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- <stat Name="SUCCESSFUL_COUNTERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of melee counter counter" />
- <stat Name="FIRES_EXTINGUISHED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of fires extinguished" />
- <stat Name="FIRES_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of fires started" />
- <stat Name="TIMES_CHEATED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times cheated" />
- <stat Name="MISSION_NAME" Type="label" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Current Mission name" />
- <stat Name="TOTAL_PLAYING_TIME" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Playing time in milliseconds." />
- <stat Name="LONGEST_PLAYING_TIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Playing time since last death." />
- <stat Name="LONGEST_CAM_TIME_DRIVING" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest time spent driving in cinematic camera in milliseconds." />
- <stat Name="MPPLY_LEAST_FAVORITE_STATION" Type="int" SaveCategory="0" online="true" profile="false" Owner="coder" characterStat="false" Comment="Least favorite radio station" />
- <stat Name="MPPLY_MOST_FAVORITE_STATION" Type="int" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Comment="Most favorite radio station" />
- <stat Name="DIED_IN_DROWNING" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by drowning" />
- <stat Name="DIED_IN_DROWNINGINVEHICLE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times player died by drowning in vehicle" />
- <stat Name="DIED_IN_EXPLOSION" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by explosion" />
- <stat Name="DIED_IN_FALL" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by fall " />
- <stat Name="DIED_IN_FIRE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by fire" />
- <stat Name="DIED_IN_ROAD" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died in a road accident" />
- <stat Name="BUSTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player was arrested" />
- <stat Name="MANUAL_SAVED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times saved the game manually"/>
- <stat Name="AUTO_SAVED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times saved the game automatically"/>
- <stat Name="PLAYER_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Players killed done on spree." />
- <stat Name="COPS_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Cops killed done on spree." />
- <stat Name="PEDS_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Peds killed done on spree." />
- <stat Name="LONGEST_KILLING_SPREE" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest killing count in spree." />
- <stat Name="LONGEST_KILLING_SPREE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest killing time count in spree." />
- <stat Name="KILLS_PLAYERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of players killed" />
- <stat Name="KILLS_STEALTH" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of stealth kills" />
- <stat Name="KILLS_INNOCENTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of ped's killed" />
- <stat Name="KILLS_COP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Cops killed" />
- <stat Name="KILLS_SWAT" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Swat killed" />
- <stat Name="KILLS_ENEMY_GANG_MEMBERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Enemy Gang members killed" />
- <stat Name="KILLS_FRIENDLY_GANG_MEMBERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Friendly Gang members killed" />
- <stat Name="KILLS_BY_OTHERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Peds killed by other players" />
- <stat Name="LARGE_ACCIDENTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of large accidents." />
- <stat Name="LONGEST_DRIVE_NOCRASH" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Drive Without a crash" />
- <stat Name="DIST_CAR" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance in a car" />
- <stat Name="DIST_DRIVING_CAR" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total Distance driving a car" />
- <stat Name="TIME_DRIVING_CAR" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a car" />
- <stat Name="DIST_PLANE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a plane" />
- <stat Name="DIST_DRIVING_PLANE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a plane" />
- <stat Name="TIME_DRIVING_PLANE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a plane" />
- <stat Name="DIST_QUADBIKE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a quadbike" />
- <stat Name="DIST_DRIVING_QUADBIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a quadbike" />
- <stat Name="TIME_DRIVING_QUADBIKE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a quadbike" />
- <stat Name="DIST_HELI" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a heli" />
- <stat Name="DIST_DRIVING_HELI" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a heli" />
- <stat Name="TIME_DRIVING_HELI" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a heli" />
- <stat Name="DIST_BIKE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a bike" />
- <stat Name="DIST_DRIVING_BIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a bike" />
- <stat Name="TIME_DRIVING_BIKE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a bike" />
- <stat Name="DIST_BICYCLE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a bicycle" />
- <stat Name="DIST_DRIVING_BICYCLE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a bicycle" />
- <stat Name="TIME_DRIVING_BICYCLE" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a bicycle" />
- <stat Name="DIST_BOAT" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a boat" />
- <stat Name="DIST_DRIVING_BOAT" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a boat" />
- <stat Name="TIME_DRIVING_BOAT" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a boat" />
- <stat Name="DIST_SUBMARINE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total Distance driving a submarine" />
- <stat Name="DIST_DRIVING_SUBMARINE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a submarine" />
- <stat Name="TIME_DRIVING_SUBMARINE" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a submarine" />
- <stat Name="DIST_SWIMMING" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a swimming" />
- <stat Name="TIME_SWIMMING" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a swimming" />
- <stat Name="DIST_WALKING" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a walking" />
- <stat Name="TIME_WALKING" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time spent walking" />
- <stat Name="DIST_WALK_ST" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total Distance walking in Stealth mode" />
- <stat Name="DIST_RUNNING" Type="float" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance running" />
- <stat Name="TIME_UNDERWATER" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time underwater." />
- <stat Name="TIME_IN_WATER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time in water." />
- <stat Name="TIME_IN_COVER" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time spent in cover" />
- <stat Name="ENTERED_COVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player has entered cover" />
- <stat Name="ENTERED_COVER_AND_SHOT" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player has entered cover and fired a shot or shots" />
- <stat Name="AVERAGE_SPEED" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Average speed when driving a car or a bike" />
- <stat Name="FLIGHT_TIME" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Average speed when driving a car or a bike" />
- <stat Name="LONGEST_CHASE_TIME" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Duration of the longest cop chase." />
- <stat Name="TOTAL_CHASE_TIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time spent losing cops." />
- <stat Name="LAST_CHASE_TIME" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Duration of the last cop chase." />
- <stat Name="TOTAL_TIME_MAX_STARS" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time under maximun wanted stars" />
- <stat Name="STARS_ATTAINED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Number of wanted stars the player has been awarded" />
- <stat Name="STARS_EVADED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Number of wanted stars the player has evaded" />
- <stat Name="NO_TIMES_WANTED_LEVEL" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="The number of times character obtains a wanted level" />
- <stat Name="PLANE_LANDINGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of good plane landings" />
- <!-- Player stats... -->
- <stat Name="NUMBER_OF_ORANGE_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Money picked up in the street." />
- <stat Name="NUMBER_OF_BOURGE_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Money picked up in the street." />
- <!-- Player stats... -->
- <stat Name="DEFAULT_STATS_SET" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="MP Char 0 - Shop Data" />
- <stat Name="SPECIAL_ABILITY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Special ability" />
- <stat Name="STAMINA" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Stamina" />
- <stat Name="STRENGTH" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Strength" />
- <stat Name="LUNG_CAPACITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Lung capacity modifier" />
- <stat Name="WHEELIE_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Bike skill modifier" />
- <stat Name="FLYING_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Flying modifier" />
- <stat Name="SHOOTING_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Shooting modifier" />
- <stat Name="STEALTH_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Stealth modifier" />
- <stat Name="SCRIPT_INCREASE_STAM" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Stamina" />
- <stat Name="SCRIPT_INCREASE_STRN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Strength" />
- <stat Name="SCRIPT_INCREASE_LUNG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Lung capacity" />
- <stat Name="SCRIPT_INCREASE_DRIV" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Driving" />
- <stat Name="SCRIPT_INCREASE_FLY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Flying" />
- <stat Name="SCRIPT_INCREASE_SHO" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Shooting" />
- <stat Name="SCRIPT_INCREASE_STL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Stealth" />
- <stat Name="SCRIPT_INCREASE_MECH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Mechanic" />
- <!-- CASH -->
- <stat Name="PVC_WALLET_BALANCE" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" characterStat="true" Comment="Per-Character Cash that has been PAID for with real money." />
- <stat Name="EVC_WALLET_BALANCE" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" characterStat="true" Comment="Per-Character Cash that has been EARN in game." />
- <stat Name="PVC_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Banked Cash that the player has PAID for with real money." />
- <stat Name="EVC_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />
- <stat Name="PVC_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockSynchEventFlush="true" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="Banked Cash that the player has PAID for with real money." />
- <stat Name="EVC_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockSynchEventFlush="true" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />
- <stat Name="EVC_WALLET_BALANCE_CLEARED" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" characterStat="true" Group="7" Comment="Total last Cleared amount for each character stat EVC_WALLET_BALANCE." />
- <stat Name="EVC_BANK_BALANCE_CLEARED" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" Group="7" Comment="Total last Cleared amount for stat EVC_BANK_BALANCE." />
- <stat Name="MPPLY_IS_HIGH_EARNER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Flag Player as a HIGH EARNER."/>
- <stat Name="MPPLY_IS_CHEATER" Type="bool" SaveCategory="0" online="true" profile="true" Owner="coder" FlushPriority="10" Comment="Flag saved with current cheater." />
- <stat Name="MPPLY_IS_CHEATER_TIME" Type="u64" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Posix Time last time the flag changed value." />
- <!-- Store Stats -->
- <stat Name="MPPLY_STORE_MONEY_SPENT" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" Comment="MPPLAYER - Real money player has spent in store" />
- <stat Name="MPPLY_STORE_MONEY_BOUGHT" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" Comment="MPPLAYER - Game Money player has bought in the store" />
- <stat Name="MPPLY_STORE_TOTAL_MONEY_BOUGHT" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" Comment="MPPLAYER - Total game money player has bought in store" />
- <stat Name="MPPLY_STORE_PURCHASE_POSIX_TIME" Type="u64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" Comment="MPPLAYER - Last purchase posix time." />
- <stat Name="MPPLY_STORE_CHECKOUTS_CANCELLED" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" Comment="MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout" />
- <!-- SPEND MONEY -->
- <stat Name="MONEY_SPENT_WEAPON_ARMOR" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in weapons and armor" />
- <stat Name="MONEY_SPENT_VEH_MAINTENANCE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Vehicles and Maintenance" />
- <stat Name="MONEY_SPENT_STYLE_ENT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Style and Entertainment " />
- <stat Name="MONEY_SPENT_PROPERTY_UTIL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Property and Utilities " />
- <stat Name="MONEY_SPENT_JOB_ACTIVITY" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Job and Activity Entry Fees" />
- <stat Name="MONEY_SPENT_BETTING" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Betting" />
- <stat Name="MONEY_SPENT_CONTACT_SERVICE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Contact Services" />
- <stat Name="MONEY_SPENT_DROPPED_STOLEN" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Dropped or Stolen" />
- <stat Name="MONEY_SPENT_SHARED" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Shared cash" />
- <stat Name="MONEY_SPENT_JOBSHARED" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Job Shared cash" />
- <stat Name="MONEY_SPENT_HEALTHCARE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in Healthcare" />
- <!-- EARN MONEY -->
- <stat Name="MONEY_EARN_JOBS" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Jobs" />
- <stat Name="MONEY_EARN_SELLING_VEH" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Selling Vehicles" />
- <stat Name="MONEY_EARN_BETTING" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Betting " />
- <stat Name="MONEY_EARN_GOOD_SPORT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Good Sport Reward" />
- <stat Name="MONEY_EARN_PICKED_UP" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Picked Up" />
- <stat Name="MONEY_EARN_SHARED" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Shared Cash" />
- <stat Name="MONEY_EARN_JOBSHARED" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Shared Cash" />
- <stat Name="MONEY_EARN_ROCKSTAR_AWARD" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn in Rockstar Award" />
- <!--VEHICLES -->
- <stat Name="NUMBER_NEAR_MISS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of vehicles near misses." />
- <stat Name="COPCARS_ENTERED_AS_CROOK" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times entered a cop car as a crook." />
- <stat Name="BAILED_FROM_VEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times jumped out of a moving vehicle." />
- <stat Name="TOTAL_DAMAGE_CARS" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Cars" />
- <stat Name="TOTAL_DAMAGE_BIKES" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Bikes" />
- <stat Name="TOTAL_DAMAGE_QUADBIKES" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Quadbikes" />
