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castfromhp

interrupt brainstorming

Aug 6th, 2012
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  1. Interrupts - (quick attack, extremespeed, etc):
  2. -Can only be used if you still have an unused TA in the case of trainers or an unused Command in the case of Pokemon
  3. -CANNOT give up an action next round to take an interrupt (Ex: it would be illegal to use dragon rush with your dragonair, have it targeted by an ice punch, and get off one last extremespeed to either take out its attacker or get in one last hit at the cost of next turn's action)
  4. -Can be used without invoking interrupt, as a regular attack on the user's initiative tick
  5. -Multiple interrupts against the same target resolve in order of the users' normal initiative
  6. -You cannot interrupt another interrupt unless you would normally be faster than the other interrupt user
  7.  
  8. PRANKSTER
  9. -Makes non-damaging moves interrupts, not intercepts
  10. -Moves used as an interrupt may not cause the targets' action to be changed outside of 1) knocking out the target 2) causing a necessary condition for the target's move to no longer be met (ex: water spout's HP requirement or an interrupt weather stopping solar beam) or 3) causing a status effect such as sleep or paralysis
  11. -What the above essentially means: no prankster disable to force a different move, no prankster encore to do the same, etc
  12. THOUGH MAYBE THIS IS BECAUSE DISABLE IS METAGAMEY AND ENCORE IS BULLSHIT. STUFF LIKE PRANKSTER TAUNT AIN'T TOO BAD. THINK ON THIS MORE CAST.
  13.  
  14. Intercepts - (protect, counter, etc):
  15. -When used, consumes your next action, whether or not it would be later this round or during the next round.
  16. -Can only ever "bank" one action at a time. No using Protect and then Detect in a row before you have your proper initiative tick.
  17. -Intercepts can always be used to intercept an interrupt (ex: protect vs quick attack)
  18.  
  19. General Notes:
  20. -If a pokemon is knocked out by an interrupt or intercept move in a way that it doesn't get to make its attack happen, then you keep your command action and can use it on another pokemon if you have one out
  21. -Trick Room doesn't interfere with how interrupts and intercepts normally work
  22.  
  23. Necessary Move Changes?:
  24. Makes moves like Sucker Punch very hard to use by Interrupt rules. Maybe make it an Intercept.
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