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iku55

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Aug 8th, 2019
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  1. on break of stone:
  2. if player's gamemode is survival:
  3. cancel the event
  4. give player stone named "&7石"
  5. set {_random} to random integer between 1 and 14
  6. if {_random} is 1:
  7. set block at event-location to stone
  8. else if {_random} is 2:
  9. set block at event-location to stone
  10. else if {_random} is 3:
  11. set block at event-location to stone
  12. else if {_random} is 4:
  13. set block at event-location to stone
  14. else if {_random} is 5:
  15. set block at event-location to iron ore
  16. else if {_random} is 6:
  17. set block at event-location to iron ore
  18. else if {_random} is 14:
  19. set block at event-location to iron ore
  20. else if {_random} is 7:
  21. set block at event-location to coal ore
  22. else if {_random} is 8:
  23. set block at event-location to coal ore
  24. else if {_random} is 9:
  25. set block at event-location to coal ore
  26. else if {_random} is 10:
  27. set block at event-location to gold ore
  28. else if {_random} is 11:
  29. set block at event-location to gold ore
  30. else if {_random} is 12:
  31. set block at event-location to emerald ore
  32. else if {_random} is 13:
  33. set block at event-location to diamond ore
  34. on break of coal ore:
  35. if player's gamemode is survival:
  36. cancel the event
  37. give player coal named "&0石炭"
  38. set {_random} to random integer between 1 and 14
  39. if {_random} is 1:
  40. set block at event-location to stone
  41. else if {_random} is 2:
  42. set block at event-location to stone
  43. else if {_random} is 3:
  44. set block at event-location to stone
  45. else if {_random} is 4:
  46. set block at event-location to stone
  47. else if {_random} is 5:
  48. set block at event-location to iron ore
  49. else if {_random} is 6:
  50. set block at event-location to iron ore
  51. else if {_random} is 14:
  52. set block at event-location to iron ore
  53. else if {_random} is 7:
  54. set block at event-location to coal ore
  55. else if {_random} is 8:
  56. set block at event-location to coal ore
  57. else if {_random} is 9:
  58. set block at event-location to coal ore
  59. else if {_random} is 10:
  60. set block at event-location to gold ore
  61. else if {_random} is 11:
  62. set block at event-location to gold ore
  63. else if {_random} is 12:
  64. set block at event-location to emerald ore
  65. else if {_random} is 13:
  66. set block at event-location to diamond ore
  67. on break of iron ore:
  68. if player's gamemode is survival:
  69. cancel the event
  70. give player iron ore named "&f鉄"
  71. set {_random} to random integer between 1 and 14
  72. if {_random} is 1:
  73. set block at event-location to stone
  74. else if {_random} is 2:
  75. set block at event-location to stone
  76. else if {_random} is 3:
  77. set block at event-location to stone
  78. else if {_random} is 4:
  79. set block at event-location to stone
  80. else if {_random} is 5:
  81. set block at event-location to iron ore
  82. else if {_random} is 6:
  83. set block at event-location to iron ore
  84. else if {_random} is 14:
  85. set block at event-location to iron ore
  86. else if {_random} is 7:
  87. set block at event-location to coal ore
  88. else if {_random} is 8:
  89. set block at event-location to coal ore
  90. else if {_random} is 9:
  91. set block at event-location to coal ore
  92. else if {_random} is 10:
  93. set block at event-location to gold ore
  94. else if {_random} is 11:
  95. set block at event-location to gold ore
  96. else if {_random} is 12:
  97. set block at event-location to emerald ore
  98. else if {_random} is 13:
  99. set block at event-location to diamond ore
  100. on break of gold ore:
  101. if player's gamemode is survival:
  102. cancel the event
  103. give player gold ore named "&e金"
  104. set {_random} to random integer between 1 and 14
  105. if {_random} is 1:
  106. set block at event-location to stone
  107. else if {_random} is 2:
  108. set block at event-location to stone
  109. else if {_random} is 3:
  110. set block at event-location to stone
  111. else if {_random} is 4:
  112. set block at event-location to stone
  113. else if {_random} is 5:
  114. set block at event-location to iron ore
  115. else if {_random} is 6:
  116. set block at event-location to iron ore
  117. else if {_random} is 14:
  118. set block at event-location to iron ore
  119. else if {_random} is 7:
  120. set block at event-location to coal ore
  121. else if {_random} is 8:
  122. set block at event-location to coal ore
  123. else if {_random} is 9:
  124. set block at event-location to coal ore
  125. else if {_random} is 10:
  126. set block at event-location to gold ore
  127. else if {_random} is 11:
  128. set block at event-location to gold ore
  129. else if {_random} is 12:
  130. set block at event-location to emerald ore
  131. else if {_random} is 13:
  132. set block at event-location to diamond ore
  133. on break of emerald ore:
  134. if player's gamemode is survival:
  135. cancel the event
  136. give player emerald ore named "&aエメラルド"
  137. set {_random} to random integer between 1 and 14
  138. if {_random} is 1:
  139. set block at event-location to stone
  140. else if {_random} is 2:
  141. set block at event-location to stone
  142. else if {_random} is 3:
  143. set block at event-location to stone
  144. else if {_random} is 4:
  145. set block at event-location to stone
  146. else if {_random} is 5:
  147. set block at event-location to iron ore
  148. else if {_random} is 6:
  149. set block at event-location to iron ore
  150. else if {_random} is 14:
  151. set block at event-location to iron ore
  152. else if {_random} is 7:
  153. set block at event-location to coal ore
  154. else if {_random} is 8:
  155. set block at event-location to coal ore
  156. else if {_random} is 9:
  157. set block at event-location to coal ore
  158. else if {_random} is 10:
  159. set block at event-location to gold ore
  160. else if {_random} is 11:
  161. set block at event-location to gold ore
  162. else if {_random} is 12:
  163. set block at event-location to emerald ore
  164. else if {_random} is 13:
  165. set block at event-location to diamond ore
  166. on break of diamond ore:
  167. if player's gamemode is survival:
  168. cancel the event
  169. give player diamond ore named "&bダイヤモンド"
  170. set {_random} to random integer between 1 and 14
  171. if {_random} is 1:
  172. set block at event-location to stone
  173. else if {_random} is 2:
  174. set block at event-location to stone
  175. else if {_random} is 3:
  176. set block at event-location to stone
  177. else if {_random} is 4:
  178. set block at event-location to stone
  179. else if {_random} is 5:
  180. set block at event-location to iron ore
  181. else if {_random} is 6:
  182. set block at event-location to iron ore
  183. else if {_random} is 14:
  184. set block at event-location to iron ore
  185. else if {_random} is 7:
  186. set block at event-location to coal ore
  187. else if {_random} is 8:
  188. set block at event-location to coal ore
  189. else if {_random} is 9:
  190. set block at event-location to coal ore
  191. else if {_random} is 10:
  192. set block at event-location to gold ore
  193. else if {_random} is 11:
  194. set block at event-location to gold ore
  195. else if {_random} is 12:
  196. set block at event-location to emerald ore
  197. else if {_random} is 13:
  198. set block at event-location to diamond ore
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