- <stat Name="NUMBER_CRASHES_CARS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Cars" />
- <stat Name="NUMBER_CRASHES_BIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Bikes" />
- <stat Name="NUMBER_CRASHES_QUADBIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Quadbikes" />
- <stat Name="NUMBER_STOLEN_COP_VEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars stolen" />
- <stat Name="NUMBER_STOLEN_CARS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars stolen" />
- <stat Name="NUMBER_STOLEN_BIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bikes stolen" />
- <stat Name="NUMBER_STOLEN_BOATS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of boats stolen" />
- <stat Name="NUMBER_STOLEN_HELIS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of helis stolen" />
- <stat Name="NUMBER_STOLEN_PLANES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of planes stolen" />
- <stat Name="NUMBER_STOLEN_QUADBIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of quad bikes stolen" />
- <stat Name="NUMBER_STOLEN_BICYCLES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bicycles stolen" />
- <stat Name="TIRES_POPPED_BY_GUNSHOT" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of tires popped by gunshot" />
- <stat Name="VEHICLES_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of vehicles destroyed on spree" />
- <stat Name="COP_VEHI_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of COP vehicles destroyed on spree" />
- <stat Name="TANKS_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of TANK vehicles destroyed on spree" />
- <stat Name="CARS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars exploded" />
- <stat Name="CARS_COPS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cop cars exploded" />
- <stat Name="BIKES_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bikes exploded" />
- <stat Name="BOATS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of boats exploded" />
- <stat Name="HELIS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of helis exploded" />
- <stat Name="PLANES_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of planes exploded" />
- <stat Name="QUADBIKE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of quadbike exploded" />
- <stat Name="BICYCLE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of bicycle exploded" />
- <stat Name="SUBMARINE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of submarine exploded" />
- <stat Name="TRAIN_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of train exploded" />
- <stat Name="FASTEST_SPEED" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Fastest speed recorded in a vehicle in meters/h" />
- <stat Name="TOP_SPEED_CAR" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Model Index of the fastest speed car" />
- <stat Name="LONGEST_2WHEEL_DIST" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest 2 wheel distance in a vehicle" />
- <stat Name="LONGEST_2WHEEL_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest 2 wheel time in a vehicle" />
- <stat Name="LONGEST_STOPPIE_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest stoppie distance in a bike" />
- <stat Name="LONGEST_STOPPIE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest stoppie time in a bike" />
- <stat Name="LONGEST_WHEELIE_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest wheelie time in a bike" />
- <stat Name="LONGEST_WHEELIE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest wheelie time in a bike" />
- <stat Name="TOTAL_WHEELIE_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total wheelie time in a bike" />
- <stat Name="LONGEST_SURVIVED_FREEFALL" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Survived free fall in meters." />
- <stat Name="HIGHEST_SKITTLES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Peds Run down" />
- <stat Name="MOST_FLIPS_IN_ONE_JUMP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of flips in one vehicle jump" />
- <stat Name="MOST_SPINS_IN_ONE_JUMP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of spins in one vehicle jump" />
- <stat Name="USJS_FOUND" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Number of stunt jumps tried" />
- <stat Name="USJS_FOUND_MASK" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Mask of all stunt jumps tried" />
- <stat Name="USJS_COMPLETED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Number of stunt jumps completed" />
- <stat Name="USJS_TOTAL_COMPLETED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Total number of stunt jumps completed (count also the same jump many times)" />
- <stat Name="USJS_COMPLETED_MASK" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Mask of all stunt jumps completed" />
- <stat Name="FARTHEST_JUMP_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest jump distance" />
- <stat Name="HIGHEST_JUMP_REACHED" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Highest jump distance" />
- <stat Name="AIR_LAUNCHES_OVER_5S" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 5 seconds" />
- <stat Name="AIR_LAUNCHES_OVER_5M" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 5 meters" />
- <stat Name="AIR_LAUNCHES_OVER_40M" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 40 meters" />
- <stat Name="NUMBER_OF_AIR_LAUNCHES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches" />
- <stat Name="NUMBER_TURBO_STARTS_IN_RACE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of turbo starts at start of race" />
- <stat Name="NUMBER_SLIPSTREAMS_IN_RACE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of turbo starts at start of race" />
- <!--WEAPONS -->
- <stat Name="EXPLOSIVE_DAMAGE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of explosive damage weapons hits." />
- <stat Name="EXPLOSIVE_DAMAGE_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of explosive damage weapons shots." />
- <stat Name="KILLS_ARMED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Armed kills" />
- <stat Name="KILLS_IN_FREE_AIM" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="number of kills in free aim" />
- <stat Name="KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 died" />
- <stat Name="DEATHS_PLAYER" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of deaths caused by other players" />
- <stat Name="SHOTS" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="WEAPON_ACCURACY" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Weapon accuracy" />
- <stat Name="HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="PLAYER_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot done by other players" />
- <stat Name="DB_SHOTTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time shoting a drive by weapon" />
- <stat Name="DB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DB_PLAYER_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DB_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="DB_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="DB_HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="DB_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="PASS_DB_SHOTTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time shoting a drive by weapon" />
- <stat Name="PASS_DB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="PASS_DB_PLAYER_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="PASS_DB_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="PASS_DB_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="PASS_DB_HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="PASS_DB_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="EXPLOSIVES_USED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of Explosives used" />
- <!--Melee -->
- <stat Name="UNARMED_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="UNARMED_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="UNARMED_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="UNARMED_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="KNIFE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="KNIFE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="KNIFE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="KNIFE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="KNIFE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="KNIFE_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="KNIFE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon"
- <stat Name="KNIFE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon"
- <stat Name="KNIFE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory"
- <stat Name="KNIFE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="NIGHTSTICK_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="NIGHTSTICK_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="NIGHTSTICK_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="NIGHTSTICK_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="NIGHTSTICK_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="NIGHTSTICK_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon"
- <stat Name="NIGHTSTICK_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" /> <stat Name="NIGHTSTICK_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory"
- <stat Name="NIGHTSTICK_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CROWBAR_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="CROWBAR_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="CROWBAR_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="CROWBAR_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="CROWBAR_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="CROWBAR_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script"
- <stat Name="CROWBAR_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" /> <stat Name="CROWBAR_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory"
- <stat Name="CROWBAR_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SHOVEL_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="SHOVEL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="SHOVEL_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="SHOVEL_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="SHOVEL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="SHOVEL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SHOVEL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SHOVEL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SHOVEL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="WRENCH_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="WRENCH_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="WRENCH_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="WRENCH_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="WRENCH_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="WRENCH_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="WRENCH_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="WRENCH_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="WRENCH_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HAMMER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="HAMMER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="HAMMER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="HAMMER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="HAMMER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="HAMMER_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script"
- <stat Name="HAMMER_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon"
- <stat Name="HAMMER_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory"
- <stat Name="HAMMER_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" c<stat Name="BAT_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="BAT_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="BAT_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="BAT_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="BAT_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="BAT_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon"
- <stat Name="BAT_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" stat Name="BAT_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory"
- <stat Name="BAT_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="GCLUB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="GCLUB_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="GCLUB_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="GCLUB_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="GCLUB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="GCLUB_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GCLUB_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GCLUB_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="GCLUB_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="PISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CMBTPISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CMBTPISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CMBTPISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CMBTPISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CMBTPISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CMBTPISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CMBTPISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="CMBTPISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CMBTPISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CMBTPISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CMBTPISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CMBTPISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script"
- <stat Name="PISTOL50_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PISTOL50_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PISTOL50_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PISTOL50_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PISTOL50_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PISTOL50_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PISTOL50_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="PISTOL50_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL50_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL50_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PISTOL50_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PISTOL50_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="APPISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="APPISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="APPISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="APPISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="APPISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="APPISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="APPISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="APPISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="APPISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="APPISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="APPISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="APPISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MICROSMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MICROSMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MICROSMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MICROSMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MICROSMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MICROSMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MICROSMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="MICROSMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MICROSMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MICROSMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MICROSMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="SMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTSMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTSMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTSMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTSMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTSMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTSMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="ASLTSMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTSMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="ASLTRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CRBNRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CRBNRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CRBNRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CRBNRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CRBNRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CRBNRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CRBNRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CRBNRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CRBNRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CRBNRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CRBNRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ADVRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ADVRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ADVRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ADVRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ADVRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ADVRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ADVRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ADVRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ADVRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ADVRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ADVRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="CMBTMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CMBTMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CMBTMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CMBTMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CMBTMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CMBTMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CMBTMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CMBTMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="CMBTMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CMBTMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CMBTMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTMG_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTMG_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="PUMP_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PUMP_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PUMP_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PUMP_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PUMP_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PUMP_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PUMP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PUMP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PUMP_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PUMP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PUMP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SAWNOFF_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SAWNOFF_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SAWNOFF_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SAWNOFF_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SAWNOFF_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SAWNOFF_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SAWNOFF_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SAWNOFF_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SAWNOFF_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SAWNOFF_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SAWNOFF_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SAWNOFF_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="BULLPUP_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="BULLPUP_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="BULLPUP_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="BULLPUP_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="BULLPUP_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="BULLPUP_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="BULLPUP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="BULLPUP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="BULLPUP_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="BULLPUP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="BULLPUP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSHTGN_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTSHTGN_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTSHTGN_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTSHTGN_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTSHTGN_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTSHTGN_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTSHTGN_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSHTGN_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSHTGN_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTSHTGN_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSHTGN_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SNIPERRFL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SNIPERRFL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SNIPERRFL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SNIPERRFL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SNIPERRFL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SNIPERRFL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SNIPERRFL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SNIPERRFL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SNIPERRFL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SNIPERRFL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SNIPERRFL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="HVYSNIPER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="HVYSNIPER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="HVYSNIPER_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="HVYSNIPER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="HVYSNIPER_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="HVYSNIPER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="HVYSNIPER_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="HVYSNIPER_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="HVYSNIPER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="HVYSNIPER_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="HVYSNIPER_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSNIP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSNIP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSNIP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="ASLTSNIP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="GRNLAUNCH_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="GRNLAUNCH_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="GRNLAUNCH_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="GRNLAUNCH_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRNLAUNCH_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GRNLAUNCH_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GRNLAUNCH_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="GRNLAUNCH_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="GRNLAUNCH_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="RPG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="RPG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="RPG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="RPG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="RPG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="RPG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="RPG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="RPG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="RPG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MINIGUNS_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MINIGUNS_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MINIGUNS_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MINIGUNS_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MINIGUNS_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MINIGUNS_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MINIGUNS_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MINIGUNS_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MINIGUNS_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MINIGUNS_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MINIGUNS_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="GRENADE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="GRENADE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="GRENADE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="GRENADE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRENADE_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRENADE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GRENADE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="GRENADE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="GRENADE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="GRENADE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SMKGRENADE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SMKGRENADE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SMKGRENADE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SMKGRENADE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SMKGRENADE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMKGRENADE_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMKGRENADE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SMKGRENADE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="SMKGRENADE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SMKGRENADE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="SMKGRENADE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="STKYBMB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="STKYBMB_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="STKYBMB_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="STKYBMB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STKYBMB_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STKYBMB_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="STKYBMB_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="STKYBMB_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="STKYBMB_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="STKYBMB_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="MOLOTOV_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MOLOTOV_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MOLOTOV_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MOLOTOV_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MOLOTOV_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MOLOTOV_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MOLOTOV_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MOLOTOV_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="MOLOTOV_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MOLOTOV_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="MOLOTOV_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="VEHICLE_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="VEHICLE_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="VEHICLE_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="VEHICLE_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="VEHICLE_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="VEHICLE_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="RHINO_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="RHINO_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="RHINO_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="RHINO_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="RHINO_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="RHINO_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="PASS_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="PASS_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="PASS_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="PASS_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="PASS_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="PASS_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="AIRSTRIKE_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="AIRSTRIKE_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="AIRSTRIKE_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="AIRSTRIKE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="AIRSTRIKE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="AIRSTRIKE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="VEH_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="VEH_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="VEH_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="VEH_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="VEH_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="VEH_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="BUZZARD_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="BUZZARD_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="BUZZARD_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="ANNIHL_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="ANNIHL_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="ANNIHL_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="ANNIHL_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="ANNIHL_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="ANNIHL_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="ANNIHL_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="HUNTER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="HUNTER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="HUNTER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="LAZER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="LAZER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="LAZER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="SPPLAYER_LASER_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="SPPLAYER_LASER_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="SPPLAYER_LASER_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="SPPLAYER_LASER_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="SPPLAYER_LASER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="SPPLAYER_LASER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="WATER_CANNON_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="WATER_CANNON_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="PARACHUTE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PARACHUTE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PARACHUTE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PARACHUTE_CURRENT_TINT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PETROLCAN_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PETROLCAN_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Ammo bought for weapon" />
- <stat Name="PETROLCAN_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="PETROLCAN_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
- <stat Name="CHAR_XP_FM" Type="short" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Default="0" Min="0" Max="1787576850" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="MP Char 0 - XP Value" />
- <stat Name="CHAR_RANK_FM" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Default="0" Min="0" Max="8001" UserData="STAT_FLAG_NEVER_SHOW" Comment="MP Char 0 - XP Value" />
- <stat Name="NEXT_RANKXP_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="10" ServerAuthoritative="false" community="false" Min="0" Max="8001" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="PREV_RANKXP_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="10" ServerAuthoritative="false" community="false" Min="0" Max="8001" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="CHAR_ABILITY_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_ABILITY_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_ABILITY_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_1_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_2_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_3_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_4_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_5_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_6_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_7_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_8_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_9_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_NO_FM_PACKAGES_COL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_UNLOCKED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="CHAR_FM_WEAP_UNLOCKED2" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 1" />
