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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 6.71
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] Explicit Mod Highlight - League Drops
  82. # [0601] Synthesis - Fractured Items
  83. # [0602] Synthesis - Synth Items
  84. # [0603] Betrayal
  85. # [0604] Crafting mods
  86. # [0605] Delve
  87. # [0606] Bestiary
  88. # [0607] Incursion
  89. # [0608] Enchanted Items
  90. # [[0700]] Explicit Mod Highlight - Magic
  91. # [[0800]] Recipes, Magic and Normal items (endgame!)
  92. # [0801] Overqualitied Items
  93. # [0802] 5-Linked items
  94. # [0803] 6-Socket Items
  95. # [0804] Exclusive bases: Stygian Vise
  96. # [0805] Abyss Jewels (Rare and Magic)
  97. # [0806] Exclusive bases: Top Value
  98. # [0807] Exclusive bases: Trinkets
  99. # [0808] Exclusive bases: Others
  100. # [0809] Corrupted Amulets
  101. # [0810] Chancing items
  102. # [0811] FLASKS (Endgame rules)
  103. # [0812] Add your own crafting rules here
  104. # [0813] 86+ Endgame crafting rules
  105. # [0814] 83/84+ Endgame crafting rules
  106. # [0815] 60+ Crafting rules for 60++ trinkets
  107. # [0816] Remaining crafting rules - add your own bases here!
  108. # [0817] Chisel recipe items
  109. # [0818] Fishing Rod
  110. # [0819] SRS Crude Bow
  111. # [0820] Chromatic recipe items ("RGB Recipe")
  112. # [0821] Endgame-start 4-links
  113. # [0822] Animate Weapon script - deactivated by default
  114. # [0823] W-soc offhand weapons
  115. # [0824] Sacrificial Garb
  116. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  117. # [[1000]] Currency - PART 1 - Common currency
  118. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  119. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  120. # [1201] Rare trinkets 86+
  121. # [1202] Rare trinkets 84+
  122. # [1203] Breach Rings
  123. # [1204] Rare trinkets "remaining"
  124. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  125. # [1301] Rare crafting bases 86+
  126. # [1302] Rare crafting bases 83+
  127. # [1303] T1 rare items
  128. # [1304] T2 rare items
  129. # [1305] Other Conditions
  130. # [1306] 1H Daggers
  131. # [1307] 1H Claws
  132. # [1308] 1H Wands
  133. # [1309] 1H Foils
  134. # [1310] 1H Swords
  135. # [1311] 1H Maces
  136. # [1312] 1H Axes
  137. # [1313] 1H Sceptres
  138. # [1314] 2H Staves
  139. # [1315] 2H Swords, Axes, Maces
  140. # [1316] 2H Bows
  141. # [1317] AR: Gloves, Boots, Helmets
  142. # [1318] AR: Body Armors
  143. # [1319] OH: Shields
  144. # [1320] OH: Quivers
  145. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  146. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  147. # [[1600]] Gems
  148. # [1601] Special Gems
  149. # [1602] Top Gems
  150. # [1603] Quality Gems
  151. # [1604] Leveled Gems
  152. # [1605] Other gems
  153. # [[1700]] UTILITY FLASKS (Levelling Rules)
  154. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  155. # [[1900]] Maps, fragments and labyrinth items
  156. # [1901] Unique Maps
  157. # [1902] Labyrinth items, Offerings
  158. # [1903] Shaped and Elder Maps
  159. # [1904] Top tier maps (T15-16)
  160. # [1905] High tier maps(T11-14)
  161. # [1906] Mid tier maps (T6-10)
  162. # [1907] Low tier maps (T1-T5)
  163. # [1908] Sorted Map Fragments
  164. # [1909] Scarabs
  165. # [1910] Remaining Map Fragments
  166. # [[2000]] Currency - PART 2 - Rare currency
  167. # [2001] Regular Rare Currency
  168. # [2002] Harbinger Currency
  169. # [2003] Incursion Currency
  170. # [2004] Delve Currency - Resonators
  171. # [2005] Delve Currency - Fossil
  172. # [2006] Top Currency
  173. # [2007] Essence Tier List
  174. # [2008] Perandus
  175. # [2009] Breach
  176. # [2010] Others
  177. # [2011] Prophecies
  178. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  179. # [2101] Exceptions to prevent ident. mistakes
  180. # [2102] T1 - Top tier cards
  181. # [2103] T2 - Great cards
  182. # [2104] T3 - Decent cards
  183. # [2105] Special - Special Currency Cards
  184. # [2106] T5 - Format trash tier cards... before
  185. # [2107] T4 - ...showing the remaining cards
  186. # [[2200]] Currency - PART 4 - remaining items
  187. # [[2300]] Uniques!
  188. # [2301] Exceptions
  189. # [2302] Harbinger - Pieces
  190. # [2303] Tier 1 uniques
  191. # [2304] Tier 2 uniques
  192. # [2305] Multi-Unique bases.
  193. # [2306] Special Unique Searches
  194. # [2307] Prophecy-Material Uniques
  195. # [2308] Random Uniques
  196. # [[2400]] Quest Items and Shaper Orbs
  197. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  198. # [[2600]] Leveling - Flasks
  199. # [2601] Hide outdated flasks
  200. # [2602] Hybrid flasks (normal)
  201. # [2603] Life Flasks - Normal (Kudos to Antnee)
  202. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  203. # [2605] Show remaining flasks
  204. # [[2700]] Leveling - Merged Rules
  205. # [[2800]] Leveling - RGB Recipes
  206. # [[2900]] Leveling - RARES
  207. # [2901] Leveling rares - specific items
  208. # [2902] Leveling rares - Progression - First Levels
  209. # [2903] Leveling rares - Progression - First Levels
  210. # [2904] Leveling rares - Progression - First Levels
  211. # [2905] Leveling rares - remaining rules
  212. # [[3000]] Leveling - Useful items
  213. # [3001] Linked gear - 4links
  214. # [3002] Linked gear - Caster Weapon Configuration
  215. # [3003] Linked gear - 3links
  216. # [3004] Util end Act1
  217. # [3005] Act 2+3
  218. # [3006] Act 4+5+6
  219. # [3007] Optional Recipes
  220. # [3008] 20% quality items for those strange people who want them
  221. # [[3100]] Leveling - natural weapon progression
  222. # [3101] Quivers - Progression
  223. # [3102] Progression - Part 1 1-11
  224. # [3103] Progression - Part 2 11-26
  225. # [3104] Progression - Part 3 26-65
  226. # [[3200]] Leveling - misc normal items
  227. # [3201] Normal items - First 4-8 levels - useful items
  228. # [3202] Vendor Normal items - Until level 3 (Remaining)
  229. # [[3300]] Leveling - misc magic items
  230. # [3301] Vendor Magic items - until 3
  231. # [3302] Vendor Magic items - until 12
  232. # [3303] Vendor Magic items - Until 24
  233. # [3304] Vendor Magic items - Until 36
  234. # [[3400]] HIDE LAYER 5 - Remaining Items
  235. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  236. # [[3600]] Special thanks to!
  237.  
  238. #===============================================================================================================
  239. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  240. #===============================================================================================================
  241.  
  242. #===============================================================================================================
  243. # [[0200]] 6 LINKS
  244. #===============================================================================================================
  245.  
  246. Show # $Links->6
  247. Corrupted False
  248. LinkedSockets 6
  249. Rarity <= Rare
  250. Class "Body Armour"
  251. SetFontSize 45
  252. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  253. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  254. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  255. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  256. MinimapIcon 0 Red Star
  257. PlayEffect Red
  258.  
  259. Show # $Links->6
  260. LinkedSockets 6
  261. Rarity <= Rare
  262. SetFontSize 45
  263. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  264. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  266. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  267. MinimapIcon 0 Red Diamond
  268. PlayEffect Red
  269.  
  270. #===============================================================================================================
  271. # [[0300]] SHAPER ITEMS
  272. #===============================================================================================================
  273.  
  274. #------------------------------------
  275. # [0301] Shaper Item Layers - Rare Exclusions
  276. #------------------------------------
  277.  
  278. Show # $s->rares->shaperbases $t->1ex
  279. ShaperItem True
  280. ItemLevel >= 80
  281. Rarity <= Rare
  282. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  287. PlayAlertSound 1 300
  288. MinimapIcon 0 Red Diamond
  289. PlayEffect Red
  290.  
  291. Show # $s->rares->shaperbases $t->1ex
  292. ShaperItem True
  293. Rarity <= Rare
  294. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  295. SetFontSize 45
  296. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  297. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  298. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  299. PlayAlertSound 3 300 # DROPSOUND: Unique
  300. MinimapIcon 0 Yellow Diamond
  301. PlayEffect Yellow
  302.  
  303. #------------------------------------
  304. # [0302] Shaper Item Layers - T1 - ECONOMY
  305. #------------------------------------
  306.  
  307. Show # $s->rares->shaperbases $t->1-82
  308. ShaperItem True
  309. ItemLevel >= 82
  310. Rarity <= Rare
  311. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand"
  312. SetFontSize 45
  313. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  314. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  315. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  316. PlayAlertSound 1 300
  317. MinimapIcon 0 Red Diamond
  318. PlayEffect Red
  319.  
  320. Show # $s->rares->shaperbases $t->1-84
  321. ShaperItem True
  322. ItemLevel >= 84
  323. Rarity <= Rare
  324. BaseType "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  325. SetFontSize 45
  326. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  327. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  328. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  329. PlayAlertSound 1 300
  330. MinimapIcon 0 Red Diamond
  331. PlayEffect Red
  332.  
  333. Show # $s->rares->shaperbases $t->1-86
  334. ShaperItem True
  335. ItemLevel >= 86
  336. Rarity <= Rare
  337. BaseType "Agate Amulet" "Sambar Sceptre" "Void Sceptre" "Vaal Sceptre" "Samite Gloves" "Paua Amulet" "Lapis Amulet" "Ambusher" "Gold Amulet" "Amber Amulet" "Turquoise Amulet" "Blood Raiment" "Sharkskin Gloves" "Coral Amulet" "Platinum Sceptre" "Sai" "Tornado Wand" "Abyssal Sceptre" "Vaal Mask" "Lithe Blade" "Lion Pelt" "Astral Plate" "Fossilised Spirit Shield" "Sharkskin Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Praetor Crown" "Tiger Hook"
  338. SetFontSize 45
  339. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  340. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  341. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  342. PlayAlertSound 1 300
  343. MinimapIcon 0 Red Diamond
  344. PlayEffect Red
  345.  
  346. #------------------------------------
  347. # [0303] Shaper Item Layers - T2 - ECONOMY
  348. #------------------------------------
  349.  
  350. Show # $s->rares->shaperbases $t->2-80
  351. ShaperItem True
  352. ItemLevel >= 80
  353. Rarity <= Rare
  354. BaseType "Profane Wand" "Agate Amulet" "Vaal Regalia" "Sambar Sceptre" "Titanium Spirit Shield" "Golden Kris" "Opal Sceptre" "Void Sceptre" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Samite Gloves" "Eclipse Staff" "Paua Amulet" "Lapis Amulet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Ambusher" "Gold Amulet" "Onyx Amulet" "Amber Amulet" "Turquoise Amulet" "Sorcerer Boots" "Occultist's Vestment" "Crystal Sceptre" "Heathen Wand" "Coral Amulet" "Platinum Sceptre" "Two-Toned Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Widowsilk Robe" "Military Staff" "Tiger's Paw" "Silken Hood" "Hellion's Paw" "Fleshripper" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand" "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  355. SetFontSize 45
  356. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  357. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  358. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  359. PlayAlertSound 3 300 # DROPSOUND: Unique
  360. MinimapIcon 0 Yellow Diamond
  361. PlayEffect Yellow
  362.  
  363. Show # $s->rares->shaperbases $t->2-85
  364. ShaperItem True
  365. ItemLevel >= 85
  366. Rarity <= Rare
  367. BaseType "Coral Ring" "Flanged Mace" "Prophecy Wand" "Carnal Sceptre" "Ezomyte Dagger" "Arcanist Slippers" "Steel Gauntlets" "Vaal Claw" "Behemoth Mace" "Crystal Wand" "Decimation Bow" "Sadist Garb" "Carnal Armour" "Engraved Wand" "Imbued Wand" "Paua Ring" "Zodiac Leather" "Serpent Wand" "Spike-Point Arrow Quiver" "Demon's Horn" "Fiend Dagger" "Eternal Burgonet" "Imperial Bow" "Royal Sceptre" "Demon Dagger" "Blood Sceptre" "Royal Skean" "Omen Wand" "Vaal Gauntlets" "Thorium Spirit Shield" "Conjurer Gloves" "Prophet Crown" "Unset Ring" "Lunaris Circlet" "Karui Sceptre" "Embroidered Gloves" "Murder Mitts" "Tyrant's Sekhem" "Imperial Skean" "Eye Gouger" "Shagreen Gloves" "Highborn Staff" "Royal Burgonet" "Topaz Ring" "Samite Helmet" "Jewelled Foil" "Sapphire Ring" "Two-Stone Ring" "Nightmare Bascinet" "Destroyer Regalia" "Soldier Gloves" "Necromancer Circlet" "Hydrascale Gauntlets" "Penetrating Arrow Quiver" "Amethyst Ring" "Broadhead Arrow Quiver" "Shagreen Boots" "Ruby Ring" "Necromancer Silks" "Magistrate Crown" "Gutting Knife" "Leather Belt" "Assassin's Mitts" "Thicket Bow" "Primordial Staff" "Slaughter Knife" "Conjurer Boots" "Apex Rapier" "Foul Staff" "Moonstone Ring" "Imperial Claw" "Rustic Sash" "Harlequin Mask" "Ursine Pelt" "Great White Claw"
  368. SetFontSize 45
  369. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  370. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  371. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  372. PlayAlertSound 3 300 # DROPSOUND: Unique
  373. MinimapIcon 0 Yellow Diamond
  374. PlayEffect Yellow
  375.  
  376. #------------------------------------
  377. # [0304] Shaper Item Layers - T1 - CLASS
  378. #------------------------------------
  379.  
  380. Show # $s->rares->shaperclasses $t->1
  381. ShaperItem True
  382. ItemLevel >= 85
  383. Rarity <= Rare
  384. Class "Amulets"
  385. SetFontSize 45
  386. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  387. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  388. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  389. PlayAlertSound 1 300
  390. MinimapIcon 0 Red Diamond
  391. PlayEffect Red
  392.  
  393. #------------------------------------
  394. # [0305] Shaper Item Layers - T2 - CLASS
  395. #------------------------------------
  396.  
  397. Show # $s->rares->shaperclasses $t->2
  398. ShaperItem True
  399. ItemLevel >= 86
  400. Rarity <= Rare
  401. Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres"
  402. SetFontSize 45
  403. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  404. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  405. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  406. PlayAlertSound 3 300 # DROPSOUND: Unique
  407. MinimapIcon 0 Yellow Diamond
  408. PlayEffect Yellow
  409.  
  410. #------------------------------------
  411. # [0306] Shaper Item Layers - T3
  412. #------------------------------------
  413.  
  414. Show # $s->rares->shaperclasses $t->3
  415. ShaperItem True
  416. Rarity <= Rare
  417. Class "Belts" "Amulet" "Ring"
  418. SetFontSize 45
  419. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  420. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  421. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  422.  
  423. Show # $s->rares->shaperclasses $t->r %H4
  424. ShaperItem True
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  429. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  430.  
  431. #===============================================================================================================
  432. # [[0400]] ELDER ITEMS
  433. #===============================================================================================================
  434.  
  435. #------------------------------------
  436. # [0401] Elder Item Layers - Special Items
  437. #------------------------------------
  438.  
  439. Show # $s->rares->elderbases $t->1ex
  440. ElderItem True
  441. ItemLevel >= 80
  442. Rarity <= Rare
  443. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  444. SetFontSize 45
  445. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  446. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  447. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  448. PlayAlertSound 1 300
  449. MinimapIcon 0 Red Diamond
  450. PlayEffect Red
  451.  
  452. Show # $s->rares->elderbases $t->1ex
  453. ElderItem True
  454. Rarity <= Rare
  455. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  456. SetFontSize 45
  457. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  458. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  459. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  460. PlayAlertSound 3 300 # DROPSOUND: Unique
  461. MinimapIcon 0 Yellow Diamond
  462. PlayEffect Yellow
  463.  
  464. #------------------------------------
  465. # [0402] Elder Item Layers - T1 - ECONOMY
  466. #------------------------------------
  467.  
  468. Show # $s->rares->elderbases $t->1-82
  469. ElderItem True
  470. ItemLevel >= 82
  471. Rarity <= Rare
  472. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Royal Burgonet" "Astral Plate" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring"
  473. SetFontSize 45
  474. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  475. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  476. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  477. PlayAlertSound 1 300
  478. MinimapIcon 0 Red Diamond
  479. PlayEffect Red
  480.  
  481. Show # $s->rares->elderbases $t->1-84
  482. ElderItem True
  483. ItemLevel >= 84
  484. Rarity <= Rare
  485. BaseType "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  486. SetFontSize 45
  487. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  488. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  489. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  490. PlayAlertSound 1 300
  491. MinimapIcon 0 Red Diamond
  492. PlayEffect Red
  493.  
  494. Show # $s->rares->elderbases $t->1-86
  495. ElderItem True
  496. ItemLevel >= 86
  497. Rarity <= Rare
  498. BaseType "Turquoise Amulet" "Eclipse Staff" "Lacquered Helmet" "Gemini Claw" "Reaver Helmet" "Agate Amulet" "Siege Helmet" "Pig-Faced Bascinet" "Prophet Crown" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Leather Belt" "Unset Ring" "Onyx Amulet"
  499. SetFontSize 45
  500. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  501. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  502. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  503. PlayAlertSound 1 300
  504. MinimapIcon 0 Red Diamond
  505. PlayEffect Red
  506.  
  507. #------------------------------------
  508. # [0403] Elder Item Layers - T2 - ECONOMY
  509. #------------------------------------
  510.  
  511. Show # $s->rares->elderbases $t->2-80
  512. ElderItem True
  513. ItemLevel >= 80
  514. Rarity <= Rare
  515. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Eternal Burgonet" "Turquoise Amulet" "Royal Burgonet" "Astral Plate" "Serpentscale Boots" "Opal Wand" "Sinner Tricorne" "Eclipse Staff" "Citrine Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Gemini Claw" "Vaal Gauntlets" "Agate Amulet" "Hubris Circlet" "Sorcerer Gloves" "Siege Helmet" "Coral Ring" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Ruby Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Topaz Ring" "Tempered Foil" "Sapphire Ring" "Diamond Ring" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Ambush Mitts" "Assassin's Garb" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Unset Ring" "Two-Toned Boots" "Onyx Amulet" "Gold Ring" "Slink Gloves" "Lapis Amulet" "Exquisite Blade" "Paua Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring" "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  516. SetFontSize 45
  517. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  518. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  519. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  520. PlayAlertSound 3 300 # DROPSOUND: Unique
  521. MinimapIcon 0 Yellow Diamond
  522. PlayEffect Yellow
  523.  
  524. Show # $s->rares->elderbases $t->2-85
  525. ElderItem True
  526. ItemLevel >= 85
  527. Rarity <= Rare
  528. BaseType "Noble Tricorne" "Nightmare Bascinet" "Zealot Helmet" "Bone Circlet" "Fencer Helm" "Necromancer Circlet" "Titan Greaves" "Vaal Regalia" "Titan Gauntlets" "Glorious Plate" "Sorcerer Boots" "Occultist's Vestment" "Harlequin Mask" "Mind Cage" "Fluted Bascinet" "Lion Pelt" "Great Crown" "Deicide Mask" "Imperial Skean" "Solaris Circlet" "Magistrate Crown" "Prophecy Wand" "Ursine Pelt" "Murder Mitts" "Thorium Spirit Shield" "Labrys" "Stealth Gloves" "Jewelled Foil" "Conjurer Gloves" "Studded Belt" "Moon Staff" "Thicket Bow" "Satin Slippers" "Maraketh Bow" "Heavy Belt" "Decimation Bow" "Conjurer Boots" "Penetrating Arrow Quiver" "Royal Skean" "Destiny Leather" "Carnal Boots" "Crusader Plate"
  529. SetFontSize 45
  530. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  531. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  532. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  533. PlayAlertSound 3 300 # DROPSOUND: Unique
  534. MinimapIcon 0 Yellow Diamond
  535. PlayEffect Yellow
  536.  
  537. #------------------------------------
  538. # [0404] Elder Item Layers - CLASS T1
  539. #------------------------------------
  540.  
  541. # Currently no generic rules.
  542.  
  543. #------------------------------------
  544. # [0405] Elder Item Layers - CLASS T2
  545. #------------------------------------
  546.  
  547. Show # $s->rares->elderclasses $t->2
  548. ElderItem True
  549. ItemLevel >= 86
  550. Rarity <= Rare
  551. Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver"
  552. SetFontSize 45
  553. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  554. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  555. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  556. PlayAlertSound 3 300 # DROPSOUND: Unique
  557. MinimapIcon 0 Yellow Diamond
  558. PlayEffect Yellow
  559.  
  560. #------------------------------------
  561. # [0406] Elder Item Layers - T3
  562. #------------------------------------
  563.  
  564. Show # $s->rares->elderclasses $t->3
  565. ElderItem True
  566. Rarity <= Rare
  567. Class "Belts" "Amulet" "Ring"
  568. SetFontSize 45
  569. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  570. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  571. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  572.  
  573. Show # $s->rares->elderclasses $t->r %H4
  574. ElderItem True
  575. Rarity <= Rare
  576. SetFontSize 45
  577. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  578. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  579. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  580.  
  581. #===============================================================================================================
  582. # [[0500]] Explicit Mod filtering - Rare
  583. #===============================================================================================================
  584.  
  585. #------------------------------------
  586. # [0501] Skill Staves/Bows
  587. #------------------------------------
  588.  
  589. Show # $s->mods->rare
  590. Corrupted False
  591. Identified True
  592. Class "Bow" "Staves"
  593. HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
  594. HasExplicitMod "Paragon's"
  595. SetFontSize 45
  596. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  597. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  598. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  599. PlayAlertSound 3 300 # DROPSOUND: Unique
  600. MinimapIcon 0 Blue Diamond
  601. PlayEffect Blue
  602.  
  603. #------------------------------------
  604. # [0502] Rare Item Permutations
  605. #------------------------------------
  606.  
  607. Show # $s->mods->rare
  608. Identified True
  609. DropLevel > 50
  610. Rarity Rare
  611. Class "Bows" "Wands"
  612. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  613. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  614. HasExplicitMod "of Renown" "of Mastery" "of Ease"
  615. SetFontSize 45
  616. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  617. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  618. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  619. PlayAlertSound 3 300 # DROPSOUND: Unique
  620. MinimapIcon 0 Blue Diamond
  621. PlayEffect Blue
  622.  
  623. Show # $s->mods->rare
  624. Corrupted False
  625. Identified True
  626. DropLevel > 50
  627. Rarity Rare
  628. Class "Bows" "Wands"
  629. HasExplicitMod "Merciless" "Tyrannical"
  630. HasExplicitMod "of Renown" "of Incision"
  631. SetFontSize 45
  632. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  633. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  634. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  635. PlayAlertSound 3 300 # DROPSOUND: Unique
  636. MinimapIcon 0 Blue Diamond
  637. PlayEffect Blue
  638.  
  639. #------------------------------------
  640. # [0503] Weapons-Physical (Key: IPD)
  641. #------------------------------------
  642.  
  643. Show # $s->mods->rare
  644. Identified True
  645. DropLevel > 50
  646. Rarity Rare
  647. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  648. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  649. HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
  650. SetFontSize 45
  651. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  652. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  653. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  654. PlayAlertSound 3 300 # DROPSOUND: Unique
  655. MinimapIcon 0 Blue Diamond
  656. PlayEffect Blue
  657.  
