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Aug 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --[[
  153. Tf2 Engineer Class
  154. --------------------
  155. Script by: 123jl123
  156. ---------------------
  157. Sentry by: Madiik
  158. -- ]]
  159.  
  160.  
  161. local plr = game:service'Players'.LocalPlayer
  162. local char = plr.Character
  163. local mouse = plr:GetMouse()
  164. local humanoid = char:findFirstChild("Humanoid")
  165. local torso = char:findFirstChild("Torso")
  166. local head = char.Head
  167. local ra = char:findFirstChild("Right Arm")
  168. local la = char:findFirstChild("Left Arm")
  169. local rl = char:findFirstChild("Right Leg")
  170. local ll = char:findFirstChild("Left Leg")
  171. local rs = torso:findFirstChild("Right Shoulder")
  172. local ls = torso:findFirstChild("Left Shoulder")
  173. local rh = torso:findFirstChild("Right Hip")
  174. local lh = torso:findFirstChild("Left Hip")
  175. local neck = torso:findFirstChild("Neck")
  176. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  177. local rootpart = char:findFirstChild("HumanoidRootPart")
  178. local camera = workspace.CurrentCamera
  179. local anim = char:findFirstChild("Animate")
  180. DA = false
  181. NoSentry = true
  182. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  183. secondcolor = "Really black"
  184. WSHM = {'10209908','10209905','10209905','10209908'}
  185. WSH = WSHM[math.random(1,#WSHM)]
  186. wait(1 / 60)
  187. Effects = { }
  188. local Player = game.Players.localPlayer
  189. local Character = Player.Character
  190. local Humanoid = Character.Humanoid
  191. local mouse = Player:GetMouse()
  192. local LeftArm = Character["Left Arm"]
  193. local RightArm = Character["Right Arm"]
  194. local LeftLeg = Character["Left Leg"]
  195. local RightLeg = Character["Right Leg"]
  196. local Head = Character.Head
  197. local Torso = Character.Torso
  198. local cam = game.Workspace.CurrentCamera
  199. local RootPart = Character.HumanoidRootPart
  200. local RootJoint = RootPart.RootJoint
  201. local equipped = false
  202. local attack = false
  203. local Anim = 'Idle'
  204. local idle = 0
  205. local attacktype = 1
  206. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  207. local velocity = RootPart.Velocity.y
  208. local sine = 0
  209. local change = 1
  210. local grabbed = false
  211. local cn = CFrame.new
  212. local mr = math.rad
  213. local angles = CFrame.Angles
  214. local ud = UDim2.new
  215. local c3 = Color3.new
  216. local slashDamage = 15
  217. trans = 1
  218. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  219. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  220. Wep = 1
  221. equippedgun2 = false
  222.  
  223.  
  224.  
  225.  
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232. --SB Plasma Shotgun 2013
  233.  
  234. --madiik's plasma shottie
  235.  
  236. --variables
  237.  
  238.  
  239.  
  240. --some more variables
  241.  
  242. local spread = 1
  243. -- end of some more variables
  244.  
  245. local sound = Instance.new("Sound",head)
  246. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  247. sound.Volume = 2
  248. sound.Pitch = 1
  249.  
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256. local sound2 = Instance.new("Sound",head)
  257. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  258. sound2.Volume = 1
  259. sound2.Pitch = 1
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267. function attach(weld, part0, part1)
  268. weld.Part0 = part0
  269. weld.Part1 = part1
  270. end
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280. --create func
  281. function part(parent, size, color, formfactor, collide, transparency)
  282. if transparency == nil then transparency = 0 end
  283. if collide == nil then collide = false end
  284. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  285. local p=Instance.new("Part", parent)
  286. p.FormFactor=formfactor
  287. p.CanCollide=false
  288. p.Size=size
  289. p.Locked=true
  290. p.Transparency=transparency
  291. p.Position=torso.Position
  292. p.BrickColor=color
  293. p.FrontSurface="SmoothNoOutlines"
  294. p.BackSurface="SmoothNoOutlines"
  295. p.LeftSurface="SmoothNoOutlines"
  296. p.BottomSurface="SmoothNoOutlines"
  297. p.TopSurface="SmoothNoOutlines"
  298. p.RightSurface="SmoothNoOutlines"
  299. return p
  300. end
  301. function wedge(parent, size, color, formfactor, collide, transparency)
  302.  
  303. if transparency == nil then transparency = 0 end
  304. if collide == nil then collide = false end
  305. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  306.  
  307. local p=Instance.new("WedgePart", parent)
  308. p.FormFactor=formfactor
  309. p.CanCollide=false
  310. p.Size=size
  311. p.Locked=true
  312. p.Position = torso.Position
  313. p.BrickColor=color
  314. p.FrontSurface="SmoothNoOutlines"
  315. p.BackSurface="SmoothNoOutlines"
  316. p.LeftSurface="SmoothNoOutlines"
  317. p.BottomSurface="SmoothNoOutlines"
  318. p.TopSurface="SmoothNoOutlines"
  319. p.RightSurface="SmoothNoOutlines"
  320. return p
  321. end
  322. function weld(part0, part1, c0, parent, c1)
  323. if parent == nil then parent = gun end
  324. if c1 == nil then c1 = CFrame.new() end
  325.  
  326. local wel=Instance.new("Weld", parent)
  327. wel.Part0 = part0
  328. wel.Part1 = part1
  329. wel.C0 = c0
  330. wel.C1 = c1
  331. return wel
  332. end
  333. function specialmesh(parent, meshType, scale, meshId)
  334. local mesh = Instance.new("SpecialMesh", parent)
  335. mesh.Scale = scale
  336. mesh.MeshType = meshType
  337. mesh.MeshId = meshId
  338. return mesh
  339. end
  340.  
  341.  
  342. --some ray functi0n
  343.  
  344. function rayCast2(speed, gravity, from)
  345. coroutine.wrap(function()
  346. if char.Humanoid.Health == 0 then return end
  347. local rayP = Instance.new("Part")
  348. rayP.Name = "rayP"
  349. rayP.BrickColor = BrickColor.new("New Yeller")
  350. rayP.Material = 'Neon'
  351. rayP.Anchored = true
  352. rayP.CanCollide = false
  353. rayP.Locked = true
  354. rayP.TopSurface = Enum.SurfaceType.Smooth
  355. rayP.BottomSurface = Enum.SurfaceType.Smooth
  356. rayP.formFactor = Enum.FormFactor.Custom
  357. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  358.  
  359.  
  360.  
  361. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  362.  
  363.  
  364.  
  365.  
  366.  
  367.  
  368.  
  369.  
  370. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  371.  
  372. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  373. local bulletlastposition = bulletposition
  374.  
  375.  
  376.  
  377.  
  378. coroutine.resume(coroutine.create(function()
  379. while true do
  380. local dt = wait()
  381. bulletlastposition = bulletposition
  382. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  383. bulletposition = bulletposition + (bulletvelocity*dt)
  384.  
  385. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  386.  
  387. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  388.  
  389. if (torso.Position - rayP.Position).magnitude > 540 then
  390. rayP:Destroy()
  391. break
  392. end
  393.  
  394.  
  395. if hit then
  396. local damage = math.random(10, 20)
  397. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  398. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  399. end
  400. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  401. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  402. end
  403. bulletposition = hitposition
  404. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  405. rayP:Destroy()
  406. break
  407. end
  408. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  409. rayP.Parent = workspace
  410. end
  411. end))
  412. end)()
  413. end
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421. --function attach(weld, part0, part1)
  422. --weld.Part0 = part0
  423. --weld.Part1 = part1
  424. --end
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433.  
  434.  
  435.  
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452. TmRed = false
  453. TmBlue = false
  454. TeamColor = BrickColor.new("Really Black")
  455.  
  456. local BC = char["Body Colors"]
  457. BC.HeadColor = BrickColor.new("Pastel brown")
  458. BC.LeftArmColor = BrickColor.new("Pastel brown")
  459. BC.LeftLegColor = BrickColor.new("Pastel brown")
  460. BC.RightArmColor = BrickColor.new("Pastel brown")
  461. BC.RightLegColor = BrickColor.new("Pastel brown")
  462. BC.TorsoColor = BrickColor.new("Pastel brown")
  463.  
  464.  
  465. New = function(Object, Parent, Name, Data)
  466. local Object = Instance.new(Object)
  467. for Index, Value in pairs(Data or {}) do
  468. Object[Index] = Value
  469. end
  470. Object.Parent = Parent
  471. Object.Name = Name
  472. return Object
  473. end
  474. local AddInstance = function(Object, ...)
  475. local Obj = Instance.new(Object)
  476. for i,v in next,(...) do
  477. Obj[i] = v
  478. end
  479. return Obj
  480. end
  481.  
  482.  
  483.  
  484.  
  485.  
  486. Team=function()
  487.  
  488. local r=math.random(1,2)
  489. if r==1 then
  490. print('RED')
  491. script.Name = "TeamRed"
  492. TmRed = true
  493. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  494. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  495. wait()shirt = Instance.new("Shirt", char)
  496. shirt.Name = "Shirt"
  497. pants = Instance.new("Pants", char)
  498. pants.Name = "Pants"
  499. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230"
  500. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580"
  501. TeamColor = BrickColor.new("Bright red")
  502. end
  503.  
  504. if r==2 then
  505. print('BLUE')
  506. TmBlue = true
  507. script.Name = "TeamBlue"
  508. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  509. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  510. wait()shirt = Instance.new("Shirt", char)
  511. shirt.Name = "Shirt"
  512. pants = Instance.new("Pants", char)
  513. pants.Name = "Pants"
  514. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247"
  515. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594"
  516. TeamColor = BrickColor.new("Bright blue")
  517. end
  518. print(''..r)
  519. end
  520.  
  521. Team()
  522.  
  523.  
  524.  
