marcelslibrary

test

Apr 24th, 2019
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  1. _G.IntroMusic=false;_G.RemoveBlur=false;_G.Draggable=false;_G.InfNitro=false;_G.InfNitroServer=false;_G.InfAmmo=false;_G.FullBright=false;_G.OpenGarage=false;_G.Gravity=false;_G.OpenShop=false;_G.Annoy=false;_G.Hover=false;_G.NoClip=false;_G.Suspension=false;_G.CarPlate=false;_G.FirstPerson=false;_G.KeyBind=false;_G.Speed=false;_G.Emotes=false;_G.InfJump=false;_G.RobAll=false;_G.Crosshair=false;_G.GunSkin=false;_G.Icons=false;local a=Instance.new("ScreenGui")local b=Instance.new("Frame")local c=Instance.new("Frame")local d=Instance.new("TextButton")local e=Instance.new("TextLabel")local f=Instance.new("TextButton")local g=Instance.new("TextLabel")local h=Instance.new("TextButton")local i=Instance.new("TextLabel")local j=Instance.new("TextButton")local k=Instance.new("TextLabel")local l=Instance.new("TextButton")local m=Instance.new("TextLabel")local n=Instance.new("TextButton")local o=Instance.new("TextLabel")local q=Instance.new("TextButton")local r=Instance.new("TextLabel")local s=Instance.new("TextButton")local t=Instance.new("TextLabel")local u=Instance.new("TextButton")local v=Instance.new("TextLabel")local w=Instance.new("TextButton")local x=Instance.new("TextLabel")local y=Instance.new("TextLabel")local z=Instance.new("Frame")local A=Instance.new("Frame")local B=Instance.new("TextButton")local C=Instance.new("TextLabel")local D=Instance.new("TextButton")local E=Instance.new("TextLabel")local F=Instance.new("TextButton")local G=Instance.new("TextLabel")local H=Instance.new("TextBox")local I=Instance.new("TextButton")local J=Instance.new("TextLabel")local K=Instance.new("TextButton")local L=Instance.new("TextLabel")local M=Instance.new("TextBox")local N=Instance.new("TextLabel")local O=Instance.new("Frame")local P=Instance.new("Frame")local Q=Instance.new("TextButton")local R=Instance.new("TextLabel")local S=Instance.new("TextButton")local T=Instance.new("TextLabel")local U=Instance.new("TextButton")local V=Instance.new("TextLabel")local W=Instance.new("TextButton")local X=Instance.new("TextLabel")local Y=Instance.new("TextButton")local Z=Instance.new("TextLabel")local _=Instance.new("TextButton")local a0=Instance.new("TextLabel")local a1=Instance.new("TextButton")local a2=Instance.new("TextLabel")local a3=Instance.new("TextButton")local a4=Instance.new("TextLabel")local a5=Instance.new("TextButton")local a6=Instance.new("TextLabel")local a7=Instance.new("TextButton")local a8=Instance.new("TextLabel")local a9=Instance.new("TextButton")local aa=Instance.new("TextLabel")local ab=Instance.new("TextButton")local ac=Instance.new("TextLabel")local ad=Instance.new("TextButton")local ae=Instance.new("TextLabel")local af=Instance.new("TextButton")local ag=Instance.new("TextLabel")local ah=Instance.new("TextButton")local ai=Instance.new("TextLabel")local aj=Instance.new("TextLabel")local ak=Instance.new("Frame")local al=Instance.new("Frame")local am=Instance.new("TextLabel")local an=Instance.new("TextButton")local ao=Instance.new("TextLabel")local ap=Instance.new("TextButton")local aq=Instance.new("TextLabel")local ar=Instance.new("TextButton")local as=Instance.new("TextLabel")local at=Instance.new("TextButton")local au=Instance.new("TextLabel")local av=Instance.new("TextButton")local aw=Instance.new("TextLabel")local ax=Instance.new("TextButton")local ay=Instance.new("TextLabel")local az=Instance.new("Frame")local aA=Instance.new("Frame")local aB=Instance.new("TextButton")local aC=Instance.new("TextLabel")local aD=Instance.new("TextButton")local aE=Instance.new("TextLabel")local aF=Instance.new("TextButton")local aG=Instance.new("TextLabel")local aH=Instance.new("TextButton")local aI=Instance.new("TextLabel")local aJ=Instance.new("TextBox")local aK=Instance.new("TextButton")local aL=Instance.new("TextLabel")local aM=Instance.new("TextBox")local aN=Instance.new("TextLabel")local aO=Instance.new("Frame")local aP=Instance.new("Frame")local aQ=Instance.new("TextButton")local aR=Instance.new("TextLabel")local aS=Instance.new("TextButton")local aT=Instance.new("TextLabel")local aU=Instance.new("TextButton")local aV=Instance.new("TextLabel")local aW=Instance.new("TextButton")local aX=Instance.new("TextLabel")local aY=Instance.new("TextButton")local aZ=Instance.new("TextLabel")local a_=Instance.new("TextButton")local b0=Instance.new("TextLabel")local b1=Instance.new("TextButton")local b2=Instance.new("TextLabel")local b3=Instance.new("TextButton")local b4=Instance.new("TextLabel")local b5=Instance.new("TextButton")local b6=Instance.new("TextLabel")local b7=Instance.new("TextButton")local b8=Instance.new("TextLabel")local b9=Instance.new("TextButton")local ba=Instance.new("TextLabel")local bb=Instance.new("TextButton")local bc=Instance.new("TextLabel")local bd=Instance.new("TextButton")local be=Instance.new("TextLabel")local bf=Instance.new("TextButton")local bg=Instance.new("TextLabel")local bh=Instance.new("TextButton")local bi=Instance.new("TextLabel")local bj=Instance.new("TextLabel")local bk=Instance.new("TextLabel")local bl=Instance.new("TextLabel")a.Name="aurora"a.Parent=game.CoreGui;a.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;b.Name="TopFrameFunctions"b.Parent=a;b.BackgroundColor3=Color3.new(0.105882,0.164706,0.207843)b.BorderSizePixel=0;b.Position=UDim2.new(0.00661651045,0,0.137592137,0)b.Size=UDim2.new(0,201,0,34)c.Parent=b;c.BackgroundColor3=Color3.new(0.117647,0.117647,0.117647)c.BackgroundTransparency=0.20000000298023;c.BorderSizePixel=0;c.Position=UDim2.new(0.0448244028,0,1,0)c.Size=UDim2.new(0,182,0,267)d.Name="Inf Ammo"d.Parent=c;d.BackgroundColor3=Color3.new(1,1,1)d.BackgroundTransparency=1;d.Position=UDim2.new(0,0,-0.00749063678,0)d.Size=UDim2.new(0,182,0,24)d.Font=Enum.Font.SourceSans;d.Text="Inf Ammo "d.TextColor3=Color3.new(1,1,1)d.TextSize=20;e.Name="ammoarrow"e.Parent=d;e.BackgroundColor3=Color3.new(1,1,1)e.BackgroundTransparency=1;e.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)e.Size=UDim2.new(0,81,0,24)e.Font=Enum.Font.SourceSans;e.Text=">"e.TextColor3=Color3.new(1,1,1)e.TextSize=20;f.Name="infjump"f.Parent=c;f.BackgroundColor3=Color3.new(1,1,1)f.BackgroundTransparency=1;f.Position=UDim2.new(0,0,0.08165811,0)f.Size=UDim2.new(0,182,0,24)f.Font=Enum.Font.SourceSans;f.Text="Inf Jump "f.TextColor3=Color3.new(1,1,1)f.TextSize=20;g.Name="infjumoarrow"g.Parent=f;g.BackgroundColor3=Color3.new(1,1,1)g.BackgroundTransparency=1;g.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)g.Size=UDim2.new(0,81,0,24)g.Font=Enum.Font.SourceSans;g.Text=">"g.TextColor3=Color3.new(1,1,1)g.TextSize=20;h.Name="roball"h.Parent=c;h.BackgroundColor3=Color3.new(1,1,1)h.BackgroundTransparency=1;h.Position=UDim2.new(0,0,0.171545759,0)h.Size=UDim2.new(0,182,0,24)h.Font=Enum.Font.SourceSans;h.Text="Rob All "h.TextColor3=Color3.new(1,1,1)h.TextSize=20;i.Name="roballarrow"i.Parent=h;i.BackgroundColor3=Color3.new(1,1,1)i.BackgroundTransparency=1;i.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)i.Size=UDim2.new(0,81,0,24)i.Font=Enum.Font.SourceSans;i.Text=">"i.TextColor3=Color3.new(1,1,1)i.TextSize=20;j.Name="fullbright"j.Parent=c;j.BackgroundColor3=Color3.new(1,1,1)j.BackgroundTransparency=1;j.Position=UDim2.new(0,0,0.261433393,0)j.Size=UDim2.new(0,182,0,24)j.Font=Enum.Font.SourceSans;j.Text="Full Bright "j.TextColor3=Color3.new(1,1,1)j.TextSize=20;k.Name="fullbrightarrow"k.Parent=j;k.BackgroundColor3=Color3.new(1,1,1)k.BackgroundTransparency=1;k.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)k.Size=UDim2.new(0,81,0,24)k.Font=Enum.Font.SourceSans;k.Text=">"k.TextColor3=Color3.new(1,1,1)k.TextSize=20;l.Name="opengarage"l.Parent=c;l.BackgroundColor3=Color3.new(1,1,1)l.BackgroundTransparency=1;l.Position=UDim2.new(0,0,0.351321042,0)l.Size=UDim2.new(0,182,0,24)l.Font=Enum.Font.SourceSans;l.Text="Open Garage "l.TextColor3=Color3.new(1,1,1)l.TextSize=20;m.Name="garagearrow"m.Parent=l;m.BackgroundColor3=Color3.new(1,1,1)m.BackgroundTransparency=1;m.