  658. Show # $s->mods->rare
  659. Identified True
  660. DropLevel > 50
  661. Rarity Rare
  662. HasExplicitMod "Merciless" "Tyrannical" "Cruel"
  663. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. MinimapIcon 0 Blue Diamond
  670. PlayEffect Blue
  671.  
  672. Show # $s->mods->rare
  673. Corrupted False
  674. Identified True
  675. DropLevel > 50
  676. Rarity Rare
  677. HasExplicitMod "Merciless" "Tyrannical"
  678. HasExplicitMod "of Celebration" "of Infamy"
  679. SetFontSize 45
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  681. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  682. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  683. PlayAlertSound 3 300 # DROPSOUND: Unique
  684. MinimapIcon 0 Blue Diamond
  685. PlayEffect Blue
  686.  
  687. #------------------------------------
  688. # [0504] The Suffix Abomination
  689. #------------------------------------
  690.  
  691. Show # $s->mods->rare
  692. Corrupted False
  693. Identified True
  694. DropLevel > 50
  695. Rarity Rare
  696. Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows"
  697. HasExplicitMod "of Incision" "of Penetrating"
  698. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  699. HasExplicitMod "of Celebration" "of Infamy"
  700. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing"
  701. SetFontSize 45
  702. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  703. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  704. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  705. PlayAlertSound 3 300 # DROPSOUND: Unique
  706. MinimapIcon 0 Blue Diamond
  707. PlayEffect Blue
  708.  
  709. #------------------------------------
  710. # [0505] Casters
  711. #------------------------------------
  712.  
  713. Show # $s->mods->rare
  714. Corrupted False
  715. Identified True
  716. Rarity Rare
  717. Class "Sceptres" "Daggers"
  718. HasExplicitMod "of Celebration" "of Infamy" "of Fame"
  719. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge"
  720. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's"
  721. SetFontSize 45
  722. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  723. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  724. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  725. PlayAlertSound 3 300 # DROPSOUND: Unique
  726. MinimapIcon 0 Blue Diamond
  727. PlayEffect Blue
  728.  
  729. Show # $s->mods->rare
  730. Corrupted False
  731. Identified True
  732. Rarity Rare
  733. Class "Sceptres" "Daggers" "Wands"
  734. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic"
  735. HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's"
  736. SetFontSize 45
  737. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  738. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  739. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  740. PlayAlertSound 3 300 # DROPSOUND: Unique
  741. MinimapIcon 0 Blue Diamond
  742. PlayEffect Blue
  743.  
  744. Show # $s->mods->rare
  745. Corrupted False
  746. Identified True
  747. Rarity Rare
  748. Class "Sceptres" "Daggers" "Wands"
  749. HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising"
  750. HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's"
  751. SetFontSize 45
  752. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  753. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  754. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  755. PlayAlertSound 3 300 # DROPSOUND: Unique
  756. MinimapIcon 0 Blue Diamond
  757. PlayEffect Blue
  758.  
  759. Show # $s->mods->rare
  760. Corrupted False
  761. Identified True
  762. Rarity Rare
  763. Class "Sceptres" "Daggers" "Wands"
  764. HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's"
  765. HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's"
  766. SetFontSize 45
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  768. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  769. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  770. PlayAlertSound 3 300 # DROPSOUND: Unique
  771. MinimapIcon 0 Blue Diamond
  772. PlayEffect Blue
  773.  
  774. #------------------------------------
  775. # [0506] General Resist Gear
  776. #------------------------------------
  777.  
  778. Show # $s->mods->rare
  779. Corrupted False
  780. Identified True
  781. Rarity Rare
  782. HasExplicitMod "of Haast" "of the Ice"
  783. HasExplicitMod "of Tzteosh" "of the Magma"
  784. HasExplicitMod "of Ephij" "of the Lightning"
  785. SetFontSize 45
  786. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  787. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  788. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  789. PlayAlertSound 3 300 # DROPSOUND: Unique
  790. MinimapIcon 0 Blue Diamond
  791. PlayEffect Blue
  792.  
  793. #------------------------------------
  794. # [0507] Boots/Gloves
  795. #------------------------------------
  796.  
  797. Show # $s->mods->rare
  798. Identified True
  799. Rarity Rare
  800. Class "Boots" "Gloves"
  801. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  802. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  803. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  804. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  805. SetFontSize 45
  806. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  807. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  808. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  809. PlayAlertSound 3 300 # DROPSOUND: Unique
  810. MinimapIcon 0 Blue Diamond
  811. PlayEffect Blue
  812.  
  813. Show # $s->mods->rare
  814. Identified True
  815. Rarity Rare
  816. Class "Boots" "Gloves"
  817. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  818. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  819. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  820. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  821. SetFontSize 45
  822. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  823. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  824. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  825. PlayAlertSound 3 300 # DROPSOUND: Unique
  826. MinimapIcon 0 Blue Diamond
  827. PlayEffect Blue
  828.  
  829. Show # $s->mods->rare
  830. Identified True
  831. Rarity Rare
  832. Class "Boots" "Gloves"
  833. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  834. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  835. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  836. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  837. SetFontSize 45
  838. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  839. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  840. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  841. PlayAlertSound 3 300 # DROPSOUND: Unique
  842. MinimapIcon 0 Blue Diamond
  843. PlayEffect Blue
  844.  
  845. Show # $s->mods->rare
  846. Identified True
  847. Rarity Rare
  848. Class "Boots" "Gloves"
  849. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  850. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  851. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  852. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  853. SetFontSize 45
  854. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  855. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  856. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  857. PlayAlertSound 3 300 # DROPSOUND: Unique
  858. MinimapIcon 0 Blue Diamond
  859. PlayEffect Blue
  860.  
  861. #------------------------------------
  862. # [0508] Boots
  863. #------------------------------------
  864.  
  865. Show # $s->mods->rare
  866. Identified True
  867. Rarity Rare
  868. Class "Boots"
  869. HasExplicitMod "Athlete's" "Virile"
  870. HasExplicitMod "Hellion's" "Cheetah's"
  871. HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  872. SetFontSize 45
  873. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  875. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  876. PlayAlertSound 3 300 # DROPSOUND: Unique
  877. MinimapIcon 0 Blue Diamond
  878. PlayEffect Blue
  879.  
  880. Show # $s->mods->rare
  881. Identified True
  882. DropLevel > 50
  883. Rarity Rare
  884. Class "Boots"
  885. HasExplicitMod "Hellion's" "Cheetah's"
  886. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  887. HasExplicitMod "Seething" "Pulsing" "Radiating"
  888. SetFontSize 45
  889. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  890. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  891. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  892. PlayAlertSound 3 300 # DROPSOUND: Unique
  893. MinimapIcon 0 Blue Diamond
  894. PlayEffect Blue
  895.  
  896. #------------------------------------
  897. # [0509] Gloves
  898. #------------------------------------
  899.  
  900. Show # $s->mods->rare
  901. Identified True
  902. DropLevel > 50
  903. Rarity Rare
  904. Class "Gloves"
  905. HasExplicitMod "Unassailable" "Indomitable"
  906. HasExplicitMod "Seething" "Pulsing"
  907. SetFontSize 45
  908. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  909. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  910. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  911. PlayAlertSound 3 300 # DROPSOUND: Unique
  912. MinimapIcon 0 Blue Diamond
  913. PlayEffect Blue
  914.  
  915. Show # $s->mods->rare
  916. Identified True
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Honed" "Polished"
  920. HasExplicitMod "of Renown" "of Mastery"
  921. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  922. HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead"
  923. SetFontSize 45
  924. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  926. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  927. PlayAlertSound 3 300 # DROPSOUND: Unique
  928. MinimapIcon 0 Blue Diamond
  929. PlayEffect Blue
  930.  
  931. Show # $s->mods->rare
  932. Identified True
  933. DropLevel > 50
  934. Rarity Rare
  935. Class "Gloves"
  936. HasExplicitMod "Honed"
  937. HasExplicitMod "of Renown"
  938. HasExplicitMod "of Lioneye" "of the Assassin"
  939. SetFontSize 45
  940. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  941. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  942. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  943. PlayAlertSound 3 300 # DROPSOUND: Unique
  944. MinimapIcon 0 Blue Diamond
  945. PlayEffect Blue
  946.  
  947. #------------------------------------
  948. # [0510] Helmets
  949. #------------------------------------
  950.  
  951. Show # $s->mods->rare
  952. Identified True
  953. Rarity Rare
  954. Class "Helmets"
  955. HasExplicitMod "Fecund" "Athlete's"
  956. HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's"
  957. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  958. SetFontSize 45
  959. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  960. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  961. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  962. PlayAlertSound 3 300 # DROPSOUND: Unique
  963. MinimapIcon 0 Blue Diamond
  964. PlayEffect Blue
  965.  
  966. Show # $s->mods->rare
  967. Identified True
  968. DropLevel > 50
  969. Rarity Rare
  970. Class "Helmets"
  971. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  972. HasExplicitMod "Blazing" "Seething"
  973. HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  974. SetFontSize 45
  975. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  976. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  977. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  978. PlayAlertSound 3 300 # DROPSOUND: Unique
  979. MinimapIcon 0 Blue Diamond
  980. PlayEffect Blue
  981.  
  982. #------------------------------------
  983. # [0511] Shields
  984. #------------------------------------
  985.  
  986. Show # $s->mods->rare
  987. Identified True
  988. DropLevel > 50
  989. Rarity Rare
  990. Class "Shields"
  991. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  992. HasExplicitMod "Incandescent" "Scintillating" "Blazing"
  993. SetFontSize 45
  994. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  996. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  997. PlayAlertSound 3 300 # DROPSOUND: Unique
  998. MinimapIcon 0 Blue Diamond
  999. PlayEffect Blue
  1000.  
  1001. Show # $s->mods->rare
  1002. Identified True
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1006. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity"
  1007. HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1008. SetFontSize 45
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1010. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1011. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1012. PlayAlertSound 3 300 # DROPSOUND: Unique
  1013. MinimapIcon 0 Blue Diamond
  1014. PlayEffect Blue
  1015.  
  1016. Show # $s->mods->rare
  1017. Identified True
  1018. Rarity Rare
  1019. Class "Shields"
  1020. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1021. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1022. HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking"
  1023. SetFontSize 45
  1024. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1025. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1026. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1027. PlayAlertSound 3 300 # DROPSOUND: Unique
  1028. MinimapIcon 0 Blue Diamond
  1029. PlayEffect Blue
  1030.  
  1031. Show # $s->mods->rare
  1032. Identified True
  1033. Rarity Rare
  1034. Class "Shields"
  1035. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1036. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1037. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1038. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1039. SetFontSize 45
  1040. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1041. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1042. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1043. PlayAlertSound 3 300 # DROPSOUND: Unique
  1044. MinimapIcon 0 Blue Diamond
  1045. PlayEffect Blue
  1046.  
  1047. Show # $s->mods->rare
  1048. Identified True
  1049. Rarity Rare
  1050. Class "Shields"
  1051. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1052. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1053. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1054. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1055. SetFontSize 45
  1056. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1057. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1058. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1059. PlayAlertSound 3 300 # DROPSOUND: Unique
  1060. MinimapIcon 0 Blue Diamond
  1061. PlayEffect Blue
  1062.  
  1063. Show # $s->mods->rare
  1064. Identified True
  1065. Rarity Rare
  1066. Class "Shields"
  1067. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1068. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1069. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1070. HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking"
  1071. SetFontSize 45
  1072. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1073. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1074. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1075. PlayAlertSound 3 300 # DROPSOUND: Unique
  1076. MinimapIcon 0 Blue Diamond
  1077. PlayEffect Blue
  1078.  
  1079. #------------------------------------
  1080. # [0512] Body
  1081. #------------------------------------
  1082.  
  1083. Show # $s->mods->rare
  1084. Identified True
  1085. DropLevel > 55
  1086. Rarity Rare
  1087. Class "Body Armour"
  1088. HasExplicitMod "Resplendent" "Incandescent"
  1089. HasExplicitMod "Unfaltering" "Unassailable"
  1090. SetFontSize 45
  1091. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1092. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1093. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1094. PlayAlertSound 3 300 # DROPSOUND: Unique
  1095. MinimapIcon 0 Blue Diamond
  1096. PlayEffect Blue
  1097.  
  1098. Show # $s->mods->rare
  1099. Identified True
  1100. DropLevel > 55
  1101. Rarity Rare
  1102. Class "Body Armour"
  1103. HasExplicitMod "Resplendent" "Incandescent" "Scintillating"
  1104. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  1105. HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso"
  1106. SetFontSize 45
  1107. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1108. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1109. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1110. PlayAlertSound 3 300 # DROPSOUND: Unique
  1111. MinimapIcon 0 Blue Diamond
  1112. PlayEffect Blue
  1113.  
  1114. Show # $s->mods->rare
  1115. Identified True
  1116. DropLevel > 50
  1117. Rarity Rare
  1118. Class "Body Armour"
  1119. HasExplicitMod "Prime" "Rapturous"
  1120. HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's"
  1121. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance"
  1122. SetFontSize 45
  1123. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1124. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1125. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1126. PlayAlertSound 3 300 # DROPSOUND: Unique
  1127. MinimapIcon 0 Blue Diamond
  1128. PlayEffect Blue
  1129.  
  1130. #------------------------------------
  1131. # [0513] Quiver
  1132. #------------------------------------
  1133.  
  1134. Show # $s->mods->rare
  1135. Identified True
  1136. Rarity Rare
  1137. Class "Quivers"
  1138. HasExplicitMod "Fecund" "Athlete's"
  1139. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering"
  1140. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale"
  1141. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1142. SetFontSize 45
  1143. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1144. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1145. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1146. PlayAlertSound 3 300 # DROPSOUND: Unique
  1147. MinimapIcon 0 Blue Diamond
  1148. PlayEffect Blue
  1149.  
  1150. #------------------------------------
  1151. # [0514] Belts
  1152. #------------------------------------
  1153.  
  1154. Show # $s->mods->rare
  1155. Identified True
  1156. Rarity Rare
  1157. Class "Belts"
  1158. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1159. HasExplicitMod "Fecund" "Athlete" "Virile"
  1160. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced"
  1161. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1162. SetFontSize 45
  1163. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1164. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1165. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1166. PlayAlertSound 3 300 # DROPSOUND: Unique
  1167. MinimapIcon 0 Blue Diamond
  1168. PlayEffect Blue
  1169.  
  1170. Show # $s->mods->rare
  1171. Identified True
  1172. Rarity Rare
  1173. Class "Belts"
  1174. HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan"
  1175. HasExplicitMod "of Savouring"
  1176. HasExplicitMod "of Sipping"
  1177. HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent"
  1178. SetFontSize 45
  1179. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1180. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1181. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1182. PlayAlertSound 3 300 # DROPSOUND: Unique
  1183. MinimapIcon 0 Blue Diamond
  1184. PlayEffect Blue
  1185.  
  1186. Show # $s->mods->rare
  1187. Identified True
  1188. Rarity Rare
  1189. Class "Belts"
  1190. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1191. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1192. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1193. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1194. SetFontSize 45
  1195. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1196. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1197. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1198. PlayAlertSound 3 300 # DROPSOUND: Unique
  1199. MinimapIcon 0 Blue Diamond
  1200. PlayEffect Blue
  1201.  
  1202. Show # $s->mods->rare
  1203. Identified True
  1204. Rarity Rare
  1205. Class "Belts"
  1206. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1207. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1208. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1209. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1210. SetFontSize 45
  1211. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1212. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1213. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1214. PlayAlertSound 3 300 # DROPSOUND: Unique
  1215. MinimapIcon 0 Blue Diamond
  1216. PlayEffect Blue
  1217.  
  1218. Show # $s->mods->rare
  1219. Identified True
  1220. Rarity Rare
  1221. Class "Belts"
  1222. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1223. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1224. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1225. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1226. SetFontSize 45
  1227. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1228. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1229. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1230. PlayAlertSound 3 300 # DROPSOUND: Unique
  1231. MinimapIcon 0 Blue Diamond
  1232. PlayEffect Blue
  1233.  
  1234. #------------------------------------
  1235. # [0515] Rings
  1236. #------------------------------------
  1237.  
  1238. Show # $s->mods->rare
  1239. Identified True
  1240. Rarity Rare
  1241. Class "Rings"
  1242. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1243. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering"
  1244. HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging"
  1245. HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1246. SetFontSize 45
  1247. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1248. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1249. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1250. PlayAlertSound 3 300 # DROPSOUND: Unique
  1251. MinimapIcon 0 Blue Diamond
  1252. PlayEffect Blue
  1253.  
  1254. Show # $s->mods->rare
  1255. Identified True
  1256. Rarity Rare
  1257. Class "Rings"
  1258. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1259. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1260. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1261. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1262. SetFontSize 45
  1263. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1264. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1265. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1266. PlayAlertSound 3 300 # DROPSOUND: Unique
  1267. MinimapIcon 0 Blue Diamond
  1268. PlayEffect Blue
  1269.  
  1270. Show # $s->mods->rare
  1271. Identified True
  1272. Rarity Rare
  1273. Class "Rings"
  1274. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1275. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1276. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1277. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1278. SetFontSize 45
  1279. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1280. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1281. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1282. PlayAlertSound 3 300 # DROPSOUND: Unique
  1283. MinimapIcon 0 Blue Diamond
  1284. PlayEffect Blue
  1285.  
  1286. Show # $s->mods->rare
  1287. Identified True
  1288. Rarity Rare
  1289. Class "Rings"
  1290. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1291. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1292. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1293. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1294. SetFontSize 45
  1295. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1296. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1297. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1298. PlayAlertSound 3 300 # DROPSOUND: Unique
  1299. MinimapIcon 0 Blue Diamond
  1300. PlayEffect Blue
  1301.  
  1302. #------------------------------------
  1303. # [0516] Amulets
  1304. #------------------------------------
  1305.  
  1306. Show # $s->mods->rare
  1307. Identified True
  1308. Rarity Rare
  1309. Class "Amulets"
  1310. HasExplicitMod "Unassailable" "Indomitable"
  1311. HasExplicitMod "Dazzling" "Resplendent"
  1312. HasExplicitMod "of the Span" "of the Rainbow"
  1313. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1314. SetFontSize 45
  1315. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1316. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1317. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1318. PlayAlertSound 3 300 # DROPSOUND: Unique
  1319. MinimapIcon 0 Blue Diamond
  1320. PlayEffect Blue
  1321.  
  1322. Show # $s->mods->rare
  1323. Identified True
  1324. Rarity Rare
  1325. Class "Amulets"
  1326. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1327. HasExplicitMod "of the Span" "of the Rainbow"
  1328. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1329. HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1330. SetFontSize 45
  1331. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1332. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1333. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1334. PlayAlertSound 3 300 # DROPSOUND: Unique
  1335. MinimapIcon 0 Blue Diamond
  1336. PlayEffect Blue
  1337.  
  1338. Show # $s->mods->rare
  1339. Identified True
  1340. Rarity Rare
  1341. Class "Amulets"
  1342. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1343. HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy"
  1344. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1345. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed"
  1346. SetFontSize 45
  1347. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1348. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1349. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1350. PlayAlertSound 3 300 # DROPSOUND: Unique
  1351. MinimapIcon 0 Blue Diamond
  1352. PlayEffect Blue
  1353.  
  1354. Show # $s->mods->rare
  1355. Identified True
  1356. Rarity Rare
  1357. Class "Amulets"
  1358. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1359. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger"
  1360. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1361. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1362. SetFontSize 45
  1363. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1364. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1365. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1366. PlayAlertSound 3 300 # DROPSOUND: Unique
  1367. MinimapIcon 0 Blue Diamond
  1368. PlayEffect Blue
  1369.  
  1370. Show # $s->mods->rare
  1371. Identified True
  1372. Rarity Rare
  1373. Class "Amulets"
  1374. HasExplicitMod "of Expertise" "of Nimbleness"
  1375. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1376. HasExplicitMod "Wizard's" "Thaumaturgist's"
  1377. SetFontSize 45
  1378. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1379. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1380. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1381. PlayAlertSound 3 300 # DROPSOUND: Unique
  1382. MinimapIcon 0 Blue Diamond
  1383. PlayEffect Blue
  1384.  
  1385. #------------------------------------
  1386. # [0517] Jewels
  1387. #------------------------------------
  1388.  
  1389. Show # $s->mods->rare
  1390. Corrupted False
  1391. Identified True
  1392. Rarity <= Rare
  1393. Class "Jewel"
  1394. HasExplicitMod "Vivid" "Shimmering"
  1395. SetFontSize 45
  1396. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1397. MinimapIcon 2 Blue Diamond
  1398. PlayEffect Blue Temp
  1399.  
  1400. #===============================================================================================================
  1401. # [[0600]] Explicit Mod Highlight - League Drops
  1402. #===============================================================================================================
  1403.  
  1404. #------------------------------------
  1405. # [0601] Synthesis - Fractured Items
  1406. #------------------------------------
  1407.  
  1408. Show
  1409. FracturedItem True
  1410. Rarity <= Rare
  1411. Class "Jewel" "Rings" "Amulets" "Belts" "Gloves" "Boots" "Shields" "Helmets"
  1412. SetFontSize 45
  1413. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1414. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1415. MinimapIcon 2 White Hexagon
  1416. PlayEffect White
  1417.  
  1418. Show
  1419. FracturedItem True
  1420. Rarity <= Rare
  1421. SetFontSize 40
  1422. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1423. SetBackgroundColor 0 0 0 255
  1424. MinimapIcon 2 White Hexagon
  1425. PlayEffect White Temp
  1426.  
  1427. #------------------------------------
  1428. # [0602] Synthesis - Synth Items
  1429. #------------------------------------
  1430.  
  1431. Show
  1432. SynthesisedItem True
  1433. Rarity <= Rare
  1434. SetFontSize 45
  1435. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1436. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1437. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1438. MinimapIcon 2 White Hexagon
  1439. PlayEffect White
  1440.  
  1441. #------------------------------------
  1442. # [0603] Betrayal
  1443. #------------------------------------
  1444.  
  1445. Show # $s->mods->league $l->betrayal
  1446. Identified True
  1447. HasExplicitMod "Veil"
  1448. SetFontSize 45
  1449. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1450. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1451. MinimapIcon 2 White Hexagon
  1452. PlayEffect White Temp
  1453.  
  1454. #------------------------------------
  1455. # [0604] Crafting mods
  1456. #------------------------------------
  1457.  
  1458. Show # $s->mods->league $l->delve %D3
  1459. Identified True
  1460. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1461. SetFontSize 40
  1462. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1463. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1464.  
  1465. #------------------------------------
  1466. # [0605] Delve
  1467. #------------------------------------
  1468.  
  1469. Show # $s->mods->league $l->delve
  1470. Identified True
  1471. HasExplicitMod "of the Underground" "Subterranean"
  1472. SetFontSize 45
  1473. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1474. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1475. PlayAlertSound 3 300 # DROPSOUND: Unique
  1476. MinimapIcon 2 Blue Hexagon
  1477. PlayEffect Blue
  1478.  
  1479. #------------------------------------
  1480. # [0606] Bestiary
  1481. #------------------------------------
  1482.  
  1483. Show # $s->mods->league $l->bestiary
  1484. Identified True
  1485. HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
  1486. SetFontSize 45
  1487. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1488. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1489. PlayAlertSound 3 300 # DROPSOUND: Unique
  1490. MinimapIcon 2 Blue Hexagon
  1491. PlayEffect Blue
  1492.  
  1493. #------------------------------------
  1494. # [0607] Incursion
  1495. #------------------------------------
  1496.  