- <stat Name="CHAR_FM_WEAP_ADDON_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 3" />
- <stat Name="CHAR_FM_WEAP_ADDON_4_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 4" />
- <stat Name="CHAR_FM_WEAP_EQUIPPED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset" />
- <stat Name="CHAR_FM_WEAP_EQUIPPED2" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_1_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 1" />
- <stat Name="CHAR_FM_WEAP_ADDON_2_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_3_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 3" />
- <stat Name="CHAR_FM_WEAP_ADDON_4_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 4" />
- <stat Name="CHAR_FM_WEAP_FREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset" />
- <stat Name="CHAR_FM_WEAP_FREE2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset 2" />
- <stat Name="CHAR_FM_ABILITY_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_ABILITY_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_ABILITY_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_HEIST_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_CREWUNLOCK_1_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_2_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_3_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_4_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_5_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_FM_HEALTH_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Health Unlocked bitset 1" />
- <stat Name="CHAR_FM_HEALTH_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Health Unlocked bitset 2" />
- <stat Name="CHAR_WEAP_PURCHASED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_PURCHASED2" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_FM_PURCHASE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_FM_PURCHASE2" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_TOTAL_TIME_MISSION" Type="u32" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed)" />
- <stat Name="CHAR_CURRENT_HEALTH" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Min="0" Max="300" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_CURRENT_ARMOUR" Type="int" SaveCategory="1" online="true" profile="true" Min="0" Max="60" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_CURRENT_WANTED" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="7" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_LAST_PLAY_TIME" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <stat Name="RACES_WON_PC" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Percentage of Races won" />
- <stat Name="RACES_WON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- no of Races won" />
- <stat Name="RACES_LOST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- no of Races LOST" />
- <stat Name="NO_CARS_REPAIR" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- No. Cars Repaired" />
- <stat Name="AVERAGE_NO_PASSENGERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Average number of passengers" />
- <stat Name="TIME_DRIVING_PASSENGER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Time driving passengers" />
- <stat Name="TOTAL_ACCUM_PASSENGER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Time driving passengers" />
- <stat Name="VEHICLES_SPRAYED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" <stat Name="NO_STOLEN_VEH_SCRIPT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - No cars stolen in script" />
- <stat Name="CLTHS_ACQUIRED_OUTFIT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Acquired" />
- t" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_BEARD_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_EYEBRW_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_WETHR_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_MAKEUP_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_DAMAGE_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_BASE_PC" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_GEOM_BLEND" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Geometry Blend" />
- <stat Name="HEADBLEND_TEX_BLEND" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_VAR_BLEND" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DOM" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Parent Dominance" />
- <stat Name="CHAR_CREATOR_SLEEP" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Sleep Value" />
- <stat Name="CHAR_CREATOR_FAMILY" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Family Value" />
- <stat Name="CHAR_CREATOR_SPORT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Sport Value" />
- <stat Name="CHAR_CREATOR_LEGAL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Legal Value" />
- <stat Name="CHAR_CREATOR_TV" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend TV Value" />
- <stat Name="CHAR_CREATOR_PARTY" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Party Value" />
- <stat Name="CHAR_CREATOR_ILLEGAL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Illegal Value" />
- <stat Name="TATTOO_FM_UNLOCKS_0" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 0" />
- <stat Name="TATTOO_FM_UNLOCKS_1" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 1" />
- <stat Name="TATTOO_FM_UNLOCKS_2" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 2" />
- <stat Name="TATTOO_FM_UNLOCKS_3" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 3" />
- <stat Name="TATTOO_FM_UNLOCKS_4" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 4" />
- <stat Name="TATTOO_FM_VIEWED_0" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 0" />
- <stat Name="TATTOO_FM_VIEWED_1" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 1" />
- <stat Name="TATTOO_FM_VIEWED_2" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 2" />
- <stat Name="TATTOO_FM_VIEWED_3" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 3" />
- <stat Name="TATTOO_FM_VIEWED_4" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 4" />
- <stat Name="TATTOO_FM_CURRENT_0" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 0" />
- <stat Name="TATTOO_FM_CURRENT_1" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 1" />
- <stat Name="TATTOO_FM_CURRENT_2" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 2" />
- <stat Name="TATTOO_FM_CURRENT_3" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 3" />
- <stat Name="TATTOO_FM_CURRENT_4" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 4" />
- <stat Name="TATTOO_FM_CURRENT_5" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 4" />
- <stat Name="AMMO_USED_PISTOLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group pistols"/>
- <stat Name="AMMO_USED_SHOTGUNS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group shotgun"/>
- <stat Name="AMMO_USED_SMGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group SMGS"/>
- <stat Name="AMMO_USED_SNIPERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Snipers"/>
- <stat Name="AMMO_USED_RIFLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Rifles"/>
- <stat Name="AMMO_USED_THROWN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Thrown"/>
- <stat Name="AMMO_USED_HEAVY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Heavy"/>
- <stat Name="AMMO_PURCHASED_PISTOLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group pistols"/>
- <stat Name="AMMO_PURCHASED_SHOTGUNS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group shotgun"/>
- <stat Name="AMMO_PURCHASED_SMGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group SMGS"/>
- <stat Name="AMMO_PURCHASED_SNIPERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Snipers"/>
- <stat Name="AMMO_PURCHASED_RIFLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Rifles"/>
- <stat Name="AMMO_PURCHASED_THROWN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Thrown"/>
- <stat Name="AMMO_PURCHASED_HEAVY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Heavy"/>
- <!--General Tracking -->
- <stat Name="CHAR_WANTED_LEVEL_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="CHAR_WANTED_LEVEL_TIME5STAR" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="CHAR_FM_RACE_RECORD_TIMES" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="HIGHEST_NO_MULTIPLE_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)" />
- <stat Name="TOTAL_NO_DISABLED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Total number of times disabled" />
- <stat Name="TOTAL_NO_WEAPONS_USED" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="50" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Total number of weapons used" />
- <stat Name="AV_TIME_COMPLETE_MISSIONS" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game)" />
- <stat Name="SUICIDES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of times player commited suicide" />
- <stat Name="NO_PHOTOS_TAKEN" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of photos taken" />
- <stat Name="NO_OF_OUTFITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of outfits" />
- <stat Name="PROSTITUTES_FREQUENTED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of prostitutes frequented" />
- <stat Name="LAP_DANCED_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of lap dances bought" />
- <stat Name="NO_KILLS_DURING_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total Kills during missions" />
- <stat Name="MOST_ARM_WRESTLING_WINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson" />
- <stat Name="FASTEST_ARM_WRESTLING_WIN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Record of fastest arm wrestling win" />
- <stat Name="MOST_REVENGE_KILL_GLOBAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="MOST_REVENGE_KILL_LOCAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM" Type="userid" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY" Type="userid" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM_NAME" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY_NAME" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="RANKAP_UNLK_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="RANKAP_UNLK_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 1" />
- <stat Name="RANKAP_UNLK_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 2" />
- <stat Name="RANKAP_UNLK_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 3" />
- <stat Name="RANKAP_EQUIP_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 0" />
- <stat Name="RANKAP_EQUIP_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 1" />
- <stat Name="RANKAP_EQUIP_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 2" />
- <stat Name="RANKAP_EQUIP_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank farel Equipp bitset 3" />
- <stat Name="WEAPON_PICKUP_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - weapon unlock bitset" />
- <stat Name="WEAPON_PICKUP_BITSET2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - weapon unlock bitset 2" />
- <!--Mission comp stats -->
- <stat Name="CHAR_MISSION_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started" />
- <stat Name="CHAR_MISSION_PASSED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions passed" />
- <stat Name="CHAR_MISSION_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions over" />
- <stat Name="CHAR_MISSION_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_MISSION_QUIT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions quit" />
- <!--Mission comp stats -->
- <stat Name="CHEAT_MISSION_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started for cheat tracking" />
- <stat Name="CHEAT_MISSION_PASSED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions passed for cheat tracking" />
- <stat Name="CHEAT_MISSION_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions over for cheat tracking" />
- <stat Name="CHEAT_MISSION_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed for cheat tracking" />
- <!--Mission comp stats -->
- <stat Name="CHAR_MC_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started" />
- <stat Name="CHAR_MC_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_MC_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_JOIN_SOCIAL_CLUB_MSG" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- stat Name="RESPAWN_PICKUP_BITSET0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For Neils respawn pickups to see if they are on or off" />
- <!--Script mission attempt stats -->
- <stat Name="CP_STOLEN_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script" />
- <stat Name="CP_WELCOMETUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script" />
- <stat Name="CP_WEA_AMBUSH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOOKER_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DRUGS_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_RIVAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SELLCARTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOLDUP_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_TRIGGER_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_WELCOME" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GUNSHOPTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_ARMORYTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOSTAGE_STEAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_STEAL_BIKES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_AIRPORTTAKE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_PROP_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_RACES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SHIPMENTSTEAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SHOWROOM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_STEALVEHICLE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_VANRESCUE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_BANKHEIST1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_COUNTHEIST1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="INCR_DEFAULTMISS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - If the game cannot find a mission to increment this one will do" />
- <stat Name="AM_SECURITYVAN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_CITY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_COUNTRY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_LOST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_VAGOS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DIFFERENT_RACES" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DIFFERENT_DM" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--General Mission stats -->
- <stat Name="HEIST_COMPLETION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Heist Missions completed (%)" />
- <stat Name="HEIST_TOTAL_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Total time spent on Heist" />
- <stat Name="AVERAGE_HEIST_TIME_TAKEN" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time on a Heist Mission" />
- <stat Name="HEISTS_ORGANISED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Number of Heists Organised" />
- <stat Name="AVERAGE_KILL_ON_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average number of kills on mission" />
- <stat Name="AVERAGE_RANK_GAIN_PER_HOUR" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour" />
- <stat Name="AVERAGE_XP_ON_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average number of XP gained on mission" />
- <stat Name="AVERAGE_WANTED_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level time" />
- <stat Name="HIGHEST_WANTD_LEVEL_ESCAPE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Highest wanted level escaped from" />
