)
  1876. KeyUp(NEWKEY)
  1877. end)
  1878.  
  1879. --//=================================\\
  1880. --\\=================================//
  1881.  
  1882. function unanchor()
  1883. if UNANCHOR == true then
  1884. for _, c in pairs(Character:GetChildren()) do
  1885. if c:IsA("BasePart") then
  1886. c.Anchored = false
  1887. end
  1888. end
  1889. else
  1890. for _, c in pairs(Character:GetChildren()) do
  1891. if c:IsA("BasePart") then
  1892. c.Anchored = true
  1893. end
  1894. end
  1895. end
  1896. end
  1897.  
  1898. --//=================================\\
  1899. --|| WRAP THE WHOLE SCRIPT UP
  1900. --\\=================================//
  1901.  
  1902. Humanoid.Changed:connect(function(Jump)
  1903. if Jump == "Jump" and (Disable_Jump == true) then
  1904. Humanoid.Jump = false
  1905. end
  1906. end)
  1907.  
  1908. local LOOP = 0
  1909.  
  1910. while true do
  1911. Swait()
  1912. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1913. Humanoid = IT("Humanoid",Character)
  1914. end
  1915. Effects.Parent = Character
  1916. script.Parent = WEAPONGUI
  1917. ANIMATE.Parent = nil
  1918. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1919. v:Stop();
  1920. end
  1921. SINE = SINE + CHANGE
  1922. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1923. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1924. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1925. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1926. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1927. local WALKSPEEDVALUE = 5
  1928. if SEARING == false then
  1929. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1930. if Humanoid.WalkSpeed <= 20 then
  1931. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1932. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1933. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1934. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1935. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1936. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1937. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1938. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1939. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1940. end
  1941. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1942. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1945. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1946. end
  1947. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1948. ANIM = "Jump"
  1949. if ATTACK == false then
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. end
  1957. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1958. ANIM = "Fall"
  1959. if ATTACK == false then
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. end
  1967. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1968. ANIM = "Idle"
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. end
  1977. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1978. ANIM = "Walk"
  1979. if ATTACK == false then
  1980. if Humanoid.WalkSpeed <= 20 then
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1987. elseif Humanoid.WalkSpeed > 20 then
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1994. end
  1995. end
  1996. end
  1997. elseif SEARING == true then
  1998. if APPLYGYRO == true then
  1999. if VALUE2 == false and DIRECTTURN == false then
  2000. if GYRO ~= nil then
  2001. GYRO.MaxTorque = VT(0,40000,0)
  2002. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2003. end
  2004. else
  2005. if GYRO ~= nil then
  2006. GYRO.MaxTorque = VT(80000,40000,80000)
  2007. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2008. end
  2009. end
  2010. end
  2011. if VALUE2 == false and ATTACK == false then
  2012. ANIM = "IdleFlight"
  2013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. elseif VALUE2 == true and ATTACK == false then
  2020. ANIM = "Flight"
  2021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2027. end
  2028. end
  2029. unanchor()
  2030. Humanoid.MaxHealth = "inf"
  2031. Humanoid.Health = "inf"
  2032. if Rooted == false then
  2033. Disable_Jump = false
  2034. Humanoid.WalkSpeed = Speed
  2035. elseif Rooted == true then
  2036. Disable_Jump = true
  2037. Humanoid.WalkSpeed = 0
  2038. end
  2039. Regen()
  2040. if Head:FindFirstChild("face") then
  2041. Head.face.Texture = "rbxassetid://608798717"
  2042. Head.face.Transparency = Head.Transparency
  2043. end
  2044. for _, c in pairs(Character:GetDescendants()) do
  2045. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2046. c:remove()
  2047. end
  2048. if c.ClassName == "ParticleEmitter" then
  2049. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2050. c:remove()
  2051. end
  2052. end
  2053. if c and c.Parent then
  2054. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2055. local ACCESSORY = c.Parent
  2056. c.Parent = Character
  2057. local REGENVALUE = IT("BoolValue",c)
  2058. REGENVALUE.Name = "IsRegening"
  2059. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2060. if c then
  2061. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2062. local WELD = weldBetween(Head,c)
  2063. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2064. else
  2065. local WELD = weldBetween(Torso,c)
  2066. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2067. end
  2068. end
  2069. ACCESSORY:remove()
  2070. end
  2071. end
  2072. end
  2073. for _, c in pairs(Character:GetChildren()) do
  2074. if SEARING == true and c:IsA("BasePart") then
  2075. c.Transparency = 1
  2076. end
  2077. end
  2078. MUSIC.Parent = Character
  2079. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2080. MUSIC.Pitch = 1
  2081. if CHOSENSONG ~= 5 then
  2082. MUSIC.Volume = 2
  2083. else
  2084. MUSIC.Volume = 4
  2085. end
  2086. MUSIC.Playing = true
  2087. if POSEIDON == true and FULLREGEN == false then
  2088. LOOP = LOOP + 1
  2089. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2090. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2091. FLOOR.CanCollide = true
  2092. Debris:AddItem(FLOOR,0.2)
  2093. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2094. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2095. FLOOR.CanCollide = true
  2096. Debris:AddItem(FLOOR,0.2)
  2097. if LOOP >= 5 then
  2098. LOOP = 0
  2099. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2100. end
  2101. end
  2102. RootJoint.Parent = RootPart
  2103. Humanoid.DisplayDistanceType = "None"
  2104. Humanoid.Name = "Searing Emperor"
  2105. end
  2106.  
  2107. --//=================================\\
  2108. --\\=================================//
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114. --//====================================================\\--
  2115. --|| END OF SCRIPT
  2116. --\\====================================================//--
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