  1497. Show # $s->mods->league $l->incursion
  1498. Identified True
  1499. Rarity Rare
  1500. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1501. SetFontSize 45
  1502. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1503. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1504. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1505. PlayAlertSound 3 300 # DROPSOUND: Unique
  1506. MinimapIcon 2 Blue Hexagon
  1507. PlayEffect Blue
  1508.  
  1509. Show # $s->mods->league $l->incursion
  1510. Identified True
  1511. Rarity Magic
  1512. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1513. SetFontSize 45
  1514. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1515. PlayAlertSound 3 300 # DROPSOUND: Unique
  1516. MinimapIcon 2 Blue Hexagon
  1517. PlayEffect Blue
  1518.  
  1519. Show # $s->mods->league $l->warbands
  1520. Identified True
  1521. HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  1522. SetFontSize 40
  1523. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1524. PlayAlertSound 3 300 # DROPSOUND: Unique
  1525. PlayEffect Blue Temp
  1526.  
  1527. #------------------------------------
  1528. # [0608] Enchanted Items
  1529. #------------------------------------
  1530.  
  1531. Show
  1532. AnyEnchantment True
  1533. SetFontSize 45
  1534. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1535. PlayAlertSound 3 300 # DROPSOUND: Unique
  1536. MinimapIcon 2 Blue Hexagon
  1537. PlayEffect Blue
  1538.  
  1539. #===============================================================================================================
  1540. # [[0700]] Explicit Mod Highlight - Magic
  1541. #===============================================================================================================
  1542.  
  1543. Show # $s->mods->magic
  1544. Corrupted False
  1545. Identified True
  1546. DropLevel > 55
  1547. Rarity Magic
  1548. HasExplicitMod "Merciless"
  1549. SetFontSize 45
  1550. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1551. PlayAlertSound 3 300 # DROPSOUND: Unique
  1552. MinimapIcon 2 Blue Diamond
  1553. PlayEffect Blue
  1554.  
  1555. Show # $s->mods->magic
  1556. Corrupted False
  1557. Identified True
  1558. DropLevel > 55
  1559. Rarity Magic
  1560. Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
  1561. HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Tyrannical" "Merciless"
  1562. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
  1563. SetFontSize 45
  1564. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1565. PlayAlertSound 3 300 # DROPSOUND: Unique
  1566. MinimapIcon 2 Blue Diamond
  1567. PlayEffect Blue
  1568.  
  1569. Show # $s->mods->magic
  1570. Corrupted False
  1571. Identified True
  1572. Rarity Magic
  1573. Class "Dagger" "Sceptre"
  1574. HasExplicitMod "Runic" "Xoph's" "Esh's"
  1575. SetFontSize 45
  1576. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1577. PlayAlertSound 3 300 # DROPSOUND: Unique
  1578. MinimapIcon 2 Blue Diamond
  1579. PlayEffect Blue
  1580.  
  1581. Show # $s->mods->magic
  1582. Corrupted False
  1583. Identified True
  1584. Rarity Magic
  1585. Class "Dagger" "Sceptre" "Wand"
  1586. HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
  1587. HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
  1588. SetFontSize 45
  1589. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1590. PlayAlertSound 3 300 # DROPSOUND: Unique
  1591. MinimapIcon 2 Blue Diamond
  1592. PlayEffect Blue
  1593.  
  1594. Show # $s->mods->magic
  1595. Corrupted False
  1596. Identified True
  1597. DropLevel > 55
  1598. Rarity Magic
  1599. HasExplicitMod "Necromancer's"
  1600. SetFontSize 45
  1601. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1602. PlayAlertSound 3 300 # DROPSOUND: Unique
  1603. MinimapIcon 2 Blue Diamond
  1604. PlayEffect Blue
  1605.  
  1606. Show # $s->mods->magic
  1607. Corrupted False
  1608. Identified True
  1609. DropLevel > 50
  1610. Rarity Magic
  1611. Class "Boots"
  1612. HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
  1613. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1614. SetFontSize 45
  1615. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1616. PlayAlertSound 3 300 # DROPSOUND: Unique
  1617. MinimapIcon 2 Blue Diamond
  1618. PlayEffect Blue
  1619.  
  1620. Show # $s->mods->magic
  1621. Corrupted False
  1622. Identified True
  1623. DropLevel > 60
  1624. Rarity Magic
  1625. Class "Body Armour"
  1626. HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
  1627. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1628. SetFontSize 45
  1629. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1630. PlayAlertSound 3 300 # DROPSOUND: Unique
  1631. MinimapIcon 2 Blue Diamond
  1632. PlayEffect Blue
  1633.  
  1634. Show # $s->mods->magic
  1635. Corrupted False
  1636. Identified True
  1637. DropLevel > 50
  1638. Rarity Magic
  1639. Class "Gloves"
  1640. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1641. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
  1642. SetFontSize 45
  1643. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1644. PlayAlertSound 3 300 # DROPSOUND: Unique
  1645. MinimapIcon 2 Blue Diamond
  1646. PlayEffect Blue
  1647.  
  1648. Show # $s->mods->magic
  1649. Corrupted False
  1650. Identified True
  1651. DropLevel > 50
  1652. Rarity Magic
  1653. Class "Shield"
  1654. HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
  1655. HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
  1656. SetFontSize 45
  1657. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1658. PlayAlertSound 3 300 # DROPSOUND: Unique
  1659. MinimapIcon 2 Blue Diamond
  1660. PlayEffect Blue
  1661.  
  1662. Show # $s->mods->magic
  1663. Corrupted False
  1664. Identified True
  1665. Rarity Magic
  1666. Class "Quiver"
  1667. BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1668. HasExplicitMod "Overpowering" "Devastating" "Fecund"
  1669. HasExplicitMod "of Ease" "of Rending" "of Destruction"
  1670. SetFontSize 45
  1671. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1672. PlayAlertSound 3 300 # DROPSOUND: Unique
  1673. MinimapIcon 2 Blue Diamond
  1674. PlayEffect Blue
  1675.  
  1676. Show # $s->mods->magic
  1677. Corrupted False
  1678. Identified True
  1679. DropLevel > 50
  1680. Rarity Magic
  1681. Class "Helmets"
  1682. HasExplicitMod "Fecund" "Blazing" "Unassailable"
  1683. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
  1684. SetFontSize 45
  1685. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1686. PlayAlertSound 3 300 # DROPSOUND: Unique
  1687. MinimapIcon 2 Blue Diamond
  1688. PlayEffect Blue
  1689.  
  1690. Show # $s->mods->magic
  1691. Corrupted False
  1692. Identified True
  1693. Rarity Magic
  1694. Class "Amulet"
  1695. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
  1696. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
  1697. SetFontSize 45
  1698. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1699. PlayAlertSound 3 300 # DROPSOUND: Unique
  1700. MinimapIcon 2 Blue Diamond
  1701. PlayEffect Blue
  1702.  
  1703. Show # $s->mods->magic
  1704. Corrupted False
  1705. Identified True
  1706. Rarity Magic
  1707. Class "Rings"
  1708. HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
  1709. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
  1710. SetFontSize 45
  1711. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1712. PlayAlertSound 3 300 # DROPSOUND: Unique
  1713. MinimapIcon 2 Blue Diamond
  1714. PlayEffect Blue
  1715.  
  1716. Show # $s->mods->magic
  1717. Corrupted False
  1718. Identified True
  1719. Rarity Magic
  1720. Class "Belts"
  1721. HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
  1722. HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
  1723. SetFontSize 45
  1724. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1725. PlayAlertSound 3 300 # DROPSOUND: Unique
  1726. MinimapIcon 2 Blue Diamond
  1727. PlayEffect Blue
  1728.  
  1729. #===============================================================================================================
  1730. # [[0800]] Recipes, Magic and Normal items (endgame!)
  1731. #===============================================================================================================
  1732.  
  1733. #------------------------------------
  1734. # [0801] Overqualitied Items
  1735. #------------------------------------
  1736.  
  1737. Show # $x->OverQuality
  1738. Corrupted False
  1739. Quality >= 29
  1740. ItemLevel >= 75
  1741. DropLevel >= 50
  1742. Rarity <= Rare
  1743. SetFontSize 45
  1744. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1745. MinimapIcon 2 Blue Diamond
  1746. PlayEffect Blue
  1747.  
  1748. #------------------------------------
  1749. # [0802] 5-Linked items
  1750. #------------------------------------
  1751. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  1752. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  1753. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  1754.  
  1755. Show # $recipe->6S $linked->5L %D5
  1756. LinkedSockets 5
  1757. Sockets 6
  1758. Rarity <= Rare
  1759. SetFontSize 45
  1760. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1761. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1762. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1763. MinimapIcon 2 Blue Diamond
  1764. PlayEffect Blue
  1765.  
  1766. Show # $linked->5L %D4
  1767. LinkedSockets 5
  1768. ItemLevel >= 65
  1769. Rarity < Unique
  1770. SetFontSize 45
  1771. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1772. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1773. MinimapIcon 2 White Circle
  1774. PlayEffect White
  1775.  
  1776. Show # $linked->5L $lvl %D5
  1777. LinkedSockets 5
  1778. ItemLevel < 65
  1779. Rarity < Unique
  1780. SetFontSize 45
  1781. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1782. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1783. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1784. MinimapIcon 2 White Circle
  1785. PlayEffect White
  1786.  
  1787. #------------------------------------
  1788. # [0803] 6-Socket Items
  1789. #------------------------------------
  1790. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  1791. # Chances are high that people will want to buy those.
  1792.  
  1793. Show # $EGC->86 $recipe->6S %D5
  1794. Sockets 6
  1795. ItemLevel >= 86
  1796. Rarity <= Rare
  1797. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  1798. SetFontSize 45
  1799. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1800. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1801. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1802. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1803. MinimapIcon 2 White Circle
  1804. PlayEffect White
  1805.  
  1806. Show # $EGC->85 $recipe->6S %D5
  1807. Sockets 6
  1808. ItemLevel >= 85
  1809. Rarity <= Rare
  1810. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  1811. SetFontSize 45
  1812. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1813. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1814. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1815. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1816. MinimapIcon 2 White Circle
  1817. PlayEffect White
  1818.  
  1819. Show # $recipe->6S
  1820. Sockets 6
  1821. Rarity <= Rare
  1822. SetFontSize 45
  1823. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1824. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1825. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1826. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1827. MinimapIcon 2 White Circle
  1828. PlayEffect White
  1829.  
  1830. #------------------------------------
  1831. # [0804] Exclusive bases: Stygian Vise
  1832. #------------------------------------
  1833.  
  1834. Show # $rare $x->Abyss->Stygian $EGC->86
  1835. ItemLevel >= 86
  1836. Rarity <= Rare
  1837. BaseType "Stygian Vise"
  1838. SetFontSize 45
  1839. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1840. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1841. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1842. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1843. MinimapIcon 0 Blue Diamond
  1844. PlayEffect Blue
  1845.  
  1846. Show # $Rare->Regal $size->tiny $x->Abyss->Stygian
  1847. ItemLevel >= 75
  1848. Rarity <= Rare
  1849. BaseType "Stygian Vise"
  1850. SetFontSize 45
  1851. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1852. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1853. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1854. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1855. MinimapIcon 2 Blue Diamond
  1856. PlayEffect Blue Temp
  1857.  
  1858. Show # $Rare->tiny $x->Abyss->Stygian %H5
  1859. Rarity <= Rare
  1860. BaseType "Stygian Vise"
  1861. SetFontSize 45
  1862. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1863. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1864. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1865. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1866. MinimapIcon 2 Blue Diamond
  1867. PlayEffect Blue Temp
  1868.  
  1869. #------------------------------------
  1870. # [0805] Abyss Jewels (Rare and Magic)
  1871. #------------------------------------
  1872.  
  1873. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  1874. ItemLevel >= 82
  1875. Rarity = Rare
  1876. Class "Abyss Jewel"
  1877. SetFontSize 45
  1878. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1879. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1880. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1881. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1882. MinimapIcon 0 Blue Diamond
  1883. PlayEffect Blue
  1884.  
  1885. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  1886. ItemLevel >= 82
  1887. Rarity <= Magic
  1888. Class "Abyss Jewel"
  1889. SetFontSize 45
  1890. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1891. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1892. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1893. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1894. MinimapIcon 0 Blue Diamond
  1895. PlayEffect Blue
  1896.  
  1897. Show # $x->Abyss->Jewel $Jewels->Rare
  1898. Rarity = Rare
  1899. Class "Abyss Jewel"
  1900. SetFontSize 45
  1901. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1902. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1903. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1904. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1905. MinimapIcon 2 Blue Diamond
  1906. PlayEffect Blue Temp
  1907.  
  1908. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  1909. Rarity <= Magic
  1910. Class "Abyss Jewel"
  1911. SetFontSize 45
  1912. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1913. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  1914. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1915.  
  1916. Show # $Jewels->Rare %TC-Rare-Jewels
  1917. Rarity Rare
  1918. Class Jewel
  1919. SetFontSize 45
  1920. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1921. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1922. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1923. MinimapIcon 2 Blue Diamond
  1924.  
  1925. #------------------------------------
  1926. # [0806] Exclusive bases: Top Value
  1927. #------------------------------------
  1928. # These bases are valuable crafting due to their rarity and strong implicit.
  1929.  
  1930. Show # $x->Atlas->T1 $EGC->86
  1931. ItemLevel >= 86
  1932. Rarity <= Rare
  1933. BaseType "Steel Ring" "Opal Ring"
  1934. SetFontSize 45
  1935. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  1936. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  1937. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1938. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1939. MinimapIcon 0 Red Diamond
  1940. PlayEffect Blue
  1941.  
  1942. Show # $x->Atlas->T1
  1943. Rarity <= Rare
  1944. BaseType "Steel Ring" "Opal Ring"
  1945. SetFontSize 45
  1946. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1947. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1948. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1949. PlayAlertSound 3 300 # DROPSOUND: Unique
  1950. MinimapIcon 0 Yellow Diamond
  1951. PlayEffect Yellow
  1952.  
  1953. #------------------------------------
  1954. # [0807] Exclusive bases: Trinkets
  1955. #------------------------------------
  1956. # These bases are valuable crafting due to their rarity and strong implicit.
  1957.  
  1958. Show # $x->Atlas->T2
  1959. ItemLevel >= 86
  1960. Rarity < Rare
  1961. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1962. SetFontSize 45
  1963. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1964. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1965. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1966. PlayAlertSound 3 300 # DROPSOUND: Unique
  1967. MinimapIcon 0 Yellow Diamond
  1968. PlayEffect Blue
  1969.  
  1970. Show # $x->Atlas->T2 $Rare->Tiny
  1971. ItemLevel >= 84
  1972. Rarity = Rare
  1973. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1974. SetFontSize 45
  1975. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1976. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1977. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1978. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1979. MinimapIcon 2 White Diamond
  1980. PlayEffect Blue
  1981.  
  1982. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1983. ItemLevel >= 75
  1984. Rarity = Rare
  1985. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1986. SetFontSize 45
  1987. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1988. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1989. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1990. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1991. MinimapIcon 2 White Diamond
  1992. PlayEffect White Temp
  1993.  
  1994. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1995. Rarity = Rare
  1996. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1997. SetFontSize 45
  1998. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1999. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2000. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2001. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2002. MinimapIcon 2 White Diamond
  2003. PlayEffect White Temp
  2004.  
  2005. Show # $x->Atlas->T2 %D5
  2006. Rarity <= Magic
  2007. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2008. SetFontSize 45
  2009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2010.  
  2011. Show # $x->Talismans
  2012. Rarity < Unique
  2013. Class Amulets
  2014. BaseType "Talisman"
  2015. SetFontSize 45
  2016. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2017. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2018.  
  2019. #------------------------------------
  2020. # [0808] Exclusive bases: Others
  2021. #------------------------------------
  2022. # These bases are valuable crafting due to their rarity and strong implicit.
  2023.  
  2024. Show # $x->Atlas->T2
  2025. ItemLevel >= 86
  2026. Rarity < Rare
  2027. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2028. SetFontSize 45
  2029. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2030. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2031. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2032. MinimapIcon 2 Blue Diamond
  2033. PlayEffect Blue
  2034.  
  2035. Show # $x->Atlas->T2 $Rare->Tiny %D5
  2036. ItemLevel >= 84
  2037. Rarity = Rare
  2038. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2039. SetFontSize 45
  2040. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2041. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2042. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2043. MinimapIcon 2 Blue Diamond
  2044. PlayEffect Blue Temp
  2045.  
  2046. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2047. ItemLevel >= 75
  2048. Rarity = Rare
  2049. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2050. SetFontSize 45
  2051. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2052. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2053. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2054.  
  2055. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2056. Rarity = Rare
  2057. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2058. SetFontSize 45
  2059. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2060. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2061.  
  2062. Show # $x->Atlas->T2 %D2
  2063. Rarity <= Magic
  2064. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2065. SetFontSize 45
  2066. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2067.  
  2068. #------------------------------------
  2069. # [0809] Corrupted Amulets
  2070. #------------------------------------
  2071. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2072.  
  2073. # Show $outdated $normal $corr
  2074. # Corrupted True
  2075. # Class Amulet Belt
  2076. # Rarity = Normal
  2077. # SetFontSize 36
  2078. # SetBorderColor 255 125 0 255 BORDERCOLOR: Crafting: T0
  2079.  
  2080. #------------------------------------
  2081. # [0810] Chancing items
  2082. #------------------------------------
  2083. # You can add your own items here. The items in this section have a dropsound
  2084.  
  2085. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  2086. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2087. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2088.  
  2089. # EXAMPLE OF NON LEGACY UNIQUES:
  2090. # Prophecy wand - Void Battery
  2091. # Judgement Staff - Hegemony's/Pledge of Hands
  2092.  
  2093. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  2094. # Example, to add Agate amulet:
  2095. # BaseType "Sorcerer Boots"
  2096.  
  2097. #Show $Chancing->T1 %D4
  2098. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  2099. # Rarity Normal
  2100. # SetFontSize 38
  2101. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  2102. # SetBorderColor 0 210 0 210 BORDERCOLOR: T1 Chancing
  2103. # PlayAlertSound 7 300 DROPSOUND: T1 chancing items
  2104. # Corrupted False
  2105.  
  2106. # Show $Chancing->nemesis %D2
  2107. # Corrupted False
  2108. # Rarity Normal
  2109. # SetFontSize 36
  2110. # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
  2111. # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
  2112.  
  2113. Show # $Chancing->T3 %D2
  2114. Corrupted False
  2115. Rarity Normal
  2116. SetFontSize 36
  2117. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2118. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2119. BaseType "Varnished Coat"
  2120.  
  2121. #------------------------------------
  2122. # [0811] FLASKS (Endgame rules)
  2123. #------------------------------------
  2124.  
  2125. Show # $Recipes->Glassblower->20% %D3
  2126. Quality = 20
  2127. ItemLevel > 65
  2128. Rarity <= Magic
  2129. BaseType "Flask"
  2130. SetFontSize 40
  2131. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2132. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2133.  
  2134. # Show $Recipes->Glassblower->15% %D1
  2135. # Quality >= 15
  2136. # ItemLevel > 65
  2137. # Rarity <= Magic
  2138. # BaseType "Flask"
  2139. # SetFontSize 36
  2140. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2141. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2142.  
  2143. # Show $Recipes->Glassblower %D1
  2144. # Quality >= 1
  2145. # ItemLevel > 65
  2146. # Rarity <= Magic
  2147. # BaseType "Flask"
  2148. # SetFontSize 36
  2149. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2150. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2151.  
  2152. # Show # $Flasks->Life %D1
  2153. # ItemLevel <= 74
  2154. # ItemLevel >= 66
  2155. # Rarity <= Magic
  2156. # Class "Life Flasks"
  2157. # BaseType "Divine" "Eternal"
  2158. # SetFontSize 36
  2159. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2160.  
  2161. # Show # $Flasks->Mana %D1
  2162. # ItemLevel <= 74
  2163. # ItemLevel >= 66
  2164. # Rarity <= Magic
  2165. # Class "Mana Flasks"
  2166. # BaseType "Divine" "Eternal"
  2167. # SetFontSize 36
  2168. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2169.  
  2170. # Show # $Flasks->Utility %D2
  2171. # ItemLevel > 65
  2172. # Rarity <= Magic
  2173. # Class "Utility Flasks"
  2174. # SetFontSize 36
  2175. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2176. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2177.  
  2178. #------------------------------------
  2179. # [0812] Add your own crafting rules here
  2180. #------------------------------------
  2181. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2182. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2183.  
  2184. # Show
  2185. # BaseType "Gemini Claw" "Vaal Claw"
  2186. # ItemLevel >= 65
  2187. # Rarity = Normal
  2188. # SetBorderColor 0 255 255 255
  2189. # SetFontSize 40
  2190.  
  2191. #------------------------------------
  2192. # [0813] 86+ Endgame crafting rules
  2193. #------------------------------------
  2194.  
  2195. Show # $EGC->86->T1 %D4
  2196. ItemLevel >= 86
  2197. Rarity < Rare
  2198. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Colossal Tower Shield"
  2199. SetFontSize 40
  2200. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2201. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2202.  
  2203. Show # $EGC->86->T2 %D3
  2204. ItemLevel >= 86
  2205. Rarity < Rare
  2206. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sadist Garb" "Deicide Mask"
  2207. SetFontSize 36
  2208. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2209. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2210.  
  2211. #------------------------------------
  2212. # [0814] 83/84+ Endgame crafting rules
  2213. #------------------------------------
  2214. # These entries are non-exclusive bases that are popular for crafting
  2215.  
  2216. Show # $EGC->84->T1 %TB-T1-Crafting %D3
  2217. ItemLevel >= 84
  2218. Rarity < Rare
  2219. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  2220. SetFontSize 36
  2221. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2222. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2223.  
  2224. Show # $EGC->84->T2 %TB-T2-Crafting %D2
  2225. ItemLevel >= 84
  2226. Rarity < Rare
  2227. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  2228. SetFontSize 36
  2229. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2230. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2231.  
  2232. Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2
  2233. ItemLevel >= 84
  2234. Rarity < Rare
  2235. Class Rings Amulet Belts
  2236. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2237. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2238. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2239.  
  2240. Show # $EGC->83->T3 %TB-T2-Crafting-83 %D1
  2241. ItemLevel >= 83
  2242. Rarity < Rare
  2243. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  2244. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2245. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2246.  
  2247. Show # $EGC->84->T3 %TB-T2-Crafting-84 %D1
  2248. ItemLevel >= 84
  2249. Rarity < Rare
  2250. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2251. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2252. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2253.  
  2254. Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
  2255. ItemLevel >= 84
  2256. Rarity < Rare
  2257. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2258. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2259. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2260.  
  2261. #------------------------------------
  2262. # [0815] 60+ Crafting rules for 60++ trinkets
  2263. #------------------------------------
  2264. # This section handles the crafting bases for the entry level endgame
  2265.  
  2266. Show # $s->common->jewels $i->craft %H2
  2267. Rarity <= Magic
  2268. Class Jewel
  2269. SetFontSize 40
  2270. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2271. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2272. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2273.  
  2274. Show # $s->common->trinkets $i->lowgear %TB-T1-Trinket-Bases %D1
  2275. ItemLevel >= 75
  2276. Rarity Normal
  2277. Class Rings Amulet Belts
  2278. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2279. SetFontSize 36
  2280. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2281. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2282. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2283.  
  2284. #Show $s->common->trinkets $i->lowgear %TB-T2-Trinket-Bases %D0
  2285. # ItemLevel >= 75
  2286. # Rarity Normal
  2287. # Class Rings Amulet Belts
  2288. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2289. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2290. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2291. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2292.  