  525. local MusThingHat = AddInstance("Part",{
  526. Parent = head,
  527. CFrame = head.CFrame,
  528. formFactor = "Symmetric",
  529. Size = Vector3.new(1, 1, 1),
  530. CanCollide = false,
  531. TopSurface = "Smooth",
  532. BottomSurface = "Smooth",
  533. Locked = true,
  534. BrickColor=BrickColor.new("Br. yellowish orange"),
  535. Transparency = 1,
  536. })
  537. local Weld = AddInstance("Weld",{
  538. Parent = MusThingHat,
  539. Part0 = head,
  540. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  541. Part1 = MusThingHat,
  542. })
  543. local Mesh = AddInstance("SpecialMesh",{
  544. Parent = MusThingHat,
  545.  
  546. Scale = Vector3.new(.1,0,.1),
  547.  
  548. })
  549.  
  550. local Reaper = AddInstance("Part",{
  551. Parent = head,
  552. CFrame = head.CFrame,
  553. formFactor = "Symmetric",
  554. Size = Vector3.new(1, 1, 1),
  555. CanCollide = false,
  556. TopSurface = "Smooth",
  557. BottomSurface = "Smooth",
  558. Locked = true,
  559. BrickColor=BrickColor.new("Br. yellowish orange"),
  560. })
  561. local Weld = AddInstance("Weld",{
  562. Parent = Reaper,
  563. Part0 = head,
  564. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  565. Part1 = Reaper,
  566. })
  567. local Mesh = AddInstance("SpecialMesh",{
  568. Parent = Reaper,
  569. MeshId = "rbxassetid://1073659",
  570. Scale = Vector3.new(1.06,1.05,1.06),
  571. VertexColor = Vector3.new(1,1,1),
  572. })
  573.  
  574. local Helmpart2 = AddInstance("Part",{
  575. Parent = head,
  576. CFrame = head.CFrame,
  577. formFactor = "Symmetric",
  578. Size = Vector3.new(1, 1, 1),
  579. CanCollide = false,
  580. TopSurface = "Smooth",
  581. BottomSurface = "Smooth",
  582. Locked = true,
  583. BrickColor=BrickColor.new("White"),
  584. })
  585. local Weld = AddInstance("Weld",{
  586. Parent = Helmpart2,
  587. Part0 = head,
  588. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  589. Part1 = Helmpart2,
  590. })
  591. local Mesh = AddInstance("SpecialMesh",{
  592. Parent = Helmpart2,
  593. Scale = Vector3.new(1.28,.48,1.28),
  594. VertexColor = Vector3.new(1,1,1),
  595. })
  596.  
  597.  
  598. local Glassespart2 = AddInstance("Part",{
  599. Parent = head,
  600. CFrame = head.CFrame,
  601. formFactor = "Symmetric",
  602. Size = Vector3.new(1, 1, 1),
  603. CanCollide = false,
  604. TopSurface = "Smooth",
  605. BottomSurface = "Smooth",
  606. Locked = true,
  607. BrickColor=BrickColor.new("Really black"),
  608. })
  609. local Weld = AddInstance("Weld",{
  610. Parent = Glassespart2,
  611. Part0 = head,
  612. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  613. Part1 = Glassespart2,
  614. })
  615. local Mesh = AddInstance("SpecialMesh",{
  616. Parent = Glassespart2,
  617. Scale = Vector3.new(1.27,.5,1.27),
  618. VertexColor = Vector3.new(1,1,1),
  619. })
  620.  
  621.  
  622.  
  623.  
  624.  
  625.  
  626.  
  627.  
  628. local Reaper3 = AddInstance("Part",{
  629. Parent = head,
  630. CFrame = head.CFrame,
  631. formFactor = "Symmetric",
  632. Size = Vector3.new(1, 1, 1),
  633. CanCollide = false,
  634. TopSurface = "Smooth",
  635. BottomSurface = "Smooth",
  636. Locked = true,
  637. BrickColor=BrickColor.new("Gold"),
  638. })
  639. local Weld = AddInstance("Weld",{
  640. Parent = Reaper3,
  641. Part0 = head,
  642. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  643. Part1 = Reaper3,
  644. })
  645. local Mesh = AddInstance("SpecialMesh",{
  646. Parent = Reaper3,
  647. MeshId = "rbxassetid://19380122",
  648. TextureId = "rbxassetid://19380117",
  649. Scale = Vector3.new(.9,1,1),
  650. VertexColor = Vector3.new(1,1,1),
  651. })
  652.  
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659. local Reaper4 = AddInstance("Part",{
  660. Parent = RightArm,
  661. CFrame = RightArm.CFrame,
  662. formFactor = "Symmetric",
  663. Size = Vector3.new(0.1, 0.5, 3),
  664. CanCollide = false,
  665. TopSurface = "Smooth",
  666. BottomSurface = "Smooth",
  667. Locked = true,
  668. Transparency = 0
  669. })
  670. local Weld = AddInstance("Weld",{
  671. Parent = Reaper4,
  672. Part0 = RightArm,
  673. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  674. Part1 = Reaper4,
  675. })
  676. local Mesh = AddInstance("SpecialMesh",{
  677. Parent = Reaper4,
  678. MeshId = "rbxassetid://470533002",
  679. TextureId = "rbxassetid://470533004",
  680. Scale = Vector3.new(.03,.03,.03),
  681. VertexColor = Vector3.new(1,1,1),
  682. })
  683.  
  684. local GunFire = AddInstance("Part",{
  685. Parent = RightArm,
  686. CFrame = RightArm.CFrame,
  687. formFactor = "Symmetric",
  688. Size = Vector3.new(0.1, 0.1, 0.1),
  689. CanCollide = false,
  690. TopSurface = "Smooth",
  691. BottomSurface = "Smooth",
  692. Locked = true,
  693. Transparency = 1
  694. })
  695. local Weld = AddInstance("Weld",{
  696. Parent = GunFire,
  697. Part0 = RightArm,
  698. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  699. Part1 = GunFire,
  700. })
  701.  
  702.  
  703. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  704. GunParticle.VelocitySpread = 60;
  705. GunParticle.LightEmission = 200;
  706.  
  707. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  708. GunParticle.Size = NumberSequence.new(.05,.07);
  709.  
  710. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  711. GunParticle.Texture = "rbxassetid://252350680";
  712. GunParticle.RotSpeed = NumberRange.new(10,70);
  713. GunParticle.Rate = 600;
  714. GunParticle.Speed = NumberRange.new(15);
  715. GunParticle.Transparency = NumberSequence.new(0,1);
  716. GunParticle.Lifetime = NumberRange.new(.01,.2);
  717. GunParticle.EmissionDirection = 'Back'
  718. GunParticle.Enabled = false
  719.  
  720.  
  721.  
  722.  
  723.  
  724.  
  725.  
  726.  
  727. local Reaper5 = AddInstance("Part",{
  728. Parent = RightArm,
  729. CFrame = RightArm.CFrame,
  730. formFactor = "Symmetric",
  731. Size = Vector3.new(0.1, 0.5, 3),
  732. CanCollide = false,
  733. TopSurface = "Smooth",
  734. BottomSurface = "Smooth",
  735. Locked = true,
  736. Transparency = 1
  737. })
  738. local Weld = AddInstance("Weld",{
  739. Parent = Reaper5,
  740. Part0 = RightArm,
  741. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  742. Part1 = Reaper5,
  743. })
  744. local Mesh = AddInstance("SpecialMesh",{
  745. Parent = Reaper5,
  746. MeshId = "rbxassetid://431003868",
  747. TextureId = "rbxassetid://430627740",
  748. Scale = Vector3.new(1.93,1.99,1.99),
  749. VertexColor = Vector3.new(1,1,1),
  750. })
  751.  
  752.  
  753.  
  754. local Arms = AddInstance("Model",{
  755. Parent = cam,
  756. Name = "Arms",
  757.  
  758.  
  759. })
  760.  
  761. local Arm1 = AddInstance("Part",{
  762. Parent = Arms,
  763. Name = "RightArm",
  764. CFrame = RightArm.CFrame,
  765. formFactor = "Symmetric",
  766. Size = Vector3.new(.85,1.85,.85),
  767. CanCollide = false,
  768. Material = "SmoothPlastic",
  769. TopSurface = "Smooth",
  770. BottomSurface = "Smooth",
  771. Locked = true,
  772. BrickColor=BrickColor.new("Pastel brown"),
  773. Transparency = 0
  774. })
  775. local Weld = AddInstance("Weld",{
  776. Parent = Arm1,
  777. Part0 = RightArm,
  778. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  779. Part1 = Arm1,
  780. })
  781.  
  782. local Arm2 = AddInstance("Part",{
  783. Parent = Arms,
  784. Name = "LeftArm",
  785. CFrame = LeftArm.CFrame,
  786. formFactor = "Symmetric",
  787. Size = Vector3.new(.85,1.85,.85),
  788. CanCollide = false,
  789. Material = "SmoothPlastic",
  790. TopSurface = "Smooth",
  791. BottomSurface = "Smooth",
  792. Locked = true,
  793. BrickColor=BrickColor.new("Pastel brown"),
  794. Transparency = 0
  795. })
  796. local Weld = AddInstance("Weld",{
  797. Parent = Arm2,
  798. Part0 = LeftArm,
  799. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  800. Part1 = Arm2,
  801. })
  802.  
  803.  
  804.  
  805.  
  806. local Arm3 = AddInstance("Part",{
  807. Parent = Arms,
  808. Name = "RightArm",
  809. CFrame = RightArm.CFrame,
  810. formFactor = "Symmetric",
  811. Size = Vector3.new(.9,.9,.9),
  812. CanCollide = false,
  813. Material = "SmoothPlastic",
  814. TopSurface = "Smooth",
  815. BottomSurface = "Smooth",
  816. Locked = true,
  817. BrickColor=TeamColor,
  818. Transparency = 0
  819. })
  820. local Weld = AddInstance("Weld",{
  821. Parent = Arm3,
  822. Part0 = RightArm,
  823. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  824. Part1 = Arm3,
  825. })
  826.  
