Dancer_A

Chess sucks.

May 10th, 2025
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  1. Chess sucks, one of the only events that has never been given any sort of meaningful update (the only ones to my knowledge is flags/color, which are cosmetic, and the cooldown period extension).
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  3. As such, my easy suggestions on making this event not terrible.
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  5. 1. Delete it from the game
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  7. Okay fine, real suggestions here.
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  9. - Modify how HP and attack power works. As of now, it's just total stats, which is a dumb metric. I propose splitting it.
  10. Your total stats are your HP, your highest stat is your attack. Your highest stat type becomes the knight's attribute for battle. If your highest stats are tied, you have no attribute and the tied stat is your attack. This means you can't be at an advantage or disadvantage.
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  12. - Each attribute now has a relationship with the others. Strength beats Charisma, Charisma beats Leadership, Leadership beats Intellect, Intellect beats Strength. When attacking something that you have an advantage against, you gain a 50% attack power buff.
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  14. - Each normal tiles only have 1 knight
  15. Instead of seeing how many knights are on a tile, you would see the type of knight on the tile. But you still would have no way of knowing how strong or weak that knight is.
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  17. - New structure called Fortresses would have 3 knights
  18. Tiles adjacent to occupied fortresses reduce the damage of the advantage buff by half (so the attack buff is reduced to 25%).
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  20. - Towns heal the lead knight, villages heal all knights adjacent to the tile (not the knights on the village)
  21. Heal occurs over the cooldown period, it is not instant, and the amount recovered is up to 50% total HP
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  23. - Towns now hold 3 and villages hold 5
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  25. - It no longer costs a deployment to recall a knight
  26. I'm not really sure why this was a thing, but you still cannot recall knights that are cut off
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  28. - New items added: Sword and Shield
  29. Sword gives a +100% power buff for whatever knight it's on, it becomes negated if that knight is defeated. This does not stack with an advantage power buff.
  30. Shield negates an enemy's advantage power buff entirely, it becomes negated if that knight is defeated. This does not stack with the fortress defensive buff.
  31. Both items would be available in the shop along with Flags, and like flags, will increase in number depending on how many times they've been used on a knight.
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  33. Reasons for these changes:
  34. Chess pretends it's a strategy game when it's actually just flat numbers. If you have more total power and more members, you will win. Sure, there are ways to cut people off from their knights, but that's really the only "strategic" element. I aim to actually implement strategy. KP was a thought but that only benefits strength knights, so that was thrown out.
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