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)m.Size=UDim2.new(0,81,0,24)m.Font=Enum.Font.SourceSans;m.Text=">"m.TextColor3=Color3.new(1,1,1)m.TextSize=20;n.Name="openshop"n.Parent=c;n.BackgroundColor3=Color3.new(1,1,1)n.BackgroundTransparency=1;n.Position=UDim2.new(0,0,0.44120869,0)n.Size=UDim2.new(0,182,0,24)n.Font=Enum.Font.SourceSans;n.Text="Open Shop "n.TextColor3=Color3.new(1,1,1)n.TextSize=20;o.Name="shoparrow"o.Parent=n;o.BackgroundColor3=Color3.new(1,1,1)o.BackgroundTransparency=1;o.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)o.Size=UDim2.new(0,81,0,24)o.Font=Enum.Font.SourceSans;o.Text=">"o.TextColor3=Color3.new(1,1,1)o.TextSize=20;q.Name="annoy"q.Parent=c;q.BackgroundColor3=Color3.new(1,1,1)q.BackgroundTransparency=1;q.Position=UDim2.new(0,0,0.531096339,0)q.Size=UDim2.new(0,182,0,24)q.Font=Enum.Font.SourceSans;q.Text="Annoy "q.TextColor3=Color3.new(1,1,1)q.TextSize=20;r.Name="annoyarrow"r.Parent=q;r.BackgroundColor3=Color3.new(1,1,1)r.BackgroundTransparency=1;r.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)r.Size=UDim2.new(0,81,0,24)r.Font=Enum.Font.SourceSans;r.Text=">"r.TextColor3=Color3.new(1,1,1)r.TextSize=20;s.Name="gravity"s.Parent=c;s.BackgroundColor3=Color3.new(1,1,1)s.BackgroundTransparency=1;s.Position=UDim2.new(0,0,0.620983958,0)s.Size=UDim2.new(0,182,0,24)s.Font=Enum.Font.SourceSans;s.Text="Gravity "s.TextColor3=Color3.new(1,1,1)s.TextSize=20;t.Name="gravityarrow"t.Parent=s;t.BackgroundColor3=Color3.new(1,1,1)t.BackgroundTransparency=1;t.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)t.Size=UDim2.new(0,81,0,24)t.Font=Enum.Font.SourceSans;t.Text=">"t.TextColor3=Color3.new(1,1,1)t.TextSize=20;u.Name="noclip"u.Parent=c;u.BackgroundColor3=Color3.new(1,1,1)u.BackgroundTransparency=1;u.Position=UDim2.new(0,0,0.710871577,0)u.Size=UDim2.new(0,182,0,24)u.Font=Enum.Font.SourceSans;u.Text="Noclip "u.TextColor3=Color3.new(1,1,1)u.TextSize=20;v.Name="nocliparrow"v.Parent=u;v.BackgroundColor3=Color3.new(1,1,1)v.BackgroundTransparency=1;v.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)v.Size=UDim2.new(0,81,0,24)v.Font=Enum.Font.SourceSans;v.Text=">"v.TextColor3=Color3.new(1,1,1)v.TextSize=20;w.Name="speed"w.Parent=c;w.BackgroundColor3=Color3.new(1,1,1)w.BackgroundTransparency=1;w.Position=UDim2.new(0,0,0.793268561,0)w.Size=UDim2.new(0,182,0,24)w.Font=Enum.Font.SourceSans;w.Text="Speed "w.TextColor3=Color3.new(1,1,1)w.TextSize=20;x.Name="speed arrow"x.Parent=w;x.BackgroundColor3=Color3.new(1,1,1)x.BackgroundTransparency=1;x.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)x.Size=UDim2.new(0,81,0,24)x.Font=Enum.Font.SourceSans;x.Text=">"x.TextColor3=Color3.new(1,1,1)x.TextSize=20;y.Name="functionslabel"y.Parent=b;y.BackgroundColor3=Color3.new(1,1,1)y.BackgroundTransparency=1;y.Size=UDim2.new(0,201,0,34)y.Font=Enum.Font.SourceSans;y.Text="Functions"y.TextColor3=Color3.new(1,1,1)y.TextSize=17;z.Name="TopFramevehicle"z.Parent=a;z.BackgroundColor3=Color3.new(0.105882,0.164706,0.207843)z.BorderSizePixel=0;z.Position=UDim2.new(0.128414348,0,0.137592137,0)z.Size=UDim2.new(0,201,0,34)A.Parent=z;A.BackgroundColor3=Color3.new(0.117647,0.117647,0.117647)A.BackgroundTransparency=0.20000000298023;A.BorderSizePixel=0;A.Position=UDim2.new(0.0448244028,0,0.99999994,0)A.Size=UDim2.new(0,182,0,267)B.Name="Infnitro"B.Parent=A;B.BackgroundColor3=Color3.new(1,1,1)B.BackgroundTransparency=1;B.Position=UDim2.new(0,0,0.349817842,0)B.Size=UDim2.new(0,182,0,24)B.Font=Enum.Font.SourceSans;B.Text="Inf Nitro "B.TextColor3=Color3.new(1,1,1)B.TextSize=20;C.Name="nitroarrow"C.Parent=B;C.BackgroundColor3=Color3.new(1,1,1)C.BackgroundTransparency=1;C.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)C.Size=UDim2.new(0,81,0,24)C.Font=Enum.Font.SourceSans;C.Text=">"C.TextColor3=Color3.new(1,1,1)C.TextSize=20;D.Name="Inf nitro server"D.Parent=A;D.BackgroundColor3=Color3.new(1,1,1)D.BackgroundTransparency=1;D.Position=UDim2.new(0,0,-0.00822951645,0)D.Size=UDim2.new(0,182,0,24)D.Font=Enum.Font.SourceSans;D.Text="Inf Nitro Server"D.TextColor3=Color3.new(1,1,1)D.TextSize=20;E.Name="servernitroarrow"E.Parent=D;E.BackgroundColor3=Color3.new(1,1,1)E.BackgroundTransparency=1;E.Position=UDim2.new(-0.104395747,0,-0.00821908191,0)E.Size=UDim2.new(0,81,0,24)E.Font=Enum.Font.SourceSans;E.Text=">"E.TextColor3=Color3.new(1,1,1)E.TextSize=20;F.Name="hovercar"F.Parent=A;F.BackgroundColor3=Color3.new(1,1,1)F.BackgroundTransparency=1;F.Position=UDim2.new(0,0,0.0816581324,0)F.Size=UDim2.new(0,182,0,24)F.Font=Enum.Font.SourceSans;F.Text="Hover Car "F.TextColor3=Color3.new(1,1,1)F.TextSize=20;G.Name="hovercararrow"G.Parent=F;G.BackgroundColor3=Color3.new(1,1,1)G.BackgroundTransparency=1;G.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)G.Size=UDim2.new(0,81,0,24)G.Font=Enum.Font.SourceSans;G.Text=">"G.TextColor3=Color3.new(1,1,1)G.TextSize=20;H.Name="suspensionvalue"H.Parent=A;H.BackgroundColor3=Color3.new(1,1,1)H.BackgroundTransparency=1;H.Position=UDim2.new(0,0,0.16853933,0)H.Size=UDim2.new(0,182,0,24)H.Visible=false;H.Font=Enum.Font.SourceSans;H.Text="Value 1-10"H.TextColor3=Color3.new(1,1,1)H.TextSize=20;I.Name="suspension"I.Parent=A;I.BackgroundColor3=Color3.new(1,1,1)I.BackgroundTransparency=1;I.Position=UDim2.new(0,0,0.175291091,0)I.Size=UDim2.new(0,182,0,24)I.Font=Enum.Font.SourceSans;I.Text="Suspension "I.TextColor3=Color3.new(1,1,1)I.TextSize=20;J.Name="suspensionarrow"J.Parent=I;J.BackgroundColor3=Color3.new(1,1,1)J.BackgroundTransparency=1;J.Position=UDim2.new(-0.104395747,0,-0.00821908191,0)J.Size=UDim2.new(0,81,0,24)J.Font=Enum.Font.SourceSans;J.Text=">"J.TextColor3=Color3.new(1,1,1)J.TextSize=20;K.Name="carplate"K.Parent=A;K.BackgroundColor3=Color3.new(1,1,1)K.BackgroundTransparency=1;K.Position=UDim2.new(0,0,0.261433393,0)K.Size=UDim2.new(0,182,0,24)K.Font=Enum.Font.SourceSans;K.Text="Car Plate "K.TextColor3=Color3.new(1,1,1)K.TextSize=20;L.Name="carplatearrow"L.Parent=K;L.BackgroundColor3=Color3.new(1,1,1)L.BackgroundTransparency=1;L.Position=UDim2.new(-0.104395747,0,-0.00821908191,0)L.Size=UDim2.new(0,81,0,24)L.Font=Enum.Font.SourceSans;L.Text=">"L.TextColor3=Color3.new(1,1,1)L.TextSize=20;M.Name="carplatevalue"M.Parent=A;M.BackgroundColor3=Color3.new(1,1,1)M.BackgroundTransparency=1;M.Position=UDim2.new(0,0,0.258426964,0)M.Size=UDim2.new(0,182,0,24)M.Visible=false;M.Font=Enum.Font.SourceSans;M.Text="Name"M.TextColor3=Color3.new(1,1,1)M.TextSize=20;N.Name="vehiclelabel"N.Parent=z;N.BackgroundColor3=Color3.new(1,1,1)N.BackgroundTransparency=1;N.Size=UDim2.new(0,201,0,34)N.Font=Enum.Font.SourceSans;N.Text="Vehicle"N.TextColor3=Color3.new(1,1,1)N.TextSize=17;O.Name="TopFrameteleports"O.Parent=a;O.BackgroundColor3=Color3.new(0.105882,0.164706,0.207843)O.BorderSizePixel=0;O.Position=UDim2.new(0.253973752,0,0.137592137,0)O.Size=UDim2.new(0,201,0,34)P.Parent=O;P.BackgroundColor3=Color3.new(0.117647,0.117647,0.117647)P.BackgroundTransparency=0.20000000298023;P.BorderSizePixel=0;P.Position=UDim2.new(0.0448244028,0,1,0)P.Size=UDim2.new(0,182,0,421)Q.Name="criminal"Q.Parent=P;Q.BackgroundColor3=Color3.new(1,1,1)Q.BackgroundTransparency=1;Q.Position=UDim2.new(0,0,0.00438584806,0)Q.Size=UDim2.new(0,182,0,24)Q.Font=Enum.Font.SourceSans;Q.Text="Criminal base"Q.TextColor3=Color3.new(1,1,1)Q.TextSize=20;R.Name="cbarrow"R.Parent=Q;R.BackgroundColor3=Color3.new(1,1,1)R.BackgroundTransparency=1;R.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)R.Size=UDim2.new(0,81,0,24)R.Font=Enum.Font.SourceSans;R.Text=">"R.TextColor3=Color3.new(1,1,1)R.TextSize=20;S.Name="bank"S.Parent=P;S.BackgroundColor3=Color3.new(1,1,1)S.BackgroundTransparency=1;S.Position=UDim2.new(0,0,0.168796822,0)S.Size=UDim2.new(0,182,0,24)S.Font=Enum.Font.SourceSans;S.Text="Bank "S.TextColor3=Color3.new(1,1,1)S.TextSize=20;T.Name="bankarrow"T.Parent=S;T.BackgroundColor3=Color3.new(1,1,1)T.BackgroundTransparency=1;T.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)T.Size=UDim2.new(0,81,0,24)T.Font=Enum.Font.SourceSans;T.Text=">"T.TextColor3=Color3.new(1,1,1)T.TextSize=20;U.Name="police"U.Parent=P;U.BackgroundColor3=Color3.new(1,1,1)U.BackgroundTransparency=1;U.Position=UDim2.new(0,0,0.055529844,0)U.Size=UDim2.new(0,182,0,24)U.Font=Enum.Font.SourceSans;U.Text="Police Base "U.TextColor3=Color3.new(1,1,1)U.TextSize=20;V.Name="pbarrow"V.Parent=U;V.BackgroundColor3=Color3.new(1,1,1)V.BackgroundTransparency=1;V.