shadowm

Untitled

Jan 25th, 2014
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.59 KB | None | 0 0
  1. (gdb) bt
  2. #0 0x0000000000921334 in combatant::combatant (this=0xa5c9530, u=..., prev=0x0) at src/attack_prediction.cpp:1055
  3. #1 0x00000000007db350 in battle_context::get_attacker_combatant (this=0x3bd5aa0, prev_def=0x0) at src/actions/attack.cpp:404
  4. #2 0x0000000000c05942 in ai::attack_analysis::analyze (this=0x7fffffffa130, map=..., units=..., ai_obj=..., dstsrc=..., srcdst=..., enemy_dstsrc=...,
  5. aggression=1) at src/ai/default/attack.cpp:128
  6. #3 0x00000000008cb311 in ai::testing_ai_default::aspect_attacks::do_attack_analysis (this=0x95c6e30, loc=..., srcdst=..., dstsrc=..., fullmove_srcdst=...,
  7. fullmove_dstsrc=..., enemy_srcdst=..., enemy_dstsrc=..., tiles=0x7fffffffa100, used_locations=0x7fffffffa1f0, units=..., result=..., cur_analysis=...,
  8. current_team=...) at src/ai/testing/aspect_attacks.cpp:341
  9. #4 0x00000000008ca05c in ai::testing_ai_default::aspect_attacks::analyze_targets (this=0x95c6e30) at src/ai/testing/aspect_attacks.cpp:111
  10. #5 0x00000000008c994a in ai::testing_ai_default::aspect_attacks::recalculate (this=0x95c6e30) at src/ai/testing/aspect_attacks.cpp:60
  11. #6 0x00000000008af469 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr (this=0x95c6e30)
  12. at src/ai/composite/aspect.hpp:170
  13. #7 0x00000000008aee4f in ai::composite_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::recalculate (this=0x95c6b50)
  14. at src/ai/composite/aspect.hpp:310
  15. #8 0x00000000008af469 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr (this=0x95c6b50)
  16. at src/ai/composite/aspect.hpp:170
  17. #9 0x00000000008af3e7 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get (this=0x95c6b50)
  18. at src/ai/composite/aspect.hpp:133
  19. #10 0x0000000000be6752 in ai::readonly_context_impl::get_attacks (this=0x9eb29b0) at src/ai/contexts.cpp:552
  20. #11 0x000000000080928b in ai::readonly_context_proxy::get_attacks (this=0xa31a3a8) at src/ai/composite/../default/../contexts.hpp:675
  21. #12 0x00000000008d5d2a in ai::testing_ai_default::combat_phase::evaluate (this=0xa31a250) at src/ai/testing/ca.cpp:555
  22. #13 0x00000000009113a9 in ai::testing_ai_default::candidate_action_evaluation_loop::do_play_stage (this=0x3f74d70) at src/ai/testing/stage_rca.cpp:117
  23. #14 0x000000000082d71d in ai::stage::play_stage (this=0x3f74d98) at src/ai/composite/stage.cpp:58
  24. #15 0x00000000008070c4 in ai::ai_composite::play_turn (this=0xa33c3b0) at src/ai/composite/ai.cpp:140
  25. #16 0x000000000084b664 in ai::manager::play_turn (side=2) at src/ai/manager.cpp:768
  26. #17 0x000000000064e963 in playsingle_controller::play_ai_turn (this=0x7fffffffbae0) at src/playsingle_controller.cpp:869
  27. #18 0x000000000064d946 in playsingle_controller::play_side (this=0x7fffffffbae0, side_number=2, save=false) at src/playsingle_controller.cpp:675
  28. #19 0x000000000064d487 in playsingle_controller::play_turn (this=0x7fffffffbae0, save=false) at src/playsingle_controller.cpp:604
  29. #20 0x000000000064bc60 in playsingle_controller::play_scenario (this=0x7fffffffbae0, story=..., skip_replay=false) at src/playsingle_controller.cpp:412
  30. #21 0x000000000063e2c5 in playsingle_scenario (game_config=..., level=0x19866f8, disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...)
