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- on break of stone:
- if player's gamemode is survival:
- cancel the event
- give player stone named "&7石"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
- on break of coal ore:
- if player's gamemode is survival:
- cancel the event
- give player coal named "&0石炭"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
- on break of iron ore:
- if player's gamemode is survival:
- cancel the event
- give player iron ore named "&f鉄"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
- on break of gold ore:
- if player's gamemode is survival:
- cancel the event
- give player gold ore named "&e金"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
- on break of emerald ore:
- if player's gamemode is survival:
- cancel the event
- give player emerald ore named "&aエメラルド"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
- on break of diamond ore:
- if player's gamemode is survival:
- cancel the event
- give player diamond ore named "&bダイヤモンド"
- set {_random} to random integer between 1 and 14
- if {_random} is 1:
- set block at event-location to stone
- else if {_random} is 2:
- set block at event-location to stone
- else if {_random} is 3:
- set block at event-location to stone
- else if {_random} is 4:
- set block at event-location to stone
- else if {_random} is 5:
- set block at event-location to iron ore
- else if {_random} is 6:
- set block at event-location to iron ore
- else if {_random} is 14:
- set block at event-location to iron ore
- else if {_random} is 7:
- set block at event-location to coal ore
- else if {_random} is 8:
- set block at event-location to coal ore
- else if {_random} is 9:
- set block at event-location to coal ore
- else if {_random} is 10:
- set block at event-location to gold ore
- else if {_random} is 11:
- set block at event-location to gold ore
- else if {_random} is 12:
- set block at event-location to emerald ore
- else if {_random} is 13:
- set block at event-location to diamond ore
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