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- # Imports
- import vapoursynth as vs
- # getting Vapoursynth core
- import site
- import ctypes
- import sys
- import os
- core = vs.core
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- # Loading Support Files
- Dllref = ctypes.windll.LoadLibrary("F:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
- os.environ["CUDA_MODULE_LOADING"] = "LAZY"
- # Loading Plugins
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/NNEDI3CL.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SharpenFilter/AWarpSharp2/libawarpsharp2.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/TCanny.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vs-mlrt/vstrt.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/scenechange.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DeinterlaceFilter/Bwdif/Bwdif.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll")
- # Import scripts
- import edi_rpow2
- import mcdegrainsharp
- from importlib.machinery import SourceFileLoader
- vsmlrt = SourceFileLoader('vsmlrt', 'F:/Hybrid/64bit/vs-mlrt/vsmlrt.py').load_module()
- import lostfunc
- import adjust
- import havsfunc
- # source: 'C:\Users\Selur\Desktop\Umatic-sample.mov'
- # current color space: YUV422P10, bit depth: 10, resolution: 720x576, fps: 25, color matrix: 709, yuv luminance scale: limited, scanorder: top field first
- # Loading C:\Users\Selur\Desktop\Umatic-sample.mov using LibavSMASHSource
- clip = core.lsmas.LibavSMASHSource(source="C:/Users/Selur/Desktop/Umatic-sample.mov")
- # Setting detected color matrix (709).
- clip = core.std.SetFrameProps(clip, _Matrix=1)
- # Setting color transfer info (709), when it is not set
- clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=1)
- # Setting color primaries info (BT.601 PAL), when it is not set
- clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=5)
- # Setting color range to TV (limited) range.
- clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
- # making sure frame rate is set to 25
- clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
- clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2) # tff
- # Deinterlacing using QTGMC
- clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=True) # new fps: 50
- # Making sure content is preceived as frame based
- clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=0) # progressive
- # Color Adjustment
- clip = adjust.Tweak(clip=clip, hue=0.00, sat=0.80, cont=1.00, coring=True)
- # adjusting color space from YUV422P10 to YUV444P16 for vsDeSpot
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, range_s="limited")
- clip = lostfunc.DeSpot(o=clip)
- from vsmlrt import Backend
- # adjusting color space from YUV444P16 to RGBS for vsDPIRmlrtDeblock
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, matrix_in_s="709", range_s="limited")
- # adjusting deblocking using DPIR (mlrt)
- clip = vsmlrt.DPIR(clip, strength=70.000, overlap=16, model=3, backend=Backend.TRT(fp16=False, device_id=0,verbose=True,use_cuda_graph=False, num_streams=1, workspace=1 << 30,builder_optimization_level=3))
- clip = core.std.CropRel(clip=clip, left=12, right=10, top=2, bottom=2)# cropping to 698x572
- # adjusting color space from RGBS to YUV444P16 for vsMCDeGrainSharp
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="709", range_s="limited", dither_type="error_diffusion")
- # removing grain using MCDegrain
- clip = mcdegrainsharp.mcdegrainsharp(clip=clip, frames=3)
- # sharpening using AWarpSharp2
- clip = core.warp.AWarpSharp2(clip=clip, thresh=255, blur=2, depth=32, chroma=True, planes=[1,2])
- # Using Anime4k Darken GLSL filter for line darkening
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 1.5')
- clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
- clip = core.std.AddBorders(clip=clip, left=0, right=2, top=0, bottom=0) # add borders to archive mod 4 (NNEDI3(CL)) - 700x572
- # resizing using NNEDI3CL
- # current: 700x572 target: 1280x960 -> pow: 2
- clip = edi_rpow2.nnedi3cl_rpow2(clip=clip, rfactor=2) # 1400x1144
- clip = core.std.CropRel(clip=clip, left=0, right=4, top=0, bottom=0) # removing borders (NNEDI3(CL)) - 1396x1144
- # adjusting resizing
- clip = core.fmtc.resample(clip=clip, w=1280, h=960, kernel="spline64", interlaced=False, interlacedd=False)# before YUV444P16 after YUV444P16
- # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
- # set output frame rate to 50fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=50, fpsden=1)
- # Output
- clip.set_output()
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