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- - Room Server v0.7 Modifications -
- -> Bug Fixes:
- - Music #11 wasn't selectable in random.
- - Livermore, S.Eason and Vivian weren't selectable in random.
- - The word "says:" was stuck with the player's name in the Room Server log.
- E.g.: "Playersays: (message)".
- - In the Room Server log, "PlayerX change the..." was fixed to "PlayerX changes the...".
- - The Room Server log showed some unicode symbols as squares. Now supports more symbols. (I changed the font.)
- - Room Server allowed passwords bigger than 12 chars, while HF only allowed passwords with 12 chars.
- - In Story Mode and Battle Mode, when someone clicked on the button "Start Fight!", the text appeared at the in-game
- chat as: "Player X: Click on 'Next'".
- Now it appears as "Player X: Click on 'Start Fight'", just like in VS Mode.
- - In chinese language, the text "help" appeared as "help" after creating the room.
- - In chinese language, the text "back" appeared as "back" at the CAPTCHA screen.
- - The "Next stage" button repeated the same stage (except for stage 1 and stage 2, that went to the next stage).
- - "Cancel" button didn't work when someone clicked on "Start Fight!" in VS Mode.
- - "Restart Game" didn't work in Battle Mode when players were waiting at the Waiting Room.
- - VS Mode backgrounds were set to random after someone clicked on "VS Mode". Now they are remembered.
- - The character slot which a player used was set to random if the player removed it and added it again.
- Now the character which a player uses is remembered.
- - It was possible to add troops to the character after the next count starts. Now it is not possible.
- - When a player was kicked out, he didn't receive the Connection Lost message until he tried to do something.
- Now, whenever a player leaves the room, he instantly receives the Connection Lost message.
- - Room froze when players were fighting and someone pressed OK in the Keyboard Settings.
- - In Battle Mode, clicking a Battle Preset and then clicking a Battle Type of the same preset didn't work. But in Single Mode it did.
- - Troops levels weren't refreshed when changing to a character with level 1, or after a character's level up.
- - Latency could be forced to 3 by clicking "Reset your latency" and then clicking Keyboard settings and then clicking "OK". Now it is fixed.
- -> Bugs that I know but could not fix:
- - When someone clicks on [Random] for background, the background is randomized 2 or 3 times.
- - Synchronization error when someone uses Player 2 in Battle Mode.
- - "<<<<<<<<<<<<<<<<<< Server Hanged! Kicking out all users...>>>>>>>>>>>>>>>>>>" message appearing repeatedly.
- -> Modifications and New features:
- - Normalize Level is default.
- - Crazy difficulty is default. (Just a matter of preference)
- - Rides 0 and Objects 0 by default. Dinos off by default. (Another matter of preference)
- - Small Hut is default. (Yet another matter of preference...)
- - Coms and Players added to the team with less members.
- - A player is kicked out after staying idle for 5 minutes.
- - Minimum latency limit is 6.
- - Interface prompts user when closing a running server.
- - Shows in the log when a player pauses the game.
- - Button in the server to export the log to an encrypted file.
- And a button to import the encrypted log to the Room Server. (Useful for reports)
- - Room Server log shows the specific changes a player made when picking a stage, normalize level, dinos, rides, objects, difficulty, background, battle type.
- - The latency limit and password of the room are shown in the Room Server interface (hover over the client's count label).
- - The Room's description is shown in the Room Server interface (hover over the Room's name or IPs labels).
- - The latency which the player joined the room with is shown on the Room Server log.
- - Shows on the log when a player changes latency.
- - Password is available in Public Rooms.
- - Private Rooms don't need to have name.
- - When a player joins the room, he will receive a message telling what Mode other players are playing.
- And if it is Story, it will also show which Stage.
- - Story Maps added to VS Mode, accessed by random backgrounds or chat codes.
- - Big 3 theme and Eason/Vivian love song are available, accessed by random music or chat codes.
- -> Special Troops:
- Lucas, Drew and Shawn:
- - 30% chance of getting villager (infantry);
- - 30% chance of getting woman (archer);
- Vivian:
- - Villager (infantry);
- - Woman (archer);
- Jenny, Sinan:
- - Woman (archer);
- Jason:
- - Bandit (infantry);
- - Daggerman (archer);
- - Sickleman (cavalry);
- Giggs, Titto:
- - Bandit (infantry);
- - Daggerman (archer);
- Iczzy:
- - Ice Guard (cavalry); (can encourage players to buy Premium)
- Heater:
- - Ghost (cavalry); (can encourage players to buy Premium)
- Bans - Players can be banned. Temporarily (until server is closed) or permanently (names are saved in a file and loaded when the server starts)
- Admins - Players can become admins in-game, and have the authority to kick and ban other players, among other features that are not available to normal players to avoid them being abused.
- Temporarily (until server is closed) or Permanently (names are saved in a file and loaded when the server starts).
- Chat Codes:
- Normal Commands:
- - /help (Shows the available commands to the player)
- - /mus (Changes the music)
- - /bg (Changes the background)
- - /quit (Exits the room)
- - /clear (Clears the chat)
- - /char (Changes the character - only the characters that the player unlocked are available)
- - /delchar (Deletes the character)
- - /deltroops (Deletes all the troops in the game - to avoid troop spammers)
- - /delcom (Deletes all the coms in the game - to avoid com spammers)
- - /obj (Changes the number of objects)
- - /ride (Changes the number of rides)
- - /norlev (Changes the normalize level setting)
- - /dino (Changes the dinosaurs setting)
- - /diff (Changes the difficulty)
- - /team (Changes the team of the player)
- - /lat (Changes the latency - minimum limits established and depend on the client's initial latency)
- Admin Commands:
- - /kick (kicks out a player)
- - /ban (bans a player)
- - /unban (unbans a player)
- - /admin (gives admin permissions to another player)
- - /swap (changes the clients order)
- - /countdown (changes the time of the countdown)
- -> Because the Room Server is not official:
- - Room descriptions will have "- Mod by Zero (helping HF) -". (Because I do not wish for any credit for myself, I named myself "Zero")
- - Players will be warned that the room is modified, when joining the room.
- -> Security:
- - This Room Server modification is harder to modify. I have used a Java obfuscator on it.
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