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- Dossier has been renamed to All-Points Bulletin.
- Watchman
- Combo : None
- Max SL : Style Level
- Timing : Miracle
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You're the kind of Inu who has the will to protect others.
- - Change the effect of your Banish miracle to "nullify one wound a character other than you would take. After, if you they both agree, that character may exit the scene." The XP condition changes to, "Protected someone with this effect." Limit [SL]/Act.
- Armor Purge
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A Guard Skill that represents having fitted your armor with an impact-absorbing option that softens incoming damage.
- - You may use this skill if you are equipped with armor. Reduce a physical wound you would take by [SLx4]. After, all armor you have equipped is {Damaged}. Limit 1/Act.
- Favored Weapon
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You have a weapon you're never without.
- - During the Pre-Act, select one weapon with an Appearance Check Modifier of 0. You gain [SLx2] points to distribute freely to that weapon's listed Attack, Parry, and Hack ratings. This effect is lost if the selected weapon ever gains a Appearance Check Modifier worse than 0.
- Instant Weapon
- Combo : Declare
- Max SL : 5
- Timing : Minor
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Whether a desk, chair, or even a coat hanger, you make anything into a weapon.
- - When you use this weapon, you acquire the Instant Weapon outfit (below), and may equip it. If you use this skill multiple times in the same scene, you can acquire multiple such outfits. All are lost at the end of the scene.
- (-) Instant Weapon [Buy: -/-] [Hide: 13/0] [Attack: Refer] [Parry: Refer] [Range: Close] [Hack: -] [Slot: One Hand]
- - A weapon acquired through Inu's Instant Weapon skill. Its Attack rating is: I+(Instant Weapon's SL)+4, and its Parry rating is: I+(Instant Weapon's SL).
- Brawling
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're more than used to getting into brawls.
- - Increase the wound rating of your Physical Attacks by [SL]. This style skill only provides an effect when you make an attack with a weapon that has an Appearance Check Modifier of 0 or better.
- Corrupt Cop
- Combo : Free
- Max SL : 1
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You use your authority as a cover to line your own pockets. People who know would of course disapprove.
- - Increase the credits you gain during the Pre-Act by 3. However, you take a -1 penalty to all Society: Police checks you make.
- Armed & Dangerous
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : None
- Designating someone carrying weapons as this can put them under pressure.
- - You may only target characters who are carrying Outfits with a negative Appearance Check Modifier. If successful, your target is now susceptible to style skills that can only target characters with social wounds.
- Carrier Move
- Combo : Declare
- Max SL : 3
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You pick up a friend and then move.
- - Use this skill while driving a vehicle. When you use it, you may move and take one other character with you. Limit [SL]/Act.
- Close the Net
- Combo : <Prepared for Breach>
- Max SL : 4
- Timing : Setup Process
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- Your breach entry also controls where your target may move.
- - After moving with Prepared for Breach with this skill in the combo, the engagement you are in becomes blockaded. This effect ends if you leave the engagement, otherwise it lasts until the end of the Cut.
- Summary Judgment
- Combo : Alone
- Max SL : 4
- Timing : Wound Calculation
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A wound amplification skill to end those who have deeply sinned. To hardened criminals, you are the law and their judgment.
- - Use when calculating the wound rating of a Physical Attack you've made. If the target of your attack has at least one social wound, increase the wound you inflict by [CV]. Limit 1/Act.
- Request Support
- Combo : Declare
- Max SL : Style Level
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- When you need information, there's plenty of agencies you can call upon for support. It may incur some expense, however.
- - Spend 1 Credit. You gain a +[SL] bonus to the result of any information gathering check you perform. This effect lasts until the end of the Act.
- Emergency Escape
- Combo : Dodge Check
- Max SL : 5
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You reflexively evade an attack, decreasing the damage you take. Inu who aren't tough don't last long in this city.
- - With this skill in your dodge combo, even if your check fails, you reduce incoming physical wounds by [SL+2].
- Emergency Escape II
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Harsh survival training gives you a measure of controlling incoming damage.
- - Increase the Max SL of Emergency Escape by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- Open Carry Permit
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You've gotten authorization to carry heavier equipment than normal. It's comparatively easier for an Inu, entrusted with public safety, to be seen with big firepower.
- - During the Pre-Act, select up to [SL] number of Outfits you possess. Change the Appearance Check Modifier of those Outfits to 0.
- Surrender Peacefully
- Combo : <Negotiation>
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : <Will>
- It's easier for someone to submit when you give them the option. But a speedy resolution only comes if you make that effort.
- - If successful, the target reduces all of their Control values by [SL]. This effect lasts until the end of the Cut.
- Siren
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With the sirens blaring, you can push past the other cars on the road. Public roads aren't a race track, but your authority, like your skill and your machine, can create speed, too.
- - This skill is effective only while driving a Vehicle with an Appearance Check Modifier of 0. You gain a +[SL] bonus to all Operate checks you make.
- Plainclothes
- Combo : Free
- Max SL : 3
- Timing : Constant (Toggle)
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You can hide the fact that you're with the police.
- - You may make yourself appear as an Extra, and/or disguise your Persona as another Style. Moreover, when someone attempts to uncover your true identity, treat your Control value as being [SLx4] higher.
- All-Points Bulletin
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You note someone as a person of interest so you can investigate them. When you're with the police, all of the city works as your information network.
- - You gain a +[SL] bonus to Society checks you make. This style skill only has an effect when searching for info on a single character, or for gaining their Address.
- Suppressing Strike
- Combo : <Melee><Ranged>
- Max SL : 3
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You're skilled in techniques to suppress opponents quickly.
- - When you use this skill in a Physical Attack combo, the wound you inflict cannot be reduced by Guard Skills. This skill may only be used if you attack using a weapon with an Appearance Check Modifier of 0. Limit 1/Scene.
- Paragon of Justice
- Combo : Free
- Max SL : Style Level
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- By police authority, you have permission to use weapons, operate security devices, and more, all to corner your suspect.
- - Increase the wound rating of Physical Attacks you make by +[SL+1]. This skill is only effective against targets with at least one social wound.
- Survival Instinct
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- No matter the situation, you put surviving foremost.
- - You gain a +[SL] bonus to the result of <Evasion> checks.
- Security Check
- Combo : <Society: Police>
- Max SL : 4
- Timing : Major
- Target : -
- Range : -
- Difficulty : 10
- Versus : None
- When you need to, you can make sure no one gets a weapon in.
- - You must have the Director's permission to use this skill. If successful, characters cannot appear in the scene at all if they have any Outfits with a negative Appearance Check Modifier. You may selectively apply this effect to other characters.
- At the Ready
- Combo : Refer
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- Assuming terrorists or other nefarious types, you never let your guard down.
- - By using this skill in a combo with an appropriate skill, you may make a Reaction check against [Versus: Impossible] attacks. Limit 1/Cut.
- Dirty Bullet
- Combo : Declare
- Max SL : 3
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You never fire except when you intend to, and you keep perfect count of your remaining ammo. Others might think you're out of ammo, but you've always got exactly as many bullets as you need.
- - Reload all of your equipped ranged weapons. Limit [SL]/Act.
- Subdual
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You use nonlethal combat techniques to capture the target without killing them.
- - When you use this skill in a Physical Attack combo and hit, the target takes {BS: Weakness}. If the combo attack would inflict {Dead} or {Comatose}, you instead may make them {Unconscious}.
- Badge
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your knowledge of the law, the police hierarchy, and of criminals is impressive even in your line of work.
- - You gain a [SL] bonus to the Result of <Society: Police> Checks.
- Hunter II
- Combo : Declare
- Max SL : 3
- Timing : Minor
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You've studied the modus operandi of many criminals, and that knowledge helps you on your cases.
- - When you use this skill, select one Style. Change the style designated for your Hunter skill to the selected Style for the duration of this skill. This effect lasts until the end of the Scene. Limit [SL]/Act.
- Deputize
- Combo : Alone
- Max SL : 5
- Timing : Setup Process
- Target : Scene (Pick)
- Range : Extreme
- Difficulty : 10
- Versus : None
- You certify others as private collaborators, giving them legal access to their heavier gear.
- - If successful, the target may select up to [SL] number of Outfits as though they'd been declared at the Appearance Check, and now have those Outfits on them. If there are multiple targets, the number of outfits is split amongst them. They may immediately equip those Outfits. You may only target agreeing characters with this effect. Limit 1/Act.
- Apprehension
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Disarming your opponents can reduce their threat.
- - When you use this skill in a Physical Attack combo and hit, one of the target's Outfits takes {BS: Capture}. With this combined attack, you may choose not to inflict a wound on the target.
- Fangs of the Hound
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Specialized training programs have taught you how to find your targets.
- - When this skill is used in a Physical Attack combo, increase the wound rating by +[SL+2].
- †Arm Block
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Single
- Range : Close
- Difficulty : 10
- Versus : None
- You can use weapons you're holding to take hits for you.
- - If successful, reduce the rating of an incoming physical wound by the Attack stat of one melee weapon you are equipped with. After, that weapon is {Damaged}. Limit 1/Cut.
- †Restraint
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- After you've disarmed a target, the next step is to restrain them.
- - When you use this skill in a Physical Attack combo and hit, the target takes {BS: Pressure} with a suit of your choice.
- †Prowling Hound
- Combo : Other
- Max SL : 4
- Timing : Major
- Target : Single※
- Range : -
- Difficulty : -
- Versus : -
- Once you bite, you never let go.
- - When you use this skill in a Physical Attack combo, increase its wound rating by your Reason attribute. Limit 1/Cut.
- †Squeeze
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You harangue the target physically and mentally, limiting their ability to resist.
- - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes {BS: Panic}.
- †Evacuation
- Combo : <Emergency Escape>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You can cover for multiple allies when making a dodge.
- - With this check, you may make a Reaction against Physical Attacks targeting other characters. Make a dodge check with this skill in the combo. If successful, all other characters in the same engagement as you also succeed at a dodge, and if your check fails, then they may still benefit from your Emergency Escape skill. After, lose 1 AR.
- †Information Broker
- Combo : <Society: Police>
- Max SL : 4
- Timing : Major
- Target : Self
- Range : None
- Difficulty : Refer
- Versus : None
- You've cultivated relationships with several information brokers.
- - Spend 1 Credit. When you make an Information Gathering Check using <Society: Police>, you may treat it as if it were any other <Professional Society> skill. This skill may not be used in Appearance Checks or {Social Attacks}.
- †Backup
- Combo : Free
- Max SL : 5
- Timing : Major
- Target : Refer
- Range : None
- Difficulty : None
- Versus : None
- A troop summon skill that calls for backup from other officers.
- - You gain an Inu Troop. When you succeed at this check, you may summon the troop.
- †Digital Cage
- Combo : <Cybertech>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Close
- Difficulty : Control
- Versus : <Cybertech>
- With a kind of digital handcuffs, you can lock down an opponent's cyberbrain. While powerful, it requires you to get in close.
- - If successful, the target takes {BS: Pressure} with a suit of your choice. This skill has no effect against Wets.
- †Prepared for Breach
- Combo : <Athletics><Operate>
- Max SL : 4
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- Having been prepared to rush in, you can move at the start of combat, placing you in an advantageous position against the wrongdoers.
- - If successful, you may move 1 Range Step.
- †Hunter
- Combo : Other
- Max SL : 4
- Timing : Major
- Target : -
- Range : -
- Difficulty : None
- Versus : -
- This is a particularly effective strike against a certain Style. Knowing your enemy is just another quality of being a top-class hound.
- - When you acquire this skill, select one Style. When you use this skill in any attack combo, increase the wound rating by [SLx3]. This only happens if the target has the Style you selected. Record this skill like "Hunter: Kage," and treat it as a separate skill for each Style.
- †Freeze!
- Combo : Free
- Max SL : 4
- Timing : Major
- Target : Single※
- Range : Extreme
- Difficulty : Control
- Versus : <Evasion>
- They better not move, or you'll shoot.
- - You may not combine this skill with an attack. This target must perform a Mundane Self-Control Check. If they fail, they reduce their AR by 1.
- †Paragon of Law
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A Guard Skill to protect from criminals. Inu who are paragons of the law are not only tough physically, but socially as well.
- - Reduce the rating of the Physical or Social Wound you would take by [CV+3]. Limit 1/Cut.
- †Mighty Dog
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- When it comes to putting down criminals, you're the best at it.
- - You must have Inu Style Level 2 or higher to take this skill. Change the use limit of your acquired Summary Judgment to be "Limit [Mighty Dog's SL]/Cut."
- †Chains of the Hound
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- Control the criminal with the right equipment.
- - Use this skill when the target performs any kind of check. The target reduces their result by [SLx2]. This may only target characters who have at least one social wound. Limit 1/Cut.
- ※Keep Out
- Combo : <Society: Police>
- Max SL : 4
- Timing : Reaction
- Target : Single
- Range : None
- Difficulty : Result
- Versus : None
- You set up a restricted area and prevent the general public from entering.
- - You may use this skill as a Reaction against another character's Appearance Check. It is easy to cause problems for the Director and other players using this skill; please be judicious with how you use it.
- ※Forced Entry
- Combo : Other
- Max SL : 4
- Timing : Initiative Process (Major)
- Target : -
- Range : -
- Difficulty : None
- Versus : -
- With your knowledge of the criminal mindset, you predict what's going to happen next and are determined to get the drop on it.
- - You may take a Main Process during the Initiative Process. The Major Action you take during this Major Process must have this skill in the combo. This is not an extra action skill, so your AR is reduced after taking this Main Process. Limit 1/Cut.
- ※Final Judgment
- Combo : <Intrigue>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : None
- Difficulty : Control
- Versus : <Stature>
- You bring the authority of the police to bear against the target. To ensure that their foul deeds will be punished is your duty.
- - When you use this skill in a {Social Attack} Check, you may play an additional Wound Card.
- ※Judgment Time
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Extreme
- Difficulty : None
- Versus : None
- Authorization for immediate suppression of the target based on your sole discretion, granted.
- - If successful, all wound ratings the target takes are increased by [CV]. This effect lasts until the end of the Cut. This skill may only target characters with at least one social wound.
- ※Diehard
- Combo : Other
- Max SL : 1
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- You can survive through even the worst assaults.
- - By using this skill in a combo, you may play two cards towards the result of the check. Both cards must be of the same suit. If an effect requires a card value, choose one of the played cards to apply. Limit [SL]/Act.
- ※Undying Hound
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Self
- Range : None
- Difficulty : Refer
- Versus : None
- Doesn't matter the wound, doesn't matter the threat, you won't ever give up on serving the law.
- - If successful, you may delay applying the physical, mental, or social wound you would take until the end of the scene. You gain a +[SLx2] bonus to the result of this skill's check. The difficulty for this check is equal to the wound rating. Limit 1/Act.
- ※Protector
- Combo : Other
- Max SL : Style Level
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- You stand in the way of criminals who would do harm to others.
- - Use this skill in a combo with [Timing: Reaction] skills that reduce AR. You may use that skill without reducing AR. Limit 1/Cut, and [SL+1]/Act.
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