Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0000: NOP
- :NONAME_2
- wait 0
- SAMP.Available
- jf @NONAME_2
- :NONAME_15
- wait 0
- if
- 056D: actor $PLAYER_ACTOR defined
- jf @NONAME_313
- wait 0
- 0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
- 29@ += 4
- 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
- 30@ = 0
- :NONAME_79
- 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
- 29@ += 1
- if and
- 31@ >= 0
- 128 > 31@
- jf @NONAME_288
- 005A: 31@ += 30@ // (int)
- if and
- 803B: not 31@ == $PLAYER_ACTOR // (int)
- 056D: actor 31@ defined
- jf @NONAME_288
- 0@ = SAMP.GetSAMPPlayerIDByActorHandle(31@)
- 8@ = SAMP.GetPlayerNickname(0@)
- 9@ = SAMP.GetPlayerColor(0@)
- Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
- Actor.StorePos(31@, 4@, 5@, 6@)
- 0509: 7@ = distance_between_XY 1@ 2@ and_XY 4@ 5@
- if
- not 7@ > 2.0
- jf @NONAME_288
- if and
- not SAMP.ChatInputOpened
- key_down 106
- jf @NONAME_288
- say "/PAGYDYTI %D" 0@
- wait 1000
- :NONAME_288
- 30@ += 256
- 30@ > 35584
- jf @NONAME_79
- :NONAME_313
- goto @NONAME_15
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement