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Warthunder for noobs 2 PHC

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Dec 2nd, 2012
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  1. BASIC RULES AND GUIDES FOR NEWBIES IN WARTHUNDER
  2.  
  3. British are easy mode with spitfires, The japs get the Rapeboat called the H6K4.
  4. Germans get fun stuff like a flying 50mm cannon, Americans get the flying fortress and 50.cals everywhere.
  5. Russians get rockets; so many rockets.
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  7. British focus on dog-fighting and large caliber bombs. The spitfire mk1 is arguably one of the best aircraft in the game.The beaufighter tears down bombers like tissue paper, Typhoons and hurricanes are dakka incarnate.
  8. wellingtons get 4000lb bomb- nuff said.
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  10. Americans focus on fast hit and run styles "Energy fighters" they don't turn to well but have a lot of firepower and normally have under-slung bombs for killing ground targets. Their bombers are solid, hard to kill and are very well defended.
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  12. Germans focus on dog-fighting and some higher tier aircraft are 'energy fighters', The bf-109 and fw-190 is where the funs at. The Me.410 U/4-C has a 50mm Fuck-a-bombers-day gun; Hard to use but hilarious when it hits something. German bombers carry a large payload but are slow and poorly defended.
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  14. Russians are a perfect mixture of 'energy fighter'/ dog-fighter, most of their aircraft can turn quite well, and have the climb rate to bounce away. Most Russian aircraft carry lightweight bombs, or rockets- Such as the IL-2m Strumovik. Russians love their ground attack aircraft like the pe-2 and the tu-2. Russian bombers such as the YeR-2 ACh/30-late C carry a HUGE payload of 5 tons and are fast and hard to knock out of the sky.
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  16. Japanese are all about speed, speed and more speed. They generaly can't survive long in head to head conflicts and as such are great for in-and-out operations, While they do turn and climb well; their damage is sub-par. Japanese bombers are fast but carry little payload to compensate; but have great defensive armament.
  17. Also; They get the Rapeboat- H6K4; Get that quicksmart and laugh.
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  19.  
  20. Quick overview of the skills
  21. Pilots;
  22. Keen vision; The range you can see stuff.
  23. Visibility; the chance of you seeing stuff.
  24. G-force training; This affects your ability to withstand G-force*hurr*, this makes black-outs and red outs less common and in historical this is VERY important; that black edged screen is gay as shit in a dogfight.
  25. Stamina; Take a guess.
  26. Vitality; This is a given.
  27.  
  28. Gunners; THESE SKILLS ARE ONLY USEFUL FOR THINGS WITH TURRETS; NOTHING ELSEEEEEEE
  29. Number of gunners; if this number does not match the number of turrets on the plane *it'll tell you at the top* you will suffer penalties to the gunner skills*
  30. Fire accuracy; The chance of those vodka drinking slavs hitting shit with that twin 50.cal
  31. Fire precision; the chance that the actually hurt the enemy plane.
  32. G-force; This keeps your little slav buddies shooting in high-g turns.Stamina; Take a guess.
  33. Vitality; This is a given.
  34.  
  35. GROUND CREW; EVERYONE USES THESE!
  36. Repair speed; the time it take to repair your plane in the hanger and on the airfield in-game gets reduced the higher this number is.
  37. Repair rank; You need this number to match the level of the aircraft to have it get repaired faster in the hanger.
  38. Reload speed; Reload them bombs/Rockets/mg's/cannons/torps-everything faster
  39. Healing speed; the time it takes to fix your buddies on the airfield.
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  41. MASTERS AND EXPERTISE;
  42. this represents your crews advancement; get the number you need for that plane; ie. 150 for a LAgg-3 and then pay the lions; and 6 skills; the two view range, the two gunner accuracy, reload and repair speed all go up by 30, reach the enxt number, ie 345 for LAgg-3 and pay GOLDEN FUCKING LIONS! and get +50 to the 6 skills.
  43. THIS MAKES A HUGE DIFFERENCE; IF YOU LOVE A PLANE- BUY THIS EXPERT LEVELS! IF YOU WANT TO BE FULL JEW; GO ACE!
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  45. For pilot training it goes as such.
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  47. FIGHTERS!
  48. Train in the order they appear to about 15, then fill out as desired.
  49.  
  50. G-FORCE TRAINING
  51. RELOAD
  52. KEEN VISION
  53. VISIBILITY
  54. VITALITY
  55. now bring everything else up to the point where it costs 3 points to level, now go back to those first 5.
  56.  
  57. BOMBERS!
  58. Train in the order they appear to about 15, then fill out as desired.
  59. NUMBER OF GUNNERS SHOULD MATCH AIRCRAFT!
  60. RELOAD!
  61. GUNNER ACCURACY
  62. GUNNER PRECISION
  63. GUNNER VITALITY
  64. GUNNER G-FORCE
  65. REPAIR SPEED
  66. G-FORCE- PILOT
  67. now bring everything else to the point where it costs 3 points to level, now go back to those first 8.
  68.  
  69. GROUND ATTACK AIRCRAFT
  70. Train in the order they appear to about 15, then fill out as desired.
  71. G-FORCE
  72. RELOAD
  73. GUNNER ACCURACY
  74. GUNNER G-FORCE
  75. REPAIR SPEED
  76. PILOT VITALITY
  77. now bring everything else to the point where it costs 3 points to level, now go back to those first 6.
  78.  
  79. Remember; chasing a bomber in your bi-plane is stupid unless it's head on; Avoid b-17's, H6K4s and PBY's unless you like to die.
  80. Pick your targets well, use terrain intelligently. CAP BASES THAT'S LIKE 5000 EXP RIGHT THERE!
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