  827. local Arm4 = AddInstance("Part",{
  828. Parent = Arms,
  829. Name = "LeftArm",
  830. CFrame = LeftArm.CFrame,
  831. formFactor = "Symmetric",
  832. Size = Vector3.new(.9,.9,.9),
  833. CanCollide = false,
  834. Material = "SmoothPlastic",
  835. TopSurface = "Smooth",
  836. BottomSurface = "Smooth",
  837. Locked = true,
  838. BrickColor=TeamColor,
  839. Transparency = 0
  840. })
  841. local Weld = AddInstance("Weld",{
  842. Parent = Arm4,
  843. Part0 = LeftArm,
  844. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  845. Part1 = Arm4,
  846. })
  847. local Arm5 = AddInstance("Part",{
  848. Parent = Arms,
  849. Name = "RightArm",
  850. CFrame = RightArm.CFrame,
  851. formFactor = "Symmetric",
  852. Size = Vector3.new(.86,.8,.86),
  853. CanCollide = false,
  854. Material = "SmoothPlastic",
  855. TopSurface = "Smooth",
  856. BottomSurface = "Smooth",
  857. Locked = true,
  858. BrickColor=BrickColor.new("Br. yellowish orange"),
  859. Transparency = 0
  860. })
  861. local Weld = AddInstance("Weld",{
  862. Parent = Arm5,
  863. Part0 = RightArm,
  864. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  865. Part1 = Arm5,
  866. })
  867.  
  868. local Reaper6 = AddInstance("Part",{
  869. Parent = Arms,
  870. CFrame = RightArm.CFrame,
  871. formFactor = "Symmetric",
  872. Size = Vector3.new(0.1, 0.1, .1),
  873. CanCollide = false,
  874. TopSurface = "Smooth",
  875. BottomSurface = "Smooth",
  876. Locked = true,
  877. Transparency = 1
  878. })
  879. local Weld = AddInstance("Weld",{
  880. Parent = Reaper6,
  881. Part0 = RightArm,
  882. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  883. Part1 = Reaper6,
  884. })
  885. local Mesh = AddInstance("SpecialMesh",{
  886. Parent = Reaper6,
  887. MeshId = "rbxassetid://470533002",
  888. TextureId = "rbxassetid://470533004",
  889. Scale = Vector3.new(.029,.029,.029),
  890. VertexColor = Vector3.new(1,1,1),
  891. })
  892.  
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905. local Reaper7 = AddInstance("Part",{
  906. Parent = Arms,
  907. CFrame = RightArm.CFrame,
  908. formFactor = "Symmetric",
  909. Size = Vector3.new(0.1, 0.5, 3),
  910. CanCollide = false,
  911. TopSurface = "Smooth",
  912. BottomSurface = "Smooth",
  913. Locked = true,
  914. Transparency = 1
  915. })
  916. local Weld = AddInstance("Weld",{
  917. Parent = Reaper7,
  918. Part0 = RightArm,
  919. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  920. Part1 = Reaper7,
  921. })
  922. local Mesh = AddInstance("SpecialMesh",{
  923. Parent = Reaper7,
  924. MeshId = "rbxassetid://431003868",
  925. TextureId = "rbxassetid://430627740",
  926. Scale = Vector3.new(1.9,1.98,1.98),
  927. VertexColor = Vector3.new(1,1,1),
  928. })
  929.  
  930.  
  931. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  932. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  933. Humanoid.Animator:Destroy()
  934. Character.Animate:Destroy()
  935.  
  936. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  937. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  938. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  939.  
  940.  
  941. RSH, LSH = nil, nil
  942.  
  943. RW = Instance.new("Weld")
  944. LW = Instance.new("Weld")
  945.  
  946. RH = Torso["Right Hip"]
  947. LH = Torso["Left Hip"]
  948.  
  949. RSH = Torso["Right Shoulder"]
  950. LSH = Torso["Left Shoulder"]
  951.  
  952. RSH.Parent = nil
  953. LSH.Parent = nil
  954.  
  955. RW.Name = "RW"
  956. RW.Part0 = Torso
  957. RW.C0 = cn(1.5, 0.5, 0)
  958. RW.C1 = cn(0, 0.5, 0)
  959. RW.Part1 = RightArm
  960. RW.Parent = Torso
  961.  
  962. LW.Name = "LW"
  963. LW.Part0 = Torso
  964. LW.C0 = cn(-1.5, 0.5, 0)
  965. LW.C1 = cn(0, 0.5, 0)
  966. LW.Part1 = LeftArm
  967. LW.Parent = Torso
  968.  
  969. function clerp(a, b, t)
  970. local qa = {
  971. QuaternionFromCFrame(a)
  972. }
  973. local qb = {
  974. QuaternionFromCFrame(b)
  975. }
  976. local ax, ay, az = a.x, a.y, a.z
  977. local bx, by, bz = b.x, b.y, b.z
  978. local _t = 1 - t
  979. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  980. end
  981.  
  982. function QuaternionFromCFrame(cf)
  983. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  984. local trace = m00 + m11 + m22
  985. if trace > 0 then
  986. local s = math.sqrt(1 + trace)
  987. local recip = 0.5 / s
  988. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  989. else
  990. local i = 0
  991. if m11 > m00 then
  992. i = 1
  993. end
  994. if m22 > (i == 0 and m00 or m11) then
  995. i = 2
  996. end
  997. if i == 0 then
  998. local s = math.sqrt(m00 - m11 - m22 + 1)
  999. local recip = 0.5 / s
  1000. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1001. elseif i == 1 then
  1002. local s = math.sqrt(m11 - m22 - m00 + 1)
  1003. local recip = 0.5 / s
  1004. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1005. elseif i == 2 then
  1006. local s = math.sqrt(m22 - m00 - m11 + 1)
  1007. local recip = 0.5 / s
  1008. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1009. end
  1010. end
  1011. end
  1012.  
  1013. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1014. local xs, ys, zs = x + x, y + y, z + z
  1015. local wx, wy, wz = w * xs, w * ys, w * zs
  1016. local xx = x * xs
  1017. local xy = x * ys
  1018. local xz = x * zs
  1019. local yy = y * ys
  1020. local yz = y * zs
  1021. local zz = z * zs
  1022. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1023. end
  1024.  
  1025. function QuaternionSlerp(a, b, t)
  1026. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1027. local startInterp, finishInterp;
  1028. if cosTheta >= 0.0001 then
  1029. if (1 - cosTheta) > 0.0001 then
  1030. local theta = math.acos(cosTheta)
  1031. local invSinTheta = 1 / math.sin(theta)
  1032. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1033. finishInterp = math.sin(t * theta) * invSinTheta
  1034. else
  1035. startInterp = 1 - t
  1036. finishInterp = t
  1037. end
  1038. else
  1039. if (1 + cosTheta) > 0.0001 then
  1040. local theta = math.acos(-cosTheta)
  1041. local invSinTheta = 1 / math.sin(theta)
  1042. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1043. finishInterp = math.sin(t * theta) * invSinTheta
  1044. else
  1045. startInterp = t - 1
  1046. finishInterp = t
  1047. end
  1048. end
  1049. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1050. end
  1051.  
  1052. function swait(num)
  1053. if num == 0 or num == nil then
  1054. game:service'RunService'.RenderStepped:wait(0)
  1055. else
  1056. for i = 0, num do
  1057. game:service'RunService'.RenderStepped:wait(0)
  1058. end
  1059. end
  1060. end
  1061.  
  1062. local RbxUtility = LoadLibrary("RbxUtility")
  1063. local Create = RbxUtility.Create
  1064.  
  1065. function RemoveOutlines(part)
  1066. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1067. end
  1068.  
  1069. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1070. local Part = Create("Part"){
  1071. formFactor = FormFactor,
  1072. Parent = Parent,
  1073. Reflectance = Reflectance,
  1074. Transparency = Transparency,
  1075. CanCollide = false,
  1076. Locked = true,
  1077. BrickColor = BrickColor.new(tostring(BColor)),
  1078. Name = Name,
  1079. Size = Size,
  1080. Material = Material,
  1081. }
  1082. RemoveOutlines(Part)
  1083. return Part
  1084. end
  1085.  
  1086. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1087. local Msh = Create(Mesh){
  1088. Parent = Part,
  1089. Offset = OffSet,
  1090. Scale = Scale,
  1091. }
  1092. if Mesh == "SpecialMesh" then
  1093. Msh.MeshType = MeshType
  1094. Msh.MeshId = MeshId
  1095. end
  1096. return Msh
  1097. end
  1098.  
  1099. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1100. local Weld = Create("Weld"){
  1101. Parent = Parent,
  1102. Part0 = Part0,
  1103. Part1 = Part1,
  1104. C0 = C0,
  1105. C1 = C1,
  1106. }
  1107. return Weld
  1108. end
  1109.  
  1110. function rayCast(Position, Direction, Range, Ignore)
  1111. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1112. end
  1113.  
  1114. function CreateSound(id, par, vol, pit)
  1115. coroutine.resume(coroutine.create(function()
  1116. local sou = Instance.new("Sound", par or workspace)
  1117. sou.Volume = vol
  1118. sou.Pitch = pit or 1
  1119. sou.SoundId = id
  1120. wait()
  1121. sou:play()
  1122. game:GetService("Debris"):AddItem(sou, 6)
  1123. end))
  1124. end
  1125.  
  1126. local function getclosest(obj, distance)
  1127. local last, lastx = distance + 1
  1128. for i, v in pairs(workspace:GetChildren()) do
  1129. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1130. local t = v.Torso
  1131. local dist = (t.Position - obj.Position).magnitude
  1132. if dist <= distance then
  1133. if dist < last then
  1134. last = dist
  1135. lastx = v
  1136. end
  1137. end
  1138. end
  1139. end
  1140. return lastx
  1141. end
  1142.  
  1143. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1144. for i, v in pairs(hit:GetChildren()) do
  1145. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1146. local find = v:FindFirstChild("Hitz")
  1147. if not find then
  1148. if v.Parent:findFirstChild("Head") then
  1149. local BillG = Create("BillboardGui"){
  1150. Parent = v.Parent.Head,
  1151. Size = UDim2.new(1, 0, 1, 0),
  1152. Adornee = v.Parent.Head,
  1153. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1154. }
  1155. local TL = Create("TextLabel"){
  1156. Parent = BillG,
  1157. Size = UDim2.new(3, 3, 3, 3),
  1158. BackgroundTransparency = 1,
  1159. Text = tostring(damage).."-",
  1160. TextColor3 = Color1.Color,
  1161. TextStrokeColor3 = Color2.Color,
  1162. TextStrokeTransparency = 0,
  1163. TextXAlignment = Enum.TextXAlignment.Center,
  1164. TextYAlignment = Enum.TextYAlignment.Center,
  1165. FontSize = Enum.FontSize.Size18,
  1166. Font = "ArialBold",
  1167. }
  1168. coroutine.resume(coroutine.create(function()
  1169. wait(1)
  1170. for i = 0, 1, .1 do
  1171. wait(.1)
  1172. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1173. end
  1174. BillG:Destroy()
  1175. end))
  1176. end
  1177. v.Health = v.Health - damage
  1178. local bool = Create("BoolValue"){
  1179. Parent = v,
  1180. Name = 'Hitz',
  1181. }
  1182. if HSound ~= nil and HPitch ~= nil then
  1183. CreateSound(HSound, hit, 1, HPitch)
  1184. end
  1185. game:GetService("Debris"):AddItem(bool, cooldown)
  1186. end
  1187. end
  1188. end
  1189. end
  1190.  
  1191.  
  1192. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1193. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. if Type == 1 or Type == nil then
  1199. table.insert(Effects, {
  1200. prt,
  1201. "Block1",
  1202. delay,
  1203. x3,
  1204. y3,
  1205. z3,
  1206. msh
  1207. })
  1208. elseif Type == 2 then
  1209. table.insert(Effects, {
  1210. prt,
  1211. "Block2",
  1212. delay,
  1213. x3,
  1214. y3,
  1215. z3,
  1216. msh
  1217. })
  1218. end
  1219. end
  1220.  
  1221. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1222. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1223. prt.Anchored = true
  1224. prt.CFrame = cframe
  1225. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1226. game:GetService("Debris"):AddItem(prt, 10)
  1227. table.insert(Effects, {
  1228. prt,
  1229. "Cylinder",
  1230. delay,
  1231. x3,
  1232. y3,
  1233. z3,
  1234. msh
  1235. })
  1236. end
  1237.  
  1238. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1239. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1240. prt.Anchored = true
  1241. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1242. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1243. game:GetService("Debris"):AddItem(prt, 10)
  1244. table.insert(Effects, {
  1245. prt,
  1246. "Cylinder",
  1247. delay,
  1248. x3,
  1249. y3,
  1250. z3,
  1251. msh
  1252. })
  1253. end
  1254.  
  1255. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1256. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1257. prt.Anchored = true
  1258. prt.CFrame = cframe
  1259. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1260. game:GetService("Debris"):AddItem(prt, 10)
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Cylinder",
  1264. delay,
  1265. x3,
  1266. y3,
  1267. z3,
  1268. msh
  1269. })
  1270. end
  1271.  
  1272. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1273. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1274. prt.Anchored = true
  1275. prt.CFrame = cframe
  1276. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1277. game:GetService("Debris"):AddItem(prt, 10)
  1278. table.insert(Effects, {
  1279. prt,
  1280. "Cylinder",
  1281. delay,
  1282. x3,
  1283. y3,
  1284. z3,
  1285. msh
  1286. })
  1287. end
  1288.  
  1289. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1290. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1291. prt.Anchored = true
  1292. prt.CFrame = cframe
  1293. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1294. game:GetService("Debris"):AddItem(prt, 10)
  1295. table.insert(Effects, {
  1296. prt,
  1297. "Cylinder",
  1298. delay,
  1299. x3,
  1300. y3,
  1301. z3,
  1302. msh
  1303. })
  1304. end
  1305.  
  1306. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1307. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1308. prt.Anchored = true
  1309. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1310. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1311. local num = math.random(10, 50) / 1000
  1312. game:GetService("Debris"):AddItem(prt, 10)
  1313. table.insert(Effects, {
  1314. prt,
  1315. "Shatter",
  1316. num,
  1317. prt.CFrame,
  1318. math.random() - math.random(),
  1319. 0,
  1320. math.random(50, 100) / 100
  1321. })
  1322. end
  1323.  
  1324.  
  1325.  
  1326.  
  1327. for i = 0, 1, 0.05 do
  1328. swait()
  1329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1333. if Torsovelocity > 2 then
  1334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1335. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1336. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1337. elseif Torsovelocity < 1 then
  1338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1339. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1340. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1341. end
  1342. end
  1343. attack = false
  1344.  
  1345.  
  1346.  
  1347. game:GetService'RunService'.Stepped:connect(function()
  1348.  
  1349.  
  1350.  
  1351. if Wep == 1 then
  1352. equippedgun2 = false
  1353. Reaper4.Transparency = 1
  1354. Reaper5.Transparency = 0
  1355. Reaper6.Transparency = 1
  1356. Reaper7.Transparency = 0
  1357. end
  1358. if Wep == 2 then
  1359. equippedgun2 = true
  1360. Reaper4.Transparency = 0
  1361. Reaper5.Transparency = 1
  1362. Reaper6.Transparency = 0
  1363. Reaper7.Transparency = 1
  1364. end
  1365. if Wep == 3 then
  1366. equippedgun2 = false
  1367. Reaper4.Transparency = 1
  1368. Reaper5.Transparency = 1
  1369. Reaper6.Transparency = 1
  1370. Reaper7.Transparency = 1
  1371. end
  1372.  
  1373. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1374. velocity = RootPart.Velocity.y
  1375. sine = sine + change
  1376. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1377. if equipped == true or equipped == false then
  1378. if RootPart.Velocity.y > 1 and hit == nil then
  1379. Anim = "Jump"
  1380. if attack == false and Wep == 1 then
  1381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1384. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1385. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1386. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1387. end
  1388. elseif RootPart.Velocity.y < -1 and hit == nil then
  1389. Anim = "Fall"
  1390. if attack == false and Wep == 1 then
  1391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1395. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1396. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1397. end
  1398. elseif Torsovelocity < 1 and hit ~= nil then
  1399. Anim = "Idle"
  1400. if attack == false and Wep == 1 then
  1401. change = 1
  1402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1406. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1407. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1408. end
  1409. elseif Torsovelocity > 2 and hit ~= nil then
  1410. Anim = "Walk"
  1411. if attack == false and Wep == 1 then
  1412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1413. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1414. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1415. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1416. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1417. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1418. end
  1419. end
  1420. end
  1421. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1422.  
  1423. if equipped == true or equipped == false then
  1424. if RootPart.Velocity.y > 1 and hit == nil then
  1425. Anim = "Jump"
  1426. if attack == false and Wep == 2 then
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1429. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1430. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1431. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1432. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1433. end
  1434.  
  1435. elseif RootPart.Velocity.y < -1 and hit == nil then
  1436. Anim = "Fall"
  1437. if attack == false and Wep == 2 then
  1438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1439. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1440. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1441. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1442. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1443. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1444. end
  1445. elseif Torsovelocity < 1 and hit ~= nil then
  1446. Anim = "Idle"
  1447. if attack == false and Wep == 2 then
  1448. change = 1
  1449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1450. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1451. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1452. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1453. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1454. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1455. end
  1456. elseif Torsovelocity > 2 and hit ~= nil then
  1457. Anim = "Walk"
  1458. if attack == false and Wep == 2 then
  1459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1460. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1461. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1462. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1463. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1464. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1465. end
  1466.  
  1467. end
  1468. end
  1469.  
  1470.  
  1471.  
  1472. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1473.  
  1474. if equipped == true or equipped == false then
  1475. if RootPart.Velocity.y > 1 and hit == nil then
  1476. Anim = "Jump"
  1477. if attack == false and Wep == 3 then
  1478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1479. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1482. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1483. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1484. end
  1485. elseif RootPart.Velocity.y < -1 and hit == nil then
  1486. Anim = "Fall"
  1487. if attack == false and Wep == 3 then
  1488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1489. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1490. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1491. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1492. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1493. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1494. end
  1495. elseif Torsovelocity < 1 and hit ~= nil then
  1496. Anim = "Idle"
  1497. if attack == false and Wep == 3 then
  1498. change = 1
  1499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1501. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1502. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1503. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1504. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1505. end
  1506. elseif Torsovelocity > 2 and hit ~= nil then
  1507. Anim = "Walk"
  1508. if attack == false and Wep == 3 then
  1509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1511. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1513. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1514. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1515. end
  1516. end
  1517. end
  1518.  
  1519.  