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)V.Size=UDim2.new(0,81,0,24)V.Font=Enum.Font.SourceSans;V.Text=">"V.TextColor3=Color3.new(1,1,1)V.TextSize=20;W.Name="jewelry"W.Parent=P;W.BackgroundColor3=Color3.new(1,1,1)W.BackgroundTransparency=1;W.Position=UDim2.new(0,0,0.22543031,0)W.Size=UDim2.new(0,182,0,24)W.Font=Enum.Font.SourceSans;W.Text="Jewelry "W.TextColor3=Color3.new(1,1,1)W.TextSize=20;X.Name="jewarrow"X.Parent=W;X.BackgroundColor3=Color3.new(1,1,1)X.BackgroundTransparency=1;X.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)X.Size=UDim2.new(0,81,0,24)X.Font=Enum.Font.SourceSans;X.Text=">"X.TextColor3=Color3.new(1,1,1)X.TextSize=20;Y.Name="pyramid"Y.Parent=P;Y.BackgroundColor3=Color3.new(1,1,1)Y.BackgroundTransparency=1;Y.Position=UDim2.new(0,0,0.329196095,0)Y.Size=UDim2.new(0,182,0,24)Y.Font=Enum.Font.SourceSans;Y.Text="Pyramid "Y.TextColor3=Color3.new(1,1,1)Y.TextSize=20;Z.Name="pyrarrow"Z.Parent=Y;Z.BackgroundColor3=Color3.new(1,1,1)Z.BackgroundTransparency=1;Z.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)Z.Size=UDim2.new(0,81,0,24)Z.Font=Enum.Font.SourceSans;Z.Text=">"Z.TextColor3=Color3.new(1,1,1)Z.TextSize=20;_.Name="casino"_.Parent=P;_.BackgroundColor3=Color3.new(1,1,1)_.BackgroundTransparency=1;_.Position=UDim2.new(0,0,0.277313232,0)_.Size=UDim2.new(0,182,0,24)_.Font=Enum.Font.SourceSans;_.Text="Casino "_.TextColor3=Color3.new(1,1,1)_.TextSize=20;a0.Name="casarrow"a0.Parent=_;a0.BackgroundColor3=Color3.new(1,1,1)a0.BackgroundTransparency=1;a0.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)a0.Size=UDim2.new(0,81,0,24)a0.Font=Enum.Font.SourceSans;a0.Text=">"a0.TextColor3=Color3.new(1,1,1)a0.TextSize=20;a1.Name="club"a1.Parent=P;a1.BackgroundColor3=Color3.new(1,1,1)a1.BackgroundTransparency=1;a1.Position=UDim2.new(0,0,0.381443739,0)a1.Size=UDim2.new(0,182,0,24)a1.Font=Enum.Font.SourceSans;a1.Text="Club 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store"a5.Parent=P;a5.BackgroundColor3=Color3.new(1,1,1)a5.BackgroundTransparency=1;a5.Position=UDim2.new(0,0,0.489960045,0)a5.Size=UDim2.new(0,182,0,24)a5.Font=Enum.Font.SourceSans;a5.Text="Car Store "a5.TextColor3=Color3.new(1,1,1)a5.TextSize=20;a6.Name="carstorearrow"a6.Parent=a5;a6.BackgroundColor3=Color3.new(1,1,1)a6.BackgroundTransparency=1;a6.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)a6.Size=UDim2.new(0,81,0,24)a6.Font=Enum.Font.SourceSans;a6.Text=">"a6.TextColor3=Color3.new(1,1,1)a6.TextSize=20;a7.Name="hero"a7.Parent=P;a7.BackgroundColor3=Color3.new(1,1,1)a7.BackgroundTransparency=1;a7.Position=UDim2.new(0,0,0.112163335,0)a7.Size=UDim2.new(0,182,0,24)a7.Font=Enum.Font.SourceSans;a7.Text="Hero Base 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Doors "ax.TextColor3=Color3.new(1,1,1)ax.TextSize=20;ay.Parent=ax;ay.BackgroundColor3=Color3.new(1,1,1)ay.BackgroundTransparency=1;ay.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)ay.Size=UDim2.new(0,81,0,24)ay.Font=Enum.Font.SourceSans;ay.Text=">"ay.TextColor3=Color3.new(1,1,1)ay.TextSize=20;az.Name="TopFramesettings"az.Parent=a;az.BackgroundColor3=Color3.new(0.105882,0.164706,0.207843)az.BorderSizePixel=0;az.Position=UDim2.new(0.632253051,0,0.137592137,0)az.Size=UDim2.new(0,201,0,34)aA.Parent=az;aA.BackgroundColor3=Color3.new(0.117647,0.117647,0.117647)aA.BackgroundTransparency=0.20000000298023;aA.BorderSizePixel=0;aA.Position=UDim2.new(0.0448244028,0,1,0)aA.Size=UDim2.new(0,182,0,267)aB.Name="draggable"aB.Parent=aA;aB.BackgroundColor3=Color3.new(1,1,1)aB.BackgroundTransparency=1;aB.Position=UDim2.new(0,0,0.00374531839,0)aB.Size=UDim2.new(0,182,0,24)aB.Font=Enum.Font.SourceSans;aB.Text="Draggable GUI"aB.TextColor3=Color3.new(1,1,1)aB.TextSize=20;aC.Name="dragarrow"aC.Parent=aB;aC.BackgroundColor3=Color3.new(1,1,1)aC.BackgroundTransparency=1;aC.Position=UDim2.new(-0.104395747,0,-0.0498857498,0)aC.Size=UDim2.new(0,81,0,24)aC.Font=Enum.Font.SourceSans;aC.Text=">"aC.TextColor3=Color3.new(1,1,1)aC.TextSize=20;aD.Name="keybind"aD.Parent=aA;aD.BackgroundColor3=Color3.new(1,1,1)aD.BackgroundTransparency=1;aD.Position=UDim2.new(0,0,0.0966393799,0)aD.Size=UDim2.new(0,182,0,24)aD.Font=Enum.Font.SourceSans;aD.Text="Keybind 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person"aS.Parent=aP;aS.BackgroundColor3=Color3.new(1,1,1)aS.BackgroundTransparency=1;aS.Position=UDim2.new(0.252747267,0,0.0614283197,0)aS.Size=UDim2.new(0,182,0,24)aS.Font=Enum.Font.SourceSans;aS.Text="First Person "aS.TextColor3=Color3.new(1,1,1)aS.TextSize=20;aS.TextXAlignment=Enum.TextXAlignment.Left;aT.Name="fparrow"aT.Parent=aS;aT.BackgroundColor3=Color3.new(1,1,1)aT.BackgroundTransparency=1;aT.Position=UDim2.new(-0.335164994,0,-0.0498857498,0)aT.Size=UDim2.new(0,81,0,24)aT.Font=Enum.Font.SourceSans;aT.Text=">"aT.TextColor3=Color3.new(1,1,1)aT.TextSize=20;aU.Name="allcodes"aU.Parent=aP;aU.BackgroundColor3=Color3.new(1,1,1)aU.BackgroundTransparency=1;aU.Position=UDim2.new(0.252747267,0,0.118007153,0)aU.Size=UDim2.new(0,182,0,24)aU.Font=Enum.Font.SourceSans;aU.Text="All Codes "aU.TextColor3=Color3.new(1,1,1)aU.TextSize=20;aU.TextXAlignment=Enum.TextXAlignment.Left;aV.Name="codesarrow"aV.Parent=aU;aV.BackgroundColor3=Color3.new(1,1,1)aV.BackgroundTransparency=1;aV.Position=UDim2.new(-0.335164964,0,-0.00821908191,0)aV.Size=UDim2.new(0,81,0,24)aV.Font=Enum.Font.SourceSans;aV.Text=">"aV.TextColor3=Color3.new(1,1,1)aV.TextSize=20;aW.Name="intromusic"aW.Parent=aP;aW.BackgroundColor3=Color3.new(1,1,1)aW.BackgroundTransparency=1;aW.Position=UDim2.new(0.252747267,0,0.175874203,0)aW.Size=UDim2.new(0,182,0,24)aW.Font=Enum.Font.SourceSans;aW.Text="Intro Music "aW.TextColor3=Color3.new(1,1,1)aW.TextSize=20;aW.TextXAlignment=Enum.TextXAlignment.Left;aX.Name="intromusicarrow"aX.Parent=aW;aX.BackgroundColor3=Color3.new(1,1,1)aX.BackgroundTransparency=1;aX.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)aX.Size=UDim2.new(0,81,0,24)aX.Font=Enum.Font.SourceSans;aX.Text=">"aX.TextColor3=Color3.new(1,1,1)aX.TextSize=20;aY.Name="allcars"aY.Parent=aP;aY.BackgroundColor3=Color3.new(1,1,1)aY.BackgroundTransparency=1;aY.Position=UDim2.new(0.252747267,0,0.233557209,0)aY.Size=UDim2.new(0,182,0,24)aY.Font=Enum.Font.SourceSans;aY.Text="All Cars "aY.TextColor3=Color3.new(1,1,1)aY.TextSize=20;aY.TextXAlignment=Enum.TextXAlignment.Left;aZ.Name="allcars"aZ.Parent=aY;aZ.BackgroundColor3=Color3.new(1,1,1)aZ.BackgroundTransparency=1;aZ.Position=UDim2.new(-0.335164964,0,-0.091552414,0)aZ.Size=UDim2.new(0,81,0,24)aZ.Font=Enum.Font.SourceSans;aZ.Text=">"aZ.TextColor3=Color3.new(1,1,1)aZ.TextSize=20;a_.Name="All emotes"a_.Parent=aP;a_.BackgroundColor3=Color3.new(1,1,1)a_.BackgroundTransparency=1;a_.Position=UDim2.new(0.252747267,0,0.289215893,0)a_.Size=UDim2.new(0,182,0,24)a_.Font=Enum.Font.SourceSans;a_.Text="All Emotes "a_.TextColor3=Color3.new(1,1,1)a_.TextSize=20;a_.TextXAlignment=Enum.TextXAlignment.Left;b0.Name="allemotes"b0.Parent=a_;b0.BackgroundColor3=Color3.new(1,1,1)b0.BackgroundTransparency=1;b0.Position=UDim2.new(-0.335164994,0,-0.00821908191,0)b0.Size=UDim2.new(0,81,0,24)b0.Font=Enum.Font.SourceSans;b0.Text=">"b0.TextColor3=Color3.new(1,1,1)b0.TextSize=20;b1.Name="joinhero"b1.Parent=aP;b1.BackgroundColor3=Color3.new(1,1,1)b1.BackgroundTransparency=1;b1.Position=UDim2.new(0.252747267,0,0.345978737,0)b1.Size=UDim2.new(0,182,0,24)b1.Font=Enum.Font.SourceSans;b1.Text="Join Heros "b1.TextColor3=Color3.new(1,1,1)b1.TextSize=20;b1.TextXAlignment=Enum.TextXAlignment.Left;b2.Name="allemotes"b2.Parent=b1;b2.BackgroundColor3=Color3.new(1,1,1)b2.BackgroundTransparency=1;b2.Position=UDim2.new(-0.335164964,0,-0.00821908191,0)b2.Size=UDim2.new(0,81,0,24)b2.Font=Enum.Font.SourceSans;b2.Text=">"b2.TextColor3=Color3.new(1,1,1)b2.TextSize=20;b3.Name="joinpolice"b3.Parent=aP;b3.BackgroundColor3=Color3.new(1,1,1)b3.BackgroundTransparency=1;b3.Position=UDim2.new(0.252747267,0,0.401453435,0)b3.Size=UDim2.new(0,182,0,24)b3.Font=Enum.Font.SourceSans;b3.Text="Join Police "b3.TextColor3=Color3.new(1,1,1)b3.TextSize=20;b3.TextXAlignment=Enum.TextXAlignment.Left;b4.Name="allemotes"b4.Parent=b3;b4.BackgroundColor3=Color3.new(1,1,1)b4.BackgroundTransparency=1;b4.Position=UDim2.new(-0.335164994,0,-0.00821906328,0)b4.Size=UDim2.new(0,81,0,24)b4.Font=Enum.Font.SourceSans;b4.Text=">"b4.TextColor3=Color3.new(1,1,1)b4.TextSize=20;b5.Name="joinprisoner"b5.Parent=aP;b5.BackgroundColor3=Color3.new(1,1,1)b5.BackgroundTransparency=1;b5.Position=UDim2.new(0.252747267,0,0.458400279,0)b5.Size=UDim2.new(0,182,0,24)b5.Font=Enum.Font.SourceSans;b5.Text="Join Prisoner"b5.TextColor3=Color3.new(1,1,1)b5.TextSize=20;b5.TextXAlignment=Enum.TextXAlignment.Left;b6.Name="allemotes"b6.Parent=b5;b6.BackgroundColor3=Color3.new(1,1,1)b6.BackgroundTransparency=1;b6.Position=UDim2.new(-0.335164964,0,-0.0915525407,0)b6.Size=UDim2.new(0,81,0,24)b6.Font=Enum.Font.SourceSans;b6.Text=">"b6.TextColor3=Color3.new(1,1,1)b6.TextSize=20;b7.Name="modnade"b7.Parent=aP;b7.BackgroundColor3=Color3.new(1,1,1)b7.BackgroundTransparency=1;b7.Position=UDim2.new(0.252747267,0,0.515347183,0)b7.Size=UDim2.new(0,182,0,24)b7.Font=Enum.Font.SourceSans;b7.Text="Mod Grenade"b7.TextColor3=Color3.new(1,1,1)b7.TextSize=20;b7.TextXAlignment=Enum.TextXAlignment.Left;b8.Name="allemotes"b8.Parent=b7;b8.BackgroundColor3=Color3.new(1,1,1)b8.BackgroundTransparency=1;b8.Position=UDim2.new(-0.335164994,0,-0.133219093,0)b8.Size=UDim2.new(0,81,0,24)b8.Font=Enum.Font.SourceSans;b8.Text=">"b8.TextColor3=Color3.new(1,1,1)b8.TextSize=20;b9.Name="special cars"b9.Parent=aP;b9.BackgroundColor3=Color3.new(1,1,1)b9.BackgroundTransparency=1;b9.Position=UDim2.new(0.252747267,0,0.572294056,0)b9.Size=UDim2.new(0,182,0,24)b9.Font=Enum.Font.SourceSans;b9.Text="Special Cars "b9.TextColor3=Color3.new(1,1,1)b9.TextSize=20;b9.TextXAlignment=Enum.TextXAlignment.Left;ba.Name="allemotes"ba.Parent=b9;ba.BackgroundColor3=Color3.new(1,1,1)ba.BackgroundTransparency=1;ba.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)ba.Size=UDim2.new(0,81,0,24)ba.Font=Enum.Font.SourceSans;ba.Text=">"ba.TextColor3=Color3.new(1,1,1)ba.TextSize=20;bb.Name="EGBcrosshair"bb.Parent=aP;bb.BackgroundColor3=Color3.new(1,1,1)bb.BackgroundTransparency=1;bb.Position=UDim2.new(0.252747267,0,0.638543606,0)bb.Size=UDim2.new(0,182,0,24)bb.Font=Enum.Font.SourceSans;bb.Text="RGB Crosshair"bb.TextColor3=Color3.new(1,1,1)bb.TextSize=20;bb.TextXAlignment=Enum.TextXAlignment.Left;bc.Name="crosshairarrow"bc.Parent=bb;bc.BackgroundColor3=Color3.new(1,1,1)bc.BackgroundTransparency=1;bc.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)bc.Size=UDim2.new(0,81,0,24)bc.Font=Enum.Font.SourceSans;bc.Text=">"bc.TextColor3=Color3.new(1,1,1)bc.TextSize=20;bd.Name="rgbicons"bd.Parent=aP;bd.BackgroundColor3=Color3.new(1,1,1)bd.BackgroundTransparency=1;bd.Position=UDim2.new(0.252747267,0,0.695407808,0)bd.Size=UDim2.new(0,182,0,24)bd.Font=Enum.Font.SourceSans;bd.Text="RGB Icons"bd.TextColor3=Color3.new(1,1,1)bd.TextSize=20;bd.TextXAlignment=Enum.TextXAlignment.Left;be.Name="rgbiconsarrow"be.Parent=bd;be.BackgroundColor3=Color3.new(1,1,1)be.BackgroundTransparency=1;be.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)be.Size=UDim2.new(0,81,0,24)be.Font=Enum.Font.SourceSans;be.Text=">"be.TextColor3=Color3.new(1,1,1)be.TextSize=20;bf.Name="RGBgunskin"bf.Parent=aP;bf.BackgroundColor3=Color3.new(1,1,1)bf.BackgroundTransparency=1;bf.Position=UDim2.new(0.252747267,0,0.750431716,0)bf.Size=UDim2.new(0,182,0,24)bf.Font=Enum.Font.SourceSans;bf.Text="RGB Gun Skin"bf.TextColor3=Color3.new(1,1,1)bf.TextSize=20;bf.TextXAlignment=Enum.TextXAlignment.Left;bg.Name="rgbgunskinarrow"bg.Parent=bf;bg.BackgroundColor3=Color3.new(1,1,1)bg.BackgroundTransparency=1;bg.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)bg.Size=UDim2.new(0,81,0,24)bg.Font=Enum.Font.SourceSans;bg.Text=">"bg.TextColor3=Color3.new(1,1,1)bg.TextSize=20;bh.Name="removescope"bh.Parent=aP;bh.BackgroundColor3=Color3.new(1,1,1)bh.BackgroundTransparency=1;bh.Position=UDim2.new(0.252747267,0,0.807847977,0)bh.Size=UDim2.new(0,182,0,24)bh.Font=Enum.Font.SourceSans;bh.Text="Remove Scope"bh.TextColor3=Color3.new(1,1,1)bh.TextSize=20;bh.TextXAlignment=Enum.TextXAlignment.Left;bi.Name="removescopearrow"bi.Parent=bh;bi.BackgroundColor3=Color3.new(1,1,1)bi.BackgroundTransparency=1;bi.Position=UDim2.new(-0.335164964,0,-0.00821908563,0)bi.Size=UDim2.new(0,81,0,24)bi.Font=Enum.Font.SourceSans;bi.Text=">"bi.TextColor3=Color3.new(1,1,1)bi.TextSize=20;bj.Name="misclabel"bj.Parent=aO;bj.BackgroundColor3=Color3.new(1,1,1)bj.BackgroundTransparency=1;bj.Size=UDim2.new(0,201,0,34)bj.Font=Enum.Font.SourceSans;bj.Text="Misc"bj.TextColor3=Color3.new(1,1,1)bj.TextSize=17;bk.Name="logo"bk.Parent=a;bk.BackgroundColor3=Color3.new(1,1,1)bk.BackgroundTransparency=1;bk.Position=UDim2.new(-0.0654321015,0,-0.0331695341,0)bk.Size=UDim2.new(0,509,0,173)bk.Font=Enum.Font.SourceSans;bk.Text="Aurora"bk.TextColor3=Color3.new(1,1,1)bk.TextSize=60;bl.Name="logoversion"bl.Parent=bk;bl.BackgroundColor3=Color3.new(1,1,1)bl.BackgroundTransparency=1;bl.Position=UDim2.new(0.459724963,0,0.352601171,0)bl.Size=UDim2.new(0,200,0,50)bl.Font=Enum.Font.SourceSans;bl.Text="V2"bl.TextColor3=Color3.new(1,1,1)bl.TextSize=14;game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.AccountType.Text='Made By Marcel#4383'game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.Username.Text='Aurora V2'function rain(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;local bn=game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="[Aurora]: Loaded Succesfully Press P To Open",Color=Color3.new(25/255,60/255,255/255),FontSize=Enum.FontSize.Size42})spawn(function()local bo=0;for bp,bq in pairs(game.Players.LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Frame_MessageLogDisplay.Scroller:GetChildren())do if bq.TextLabel.Text=="[Aurora]: Loaded Succesfully Press P To Open"then while wait(0.07)do bq.TextLabel.Text="[Aurora]: Loaded Succesfully Press P To Open"bq.TextLabel.TextColor3=Color3.fromHSV(rain(bo),1,1)bo=bo+0.01 end end end end)local br=Instance.new("BlurEffect")br.Size=30;br.Parent=game.Workspace.CurrentCamera;br.Enabled=false;ak.Visible=false;b.Visible=false;aO.Visible=false;az.Visible=false;O.Visible=false;z.Visible=false;bk.Visible=false;aH.MouseButton1Click:connect(function()local bs=game.CoreGui:FindFirstChild("aurora")bs:Destroy()if game.Workspace.CurrentCamera:FindFirstChild("Blur")then game.Workspace.CurrentCamera.Blur:Destroy()end;if game.Workspace.CurrentCamera:FindFirstChild("Blur1")then game.Workspace.CurrentCamera.Blur1:Destroy()end end)aW.MouseButton1Click:connect(function()if _G.IntroMusic==false then _G.IntroMusic=true;local bt=game.Workspace:WaitForChild("AE31-ADVD-ADHT")if bt then bt:Play()bt.Looped=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.IntroMusic then aW.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aX.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end end else _G.IntroMusic=false;local bt=game.Workspace:WaitForChild("AE31-ADVD-ADHT")bt:Stop()aW.TextColor3=Color3.new(255,255,255)aX.TextColor3=Color3.new(255,255,255)end end)aF.MouseButton1Click:connect(function()if _G.RemoveBlur==false then _G.RemoveBlur=true;local bu=game.Workspace.CurrentCamera:FindFirstChild("Blur")bu:Destroy()function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.RemoveBlur then aF.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aG.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.RemoveBlur=false;local bv=Instance.new("BlurEffect")bv.Parent=game.Workspace.CurrentCamera;bv.Size=30;bv.Name="Blur1"aF.TextColor3=Color3.new(255,255,255)aG.TextColor3=Color3.new(255,255,255)end end)B.MouseButton1Click:connect(function()if _G.InfNitro==false then _G.InfNitro=true;local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.CarChassis.Boost.Value=100;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.InfNitro then B.TextColor3=Color3.fromHSV(zigzag(counter),1,1)C.