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May 17th, 2020
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  1. Update v1.2:
  2.  
  3. patch 1.2 is finally here and we are bringing you the promised new features. I just want to talk a bit about motivation for that.
  4.  
  5. Over the last days, we’ve received so much positive feedback from many of you. We would like to thank you so much for your kind words! You can’t understand how much did this help to our tiny three-man team.
  6.  
  7. There is however one feature that wasn’t accepted too well – the stealth sequences. Watching streams, we’ve found out that some of the players have little to no problem to go through them while others can really struggle. We’ve been thinking about how to improve this and eventually decided to give you all a choice.
  8.  
  9. Patch 1.2 includes a brand new potion, which is called “Devil’s Pact”. This potion, for the price of losing a little bit of positive karma, cloaks you for 30 minutes from the fog children. Of course, you shouldn’t still try to approach them (they will see through the veil if you come close enough), but if you let them be, they will ignore you and you can make your way through stealth areas very easily. If you want to play these scenes in our original way, simply don’t drink the potion and you will experience our version. It’s entirely up to you and your choice. This feature influences many in-game systems but we’ve been testing days and nights and we hope you will enjoy this quite substantial addition to the game.
  10.  
  11. Another new feature is a “quality of life” improvement. If you press caps lock, you will toggle a Run lock feature (always run). Please keep in mind, that the game sometimes prevents you from running, so the Run lock is not synchronized to the “caps lock” green LED on your keyboard. Whenever you want to lock running, simply hit the key and you are all set.
  12.  
  13. Now here is a list of other fixes the patch brings:
  14. Feature: Game now saves at the beginning of the Lea bench scene
  15. Feature: After the bench scene, Lea should wait for Daniel before running deeper into the woods
  16. Feature: Simplification of a tunnel bunker climbing wall
  17. Feature: Devil‘s Pact herbs added to relevant locations
  18. Critical: Potential game-breaking bug after quitting the game in the first bunker just after entering the bottom part.
  19. Critical: Potential game-breaking bug if players don’t lock both latches at the cottage window
  20. Critical: Potential game-breaking bug during the last rockfall if players fell into a trap during the escape scene
  21. Critical: Game no longer hangs if the player enters connected slide from the bottom part
  22. Critical: Fixed armoire movement in the morning after the cottage night
  23. Critical: Fixed rare game-loading bug, which might cause many random issues
  24. Critical: Fixed rare bug by ensuring underground level loading in the chapel
  25. Fix: Lea now waits prior to a bunker before starting the dialogue
  26. Fix: To-Do task correctly appears while searching for Lea
  27. Fix: Lucky Leaf Camp box is now among collectibles
  28. Fix: Completion level meter fixed when assembling a doll
  29. Fix: Fixed karma when handing a doll over
  30. Fix: Lea should not run in circles unless she really wants to
  31. Fix: You can’t enter the Lea scene while calling with Eleanora
  32. Fix: Adjusted walk speed while calling with someone
  33. Fix: Call screen no longer occasionally disappears while being on the phone
  34. Fix: After exiting the cave with Lea, you can no longer re-enter
  35. Fix: Textures should be now readable even with lower settings (we are still investigating the cause)
  36. Audio: Set voice-overs as a stream. Hopefully, it should help with VO cutting.
  37. Audio: Fixed fly-buzzing attenuation
  38. Audio: Fixed volume in the final cave scene with Lea
  39. Audio: Fixed volume in the third bunker scene
  40. Audio: Fixed garden door opening sound
  41. Achievements: Fixed Guitarist achievement
  42. Achievements: Fixed Folklorist achievement
  43. Achievements: Fixed Complete Doll achievement
  44. Achievements: Fixed Broken Doll achievement
  45.  
  46. *********************************************************************************************************
  47.  
  48. Update v1.1.2:
  49.  
  50. [Critical]
  51. in rare cases Daniel wouldn't jump down in the spider cave, causing an unwinnable state
  52. fixed parameter reset upon New Game.
  53. fixed fall zone close to a clearing where players could have fallen into the void
  54. fixed light profile change in the fourth chapter, which could be perceived as a "destroyed graphics". If this ever happens again (your graphics start looking very bland, it's the similar cause and please let me know)
  55. Fixed save of acoustical environment
  56.  
  57. [Achievements]
  58. Fixed achievement Broken Doll
  59. Fixed achievement Complete Doll
  60. Fixed achievement What a Bedtime Story!
  61.  
  62. [Fixes]
  63. Fixed VSYNC to react right away and not after restart
  64.  
  65. [Improvements]
  66. Castle doll now has a completion meter
  67.  
  68. [Audio[
  69. Fixed defunct sound of sliding in a mud
  70. Fixed defunct sound of ladder climbing
  71. Fixed spatial sound of a wooden bridge crash
  72. Fixed explosion sound in a burning house
  73.  
  74. *********************************************************************************************************
  75.  
  76. Update v1.1.1:
  77.  
  78. [Critical]
  79. In several cases the medallion socket in Chapter 11 was not active
  80.  
  81. [fixes]
  82. dark valley lerk wrap is now obtainable
  83. "Good ending" achievement should hopefully work now
  84.  
  85. [improvements]
  86. You can't climb the wall into a dark forest behind Mura before entering the Camp
  87.  
  88. [audio]
  89. Forest ambient comes back after you cure yourself in Chapter 3
  90.  
  91. *********************************************************************************************************
  92.  
  93. Update v1.1:
  94.  
  95. [critical]
  96. Water power plant station - reload in the underground area might have caused a breaking bug
  97. Reload after player drowned might have caused a breaking bug
  98. In certain cases, the plank on the ground in the 1st chapter was not accessible
  99.  
  100. [improvements]
  101. Global FPS cap added
  102. You can now see the detail of all collectibles by clicking on them
  103.  
  104. [fixes]
  105. Better collisions on the candle path in 2nd chapter
  106. Fixed fairy tale icons upon discovery
  107.  
  108. *********************************************************************************************************
  109.  
  110. Update v1.0.2:
  111.  
  112. [Critical]
  113. Flower Sense consumed twice would prevent Daniel's movement
  114. Locked one of the burning house doors where players could get stuck
  115.  
  116. [Fixes]
  117. You can now play the guitar in all available spots
  118. Caption size change from the menu now reacts immediately
  119. Adjusted climbing wall leading up to Cimburk Castle
  120. Long readable document text properly exits upon the first right mouse button click
  121.  
  122. [Audio]
  123. Adjusted adaptive volume when the Beast approaches.
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