- <stat Name="AVERAGE_WANTD_LEVEL_ESCAPE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level escaped from" />
- <stat Name="NUMBER_OF_SESSIONS_FM" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level escaped from" />
- <stat Name="AVERAGE_TIME_PER_SESSON" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average time spent per session" />
- <stat Name="TOTAL_XP_EARNED" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)" />
- <stat Name="MISS_XP_EARNED" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)" />
- <stat Name="TOTAL_TIMES_ARRESTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of times arrested" />
- <stat Name="TOTAL_NO_SHOPS_HELD_UP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of shops held up" />
- <stat Name="TOTAL_TIME_SPENT_ON_PHONE" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total time spent on a phone" />
- <stat Name="JOBS_JOINED_ON_PHONE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of jobs joined through the phone" />
- <stat Name="DRUG_DEALING_PROFIT_LOSS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Money made or lost as a drug dealer" />
- <stat Name="AVERAGE_EX_GAIN_PER_MINUTE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average XP gained per minute" />
- <stat Name="AVERAGE_RESPONSE_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COP -Average response time" />
- <stat Name="TIME_LAST_WANTED_LEVEL" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 -The length of time of last wanted level chase" />
- <stat Name="CHEAT_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - stores if the player cheated with this character" />
- <stat Name="BAD_SPORT_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - stores if the player cheated with this character" />
- <stat Name="CHAR_ONMISSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Sets to true when the player is on mission" />
- <stat Name="TIME_ON_LOST_BIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - time on a lost bike" />
- <stat Name="PARACHUTE_BLACK_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_RED_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_ORANGE_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_YELLOW_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_BLUE_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="HOLDUPS_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Which hold ups have been done already" />
- <!-- AMBIENT BS -->
- <stat Name="AMBIENT_MIS_BS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="BS to store if player has completed ambient events such as picking up hitchiker" />
- <!-- HELP TEXT -->
- <stat Name="NON_MISSION_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="SPECTATOR_CAM_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FULLSCREEN_TV_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="NEAR_TV_HELP_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="TV_SEAT_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- Last Unlocked Weapon -->
- <stat Name="LAST_UNLOCKED_WEAPON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="LAST_UNLOCKED_FM_WEAPON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="CONTACT_MISS_RANK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Keith - Contact Mission Rank" />
- <stat Name="DM_COLLECTED_SHARK_TEST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <stat Name="DM_COLLECTED_POWER_PLAYER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <!-- Tutorial BitSet -->
- <stat Name="TUTORIAL_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- Should Use Secondary Tutorial Respawn Position -->
- <stat Name="USE_SECOND_TUT_SPAWN_POS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <!-- Set when character has watched the Freemode Intro -->
- <stat Name="FM_INTRO_CUT_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character has seen the Freemode Intro" />
- <!-- FM Import Export -->
- <stat Name="FM_IMP_EXP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Import export stats" />
- <!-- FM Intro Mission -->
- <stat Name="FM_INTRO_MISS_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM intro mission" />
- <!--- FM ask the player to change character once -->
- <stat Name="FM_CHANGECHAR_ASKED" Type="bool" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Set when the character completes the FM race tutorial" />
- <!-- AWARDS -->
- <stat Name="AWD_PASSENGERTIME" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent being a passenger in minutes Award" Denominator="360000" Desc = "282" Label = "282"/>
- <stat Name="AWD_100_KILLS_PISTOL" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "506" Label = "506"/>
- <stat Name="AWD_100_KILLS_SNIPER" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "585" Label = "585" />
- <stat Name="AWD_50_KILLS_GRENADES" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "541" Label = "541" />
- <stat Name="AWD_100_KILLS_SHOTGUN" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "584" Label = "584" />
- <stat Name="AWD_100_KILLS_SMG" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "540" Label = "540" />
- <stat Name="AWD_50_KILLS_ROCKETLAUNCH" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "539" Label = "539" />
- <stat Name="AWD_25_KILLS_STICKYBOMBS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "538" Label = "538" />
- <stat Name="AWD_20_KILLS_MELEE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc = "537" Label = "537" />
- <stat Name="AWD_100_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc = "536" Label = "536"/>
- <stat Name="AWD_50_VEHICLES_BLOWNUP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="50" Desc = "583" Label = "583" />
- <stat Name="AWD_VEHICLES_JACKEDR" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A " Denominator="100" Desc = "582" Label = "582" />
- <stat Name="AWD_ENEMYDRIVEBYKILLS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc = "581" Label = "581" />
- <stat Name="AWD_COPS_KILLED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="200" Desc = "580" Label = "580" />
- <stat Name="AWD_BUY_EVERY_GUN" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc = "521" Label = "521" />
- <stat Name="AWD_HOLD_UP_SHOPS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A " Denominator="20" Desc = "566" Label = "566" />
- <stat Name="AWD_LAPDANCES" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA " Denominator="20" Desc = "559" Label = "559" />
- <stat Name="AWD_DRIVE_ALL_COP_CARS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD " Denominator="1" Desc = "551" Label = "551" />
- <stat Name="AWD_TIME_IN_HELICOPTER" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD " Denominator="3000000" Desc = "550" Label = "550" />
- <stat Name="AWD_CARS_EXPORTED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc = "535" Label = "535" />
- <stat Name="AWD_SECURITY_CARS_ROBBED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc = "571" Label = "571" />
- <stat Name="AWD_5STAR_WANTED_AVOIDANCE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="100" Desc = "534" Label = "534" />
- <stat Name="AWD_VEHICLE_JUMP_OVER_40M" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD" Denominator="1" Desc = "509" Label = "509" />
- <stat Name="AWD_RACES_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="100" Desc = "586" Label = "586" />
- <stat Name="AWD_NO_ARMWRESTLING_WINS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "589" Label = "589" />
- <stat Name="AWD_WIN_AT_DARTS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "610" Label = "610" />
- <stat Name="AWD_CAR_BOMBS_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "611" Label = "611" />
- <stat Name="AWD_KILLS_ASSAULT_RIFLE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "631" Label = "631" />
- <stat Name="AWD_KILLS_MACHINEGUN" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "632" Label = "632" />
- <stat Name="AWD_NO_HAIRCUTS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "639" Label = "639" />
- <stat Name="AWD_PARACHUTE_JUMPS_50M" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "640" Label = "640" />
- <stat Name="AWD_PARACHUTE_JUMPS_20M" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of parachute jumps below 20m" Denominator="20" Desc = "640" Label = "640" />
- <!--FM AWARDS -->
- <stat Name="AWD_FM_GOLF_HOLE_IN_1" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_GOLF_BIRDIES" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_GOLF_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_SHOOTRANG_TG_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_SHOOTRANG_RT_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_SHOOTRANG_CT_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_SHOOTRANG_GRAN_WON" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TENNIS_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TENNIS_ACE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TENNIS_5_SET_WINS" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TENNIS_STASETWIN" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_GTA_RACES_WON" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_RACES_FASTEST_LAP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_RACE_LAST_FIRST" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_DM_WINS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TDM_WINS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_TDM_MVP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_DM_KILLSTREAK" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_DM_TOTALKILLS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_DM_3KILLSAMEGUY" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FM_DM_STOLENKILL" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game awards" />
- <stat Name="AWD_FMATTGANGHQ" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Clear all gang hideouts in one game day" />
- <stat Name="AWD_FMBASEJMP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Land away from the target centre times" />
- <stat Name="AWD_FMHORDWAVESSURVIVE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Reach wave without dying." />
- <stat Name="AWD_FMBBETWIN" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Earn amount of cash from betting" />
- <stat Name="AWD_FMCRATEDROPS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game Awards" />
- <stat Name="AWD_FM6DARTCHKOUT" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Game Awards" />
- <stat Name="AWD_FMWINEVERYGAMEMODE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMPICKUPDLCCRATE1ST" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINALLRACEMODES" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRACEWORLDRECHOLDER" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRALLYWONDRIVE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRALLYWONNAV" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFITEMSCLOTHES" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMFULLYMODDEDCAR" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINCUSTOMRACE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFFERENTDM" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFFERENTRACES" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTKILLSGANGHIDE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTKILLSSURVIVE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMSHOOTDOWNCOPHELI" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLCHEATER" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILL3ANDWINGTARACE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMTATTOOALLBODYPARTS" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINRACETOPOINTS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLBOUNTY" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMOVERALLKILLS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINSEARACE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINAIRRACE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMREVENGEKILLSDM" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLSTREAKSDM" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMTIME5STARWANTED" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMFURTHESTWHEELIE" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMDRIVEWITHOUTCRASH" Type="u64" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTFLIPSINONEVEHICLE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTSPINSINONEVEHICLE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="BOUNTTARG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Bounties placed on other players by you" />
- <stat Name="BOUNTSONU" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Bounties placed on other players by you" />
- <stat Name="BOUNTPLACED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Bounties placed on you " />
- <stat Name="VEHEXPORTED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Cars exported" />
- <stat Name="BETAMOUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="GHKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDELVL" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="UNIQUECRATES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BJWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDEWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="MCMWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MIssion created mission Wins" />
- <stat Name="GANGHIDWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MIssion created mission Wins" />
- <stat Name="CRARMWREST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRBASEJUMP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRDARTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRDM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRGANGHIDE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRGOLF" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRHORDE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRMISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRSHOOTRNG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRTENNIS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--FM RACE MOOD FACE -->
- <stat Name="CHAR_MOOD_NORMAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
- <stat Name="CHAR_MOOD_RACES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
- <stat Name="CHAR_MOOD_DM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
- <!--FM SNACKS -->
- <stat Name="NO_BOUGHT_YUM_SNACKS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
- <stat Name="NO_BOUGHT_HEALTH_SNACKS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
- <stat Name="NO_BOUGHT_EPIC_SNACKS" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for <stat Name="DM_CURRENT_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM KILLS the player has" />
- <stat Name="DM_CURRENT_ASSISTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
- <stat Name="DM_CURRENT_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM DEATHS player has" />
- <stat Name="DM_HIGHEST_KILLSTREAK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Deathmatch - HIGHEST DM KILLSTREAK the player has" />
- <stat Name="DM_TOTAL_CASH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM CASH player has" />
- <stat Name="DM_TOTAL_ASSISTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
- <stat Name="FM_PRIM_COLOUR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />
- <stat Name="FM_SECO_COLOUR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />
- <stat Name="SHOOTINGRANGE_GRID_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range GRID round" />
- <stat Name="SHOOTINGRANGE_RAND_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" />
- <stat Name="SHOOTINGRANGE_COV_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round" />
- <!-- CREW UNLOCKS -->
- <stat Name="CHAR_CREWUNLOCK_1_UNLCK" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="FRONT_END_JIP_UNLOCKED" Type="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="True when the character has gotten through the tutorial" />
- <!--GAME SPECIFIC MISSION STATS -->
- <stat Name="MPPLY_FM_CINEMA_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a cinema corona in freemode" />