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.InfNitro=false;local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.CarChassis.Boost.Value=0;B.TextColor3=Color3.new(255,255,255)C.TextColor3=Color3.new(255,255,255)end end)d.MouseButton1Click:connect(function()if _G.InfAmmo==false then _G.InfAmmo=true;if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")then local bx=getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")then local bx=getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")then local bx=getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")then local bx=getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray")then local bx=getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))debug.setupvalue(bx.Reload,"Ammo",math.huge)debug.setupvalue(bx.Reload,"Clip",math.huge)end;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.InfAmmo then d.TextColor3=Color3.fromHSV(zigzag(counter),1,1)e.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.InfAmmo=false;if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")then local bx=getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)debug.setupvalue(bx.Reload,"Ammo",40)debug.setupvalue(bx.Reload,"Clip",40)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)debug.setupvalue(bx.Reload,"Ammo",14)debug.setupvalue(bx.Reload,"Clip",14)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)debug.setupvalue(bx.Reload,"Ammo",7)debug.setupvalue(bx.Reload,"Clip",7)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")then local bx=getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)debug.setupvalue(bx.Reload,"Ammo",4)debug.setupvalue(bx.Reload,"Clip",4)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)debug.setupvalue(bx.Reload,"Ammo",6)debug.setupvalue(bx.Reload,"Clip",6)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)debug.setupvalue(bx.Reload,"Ammo",1)debug.setupvalue(bx.Reload,"Clip",1)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")then local bx=getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)debug.setupvalue(bx.Reload,"Ammo",1)debug.setupvalue(bx.Reload,"Clip",1)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")then local bx=getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)debug.setupvalue(bx.Reload,"Ammo",30)debug.setupvalue(bx.Reload,"Clip",30)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")then local bx=getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)debug.setupvalue(bx.Reload,"Ammo",20)debug.setupvalue(bx.Reload,"Clip",20)end;if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray")then local bx=getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))debug.setupvalue(bx.Reload,"Ammo",20)debug.setupvalue(bx.Reload,"Clip",20)end end;d.TextColor3=Color3.new(255,255,255)e.TextColor3=Color3.new(255,255,255)end)D.MouseButton1Click:connect(function()if _G.InfNitroServer==false then _G.InfNitroServer=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.InfNitroServer then D.TextColor3=Color3.fromHSV(zigzag(counter),1,1)E.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.InfNitroServer=false;D.TextColor3=Color3.new(255,255,255)E.TextColor3=Color3.new(255,255,255)end end)j.MouseButton1Click:connect(function()if _G.FullBright==false then _G.FullBright=true;game.Lighting.Brightness=25;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.FullBright then j.TextColor3=Color3.fromHSV(zigzag(counter),1,1)k.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.FullBright=false;game.Lighting.Brightness=2.11;j.TextColor3=Color3.new(255,255,255)k.TextColor3=Color3.new(255,255,255)end end)l.MouseButton1Click:connect(function()if _G.OpenGarage==false then _G.OpenGarage=true;while wait(0.04)do if _G.OpenGarage then l.TextColor3=Color3.fromHSV(zigzag(counter),1,1)m.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.OpenGarage=false;l.TextColor3=Color3.new(255,255,255)m.TextColor3=Color3.new(255,255,255)end end)s.MouseButton1Click:connect(function()if _G.Gravity==false then _G.Gravity=true;game:GetService("Workspace").Gravity=45;while wait(0.04)do if _G.Gravity then s.TextColor3=Color3.fromHSV(zigzag(counter),1,1)t.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Gravity=false;game:GetService("Workspace").Gravity=196.2;s.TextColor3=Color3.new(255,255,255)t.TextColor3=Color3.new(255,255,255)end end)spawn(function()while wait(2)do if _G.OpenGarage then local by=game.workspace.Ignore.WorldObjects.Garage.Trigger;local bz=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position;by.CFrame=CFrame.new(bz)end end end)aQ.MouseButton1Click:connect(function()local aQ={5275404,5275406,5275408,5283883,5285945,5786950,5945566,5981868}for bA,bq in next,aQ do if not game.Players.LocalPlayer:FindFirstChild(tostring(bq))then local bB=Instance.new("BoolValue",game.Players.LocalPlayer)bB.Name=tostring(bq)bB.Value=true end end end)spawn(function()while wait(0.7)do if _G.InfNitroServer then local bz=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position;local bC=game.workspace.City.GasStation.RefillGas.Trigger;bC.CFrame=CFrame.new(bz)end end end)aB.MouseButton1Click:connect(function()if _G.Draggable==false then _G.Draggable=true;ak.Active=true;b.Active=true;aO.Active=true;az.Active=true;O.Active=true;z.Active=true;ak.Draggable=true;b.Draggable=true;aO.Draggable=true;az.Draggable=true;O.Draggable=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Draggable then aC.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aB.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Draggable=false;ak.Active=false;b.Active=false;aO.Active=false;az.Active=false;O.Active=false;z.Active=false;ak.Draggable=false;b.Draggable=false;aO.Draggable=false;az.Draggable=false;O.Draggable=false;aB.TextColor3=Color3.new(255,255,255)aC.TextColor3=Color3.new(255,255,255)end end)q.MouseButton1Click:connect(function()if _G.Annoy==false then _G.Annoy=true;local bD=game.Players.LocalPlayer.PlayerGui.Sounds;bD.Cash.Volume=10;bD.Cash:Play()bD.XP:Play()bD.XP.Volume=10;bD.Coin:Play()bD.Coin.Volume=10;bD.Dig:Play()bD.Dig.Volume=10;bD.Message:Play()bD.Message.Volume=10;bD.HackSuccess:Play()bD.HackSuccess.Volume=10;bD.Hacking:Play()bD.Hacking.Volume=10;bD.MoneyFlip:Play()bD.MoneyFlip.Volume=10;bD.Dialogue:Play()bD.Dialogue.Volume=10;bD.Lockpick:Play()bD.Lockpick.Volume=10;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Annoy then q.TextColor3=Color3.fromHSV(zigzag(counter),1,1)r.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Annoy=false;local bD=game.Players.LocalPlayer.PlayerGui.Sounds;bD.Cash.Volume=1;bD.Cash:Stop()bD.XP:Stop()bD.XP.Volume=1;bD.Coin:Stop()bD.Coin.Volume=1;bD.Dig:Stop()bD.Dig.Volume=1;bD.Message:Stop()bD.Message.Volume=1;bD.HackSuccess:Stop()bD.HackSuccess.Volume=1;bD.Hacking:Stop()bD.Hacking.Volume=1;bD.MoneyFlip:Stop()bD.MoneyFlip.Volume=1;bD.Dialogue:Stop()bD.Dialogue.Volume=1;bD.Lockpick:Stop()bD.Lockpick.Volume=1;q.TextColor3=Color3.new(255,255,255)r.TextColor3=Color3.new(255,255,255)end end)bb.MouseButton1Click:connect(function()if _G.Crosshair==false then _G.Crosshair=true;local bE=game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Crosshair then bb.TextColor3=Color3.fromHSV(zigzag(counter),1,1)bc.TextColor3=Color3.fromHSV(zigzag(counter),1,1)bE.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Crosshair=false;local bE=game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair;bE.ImageColor3=Color3.new(255,255,255)bb.TextColor3=Color3.new(255,255,255)bc.TextColor3=Color3.new(255,255,255)end end)n.MouseButton1Click:connect(function()if _G.OpenShop==false then _G.OpenShop=true;game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.OpenShop then n.TextColor3=Color3.fromHSV(zigzag(counter),1,1)o.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.OpenShop=false;game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled=false;n.TextColor3=Color3.new(255,255,255)o.TextColor3=Color3.new(255,255,255)end end)F.MouseButton1Click:connect(function()if _G.Hover==false then _G.Hover=true;local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.CarChassis.HoverMode.Value=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Hover then F.TextColor3=Color3.fromHSV(zigzag(counter),1,1)G.