  2293. #Show $s->common->trinkets $i->craft->lowgear %TB-T1-Trinket-Bases %D0
  2294. # ItemLevel >= 65
  2295. # ItemLevel <= 74
  2296. # Rarity Normal
  2297. # Class Rings Amulet Belts
  2298. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2299. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2300. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2301. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2302.  
  2303. #Show $s->common->trinkets $i->craft->lowgear %TB-T2-Trinket-Bases %D0
  2304. # ItemLevel >= 65
  2305. # ItemLevel <= 74
  2306. # Rarity Normal
  2307. # Class Rings Amulet Belts
  2308. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  2309. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2310. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2311. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2312.  
  2313. #Show $s->common->trinkets $i->craft->lowgear %D0
  2314. # ItemLevel >= 65
  2315. # Rarity Magic
  2316. # Class Rings Amulets Belts
  2317. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2318. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2319.  
  2320. #------------------------------------
  2321. # [0816] Remaining crafting rules - add your own bases here!
  2322. #------------------------------------
  2323. # This section handles additional crafting bases.
  2324.  
  2325. #Show %TB-Individual-And-SSF-Craft-Bases
  2326. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  2327. # Rarity < Rare
  2328. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  2329.  
  2330. #------------------------------------
  2331. # [0817] Chisel recipe items
  2332. #------------------------------------
  2333. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2334.  
  2335. Show # $s->common $i->recipes->chisel $t->1 %D1
  2336. Quality = 20
  2337. Rarity < Unique
  2338. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2339. SetFontSize 36
  2340. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2341. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2342.  
  2343. # Show $s->common $i->recipes->chisel $t->2 %D1
  2344. # Corrupted False
  2345. # Quality > 17
  2346. # Rarity Magic
  2347. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2348. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2349. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2350.  
  2351. # Show $s->common $i->recipes->chisel $t->2 %D1
  2352. # Corrupted False
  2353. # Quality > 14
  2354. # Rarity Normal
  2355. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2356. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2357. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2358.  
  2359. # Show $s->common $i->recipes->chisel $t->3 %D1
  2360. # Corrupted False
  2361. # Quality > 11
  2362. # Rarity Magic
  2363. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2364. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2365. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2366.  
  2367. # Show $s->common $i->recipes->chisel $t->3 %D1
  2368. # Corrupted False
  2369. # Rarity Normal
  2370. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2371. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2372. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2373.  
  2374. #------------------------------------
  2375. # [0818] Fishing Rod
  2376. #------------------------------------
  2377.  
  2378. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2379.  
  2380. Show # $s->fish %TC-Secret
  2381. Class "Fishing Rod"
  2382. SetFontSize 45
  2383. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2384. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2385. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2386. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2387. MinimapIcon 0 Red Star
  2388. PlayEffect Red
  2389.  
  2390. #------------------------------------
  2391. # [0819] SRS Crude Bow
  2392. #------------------------------------
  2393. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2394.  
  2395. Show # $x $s->common $i->craft->srsbow %TB-Low-BaseType-Crafting %D2
  2396. ItemLevel >= 50
  2397. Rarity <= Rare
  2398. BaseType "Crude Bow"
  2399. SetFontSize 40
  2400. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2401. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2402.  
  2403. #------------------------------------
  2404. # [0820] Chromatic recipe items ("RGB Recipe")
  2405. #------------------------------------
  2406. # These items have a RGB link and sell for a chromatic orb each.
  2407.  
  2408. Hide # %H2 $s->common $i->recipes->rgb $size->small
  2409. Width <= 2
  2410. Height <= 2
  2411. ItemLevel >= 65
  2412. Rarity < Rare
  2413. SocketGroup RGB
  2414. SetFontSize 36
  2415. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2416. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2417.  
  2418. Hide # %H2 $s->common $i->recipes->rgb $size->small
  2419. Width <= 1
  2420. Height <= 4
  2421. ItemLevel >= 65
  2422. Rarity < Rare
  2423. SocketGroup RGB
  2424. SetFontSize 36
  2425. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2426. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2427.  
  2428. Hide # %H1 $s->common $i->recipes->rgb $size->large
  2429. Width >= 2
  2430. Height >= 4
  2431. ItemLevel >= 65
  2432. Rarity < Rare
  2433. SocketGroup RGB
  2434. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2435. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2436.  
  2437. Hide # %H1 $s->common $i->recipes->rgb
  2438. ItemLevel >= 65
  2439. Rarity < Rare
  2440. SocketGroup RGB
  2441. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2442. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2443.  
  2444. #------------------------------------
  2445. # [0821] Endgame-start 4-links
  2446. #------------------------------------
  2447.  
  2448. #Show %D0 $s->common $links->4
  2449. # LinkedSockets >= 4
  2450. # ItemLevel < 72
  2451. # DropLevel >= 65
  2452. # Rarity < Rare
  2453. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2454. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2455. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2456.  
  2457. #------------------------------------
  2458. # [0822] Animate Weapon script - deactivated by default
  2459. #------------------------------------
  2460. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2461.  
  2462. #Show $x->AW
  2463. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2464. # Rarity Normal
  2465. # SetBackgroundColor 0 0 0 255
  2466. # SetTextColor 150 0 0 255
  2467. # SetBorderColor 150 0 0 255
  2468. # SetFontSize 20
  2469.  
  2470. #Show $x->AW ranged
  2471. # Class "Bows" "Wands"
  2472. # Rarity Normal
  2473. # SetBackgroundColor 0 0 0 255
  2474. # SetTextColor 150 0 0 255
  2475. # SetBorderColor 150 0 0 255
  2476. # SetFontSize 20
  2477.  
  2478. #Show $x->AW identified
  2479. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2480. # Rarity Magic
  2481. # SetBackgroundColor 0 0 0 255
  2482. # SetTextColor 150 0 0 255
  2483. # SetBorderColor 150 0 0 255
  2484. # SetFontSize 20
  2485. # Identified True
  2486.  
  2487. #Show $x->AW identified, ranged
  2488. # Class "Bows" "Wands"
  2489. # Rarity Magic
  2490. # SetBackgroundColor 0 0 0 255
  2491. # SetTextColor 150 0 0 255
  2492. # SetBorderColor 150 0 0 255
  2493. # SetFontSize 20
  2494. # Identified True
  2495.  
  2496. #------------------------------------
  2497. # [0823] W-soc offhand weapons
  2498. #------------------------------------
  2499. # Useful for gem Leveling.
  2500.  
  2501. Show # $s->special->WhiteSoc $i->offhand %D5 %TC-Offslot-Gem-Leveling
  2502. Sockets >= 3
  2503. Rarity <= Rare
  2504. SocketGroup WWW
  2505. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2506. SetFontSize 40
  2507. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2508.  
  2509. #Show $s->special->WhiteSoc $i->offhand %D0 %TC-Offslot-Gem-Leveling
  2510. # Sockets >= 3
  2511. # Rarity < Rare
  2512. # SocketGroup W
  2513. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2514. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2515. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2516.  
  2517. #------------------------------------
  2518. # [0824] Sacrificial Garb
  2519. #------------------------------------
  2520. # Generally not useful, but very specific drop-location, some people still might want to see it
  2521.  
  2522. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  2523. Rarity <= Rare
  2524. BaseType "Sacrificial Garb"
  2525. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2526. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2527.  
  2528. #===============================================================================================================
  2529. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2530. #===============================================================================================================
  2531.  
  2532. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2533. ItemLevel >= 65
  2534. Rarity < Rare
  2535. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2536. SetFontSize 18
  2537. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2538. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2539.  
  2540. #===============================================================================================================
  2541. # [[1000]] Currency - PART 1 - Common currency
  2542. #===============================================================================================================
  2543. # We'll keep this section up here to boost the performance.
  2544.  
  2545. Show # $s->currency->low $t->1 %H5 %TB-Currency-SilverCoin
  2546. Class Currency
  2547. BaseType "Silver Coin"
  2548. SetFontSize 45
  2549. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2550. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2551. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2552.  
  2553. Show # $s->currency->low $t->2 %H4 %TB-Currency-T4
  2554. Class Currency
  2555. BaseType "Orb of Chance" "Glassblower's Bauble"
  2556. SetFontSize 45
  2557. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2558. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2559. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2560. PlayAlertSoundPositional 2 300
  2561.  
  2562. Hide # $s->currency->low $t->3 %H4 %TB-Currency-T5
  2563. Class Currency
  2564. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Chromatic Orb" "Orb of Alteration" "Jeweller's Orb"
  2565. SetFontSize 30
  2566. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2567. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2568. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2569.  
  2570. Show # $s->currency->low $t->portal %RF1 %H3 %TB-Currency-T7
  2571. Class Currency
  2572. BaseType "Portal Scroll"
  2573. SetFontSize 40
  2574. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2575. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2576. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2577.  
  2578. Hide # $s->currency->low $t->4 %H2 %TB-Currency-T6
  2579. Class Currency
  2580. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  2581. SetFontSize 45
  2582. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2583. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2584. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2585.  
  2586. Show # $s->currency->low $stack
  2587. StackSize > 1
  2588. Class Currency
  2589. BaseType "Scroll of Wisdom"
  2590. SetFontSize 45
  2591. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2592. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2593. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2594.  
  2595. Hide # $s->currency->low $t->wisdom %RF1 %H2 %TB-Currency-T8
  2596. Class Currency
  2597. BaseType "Scroll of Wisdom"
  2598. SetFontSize 40
  2599. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2600. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2601. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2602.  
  2603. #===============================================================================================================
  2604. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2605. #===============================================================================================================
  2606.  
  2607. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2608. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2609.  
  2610. # Show
  2611. # Rarity Rare
  2612. # Quality = 20
  2613. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2614. # ItemLevel >= 60
  2615. # SetFontSize 42
  2616. # SetBorderColor 0 255 255 255 BORDERCOLOR: Crafting: T1
  2617. # SetBackgroundColor 0 0 0 255
  2618.  
  2619. #===============================================================================================================
  2620. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  2621. #===============================================================================================================
  2622.  
  2623. #------------------------------------
  2624. # [1201] Rare trinkets 86+
  2625. #------------------------------------
  2626.  
  2627. Show # $s->rares->craft $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2628. ItemLevel >= 86
  2629. Rarity Rare
  2630. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2631. SetFontSize 45
  2632. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2633. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2634. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2635.  
  2636. Show # $s->rares->craft $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2637. ItemLevel >= 86
  2638. Rarity Rare
  2639. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2640. SetFontSize 45
  2641. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2642. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2643. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2644.  
  2645. #------------------------------------
  2646. # [1202] Rare trinkets 84+
  2647. #------------------------------------
  2648.  
  2649. # Show $s->rares->trinkets $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2650. # ItemLevel >= 84
  2651. # Rarity Rare
  2652. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2653. # SetFontSize 45
  2654. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2655. # SetBorderColor 255 255 0 255 BORDERCOLOR: Aspect: High Ring T2
  2656. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2657.  
  2658. # Show $s->rares->trinkets $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2659. # ItemLevel >= 84
  2660. # Rarity Rare
  2661. # BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2662. # SetFontSize 45
  2663. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2664. # SetBorderColor 255 255 0 255 BORDERCOLOR: Aspect: High Ring T2
  2665. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2666.  
  2667. #------------------------------------
  2668. # [1203] Breach Rings
  2669. #------------------------------------
  2670.  
  2671. Show # $s->rares->trinkets $l->breach %H3
  2672. ItemLevel >= 75
  2673. Rarity <= Rare
  2674. Class Rings
  2675. BaseType "Breach"
  2676. SetFontSize 36
  2677. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2678. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2679. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2680.  
  2681. Show # $s->rares->trinkets $l->breach %H3
  2682. Rarity <= Rare
  2683. Class Rings
  2684. BaseType "Breach"
  2685. SetFontSize 36
  2686. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2687. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2688.  
  2689. #------------------------------------
  2690. # [1204] Rare trinkets "remaining"
  2691. #------------------------------------
  2692.  
  2693. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2694. ItemLevel >= 75
  2695. Rarity Rare
  2696. Class Rings Amulets Belts
  2697. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2698. SetFontSize 40
  2699. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2700. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2701. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2702.  
  2703. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2704. ItemLevel >= 65
  2705. Rarity Rare
  2706. Class Rings Amulets Belts
  2707. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2708. SetFontSize 40
  2709. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2710. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2711. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2712.  
  2713. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2714. ItemLevel >= 75
  2715. Rarity Rare
  2716. Class Rings Amulets Belts
  2717. SetFontSize 45
  2718. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2719. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2720. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2721.  
  2722. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2723. ItemLevel >= 65
  2724. Rarity Rare
  2725. Class Rings Amulets Belts
  2726. SetFontSize 45
  2727. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2728. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2729. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2730.  
  2731. #===============================================================================================================
  2732. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2733. #===============================================================================================================
  2734.  
  2735. #------------------------------------
  2736. # [1301] Rare crafting bases 86+
  2737. #------------------------------------
  2738.  
  2739. Show # $s->rares->craft $i->craft->86 %D4 %TB-T1-Crafting
  2740. ItemLevel >= 86
  2741. Rarity Rare
  2742. BaseType "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Colossal Tower Shield"
  2743. SetFontSize 45
  2744. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2745. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2746. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2747.  
  2748. Show # $s->rares->craft $i->craft->86 %D3 %TB-T1-Crafting
  2749. ItemLevel >= 86
  2750. Rarity Rare
  2751. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Vaal Regalia" "Colossal Tower Shield" "Opal Sceptre" "Sadist Garb" "Deicide Mask"
  2752. SetFontSize 45
  2753. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2754. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2755. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2756.  
  2757. #------------------------------------
  2758. # [1302] Rare crafting bases 83+
  2759. #------------------------------------
  2760.  
  2761. # Show $s->rares->craft $i->craft->83/84 %D3 %TB-T1-Crafting
  2762. # ItemLevel >= 84
  2763. # Rarity Rare
  2764. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
  2765. # SetFontSize 45
  2766. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2767. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2768. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2769.  
  2770. Show # $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-ES
  2771. ItemLevel >= 85
  2772. Rarity Rare
  2773. BaseType "Titanium Spirit Shield" "Sorcerer Gloves" "Vaal Regalia"
  2774. SetFontSize 40
  2775. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2776. SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  2777. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2778.  
  2779. # Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-Rest
  2780. # ItemLevel >= 84
  2781. # Rarity Rare
  2782. # SetFontSize 40
  2783. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2784. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2785. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2786.  
  2787. # Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-83
  2788. # ItemLevel >= 83
  2789. # Rarity Rare
  2790. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  2791. # SetFontSize 40
  2792. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2793. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2794. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2795.  
  2796. #------------------------------------
  2797. # [1303] T1 rare items
  2798. #------------------------------------
  2799.  
  2800. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-WepSmall %UP
  2801. ItemLevel >= 75
  2802. Rarity Rare
  2803. BaseType "Platinum Kris"
  2804. SetFontSize 40
  2805. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2806. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2807. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2808.  
  2809. Show
  2810. ItemLevel >= 65
  2811. Rarity Rare
  2812. BaseType "Platinum Kris"
  2813. SetFontSize 40
  2814. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2815. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2816. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2817.  
  2818. Show # $s->rares->smallarmors $t->1 %D4 %TB-RARE-T1-ArmSmall %UP
  2819. ItemLevel >= 75
  2820. Rarity Rare
  2821. BaseType "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves"
  2822. SetFontSize 40
  2823. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2824. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2825. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2826.  
  2827. Show
  2828. ItemLevel >= 65
  2829. Rarity Rare
  2830. BaseType "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves"
  2831. SetFontSize 40
  2832. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2833. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2834. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2835.  
  2836. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-Wep %UP
  2837. ItemLevel >= 75
  2838. Rarity Rare
  2839. BaseType "Opal Sceptre" "Sambar Sceptre"
  2840. SetFontSize 40
  2841. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2842. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2843. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2844.  
  2845. Show
  2846. ItemLevel >= 65
  2847. Rarity Rare
  2848. BaseType "Opal Sceptre" "Sambar Sceptre"
  2849. SetFontSize 40
  2850. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2851. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2852. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2853.  
  2854. # Show # $s->rares->armors $t->1 %D4 %TB-RARE-T1-Arm %UP
  2855. # ItemLevel >= 75
  2856. # Rarity Rare
  2857. # SetFontSize 40
  2858. # SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2859. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2860. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2861.  
  2862. # Show
  2863. # ItemLevel >= 65
  2864. # Rarity Rare
  2865. # SetFontSize 40
  2866. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2867. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2868. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2869.  
  2870. #------------------------------------
  2871. # [1304] T2 rare items
  2872. #------------------------------------
  2873.  
  2874. Show # $s->rares->smallweapons $t->2 $size->small %D3 %TB-RARE-T2-WepSmall %UP
  2875. ItemLevel >= 75
  2876. Rarity Rare
  2877. BaseType "Vaal Sceptre" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Imperial Skean" "Royal Skean"
  2878. SetFontSize 40
  2879. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2880. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2881. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2882.  
  2883. Show
  2884. ItemLevel >= 65
  2885. Rarity Rare
  2886. BaseType "Vaal Sceptre" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Imperial Skean" "Royal Skean"
  2887. SetFontSize 40
  2888. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2889. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2890. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2891.  
  2892. # Show $s->rares->largeweapons $t->2 $size->large %D3 %TB-RARE-T2-WepBig %UP
  2893. # ItemLevel >= 75
  2894. # Rarity Rare
  2895. # SetFontSize 40
  2896. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2897. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2898. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2899.  
  2900. # Show
  2901. # ItemLevel >= 65
  2902. # Rarity Rare
  2903. # SetFontSize 40
  2904. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2905. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2906. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2907.  
  2908. Show # $s->rares->weapons $t->2 %D3 %TB-RARE-T2-Wep %UP
  2909. ItemLevel >= 75
  2910. Rarity Rare
  2911. BaseType "Void Sceptre"
  2912. SetFontSize 40
  2913. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2914. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2915. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2916.  
  2917. Show
  2918. ItemLevel >= 65
  2919. Rarity Rare
  2920. BaseType "Void Sceptre"
  2921. SetFontSize 40
  2922. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2923. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2924. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2925.  
  2926. # Show # $s->rares->smallarmors $t->2 $size->small %D3 %UP
  2927. # ItemLevel >= 75
  2928. # Rarity Rare
  2929. # SetFontSize 40
  2930. # SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2931. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2932. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2933.  
  2934. # Show
  2935. # ItemLevel >= 65
  2936. # Rarity Rare
  2937. # SetFontSize 40
  2938. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2939. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2940. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2941.  
  2942. Show # $s->rares->armors $t->2 %D3 %UP
  2943. ItemLevel >= 75
  2944. Rarity Rare
  2945. BaseType "Mosaic Kite Shield" "Archon Kite Shield"
  2946. SetFontSize 40
  2947. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2948. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2949. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2950.  
  2951. Show
  2952. ItemLevel >= 65
  2953. Rarity Rare
  2954. BaseType "Mosaic Kite Shield" "Archon Kite Shield"
  2955. SetFontSize 40
  2956. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2957. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2958. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2959.  
  2960. #------------------------------------
  2961. # [1305] Other Conditions
  2962. #------------------------------------
  2963.  
  2964. # Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2965. # Width <= 2
  2966. # Height <= 2
  2967. # ItemLevel >= 75
  2968. # Rarity = Rare
  2969. # SocketGroup RGB
  2970. # SetFontSize 36
  2971. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2972. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2973. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2974.  
  2975. # Show
  2976. # Width <= 2
  2977. # Height <= 2
  2978. # ItemLevel >= 65
  2979. # Rarity = Rare
  2980. # SocketGroup RGB
  2981. # SetFontSize 36
  2982. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2983. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2984. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2985.  
  2986. # Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2987. # Width <= 1
  2988. # Height <= 4
  2989. # ItemLevel >= 75
  2990. # Rarity = Rare
  2991. # SocketGroup RGB
  2992. # SetFontSize 36
  2993. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2994. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2995. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2996.  
  2997. # Show
  2998. # Width <= 1
  2999. # Height <= 4
  3000. # ItemLevel >= 65
  3001. # Rarity = Rare
  3002. # SocketGroup RGB
  3003. # SetFontSize 36
  3004. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3005. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  3006. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3007.  
  3008. # Show %D1 %UP $s->rares $i->recipes->rgb
  3009. # ItemLevel >= 75
  3010. # Rarity = Rare
  3011. # SocketGroup RGB
  3012. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  3013. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3014. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3015.  
  3016. # Show
  3017. # ItemLevel >= 65
  3018. # Rarity = Rare
  3019. # SocketGroup RGB
  3020. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3021. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3022. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3023.  
  3024. #------------------------------------
  3025. # [1306] 1H Daggers
  3026. #------------------------------------
  3027.  
  3028. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Daggers %UP
  3029. # ItemLevel >= 75
  3030. # DropLevel >= 56
  3031. # Rarity Rare
  3032. # Class Daggers
  3033. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3034. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3035. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3036.  
  3037. # Show
  3038. # ItemLevel >= 65
  3039. # DropLevel >= 56
  3040. # Rarity Rare
  3041. # Class Daggers
  3042. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3043. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3044. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3045.  
  3046. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3047. # ItemLevel >= 75
  3048. # Rarity Rare
  3049. # Class Daggers
  3050. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3051. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3052. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3053.  
  3054. # Show
  3055. # ItemLevel >= 65
  3056. # Rarity Rare
  3057. # Class Daggers
  3058. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3059. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3060. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3061.  
  3062. #------------------------------------
  3063. # [1307] 1H Claws
  3064. #------------------------------------
  3065.  
  3066. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Claws %UP
  3067. # ItemLevel >= 75
  3068. # DropLevel >= 55
  3069. # Rarity Rare
  3070. # Class Claws
  3071. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3072. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3073. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3074.  
  3075. # Show
  3076. # ItemLevel >= 65
  3077. # DropLevel >= 55
  3078. # Rarity Rare
  3079. # Class Claws
  3080. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3081. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3082. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3083.  
  3084. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3085. # ItemLevel >= 75
  3086. # Rarity Rare
  3087. # Class Claws
  3088. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3089. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3090. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3091.  
  3092. # Show
  3093. # ItemLevel >= 65
  3094. # Rarity Rare
  3095. # Class Claws
  3096. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3097. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3098. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3099.  
  3100. #------------------------------------
  3101. # [1308] 1H Wands
  3102. #------------------------------------
  3103.  
  3104. # Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Wands %UP
  3105. # ItemLevel >= 75
  3106. # DropLevel >= 59
  3107. # Rarity Rare
  3108. # Class Wands
  3109. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3110. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3111. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3112.  
  3113. # Show
  3114. # ItemLevel >= 65
  3115. # DropLevel >= 59
  3116. # Rarity Rare
  3117. # Class Wands
  3118. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3119. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3120. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3121.  
  3122. # Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3123. # ItemLevel >= 75
  3124. # Rarity Rare
  3125. # Class Wands
  3126. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3127. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3128. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3129.  
  3130. # Show
  3131. # ItemLevel >= 65
  3132. # Rarity Rare
  3133. # Class Wands
  3134. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3135. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3136. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3137.  
  3138. #------------------------------------
  3139. # [1309] 1H Foils
  3140. #------------------------------------
  3141.  
  3142. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Swords %UP
  3143. # Height = 4
  3144. # ItemLevel >= 75
  3145. # DropLevel >= 58
  3146. # Rarity Rare
  3147. # Class "One Hand Swords"
  3148. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3149. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3150. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3151.  
  3152. # Show
  3153. # Height = 4
  3154. # ItemLevel >= 65
  3155. # DropLevel >= 58
  3156. # Rarity Rare
  3157. # Class "One Hand Swords"
  3158. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3159. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3160. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3161.  