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536. if #Effects > 0 then
  1537. for e = 1, #Effects do
  1538. if Effects[e] ~= nil then
  1539. local Thing = Effects[e]
  1540. if Thing ~= nil then
  1541. local Part = Thing[1]
  1542. local Mode = Thing[2]
  1543. local Delay = Thing[3]
  1544. local IncX = Thing[4]
  1545. local IncY = Thing[5]
  1546. local IncZ = Thing[6]
  1547. if Thing[1].Transparency <= 1 then
  1548. if Thing[2] == "Block1" then
  1549. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1550. local Mesh = Thing[1].Mesh
  1551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1553. elseif Thing[2] == "Block2" then
  1554. Thing[1].CFrame = Thing[1].CFrame
  1555. local Mesh = Thing[7]
  1556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1558. elseif Thing[2] == "Cylinder" then
  1559. local Mesh = Thing[1].Mesh
  1560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1562. elseif Thing[2] == "Blood" then
  1563. local Mesh = Thing[7]
  1564. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1567. elseif Thing[2] == "Elec" then
  1568. local Mesh = Thing[1].Mesh
  1569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1571. elseif Thing[2] == "Disappear" then
  1572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1573. elseif Thing[2] == "Shatter" then
  1574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1575. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1576. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1577. Thing[6] = Thing[6] + Thing[5]
  1578. end
  1579. else
  1580. Part.Parent = nil
  1581. table.remove(Effects, e)
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end)
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601. local No = Instance.new("Sound", head);
  1602. No.SoundId = "rbxassetid://245064504"
  1603. No.Volume = 3
  1604. local yes = Instance.new("Sound", head);
  1605. yes.SoundId = "rbxassetid://131384028"
  1606. yes.Volume = 3
  1607. local HitM = Instance.new("Sound", Reaper5);
  1608. HitM.SoundId = "rbxassetid://"..WSH
  1609. HitM.Volume = 1.1
  1610. local Swing = Instance.new("Sound", Reaper5);
  1611. Swing.SoundId = "rbxassetid://10209850"
  1612. Swing.Volume = 1.5
  1613. Swing.Pitch = 1.1
  1614. local SwingH = Instance.new("Sound", Reaper5);
  1615. SwingH.SoundId = "rbxassetid://10209590"
  1616. SwingH.Volume = 2.9
  1617. SwingH.Pitch = .8
  1618. local Taunt = Instance.new("Sound", head);
  1619. Taunt.SoundId = "rbxassetid://150611842"
  1620. Taunt.Volume = 2
  1621. local RUS = Instance.new("Sound", char);
  1622. RUS.SoundId = "rbxassetid://322621962"
  1623. RUS.Volume = 2.5
  1624. RUS.Pitch = 1
  1625. RUS.Looped = true
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636. function BuildSentry()
  1637. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1638. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1639. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1640. local trace = m00 + m11 + m22
  1641. if trace > 0 then
  1642. local s = math.sqrt(1 + trace)
  1643. local recip = 0.5/s
  1644. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1645. else
  1646. local i = 0
  1647. if m11 > m00 then
  1648. i = 1
  1649. end
  1650. if m22 > (i == 0 and m00 or m11) then
  1651. i = 2
  1652. end
  1653. if i == 0 then
  1654. local s = math.sqrt(m00-m11-m22+1)
  1655. local recip = 0.5/s
  1656. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1657. elseif i == 1 then
  1658. local s = math.sqrt(m11-m22-m00+1)
  1659. local recip = 0.5/s
  1660. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1661. elseif i == 2 then
  1662. local s = math.sqrt(m22-m00-m11+1)
  1663. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1664. end
  1665. end
  1666. end
  1667. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1668. local xs, ys, zs = x + x, y + y, z + z
  1669. local wx, wy, wz = w*xs, w*ys, w*zs
  1670. local xx = x*xs
  1671. local xy = x*ys
  1672. local xz = x*zs
  1673. local yy = y*ys
  1674. local yz = y*zs
  1675. local zz = z*zs
  1676. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1677. end
  1678. function QuaternionSlerp(a, b, t)
  1679. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1680. local startInterp, finishInterp;
  1681. if cosTheta >= 0.0001 then
  1682. if (1 - cosTheta) > 0.0001 then
  1683. local theta = math.acos(cosTheta)
  1684. local invSinTheta = 1/math.sin(theta)
  1685. startInterp = math.sin((1-t)*theta)*invSinTheta
  1686. finishInterp = math.sin(t*theta)*invSinTheta
  1687. else
  1688. startInterp = 1-t
  1689. finishInterp = t
  1690. end
  1691. else
  1692. if (1+cosTheta) > 0.0001 then
  1693. local theta = math.acos(-cosTheta)
  1694. local invSinTheta = 1/math.sin(theta)
  1695. startInterp = math.sin((t-1)*theta)*invSinTheta
  1696. finishInterp = math.sin(t*theta)*invSinTheta
  1697. else
  1698. startInterp = t-1
  1699. finishInterp = t
  1700. end
  1701. end
  1702. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1703. end
  1704. function clerp(a,b,t)
  1705. local qa = {QuaternionFromCFrame(a)}
  1706. local qb = {QuaternionFromCFrame(b)}
  1707. local ax, ay, az = a.x, a.y, a.z
  1708. local bx, by, bz = b.x, b.y, b.z
  1709. local _t = 1-t
  1710. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1711. end
  1712. end
  1713.  
  1714.  
  1715.  
  1716.  
  1717. local ABS = math.abs;
  1718. local SIN = math.sin;
  1719. local ASIN = math.asin;
  1720. local COS = math.cos;
  1721.  
  1722. local new = Instance.new;
  1723.  
  1724. function math_pos(float)
  1725. if float < 0 then float = 0 end
  1726. return float
  1727. end
  1728. function math_neg(float)
  1729. if float > 0 then float = 0 end
  1730. return float
  1731. end
  1732. function math_max(float, max)
  1733. if float > max then float = max end
  1734. return float
  1735. end
  1736. function math_min(float, min)
  1737. if float > min then float = min end
  1738. return float
  1739. end
  1740.  
  1741. function SharpSin(double_p1)
  1742. return ASIN(SIN(double_p1));
  1743. end
  1744.  
  1745. local Storage = Instance.new("Model", script);
  1746.  
  1747. function WeldP(part0, part1, C0, C1)
  1748. local W = new("Weld", Storage);
  1749. W.Part0 = part0;
  1750. W.Part1 = part1;
  1751. W.C0 = C0 or CFrame.new();
  1752. W.C1 = C1 or CFrame.new();
  1753. return W;
  1754. end
  1755.  
  1756. function Bevel(part, sizeV3)
  1757. local BvlMesh = new("SpecialMesh", part)
  1758. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1759. if (sizeV3 ~= nil) then
  1760. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1761. else
  1762. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1763. end
  1764. end
  1765.  
  1766.  
  1767.  
  1768. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1769.  
  1770. Storage.Name = "ä";
  1771.  
  1772. local BasePart = new("Part");
  1773. BasePart.FormFactor = "Custom";
  1774. BasePart.TopSurface = 10;
  1775. BasePart.BottomSurface = 10;
  1776. BasePart.LeftSurface = 10;
  1777. BasePart.RightSurface = 10;
  1778. BasePart.FrontSurface = 10;
  1779. BasePart.BackSurface = 10;
  1780.  
  1781. local CylPart = new("Part");
  1782. CylPart.FormFactor = "Custom";
  1783. CylPart.TopSurface = 10;
  1784. CylPart.BottomSurface = 10;
  1785. CylPart.LeftSurface = 10;
  1786. CylPart.RightSurface = 10;
  1787. CylPart.FrontSurface = 10;
  1788. CylPart.BackSurface = 10;
  1789. new("CylinderMesh", CylPart);
  1790.  
  1791. local TopFrame = BasePart:clone()
  1792. TopFrame.Parent = Storage;
  1793. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1794. TopFrame.BrickColor = TeamColor;
  1795.  
  1796. new("CylinderMesh", TopFrame);
  1797.  
  1798. local Screw = CylPart:clone();
  1799. Screw.Parent = Storage;
  1800. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1801. Screw.BrickColor = BrickColor.new(199);
  1802.  
  1803. local CGreyStyle = CylPart:clone()
  1804. CGreyStyle.Parent = Storage;
  1805. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1806. CGreyStyle.BrickColor = BrickColor.new(199);
  1807.  
  1808. local TurretCasing = BasePart:clone();
  1809. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1810. TurretCasing.BrickColor = BrickColor.new(199);
  1811. TurretCasing.Parent = Storage;
  1812.  
  1813. Bevel(TurretCasing);
  1814.  
  1815. local TurretFront = BasePart:clone();
  1816. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1817. TurretFront.BrickColor = TeamColor;
  1818. TurretFront.Parent = Storage;
  1819.  
  1820. local Barrel = CylPart:clone();
  1821. Barrel.Parent = Storage;
  1822. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1823. Barrel.BrickColor = BrickColor.Black();
  1824.  
  1825.  
  1826. local Particle = Instance.new("ParticleEmitter", Barrel);
  1827. Particle.VelocitySpread = 30;
  1828. Particle.LightEmission = 200;
  1829.  
  1830. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1831.  
  1832. Particle.Size = NumberSequence.new(.05,.07);
  1833.  
  1834. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1835. Particle.Texture = "rbxassetid://252350680";
  1836. Particle.RotSpeed = NumberRange.new(10,70);
  1837. Particle.Rate = 300;
  1838. Particle.Speed = NumberRange.new(15);
  1839. Particle.Transparency = NumberSequence.new(0,1);
  1840. Particle.Lifetime = NumberRange.new(.01,.2);
  1841. Particle.Enabled = false
  1842.  
  1843.  
  1844.  
  1845. local RedDot = BasePart:clone();
  1846. RedDot.Parent = Storage;
  1847. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1848. RedDot.BrickColor = BrickColor.new("Really red");
  1849.  
  1850. local Sphere = Instance.new("SpecialMesh", RedDot);
  1851. Sphere.MeshType = "Sphere";
  1852. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1853.  
  1854.  
  1855. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1856.  
  1857. local Joint = CylPart:clone();
  1858. Joint.Parent = Storage;
  1859. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1860. Joint.BrickColor = BrickColor.Black();
  1861.  
  1862. local Hold = BasePart:clone();
  1863. Hold.Parent = Storage;
  1864. Hold.BrickColor = BrickColor.Black();
  1865. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1866.  
  1867. local Bolt = BasePart:clone();
  1868. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1869. Bolt.Parent = Storage;
  1870. Bolt.BrickColor = BrickColor.Black();
  1871.  
  1872. local Bolt2 = BasePart:clone();
  1873. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1874. Bolt2.Parent = Storage;
  1875. Bolt2.BrickColor = BrickColor.Black();
  1876.  
  1877.  
  1878. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1879. WeldP(TopFrame, CGreyStyle);
  1880. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1881. WeldP(TopFrame, Screw);
  1882. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1883.  
  1884. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1885.  
  1886. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1887.  
  1888. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1889.  
  1890. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1891.  
  1892. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1893.  
  1894.  
  1895.  
  1896. local Leg1 = BasePart:clone();
  1897. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1898. Leg1.Parent = Storage;
  1899. Leg1.BrickColor = BrickColor.Black();
  1900.  