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Hover=false;F.TextColor3=Color3.new(255,255,255)G.TextColor3=Color3.new(255,255,255)local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.CarChassis.HoverMode.Value=false end end)aU.MouseButton1Click:connect(function()game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B3M1N3")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","W33K3NDHYP3")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","T4L3N")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B34M3R")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","S33Z4N2")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","M4DC1TY")game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","STR33TL1N3")end)K.MouseButton1Click:connect(function()if _G.CarPlate==false then _G.CarPlate=true end;K.Visible=false;M.Visible=true;M.FocusLost:connect(function()local bF=M.Text;local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.Body.Plate.GUI.PlateText.Text=bF;wait(0.5)M.Visible=false;K.Visible=true;if _G.CarPlate==true then _G.CarPlate=false end;M.TextColor3=Color3.new(255,255,255)K.TextColor3=Color3.new(255,255,255)end)function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.CarPlate then M.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end end)local bG=game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")local bH=game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")local bI=game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")local bJ=game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")local bK=game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")local bL=game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")local bM=game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")local bN=game.Players.LocalPlayer.Backpack:FindFirstChild("Knife")local bO=game.Players.LocalPlayer.Backpack:FindFirstChild("Baton")local bP=game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")local bQ=game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade")local bR=game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")function rgbpistol()local bG=game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;if bG then bG.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bG.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbtazer()local bH=game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")if bH then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bH.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bH.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbshotty()local bJ=game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")if bJ then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bJ.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bJ.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbsniper()local bK=game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")if bK then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bK.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bK.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbmp()local bL=game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")if bL then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bL.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bL.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbAK()function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;local bM=game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")if bM then bM.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bM.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbknife()local bN=game.Players.LocalPlayer.Backpack:FindFirstChild("Knife")if bN then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bN.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bN.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbbaton()local bO=game.Players.LocalPlayer.Backpack:FindFirstChild("Baton")if bO then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bO.Handle.Mesh.TextureId=""counter=0;while wait(0.04)do if _G.GunSkin then bO.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbdeagle()local bP=game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")if bP then counter=0;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;bP.Handle.Mesh.TextureId=""while wait(0.04)do if _G.GunSkin then bP.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbnade()local bQ=game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade")if bQ then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;counter=0;bQ.Handle.Mesh.TextureId=""while wait(0.04)do if _G.GunSkin then bQ.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbtec()local bR=game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")if bR then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;counter=0;bR.Handle.Mesh.TextureId=""while wait(0.04)do if _G.GunSkin then bR.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbspas()local bI=game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")if bI then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;counter=0;bI.Handle.Mesh.TextureId=""while wait(0.04)do if _G.GunSkin then bI.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;function rgbcuffs()local bS=game.Players.LocalPlayer.Backpack:FindFirstChild("Handcuffs")if bS then function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;counter=0;bS.Handle.Mesh.TextureId=""while wait(0.04)do if _G.GunSkin then bS.Handle.Color=Color3.fromHSV(zigzag(counter),1,1)end end end end;spawn(function()while wait(0.04)do if _G.Icons then bd.TextColor3=Color3.fromHSV(zigzag(counter),1,1)be.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end end)function actionrgb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD;local bT=bs.LeftShift.LeftShift;local bU=bs.C.C;local bV=bs.F.F;local bW=bs.M.M;while wait(0.04)do if _G.Icons then bT.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bU.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bW.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bV.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;function carrgb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD;local bX=bs.LeftShift.LeftShift;local bY=bs.F.F;local bZ=bs.T.T;local bW=bs.M.M;local b_=bs.Q.Q;local c0=bs.LeftControl.LeftControl;local c1=bs.H.H;while wait(0.04)do if _G.Icons then bX.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bY.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bW.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)b_.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c0.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c1.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bZ.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;function planergb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD;local bY=bs.H.H;local bZ=bs.L.L;local bW=bs.P.P;local b_=bs.E.E;local c0=bs.T.T;local c1=bs.M.M;local c2=bs.F.F;while wait(0.04)do if _G.Icons then bY.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bW.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)b_.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c0.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c1.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bZ.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c2.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;function boatrgb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD;local bY=bs.H.H;local bZ=bs.L.L;local c0=bs.T.T;local c1=bs.M.M;local c2=bs.F.F;while wait(0.04)do if _G.Icons then bY.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c0.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c1.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bZ.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c2.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;function helirgb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD;local bY=bs.H.H;local bZ=bs.E.E;local c0=bs.L.L;local c1=bs.P.P;local c3=bs.Q.Q;local c2=bs.F.F;local c4=bs.C.C;local c5=bs.T.T;local c2=bs.M.M;while wait(0.04)do if _G.Icons then c4.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c5.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c3.