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- WARNING: By default, this session does not use any encryption whatsoever. Please do not use it to send sensitive data unless you are sure your connection is secure (by using an encryption plugin, for instance).
- <win-mn55septh3f>: #define true 1
- #define false 0
- // Required for the XM8, do not remove!
- #include "RscDefines.hpp"
- ///////////////////////////////////////////////////////////////////////////////
- // Server Settings - Modify at will
- ///////////////////////////////////////////////////////////////////////////////
- author = "Exile Mod Team";
- onLoadName = "Exile Mod";
- onLoadMission= "www.exilemod.com";
- loadScreen = "exile_assets\texture\mod\logo.paa";
- disableChannels[] = {0, 2};
- OnLoadIntro = "";
- OnLoadIntroTime = false;
- OnLoadMissionTime = false;
- class Header
- {
- gameType = Survive; // Do NOT change this
- minPlayers = 1;
- maxPlayers = 100;
- };
- ///////////////////////////////////////////////////////////////////////////////
- // Exile Settings - Do not change these!
- ///////////////////////////////////////////////////////////////////////////////
- forceRotorLibSimulation = 2;
- skipLobby = 1;
- joinUnassigned = 1;
- respawn = "BASE";
- respawnDelay = 120;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- scriptedPlayer = 1;
- disabledAI = 1;
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- allowFunctionsLog = 1;
- enableDebugConsole = 0;
- allowFunctionsRecompile = 0;
- showSquadRadar = 0;
- showUAVFeed = 0;
- reviveDelay = 6;
- reviveForceRespawnDelay = 3;
- reviveBleedOutDelay = 120;
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- false, // Commanding menu
- false, // Group Bar
- true, // HUD Weapon Cursors
- true // Vehicle Panel (Required for GPS)
- };
- #include "config.cpp"
- class CfgRemoteExec
- {
- class Functions
- {
- mode = 2;
- jip = 0;
- class fnc_AdminReq { allowedTargets=2; };
- class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
- class ExileExpansionServer_system_scavenge_spawnLoot { allowedTargets=0; };
- };
- class Commands
- {
- mode = 0;
- jip = 0;
- };
- };
- //xs spawn/base spawn scripts
- #include "xs\spawn\Dialog\xsSpawnDefines.hpp"
- #include "xs\spawn\Dialog\xsSpawnDiaglog.hpp"
- //scavenge scripts
- #include "scavenge\CfgDialogs.cpp"
- #include "scavenge\CfgFunctions.cpp"
- #include "scavenge\CfgScavengeRecipes.cpp"
- #include "scavenge\CfgExileScavenge.cpp"
- #include "scavenge\CfgExileHoldActions.cpp"
- //#include "scavenge\CfgExileLootServer.cpp"
- //#include "scavenge\CfgExileLootServer.cpp"
- //CustomCode
- //#include "CfgRemoteExec.cpp"
- #include "CfgExileCustomCode.cpp"
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