- <stat Name="MPPLY_FM_DONE_MISS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a mission corona in freemode" />
- <stat Name="MPPLY_FM_DONE_ARMW_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters an arm wrestling corona in freemode" />
- <stat Name="MPPLY_FM_DONE_DARTS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a darts corona in freemode" />
- <stat Name="MPPLY_FM_DONE_SHOOT_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a shooting range corona in freemode" />
- <stat Name="MPPLY_FM_DONE_TNS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a tennis corona in freemode" />
- <stat Name="MPPLY_FM_DONE_GOLF_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a golf corona in freemode" />
- <stat Name="MPPLY_FM_DONE_HRD_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a horde corona in freemode" />
- <stat Name="MPPLY_FM_DONE_RC_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a race corona in freemode" />
- <stat Name="MPPLY_FM_DONE_DM_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a DM corona in freemode" />
- <stat Name="MPPLY_DONE_RACE_CREATOR_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Has player completed the race-creator tutorial" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_DEATHMAT" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Deathmatch" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_FREEMODE" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Freemode" />
- <stat Name="MPPLY_TOTAL_TIME_MISSION_CREATO" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Mission Creator" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_RACES" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Races" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_ON_MISS" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent on mission" />
- <stat Name="MPPLY_TOTAL_RACES_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total Races won" />
- <stat Name="MPPLY_TOTAL_RACES_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total Races won" />
- <stat Name="MPPLY_TOTAL_CUSTOM_RACES_WON" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Total Races won in a custom vehicle" />
- <stat Name="MPPLY_TOTAL_DEATHMATCH_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_DEATHMATCH_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_TDEATHMATCH_LOST" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_TDEATHMATCH_WON" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_LAST_REPORT_PENALTY" Type="u32" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_LAST_COMMEND_PENALTY" Type="u32" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a commend strength penalty" />
- <stat Name="MPPLY_LAST_REPORT_RESTORE" Type="u32" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_LAST_COMMEND_RESTORE" Type="u32" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_REPORT_STRENGTH" Type="int" SaveCategory="0" Default="16" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The amount to be added to the report stats (default of 16)" />
- <stat Name="MPPLY_COMMEND_STRENGTH" Type="int" SaveCategory="0" Default="16" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The amount to be added to the commend stats (default of 16)" />
- <stat Name="MPPLY_GRIEFING" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total reports of Griefing" />
- <stat Name="MPPLY_VC_ANNOYINGME" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Voice Chat: Annoying Me reports" />
- <stat Name="MPPLY_VC_HATE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Voice Chat: Using Hate reports" />
- <stat Name="MPPLY_OFFENSIVE_LANGUAGE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total reports of Offensive Language" />
- <stat Name="MPPLY_OFFENSIVE_TAGPLATE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <!-- Now, some of these profile stats, when over a specific threshold also update a tunable and sends a UGC report to SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
- <!-- "MPPLY_VC_HATE", "MPPLY_GAME_EXPLOITS", "MPPLY_EXPLOITS" -->
- <!-- A bunch get reported via UGC and stats are updated and dealt with on the backend via SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
- <stat Name="MPPLY_OFFENSIVE_UGC" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <stat Name="MPPLY_BAD_CREW_NAME" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports of offensive crew name" />
- <stat Name="MPPLY_BAD_CREW_MOTTO" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for offensive crew motto" />
- <stat Name="MPPLY_BAD_CREW_STATUS" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for offensive crew status" />
- <stat Name="MPPLY_BAD_CREW_EMBLEM" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for offensive emblem" />
- <stat Name="MPPLY_GAME_EXPLOITS" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <stat Name="MPPLY_EXPLOITS" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for use of exploits" />
- <stat Name="MPPLY_PLAYERMADE_TITLE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for player made titles (missions)" />
- <stat Name="MPPLY_PLAYERMADE_DESC" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" Comment="Total reports for Player made description (missions)" />
- <!-- If we care about commends too we also have -->
- <stat Name="MPPLY_FRIENDLY" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total commends for being Friendly" />
- <stat Name="MPPLY_HELPFUL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" UserData="STAT_FLAG_NEVER_SHOW" triggerEventValueChanged="true" Comment="Total commends for being Helpful" />
- <!--General Player Stats -->
- <stat Name="MPPLY_ISPUNISHED" Type="bool" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to true when the player is on mission - used for reliability check" />
- <stat Name="MPPLY_LAST_MP_CHAR" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Min="0" Max="5" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="stores the last character the player went in mp" />
- <stat Name="MPPLY_FM_INTRO_CUT_DONE" Type="bool" SaveCategory="0" Default="0" online="true" profile="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to True when the player has watched the Freemode Intro Cutscene" />
- <stat Name="MPPLY_FM_MISSION_LIKES" Type="int" SaveCategory="0" Default="0" online="true" profile="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to True when the player has watched the Freemode Intro <stat Name="MPPLY_VEHSUPER" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHSPORTS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHMUSCLE" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHEXEC" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHCLASS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIMPORT" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIARMO" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHISWAG" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIOFFRD" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIVANS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIBIKES" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHICYC" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIPLN" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIHELI" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIBOAT" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <!--Permanent Stats -->
- <stat Name="MPPLY_CHAR_DIST_TRAVELLED" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc" />
- <stat Name="MPPLY_DEATHS_PLAYER" Type="int" SaveCategory="0" online="true" profile="true" Owner="coder" FlushPriority="10" Comment="Number of deaths caused by other players" />
- <stat Name="MPPLY_KILLS_PLAYERS" Type="int" SaveCategory="0" online="true" profile="true" Owner="coder" FlushPriority="10" Comment="Number of players killed" />
- <stat Name="MPPLY_DM_TOTAL_KILLS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Deathmatch - Total DM KILLS the player has" />
- <stat Name="MPPLY_DM_TOTAL_DEATHS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Deathmatch - Total DM DEATHS player has" />
- <stat Name="MPPLY_GLOBALXP" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" Comment="Players Globals XP" /> <stat Name="MPPLY_TOTAL_SPENT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Players Globals XP" />
- <stat Name="MPPLY_TOTAL_EARNED" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Players Globals XP" />
- <!-- Player Awards -->
- <stat Name="MPPLY_AWD_FM_CR_RACES_MADE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" Comment="Game Awards" />
- <stat Name="MPPLY_AWD_FM_CR_DM_MADE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" Comment="Game Awards" />
- <stat Name="MPPLY_AWD_FM_CR_PLAYED_BY_PEEP" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" Comment="Game Awards" />
- <stat Name="MPPLY_AWD_FM_CR_MISSION_SCORE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" Comment="Game Awards" />
- <!-- Player Gun Club Stats -->
- <stat Name="MPPLY_SHOOTINGRANGE_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" />
- <stat Name="MPPLY_SHOOTINGRANGE_LOSSES" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round" />
- <stat Name="MPPLY_SHOOTINGRANGE_TOTAL_MATCH" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total Shooting Games Played" />
- <stat Name="SHOOTINGRANGE_SEEN_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the Range Tutorial" />
- <!-- Player Tennis Stats -->
- <stat Name="TENNIS_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the Tennis Tutorial." />
- <stat Name="MPPLY_TENNIS_MATCHES_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="10" Owner="script" Comment="MPPLAYER - Total tennis matches won" />
- <stat Name="MPPLY_TENNIS_MATCHES_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="10" Owner="script" Comment="MPPLAYER - Total tennis matches lost" />
- <!-- Player Golf Stats -->
- <stat Name="MPPLY_GOLF_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="10" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_GOLF_LOSSES" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="10" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <!-- Player Darts Stats -->
- <stat Name="DARTS_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the darts Tutorial." />
- <stat Name="MPPLY_DARTS_TOTAL_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total number of Dart game wins " />
- <stat Name="MPPLY_DARTS_TOTAL_MATCHES" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total number of Dart matches " />
- <!-- Player Arm Wrestling Stats -->
- <stat Name="ARMWRESTLING_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the arm wrestling Tutorial." />
- <stat Name="MPPLY_ARMWRESTLING_TOTAL_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling wins " />
- <stat Name="MPPLY_ARMWRESTLING_TOTAL_MATCH" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <!-- Crew Challenge Stats -->
- <stat Name="MPPLY_CREW_CHALLENGE_WIN" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <stat Name="MPPLY_CREW_HEAD2HEAD_WIN" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <!-- JOB STATS -->
- <stat Name="MPPLY_TIMES_FINISH_RACE_TOP_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_RACE_LAST" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_RACE_BEST_LAP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_DM_TOP_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_DM_LAST" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CRMISSION" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_MCMWIN" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CRHORDE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_HORDEWINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CURRENT_CREW_RANK" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Rank in the primary crew." />
- <stat Name="MPPLY_NEXT_CREW_RANK" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT_DELTA" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_WAS_I_BAD_SPORT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_WAS_I_CHEATER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_NEW_CONTENT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Store the content hash so it can be checked for a difference." />
- <stat Name="MPPLY_BJ_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par" />
- <stat Name="MPPLY_BJ_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest drive that stopped on the fairway" />
- <!-- RACE TO POINT Stats -->
- <stat Name="MPPLY_RACE_2_POINT_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par" />
- <stat Name="MPPLY_RACE_2_POINT_LOST" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" <stat Name="MPPLY_DM_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of death matchs started" />
- <stat Name="MPPLY_DM_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of death matchs ended" />
- <stat Name="MPPLY_DM_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING No of death matchs ended" />
- <stat Name="MPPLY_RACE_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of races started" />
- <stat Name="MPPLY_RACE_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of races ended" />
- <stat Name="MPPLY_RACE_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING No of races quit" />
- <stat Name="MPPLY_MC_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_MC_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_MC_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_MGAME_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="No of races started" />
- <stat Name="MPPLY_MGAME_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="No of races ended" />
- <stat Name="MPPLY_MGAME_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="No of races ended" />
- <stat Name="MPPLY_AVERAGE_RTT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Average client RTT with the host." />
- <stat Name="MPPLY_OVERALL_CHEAT" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_OVERALL_BADSPORT" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_CHAR_IS_BADSPORT" Type="bool" SaveCategory="0" online="true" profile="true" FlushPriority="0" Owner="coder" Comment="Track when a player has been flaged as a cheater" />
- <stat Name="MPPLY_BECAME_BADSPORT_NUM" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="0" Default="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_CHEATER_NUM" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="0" Default="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_CHEATER_DT" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_BADSPORT_DT" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_STARTED" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_ENDED" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_OVERALL_SESSION_COUNT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BADSPORT_MESSAGE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_DESTROYED_PVEHICLES" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <!-- Multiplayer Settings -->
- <stat Name="MPPLY_BETTING_ODDS_SETTING" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP setting, players betting odds format" />
- <stat Name="MPPLY_CREW_SETTINGS" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="If settings are set while in a crew" />
- <stat Name="MPPLY_INGAMESTORE_MONEYSPENT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Real money player has spent in store" />
- <stat Name="MPPLY_KILL_DEATH_RATIO" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MP player 0 - COP -kill death percentage ratio." />
- <stat Name="MPPLY_NEED_TO_UPDATE_HEADSHOT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP player 0 - COP kill death percentage ratio." />
- <stat Name="FM_CUT_DONE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Default="0" Comment="Track which cutscenes have beend done" />
- <stat Name="MPPLY_NO_MORE_TUTORIALS" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="TOTAL_EVC" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Total Cash Earned over time." />
- <stat Name="MPPLY_TOTAL_EVC" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" Comment="Total Cash Earned over time." />
- <stat Name="MPPLY_TOTAL_SVC" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" Comment="Total Cash Spent over time." />
- <stat Name="WALLET_BALANCE" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" BlockProfileStatFlush="false" Owner="coder" characterStat="true" Comment="Per-Character wallet Cash." />
- <stat Name="BANK_BALANCE" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder" Comment="Banked Cash." />
- <stat Name="PVC_BALANCE_MAX" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="The difference to the max PVC balance." />
- <stat Name="PVC_USD_PURCH_MAX" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="Cant spend more than this in $ today." />
- <stat Name="PVC_TRANSFER_MAX" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="Cant GIVE more than this much PVC today." />
- <stat Name="PVC_CAN_BET" Type="bool" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" default="true" Comment="A bool indicating if you can bet pvc." />
- <stat Name="PVC_USDE" Type="double" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" Owner="coder" Comment="US dollar value of the players PVC. - USDE_DAILY_ADDITIONS" />
- <stat Name="PERSONAL_EXCHANGE_RATE" Type="float" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" BlockSynchEventFlush="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder" Comment="Personal Exchange Rate for that player (PXR)" />
- <stat Name="EVC_BALANCE_CLEARED" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" Comment="Total last Cleared amount for stat EVC_BALANCE." />
- <!-- Daily Transactions Days will be measured from midnight to midnight EST -->
- <stat Name="VC_DAILY_TIMESTAMP" Type="x64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" Owner="coder" Comment="Virtual cash daily posix time - Control daily amount resets." />
- <stat Name="PVC_DAILY_ADDITIONS" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" Owner="coder" Comment="Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day." />
- <stat Name="PVC_DAILY_TRANSFERS" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" Owner="coder" Comment="Amount of PVC transferred out by a player to other players in 1 day." />
- <stat Name="PARACHUTE_CURRENT_SMOKE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SING_IN_SHOWER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - weapon unlock bitset 2" />
- <stat Name="REW_WEEKLY_BANK_AWARD" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="MAINTAIN_XP_WITH_LEADB" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="MPPLY_DM_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_RACE_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_MC_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_MGAME_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="VC_DAILY_TRANSFERS" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" Owner="coder" Default="0" Comment="Amount of VC (non-typed) transferred out by a player to other players in 1 day." />
- <stat Name="CLIENT_PVC_BALANCE" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder" Comment="CLIENT version of Banked Cash that the player has PAID for with real money." />
- <stat Name="CLIENT_EVC_BALANCE" Type="long" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder" Comment="CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism." />
- <stat Name="CLIENT_PERSONAL_EXCHANGE_RATE" Type="double" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder" Comment="CLIENT VERSION OF Personal Exchange Rate for that player (PXR)" />
- <stat Name="MPPLY_CREW_CHALLENGE_ATTEMPTS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of challenges attempted " />
- <stat Name="MONEY_SPENT_ROCKSTAR_AWARD" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Spent in weapons and armor" />
- <stat Name="MONEY_EARN_BANK_INTEREST" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn for bank interest" />
- <stat Name="MONEY_EARN_DAILY_OBJECTIVE" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" characterStat="true" Owner="coder" Comment="Money Earn for bank interest" />
- <stat Name="CHAR_CARMODWHCOL_VIEWED_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Car Wheels Color Viewed Bitset 0" />
- <stat Name="CHAR_CARMODWHCOL_VIEWED_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Car Wheels Color Viewed Bitset 1" />
- <stat Name="GRNLAUNCH_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MPPLY_TOTALPLAYTIME_GOODBOY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="FM_NON_MS_HELP_TEXT6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="LEADERBOARD_PLAYING_TIME" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Total Playing time in multiplayer." />
- <stat Name="TOTAL_TIME_UNDERWATER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time underwater." />
- <stat Name="CREW_EMBLEMS_PURCHASED" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Purchased" />
- <!-- FM Timer for the last sold vehicle -->
- <stat Name="TIMER_LAST_SOLD_VEHICLE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" Timer for last sold vehicle" />
- <!-- GIFT PLAYERS CASH -->
- <stat Name="CASH_GIFT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />
- <stat Name="CASH_GIFT_RECEIVED" Type="int" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />
- <s
- <stat Name="UNARMED_PED_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times we hit a ped." />
- <!-- CASH PACKS CONSUMED PENDING -->
- <stat Name="CASHPACK_AMOUNT_PENDING" Type="s64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="false" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Amount of cash pending to be consumed by the player." />
- <stat Name="CASHPACK_USDE_PENDING" Type="float" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="false" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Amount of USDE cash pending to be consumed by the player." />
- <stat Name="CLEAN_LAPS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Number of clean laps" />
- <stat Name="CTF_HELP_COUNTER" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Number of clean laps" />
- <stat Name="TATTOO_FM_UNLOCKS_5" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 5" />
- <stat Name="TOTAL_TIME_CINEMA" Type="u32" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent in the cinema" />
- <stat Name="NO_TIMES_CINEMA" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent in the cinema" />
- <stat Name="FAVORITE_WEAPON_HELDTIME" Type="u32" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="true" FlushPriority="10" Comment="Time held the favotire weapon." />
- <stat Name="FAVORITE_WEAPON" Type="u32" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="true" FlushPriority="10" Comment="The favorite weapon hash." />
- <stat Name="TU_CHANGEHEADS1" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of times cheated" />
- <stat Name="MPPLY_PLAYER_MENTAL_STATE" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Track players mental state" />
- <stat Name="XMAS_NORM_CLOTHES_SAVED" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="CLOTHES saved before xmas" />
- <stat Name="XMAS_NORM_CLOTHES_TOP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="CLOTHES saved before xmas" />
- <stat Name="XMAS_NORM_CLOTHES_LOWERS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="CLOTHES saved before xmas" />
- <stat Name="XMAS_NORM_CLOTHES_SPECIALS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="CLOTHES saved before xmas" />
- <!-- Start Beach Bum Weapons -->
- <stat Name="BOTTLE_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="BOTTLE_DEATHS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="BOTTLE_SHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="BOTTLE_HITS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="BOTTLE_HEADSHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="BOTTLE_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="BOTTLE_DB_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="BOTTLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BOTTLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BOTTLE_ENEMY_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="BOTTLE_IN_POSSESSION" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="BOTTLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SNSPISTOL_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SNSPISTOL_DEATHS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SNSPISTOL_SHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SNSPISTOL_HITS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SNSPISTOL_HEADSHOTS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SNSPISTOL_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SNSPISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="SNSPISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SNSPISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SNSPISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SNSPISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SNSPISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="true" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <!-- End Beach Bum Weapons -->
- <stat Name="XMAS_NORM_CLOTHES_FEET" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="CLOTHES saved before xmas" />
- <stat Name="NO_TUT_SPAWN" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Player has spawned in the game having chosen to not play tutorials again." />
- <stat Name="CHAR_FM_WEAP_ADDON_5_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 5" />
- <stat Name="WEAP_FM_ADDON_PURCH5" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_ADDON_5_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 5" />
- <stat Name="CHAR_FM_WEAP_ADDON_5_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 5" />
- <stat Name="MPPLY_BADSPORT_START" Type="date" SaveCategory="0" online="true" profile="true" FlushPriority="0" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Number of times player has been muted"/>
- <stat Name="MPPLY_BADSPORT_END" Type="date" SaveCategory="0" online="true" profile="true" FlushPriority="0" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Number of times player has been muted"/>
- <stat Name="MPPLY_TIMES_ENTERED_TEMP" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times entered the game as a temporary character" />
- <stat Name="AUTO_EQUIP_ARMOUR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="players auto-equip status for their armour" />
- <stat Name="AUTO_AIM_AGAINST_FRIENDS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="storing whether the player has auto-aim enabled against Friends." />
- <stat Name="SAVED_VEH_STATS_VERIFIED" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Check to see if saved vehicle stats have been verified" />
- <!-- GIFT PLAYERS CASH 64 bits -->
- <stat Name="CASH_GIFT_NEW" Type="s64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />
- <stat Name="CASH_GIFT_CREDITED" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />
- <stat Name="CASH_GIFT_DEBITED" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />
- <!-- Posix Times for Start/End Bad Sport -->
- <stat Name="SCADMIN_BADSPORT_START" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SC Admin Posix start time for bad sport." />
- <stat Name="SCADMIN_BADSPORT_END" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SC Admin Posix end time for bad sport." />
- <!--- New way of dealing with clearing the EVC from player being a cheater -->
- <stat Name="SCADMIN_IS_CHEATER" Type="bool" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SC Admin Flag someone as a cheater." />
- <stat Name="MPPLY_CHEATER_CLEAR_TIME" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Last posix time we cleared someone EVC." />
- <stat Name="TATTOO_FM_UNLOCKS_6" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 4" />
- <stat Name="TSHIRT_DECAL_HASH" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Stores the name hash of the current t-shirt decal" />
- <stat Name="SHOW_PROPERTY_BLIP_ON_JOB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" c
- <stat Name="MPPLY_TOTAL_TIME_SESS_SWAP" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - Addons unlocked bitset 5" />
- <stat Name="MPPLY_TOTAL_TIME_ENDJOB" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - Addons unlocked bitset 5" />
- <!--- NON VALENTINE STATS! END -->
- <stat Name="MP_CHAR_STAT_RALLY_ANIM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="The paired anim that should play on rally celebration screen" />
- <stat Name="MP_CHAR_ARMOUR_1_COUNT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Armour 1 count for inventory" />
- <stat Name="MP_CHAR_ARMOUR_2_COUNT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Armour 2 count for inventory" />
- <stat Name="MP_CHAR_ARMOUR_3_COUNT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Armour 3 count for inventory" />
- <stat Name="MP_CHAR_ARMOUR_4_COUNT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Armour 4 count for inventory" />
- <stat Name="MP_CHAR_ARMOUR_5_COUNT" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Armour 5 count for inventory" />
- <!--- BIG FEED STATS -->
- <stat Name="MPPLY_BIG_FEED_INIT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Have the unique and total number of Jobs been saved" />
- <stat Name="MPPLY_UNIQUE_RACES" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Races a player has played" />
- <stat Name="MPPLY_UNIQUE_DMS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique DMs a player has played" />
- <stat Name="MPPLY_UNIQUE_PARAS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Parachuting a player has played" />
- <stat Name="MPPLY_UNIQUE_SURVIVAL" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Survivals a player has played" />
- <stat Name="MPPLY_UNIQUE_MISSIONS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions a player has played" />
- <stat Name="MPPLY_UNIQUE_LTS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique LTS a player has played" />
- <stat Name="MPPLY_UNIQUE_CTF" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique CTF a player has played" />
- <stat Name="MPPLY_UNIQUE_VERSUS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Versus a player has played" />
- <stat Name="MPPLY_AVAILABLE_RACES" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Races a player has available" />
- <stat Name="MPPLY_AVAILABLE_DMS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of DMs a player has available" />
- <stat Name="MPPLY_AVAILABLE_PARAS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Parachuting a player has available" />
- <stat Name="MPPLY_AVAILABLE_SURVIVAL" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Survivals a player has available" />
- <stat Name="MPPLY_AVAILABLE_MISSIONS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Missions a player has available" />
- <stat Name="MPPLY_AVAILABLE_LTS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of LTS a player has available" />
- <stat Name="MPPLY_AVAILABLE_CTF" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of CTF a player has available" />
- <stat Name="MPPLY_AVAILABLE_VERSUS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Versus a player has available" />
- <stat Name="MPPLY_UNIQUE_RACES_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Races a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_DMS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique DMs a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_PARAS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Parachuting a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_SURVIVAL_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Survivals a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_MISSIONS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_LTS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique LTS a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_CTF_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique CTF a player has played (Verified)" />