  3162. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3163. # Height = 4
  3164. # ItemLevel >= 75
  3165. # Rarity Rare
  3166. # Class "One Hand Swords"
  3167. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3168. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3169. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3170.  
  3171. # Show
  3172. # Height = 4
  3173. # ItemLevel >= 65
  3174. # Rarity Rare
  3175. # Class "One Hand Swords"
  3176. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3177. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3178. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3179.  
  3180. #------------------------------------
  3181. # [1310] 1H Swords
  3182. #------------------------------------
  3183.  
  3184. # Show $s->rares->1swords $t->3 %D2 %TD-Rare-Good-Swords %UP
  3185. # Height < 4
  3186. # ItemLevel >= 75
  3187. # DropLevel >= 56
  3188. # Rarity Rare
  3189. # Class "One Hand Swords"
  3190. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3191. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3192. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3193.  
  3194. # Show
  3195. # Height < 4
  3196. # ItemLevel >= 65
  3197. # DropLevel >= 56
  3198. # Rarity Rare
  3199. # Class "One Hand Swords"
  3200. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3201. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3202. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3203.  
  3204. # Show $s->rares->1swords $t->4 %D1 %UP
  3205. # Height < 4
  3206. # ItemLevel >= 75
  3207. # Rarity Rare
  3208. # Class "One Hand Swords"
  3209. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3210. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3211. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3212.  
  3213. # Show
  3214. # Height < 4
  3215. # ItemLevel >= 65
  3216. # Rarity Rare
  3217. # Class "One Hand Swords"
  3218. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3219. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3220. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3221.  
  3222. #------------------------------------
  3223. # [1311] 1H Maces
  3224. #------------------------------------
  3225.  
  3226. # Show $s->rares->1hmaces $t->3 %D2 %TD-Rare-Good-Maces %UP
  3227. # ItemLevel >= 75
  3228. # DropLevel >= 62
  3229. # Rarity Rare
  3230. # Class "One Hand Maces"
  3231. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3232. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3233. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3234.  
  3235. # Show
  3236. # ItemLevel >= 65
  3237. # DropLevel >= 62
  3238. # Rarity Rare
  3239. # Class "One Hand Maces"
  3240. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3241. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3242. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3243.  
  3244. # Show $s->rares->1hmaces $t->4 %D1 %UP
  3245. # ItemLevel >= 75
  3246. # Rarity Rare
  3247. # Class "One Hand Maces"
  3248. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3249. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3250. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3251.  
  3252. # Show
  3253. # ItemLevel >= 65
  3254. # Rarity Rare
  3255. # Class "One Hand Maces"
  3256. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3257. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3258. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3259.  
  3260. #------------------------------------
  3261. # [1312] 1H Axes
  3262. #------------------------------------
  3263.  
  3264. # Show $s->rares->1haxes $t->3 %D2 %TD-Rare-Good-Axes %UP
  3265. # ItemLevel >= 75
  3266. # DropLevel >= 57
  3267. # Rarity Rare
  3268. # Class "One Hand Axes"
  3269. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3270. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3271. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3272.  
  3273. # Show
  3274. # ItemLevel >= 65
  3275. # DropLevel >= 57
  3276. # Rarity Rare
  3277. # Class "One Hand Axes"
  3278. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3279. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3280. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3281.  
  3282. # Show $s->rares->1haxes $t->4 %D1 %UP
  3283. # ItemLevel >= 75
  3284. # Rarity Rare
  3285. # Class "One Hand Axes"
  3286. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3287. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3288. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3289.  
  3290. # Show
  3291. # ItemLevel >= 65
  3292. # Rarity Rare
  3293. # Class "One Hand Axes"
  3294. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3295. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3296. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3297.  
  3298. #------------------------------------
  3299. # [1313] 1H Sceptres
  3300. #------------------------------------
  3301.  
  3302. # Show # $s->rares->sceptres $t->3 %D2 %TD-Rare-Good-Sceptres %UP
  3303. # ItemLevel >= 75
  3304. # DropLevel >= 55
  3305. # Rarity Rare
  3306. # Class "Sceptres"
  3307. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3308. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3309. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3310.  
  3311. # Show
  3312. # ItemLevel >= 65
  3313. # DropLevel >= 55
  3314. # Rarity Rare
  3315. # Class "Sceptres"
  3316. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3317. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3318. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3319.  
  3320. # Show # $s->rares->sceptres $t->4 %D1 %UP
  3321. # ItemLevel >= 75
  3322. # Rarity Rare
  3323. # Class "Sceptres"
  3324. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3325. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3326. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3327.  
  3328. # Show
  3329. # ItemLevel >= 65
  3330. # Rarity Rare
  3331. # Class "Sceptres"
  3332. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3333. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3334. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3335.  
  3336. #------------------------------------
  3337. # [1314] 2H Staves
  3338. #------------------------------------
  3339.  
  3340. # Show $s->rares->staves $t->3 %D2 %TD-Rare-Good-Staves %UP
  3341. # ItemLevel >= 75
  3342. # DropLevel >= 68
  3343. # Rarity Rare
  3344. # Class "Staves"
  3345. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3346. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3347. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3348.  
  3349. # Show
  3350. # ItemLevel >= 65
  3351. # DropLevel >= 68
  3352. # Rarity Rare
  3353. # Class "Staves"
  3354. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3355. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3356. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3357.  
  3358. # Show $s->rares->staves $t->4 %D1 %UP
  3359. # ItemLevel >= 75
  3360. # Rarity Rare
  3361. # Class "Staves"
  3362. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3363. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3364. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3365.  
  3366. # Show
  3367. # ItemLevel >= 65
  3368. # Rarity Rare
  3369. # Class "Staves"
  3370. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3371. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3372. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3373.  
  3374. #------------------------------------
  3375. # [1315] 2H Swords, Axes, Maces
  3376. #------------------------------------
  3377.  
  3378. # Show $s->rares->2hweapons $t->3 %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  3379. # ItemLevel >= 75
  3380. # DropLevel >= 63
  3381. # Rarity Rare
  3382. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3383. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3384. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3385. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3386.  
  3387. # Show
  3388. # ItemLevel >= 65
  3389. # DropLevel >= 63
  3390. # Rarity Rare
  3391. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3392. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3393. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3394. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3395.  
  3396. # Show $s->rares->2hweapons $t->4 %D1 %UP
  3397. # ItemLevel >= 75
  3398. # Rarity Rare
  3399. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3400. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3401. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3402. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3403.  
  3404. # Show
  3405. # ItemLevel >= 65
  3406. # Rarity Rare
  3407. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3408. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3409. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3410. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3411.  
  3412. #------------------------------------
  3413. # [1316] 2H Bows
  3414. #------------------------------------
  3415.  
  3416. # Show $s->rares->bows $t->3 %D2 %TD-Rare-Good-Bows %UP
  3417. # ItemLevel >= 75
  3418. # DropLevel >= 57
  3419. # Rarity Rare
  3420. # Class "Bows"
  3421. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3422. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3423. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3424.  
  3425. # Show
  3426. # ItemLevel >= 65
  3427. # DropLevel >= 57
  3428. # Rarity Rare
  3429. # Class "Bows"
  3430. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3431. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3432. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3433.  
  3434. # Show $s->rares->bows $t->4 %D1 %UP
  3435. # ItemLevel >= 75
  3436. # Rarity Rare
  3437. # Class "Bows"
  3438. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3439. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3440. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3441.  
  3442. # Show
  3443. # ItemLevel >= 65
  3444. # Rarity Rare
  3445. # Class "Bows"
  3446. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3447. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3448. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3449.  
  3450. #------------------------------------
  3451. # [1317] AR: Gloves, Boots, Helmets
  3452. #------------------------------------
  3453.  
  3454. #Show $s->rares->smallarmors $t->3 $size->small $links->4 %D2 %UP
  3455. # LinkedSockets = 4
  3456. # ItemLevel >= 65
  3457. # SetTextColor 220 220 119 200
  3458. # Class "Gloves" "Boots" "Helmets"
  3459. # Rarity Rare
  3460. # SetFontSize 40
  3461. # SetBorderColor 0 140 240 219 BORDERCOLOR: Rare 4L Experimental
  3462. # SetBackgroundColor 0 0 0 219 BACKGROUND: Rares - T3
  3463.  
  3464. # Show $s->rares->smallarmors $t->3 $size->small %D2 %TD-Rare-Good-SmallArmor %UP
  3465. # ItemLevel >= 75
  3466. # DropLevel >= 20
  3467. # Rarity Rare
  3468. # Class "Gloves" "Boots" "Helmets"
  3469. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3470. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3471. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3472.  
  3473. # Show
  3474. # ItemLevel >= 65
  3475. # DropLevel >= 20
  3476. # Rarity Rare
  3477. # Class "Gloves" "Boots" "Helmets"
  3478. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3479. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3480. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3481.  
  3482. # Show $s->rares->smallarmors $t->4 $size->small %D1 %UP
  3483. # ItemLevel >= 75
  3484. # Rarity Rare
  3485. # Class "Gloves" "Boots" "Helmets"
  3486. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3487. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3488. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3489.  
  3490. # Show
  3491. # ItemLevel >= 65
  3492. # Rarity Rare
  3493. # Class "Gloves" "Boots" "Helmets"
  3494. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3495. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3496. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3497.  
  3498. #------------------------------------
  3499. # [1318] AR: Body Armors
  3500. #------------------------------------
  3501.  
  3502. # Show $s->rares->body $t->3 %D2 %TD-Rare-Good-Armor %UP
  3503. # ItemLevel >= 75
  3504. # DropLevel >= 55
  3505. # Rarity Rare
  3506. # Class "Body Armour"
  3507. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3508. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3509. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3510.  
  3511. # Show
  3512. # ItemLevel >= 65
  3513. # DropLevel >= 55
  3514. # Rarity Rare
  3515. # Class "Body Armour"
  3516. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3517. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3518. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3519.  
  3520. # Show $s->rares->body $t->4 %D1 %UP
  3521. # ItemLevel >= 75
  3522. # Rarity Rare
  3523. # Class "Body Armour"
  3524. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3525. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3526. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3527.  
  3528. # Show
  3529. # ItemLevel >= 65
  3530. # Rarity Rare
  3531. # Class "Body Armour"
  3532. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3533. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3534. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3535.  
  3536. #------------------------------------
  3537. # [1319] OH: Shields
  3538. #------------------------------------
  3539.  
  3540. # Show $s->rares->shields $t->3 $size->small %D2 %TD-Rare-Good-Small-Shields %UP
  3541. # Width <= 2
  3542. # Height <= 2
  3543. # ItemLevel >= 75
  3544. # DropLevel >= 58
  3545. # Rarity Rare
  3546. # Class "Shields"
  3547. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3548. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3549. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3550.  
  3551. # Show
  3552. # Width <= 2
  3553. # Height <= 2
  3554. # ItemLevel >= 65
  3555. # DropLevel >= 58
  3556. # Rarity Rare
  3557. # Class "Shields"
  3558. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3559. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3560. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3561.  
  3562. # Show $s->rares->shields $t->4 $size->small %D1 %UP
  3563. # Width <= 2
  3564. # Height <= 2
  3565. # ItemLevel >= 75
  3566. # Rarity Rare
  3567. # Class "Shields"
  3568. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3569. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3570. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3571.  
  3572. # Show
  3573. # Width <= 2
  3574. # Height <= 2
  3575. # ItemLevel >= 65
  3576. # Rarity Rare
  3577. # Class "Shields"
  3578. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3579. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3580. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3581.  
  3582. # Show # $s->rares->shields $t->3 %D2 %UP %TD-Rare-Good-Big-Shields
  3583. # ItemLevel >= 75
  3584. # DropLevel > 62
  3585. # Rarity Rare
  3586. # Class "Shields"
  3587. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3588. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3589. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3590.  
  3591. # Show
  3592. # ItemLevel >= 65
  3593. # DropLevel > 62
  3594. # Rarity Rare
  3595. # Class "Shields"
  3596. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3597. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3598. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3599.  
  3600. # Show # $s->rares->shields $t->4 %D1 %UP
  3601. # ItemLevel >= 75
  3602. # Rarity Rare
  3603. # Class "Shields"
  3604. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3605. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3606. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3607.  
  3608. # Show
  3609. # ItemLevel >= 65
  3610. # Rarity Rare
  3611. # Class "Shields"
  3612. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3613. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3614. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3615.  
  3616. #------------------------------------
  3617. # [1320] OH: Quivers
  3618. #------------------------------------
  3619.  
  3620. # Show $s->rares->quivers $t->3 %D2 %TB-Rare-Good-Quivers %UP
  3621. # ItemLevel >= 75
  3622. # Rarity Rare
  3623. # Class "Quivers"
  3624. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3625. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3626. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3627. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3628.  
  3629. # Show
  3630. # ItemLevel >= 65
  3631. # Rarity Rare
  3632. # Class "Quivers"
  3633. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3634. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3635. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3636. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3637.  
  3638. # Show $s->rares->quivers $t->4 %D1 %UP
  3639. # ItemLevel >= 75
  3640. # Rarity Rare
  3641. # Class "Quivers"
  3642. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3643. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3644. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3645.  
  3646. # Show
  3647. # ItemLevel >= 65
  3648. # Rarity Rare
  3649. # Class "Quivers"
  3650. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3651. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3652. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3653.  
  3654. #===============================================================================================================
  3655. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3656. #===============================================================================================================
  3657. # Hide remaining rares
  3658.  
  3659. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3660. Width <= 1
  3661. Height <= 4
  3662. ItemLevel >= 75
  3663. Rarity = Rare
  3664. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3665. SetFontSize 24
  3666. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3667. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3668. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3669.  
  3670. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3671. Width <= 1
  3672. Height <= 4
  3673. ItemLevel >= 65
  3674. Rarity = Rare
  3675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3676. SetFontSize 24
  3677. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3678. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3679.  
  3680. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3681. Width <= 2
  3682. Height <= 2
  3683. ItemLevel >= 75
  3684. Rarity = Rare
  3685. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3686. SetFontSize 24
  3687. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3688. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3689. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3690.  
  3691. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3692. Width <= 2
  3693. Height <= 2
  3694. ItemLevel >= 65
  3695. Rarity = Rare
  3696. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3697. SetFontSize 24
  3698. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3699. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3700.  
  3701. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3702. ItemLevel >= 75
  3703. Rarity = Rare
  3704. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3705. SetFontSize 24
  3706. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3707. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3708. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3709.  
  3710. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3711. ItemLevel >= 65
  3712. Rarity = Rare
  3713. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3714. SetFontSize 24
  3715. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3716. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3717.  
  3718. #===============================================================================================================
  3719. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3720. #===============================================================================================================
  3721.  
  3722. #===============================================================================================================
  3723. # [[1600]] Gems
  3724. #===============================================================================================================
  3725.  
  3726. #------------------------------------
  3727. # [1601] Special Gems
  3728. #------------------------------------
  3729.  
  3730. Show # $s->gems->value $t->1a %TB-Qual-Top-Gem
  3731. GemLevel >= 2
  3732. Class Gems
  3733. BaseType "Empower" "Enlighten" "Enhance"
  3734. SetFontSize 45
  3735. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3736. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3737. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3738. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3739. MinimapIcon 0 Red Star
  3740. PlayEffect Red
  3741.  
  3742. Show # $s->gems->value $t->1b %TB-Qual-Top-Gem
  3743. Corrupted False
  3744. Quality >= 15
  3745. Class Gems
  3746. BaseType "Empower" "Enlighten"
  3747. SetFontSize 45
  3748. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3749. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3750. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3751. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3752. MinimapIcon 0 Red Triangle
  3753. PlayEffect Red
  3754.  
  3755. Show # $s->gems->value $t->2 %TB-Top-Gem
  3756. Class Gems
  3757. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  3758. SetFontSize 45
  3759. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3760. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3761. PlayAlertSound 3 300 # DROPSOUND: Unique
  3762. MinimapIcon 2 Yellow Triangle
  3763. PlayEffect White
  3764.  
  3765. #------------------------------------
  3766. # [1602] Top Gems
  3767. #------------------------------------
  3768.  
  3769. Show # $s->gems->level $t->1
  3770. GemLevel >= 20
  3771. Class Gems
  3772. SetFontSize 45
  3773. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3774. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3775. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3776. PlayAlertSound 3 300 # DROPSOUND: Unique
  3777. MinimapIcon 0 Yellow Triangle
  3778. PlayEffect Yellow
  3779.  
  3780. Show # $s->gems->qual $t->1
  3781. Quality >= 20
  3782. Class Gems
  3783. SetFontSize 45
  3784. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3785. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3786. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3787. PlayAlertSound 3 300 # DROPSOUND: Unique
  3788. MinimapIcon 0 Yellow Triangle
  3789. PlayEffect Yellow
  3790.  
  3791. #------------------------------------
  3792. # [1603] Quality Gems
  3793. #------------------------------------
  3794.  
  3795. Show # $s->gems->qual $t->2
  3796. Quality >= 14
  3797. Class Gems
  3798. SetFontSize 45
  3799. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3800. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  3801. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3802. MinimapIcon 2 White Triangle
  3803. PlayEffect White Temp
  3804.  
  3805. # Show $s->gems->qual $t->3 %D4
  3806. # Quality >= 1
  3807. # Class Gems
  3808. # SetFontSize 40
  3809. # SetBorderColor 30 150 180 150 BORDERCOLOR: Gem T3
  3810.  
  3811. #------------------------------------
  3812. # [1604] Leveled Gems
  3813. #------------------------------------
  3814.  
  3815. Show # $s->gems->level $t->2 %D4
  3816. GemLevel >= 18
  3817. Class Gems
  3818. SetFontSize 40
  3819. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3820. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3821.  
  3822. Show # $s->gems->level $t->3 %D3
  3823. GemLevel >= 10
  3824. Class Gems
  3825. SetFontSize 40
  3826. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3827. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3828.  
  3829. #------------------------------------
  3830. # [1605] Other gems
  3831. #------------------------------------
  3832.  
  3833. Show # $s->gems->bases %TB-DropOnly-Gem %D4
  3834. Class Gems
  3835. BaseType "Vaal" "Enhance"
  3836. SetFontSize 40
  3837. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  3838.  
  3839. Show # $Gem %H2
  3840. Class Gems
  3841. SetFontSize 36
  3842. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3843.  
  3844. #===============================================================================================================
  3845. # [[1700]] UTILITY FLASKS (Levelling Rules)
  3846. #===============================================================================================================
  3847.  
  3848. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3849. Quality >= 1
  3850. ItemLevel <= 65
  3851. Rarity <= Magic
  3852. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3853. SetFontSize 45
  3854. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3855. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3856. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  3857.  
  3858. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3859. ItemLevel <= 65
  3860. Rarity <= Magic
  3861. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3862. SetFontSize 45
  3863. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3864. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3865. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  3866.  
  3867. #===============================================================================================================
  3868. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  3869. #===============================================================================================================
  3870.  
  3871. Hide #
  3872. ItemLevel >= 69
  3873. Rarity <= Magic
  3874. BaseType Flask
  3875. SetFontSize 18
  3876. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  3877. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  3878.  
  3879. #===============================================================================================================
  3880. # [[1900]] Maps, fragments and labyrinth items
  3881. #===============================================================================================================
  3882.  
  3883. #------------------------------------
  3884. # [1901] Unique Maps
  3885. #------------------------------------
  3886.  
  3887. Show # $s->maps->uniques $t->1
  3888. Rarity Unique
  3889. Class Maps
  3890. BaseType "Chateau Map" "Museum Map" "Maze Map"
  3891. SetFontSize 45
  3892. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  3893. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3894. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3895. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3896. MinimapIcon 0 Red Star
  3897. PlayEffect Red
  3898.  
  3899. Show # $s->maps->uniques $t->2
  3900. Rarity Unique
  3901. Class Maps
  3902. BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map"
  3903. SetFontSize 45
  3904. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3905. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3906. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  3907. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  3908. MinimapIcon 0 Yellow Star
  3909. PlayEffect Yellow
  3910.  
  3911. Show # $s->maps->uniques $t->3
  3912. Rarity Unique
  3913. Class Maps
  3914. SetFontSize 45
  3915. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3916. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  3917. PlayAlertSound 3 300 # DROPSOUND: Unique
  3918. MinimapIcon 2 Brown Star
  3919. PlayEffect Brown
  3920.  
  3921. #------------------------------------
  3922. # [1902] Labyrinth items, Offerings
  3923. #------------------------------------
  3924.  
  3925. Show # $s->fragments->offering $x $i->labyrinth
  3926. BaseType "Offering to the Goddess"
  3927. SetFontSize 45
  3928. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3929. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3930. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  3931. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3932. MinimapIcon 0 Yellow Square
  3933. PlayEffect Yellow
  3934.  
  3935. Show # $s->quest $i->labyrinth
  3936. Class "Labyrinth"
  3937. SetFontSize 45
  3938. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  3939. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3940. MinimapIcon 1 Green Hexagon
  3941. PlayEffect Green
  3942.  
  3943. #------------------------------------
  3944. # [1903] Shaped and Elder Maps
  3945. #------------------------------------
  3946.  
  3947. Show # $s->maps->elder $t->postred
  3948. ElderMap True
  3949. Class Maps
  3950. SetFontSize 45
  3951. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  3952. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  3953. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3954. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  3955. MinimapIcon 0 Red Square
  3956. PlayEffect Red
  3957.  
  3958. Show # $s->maps->shaped $t->red
  3959. ShapedMap True
  3960. MapTier >= 15
  3961. Class Maps
  3962. SetFontSize 45
  3963. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3964. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3965. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3966. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3967. MinimapIcon 0 Red Square
  3968. PlayEffect Red
  3969.  
  3970. Show # $s->maps->shaped $t->red
  3971. ShapedMap True
  3972. MapTier >= 11
  3973. Class Maps
  3974. SetFontSize 45
  3975. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3976. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3977. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  3978. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3979. MinimapIcon 0 Red Square
  3980. PlayEffect Yellow
  3981.  
  3982. Show # $s->maps->shaped $t->yellow
  3983. ShapedMap True
  3984. Class Maps
  3985. SetFontSize 45
  3986. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3987. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3988. MinimapIcon 2 Yellow Square
  3989. PlayEffect White
  3990.  
  3991. #------------------------------------
  3992. # [1904] Top tier maps (T15-16)
  3993. #------------------------------------
  3994.  
  3995. Show # $s->maps $t->postred $lvl->11
  3996. MapTier >= 16
  3997. Class Maps
  3998. SetFontSize 45
  3999. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4000. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4001. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4002. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4003. MinimapIcon 0 Red Square
  4004. PlayEffect Red
  4005.  
  4006. Show # $s->maps $t->red $lvl->15
  4007. MapTier >= 15
  4008. Class Maps
  4009. SetFontSize 45
  4010. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4011. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4012. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4013. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4014. MinimapIcon 0 Red Square
  4015. PlayEffect Red
  4016.  
  4017. #------------------------------------
  4018. # [1905] High tier maps(T11-14)
  4019. #------------------------------------
  4020.  
  4021. Show # $s->maps $t->red $lvl->14
  4022. MapTier >= 14
  4023. Class Maps
  4024. SetFontSize 45
  4025. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4026. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4027. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4028. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4029. MinimapIcon 1 Red Square
  4030. PlayEffect Yellow
  4031.  
  4032. Show # $s->maps $t->red $lvl->13
  4033. MapTier >= 13
  4034. Class Maps
  4035. SetFontSize 45
  4036. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4037. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4038. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4039. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4040. MinimapIcon 1 Red Square
  4041. PlayEffect Yellow
  4042.  
  4043. Show # $s->maps $t->red $lvl->12
  4044. MapTier >= 12
  4045. Class Maps
  4046. SetFontSize 45
  4047. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4048. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4049. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4050. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4051. MinimapIcon 1 Red Square
  4052. PlayEffect Yellow
  4053.  
