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- Seven Sided Strike - Sudden Assault can TP you out of the map and cause you to be stuck.
- A boss named Manglemaw should spawn at the entrance of Chancellor's Tomb (Act 1) but doesn't.
- Mystic Ally - Can spawn infinite allies, should only be able to spawn 1.
- Most chests only spawn gold and no items.
- The animation when you find cain in Leorics Passage doesn't play.
- No way to passively generate Spirit on Monk.
- Shielding monster affix doesn't protect the monsters.
- Waller affix is spammed too often, spamming walls and causing you to be stuck.
- Monsters teleport behind the player even without teleporter affix. (server issue?)
- Vortex affix sometimes animates way too quickly teleporting the player many times per second which can be incredibly nausiating.
- Equipping and unequiping an item can sometimes cause the level requirement to change and you're not able to equip the item anymore.
- Some items get stuck in inventory that cannot be salvaged or dropped. (relogging fixes this)
- Monsters are able to spawn outside of map boundaries, they are able to attack the player but cannot be attacked or targetted.
- Jailer affix does not lock the player in place, but instead causes the player to not be able to move after the current movement animation finishes.
- You are able to equip a gem as if it is a piece of armor.
- Stat difference calculation is calculated incorrectly when comparing two items.
- Animation before encountering Jondar does not play, the stairs are cleared immediately.
- Crypt of the Skeleton King bridge should be broken but isn't. (visual bug)
- There is an invisible resplendant chest which spawns nothing in the Crypt of the Skeleton King before you encounter the Skeleton King.
- Skeleton King boss encounter animation does not play, the boss is just immediately ready to fight.
- Leah / Deckard Cain in Act 1 sometimes duplicate and spin in a circle. This happens with other AIs too.
- Gems do not appear to have any effect.
- Warriors Rest and Crypt of the ancients do not have any monsters yet are one of the highest density areas on retail.
- All hidden areas / NPCs are spawning even if the requirements aren't met. (Cow for Whimyshire and Rodger the Alchemist for example)
- Caverns of Araneae spawn way too many elites sometimes.
- Side areas & Cave entrances spawn multiple times per map which is incredibly confusing. (Cave of the moon clan for example)
- Sometimes elite monsters are missing name information.
- Magda animation in Leorics Manor is missing.
- Blazing Swordweilder elite stats are incorrect. Either deal way too much damage or have way too much HP compared to other mobs (or bosses!)
- Breath of Heaven fully heals you when it shouldn't. It heals way more than any potions.
- Animations for chopping blades in Halls of Agony level 3 sometimes quickly repeats & glitches.
- The floor in the Butcher boss fight is movable with knockback skills.
- Sometimes quests just bug out for no reason, forcing you to relog and when you log back in you lose checkpoints you previously found.
- You do not need to save the prisoners in Alcarnus, you can skip straight to the Mahgda boss encounter.
- Sewers of Caldeum have steep raises in ground geometry.
- Waypoint in Ruined Cistern is not functional.
- Ruined Cistern has the same bug as Sewers of Caldeum, you are able to see through the map. (https://i.imgur.com/qpFwpDg.jpg)
- The Sewers of Caldeum bug also happens in the Western Channel.
- Level requirement on some items is incorrect.
- Betrayed elite monster in Ruined Cistern has way too much HP compared to other mobs.
- Teleporter in Cave of Betrayer Level 2 is missing name and not functional. (https://i.imgur.com/K6dnqEk.jpg)
- Bridges in Archives of Zultan Kulle are invisible. (visual bug)
- Items randomly corrupting in Stash (https://i.imgur.com/R9ydKLq.jpg)
- Random server lag spikes! (https://i.imgur.com/r9p8zHT.jpg)
- There are NPCs in the Keep Depths that shouldn't be there. (https://i.imgur.com/mJxYd4w.jpg)
- Fields of Slaughter mission (destroy trebuchets) doesn't register correctly when you destroy them. It seems to bug out and skip to find find Rakkis Crossing.
- Edge of the Abyss gates do not break open when fighting the Seigebreaker boss and it seems that you can't go through them when you're meant to.
- Seize of the initiative passive does not work.
- The heart of sin (Azmodan boss encounter) doesn't load sometimes... at all (https://i.imgur.com/Z7EOO2o.jpg)
- Well of blessings and other shrines do not apply any buffs.
- Kill Rakanoth room does not load at all sometimes (https://i.imgur.com/70rxybK.png)
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