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Room Server Mod - Readme

Mar 21st, 2015
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  1. - Room Server v0.7 Modifications -
  2.  
  3.  
  4. -> Bug Fixes:
  5.  
  6. - Music #11 wasn't selectable in random.
  7. - Livermore, S.Eason and Vivian weren't selectable in random.
  8. - The word "says:" was stuck with the player's name in the Room Server log.
  9. E.g.: "Playersays: (message)".
  10. - In the Room Server log, "PlayerX change the..." was fixed to "PlayerX changes the...".
  11. - The Room Server log showed some unicode symbols as squares. Now supports more symbols. (I changed the font.)
  12. - Room Server allowed passwords bigger than 12 chars, while HF only allowed passwords with 12 chars.
  13. - In Story Mode and Battle Mode, when someone clicked on the button "Start Fight!", the text appeared at the in-game
  14. chat as: "Player X: Click on 'Next'".
  15. Now it appears as "Player X: Click on 'Start Fight'", just like in VS Mode.
  16. - In chinese language, the text "help" appeared as "help" after creating the room.
  17. - In chinese language, the text "back" appeared as "back" at the CAPTCHA screen.
  18. - The "Next stage" button repeated the same stage (except for stage 1 and stage 2, that went to the next stage).
  19. - "Cancel" button didn't work when someone clicked on "Start Fight!" in VS Mode.
  20. - "Restart Game" didn't work in Battle Mode when players were waiting at the Waiting Room.
  21. - VS Mode backgrounds were set to random after someone clicked on "VS Mode". Now they are remembered.
  22. - The character slot which a player used was set to random if the player removed it and added it again.
  23. Now the character which a player uses is remembered.
  24. - It was possible to add troops to the character after the next count starts. Now it is not possible.
  25. - When a player was kicked out, he didn't receive the Connection Lost message until he tried to do something.
  26. Now, whenever a player leaves the room, he instantly receives the Connection Lost message.
  27. - Room froze when players were fighting and someone pressed OK in the Keyboard Settings.
  28. - In Battle Mode, clicking a Battle Preset and then clicking a Battle Type of the same preset didn't work. But in Single Mode it did.
  29. - Troops levels weren't refreshed when changing to a character with level 1, or after a character's level up.
  30. - Latency could be forced to 3 by clicking "Reset your latency" and then clicking Keyboard settings and then clicking "OK". Now it is fixed.
  31.  
  32.  
  33. -> Bugs that I know but could not fix:
  34.  
  35.  
  36. - When someone clicks on [Random] for background, the background is randomized 2 or 3 times.
  37. - Synchronization error when someone uses Player 2 in Battle Mode.
  38. - "<<<<<<<<<<<<<<<<<< Server Hanged! Kicking out all users...>>>>>>>>>>>>>>>>>>" message appearing repeatedly.
  39.  
  40.  
  41. -> Modifications and New features:
  42.  
  43.  
  44. - Normalize Level is default.
  45. - Crazy difficulty is default. (Just a matter of preference)
  46. - Rides 0 and Objects 0 by default. Dinos off by default. (Another matter of preference)
  47. - Small Hut is default. (Yet another matter of preference...)
  48. - Coms and Players added to the team with less members.
  49. - A player is kicked out after staying idle for 5 minutes.
  50. - Minimum latency limit is 6.
  51. - Interface prompts user when closing a running server.
  52. - Shows in the log when a player pauses the game.
  53. - Button in the server to export the log to an encrypted file.
  54. And a button to import the encrypted log to the Room Server. (Useful for reports)
  55. - Room Server log shows the specific changes a player made when picking a stage, normalize level, dinos, rides, objects, difficulty, background, battle type.
  56. - The latency limit and password of the room are shown in the Room Server interface (hover over the client's count label).
  57. - The Room's description is shown in the Room Server interface (hover over the Room's name or IPs labels).
  58. - The latency which the player joined the room with is shown on the Room Server log.
  59. - Shows on the log when a player changes latency.
  60. - Password is available in Public Rooms.
  61. - Private Rooms don't need to have name.
  62. - When a player joins the room, he will receive a message telling what Mode other players are playing.
  63. And if it is Story, it will also show which Stage.
  64. - Story Maps added to VS Mode, accessed by random backgrounds or chat codes.
  65. - Big 3 theme and Eason/Vivian love song are available, accessed by random music or chat codes.
  66.  
  67.  
  68. -> Special Troops:
  69.  
  70.  
  71. Lucas, Drew and Shawn:
  72. - 30% chance of getting villager (infantry);
  73. - 30% chance of getting woman (archer);
  74.  
  75. Vivian:
  76. - Villager (infantry);
  77. - Woman (archer);
  78.  
  79. Jenny, Sinan:
  80. - Woman (archer);
  81.  
  82. Jason:
  83. - Bandit (infantry);
  84. - Daggerman (archer);
  85. - Sickleman (cavalry);
  86.  
  87. Giggs, Titto:
  88. - Bandit (infantry);
  89. - Daggerman (archer);
  90.  
  91. Iczzy:
  92. - Ice Guard (cavalry); (can encourage players to buy Premium)
  93.  
  94. Heater:
  95. - Ghost (cavalry); (can encourage players to buy Premium)
  96.  
  97.  
  98. Bans - Players can be banned. Temporarily (until server is closed) or permanently (names are saved in a file and loaded when the server starts)
  99.  
  100. Admins - Players can become admins in-game, and have the authority to kick and ban other players, among other features that are not available to normal players to avoid them being abused.
  101. Temporarily (until server is closed) or Permanently (names are saved in a file and loaded when the server starts).
  102.  
  103. Chat Codes:
  104.  
  105.  
  106. Normal Commands:
  107. - /help (Shows the available commands to the player)
  108. - /mus (Changes the music)
  109. - /bg (Changes the background)
  110. - /quit (Exits the room)
  111. - /clear (Clears the chat)
  112. - /char (Changes the character - only the characters that the player unlocked are available)
  113. - /delchar (Deletes the character)
  114. - /deltroops (Deletes all the troops in the game - to avoid troop spammers)
  115. - /delcom (Deletes all the coms in the game - to avoid com spammers)
  116. - /obj (Changes the number of objects)
  117. - /ride (Changes the number of rides)
  118. - /norlev (Changes the normalize level setting)
  119. - /dino (Changes the dinosaurs setting)
  120. - /diff (Changes the difficulty)
  121. - /team (Changes the team of the player)
  122. - /lat (Changes the latency - minimum limits established and depend on the client's initial latency)
  123.  
  124. Admin Commands:
  125. - /kick (kicks out a player)
  126. - /ban (bans a player)
  127. - /unban (unbans a player)
  128. - /admin (gives admin permissions to another player)
  129. - /swap (changes the clients order)
  130. - /countdown (changes the time of the countdown)
  131.  
  132.  
  133. -> Because the Room Server is not official:
  134.  
  135.  
  136. - Room descriptions will have "- Mod by Zero (helping HF) -". (Because I do not wish for any credit for myself, I named myself "Zero")
  137. - Players will be warned that the room is modified, when joining the room.
  138.  
  139. -> Security:
  140.  
  141. - This Room Server modification is harder to modify. I have used a Java obfuscator on it.
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