  4054. Show # $s->maps $t->red $lvl->11
  4055. MapTier >= 11
  4056. Class Maps
  4057. SetFontSize 45
  4058. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4059. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4060. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4061. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4062. MinimapIcon 1 Red Square
  4063. PlayEffect Yellow
  4064.  
  4065. #------------------------------------
  4066. # [1906] Mid tier maps (T6-10)
  4067. #------------------------------------
  4068.  
  4069. Show # $s->maps $t->vaal $lvl->10
  4070. Identified True
  4071. Class Maps
  4072. HasExplicitMod "Vaal"
  4073. SetFontSize 45
  4074. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4075. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4076. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4077. MinimapIcon 2 Yellow Square
  4078. PlayEffect White
  4079.  
  4080. Show # $s->maps $t->yellow $lvl->10
  4081. MapTier >= 10
  4082. Class Maps
  4083. SetFontSize 45
  4084. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4085. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4086. MinimapIcon 2 Yellow Square
  4087. PlayEffect White
  4088.  
  4089. #------------------------------------
  4090. # T9 - Maps
  4091. #------------------------------------
  4092.  
  4093. Show # $s->maps $t->yellow $lvl->9
  4094. MapTier >= 9
  4095. ItemLevel < 86
  4096. Class Maps
  4097. SetFontSize 45
  4098. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4099. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4100. DisableDropSound True
  4101. MinimapIcon 2 Yellow Square
  4102. PlayEffect White
  4103.  
  4104. Show # %H4 $maps->outleveled
  4105. MapTier >= 9
  4106. Class Maps
  4107. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4108. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4109. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4110. DisableDropSound True
  4111.  
  4112. #------------------------------------
  4113. # T8 - Maps
  4114. #------------------------------------
  4115.  
  4116. Show # $s->maps $t->yellow $lvl->8
  4117. MapTier >= 8
  4118. ItemLevel < 85
  4119. Class Maps
  4120. SetFontSize 45
  4121. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4122. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4123. DisableDropSound True
  4124. MinimapIcon 2 Yellow Square
  4125. PlayEffect White
  4126.  
  4127. Show # %H4 $maps->outleveled
  4128. MapTier >= 8
  4129. Class Maps
  4130. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4131. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4132. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4133. DisableDropSound True
  4134.  
  4135. #------------------------------------
  4136. # T7 - Maps
  4137. #------------------------------------
  4138.  
  4139. Show # $s->maps $t->yellow $lvl->7
  4140. MapTier >= 7
  4141. ItemLevel < 84
  4142. Class Maps
  4143. SetFontSize 45
  4144. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4145. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4146. DisableDropSound True
  4147. MinimapIcon 2 Yellow Square
  4148. PlayEffect White
  4149.  
  4150. Show # %H4 $maps->outleveled
  4151. MapTier >= 7
  4152. Class Maps
  4153. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4154. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4155. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4156. DisableDropSound True
  4157.  
  4158. #------------------------------------
  4159. # T6 - Maps
  4160. #------------------------------------
  4161.  
  4162. Show # $s->maps $t->yellow $lvl->6
  4163. MapTier >= 6
  4164. ItemLevel < 83
  4165. Class Maps
  4166. SetFontSize 45
  4167. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4168. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4169. DisableDropSound True
  4170. MinimapIcon 2 Yellow Square
  4171. PlayEffect White
  4172.  
  4173. Show # %H4 $maps->outleveled
  4174. MapTier >= 6
  4175. Class Maps
  4176. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4177. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4178. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4179. DisableDropSound True
  4180.  
  4181. #------------------------------------
  4182. # [1907] Low tier maps (T1-T5)
  4183. #------------------------------------
  4184.  
  4185. Show # $s->maps $t->white $lvl->5
  4186. MapTier >= 5
  4187. ItemLevel < 82
  4188. Class Maps
  4189. SetFontSize 45
  4190. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4191. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4192. DisableDropSound True
  4193. MinimapIcon 2 White Square
  4194. PlayEffect White Temp
  4195.  
  4196. Show # %H3 $maps->outleveled
  4197. MapTier >= 5
  4198. Class Maps
  4199. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4200. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4201. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4202. DisableDropSound True
  4203.  
  4204. #------------------------------------
  4205. # T4 - Maps
  4206. #------------------------------------
  4207.  
  4208. Show # $s->maps $t->white $lvl->4
  4209. MapTier >= 4
  4210. ItemLevel < 81
  4211. Class Maps
  4212. SetFontSize 45
  4213. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4214. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4215. DisableDropSound True
  4216. MinimapIcon 2 White Square
  4217. PlayEffect White Temp
  4218.  
  4219. Show # %H3 $maps->outleveled
  4220. MapTier >= 4
  4221. Class Maps
  4222. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4223. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4224. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4225. DisableDropSound True
  4226.  
  4227. #------------------------------------
  4228. # T3 - Maps
  4229. #------------------------------------
  4230.  
  4231. Show # $s->maps $t->white $lvl->3
  4232. MapTier >= 3
  4233. ItemLevel < 80
  4234. Class Maps
  4235. SetFontSize 45
  4236. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4237. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4238. DisableDropSound True
  4239. MinimapIcon 2 White Square
  4240. PlayEffect White Temp
  4241.  
  4242. Show # %H3 $maps->outleveled
  4243. MapTier >= 3
  4244. Class Maps
  4245. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4246. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4247. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4248. DisableDropSound True
  4249.  
  4250. #------------------------------------
  4251. # T2 - Maps
  4252. #------------------------------------
  4253.  
  4254. Show # $s->maps $t->white $lvl->2
  4255. MapTier >= 2
  4256. ItemLevel < 79
  4257. Class Maps
  4258. SetFontSize 45
  4259. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4260. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4261. DisableDropSound True
  4262. MinimapIcon 2 White Square
  4263. PlayEffect White Temp
  4264.  
  4265. Show # %H3
  4266. MapTier >= 2
  4267. Class Maps
  4268. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4269. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4270. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4271. DisableDropSound True
  4272.  
  4273. #------------------------------------
  4274. # T1 - Maps
  4275. #------------------------------------
  4276.  
  4277. Show # $s->maps $t->white $lvl->1
  4278. MapTier <= 1
  4279. ItemLevel < 78
  4280. Class Maps
  4281. SetFontSize 45
  4282. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4283. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4284. DisableDropSound True
  4285. MinimapIcon 2 White Square
  4286. PlayEffect White Temp
  4287.  
  4288. Show # $s->maps->outleveled %H3
  4289. MapTier <= 1
  4290. Class Maps
  4291. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4292. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4293. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4294. DisableDropSound True
  4295.  
  4296. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4297. # or should update the filter. Alternatively use www.filterblade.xyz
  4298.  
  4299. Show # Safetyline / Missing map
  4300. Class Maps
  4301. SetFontSize 45
  4302. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4303. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4304. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4305.  
  4306. #------------------------------------
  4307. # [1908] Sorted Map Fragments
  4308. #------------------------------------
  4309.  
  4310. Show # $s->fragments->relicitems $t->1 $x
  4311. Class "Misc Map Items"
  4312. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4313. SetFontSize 45
  4314. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4315. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4316. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4317. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4318. MinimapIcon 0 Red Star
  4319. PlayEffect Red
  4320.  
  4321. Show # $s->fragments->relicitems $t->2 $x
  4322. Class "Misc Map Items"
  4323. SetFontSize 45
  4324. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4325. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4326. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4327. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4328. MinimapIcon 0 Blue Triangle
  4329. PlayEffect Blue
  4330.  
  4331. Show # $s->fragments $t->1 %TB-Fragments-T1
  4332. Class "Map Fragments"
  4333. BaseType "Mortal Hope" "Mortal Ignorance"
  4334. SetFontSize 45
  4335. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4336. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4337. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4338. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4339. MinimapIcon 0 Red Triangle
  4340. PlayEffect Red
  4341.  
  4342. Show # $s->fragments $t->2 %TB-Fragments-T2
  4343. Class "Map Fragments"
  4344. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  4345. SetFontSize 45
  4346. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4347. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4348. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4349. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4350. MinimapIcon 2 Yellow Triangle
  4351. PlayEffect Yellow
  4352.  
  4353. Show # $s->fragments $t->ex %TB-Fragments-Vessel
  4354. Class "Map Fragments"
  4355. BaseType "Divine Vessel"
  4356. SetFontSize 45
  4357. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4358. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4359. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4360. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4361. MinimapIcon 2 White Triangle
  4362. PlayEffect White
  4363.  
  4364. #------------------------------------
  4365. # [1909] Scarabs
  4366. #------------------------------------
  4367.  
  4368. Show # $fragments->scarabs $t->1 $l->betrayal
  4369. Class "Map Fragments"
  4370. BaseType "Gilded"
  4371. SetFontSize 45
  4372. SetTextColor 255 255 255 255
  4373. SetBorderColor 255 255 255 255
  4374. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4375. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4376. MinimapIcon 0 Yellow Hexagon
  4377. PlayEffect Yellow
  4378.  
  4379. Show # $fragments->scarabs $t->2 $l->betrayal
  4380. Class "Map Fragments"
  4381. BaseType "Polished"
  4382. SetFontSize 45
  4383. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4384. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4385. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4386. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4387. MinimapIcon 1 Yellow Hexagon
  4388. PlayEffect Yellow
  4389.  
  4390. Show # $fragments->scarabs $t->3 $l->betrayal
  4391. Class "Map Fragments"
  4392. BaseType "Rusted"
  4393. SetFontSize 45
  4394. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4395. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4396. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4397. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4398. MinimapIcon 2 Yellow Hexagon
  4399. PlayEffect Yellow
  4400.  
  4401. #------------------------------------
  4402. # [1910] Remaining Map Fragments
  4403. #------------------------------------
  4404.  
  4405. Show # $s->fragments $t->r
  4406. Class "Map Fragments"
  4407. SetFontSize 45
  4408. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4409. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4410. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4411. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4412. MinimapIcon 2 White Triangle
  4413. PlayEffect White
  4414.  
  4415. Show # $s->fragments->misc
  4416. Class "Pantheon Soul"
  4417. SetFontSize 45
  4418. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4419. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4420. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4421. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4422. MinimapIcon 2 White Triangle
  4423. PlayEffect White
  4424.  
  4425. #===============================================================================================================
  4426. # [[2000]] Currency - PART 2 - Rare currency
  4427. #===============================================================================================================
  4428.  
  4429. #------------------------------------
  4430. # [2001] Regular Rare Currency
  4431. #------------------------------------
  4432.  
  4433. Show # $s->currency $t->3 %TB-Currency-T1.5
  4434. Class Currency
  4435. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  4436. SetFontSize 45
  4437. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4438. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4439. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4440. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4441. DisableDropSound True
  4442. MinimapIcon 1 Yellow Circle
  4443. PlayEffect Yellow
  4444.  
  4445. Show # $s->currency $t->4 %TB-Currency-T2
  4446. Class Currency
  4447. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb"
  4448. SetFontSize 45
  4449. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4450. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4451. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4452. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4453. DisableDropSound True
  4454. MinimapIcon 2 White Circle
  4455. PlayEffect White
  4456.  
  4457. Show # $s->currency $t->5 %TB-Currency-T3
  4458. Class Currency
  4459. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  4460. SetFontSize 45
  4461. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4462. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4463. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4464. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4465. DisableDropSound True
  4466. MinimapIcon 2 White Circle
  4467. PlayEffect White
  4468.  
  4469. #------------------------------------
  4470. # [2002] Harbinger Currency
  4471. #------------------------------------
  4472.  
  4473. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT1
  4474. Class Currency
  4475. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  4476. SetFontSize 45
  4477. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4478. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4479. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4480. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4481. MinimapIcon 2 White Circle
  4482. PlayEffect White
  4483.  
  4484. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT2 %H4
  4485. Class Currency
  4486. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  4487. SetFontSize 40
  4488. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4489. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4490. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4491.  
  4492. #------------------------------------
  4493. # [2003] Incursion Currency
  4494. #------------------------------------
  4495.  
  4496. Show # $s->currency->vials $t->1 $l->incursion
  4497. Class Currency
  4498. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4499. SetFontSize 45
  4500. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4501. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4502. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4503. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4504. MinimapIcon 0 Red Star
  4505. PlayEffect Red
  4506.  
  4507. Show # $s->currency->vials $t->2 $l->incursion
  4508. Class Currency
  4509. BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
  4510. SetFontSize 45
  4511. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4512. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4513. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4514. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4515. MinimapIcon 2 White Triangle
  4516. PlayEffect White
  4517.  
  4518. #------------------------------------
  4519. # [2004] Delve Currency - Resonators
  4520. #------------------------------------
  4521.  
  4522. Show # $s->currency->resonator $t->1 $l->delve %TB-Currency-T1.5
  4523. Class "Delve Socketable Currency"
  4524. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4525. SetFontSize 45
  4526. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4527. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4528. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4529. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4530. DisableDropSound True
  4531. MinimapIcon 0 Red Circle
  4532. PlayEffect Red
  4533.  
  4534. Show # $s->currency->resonator $t->2 $l->delve
  4535. Class "Delve Socketable Currency"
  4536. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4537. SetFontSize 45
  4538. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4539. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4540. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4541. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4542. DisableDropSound True
  4543. MinimapIcon 2 White Diamond
  4544. PlayEffect White
  4545.  
  4546. Show # $s->currency->resonator $t->3 $l->delve
  4547. Class "Delve Socketable Currency"
  4548. BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
  4549. SetFontSize 45
  4550. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4551. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4552. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4553. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4554. DisableDropSound True
  4555. MinimapIcon 2 White Diamond
  4556. PlayEffect White
  4557.  
  4558. #------------------------------------
  4559. # [2005] Delve Currency - Fossil
  4560. #------------------------------------
  4561.  
  4562. Show # $s->currency->fossil $t->1 $l->delve %TB-Currency-Fossil-T1
  4563. Class Currency
  4564. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
  4565. SetFontSize 45
  4566. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4567. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4568. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4569. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4570. MinimapIcon 0 Red Star
  4571. PlayEffect Red
  4572.  
  4573. Show # $s->currency->fossil $t->2 $l->delve %TB-Currency-Fossil-T2
  4574. Class Currency
  4575. BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil" "Glyphic Fossil"
  4576. SetFontSize 45
  4577. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4578. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4579. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4580. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4581. MinimapIcon 0 Red Circle
  4582. PlayEffect Red
  4583.  
  4584. Show # $s->currency->fossil $t->3 $l->delve
  4585. Class Currency
  4586. BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil"
  4587. SetFontSize 45
  4588. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4589. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4590. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4591. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4592. MinimapIcon 2 White Circle
  4593. PlayEffect White
  4594.  
  4595. Show # $s->currency->fossil $t->r $l->delve
  4596. Class Currency
  4597. BaseType "Fossil"
  4598. SetFontSize 45
  4599. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4600. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4601. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4602. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4603. MinimapIcon 1 Yellow Circle
  4604. PlayEffect Yellow
  4605.  
  4606. #------------------------------------
  4607. # [2006] Top Currency
  4608. #------------------------------------
  4609.  
  4610. Show # $s->currency $t->1 %TB-Currency-T1-higher
  4611. Class Currency
  4612. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  4613. SetFontSize 45
  4614. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4615. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4616. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4617. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4618. MinimapIcon 0 Red Star
  4619. PlayEffect Red
  4620.  
  4621. Show # $s->currency $t->2 %TB-Currency-T1-lower
  4622. Class Currency
  4623. BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
  4624. SetFontSize 45
  4625. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4626. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4627. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4628. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4629. DisableDropSound True
  4630. MinimapIcon 0 Red Circle
  4631. PlayEffect Red
  4632.  
  4633. #------------------------------------
  4634. # [2007] Essence Tier List
  4635. #------------------------------------
  4636.  
  4637. Show # $s->ess %TB-Essence-T1
  4638. Class Currency
  4639. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  4640. SetFontSize 45
  4641. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4642. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4643. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4644. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4645. MinimapIcon 0 Yellow Circle
  4646. PlayEffect Yellow
  4647.  
  4648. Show # $s->ess
  4649. Class Currency
  4650. BaseType "Screaming Essence of"
  4651. SetFontSize 45
  4652. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4653. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4654. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4655. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4656. MinimapIcon 2 White Circle
  4657. PlayEffect White
  4658.  
  4659. Show # $s->ess
  4660. Class Currency
  4661. BaseType "Wailing Essence of"
  4662. SetFontSize 40
  4663. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4664. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4665. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4666. MinimapIcon 2 White Circle
  4667. PlayEffect White Temp
  4668.  
  4669. Show # $s->ess %H4
  4670. Class Currency
  4671. BaseType "Weeping Essence of"
  4672. SetFontSize 40
  4673. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4674. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4675. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4676. MinimapIcon 2 White Circle
  4677. PlayEffect White Temp
  4678.  
  4679. Show # $s->ess %H4
  4680. Class Currency
  4681. BaseType "Muttering Essence of"
  4682. SetFontSize 40
  4683. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4684. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4685. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4686.  
  4687. Show # $s->ess %H4
  4688. Class Currency
  4689. BaseType "Whispering Essence of"
  4690. SetFontSize 40
  4691. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4692. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4693. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4694.  
  4695. #------------------------------------
  4696. # [2008] Perandus
  4697. #------------------------------------
  4698.  
  4699. Show # $x $currency->perandus $l->perandus $stack->large
  4700. StackSize >= 15
  4701. Class Currency
  4702. BaseType "Perandus Coin"
  4703. SetFontSize 45
  4704. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4705. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4706. PlayEffect White Temp
  4707.  
  4708. Show # $x $currency->perandus $l->perandus $stack->small %H3
  4709. StackSize < 4
  4710. Class Currency
  4711. BaseType "Perandus Coin"
  4712. SetFontSize 36
  4713. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4714. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4715.  
  4716. Show # $x $currency->perandus $l->perandus
  4717. Class Currency
  4718. BaseType "Perandus Coin"
  4719. SetFontSize 40
  4720. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4721. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4722.  
  4723. #------------------------------------
  4724. # [2009] Breach
  4725. #------------------------------------
  4726.  
  4727. Show # $s->currency->blessing $t->1 $c->2 $l->breach
  4728. Class Currency
  4729. BaseType "Blessing of Chayula"
  4730. SetFontSize 45
  4731. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4732. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4733. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4734. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4735. MinimapIcon 0 Red Star
  4736. PlayEffect Red
  4737.  
  4738. Show # $s->currency->blessing $t->2 $c->2 $l->breach
  4739. Class Currency
  4740. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  4741. SetFontSize 45
  4742. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4743. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4744. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4745. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4746. MinimapIcon 0 Yellow Circle
  4747. PlayEffect Yellow
  4748.  
  4749. Show # $s->currency->splinter $t->1 $c->1 $l->breach
  4750. Class Currency
  4751. BaseType "Splinter of Chayula"
  4752. SetFontSize 45
  4753. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4754. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  4755. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4756. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4757. MinimapIcon 1 Yellow Diamond
  4758. PlayEffect White
  4759.  
  4760. Show # $s->currency->splinter $t->2 $c->1 $l->breach %HS5
  4761. Class Currency
  4762. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  4763. SetFontSize 45
  4764. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4765. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4766. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4767. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4768. MinimapIcon 2 White Diamond
  4769.  
  4770. #------------------------------------
  4771. # [2010] Others
  4772. #------------------------------------
  4773.  
  4774. Show # $s->currency->special $c->2
  4775. Class Currency
  4776. BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of"
  4777. SetFontSize 45
  4778. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4779. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4780. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4781. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4782. MinimapIcon 2 White Circle
  4783. PlayEffect White
  4784.  
  4785. #------------------------------------
  4786. # [2011] Prophecies
  4787. #------------------------------------
  4788.  
  4789. Show # $s->currency->prophecy $t->1 $c->2 $l->prophecy
  4790. Class Currency
  4791. BaseType "Prophecy"
  4792. Prophecy "Monstrous Treasure" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice"
  4793. SetFontSize 45
  4794. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4795. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4796. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4797. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4798. MinimapIcon 0 Red Star
  4799. PlayEffect Red
  4800.  
  4801. Show # $s->currency->prophecy $t->2 $c->2 $l->prophecy
  4802. Class Currency
  4803. BaseType "Prophecy"
  4804. Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire" "Darktongue's Shriek"
  4805. SetFontSize 45
  4806. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4807. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4808. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4809. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4810. DisableDropSound True
  4811. MinimapIcon 0 Red Circle
  4812. PlayEffect Red
  4813.  
  4814. Show # $s->currency->prophecy $t->r $c->2 $l->prophecy
  4815. Class Currency
  4816. BaseType "Prophecy"
  4817. SetFontSize 45
  4818. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4819. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4820. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4821. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4822. MinimapIcon 2 White Circle
  4823. PlayEffect White
  4824.  
  4825. #===============================================================================================================
  4826. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  4827. #===============================================================================================================
  4828.  
  4829. #------------------------------------
  4830. # [2101] Exceptions to prevent ident. mistakes
  4831. #------------------------------------
  4832.  
  4833. Show # $s->divination $t->ex
  4834. Class "Divination"
  4835. BaseType "The Wolf's Shadow"
  4836. SetFontSize 45
  4837. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4838. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4839. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4840. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4841.  
  4842. Show # $s->divination $t->ex
  4843. Class "Divination"
  4844. BaseType "The Master Artisan"
  4845. SetFontSize 45
  4846. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4847. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4848. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4849. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4850.  
  4851. #------------------------------------
  4852. # [2102] T1 - Top tier cards
  4853. #------------------------------------
  4854.  
  4855. Show # $s->divination $t->1 %TB-Divination-T1
  4856. Class "Divination"
  4857. BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "Seven Years Bad Luck" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Life Thief" "The Master" "The Mayor" "The Nurse" "The Offering" "The Risk" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  4858. SetFontSize 45
  4859. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  4860. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4861. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4862. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4863. MinimapIcon 0 Red Star
  4864. PlayEffect Red
  4865.  
  4866. #------------------------------------
  4867. # [2103] T2 - Great cards
  4868. #------------------------------------
  4869.  
  4870. Show # $s->divination $t->2 %TB-Divination-T2
  4871. Class "Divination"
  4872. BaseType "Chaotic Disposition" "The Artist" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Dreamer" "The Enlightened" "The Hoarder" "The Landing" "The Polymath" "The Professor" "The Queen" "The Sacrifice" "The Saint's Treasure" "The Sephirot" "The Undaunted" "The Vast" "The Void" "The Wolf" "The World Eater"
  4873. SetFontSize 45
  4874. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4875. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  4876. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  4877. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4878. MinimapIcon 0 Red Triangle
  4879. PlayEffect Red
  4880.  
  4881. #------------------------------------
  4882. # [2104] T3 - Decent cards
  4883. #------------------------------------
  4884.  
  4885. Show # $s->divination $t->3 %TB-Divination-T3
  4886. Class "Divination"
  4887. BaseType "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Boon of the First Ones" "Bowyer's Dream" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Last Hope" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Monochrome" "No Traces" "Perfection" "Rebirth" "Sambodhi's Vow" "Scholar of the Seas" "The Admirer" "The Aesthete" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Journey" "The Last One Standing" "The Lion" "The Mad King" "The Mercenary" "The Messenger" "The Obscured" "The Penitent" "The Porcupine" "The Price of Protection" "The Seeker" "The Surveyor" "The Thaumaturgist" "The Throne" "The Traitor" "The Trial" "The Twilight Moon" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wretched" "Time-Lost Relic" "Light and Truth"
  4888. SetFontSize 45
  4889. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4890. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4891. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  4892. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4893. MinimapIcon 2 Yellow Triangle
  4894. PlayEffect Yellow
  4895.  
