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- 1-1320
- REPTILIAN: 1-99
- 1: Scaly Skin
- 2: Reptilian Eyes; Infrared
- 3: Nictitating membranes; can be used as goggles underwater.
- 4: Carnivorous appetite; can only eat meat. Develop needle-like teeth.
- 5: Slits
- 6: Snake-like fangs. 50% chance of venom gland accompanying them.
- 7: Tail; varies. Roll a die; 1-3: Chameleon like tail, prehensile, coiled at all times. 3-5: Whip-like tail. 6-7: Thick tail, inconvenient and causes a slouch. Hurts if you hit with it right. 8-10: Discuss customization /w player.
- 8: Claws.
- 9: Reptile tongue; roll a die. 1-5=Forked/sensory. 6-8=Long tongue; chameleon like, extendable. 9-10=Customization /w player.
- 10: Reptilian muzzle
- 11: Hisses/ribbits occasionally (heads or tails respectively)
- 12: Cold blooded
- 13: Inconveniently large; a-la alligator. You're strong and develop muscle, however your arms refuse to grow with you, being a bit of an inconvenience.
- 14: Turtle face; jaw included
- 15: Inverted knees
- AVIAN: 100-199
- 1: Hollow bones
- 2: Feathers
- 3: Inverted knees
- 4: Talons.
- 5: Harpie hands/feet
- 6: Harpie wings
- 7: Beak (1/2 customization chance)
- 8: Bukaw tendency
- 9: Dependence on heat
- 10: Eagle eyes
- 11: Gizzard
- FISH: 200-299
- 1: Glubs uncontrollably
- 2: Fish smell
- 3: Fish scales
- 4: Gills
- 5: Stronger spine
- 6: Cartilage
- 7: Fins; 1/2 chance to be accompanied by stingers.
- 8: Shark teeth
- 9: Angler lure
- 10: Deep sea teeth; large and very inconvenient.
- 11: Elastic stomach
- 12: Slimy
- 300-399: Feline
- 1: Feline eyes; nightvision.
- 2: Cat teeth
- 3: Fur.
- 4: Retractable claws
- 5: Padded feet
- 6: Cat tail. Poofs up when angered or surprised.
- 7: Whiskers
- 8: Cat Ears
- 9: Flexibility
- 10: Cat snout
- 11: Tendency to mew
- 12: Carnivorous diet. Teeth adapt accordingly.
- 13: Saber toothed.
- 400-499: Doge
- 1: Strong smell
- 2: Dog teeth
- 3: Night vision
- 4: Fur
- 5: Padded feet/paws
- 6: Tail
- 7: Ears
- 8: Dog muzzle
- 9: Stronger muscles
- 10: Tendency to growl; urge to howl.
- 500-599: Bears
- 1: Thick fur
- 2: Claws
- 3: Stumpy tail
- 4: Paws/padded feet
- 5: Ears
- 6: Horrendously large appetite/Fat deposit
- 7: Tendency to growl/roar
- 8: Muscle increase
- 9: Height increase
- 600-699: Ungulates
- 1: Pheromones
- 2: Hooved feet
- 3: Herbivorous
- 4: Horns. 1-2=Tiny horns, 3-7=Average horns 8=LONG (and unwieldy) horns 9-10=Customization allowed.
- 5: Tail. 1-5=Horses, 6-9=Cows, 10=normal.
- 6: Snout. 1-3=Bovine. 4-6=Goat. 7-8=Horse
- 7: Habitual bleating. Particularly ba sounds.
- 8: Flat teeth
- 9: Better leaps
- 10: Muscle enhancement
- 11: Ruminant; multiple stomachs.
- 700-799: Insects
- 1: Infrared vision
- 2: Night vision
- 3: Multifaceted eyes
- 4: Chitin
- 5: Insect wings
- 6: Pheromones
- 7: Antennae
- 8: Mandibles
- 9: Chitters/chatters randomly
- 10: Height decrease
- 11: Enhanced reflex
- 12: Hairy feelers
- 13: Stinger
- 800-899: Plants
- 1: Photosynthesis
- 2: Disease immunity
- 3: Lethargy in cold weather
- 4: Regeneration
- 5: Bark skin
- 6: Leafy skin
- 7: Thorns
- 8: Vines. 1/2 chance of being controllable.
- 9: Spore pods
- 10: Ability to digest matter through the body
- 11: Ability to handle rotten matter
- 900-999: Octopi
- 1: Sprout tentacles
- 2: Grow suction pads
- 3: Ink gland
- 4: Regeneration
- 5: Limb turns to tentacle.
- 6: Extra limbs
- 1000-1099; Spider
- 1: Reflex
- 2: Infrared
- 3: Hairy feelers
- 4: Mandibles; 1/2 venomous
- 5: Compound eyes
- 6: Can spit webs
- 7: Sprout extra leg
- 1100-1200: Rat
- 1: Disease resistant
- 2: Night vision
- 3: Height decrease
- 4: Claws
- 5: Rat tail
- 6: Fur
- 7: Whiskers
- 8: Rat snout
- 9: Fast metabolism
- 10: Padded feet
- 11: Twitchy. Habitual squeaks.
- 1201-1300: Gastropod
- 1: Eyestalks; 1/2 chance of sprouting them instead.
- 2: Snail shell
- 3: Regeneration
- 4: Secretes a slime trail
- 1301-1319
- Mutation based around a unique predator/prey. (Roll from encounter table)
- 1320: Player chooses tree.
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