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- Seraphic Soul - Gabrial
- Level 5 LIGHT Angel Dragon/Synchro/Tuner/Effect
- 1700/2500
- 1 Tuner + 1+ non-Tuner Angel Dragon monsters
- If this card is Synchro Summoned: You can target 1 Tuner in your GY used as material for this card's Synchro Summon; add it to your hand. You can only use this effect of "Seraphic Soul - Gabrial" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
- Seraphic Soul - Michal
- Level 10 LIGHT Angel Dragon/Synchro/Effect
- 3000/3000
- 1 Tuner + 1+ non-Tuner Angel Dragon monsters
- If this card is Synchro Summoned: You can place Seraphic Counters on this card equal to the number of Synchro Monsters used for this card's Synchro Summon. Gains 600 ATK for each Seraphic Counter on it. While this card has a Seraphic Counter, you take no effect damage. If this card would be destroyed, you can remove 1 Seraphic Counter from this card instead, and if you do, destroy 1 card your opponent controls.
- Seraphic Soul - Raphal
- Level 5 LIGHT Angel Dragon/Synchro/Effect
- 2200/1600
- 1 Tuner + 1+ non-Tuner Angel Dragon monsters
- If this card is Synchro Summoned: You can target 1 Tuner in your GY used as material for this card's Synchro Summon; add it to your hand. You can only use this effect of "Seraphic Soul - Raphal" once per turn. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is destroyed by battle or card effect: You can Special Summon 1 "Seraphic Soul" monster from your Deck.
- Seraphic Soul - Urieon
- Level 3 LIGHT Angel Dragon/Tuner/Effect
- 1200/200
- If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card is Normal Summoned or Special Summoned from your hand: You can add 1 "Seraphic Soul" monster from your Deck to your hand, except "Seraphic Soul - Urieon". You can only use each effect of "Seraphic Soul - Urieon" once per turn.
- Seraphic Soul - Sealteon
- Level 2 LIGHT Angel Dragon/Effect
- 800/100
- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If this card is Normal Summoned or Special Summoned from your hand: You can add 1 "Seraphic Soul" Spell/Trap from your Deck to your hand. You can only use each effect of "Seraphic Soul - Sealteon" once per turn.
- Seraphic Soul - Jegudias
- Level 2 LIGHT Angel Dragon/Tuner/Effect
- 700/1400
- If you Synchro Summon an Angel Dragon monster: You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card, then target 1 "Seraphic Soul" Synchro Monster in your GY; Special Summon that target. You can only use each effect of "Seraphic Soul - Jegudias" once per turn.
- Seraphic Soul - Barachia
- Level 3 LIGHT Angel Dragon/Effect
- 1400/900
- If a "Seraphic Soul" Tuner you control would be used as Synchro Material for a "Seraphic Soul" monster, this card in your hand can also be used as material. You can only use this effect of "Seraphic Soul - Barachia" once per turn. If an Angel Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Seraphic Soul - Jerahmen
- Level 3 LIGHT Angel Dragon/Effect
- 1200/600
- If you control a "Seraphic Soul" Synchro Monster, you can Special Summon this card (from your hand). If an Angel Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Seraphic Soul Blessing
- Normal Spell
- Add 1 "Seraphic Soul" monster from your Deck to your hand. If you control an Angel Dragon Synchro Monster, you can Special Summon that monster instead. You can only activate 1 "Seraphic Soul Blessing" per turn.
- Seraphic Soul Miracle
- Quick-Play Spell
- Target 1 "Seraphic Soul" monster in your GY; Special Summon it, and if you do, immediately after this effect resolves, Synchro Summon 1 Angel Dragon Synchro Monster, using the Summoned monster and Angel Dragon monsters only. You can only activate 1 "Seraphic Soul Miracle" per turn.
- Seraphic Soul Testament
- Continuous Spell
- You never take damage if the amount is less than or equal to the number of Angel Dragon Synchro Monsters you control and in your GY x 1000. You can only use each of the following effects of "Seraphic Soul Testament" once per turn. When this card is activated: You can add 1 "Seraphic Soul" monster from your Deck to your hand. If you control no Synchro Monsters: You can discard 1 card; Special Summon 1 Level 5 "Seraphic Soul" Synchro Monster from your Extra Deck.
- Seraphic Soul Glory
- Normal Trap
- When your opponent Special Summons a monster(s): Banish 2 Level 5 Angel Dragon Synchro Monsters from your GY; Special Summon 1 "Seraphic Soul - Michal" from your Extra Deck (this is treated as a Synchro Summon), and if you do, place 2 Seraphic Counters on it. You can only activate 1 "Seraphic Soul Glory" per turn.
- Seraphic Soul Servants
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Seraphic Soul" Synchro Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Seraphic Soul Servants" per turn.
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