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Exiles Mod Description.ext file

Apr 30th, 2019
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  1. WARNING: By default, this session does not use any encryption whatsoever. Please do not use it to send sensitive data unless you are sure your connection is secure (by using an encryption plugin, for instance).
  2.  
  3. <win-mn55septh3f>: #define true 1
  4. #define false 0
  5. // Required for the XM8, do not remove!
  6. #include "RscDefines.hpp"
  7.  
  8. ///////////////////////////////////////////////////////////////////////////////
  9. // Server Settings - Modify at will
  10. ///////////////////////////////////////////////////////////////////////////////
  11. author = "Exile Mod Team";
  12. onLoadName = "Exile Mod";
  13. onLoadMission= "www.exilemod.com";
  14. loadScreen = "exile_assets\texture\mod\logo.paa";
  15. disableChannels[] = {0, 2};
  16. OnLoadIntro = "";
  17. OnLoadIntroTime = false;
  18. OnLoadMissionTime = false;
  19.  
  20. class Header
  21. {
  22. gameType = Survive; // Do NOT change this
  23. minPlayers = 1;
  24. maxPlayers = 100;
  25. };
  26.  
  27. ///////////////////////////////////////////////////////////////////////////////
  28. // Exile Settings - Do not change these!
  29. ///////////////////////////////////////////////////////////////////////////////
  30. forceRotorLibSimulation = 2;
  31. skipLobby = 1;
  32. joinUnassigned = 1;
  33. respawn = "BASE";
  34. respawnDelay = 120;
  35. respawnDialog = 0;
  36. respawnOnStart = 0;
  37. respawnButton = 1;
  38. respawnTemplates[] = {"Exile"};
  39. corpseManagerMode = 0;
  40. corpseLimit = 20;
  41. corpseRemovalMinTime = 1800;
  42. corpseRemovalMaxTime = 3600;
  43. wreckManagerMode = 0;
  44. wreckLimit = 2;
  45. wreckRemovalMinTime = 60;
  46. wreckRemovalMaxTime = 360;
  47. scriptedPlayer = 1;
  48. disabledAI = 1;
  49. enableItemsDropping = 0;
  50. briefing = 0;
  51. debriefing = 0;
  52. allowFunctionsLog = 1;
  53. enableDebugConsole = 0;
  54. allowFunctionsRecompile = 0;
  55. showSquadRadar = 0;
  56. showUAVFeed = 0;
  57. reviveDelay = 6;
  58. reviveForceRespawnDelay = 3;
  59. reviveBleedOutDelay = 120;
  60.  
  61. showHUD[] =
  62. {
  63. true, // Scripted HUD (same as showHUD command)
  64. true, // Vehicle + soldier info
  65. true, // Vehicle radar
  66. true, // Vehicle compass
  67. true, // Tank direction indicator
  68. false, // Commanding menu
  69. false, // Group Bar
  70. true, // HUD Weapon Cursors
  71. true // Vehicle Panel (Required for GPS)
  72. };
  73.  
  74. #include "config.cpp"
  75.  
  76.  
  77. class CfgRemoteExec
  78. {
  79. class Functions
  80. {
  81. mode = 2;
  82. jip = 0;
  83.  
  84. class fnc_AdminReq { allowedTargets=2; };
  85. class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
  86. class ExileExpansionServer_system_scavenge_spawnLoot { allowedTargets=0; };
  87. };
  88.  
  89. class Commands
  90. {
  91. mode = 0;
  92. jip = 0;
  93. };
  94. };
  95.  
  96.  
  97.  
  98.  
  99.  
  100.  
  101.  
  102.  
  103. //xs spawn/base spawn scripts
  104. #include "xs\spawn\Dialog\xsSpawnDefines.hpp"
  105. #include "xs\spawn\Dialog\xsSpawnDiaglog.hpp"
  106. //scavenge scripts
  107. #include "scavenge\CfgDialogs.cpp"
  108. #include "scavenge\CfgFunctions.cpp"
  109. #include "scavenge\CfgScavengeRecipes.cpp"
  110. #include "scavenge\CfgExileScavenge.cpp"
  111. #include "scavenge\CfgExileHoldActions.cpp"
  112.  
  113. //#include "scavenge\CfgExileLootServer.cpp"
  114. //#include "scavenge\CfgExileLootServer.cpp"
  115. //CustomCode
  116. //#include "CfgRemoteExec.cpp"
  117. #include "CfgExileCustomCode.cpp"
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