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bY.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c0.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c1.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bZ.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c2.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;function tankrgb()local bs=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD;local bY=bs.H.H;local bZ=bs.V.V;local c0=bs.T.T;local c1=bs.P.P;local c2=bs.Q.Q;local c6=bs.M.M;local c7=bs.G.G;local c8=bs.F.F;while wait(0.04)do if _G.Icons then c6.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c7.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c8.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bY.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c0.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c1.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)bZ.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)c2.ImageColor3=Color3.fromHSV(zigzag(counter),1,1)end end end;bd.MouseButton1Click:connect(function()if _G.Icons==false then _G.Icons=true;spawn(actionrgb)spawn(carrgb)spawn(helirgb)spawn(tankrgb)spawn(boatrgb)spawn(planergb)else _G.Icons=false;bd.TextColor3=Color3.new(255,255,255)be.TextColor3=Color3.new(255,255,255)local c9=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD;c9.H.H.ImageColor3=Color3.new(255,255,255)c9.Q.Q.ImageColor3=Color3.new(255,255,255)c9.T.T.ImageColor3=Color3.new(255,255,255)c9.C.C.ImageColor3=Color3.new(255,255,255)c9.M.M.ImageColor3=Color3.new(255,255,255)c9.E.E.ImageColor3=Color3.new(255,255,255)local ca=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD;ca.LeftShift.LeftShift.ImageColor3=Color3.new(255,255,255)ca.T.T.ImageColor3=Color3.new(255,255,255)ca.M.M.ImageColor3=Color3.new(255,255,255)ca.F.F.ImageColor3=Color3.new(255,255,255)ca.Q.Q.ImageColor3=Color3.new(255,255,255)ca.LeftControl.LeftControl.ImageColor3=Color3.new(255,255,255)ca.H.H.ImageColor3=Color3.new(255,255,255)local ab=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD;ab.H.H.ImageColor3=Color3.new(255,255,255)ab.V.V.ImageColor3=Color3.new(255,255,255)ab.H.H.ImageColor3=Color3.new(255,255,255)ab.P.P.ImageColor3=Color3.new(255,255,255)ab.Q.Q.ImageColor3=Color3.new(255,255,255)ab.M.M.ImageColor3=Color3.new(255,255,255)ab.G.G.ImageColor3=Color3.new(255,255,255)ab.F.F.ImageColor3=Color3.new(255,255,255)local cb=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD;cb.T.T.ImageColor3=Color3.new(255,255,255)cb.M.M.ImageColor3=Color3.new(255,255,255)cb.H.H.ImageColor3=Color3.new(255,255,255)local cc=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD;cc.F.F.ImageColor3=Color3.new(255,255,255)cc.M.M.ImageColor3=Color3.new(255,255,255)cc.LeftShift.LeftShift.ImageColor3=Color3.new(255,255,255)cc.C.C.ImageColor3=Color3.new(255,255,255)local cd=game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD;cd.H.H.ImageColor3=Color3.new(255,255,255)cd.L.L.ImageColor3=Color3.new(255,255,255)cd.M.M.ImageColor3=Color3.new(255,255,255)cd.E.E.ImageColor3=Color3.new(255,255,255)cd.P.P.ImageColor3=Color3.new(255,255,255)cd.T.T.ImageColor3=Color3.new(255,255,255)cd.F.F.ImageColor3=Color3.new(255,255,255)end end)bh.MouseButton1Click:connect(function()game.Players.LocalPlayer.PlayerGui.ScopeGUI:Destroy()end)bf.MouseButton1Click:connect(function()if _G.GunSkin==false then _G.GunSkin=true;spawn(rgbAK)spawn(rgbbaton)spawn(rgbdeagle)spawn(rgbknife)spawn(rgbpistol)spawn(rgbmp)spawn(rgbnade)spawn(rgbsniper)spawn(rgbshotty)spawn(rgbspas)spawn(rgbtazer)spawn(rgbtec)spawn(rgbcuffs)else _G.GunSkin=false;bf.TextColor3=Color3.new(255,255,255)bg.TextColor3=Color3.new(255,255,255)bf.TextColor3=Color3.new(255,255,255)bg.TextColor3=Color3.new(255,255,255)local ce=game.Players.LocalPlayer.Backpack;local bG=ce:findFirstChild("Pistol")local cf=ce:findFirstChild("Shotgun")local bH=ce:findFirstChild("Tazer")local cg=ce:findFirstChild("Sniper")local bP=ce:findFirstChild("Deagle")local ch=ce:findFirstChild("MP5")local bI=ce:findFirstChild("SPAS")local bR=ce:findFirstChild("TEC9")local bM=ce:findFirstChild("AK47")local bQ=ce:findFirstChild("Grenade")local ci=ce:findFirstChild("Knife")local bO=ce:findFirstChild("Baton")local cj=ce:findFirstChild("Handcuffs")if bH then local ck=game.Players.LocalPlayer.Backpack.Tazer;ck.Handle.Mesh.TextureId="rbxassetid://2249164860"end;if bG then local cl=game.Players.LocalPlayer.Backpack.Pistol;cl.Handle.Mesh.TextureId="rbxassetid://2470741536"end;if cf then local cm=game.Players.LocalPlayer.Backpack.Shotgun;cm.Handle.Mesh.TextureId="rbxassetid://2470438009"end;if cg then local cn=game.Players.LocalPlayer.Backpack.Sniper;cn.Handle.Mesh.TextureId="rbxassetid://2470741536"end;if bP then local co=game.Players.LocalPlayer.Backpack.Deagle;co.Handle.Mesh.TextureId="rbxassetid://2495786985"end;if ch then local cp=game.Players.LocalPlayer.Backpack.MP5;cp.Handle.Mesh.TextureId="rbxassetid://270741536"end;if bI then local cq=game.Players.LocalPlayer.Backpack.SPAS;cq.Handle.Mesh.TextureId="rbxassetid://270741536"end;if bR then local cr=game.Players.LocalPlayer.Backpack.TEC9;cr.Handle.Mesh.TextureId="rbxassetid://270741536"end;if bM then local cs=game.Players.LocalPlayer.Backpack.AK47;cs.Handle.Mesh.TextureId="rbxassetid://2470438009"end;if bQ then local ct=game.Players.LocalPlayer.Backpack.Grenade;ct.Handle.Mesh.TextureId="rbxassetid://2495189581"end;if ci then local cu=game.Players.LocalPlayer.Backpack.Knife;cu.Handle.Mesh.TextureId="rbxassetid://130252453"end;if bO then local cv=game.Players.LocalPlayer.Backpack.Baton;cv.Handle.Color3=Color3.new(17,17,17)end;if cj then local cw=game.Players.LocalPlayer.Backpack.Handcuffs;cw.Handle.Color=Color3.new(99,95,98)end end end)I.MouseButton1Click:connect(function()I.Visible=false;J.Visible=true;H.Visible=true;if _G.Suspension==false then _G.Suspension=true end;H.FocusLost:connect(function()local cx=H.Text;local bw=game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")bw.CarChassis.Suspension.Value=cx;wait(0.5)H.Visible=false;I.Visible=true;if _G.Suspension==true then _G.Suspension=false end;J.TextColor3=Color3.new(255,255,255)H.TextColor3=Color3.new(255,255,255)end)function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Suspension then J.TextColor3=Color3.fromHSV(zigzag(counter),1,1)H.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end end)aS.MouseButton1Click:connect(function()if _G.FirstPerson==false then _G.FirstPerson=true;local cy=game.Players.LocalPlayer;cy.CameraMode=Enum.CameraMode.LockFirstPerson;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.FirstPerson then aS.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aT.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.FirstPerson=false;local cy=game.Players.LocalPlayer;cy.CameraMode=Enum.CameraMode.Classic;aT.TextColor3=Color3.new(255,255,255)aS.TextColor3=Color3.new(255,255,255)end end)w.MouseButton1Click:connect(function()if _G.Speed==false then _G.Speed=true;function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.Speed then w.TextColor3=Color3.fromHSV(zigzag(counter),1,1)x.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end else _G.Speed=false;w.TextColor3=Color3.new(255,255,255)x.TextColor3=Color3.new(255,255,255)end end)b7.MouseButton1Click:connect(function()for cz=1,10 do local cA=game.Players.LocalPlayer.Backpack.Grenade.GrenadeScript:Clone()cA.Parent=game.Players.LocalPlayer.Backpack.Grenade end end)b9.MouseButton1Click:connect(function()local cB={"Hoverboard","Breakdown","Pony","F1","Phantom","Reaper","SWAT"}for cC,cD in next,cB do game.ReplicatedStorage.RemoteFunction:InvokeServer("BuyItem",cD)end end)aY.MouseButton1Click:connect(function()if game.PlaceId==1224212277 then local cE=function(bn,cF)for bA,bq in next,bn do if bq==cF then return true end end;return false end;local cG,cH=getrawmetatable(game),{}if setreadonly then setreadonly(cG,false)elseif is_protosmasher_caller then make_writeable(cG)end;for bp,bq in next,cG do cH[bp]=bq end;local cI={}cI.Fire=Instance.new("BindableEvent").Fire;cI.Invoke=Instance.new("BindableFunction").Invoke;cI.FireServer=Instance.new("RemoteEvent").FireServer;cI.InvokeServer=Instance.new("RemoteFunction").InvokeServer;cG.