  31. at src/playcampaign.cpp:243
  32. #22 0x0000000000640216 in play_game (disp=..., gamestate=..., game_config=..., io_type=IO_NONE, skip_replay=false, network_game=false)
  33. at src/playcampaign.cpp:462
  34. #23 0x0000000000496892 in game_controller::launch_game (this=0x1986620, reload=game_controller::NO_RELOAD_DATA) at src/game_controller.cpp:955
  35. #24 0x000000000041e0be in do_gameloop (argc=1, argv=0x7fffffffe098) at src/game.cpp:639
  36. #25 0x000000000041e5b7 in main (argc=1, argv=0x7fffffffe098) at src/game.cpp:695
  37. (gdb) bt
  38. #0 0x0000000000921334 in combatant::combatant (this=0xa5c9530, u=..., prev=0x0) at src/attack_prediction.cpp:1055
  39. #1 0x00000000007db350 in battle_context::get_attacker_combatant (this=0x3bd5aa0, prev_def=0x0) at src/actions/attack.cpp:404
  40. #2 0x0000000000c05942 in ai::attack_analysis::analyze (this=0x7fffffffa130, map=..., units=..., ai_obj=..., dstsrc=..., srcdst=..., enemy_dstsrc=...,
  41. aggression=1) at src/ai/default/attack.cpp:128
  42. #3 0x00000000008cb311 in ai::testing_ai_default::aspect_attacks::do_attack_analysis (this=0x95c6e30, loc=..., srcdst=..., dstsrc=..., fullmove_srcdst=...,
  43. fullmove_dstsrc=..., enemy_srcdst=..., enemy_dstsrc=..., tiles=0x7fffffffa100, used_locations=0x7fffffffa1f0, units=..., result=..., cur_analysis=...,
  44. current_team=...) at src/ai/testing/aspect_attacks.cpp:341
  45. #4 0x00000000008ca05c in ai::testing_ai_default::aspect_attacks::analyze_targets (this=0x95c6e30) at src/ai/testing/aspect_attacks.cpp:111
  46. #5 0x00000000008c994a in ai::testing_ai_default::aspect_attacks::recalculate (this=0x95c6e30) at src/ai/testing/aspect_attacks.cpp:60
  47. #6 0x00000000008af469 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr (this=0x95c6e30)
  48. at src/ai/composite/aspect.hpp:170
  49. #7 0x00000000008aee4f in ai::composite_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::recalculate (this=0x95c6b50)
  50. at src/ai/composite/aspect.hpp:310
  51. #8 0x00000000008af469 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr (this=0x95c6b50)
  52. at src/ai/composite/aspect.hpp:170
  53. #9 0x00000000008af3e7 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get (this=0x95c6b50)
  54. at src/ai/composite/aspect.hpp:133
  55. #10 0x0000000000be6752 in ai::readonly_context_impl::get_attacks (this=0x9eb29b0) at src/ai/contexts.cpp:552
  56. #11 0x000000000080928b in ai::readonly_context_proxy::get_attacks (this=0xa31a3a8) at src/ai/composite/../default/../contexts.hpp:675
  57. #12 0x00000000008d5d2a in ai::testing_ai_default::combat_phase::evaluate (this=0xa31a250) at src/ai/testing/ca.cpp:555
  58. #13 0x00000000009113a9 in ai::testing_ai_default::candidate_action_evaluation_loop::do_play_stage (this=0x3f74d70) at src/ai/testing/stage_rca.cpp:117
  59. #14 0x000000000082d71d in ai::stage::play_stage (this=0x3f74d98) at src/ai/composite/stage.cpp:58
  60. #15 0x00000000008070c4 in ai::ai_composite::play_turn (this=0xa33c3b0) at src/ai/composite/ai.cpp:140
  61. #16 0x000000000084b664 in ai::manager::play_turn (side=2) at src/ai/manager.cpp:768
  62. #17 0x000000000064e963 in playsingle_controller::play_ai_turn (this=0x7fffffffbae0) at src/playsingle_controller.cpp:869
  63. #18 0x000000000064d946 in playsingle_controller::play_side (this=0x7fffffffbae0, side_number=2, save=false) at src/playsingle_controller.cpp:675
  64. #19 0x000000000064d487 in playsingle_controller::play_turn (this=0x7fffffffbae0, save=false) at src/playsingle_controller.cpp:604
  65. #20 0x000000000064bc60 in playsingle_controller::play_scenario (this=0x7fffffffbae0, story=..., skip_replay=false) at src/playsingle_controller.cpp:412
  66. #21 0x000000000063e2c5 in playsingle_scenario (game_config=..., level=0x19866f8, disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...)
  67. at src/playcampaign.cpp:243
  68. #22 0x0000000000640216 in play_game (disp=..., gamestate=..., game_config=..., io_type=IO_NONE, skip_replay=false, network_game=false)
  69. at src/playcampaign.cpp:462
  70. #23 0x0000000000496892 in game_controller::launch_game (this=0x1986620, reload=game_controller::NO_RELOAD_DATA) at src/game_controller.cpp:955
  71. #24 0x000000000041e0be in do_gameloop (argc=1, argv=0x7fffffffe098) at src/game.cpp:639
  72. #25 0x000000000041e5b7 in main (argc=1, argv=0x7fffffffe098) at src/game.cpp:695
Advertisement
Add Comment
Please, Sign In to add comment