  4896. #------------------------------------
  4897. # [2105] Special - Special Currency Cards
  4898. #------------------------------------
  4899.  
  4900. Show # $s->divination $t->4c %HS5 %TB-Divination-T4Currency
  4901. Class "Divination"
  4902. BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "Boon of Justice"
  4903. SetFontSize 45
  4904. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4905. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4906. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4907. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4908. MinimapIcon 2 White Triangle
  4909. PlayEffect White
  4910.  
  4911. Show # $s->divination $t->5b %H4 %TB-Divination-T5Currency
  4912. Class "Divination"
  4913. BaseType "Rain of Chaos" "The Puzzle" "The Scholar" "The Gambler"
  4914. SetFontSize 45
  4915. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4916. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4917. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4918.  
  4919. #------------------------------------
  4920. # [2106] T5 - Format trash tier cards... before
  4921. #------------------------------------
  4922.  
  4923. Hide # $s->divination $t->5 %H3 %TB-Divination-T5
  4924. Class "Divination"
  4925. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power" "The Golden Era"
  4926. SetFontSize 36
  4927. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4928. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4929. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4930.  
  4931. #------------------------------------
  4932. # [2107] T4 - ...showing the remaining cards
  4933. #------------------------------------
  4934.  
  4935. Show # $s->divination $t->r %HS4
  4936. Class "Divination"
  4937. SetFontSize 45
  4938. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4939. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4940. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4941. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4942. MinimapIcon 2 White Triangle
  4943. PlayEffect White Temp
  4944.  
  4945. #===============================================================================================================
  4946. # [[2200]] Currency - PART 4 - remaining items
  4947. #===============================================================================================================
  4948.  
  4949. Show # $s->currency->fragments $c->2 %H2
  4950. Class Currency
  4951. BaseType "Scroll Fragment"
  4952. SetFontSize 28
  4953. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  4954. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4955.  
  4956. Show # $s->currency->fragments $c->3 %H3
  4957. Class Currency
  4958. SetFontSize 36
  4959. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  4960. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4961.  
  4962. #===============================================================================================================
  4963. # [[2300]] Uniques!
  4964. #===============================================================================================================
  4965.  
  4966. #------------------------------------
  4967. # [2301] Exceptions
  4968. #------------------------------------
  4969.  
  4970. Show # $s->uniques $t->exception
  4971. Rarity Unique
  4972. SocketGroup WWWWWW
  4973. BaseType "Simple Robe"
  4974. SetFontSize 45
  4975. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4976. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4977. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4978. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4979. MinimapIcon 0 Red Star
  4980. PlayEffect Red
  4981.  
  4982. Show # $s->uniques $t->exception $links->6
  4983. LinkedSockets 6
  4984. Rarity Unique
  4985. SetFontSize 45
  4986. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4987. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4988. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4989. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4990. MinimapIcon 0 Red Star
  4991. PlayEffect Red
  4992.  
  4993. #------------------------------------
  4994. # [2302] Harbinger - Pieces
  4995. #------------------------------------
  4996.  
  4997. Show # $s->uniques $t->exception $league->harbinger
  4998. Class Piece
  4999. SetFontSize 45
  5000. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5001. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5002. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5003. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5004. MinimapIcon 0 Blue Star
  5005. PlayEffect Blue
  5006.  
  5007. #------------------------------------
  5008. # [2303] Tier 1 uniques
  5009. #------------------------------------
  5010.  
  5011. Show # $s->uniques $t->t1 %TB-Uniques-T1
  5012. Rarity Unique
  5013. BaseType "Ambush Mitts" "Callous Mask" "Champion Kite Shield" "Clutching Talisman" "Crusader Boots" "Glorious Plate" "Greatwolf Talisman" "Highborn Staff" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Vaal Spirit Shield"
  5014. SetFontSize 45
  5015. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5016. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5017. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5018. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5019. MinimapIcon 0 Red Star
  5020. PlayEffect Red
  5021.  
  5022. #------------------------------------
  5023. # [2304] Tier 2 uniques
  5024. #------------------------------------
  5025.  
  5026. Show # $s->uniques $t->t2 %TB-Uniques-T2
  5027. Rarity Unique
  5028. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Blood Sceptre" "Cardinal Round Shield" "Carnal Boots" "Carnal Sceptre" "Coronal Leather" "Cutlass" "Destiny Leather" "Ezomyte Tower Shield" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Grand Mana Flask" "Hydrascale Gauntlets" "Nightmare Mace" "Rotfeather Talisman" "Royal Axe" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Steelwood Bow" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Rapier" "Varnished Coat" "Wereclaw Talisman"
  5029. SetFontSize 45
  5030. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5031. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5032. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5033. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5034. MinimapIcon 0 Yellow Star
  5035. PlayEffect Yellow
  5036.  
  5037. Show # $s->uniques $t->exception $links->5
  5038. LinkedSockets = 5
  5039. Rarity Unique
  5040. SetFontSize 45
  5041. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5042. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5043. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5044. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5045. MinimapIcon 0 Yellow Star
  5046. PlayEffect Yellow
  5047.  
  5048. #------------------------------------
  5049. # [2305] Multi-Unique bases.
  5050. #------------------------------------
  5051. # These bases have multiple uniques. One of the uniques, is a high value one
  5052. # While others are cheap. We give them a high quality display, while making a normal unique
  5053. # Sound to prevent false excitement.
  5054.  
  5055. Show # $s->uniques $t->multileague %TB-Uniques-T2-MultiBase-League
  5056. Rarity Unique
  5057. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet"
  5058. SetFontSize 45
  5059. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5060. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5061. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5062. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5063. MinimapIcon 0 Blue Star
  5064. PlayEffect Blue
  5065.  
  5066. Show # $s->uniques $t->multispecial %TB-Uniques-T2-MultiBase-Special
  5067. Rarity Unique
  5068. BaseType "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Nightmare Bascinet" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
  5069. SetFontSize 45
  5070. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5071. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5072. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5073. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5074. MinimapIcon 0 Blue Star
  5075. PlayEffect Blue
  5076.  
  5077. #------------------------------------
  5078. # [2306] Special Unique Searches
  5079. #------------------------------------
  5080.  
  5081. #Show
  5082. # ItemLevel >= 85
  5083. # Class "Rings"
  5084. # Rarity Unique
  5085. # SetTextColor 175 96 37 255 TEXTCOLOR: Unique
  5086. # SetBorderColor 255 0 0
  5087. # SetBackgroundColor 53 13 13 255 BACKGROUND: Unique T3
  5088. # PlayAlertSound 3 300 DROPSOUND: Unique
  5089. # MinimapIcon 2 Brown Star
  5090. # PlayEffect Brown
  5091.  
  5092. Show # $s->uniques $i->recipes->loreweave $x
  5093. Rarity Unique
  5094. Class "Rings"
  5095. SetFontSize 45
  5096. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5097. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5098. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5099. PlayAlertSound 3 300 # DROPSOUND: Unique
  5100. MinimapIcon 2 Brown Star
  5101. PlayEffect Brown
  5102.  
  5103. #------------------------------------
  5104. # [2307] Prophecy-Material Uniques
  5105. #------------------------------------
  5106.  
  5107. Show # $s->uniques $t->prophecy $i->prophecy %TB-Uniques-Fated %D4
  5108. Rarity Unique
  5109. BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5110. SetFontSize 45
  5111. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5112. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5113. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5114. PlayAlertSound 3 300 # DROPSOUND: Unique
  5115. MinimapIcon 2 Brown Star
  5116. PlayEffect Brown
  5117.  
  5118. #------------------------------------
  5119. # [2308] Random Uniques
  5120. #------------------------------------
  5121.  
  5122. Show # $s->uniques $t->r T3
  5123. Rarity Unique
  5124. SetFontSize 45
  5125. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5126. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5127. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5128. PlayAlertSound 3 300 # DROPSOUND: Unique
  5129. MinimapIcon 2 Brown Star
  5130. PlayEffect Brown
  5131.  
  5132. #===============================================================================================================
  5133. # [[2400]] Quest Items and Shaper Orbs
  5134. #===============================================================================================================
  5135.  
  5136. Show # $s->quest
  5137. Class "Incursion Item"
  5138. SetFontSize 45
  5139. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5140. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5141. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5142. MinimapIcon 1 Green Hexagon
  5143. PlayEffect Green
  5144.  
  5145. Show # $s->quest
  5146. Class Quest
  5147. BaseType "Shaper's Orb" "Elder's Orb"
  5148. SetFontSize 45
  5149. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5150. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5151. MinimapIcon 1 Green Hexagon
  5152. PlayEffect Green
  5153.  
  5154. Show # $s->quest
  5155. Class Quest
  5156. SetFontSize 45
  5157. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5158. MinimapIcon 1 Green Hexagon
  5159. PlayEffect Green
  5160.  
  5161. #===============================================================================================================
  5162. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5163. #===============================================================================================================
  5164.  
  5165. #===============================================================================================================
  5166. # [[2600]] Leveling - Flasks
  5167. #===============================================================================================================
  5168.  
  5169. #------------------------------------
  5170. # [2601] Hide outdated flasks
  5171. #------------------------------------
  5172.  
  5173. Hide # lvl
  5174. Quality = 0
  5175. ItemLevel >= 35
  5176. Class "Life Flask" "Mana Flask"
  5177. BaseType Small Medium Large Greater Grand
  5178. SetFontSize 20
  5179. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5180.  
  5181. Hide # lvl
  5182. Quality = 0
  5183. ItemLevel >= 53
  5184. Class "Life Flask" "Mana Flask"
  5185. BaseType Giant Colossal Sacred
  5186. SetFontSize 20
  5187. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5188.  
  5189. Hide # lvl
  5190. Quality = 0
  5191. ItemLevel >= 67
  5192. Class "Life Flask" "Mana Flask"
  5193. BaseType Hallowed Sanctified Divine Eternal
  5194. SetFontSize 20
  5195. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5196.  
  5197. #------------------------------------
  5198. # [2602] Hybrid flasks (normal)
  5199. #------------------------------------
  5200.  
  5201. Show # %D2
  5202. ItemLevel <= 15
  5203. Class "Hybrid Flask"
  5204. BaseType "Small"
  5205. SetFontSize 40
  5206. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5207. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5208.  
  5209. Show # %D2
  5210. ItemLevel <= 25
  5211. Class "Hybrid Flask"
  5212. BaseType "Medium"
  5213. SetFontSize 40
  5214. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5215. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5216.  
  5217. Show # %D2
  5218. ItemLevel <= 35
  5219. Class "Hybrid Flask"
  5220. BaseType "Large"
  5221. SetFontSize 40
  5222. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5223. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5224.  
  5225. Show # %D2
  5226. ItemLevel <= 45
  5227. Class "Hybrid Flask"
  5228. BaseType "Colossal"
  5229. SetFontSize 40
  5230. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5231. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5232.  
  5233. Show # %D2
  5234. ItemLevel <= 55
  5235. Class "Hybrid Flask"
  5236. BaseType "Sacred"
  5237. SetFontSize 40
  5238. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5239. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5240.  
  5241. Show # %D2
  5242. ItemLevel <= 67
  5243. Class "Hybrid Flask"
  5244. BaseType "Hallowed"
  5245. SetFontSize 40
  5246. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5247. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5248.  
  5249. #------------------------------------
  5250. # [2603] Life Flasks - Normal (Kudos to Antnee)
  5251. #------------------------------------
  5252.  
  5253. Show # %D5
  5254. ItemLevel <= 5
  5255. Class "Life Flasks"
  5256. BaseType "Small"
  5257. SetFontSize 45
  5258. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5259. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5260.  
  5261. Show # %D5
  5262. ItemLevel <= 9
  5263. ItemLevel >= 3
  5264. Class "Life Flasks"
  5265. BaseType "Medium"
  5266. SetFontSize 45
  5267. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5268. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5269.  
  5270. Show # %D5
  5271. ItemLevel <= 13
  5272. ItemLevel >= 5
  5273. Class "Life Flasks"
  5274. BaseType "Large"
  5275. SetFontSize 45
  5276. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5277. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5278.  
  5279. Show # %D5
  5280. ItemLevel <= 19
  5281. ItemLevel >= 12
  5282. Class "Life Flasks"
  5283. BaseType "Greater"
  5284. SetFontSize 45
  5285. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5286. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5287.  
  5288. Show # %D5
  5289. ItemLevel <= 24
  5290. ItemLevel >= 18
  5291. Class "Life Flasks"
  5292. BaseType "Grand"
  5293. SetFontSize 45
  5294. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5295. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5296.  
  5297. Show # %D5
  5298. ItemLevel <= 30
  5299. ItemLevel >= 24
  5300. Class "Life Flasks"
  5301. BaseType "Giant"
  5302. SetFontSize 45
  5303. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5304. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5305.  
  5306. Show # %D5
  5307. ItemLevel <= 37
  5308. ItemLevel >= 30
  5309. Class "Life Flasks"
  5310. BaseType "Colossal"
  5311. SetFontSize 45
  5312. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5313. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5314.  
  5315. Show # %D5
  5316. ItemLevel <= 42
  5317. ItemLevel >= 36
  5318. Class "Life Flasks"
  5319. BaseType "Sacred"
  5320. SetFontSize 45
  5321. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5322. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5323.  
  5324. Show # %D5
  5325. ItemLevel <= 48
  5326. ItemLevel >= 42
  5327. Class "Life Flasks"
  5328. BaseType "Hallowed"
  5329. SetFontSize 45
  5330. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5331. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5332.  
  5333. Show # %D5
  5334. ItemLevel <= 55
  5335. ItemLevel >= 48
  5336. Class "Life Flasks"
  5337. BaseType "Sanctified"
  5338. SetFontSize 45
  5339. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5340. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5341.  
  5342. Show # %D5
  5343. ItemLevel <= 67
  5344. ItemLevel >= 60
  5345. Class "Life Flasks"
  5346. BaseType "Divine"
  5347. SetFontSize 45
  5348. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5349. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5350.  
  5351. Show # %D5
  5352. ItemLevel <= 70
  5353. ItemLevel >= 65
  5354. Class "Life Flasks"
  5355. BaseType "Eternal"
  5356. SetFontSize 45
  5357. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5358. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5359.  
  5360. #------------------------------------
  5361. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  5362. #------------------------------------
  5363.  
  5364. Show # %D5
  5365. ItemLevel <= 5
  5366. Class "Mana Flasks"
  5367. BaseType "Small"
  5368. SetFontSize 45
  5369. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5370. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5371.  
  5372. Show # %D5
  5373. ItemLevel <= 8
  5374. ItemLevel >= 3
  5375. Class "Mana Flasks"
  5376. BaseType "Medium"
  5377. SetFontSize 45
  5378. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5379. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5380.  
  5381. Show # %D5
  5382. ItemLevel <= 12
  5383. ItemLevel >= 5
  5384. Class "Mana Flasks"
  5385. BaseType "Large"
  5386. SetFontSize 45
  5387. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5388. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5389.  
  5390. Show # %D5
  5391. ItemLevel <= 18
  5392. ItemLevel >= 12
  5393. Class "Mana Flasks"
  5394. BaseType "Greater"
  5395. SetFontSize 45
  5396. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5397. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5398.  
  5399. Show # %D5
  5400. ItemLevel <= 24
  5401. ItemLevel >= 18
  5402. Class "Mana Flasks"
  5403. BaseType "Grand"
  5404. SetFontSize 45
  5405. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5406. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5407.  
  5408. Show # %D5
  5409. ItemLevel <= 30
  5410. ItemLevel >= 24
  5411. Class "Mana Flasks"
  5412. BaseType "Giant"
  5413. SetFontSize 45
  5414. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5415. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5416.  
  5417. Show # %D5
  5418. ItemLevel <= 37
  5419. ItemLevel >= 30
  5420. Class "Mana Flasks"
  5421. BaseType "Colossal"
  5422. SetFontSize 45
  5423. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5424. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5425.  
  5426. Show # %D5
  5427. ItemLevel <= 42
  5428. ItemLevel >= 36
  5429. Class "Mana Flasks"
  5430. BaseType "Sacred"
  5431. SetFontSize 45
  5432. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5433. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5434.  
  5435. Show # %D5
  5436. ItemLevel <= 48
  5437. ItemLevel >= 42
  5438. Class "Mana Flasks"
  5439. BaseType "Hallowed"
  5440. SetFontSize 45
  5441. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5442. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5443.  
  5444. Show # %D5
  5445. ItemLevel <= 55
  5446. ItemLevel >= 48
  5447. Class "Mana Flasks"
  5448. BaseType "Sanctified"
  5449. SetFontSize 45
  5450. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5451. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5452.  
  5453. Show # %D5
  5454. ItemLevel <= 67
  5455. ItemLevel >= 60
  5456. Class "Mana Flasks"
  5457. BaseType "Divine"
  5458. SetFontSize 45
  5459. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5460. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5461.  
  5462. Show # %D5
  5463. ItemLevel <= 70
  5464. ItemLevel >= 65
  5465. Class "Mana Flasks"
  5466. BaseType "Eternal"
  5467. SetFontSize 45
  5468. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5469. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5470.  
  5471. #------------------------------------
  5472. # [2605] Show remaining flasks
  5473. #------------------------------------
  5474.  
  5475. Show # %D4
  5476. Quality = 20
  5477. ItemLevel <= 65
  5478. Rarity <= Magic
  5479. BaseType "Flask"
  5480. SetFontSize 40
  5481. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5482. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5483.  
  5484. Show # %D3
  5485. Quality >= 15
  5486. ItemLevel <= 65
  5487. Rarity <= Magic
  5488. BaseType "Flask"
  5489. SetFontSize 40
  5490. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5491. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5492.  
  5493. Show # %D2
  5494. Quality > 1
  5495. ItemLevel <= 65
  5496. Rarity <= Magic
  5497. BaseType "Flask"
  5498. SetFontSize 36
  5499. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5500. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5501.  
  5502. Show # %D3
  5503. ItemLevel <= 65
  5504. Rarity <= Magic
  5505. Class "Utility Flasks"
  5506. SetFontSize 36
  5507. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5508. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5509.  
  5510. Show # %D1
  5511. Rarity <= Magic
  5512. BaseType Flask
  5513. SetFontSize 36
  5514. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5515.  
  5516. #===============================================================================================================
  5517. # [[2700]] Leveling - Merged Rules
  5518. #===============================================================================================================
  5519.  
  5520. Show # %REMS1 %D5 %RVR
  5521. LinkedSockets = 4
  5522. Rarity = Normal
  5523. SocketGroup RGB
  5524. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5525. SetFontSize 45
  5526. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  5527. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5528. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5529. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5530.  
  5531. Show
  5532. LinkedSockets = 4
  5533. Rarity = Magic
  5534. SocketGroup RGB
  5535. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5536. SetFontSize 45
  5537. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  5538. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5539. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5540. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5541.  
  5542. Show # %REMS1 %D5
  5543. LinkedSockets = 4
  5544. Rarity Rare
  5545. SocketGroup RGB
  5546. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5547. SetFontSize 45
  5548. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5549. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5550. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5551.  
  5552. #===============================================================================================================
  5553. # [[2800]] Leveling - RGB Recipes
  5554. #===============================================================================================================
  5555.  
  5556. Show # %D3
  5557. Width <= 2
  5558. Height <= 2
  5559. SocketGroup RGB
  5560. SetFontSize 45
  5561. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5562. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5563.  
  5564. Show # %D3
  5565. Width <= 1
  5566. Height <= 4
  5567. SocketGroup RGB
  5568. SetFontSize 45
  5569. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5570. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5571.  
  5572. Show # %D2
  5573. Width >= 2
  5574. Height >= 4
  5575. SocketGroup RGB
  5576. SetFontSize 36
  5577. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5578. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5579.  
  5580. Show # %D2
  5581. Height <= 3
  5582. SocketGroup RGB
  5583. SetFontSize 36
  5584. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5585. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5586.  
  5587. #===============================================================================================================
  5588. # [[2900]] Leveling - RARES
  5589. #===============================================================================================================
  5590.  
  5591. #------------------------------------
  5592. # [2901] Leveling rares - specific items
  5593. #------------------------------------
  5594.  
  5595. Show # %REMS1 %D4
  5596. LinkedSockets >= 4
  5597. Rarity Rare
  5598. SetFontSize 45
  5599. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5600. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5601. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5602.  
  5603. Show # %REMS1 %D4
  5604. Rarity Rare
  5605. Class "Rings" "Amulets" "Belts"
  5606. SetFontSize 45
  5607. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5608. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5609. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  5610. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5611.  
  5612. Show # %D4
  5613. ItemLevel < 30
  5614. Rarity Rare
  5615. Class "Boots"
  5616. SetFontSize 45
  5617. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5618. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5619.  
  5620. Show # %D4
  5621. Height = 2
  5622. Rarity Rare
  5623. Class "Boots" "Helmets" "Gloves" "Shields"
  5624. SetFontSize 45
  5625. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5626. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5627.  
  5628. #------------------------------------
  5629. # [2902] Leveling rares - Progression - First Levels
  5630. #------------------------------------
  5631.  
  5632. # During the first levels: simplify higlighting for rares, based on size
  5633.  
  5634. Show # %D3
  5635. Width <= 1
  5636. Height <= 3
  5637. ItemLevel <= 12
  5638. Rarity Rare
  5639. SetFontSize 45
  5640. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5641. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5642.  
  5643. Show # %D3
  5644. Width <= 2
  5645. Height <= 2
  5646. ItemLevel <= 12
  5647. Rarity Rare
  5648. SetFontSize 45
  5649. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5650. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5651.  
  5652. Show # %D3
  5653. ItemLevel <= 12
  5654. Rarity Rare
  5655. SetFontSize 45
  5656. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5657. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5658.  
  5659. #------------------------------------
  5660. # [2903] Leveling rares - Progression - First Levels
  5661. #------------------------------------
  5662.  
  5663. # Always treat caster rares as decent. This is a non-perfect solution
  5664. # But without knowing what the player plays, there is not too much choice.
  5665.  
  5666. Show # %D3
  5667. Rarity Rare
  5668. Class "Sceptres" "Daggers" "Wands"
  5669. SetFontSize 45
  5670. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5671. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5672.  
  5673. #------------------------------------
  5674. # [2904] Leveling rares - Progression - First Levels
  5675. #------------------------------------
  5676.  
  5677. Show # %D3
  5678. Width <= 2
  5679. Height <= 2
  5680. ItemLevel < 15
  5681. DropLevel > 5
  5682. Rarity Rare
  5683. SetFontSize 45
  5684. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5685. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5686.  
  5687. Show # %D3
  5688. Width <= 1
  5689. Height <= 3
  5690. ItemLevel < 15
  5691. DropLevel > 5
  5692. Rarity Rare
  5693. SetFontSize 45
  5694. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5695. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5696.  
  5697. Show # %D3
  5698. ItemLevel < 15
  5699. DropLevel > 5
  5700. Rarity Rare
  5701. SetFontSize 36
  5702. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5703. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5704.  
  5705. Show # %D3
  5706. Width <= 2
  5707. Height <= 2
  5708. ItemLevel < 20
  5709. DropLevel > 10
  5710. Rarity Rare
  5711. SetFontSize 36
  5712. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5713. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5714.  
  5715. Show # %D3
  5716. Width <= 1
  5717. Height <= 3
  5718. ItemLevel < 20
  5719. DropLevel > 10
  5720. Rarity Rare
  5721. SetFontSize 36
  5722. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5723. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5724.  
  5725. Show # %D3
  5726. ItemLevel < 20
  5727. DropLevel > 10
  5728. Rarity Rare
  5729. SetFontSize 36
  5730. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5731. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5732.  