  1901.  
  1902. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1903.  
  1904.  
  1905. local Leg2 = BasePart:clone();
  1906. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1907. Leg2.Parent = Storage;
  1908. Leg2.BrickColor = BrickColor.Black();
  1909.  
  1910.  
  1911. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1912.  
  1913.  
  1914. local Leg3 = BasePart:clone();
  1915. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1916. Leg3.Parent = Storage;
  1917. Leg3.BrickColor = BrickColor.Black();
  1918.  
  1919.  
  1920. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1921.  
  1922. for i,v in pairs(Storage:children()) do
  1923. if v.Name== "Part" then
  1924. trans = 1
  1925. v.Transparency = 1
  1926. end
  1927. end
  1928.  
  1929. local InvisiBox = BasePart:clone();
  1930. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1931. InvisiBox.Parent = Storage;
  1932. InvisiBox.Transparency = 1
  1933. InvisiBox.Name = 'box'
  1934. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1935.  
  1936. local InvisiBox2 = BasePart:clone();
  1937. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1938. InvisiBox2.Parent = Arms;
  1939. InvisiBox2.Transparency = .9
  1940. InvisiBox2.Name = 'box'
  1941. InvisiBox2.CanCollide = false
  1942. InvisiBox2.BrickColor = TeamColor
  1943. InvisiBox2.Material = 'Neon'
  1944. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1945.  
  1946. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1947.  
  1948. local Action = "Idle";
  1949.  
  1950. local Target = nil;
  1951.  
  1952. wait(1)
  1953.  
  1954. InvisiBox.Anchored = true
  1955.  
  1956. for i,v in pairs(Storage:children()) do
  1957. if v:IsA'Part' then
  1958. v.Locked = true
  1959. end
  1960. end
  1961. --//
  1962. --// SOUNDS
  1963. --//
  1964. for i,v in pairs(Storage:children()) do
  1965. if v.Name== "Part" then
  1966. trans = 1
  1967. v.Transparency = 1
  1968. end
  1969. end
  1970. for i,v in pairs(Storage:children()) do
  1971. if v.Name== "Part" then
  1972. trans = 1
  1973. v.Transparency = 1
  1974. for i = 1,11 do
  1975.  
  1976. trans = trans - .1
  1977. v.Transparency = trans
  1978. wait()
  1979. end
  1980. end
  1981. end
  1982. trans = 1
  1983.  
  1984. local OnFind = new("Sound", TopFrame);
  1985. OnFind.SoundId = "rbxassetid://10209260"
  1986. OnFind.Volume = 1
  1987.  
  1988.  
  1989. local OnFire = new("Sound", TopFrame);
  1990. OnFire.SoundId = "rbxassetid://10209257"
  1991. OnFire.Volume = 1
  1992.  
  1993. local OnEmpty = new("Sound", TopFrame);
  1994. OnEmpty.SoundId = "rbxassetid://10209225"
  1995. OnEmpty.Volume = 1
  1996.  
  1997. local Scanning = new("Sound", TopFrame);
  1998. Scanning.SoundId = "rbxassetid://258704234"
  1999. Scanning.Volume = 1
  2000.  
  2001. local Explode = new("Sound", TopFrame);
  2002. Explode.SoundId = "rbxassetid://10209236"
  2003. Explode.Volume = .5
  2004.  
  2005. local Move = new("Sound", TopFrame);
  2006. Move.SoundId = "rbxassetid://258704467";
  2007. Move.Volume = 1;
  2008.  
  2009.  
  2010.  
  2011.  
  2012.  
  2013. function FindShortest(Table)
  2014. local Current = Table[1]
  2015. local Final
  2016. for _,v in pairs(Table) do
  2017. if v[2] ~= Current[2] then
  2018. if v[1] < Current[1] then
  2019. Current = v
  2020. end
  2021. end
  2022. end
  2023. Final = Current
  2024. return Final
  2025. end
  2026.  
  2027. function GetNearbyPlayer()
  2028.  
  2029. local List = {}
  2030. for i,v in pairs(workspace:children()) do
  2031. if (v ~= nil) then
  2032. if (v:IsA'Model') then
  2033. if (v:findFirstChild'Torso' ~= nil) then
  2034. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  2035. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  2036. if (v ~= char) then
  2037. for x,z in next, v:children() do
  2038. if z:IsA'Humanoid' and z.Health > 0.01 then
  2039. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  2040. end
  2041. end
  2042. end
  2043. end
  2044. end
  2045. end
  2046. end
  2047. end
  2048. if (FindShortest(List) ~= nil) then
  2049. return FindShortest(List)[2];
  2050. else
  2051. return nil;
  2052. end
  2053. end
  2054.  
  2055. local Health = Instance.new("Humanoid", Storage);
  2056. Health.MaxHealth = 150;
  2057. Health.Health = 150;
  2058.  
  2059.  
  2060.  
  2061. function RayC(Part, speed)
  2062. coroutine.wrap(function()
  2063. local Visual = BasePart:clone();
  2064. Visual.FormFactor = "Custom";
  2065. Visual.BrickColor = BrickColor.Yellow();
  2066. Visual.Size = Vector3.new(.2, 3, .2);
  2067. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  2068. Visual.Anchored = true;
  2069. Visual.CanCollide = false;
  2070. Visual.Locked = true
  2071.  
  2072.  
  2073. coroutine.wrap(function()
  2074.  
  2075. wait(.2)
  2076.  
  2077. wait(.1);
  2078. wait(.3)
  2079.  
  2080. end)()
  2081.  
  2082. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  2083. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  2084.  
  2085. local bulletpos = Visual.Position
  2086. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  2087. local lastbulletpos = Visual.Position
  2088. Visual.Parent = Storage;
  2089. while game:service'RunService'.Stepped:wait() do
  2090.  
  2091. lastbulletpos = bulletpos
  2092. bulletpos = bulletpos + bulletvelocity
  2093. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  2094. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  2095. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  2096. Visual:Destroy();
  2097. break
  2098. end
  2099. Visual.Anchored = true
  2100. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  2101. if hit then
  2102. if hit.Parent:IsA'Hat' then
  2103. if hit.Parent.Parent:IsA'Model' then
  2104. for x,z in next, hit.Parent.Parent:children() do
  2105. if z:IsA'Humanoid' then
  2106. z:TakeDamage(math.random(8,12));
  2107. end
  2108. end
  2109. end
  2110. else
  2111. if hit.Parent:IsA'Model' then
  2112. for x,z in next, hit.Parent:children() do
  2113. if z:IsA'Humanoid' then
  2114. z:TakeDamage(math.random(8,12));
  2115. end
  2116. end
  2117. end
  2118. end
  2119.  
  2120. Visual:Destroy();
  2121. break
  2122. end
  2123. end
  2124. end)()
  2125. end
  2126.  
  2127. lastTick = tick();
  2128. local db = false;
  2129. game:service'RunService'.RenderStepped:connect(function()
  2130. if Action == "DEAD" then return end;
  2131.  
  2132.  
  2133. if not Wrangler then
  2134. --//
  2135. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  2136. --//
  2137.  
  2138.  
  2139. --//
  2140. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  2141. --//
  2142.  
  2143. if (Storage:findFirstChild'Shield') then
  2144. Storage:findFirstChild'Shield':Destroy();
  2145. end
  2146.  
  2147. local LastTarget = Target;
  2148.  
  2149. --//
  2150. --// CHECK FOR NEARBY ENEMIES
  2151. --//
  2152. local Player = GetNearbyPlayer();
  2153. Target = Player;
  2154.  
  2155. --//
  2156. --// BEEP ON TARGET FOUND
  2157. --//
  2158. if (Target ~= LastTarget and Target ~= nil) then
  2159. Move.Pitch = 0.9 + math.random()/9;
  2160. Move:play();
  2161. OnFind:play();
  2162. Action = "Standby";
  2163. end
  2164.  
  2165. --//
  2166. --// IDLE
  2167. --//
  2168. if Action == "Idle" then
  2169. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2170. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2171. end
  2172.  
  2173.  
  2174. --//
  2175. --// SENTRY DEAD
  2176. --//
  2177.  
  2178. --//
  2179. --// IF PLAYER EXISTS, FIRE!
  2180. --//
  2181.  
  2182.  
  2183.  
  2184. if Action == "Standby" then
  2185. pcall(function()
  2186. local tor = Target.Torso.CFrame.p -- Target CFrame
  2187. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2188. local heading = math.atan2(direction.x, direction.z)--
  2189. local RotY = math.deg(heading)
  2190. if RotY < 0 then
  2191. RotY = (360 - math.abs(RotY));
  2192. end
  2193. RotateAxisX.C1 = --Begin here
  2194. clerp(RotateAxisX.C1,
  2195. CFrame.new(
  2196.  
  2197. Vector3.new(), --The Pivot0 of pointing the weld.
  2198. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2199.  
  2200. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2201. .1
  2202. );
  2203.  
  2204. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2205. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2206. if math.deg(RX) > 45 then
  2207. RX = math.rad(45)
  2208. elseif math.deg(RX) < -55 then
  2209. RX = math.rad(-55)
  2210. end
  2211. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2212.  
  2213. end)
  2214. end
  2215. if Action == "Fire" then
  2216. pcall(function()
  2217. local tor = Target.Torso.CFrame.p;
  2218. local direction = InvisiBox.CFrame.lookVector
  2219. local heading = math.atan2(direction.x, direction.z)
  2220. local RotY = math.deg(heading)
  2221. if RotY < 0 then
  2222. RotY = (360 - math.abs(RotY));
  2223. end
  2224. RotateAxisX.C1 = --Begin here
  2225. clerp(RotateAxisX.C1,
  2226. CFrame.new(
  2227.  
  2228. Vector3.new(), --The Pivot0 of pointing the weld.
  2229. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2230.  
  2231. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2232. .1
  2233. );
  2234.  
