Advertisement
Guest User

Untitled

a guest
Dec 17th, 2017
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.     float ang = angle;
  2.     if (ang < 0) {
  3.         ang = 2 * M_PI + ang;
  4.     }
  5.     if (ang > 2 * M_PI) {
  6.         ang = ang - 2 * M_PI;
  7.     }
  8.     ang = 2 * M_PI - (ang);
  9.  
  10.     int selectedTex = int(ang / (2*M_PI) * impostorAnglesCount);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement