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Kuroji

Jump 096: Supreme Commander

Jan 25th, 2018
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  1. Jump 96: Supreme Commander
  2. >Ace of Wands (The seed of a new venture - perhaps as yet unseen. An opportunity to be met with boldness, vigor, and enthusiasm.)
  3. Now we're talking.
  4. >Age: 23
  5. >Location: Unnamed Fringe World
  6. Can I call it Bob?
  7. >Identity: Drop-In
  8. "No, you can't call our planet Bob!"
  9. >Drawbacks: Infinity War (+600)
  10. But I'm going to be here for SOOO LONG!
  11. >Information Acquisiton (Free, Drop-In)
  12. Yet further increased speed on understanding new data. So useful.
  13. >Global Command (1400, Drop-In)
  14. Coupled with Unbound, this means I should be able to control the entire theater of operations single-handedly.
  15. >Forging Bonds (1100, Drop-In)
  16. Being able to negotiate well with anyone who is at least neutral to me will be a greater boon than anyone might anticipate.
  17. >Derelict (Free, Drop-In)
  18. Well, damn, this is just plain NEAT. I'm going to study this thing and see whether it can be replicated... whether in whole or in part.
  19. >Linked Control Pod
  20. Piloting an ACU without needing to actually be IN the ACU? Now this sounds like a thing that is going to be extremely useful to me in this jump, once I manufacture a decoy ACU... or multiple decoys.
  21. Oh shit, I'm setting myself up to be the villain, aren't I?
  22. >Point conversion: 700 CP -> 1400 MP (0) [1400]
  23. Then I'll need all the points I can spare.
  24. >MP Grant: +2000 MP [3400]
  25. >Import: Sajuuk [3200]
  26. Because I'm still going to BRING SAJUUK TO BEAR.
  27. >Docking Bay [Free]
  28. It's a great big ship, I'm pretty sure such a docking bay looks more like the scaffold used to build the Hiigaran Mothership.
  29. >Enhanced Construction [Free, Drop-In]
  30. While I don't think that I'll really need this, you never know when it might come in handy.
  31. >Increased Speed [3100]
  32. Increased speed by 50%? I'd buy THAT for a dollar.
  33. >Increased Rate of Fire [3000]
  34. Increased fire rate is always a good thing.
  35. >Personal Shield Generator [2900]
  36. Shields may not be standard, but they are a very smart decision when you know you'll see combat sooner or later.
  37. >Heavy Shield [2700]
  38. And since I make for such a large target, there's nothing wrong with a better shield.
  39. >Railguns [Free, Drop-In]
  40. While I'm sure that Sajuuk possesses its own weaponry, having the local version of railguns at my beck and call is definitely not a bad thing.
  41. >Overcharge [2500, Drop-In]
  42. Increasing an attack's damage by 10,000%? I'm pretty sure that if I use this with the main cannon, I'm capable of cracking planets.
  43. >Personal Stealth Generator [2300]
  44. Here's my upgrade for the cloak then: anything beyond an optical sensor won't pick Sajuuk up - only the Mk1 Eyeball and highly refined sensors.
  45. >Nano-Repair System [1800]
  46. Self-repair systems are ALWAYS a must.
  47. >Experimental ACU [600]
  48. Sajuuk is now 15% slower than it was, meaning it now travels at 135% of the speed it travelled at before this jump. (With an intertialess drive.) It is also now twelve kilometers long, rather than four. Which also means that my effective range for building things with the proto-crafter beam is 75 miles, meaning I can construct essentially whatever I want on a planet's surface from orbit. Did anyone take that into account when they converted their Light of Terra, or were you all just going MUST CONSTRUCT ADDITIONAL PYLONS
  49. One-mech army? No. One-ship fleet.
  50. >Conversion Ray Tech [400, Drop-In]
  51. Because I have every intention of getting a copy of every single design that I can get. Though using this means I can't just sit in orbit.
  52. >Dark Star Generator [0]
  53. https://youtu.be/e_DqV1xdf-Y
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