  5733. Show # %D3
  5734. Width <= 2
  5735. Height <= 2
  5736. ItemLevel < 25
  5737. DropLevel > 15
  5738. Rarity Rare
  5739. SetFontSize 36
  5740. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5741. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5742.  
  5743. Show # %D3
  5744. Width <= 1
  5745. Height <= 3
  5746. ItemLevel < 25
  5747. DropLevel > 15
  5748. Rarity Rare
  5749. SetFontSize 36
  5750. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5751. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5752.  
  5753. Show # %D3
  5754. ItemLevel < 25
  5755. DropLevel > 15
  5756. Rarity Rare
  5757. SetFontSize 36
  5758. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5759. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5760.  
  5761. Show # %D3
  5762. Width <= 2
  5763. Height <= 2
  5764. ItemLevel < 30
  5765. DropLevel > 20
  5766. Rarity Rare
  5767. SetFontSize 36
  5768. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5769. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5770.  
  5771. Show # %D3
  5772. Width <= 1
  5773. Height <= 3
  5774. ItemLevel < 30
  5775. DropLevel > 20
  5776. Rarity Rare
  5777. SetFontSize 36
  5778. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5779. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5780.  
  5781. Show # %D3
  5782. ItemLevel < 30
  5783. DropLevel > 20
  5784. Rarity Rare
  5785. SetFontSize 36
  5786. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5787. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5788.  
  5789. Show # %D3
  5790. Width <= 2
  5791. Height <= 2
  5792. ItemLevel < 35
  5793. DropLevel > 25
  5794. Rarity Rare
  5795. SetFontSize 36
  5796. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5797. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5798.  
  5799. Show # %D3
  5800. Width <= 1
  5801. Height <= 3
  5802. ItemLevel < 35
  5803. DropLevel > 25
  5804. Rarity Rare
  5805. SetFontSize 36
  5806. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5807. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5808.  
  5809. Show # %D3
  5810. ItemLevel < 35
  5811. DropLevel > 25
  5812. Rarity Rare
  5813. SetFontSize 36
  5814. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5815. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5816.  
  5817. Show # %D3
  5818. Width <= 2
  5819. Height <= 2
  5820. ItemLevel < 40
  5821. DropLevel > 30
  5822. Rarity Rare
  5823. SetFontSize 36
  5824. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5825. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5826.  
  5827. Show # %D3
  5828. Width <= 1
  5829. Height <= 3
  5830. ItemLevel < 40
  5831. DropLevel > 30
  5832. Rarity Rare
  5833. SetFontSize 36
  5834. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5835. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5836.  
  5837. Show # %D3
  5838. ItemLevel < 40
  5839. DropLevel > 30
  5840. Rarity Rare
  5841. SetFontSize 36
  5842. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5843. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5844.  
  5845. Show # %D3
  5846. Width <= 2
  5847. Height <= 2
  5848. ItemLevel < 45
  5849. DropLevel > 35
  5850. Rarity Rare
  5851. SetFontSize 36
  5852. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5853. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5854.  
  5855. Show # %D3
  5856. Width <= 1
  5857. Height <= 3
  5858. ItemLevel < 45
  5859. DropLevel > 35
  5860. Rarity Rare
  5861. SetFontSize 36
  5862. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5863. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5864.  
  5865. Show # %D3
  5866. ItemLevel < 45
  5867. DropLevel > 35
  5868. Rarity Rare
  5869. SetFontSize 36
  5870. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5871. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5872.  
  5873. Show # %D3
  5874. Width <= 1
  5875. Height <= 3
  5876. ItemLevel < 50
  5877. DropLevel > 40
  5878. Rarity Rare
  5879. SetFontSize 36
  5880. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5881. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5882.  
  5883. Show # %D3
  5884. Width <= 2
  5885. Height <= 2
  5886. ItemLevel < 50
  5887. DropLevel > 40
  5888. Rarity Rare
  5889. SetFontSize 36
  5890. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5891. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5892.  
  5893. Show # %D3
  5894. ItemLevel < 50
  5895. DropLevel > 40
  5896. Rarity Rare
  5897. SetFontSize 36
  5898. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5899. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5900.  
  5901. Show # %D3
  5902. Width <= 2
  5903. Height <= 2
  5904. ItemLevel < 55
  5905. DropLevel > 45
  5906. Rarity Rare
  5907. SetFontSize 36
  5908. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5909. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5910.  
  5911. Show # %D3
  5912. Width <= 1
  5913. Height <= 3
  5914. ItemLevel < 55
  5915. DropLevel > 45
  5916. Rarity Rare
  5917. SetFontSize 36
  5918. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5919. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5920.  
  5921. Show # %D3
  5922. ItemLevel < 55
  5923. DropLevel > 45
  5924. Rarity Rare
  5925. SetFontSize 36
  5926. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5927. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5928.  
  5929. Show # %D3
  5930. Width <= 2
  5931. Height <= 2
  5932. ItemLevel < 60
  5933. DropLevel > 50
  5934. Rarity Rare
  5935. SetFontSize 36
  5936. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5937. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5938.  
  5939. Show # %D3
  5940. Width <= 1
  5941. Height <= 3
  5942. ItemLevel < 60
  5943. DropLevel > 50
  5944. Rarity Rare
  5945. SetFontSize 36
  5946. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5947. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5948.  
  5949. Show # %D3
  5950. ItemLevel < 60
  5951. DropLevel > 50
  5952. Rarity Rare
  5953. SetFontSize 36
  5954. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5955. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5956.  
  5957. Show # %D3
  5958. Width <= 2
  5959. Height <= 2
  5960. DropLevel > 55
  5961. Rarity Rare
  5962. SetFontSize 36
  5963. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5964. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5965.  
  5966. Show # %D3
  5967. Width <= 1
  5968. Height <= 3
  5969. DropLevel > 55
  5970. Rarity Rare
  5971. SetFontSize 36
  5972. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5973. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5974.  
  5975. Show # %D3
  5976. DropLevel > 55
  5977. Rarity Rare
  5978. SetFontSize 36
  5979. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5980. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5981.  
  5982. #------------------------------------
  5983. # [2905] Leveling rares - remaining rules
  5984. #------------------------------------
  5985.  
  5986. Show # %D2
  5987. Width <= 1
  5988. Height <= 3
  5989. Rarity Rare
  5990. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  5991. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5992.  
  5993. Show # %D2
  5994. Width <= 2
  5995. Height <= 2
  5996. Rarity Rare
  5997. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  5998. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5999.  
  6000. Show # %D1
  6001. Rarity Rare
  6002. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6003. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6004.  
  6005. #===============================================================================================================
  6006. # [[3000]] Leveling - Useful items
  6007. #===============================================================================================================
  6008.  
  6009. #------------------------------------
  6010. # [3001] Linked gear - 4links
  6011. #------------------------------------
  6012.  
  6013. Show # %D3 %RVR %REMS1
  6014. LinkedSockets >= 4
  6015. Rarity = Normal
  6016. SetFontSize 45
  6017. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6018. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6019. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6020. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  6021.  
  6022. Show
  6023. LinkedSockets >= 4
  6024. Rarity = Magic
  6025. SetFontSize 45
  6026. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6027. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6028. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6029. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  6030.  
  6031. #------------------------------------
  6032. # [3002] Linked gear - Caster Weapon Configuration
  6033. #------------------------------------
  6034.  
  6035. Show # %D2
  6036. LinkedSockets = 3
  6037. ItemLevel <= 24
  6038. Rarity <= Magic
  6039. SocketGroup BB
  6040. Class "Sceptres" "Wands" "Daggers"
  6041. SetFontSize 40
  6042. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6043. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6044.  
  6045. #------------------------------------
  6046. # [3003] Linked gear - 3links
  6047. #------------------------------------
  6048.  
  6049. Show # %D3 %RVR
  6050. LinkedSockets >= 3
  6051. ItemLevel <= 12
  6052. Rarity = Normal
  6053. SetFontSize 40
  6054. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6055. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6056. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6057.  
  6058. Show
  6059. LinkedSockets >= 3
  6060. ItemLevel <= 12
  6061. Rarity = Magic
  6062. SetFontSize 40
  6063. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6064. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6065. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6066.  
  6067. Show # %D2
  6068. LinkedSockets >= 3
  6069. ItemLevel <= 24
  6070. Rarity <= Magic
  6071. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6072. SetFontSize 36
  6073. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6074. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6075.  
  6076. #------------------------------------
  6077. # [3004] Util end Act1
  6078. #------------------------------------
  6079.  
  6080. # Certain trinkets in act 1 provide quite a definitive advantage.
  6081.  
  6082. Show # %TB-Leveling-Trinkets-Life %D4 %RVR
  6083. ItemLevel <= 14
  6084. Rarity = Normal
  6085. BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6086. SetFontSize 45
  6087. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6088. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6089. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6090.  
  6091. Show
  6092. ItemLevel <= 14
  6093. Rarity = Magic
  6094. BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6095. SetFontSize 45
  6096. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6097. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6098. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6099.  
  6100. # Getting access to movementspeed boots early on is very useful/important
  6101.  
  6102. Show # %D2
  6103. ItemLevel <= 14
  6104. Rarity = Magic
  6105. Class "Boots"
  6106. SetFontSize 45
  6107. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6108. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6109. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6110.  
  6111. # Other Magic trinkets
  6112.  
  6113. Show # %D2
  6114. ItemLevel <= 8
  6115. Rarity <= Magic
  6116. Class "Rings" "Amulets" "Belts"
  6117. SetFontSize 40
  6118. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6119. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6120.  
  6121. Show # %D1
  6122. ItemLevel <= 14
  6123. Rarity <= Magic
  6124. Class "Rings" "Amulets" "Belts"
  6125. SetFontSize 36
  6126. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6127. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6128.  
  6129. # Caster weapons can provide quick upgrades
  6130.  
  6131. Show # %D2
  6132. ItemLevel <= 14
  6133. Rarity = Magic
  6134. Class "Sceptres" "Wands" "Daggers"
  6135. SetFontSize 36
  6136. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6137. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6138. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6139.  
  6140. #------------------------------------
  6141. # [3005] Act 2+3
  6142. #------------------------------------
  6143.  
  6144. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6145.  
  6146. Show # %D1
  6147. ItemLevel <= 24
  6148. Rarity = Magic
  6149. Class "Boots"
  6150. SetFontSize 36
  6151. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6152. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6153.  
  6154. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6155.  
  6156. Show # %TB-Leveling-Trinkets-Life %D2
  6157. ItemLevel <= 36
  6158. Rarity <= Magic
  6159. BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt"
  6160. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6161. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6162.  
  6163. #------------------------------------
  6164. # [3006] Act 4+5+6
  6165. #------------------------------------
  6166. # Act 4-6 have a highly varying damage composition
  6167. # However several of the strongest elemental attacks are fire-typed
  6168.  
  6169. Show # %TB-Leveling-Trinkets-Life %D2
  6170. ItemLevel <= 50
  6171. ItemLevel >= 36
  6172. Rarity <= Magic
  6173. BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet"
  6174. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6175. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6176.  
  6177. #------------------------------------
  6178. # [3007] Optional Recipes
  6179. #------------------------------------
  6180.  
  6181. #Show summoner recipe shield
  6182. # BaseType "Bone Spirit Shield"
  6183. # ItemLevel < 40
  6184. # SetBorderColor 100 100 100 255 BORDERCOLOR: Leveling: strong highlight
  6185.  
  6186. #------------------------------------
  6187. # [3008] 20% quality items for those strange people who want them
  6188. #------------------------------------
  6189.  
  6190. #Show quality, lvl, nonmf
  6191. # Quality = 20
  6192. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  6193. # Rarity <= Magic
  6194. # ItemLevel <= 60
  6195. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  6196. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipes
  6197.  
  6198. #===============================================================================================================
  6199. # [[3100]] Leveling - natural weapon progression
  6200. #===============================================================================================================
  6201.  
  6202. #------------------------------------
  6203. # [3101] Quivers - Progression
  6204. #------------------------------------
  6205.  
  6206. # Quivers - early gear acquisition
  6207.  
  6208. Show # %D2
  6209. ItemLevel <= 8
  6210. Rarity <= Magic
  6211. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6212. SetFontSize 36
  6213. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6214.  
  6215. # Quivers - possible upgrades
  6216.  
  6217. Show # %D1
  6218. ItemLevel <= 24
  6219. Rarity <= Magic
  6220. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6221. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6222. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6223.  
  6224. # Quivers - first appearance of broadhead arrow quivers
  6225.  
  6226. Show # %D2
  6227. ItemLevel < 35
  6228. Rarity <= Magic
  6229. BaseType "Broadhead Arrow Quiver"
  6230. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6231. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6232.  
  6233. Show # %D1
  6234. ItemLevel <= 48
  6235. Rarity <= Magic
  6236. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6237. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6238. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6239.  
  6240. #------------------------------------
  6241. # [3102] Progression - Part 1 1-11
  6242. #------------------------------------
  6243.  
  6244. Show # %TC-LVL-Weapons %D2
  6245. ItemLevel <= 9
  6246. DropLevel >= 5
  6247. Rarity <= Magic
  6248. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6249. SetFontSize 36
  6250. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6251.  
  6252. Show # %TC-LVL-Weapons %D2
  6253. ItemLevel <= 11
  6254. DropLevel >= 8
  6255. Rarity <= Magic
  6256. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6257. SetFontSize 36
  6258. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6259.  
  6260. #------------------------------------
  6261. # [3103] Progression - Part 2 11-26
  6262. #------------------------------------
  6263.  
  6264. Show # %TC-LVL-Weapons %D2
  6265. ItemLevel <= 14
  6266. DropLevel >= 11
  6267. Rarity <= Magic
  6268. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6269. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6270.  
  6271. Show # %TC-LVL-Weapons %D2
  6272. ItemLevel <= 16
  6273. DropLevel >= 13
  6274. Rarity <= Magic
  6275. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6276. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6277.  
  6278. Show # %TC-LVL-Weapons %D2
  6279. ItemLevel <= 18
  6280. DropLevel >= 16
  6281. Rarity <= Magic
  6282. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6283. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6284.  
  6285. Show # %TC-LVL-Weapons %D2
  6286. ItemLevel <= 20
  6287. DropLevel >= 18
  6288. Rarity <= Magic
  6289. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6290. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6291.  
  6292. Show # %TC-LVL-Weapons %D2
  6293. ItemLevel <= 22
  6294. DropLevel >= 20
  6295. Rarity <= Magic
  6296. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6297. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6298.  
  6299. Show # %TC-LVL-Weapons %D2
  6300. ItemLevel <= 24
  6301. DropLevel >= 22
  6302. Rarity <= Magic
  6303. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6304. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6305.  
  6306. #------------------------------------
  6307. # [3104] Progression - Part 3 26-65
  6308. #------------------------------------
  6309.  
  6310. Show # %TC-LVL-Weapons %D2
  6311. ItemLevel <= 26
  6312. DropLevel >= 24
  6313. Rarity = Normal
  6314. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6315. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6316. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6317. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6318.  
  6319. Show # %TC-LVL-Weapons %D2
  6320. ItemLevel <= 28
  6321. DropLevel >= 26
  6322. Rarity = Normal
  6323. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6324. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6325. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6326. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6327.  
  6328. Show # %TC-LVL-Weapons %D2
  6329. ItemLevel <= 30
  6330. DropLevel >= 28
  6331. Rarity = Normal
  6332. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6333. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6334. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6335. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6336.  
  6337. Show # %TC-LVL-Weapons %D2
  6338. ItemLevel <= 32
  6339. DropLevel >= 30
  6340. Rarity = Normal
  6341. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6342. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6343. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6344. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6345.  
  6346. Show # %TC-LVL-Weapons %D2
  6347. ItemLevel <= 34
  6348. DropLevel >= 32
  6349. Rarity = Normal
  6350. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6351. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6352. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6353. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6354.  
  6355. Show # %TC-LVL-Weapons %D2
  6356. ItemLevel <= 36
  6357. DropLevel >= 34
  6358. Rarity = Normal
  6359. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6360. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6361. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6362. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6363.  
  6364. Show # %TC-LVL-Weapons %D2
  6365. ItemLevel <= 40
  6366. DropLevel >= 38
  6367. Rarity = Normal
  6368. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6369. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6370. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6371. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6372.  
  6373. Show # %TC-LVL-Weapons %D2
  6374. ItemLevel <= 42
  6375. DropLevel >= 40
  6376. Rarity = Normal
  6377. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6378. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6379. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6380. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6381.  
  6382. Show # %TC-LVL-Weapons %D2
  6383. ItemLevel <= 44
  6384. DropLevel >= 42
  6385. Rarity = Normal
  6386. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6387. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6388. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6389. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6390.  
  6391. Show # %TC-LVL-Weapons %D2
  6392. ItemLevel <= 46
  6393. DropLevel >= 44
  6394. Rarity = Normal
  6395. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6396. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6397. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6398. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6399.  
  6400. Show # %TC-LVL-Weapons %D2
  6401. ItemLevel <= 48
  6402. DropLevel >= 46
  6403. Rarity = Normal
  6404. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6405. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6406. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6407. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6408.  
  6409. Show # %TC-LVL-Weapons %D2
  6410. ItemLevel <= 50
  6411. DropLevel >= 48
  6412. Rarity = Normal
  6413. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6414. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6415. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6416. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6417.  
  6418. Show # %TC-LVL-Weapons %D2
  6419. ItemLevel <= 52
  6420. DropLevel >= 50
  6421. Rarity = Normal
  6422. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6423. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6424. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6425. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6426.  
  6427. Show # %TC-LVL-Weapons %D2
  6428. ItemLevel <= 54
  6429. DropLevel >= 52
  6430. Rarity = Normal
  6431. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6432. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6433. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6434. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6435.  
  6436. Show # %TC-LVL-Weapons %D2
  6437. ItemLevel <= 56
  6438. DropLevel >= 54
  6439. Rarity = Normal
  6440. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6441. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6442. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6443. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6444.  
  6445. Show # %TC-LVL-Weapons %D2
  6446. ItemLevel <= 58
  6447. DropLevel >= 56
  6448. Rarity = Normal
  6449. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6450. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6451. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6452. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6453.  
  6454. Show # %TC-LVL-Weapons %D2
  6455. ItemLevel <= 60
  6456. DropLevel >= 58
  6457. Rarity = Normal
  6458. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6459. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6460. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6461. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6462.  
  6463. Show # %TC-LVL-Weapons %D2
  6464. ItemLevel <= 62
  6465. DropLevel >= 60
  6466. Rarity = Normal
  6467. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6468. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6469. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6470. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6471.  
  6472. Show # %TC-LVL-Weapons %D2
  6473. ItemLevel <= 64
  6474. DropLevel >= 62
  6475. Rarity = Normal
  6476. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6477. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6478. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6479. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6480.  
  6481. Show # %TC-LVL-Weapons %D2
  6482. ItemLevel <= 66
  6483. DropLevel >= 64
  6484. Rarity = Normal
  6485. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6486. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6487. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6488. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6489.  
  6490. #===============================================================================================================
  6491. # [[3200]] Leveling - misc normal items
  6492. #===============================================================================================================
  6493.  
  6494. #------------------------------------
  6495. # [3201] Normal items - First 4-8 levels - useful items
  6496. #------------------------------------
  6497.  
  6498. Show # %D2
  6499. Width <= 1
  6500. Height <= 4
  6501. ItemLevel <= 4
  6502. Rarity Normal
  6503. SetFontSize 36
  6504. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6505. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6506.  
  6507. Show # %D2
  6508. Width <= 2
  6509. Height <= 2
  6510. ItemLevel <= 4
  6511. Rarity Normal
  6512. SetFontSize 36
  6513. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6514. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6515.  
  6516. # 3-Socketed normal items are highlighted to provide players with a few options for
  6517. # Gem socketing, in case the other options don't work out.
  6518.  
  6519. Show # %D2
  6520. Sockets >= 3
  6521. ItemLevel <= 8
  6522. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6523. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6524. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6525.  
  6526. #------------------------------------
  6527. # [3202] Vendor Normal items - Until level 3 (Remaining)
  6528. #------------------------------------
  6529.  
  6530. Show # %D2
  6531. ItemLevel <= 3
  6532. Rarity Normal
  6533. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6534. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6535.  
  6536. #Show %D0
  6537. # ItemLevel <= 5
  6538. # Rarity Normal
  6539. # Class "Body Armours"
  6540. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6541. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6542.  
  6543. #===============================================================================================================
  6544. # [[3300]] Leveling - misc magic items
  6545. #===============================================================================================================
  6546.  
  6547. #------------------------------------
  6548. # [3301] Vendor Magic items - until 3
  6549. #------------------------------------
  6550.  
  6551. Show # %D2
  6552. ItemLevel <= 3
  6553. Rarity Magic
  6554. SetFontSize 40
  6555. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6556.  
  6557. #------------------------------------
  6558. # [3302] Vendor Magic items - until 12
  6559. #------------------------------------
  6560.  
  6561. Show # %D2
  6562. Width <= 1
  6563. Height <= 4
  6564. ItemLevel <= 12
  6565. Rarity Magic
  6566. SetFontSize 36
  6567. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6568.  
  6569. Show # %D2
  6570. Width <= 2
  6571. Height <= 2
  6572. ItemLevel <= 12
  6573. Rarity Magic
  6574. SetFontSize 36
  6575. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6576.  
  6577. Show # %D1
  6578. ItemLevel <= 12
  6579. Rarity Magic
  6580. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6581. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6582.  
  6583. #------------------------------------
  6584. # [3303] Vendor Magic items - Until 24
  6585. #------------------------------------
  6586.  
  6587. Show # %D2
  6588. Width <= 1
  6589. Height <= 4
  6590. ItemLevel <= 24
  6591. Rarity Magic
  6592. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6593. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6594.  
  6595. Show # %D2
  6596. Width <= 2
  6597. Height <= 2
  6598. ItemLevel <= 24
  6599. Rarity Magic
  6600. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6601. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6602.  
  6603. #------------------------------------
  6604. # [3304] Vendor Magic items - Until 36
  6605. #------------------------------------
  6606.  
  6607. Show # %D1
  6608. ItemLevel <= 32
  6609. Rarity Magic
  6610. Class Rings Amulets Belts
  6611. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6612. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6613.  
  6614. # Later on keep them shown, but really small
  6615.  
  6616. #===============================================================================================================
  6617. # [[3400]] HIDE LAYER 5 - Remaining Items
  6618. #===============================================================================================================
  6619.  
  6620. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  6621. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  6622. SetFontSize 18
  6623. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6624. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6625.  
  6626. #===============================================================================================================
  6627. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  6628. #===============================================================================================================
  6629.  
  6630. Show # SafetyLine!
  6631. SetFontSize 45
  6632. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6633. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6634.  
  6635. #===============================================================================================================
  6636. # [[3600]] Special thanks to!
  6637. #===============================================================================================================
  6638. # PATREON:
  6639. # Special Thanks to the Patreon Supporters:
  6640. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  6641. #
  6642. # COMMUNITY:
  6643. # Special thanks to the supporters, stream-viewers and my guild :)
  6644. # Everyone who provided feedback on my thread/github and on reddit.
  6645. #
  6646. # GRINDING GEAR GAMES:
  6647. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  6648. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  6649. # Chris - The man.
  6650. #
  6651. # FRIENDS:
  6652. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  6653. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  6654. # MrPing - Helped out a ton with testing recently.
  6655. # Victoria - <3
  6656. #
  6657. # SUGGESTIONS / HELP:
  6658. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  6659. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  6660. # Malchron - consulted me on some complicated topics
  6661. # ZiggyD - tested the filter during the 2.0 beta
  6662. # Helmannn - tested the filter during the Ascendancy Alpha!
  6663. # StarRune - Found several flaws and improvement possibilities. Thanks!
  6664. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  6665. #
  6666. # Script by NeverSink
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