  2235. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2236. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2237. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2238. if math.deg(RX) > 45 then
  2239. RX = math.rad(45)
  2240. elseif math.deg(RX) < -55 then
  2241. RX = math.rad(-55)
  2242. end
  2243. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2244. end)
  2245. end
  2246.  
  2247. if (Target ~= nil) then
  2248. if Action == "Fire" or db then return end
  2249. if Action == "Standby" then
  2250. db = true
  2251. wait(.2);
  2252. end
  2253. Action = "Fire";
  2254. db = false
  2255. OnFire:play();
  2256.  
  2257. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2258.  
  2259. local PointLight = Instance.new("PointLight", Barrel);
  2260. PointLight.Color = Color3.new(1,.8,0)
  2261. PointLight.Brightness = 6;
  2262. Particle.Enabled = true
  2263. game:service'Debris':AddItem(PointLight, .05);
  2264.  
  2265.  
  2266.  
  2267. RayC(Barrel, 20)
  2268.  
  2269.  
  2270.  
  2271.  
  2272. wait(.1)
  2273. Particle.Enabled = false
  2274. if (Target ~= nil) then
  2275. Action = "Standby";
  2276. else
  2277. Action = "Idle";
  2278. end
  2279. end
  2280.  
  2281. if tick() - lastTick > 2.5 and Target == nil then
  2282. lastTick = tick();
  2283. Scanning:play();
  2284. end
  2285. end
  2286.  
  2287. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2288. Action = "DEAD";
  2289. if db then return end
  2290. RotateAxisY:Destroy();
  2291. TurretToFrame:Destroy();
  2292. Joint:Destroy();
  2293. InvisiBox2:Destroy();
  2294. db = true
  2295. local expl = Instance.new("Explosion", Storage);
  2296.  
  2297. expl.BlastRadius = .3;
  2298. expl.BlastPressure = 2050000;
  2299. expl.Position = TopFrame.Position;
  2300. Explode:Play()
  2301. NoSentry = true
  2302. game:service'Debris':AddItem(Storage, 3);
  2303.  
  2304. end
  2305.  
  2306. end)
  2307. end
  2308.  
  2309.  
  2310.  
  2311. combo = 0
  2312. function strike(hit)
  2313. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2314. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2315. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2316. if combo == 1 then
  2317. targetHumanoid:TakeDamage(slashDamage)
  2318. SwingH:Play()
  2319.  
  2320. end
  2321.  
  2322.  
  2323.  
  2324. end
  2325. end
  2326. end
  2327.  
  2328.  
  2329.  
  2330. Reaper5.Touched:connect(strike)
  2331. --------------------------------------------------------------------------------------------------------------------------
  2332. function AnimSit()
  2333. for i = 0, 1, 0.05 do
  2334.  
  2335. swait()
  2336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2338. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2339. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2340. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2341. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2342. end
  2343.  
  2344. end
  2345.  
  2346. function AnimSitHit1()
  2347. for i = 0, 1, 0.05 do
  2348.  
  2349. swait()
  2350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2352. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2353. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2354. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2355. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2356. end
  2357.  
  2358. end
  2359.  
  2360.  
  2361. function AnimSitHit2()
  2362. for i = 0, 1, 0.05 do
  2363.  
  2364. swait()
  2365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2367. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2368. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2369. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2370. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2371. end
  2372.  
  2373. end
  2374. --------------------------------------------------------------------------------------------------------------------------
  2375.  
  2376. function No1()
  2377. for i = 0, 1, 0.05 do
  2378.  
  2379. swait()
  2380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2382. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2384. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2385. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2386. end
  2387.  
  2388. end
  2389.  
  2390.  
  2391.  
  2392. function No2()
  2393. for i = 0, 1, 0.05 do
  2394.  
  2395. swait()
  2396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2397. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2398. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2400. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2401. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2402. end
  2403.  
  2404. end
  2405.  
  2406.  
  2407.  
  2408. --------------------------------------------------------------------------------------------------------------------------
  2409.  
  2410. function Yes1()
  2411. for i = 0, 1, 0.1 do
  2412.  
  2413. swait()
  2414. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2415. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2416. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2418. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2419. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2420. end
  2421.  
  2422. end
  2423.  
  2424.  
  2425.  
  2426. function Yes2()
  2427. for i = 0, 1, 0.1 do
  2428.  
  2429. swait()
  2430. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2431. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2432. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2434. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2435. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2436. end
  2437.  
  2438. end
  2439.  
  2440.  
  2441.  
  2442. --------------------------------------------------------------------------------------------------------------------------
  2443. function AttackAnim1()
  2444. for i = 0, 1, 0.05 do
  2445. swait()
  2446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2449. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2450. if Torsovelocity > 2 then
  2451. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2452. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2453. elseif Torsovelocity < 1 then
  2454. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2455. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2456. end
  2457. end
  2458. end
  2459.  
  2460.  
  2461. function AttackAnim2()
  2462. for i = 0, 1, 0.05 do
  2463. swait()
  2464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2468. if Torsovelocity > 2 then
  2469. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2470. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2471.  
  2472. elseif Torsovelocity < 1 then
  2473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2475. end
  2476. end
  2477. end
  2478. --------------------------------------------------------------------------------------------------------------------------
  2479.  
  2480.  
  2481.  
  2482. function ShotAttackAnim1()
  2483. for i = 0, 1, 0.07 do
  2484. swait()
  2485.  
  2486. if Torsovelocity > 2 then
  2487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2488. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2489. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2490. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2491. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2492. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2493.  
  2494.  
  2495.  
  2496. elseif Torsovelocity < 1 then
  2497.  
  2498.  
  2499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2502. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2503. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2504. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2505.  
  2506.  
  2507. end
  2508. end
  2509. end
  2510.  
  2511.  
  2512.  
  2513.  
  2514.  
  2515. function ShotAttackAnim2()
  2516. for i = 0, 1, 0.05 do
  2517. swait()
  2518.  
  2519. if Torsovelocity > 2 then
  2520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2522. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2523. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2524. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2525. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2526.  
  2527.  
  2528.  
  2529. elseif Torsovelocity < 1 then
  2530.  
  2531.  
  2532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2534. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2535. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2536. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2537. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2538.  
  2539.  
  2540. end
  2541. end
  2542. end
  2543.  
  2544.  
  2545.  
  2546. function ShotAttackAnim3()
  2547. for i = 0, 1, 0.05 do
  2548. swait()
  2549.  
  2550. if Torsovelocity > 2 then
  2551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2552. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2553. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2554. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2555. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2556. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2557.  
  2558.  
  2559.  
  2560. elseif Torsovelocity < 1 then
  2561.  
  2562.  
  2563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2565. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2566. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2567. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2568. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2569.  
  2570.  
  2571. end
  2572. end
  2573. end
  2574.  
  2575. function ShotAttackAnim4()
  2576. for i = 0, 1, 0.05 do
  2577. swait()
  2578.  
  2579. if Torsovelocity > 2 then
  2580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2582. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2583. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2584. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2585. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2586.  
  2587.  
  2588.  
  2589. elseif Torsovelocity < 1 then
  2590.  
  2591.  
  2592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2594. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2595. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2596. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2597. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2598.  
  2599.  
  2600. end
  2601. end
  2602. end
  2603. --------------------------------------------------------------------------------------------------------------------------
  2604.  
  2605. function DanAni1()
  2606. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2607.  
  2608. swait()
  2609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2612. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2613. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2614. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2615. end
  2616.  
  2617. end
  2618.  
  2619.  
  2620.  
  2621. function DanAni2()
  2622. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2623.  
  2624. swait()
  2625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2628. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2629. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2630. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2631. end
  2632.  
  2633.  
  2634. end
  2635.  
  2636.  
  2637.  
  2638. --------------------------------------------------------------------------------------------------------------------------
  2639.  
  2640. BuildNow = false
  2641.  
  2642. Shotuse = false
  2643.  
  2644. wait2 = false
  2645.  
  2646. mouse.KeyDown:connect(function(key)
  2647.  
  2648. if key == "g" and attack == false then
  2649. yes:Play()
  2650. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2651. humanoid.WalkSpeed = 0
  2652. attack = true
  2653. Yes1()
  2654. Yes2()
  2655. Yes1()
  2656. Yes2()
  2657. attack = false
  2658. humanoid.WalkSpeed = 16
  2659. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2660. end
  2661. end)
  2662.  
  2663.  
  2664. mouse.KeyDown:connect(function(key)
  2665. if key == "e" and attack == false then
  2666. if Wep == 1 then
  2667. Wep = 2
  2668. else
  2669. Wep = 1
  2670. end
  2671.  
  2672.  
  2673. end
  2674. end)
  2675.  
  2676. mouse.KeyDown:connect(function(key)
  2677. if key == "p" and attack == false then
  2678.  
  2679. Wep = 3
  2680.  
  2681.  
  2682.  
  2683. end
  2684. end)
  2685.  
  2686.  
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693.  
  2694.  
  2695.  
  2696.  
  2697. equippedgun = true
  2698.  
  2699.  
  2700.  
  2701.  
  2702. coroutine.wrap(function()
  2703. while equippedgun do
  2704.  
  2705. if spread < 0 then spread = 0 end
  2706. if humanoid.Health == 0 then break end
  2707.  
  2708.  
  2709. game:service'RunService'.Stepped:wait()
  2710. end
  2711. end)()
  2712.  
  2713. mouse.Button1Down:connect(function()
  2714. if debounce then return end
  2715. if equippedgun2 == true and attack == false then
  2716. Shotuse = true
  2717. debounce = true
  2718.  
  2719. wait(.2)
  2720.  
  2721. sound:play()
  2722.  
  2723.  
  2724.  
  2725. coroutine.wrap(function()
  2726. wait(0.3)
  2727. for angle = 0, 4 do
  2728.  
  2729. wait()
  2730. end
  2731.  
  2732. wait(0.2)
  2733. sound2:play()
  2734.  
  2735.  
  2736. wait(0.1)
  2737. for move = 0, 3 do
  2738. if move > 2 then return end
  2739.  
  2740.  