- <stat Name="MPPLY_UNIQUE_VERSUS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Versus a player has played (Verified)" />
- <stat Name="MPPLY_AVAILABLE_RACES_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Races a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_DMS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of DMs a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_PARAS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Parachuting a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_SURVIVAL_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Survivals a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_MISSIONS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Missions a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_LTS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of LTS a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_CTF_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of CTF a player has available (Verified)" />
- <stat Name="MPPLY_AVAILABLE_VERSUS_V" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Versus a player has available (Verified)" />
- <!--- Contact Stats -->
- <stat Name="MPPLY_UNIQUE_CONTACT_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 0" />
- <stat Name="MPPLY_UNIQUE_CONTACT_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 1" />
- <stat Name="MPPLY_UNIQUE_CONTACT_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 2" />
- <stat Name="MPPLY_UNIQUE_CONTACT_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 3" />
- <stat Name="MPPLY_UNIQUE_CONTACT_4" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 4" />
- <stat Name="MPPLY_UNIQUE_CONTACT_5" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 5" />
- <stat Name="MPPLY_UNIQUE_CONTACT_6" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of unique Missions from contact 6" />
- <stat Name="MPPLY_TOTAL_CONTACT_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Races a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of DMs a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Parachuting a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Survivals a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_4" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of Missions a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_5" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of LTS a player has available (Verified)" />
- <stat Name="MPPLY_TOTAL_CONTACT_6" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of CTF a player has available (Verified)" />
- <stat Name="SET_RP_GIFT_ADMIN" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SET THE PLAYERS RP BY THE SCADMIN" />
- <stat Name="CHAR_SET_RP_GIFT_ADMIN" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SET THE PLAYERS RP BY THE SCADMIN" />
- <stat Name="CHAR_RP_GIFT_ADMIN_BEFORE" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SET THE PLAYERS RP BY THE SCADMIN" />
- <stat Name="CHAR_RP_GIFT_ADMIN_DATE" Type="date" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SET THE PLAYERS RP BY THE SCADMIN" />
- <stat Name="CHAR_RP_GIFT_ADMIN_POSIX" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="SET THE PLAYERS RP BY THE SCADMIN" />
- <stat Name="TIME_SPECT_FREEROAM" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating Freeroam" />
- <stat Name="TIME_SPECT_JOBS" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating Jobs" />
- <stat Name="TIME_SPECT_FRIENDS" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating Friends" />
- <stat Name="TIME_SPECT_CREW_MEMBERS" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating Crew Members" />
- <stat Name="TIME_SPECT_STRANGERS" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating Strangers " />
- <stat Name="TIME_SPECT_FRIEND_NOT_CREW" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating friends who aren't crew members" />
- <stat Name="TIME_SPECT_CREW_NOT_FRIEND" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Time Spent Spectating crew members who aren't friends " />
- <stat Name="SPECTATED_WAS_CHANGED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Number of times that the person being spectated was changed." />
- <stat Name="NO_NON_CONTRACT_RACE_WIN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of times player won a non contact race." />
- <stat Name="PLAYER_MENTAL_STATE" Type="float" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Track players mental state" />
- <stat Name="NO_JOBS_DONE_CONSECUTIVELY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="how many jobs a player has performed consecutively" />
- <stat Name="NO_COP_DESTORY_IMPOUND_VEH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Vehicle Impound Number of times an impounded vehicle is destroyed by the cops.." />
- <stat Name="TEXTS_SENT_TO_PLAYERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="texts sent to other players" />
- <stat Name="CALLS_MADE_TO_PLAYERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="phone calls made to other players" />
- <stat Name="CALLS_MADE_TO_NPC" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned)" />
- <stat Name="INTERNET_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" BlockReset="true" Group="7" BlockProfileStatFlush="false" Comment="players banking cash through the in-game internet." />
- <stat Name="ATM_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" BlockReset="true" Group="7" BlockProfileStatFlush="false" Comment="players banking cash through ATM." />
- <stat Name="DLC_APPAREL_ACQUIRED_17" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Shop ped apparel save data" />
- <stat Name="DLC_APPAREL_USED_17" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Shop ped apparel save data" />
- <stat Name="STORED_LOTTERY_WEEK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Stores the lottery week" />
- <stat Name="LOTTERY_TICKETS_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Stores number of lottery tickets bought" />
- <stat Name="CODE_CRC" Type="u32" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Comment="Code crc" />
- <stat Name="TOURNAMENT_1_WINNER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="is player a Tournement winner " />
- <stat Name="TOURNAMENT_1_PARTICIPANT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="is player a Tournement participant" />
- <stat Name="MPPLY_CAP_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_CAP_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_CAP_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_CAP_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="CAPTURE_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="CAPTURE_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <stat Name="MPPLY_SUR_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_SUR_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_SUR_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_SUR_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="SURVIVAL_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="SURVIVAL_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <stat Name="MPPLY_LTS_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_LTS_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_LTS_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_LTS_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="LTS_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="LTS_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <stat Name="MPPLY_PARA_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_PARA_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_PARA_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_PARA_CHEAT_TALLY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="PARACHUTE_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="PARACHUTE_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <stat Name="MPPLY_IS_CHAR_SPECTATING" Type="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Is player spectating someone" />
- <stat Name="MPPLY_TOGGLE_OFF_BIG_RADAR" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Toggle names on big radar" /> <stat Name="NUMBER_OF_CHALLENGES_TODAY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Toggle names on big radar" />
- <stat Name="MPPLY_VEHICLE_ID_ADMIN_WEB" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Vehicle id of the vehicle that is to be made available in the website." />
- <stat Name="MPPLY_DID_SAVE_TRANS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Did the player transfer saves from LG" />
- <stat Name="WAS_CHAR_TRANSFERED" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Was this character imported from Last Gen" />
- <stat Name="LAST_USED_PARACHUTE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="save which one they used and initialise with that in the next corona " />
- <stat Name="BREATHING_APPAR_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="GOLF_HOLE_IN_ONES" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - number of hole in ones" />
- <stat Name="TIME_FOR_ONE_ON_ONE_DM" Type="int" SaveCategory="1" Default="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time limit for one on one death match" />
- <stat Name="LAST_USED_CUSTOM_VEHICLE" Type="int" SaveCategory="1" Default="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time limit for one on one death match" />
- <stat Name="WALKING_STYLE" Type="int" SaveCategory="1" Default="0" online="true" profile="false" Owner="script" characterStat="true" Comment="PLayers walking style" />
- <stat Name="CHAR_FM_STORED_HAIRDO_SA" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Shop ped apparel save data" />
- <stat Name="CHAR_KIT_FM_PURCHASE10" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum
- <stat Name ="USING_HAIR_SA_STAT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Letting us know to use CHAR_FM_STORED_HAIRDO_SA" />
- <stat Name="CHAR_IS_NG_VERSION" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="for NG character creator" />
- <stat Name="CHAR_IS_NGPC_VERSION" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="for NG PC character creator" />
- <stat Name="TIMES_COMPLETE_DESTROYVEH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of times flown under a bridge" />
- <stat Name="TIMES_COMPLETE_DISTCOPS1" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Number of times flown under a bridge" />
- <stat Name="TIMES_COMPLETE_DISTCOPS2" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Number of times flown under a bridge" />
- <stat Name="TIMES_COMPLETE_DISTCOPS3" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Number of times flown under a bridge" />
- <stat Name="TIMES_COMPLETE_DISTCOPS4" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Number of times flown under a bridge" />
- <stat Name="COMPLETEDAILYOBJ" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="COMPLETEDAILYOBJTOTAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="TOTALDAYCOMPLETED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="TOTALWEEKCOMPLETED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="TOTALMONTHCOMPLETED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="CONSECUTIVEDAYCOMPLETED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="CONSECUTIVEWEEKCOMPLETED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="CONSECUTIVEMONTHCOMPLETE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="AWD_TAKEDOWNSMUGPLANE" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down. " />
- <stat Name="AWD_ODISTRACTCOPSNOEATH" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Distract Cops Over Here Distracted cops without dying ~1~ times. "/>
- <stat Name="HEADSHOT_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="MPPLY_PLATINUM_BOOLPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="AWD_DAILYOBJCOMPLETED" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Daily Objectives Daily Duty ~1~ Daily Objectives completed. " />
- <stat Name="AWD_DAILYOBJWEEKBONUS" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus. "/>
- <stat Name="AWD_DAILYOBJMONTHBONUS" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus " />
- <stat Name="AWD_LESTERDELIVERVEHICLES" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed. " />
- <stat Name="AWD_DRIVELESTERCAR5MINS" Type="bool" SaveCategory="1" online="true" profile="true" ServerAuthoritative="false" FlushPriority="10" Owner="script" characterStat="true" Comment="Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins. "/>
- <stat Name="NUM_CARS_SOLD_TODAY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment= "Number_of_cars_sold_today" />
- <stat Name="LAST_TIME_THRESH_CROSS" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment= "Time_last_threshold_was_crossed" />
- <stat Name="CHAR_EXPLOIT_LEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment= "Player_exploit_level" />
- <stat Name="NUM_THRESH_CROSSED_TODAY" Type="int" SaveCategory="1" online="true" profile="true" ServerAuthoritative="true" Flus
- <stat Name="CURRENTVEHICLESALESSEASON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="PREVIOUSSEASONEXPLOITLEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="PREVIOUSSEASON2EXPLOITLEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="PREVIOUSSEASON3EXPLOITLEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="PREVIOUSSEASON4EXPLOITLEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_SEASONTOCLEAR" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="ALLOW_GENDER_CHANGE" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Is the player allowed to change this character gender" />
- <stat Name="CHAR_PEAK_EXPLOIT_LEVEL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="CURRENTVEHICLESALESTUSEASON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="REPEAT_OFFENDER_1_TIME" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="REPEAT_OFFENDER_2_TIME" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_CHAR_EXPLOIT_LEVEL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Comment= "Player_exploit_level" />
- <stat Name="MPPLY_CHAR_PEAK_EXPLOIT_LEVEL" Type="int" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_CURRENTVEHSALESTUSEASON" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_LAST_TIME_THRESH_CROSS" Type="date" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment= "Time_last_threshold_was_crossed" />
- <stat Name="MPPLY_REPEAT_OFFENDER_1_TIME" Type="date" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_REPEAT_OFFENDER_2_TIME" Type="date" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_CURRENTVEHSALESSEASON" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_THRESHOLD_RESET" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_PREVSEASONEXPLOITLEVEL" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_PREVSEASON2EXPLOITLEVEL" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_PREVSEASON3EXPLOITLEVEL" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_PREVSEASON4EXPLOITLEVEL" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="MPPLY_LOW_REPEAT_OFFENDER_CAP" Type="bool" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Default="1" Comment= "Player_exploit_level" />
- <stat Name="MPPLY_HIGH_REPEAT_OFFENDER_CAP" Type="bool" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Default="1" Comment= "Player_exploit_level" />
- <stat Name="MPPLY_OPT_OUT_OF_SYSTEM" Type="bool" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="false" Comment= "Player_exploit_level" />
- <stat Name="MPPLY_NUM_CARS_SOLD_TODAY" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" ServerAuthoritative="true" FlushPriority="15" Comment= "Number_of_cars_sold_today" />
- <stat Name="UNLOCKED_MESSAGE_FLEECA" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Display help text after heist" />
- <stat Name="HIGHEST_MENTAL_STATE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment= " store that the player has actually reached the psycho state first." />
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