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- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == script then
- script:Clone().Parent = Game.Workspace
- end
- end)
- end
- owner = script.Owner.Value
- starterpack = game:GetService("StarterPack")
- startergui = game:GetService("StarterGui")
- local a=game.Workspace:GetChildren()
- for i=1,#a do
- if (game.Players:GetPlayerFromCharacter(a[i]))==nil and (a[i].Name~="TinySB") and (a[i]~=game.Workspace.CurrentCamera) then
- a[i]:Remove()
- end
- end
- b=startergui:GetChildren()
- for i=1,#b do
- b[i]:Remove()
- end
- c=starterpack:GetChildren()
- for i=1,#c do
- c[i]:Remove()
- end
- d=game.Players:GetChildren()
- for i=1,#d do
- d[i].Character:BreakJoints()
- j=d[i]:GetChildren()
- for i=1,#j do
- k=j[i]:GetChildren()
- for i=1,#k do
- k[i]:Remove()
- end
- end
- end
- e=game.Lighting:GetChildren()
- for i=1,#e do
- e[i]:Remove()
- end
- f = game:GetService("InsertService"):LoadAsset(59173348)
- f.Parent = game.Workspace
- f:MakeJoints()
- g=f["Public Map"]
- tt=g["Owner"]
- tt.Value = owner
- m=game.Players:GetChildren()
- for i=1,#m do
- n=m[i]:GetChildren()
- for i=1,#n do
- if n[i].className == "Hint" then
- n[i]:Remove()
- end
- end
- end
- h=game.Workspace:GetChildren()
- for i=1,#h do
- h[i].Disabled = true
- end
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