  2741. wait(0.06)
  2742. end
  2743. end)()
  2744. spread = spread + 1
  2745. coroutine.wrap(function()
  2746. for bullitz = 0, 7 do
  2747. if bullitz > 6 then return end
  2748. rayCast2(300, 1, Reaper4)
  2749. GunParticle.Enabled = true
  2750. local PointLight = Instance.new("PointLight", Reaper4);
  2751. PointLight.Color = Color3.new(.2,.2,0)
  2752. PointLight.Brightness = 2;
  2753. game:service'Debris':AddItem(PointLight, .05);
  2754. end
  2755. end)()
  2756. coroutine.wrap(function()
  2757. for _ = 0, 50 do
  2758. pcall(function()
  2759. spread = spread - 0.03
  2760. end)
  2761. wait()
  2762. end
  2763. end)()
  2764. wait(1)
  2765. debounce = false
  2766. end
  2767.  
  2768. end)
  2769.  
  2770.  
  2771.  
  2772.  
  2773.  
  2774.  
  2775.  
  2776.  
  2777.  
  2778. mouse.Button1Down:connect(function(key)
  2779.  
  2780. if attack == false and Wep == 1 then
  2781. attack = true
  2782.  
  2783. AttackAnim1()
  2784. combo = 1
  2785. Swing:Play()
  2786. AttackAnim2()
  2787. attack = false
  2788. combo = 0
  2789. end
  2790. end)
  2791.  
  2792.  
  2793.  
  2794. mouse.KeyDown:connect(function(key)
  2795.  
  2796. if key == "f" and attack == false then
  2797. No:Play()
  2798. humanoid.WalkSpeed = 0
  2799. attack = true
  2800. No1()
  2801. No2()
  2802. attack = false
  2803. humanoid.WalkSpeed = 16
  2804. end
  2805. end)
  2806.  
  2807.  
  2808.  
  2809.  
  2810. mouse.KeyDown:connect(function(key)
  2811. if attack == false or DA == true then
  2812. if key == "r" and Wep == 3 then
  2813.  
  2814. if DA == false then
  2815. DA = true
  2816. RUS:Play()
  2817. attack=true
  2818. humanoid.WalkSpeed = 0
  2819. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2820. else
  2821. DA = false
  2822. RUS:Stop()
  2823. attack=false
  2824. humanoid.WalkSpeed = 16
  2825. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2826. end
  2827. end
  2828. end
  2829. end)
  2830.  
  2831.  
  2832.  
  2833. mouse.KeyDown:connect(function(key)
  2834.  
  2835. if key == "t" and attack == false then
  2836. Taunt:Play()
  2837. humanoid.WalkSpeed = 0
  2838. attack = true
  2839. No1()
  2840. Yes2()
  2841. attack = false
  2842. humanoid.WalkSpeed = 16
  2843. end
  2844. end)
  2845.  
  2846. mouse.KeyDown:connect(function(key)
  2847. if key == "z" then
  2848.  
  2849.  
  2850.  
  2851. if NoSentry == false and attack == false and wait2 == false then
  2852. wait2 = true
  2853. for i,v in pairs(script:children()) do
  2854. if (v:IsA'Model') then
  2855.  
  2856.  
  2857. for i,v in pairs(v:children()) do
  2858. if (v:IsA'Humanoid') then
  2859. v.Health = 0
  2860. end
  2861. end
  2862.  
  2863.  
  2864. end
  2865.  
  2866. NoSentry = true
  2867.  
  2868. end
  2869.  
  2870.  
  2871.  
  2872. end
  2873.  
  2874.  
  2875.  
  2876. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2877. attack = true
  2878. wait2 = true
  2879. humanoid.WalkSpeed = 0
  2880. AnimSit()
  2881. AnimSitHit1()
  2882. WSH = WSHM[math.random(1,#WSHM)]
  2883. HitM.SoundId = "rbxassetid://"..WSH
  2884. HitM:Play()
  2885. BuildNow = true
  2886. AnimSitHit2()
  2887. AnimSitHit1()
  2888. WSH = WSHM[math.random(1,#WSHM)]
  2889. HitM.SoundId = "rbxassetid://"..WSH
  2890. HitM:Play()
  2891. AnimSitHit2()
  2892. AnimSitHit1()
  2893. WSH = WSHM[math.random(1,#WSHM)]
  2894. HitM.SoundId = "rbxassetid://"..WSH
  2895. HitM:Play()
  2896. AnimSitHit2()
  2897. AnimSitHit1()
  2898. WSH = WSHM[math.random(1,#WSHM)]
  2899. HitM.SoundId = "rbxassetid://"..WSH
  2900. HitM:Play()
  2901. AnimSitHit2()
  2902. AnimSitHit1()
  2903. WSH = WSHM[math.random(1,#WSHM)]
  2904. HitM.SoundId = "rbxassetid://"..WSH
  2905. HitM:Play()
  2906. AnimSitHit2()
  2907. AnimSitHit1()
  2908. WSH = WSHM[math.random(1,#WSHM)]
  2909. HitM.SoundId = "rbxassetid://"..WSH
  2910. HitM:Play()
  2911. AnimSitHit2()
  2912. AnimSitHit1()
  2913. WSH = WSHM[math.random(1,#WSHM)]
  2914. HitM.SoundId = "rbxassetid://"..WSH
  2915. HitM:Play()
  2916. AnimSitHit2()
  2917. AnimSitHit1()
  2918. WSH = WSHM[math.random(1,#WSHM)]
  2919. HitM.SoundId = "rbxassetid://"..WSH
  2920. HitM:Play()
  2921. AnimSitHit2()
  2922. AnimSitHit1()
  2923. WSH = WSHM[math.random(1,#WSHM)]
  2924. HitM.SoundId = "rbxassetid://"..WSH
  2925. HitM:Play()
  2926. AnimSitHit2()
  2927. AnimSitHit1()
  2928. WSH = WSHM[math.random(1,#WSHM)]
  2929. HitM.SoundId = "rbxassetid://"..WSH
  2930. HitM:Play()
  2931. AnimSitHit2()
  2932. AnimSit()
  2933.  
  2934. humanoid.WalkSpeed = 16
  2935. attack = false
  2936. NoSentry = false
  2937.  
  2938. end
  2939. wait()
  2940.  
  2941. wait2 = false
  2942. end end)
  2943.  
  2944.  
  2945.  
  2946. humanoid.Died:connect(function()
  2947. Arms:Destroy()
  2948. end)
  2949.  
  2950. print([[
  2951.  
  2952.  
  2953. ----------------------------------------
  2954. Tf2 Engineer Class
  2955. ----------------------------------------
  2956. Script by: 123jl123
  2957. Sentry by: Madiik
  2958. TheBoozled gave me a Mesh and Sounds from tf2
  2959. ----------------------------------------
  2960. Dont leak and dont do it.....
  2961. ----------------------------------------
  2962. ]])
  2963.  
  2964. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2965. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2966. end)
  2967.  
  2968. local mesh1anan = Instance.new("SpecialMesh")
  2969. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2970. mesh1anan.Scale = Vector3.new(3,3,3)
  2971. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610"
  2972. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612"
  2973.  
  2974. Glow1 = Color3.new(1,1,1)
  2975. Glow2 = Color3.new(0,0,0)
  2976.  
  2977. GlowParticle = Instance.new("ParticleEmitter")
  2978. GlowParticle.LightEmission = 1
  2979.  
  2980. GlowParticle.Size = NumberSequence.new(0,2)
  2981. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  2982. GlowParticle.Transparency = NumberSequence.new(0,1)
  2983. GlowParticle.LockedToPart = false
  2984. GlowParticle.Lifetime = NumberRange.new(0.5)
  2985. GlowParticle.Rate= 25
  2986. GlowParticle.Speed =NumberRange.new(0)
  2987.  
  2988.  
  2989. function RainDucks()
  2990. local locationanan = char.Torso.CFrame
  2991. local tacoa = Instance.new("Part")
  2992. tacoa.Size = Vector3.new(.5,.5,.5)
  2993. tacoa.CanCollide = false
  2994. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  2995. local meshanananan = mesh1anan:clone()
  2996. meshanananan.Parent = tacoa
  2997. meshanananan.Scale = Vector3.new(1,1,1)
  2998. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  2999. tacoa.Parent = workspace
  3000.  
  3001.  
  3002. game:GetService("Debris"):AddItem(tacoa,4)
  3003. local GP = GlowParticle:clone()
  3004. GP.Parent = tacoa
  3005. Glow1 = Color3.new(math.random(), math.random(), math.random())
  3006. GP.Color = ColorSequence.new(Glow1,Glow2)
  3007.  
  3008. end
  3009.  
  3010.  
  3011.  
  3012. --]]
  3013.  
  3014.  
  3015.  
  3016. while true do wait()
  3017. if BuildNow == true then
  3018. BuildNow = false
  3019.  
  3020. BuildSentry()
  3021. end
  3022. if Shotuse == true then
  3023. Shotuse = false
  3024. attack = true
  3025. ShotAttackAnim1()
  3026. GunParticle.Enabled = false
  3027. ShotAttackAnim2()
  3028. ShotAttackAnim3()
  3029. ShotAttackAnim4()
  3030. ShotAttackAnim3()
  3031. attack = false
  3032. end
  3033.  
  3034.  
  3035.  
  3036.  
  3037. if DA == true then
  3038. DanAni1()
  3039. RainDucks()
  3040. local PointLight = Instance.new("PointLight", Torso);
  3041. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3042. PointLight.Brightness = 50;
  3043. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3044. game:service'Debris':AddItem(PointLight, .3);
  3045.  
  3046. DanAni2()
  3047. RainDucks()
  3048. local PointLight = Instance.new("PointLight", Torso);
  3049. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3050. PointLight.Brightness = 50;
  3051. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3052. game:service'Debris':AddItem(PointLight, .3);
  3053.  
  3054.  
  3055.  
  3056. end
  3057.  
  3058.  
  3059.  
  3060.  
  3061.  
  3062.  
  3063. end
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