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TheInsidiousOne

[Potential Lore] Seraphic Soul (Angel Dragon)

Feb 21st, 2022
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  1. Seraphic Soul - Gabrial
  2. Level 5 LIGHT Angel Dragon/Synchro/Tuner/Effect
  3. 1700/2500
  4. 1 Tuner + 1+ non-Tuner Angel Dragon monsters
  5. If this card is Synchro Summoned: You can target 1 Tuner in your GY used as material for this card's Synchro Summon; add it to your hand. You can only use this effect of "Seraphic Soul - Gabrial" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  6.  
  7. Seraphic Soul - Michal
  8. Level 10 LIGHT Angel Dragon/Synchro/Effect
  9. 3000/3000
  10. 1 Tuner + 1+ non-Tuner Angel Dragon monsters
  11. If this card is Synchro Summoned: You can place Seraphic Counters on this card equal to the number of Synchro Monsters used for this card's Synchro Summon. Gains 600 ATK for each Seraphic Counter on it. While this card has a Seraphic Counter, you take no effect damage. If this card would be destroyed, you can remove 1 Seraphic Counter from this card instead, and if you do, destroy 1 card your opponent controls.
  12.  
  13. Seraphic Soul - Raphal
  14. Level 5 LIGHT Angel Dragon/Synchro/Effect
  15. 2200/1600
  16. 1 Tuner + 1+ non-Tuner Angel Dragon monsters
  17. If this card is Synchro Summoned: You can target 1 Tuner in your GY used as material for this card's Synchro Summon; add it to your hand. You can only use this effect of "Seraphic Soul - Raphal" once per turn. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is destroyed by battle or card effect: You can Special Summon 1 "Seraphic Soul" monster from your Deck.
  18.  
  19. Seraphic Soul - Urieon
  20. Level 3 LIGHT Angel Dragon/Tuner/Effect
  21. 1200/200
  22. If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card is Normal Summoned or Special Summoned from your hand: You can add 1 "Seraphic Soul" monster from your Deck to your hand, except "Seraphic Soul - Urieon". You can only use each effect of "Seraphic Soul - Urieon" once per turn.
  23.  
  24. Seraphic Soul - Sealteon
  25. Level 2 LIGHT Angel Dragon/Effect
  26. 800/100
  27. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If this card is Normal Summoned or Special Summoned from your hand: You can add 1 "Seraphic Soul" Spell/Trap from your Deck to your hand. You can only use each effect of "Seraphic Soul - Sealteon" once per turn.
  28.  
  29. Seraphic Soul - Jegudias
  30. Level 2 LIGHT Angel Dragon/Tuner/Effect
  31. 700/1400
  32. If you Synchro Summon an Angel Dragon monster: You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card, then target 1 "Seraphic Soul" Synchro Monster in your GY; Special Summon that target. You can only use each effect of "Seraphic Soul - Jegudias" once per turn.
  33.  
  34. Seraphic Soul - Barachia
  35. Level 3 LIGHT Angel Dragon/Effect
  36. 1400/900
  37. If a "Seraphic Soul" Tuner you control would be used as Synchro Material for a "Seraphic Soul" monster, this card in your hand can also be used as material. You can only use this effect of "Seraphic Soul - Barachia" once per turn. If an Angel Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  38.  
  39. Seraphic Soul - Jerahmen
  40. Level 3 LIGHT Angel Dragon/Effect
  41. 1200/600
  42. If you control a "Seraphic Soul" Synchro Monster, you can Special Summon this card (from your hand). If an Angel Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  43.  
  44. Seraphic Soul Blessing
  45. Normal Spell
  46. Add 1 "Seraphic Soul" monster from your Deck to your hand. If you control an Angel Dragon Synchro Monster, you can Special Summon that monster instead. You can only activate 1 "Seraphic Soul Blessing" per turn.
  47.  
  48. Seraphic Soul Miracle
  49. Quick-Play Spell
  50. Target 1 "Seraphic Soul" monster in your GY; Special Summon it, and if you do, immediately after this effect resolves, Synchro Summon 1 Angel Dragon Synchro Monster, using the Summoned monster and Angel Dragon monsters only. You can only activate 1 "Seraphic Soul Miracle" per turn.
  51.  
  52. Seraphic Soul Testament
  53. Continuous Spell
  54. You never take damage if the amount is less than or equal to the number of Angel Dragon Synchro Monsters you control and in your GY x 1000. You can only use each of the following effects of "Seraphic Soul Testament" once per turn. When this card is activated: You can add 1 "Seraphic Soul" monster from your Deck to your hand. If you control no Synchro Monsters: You can discard 1 card; Special Summon 1 Level 5 "Seraphic Soul" Synchro Monster from your Extra Deck.
  55.  
  56. Seraphic Soul Glory
  57. Normal Trap
  58. When your opponent Special Summons a monster(s): Banish 2 Level 5 Angel Dragon Synchro Monsters from your GY; Special Summon 1 "Seraphic Soul - Michal" from your Extra Deck (this is treated as a Synchro Summon), and if you do, place 2 Seraphic Counters on it. You can only activate 1 "Seraphic Soul Glory" per turn.
  59.  
  60. Seraphic Soul Servants
  61. Counter Trap
  62. When a Spell/Trap Card, or monster effect, is activated while you control a "Seraphic Soul" Synchro Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Seraphic Soul Servants" per turn.
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