__namecall=function(...)local cJ={...}local cK,cL=cJ[1],cJ[#cJ]local cM={}for bp,bq in pairs(cJ)do if bp~=1 and bp~=#cJ then table.insert(cM,bq)end end;if cL=="Fire"or cL=="Invoke"or cL=="FireServer"or cL=="InvokeServer"then local cN={cI[cL](cK,unpack(cM))}if cK.Name=="RemoteFunction"and cM[1]=="DataFetch"then local cO=game.HttpService:JSONDecode(cN[1])for bA,bq in next,game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants()do if bq.Name~="Data"and not cE(cO.Data.Items,bq.Name)then table.insert(cO.Data.Items,bq.Name)end end;cN[1]=game.HttpService:JSONEncode(cO)elseif cK.Name=="RemoteFunction"and cM[1]=="GetVehicles"then local cP={}for bA,bq in next,game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants()do if bq.Name~="Data"then table.insert(cP,bq.Name)end end;cN[1]=cP end;return unpack(cN)else return cH.__namecall(unpack(cJ))end end;game.Players.LocalPlayer.Character:BreakJoints()end end)f.MouseButton1Click:connect(function()game:GetService("UserInputService").JumpRequest:connect(function()game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")end)end)b1.MouseButton1Click:connect(function()game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Heroes")end)b3.MouseButton1Click:connect(function()game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Police")end)b5.MouseButton1Click:connect(function()game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Prisoners")end)a_.MouseButton1Click:connect(function()end)spawn(function()while wait(0.1)do if _G.Speed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=59 end end end)u.MouseButton1Click:connect(function()u=false;game:GetService('RunService').Stepped:connect(function()if u then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)plr=game.Players.LocalPlayer;mouse=plr:GetMouse()mouse.KeyDown:connect(function(cQ)if cQ==aM.Text then u=not u;game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)game.ReplicatedStorage.Event:FireServer("Dialogue",{{Text="NoClip Loaded Press N To Toggle NoClip",Delay=1.6}})end)av.MouseButton1Click:connect(function()game.workspace.Destructibles:Destroy()end)a_.MouseButton1Click:connect(function()game.Players.LocalPlayer.Name="FamedChris"end)aD.MouseButton1Click:connect(function()aD.Visible=false;aJ.Visible=true;aJ.FocusLost:connect(function()wait(0.5)aJ.Visible=false;aD.Visible=true end)end)ax.MouseButton1Click:connect(function()game.workspace.Prison.CellSpawns:Destroy()end)ap.MouseButton1Click:connect(function()local cR=game.workspace.Prison:GetChildren()for bp=1,#cR do local bt=cR[bp]bt:Destroy()end end)a9.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(1833,25,878)end)ad.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-2285,41,-796)end)ab.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-2261,41,-910)end)Q.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(2042.6,26,351.3)end)U.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-947.9,53.36,-2949.3)end)a7.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-1752.5,76.6,1600.2)end)S.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(688.7,26,445.2)end)W.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-79,87,812.7)end)Y.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-1044,17,-500)end)ah.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(2430,25,271)end)a5.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(183.646576,25.197,-654)end)a3.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-1621,42.7,687.6)end)_.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(1781.6,25.5,685)end)a1.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(1285,25.4,35.7)end)af.MouseButton1Click:connect(function()function tp(cS,cT,cU)local cV=45;moving=true;if cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-cV))end end;if cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while cS>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while cU>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+cV))end end;if cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while cT>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+cV,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)tp(-2415,25.3,-1406.3)end)h.MouseButton1Click:connect(function()h.Text="Broken Atm "wait(2)_G.RobAll=false;h.Text="Rob All "end)aK.MouseButton1Click:connect(function()aK.Visible=false;aM.Visible=true;aM.FocusLost:connect(function()wait(0.5)aK.Visible=true;aM.Visible=false end)end)at.MouseButton1Click:connect(function()local cW=game.Workspace.Club;cW.SlideLaser:Destroy()cW.SpinLaser:Destroy()cW.LaserCut:Destroy()local cX=game.workspace.Club:FindFirstChild("DeathLights")cX:Destroy()wait(1)local cY=game.workspace.Club:FindFirstChild("DeathLights")cY:Destroy()local cZ=game.workspace.Ignore.WorldObjects:FindFirstChild("Lasers Club")if cZ then cZ:Destroy()end;local c_=game.workspace.RandomModels.DeathLights;c_:Destroy()local d0=game.workspace.Ignore.WorldObjects.Lasers:Destroy()d0:Destroy()local cW=game.Workspace.JewelryStore;cW.SlideLaser:Destroy()cW.SpinLaser:Destroy()cW.SpinLaser2:Destroy()cW.SpinLaser3:Destroy()cW.SpinLaser4:Destroy()cW.SpinLaser5:Destroy()cW.Jewlery.Lasers:Destroy()end)ar.MouseButton1Click:connect(function()local d1=game.workspace.Pyramid:FindFirstChild("SpikeTrap")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("SpikeSwing")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("BallDropper")if d1 then d1:Destroy()end;wait(0.5)local d1=game.workspace.Pyramid:FindFirstChild("SpikeTrap")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("SpikeSwing")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("BallDropper")if d1 then d1:Destroy()end;wait(0.5)local d1=game.workspace.Pyramid:FindFirstChild("SpikeTrap")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("SpikeSwing")if d1 then d1:Destroy()end;local d1=game.workspace.Pyramid:FindFirstChild("BallDropper")if d1 then d1:Destroy()end end)p=game.Players.LocalPlayer;mouse=p:GetMouse()mouse.KeyDown:connect(function(cQ)if cQ==aJ.Text then if ak.Visible==true then ak.Visible=false;b.Visible=false;aO.Visible=false;az.Visible=false;O.Visible=false;z.Visible=false;bk.Visible=false;if game.Workspace.CurrentCamera:FindFirstChild("Blur")then game.Workspace.CurrentCamera.Blur.Enabled=false end;if game.Workspace.CurrentCamera:FindFirstChild("Blur1")then game.Workspace.CurrentCamera.Blur1.Enabled=false end;game.Players.LocalPlayer.PlayerGui.Chat.Enabled=true;game.CoreGui.RobloxGui.Enabled=true else game.Players.LocalPlayer.PlayerGui.Chat.Enabled=false;game.CoreGui.RobloxGui.Enabled=false;ak.Visible=true;b.Visible=true;aO.Visible=true;az.Visible=true;O.Visible=true;z.Visible=true;bk.Visible=true;if game.Workspace.CurrentCamera:FindFirstChild("Blur")then game.Workspace.CurrentCamera.Blur.Enabled=true end;if game.Workspace.CurrentCamera:FindFirstChild("Blur1")then game.Workspace.CurrentCamera.Blur1.Enabled=true end end end end)local d2=Instance.new("Sound")d2.Volume=1;d2.SoundId="rbxassetid://1839318703"d2.Parent=game.Workspace;wait(d2.IsLoaded)d2.Name="AE31-ADVD-ADHT"spawn(function()function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;while wait(0.04)do if _G.GunSkin then bf.TextColor3=Color3.fromHSV(zigzag(counter),1,1)bg.TextColor3=Color3.fromHSV(zigzag(counter),1,1)end end end)function zigzag(bm)return math.acos(math.cos(bm*math.pi))/math.pi end;counter=0;while wait(0.04)do ak.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)b.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)aO.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)az.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)O.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)z.BackgroundColor3=Color3.fromHSV(zigzag(counter),1,1)bk.TextColor3=Color3.fromHSV(zigzag(counter),1,1)bl.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aJ.TextColor3=Color3.fromHSV(zigzag(counter),1,1)aM.TextColor3=Color3.fromHSV(zigzag(counter),1,1)counter=counter+0.01 end
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