Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- QZS-001 Unequaled Versatile Guardian
- Statistics
- Height: 7.9 meters
- Length: 13.7 meters
- Standard Weight: 6.1 Tons
- Primary Power Plant: Alchemic Fusion Reactor
- Secondary Power Plant: Solar-Essence Reactor
- Speed: 250 km/h
- Armor: ECoral Zi/ White Jade Alloy
- Primary Armaments
- 2x "Caloric" Essence Missile Clusters
- 1x Arclight Breaker Jaws
- 2x Strike Plasma Daiklaive
- 4x Weapon Mounts
- Special Defenses
- AEGIS (Standard) Battlescreen
- -----------------------------------
- QZS-001 Unequaled Versatile Guardian (Stock Uneqipped Model)
- Aspect: Versatile Zoidstrider
- Systems
- AEGIS (Standard) Battlescreen: You can spend a Fate Point or a Essence based boost to gain Armor equal to your will for one combat exchange.
- Arclight Breaker Jaws: On a SwS on a Melee Attack, you can create a "Stunned" Advantage on the opponent you attacked, with one free invocation.
- "Caloric" Essence Missiles: +4 Shoot
- Strike Plasma Daiklaive: Can spend a Fate Point or an Essence based boost to gain Weapon Equal to your will for one combat exchange.
- Core Systems
- Solar-Essence Reactor: Once per turn, you can roll your Will to attempt to create free "Essence" Boosts.
- ---------------------------------------------------------------------------------------------------
- Untoucable Vorpal Interceptor
- Statistics
- Height: 7.6 meters
- Length: 12.7 meters
- Wingspan: 26.9 meters
- Standard Weight: 7.56 Tons
- Primary Power Plant: Alchemic Fusion Reactor
- Secondary Power Plant: Solar-Essence Reactor
- Speed: Mach 5.7 in Atmosphere (Up to 9.2 with AEGIS Battlescreen Active); 28.6 In Space
- Armor: ECoral Zi/ Blue Jade Alloy
- Primary Armaments
- 2x 2 cm Pulse Railguns
- 2x 3 cm SHATTERPOINT Arc Railguns
- 4x 5 cm Rear Defense Vulcans
- 1x "Thundershock" Standard Micro-Missile Clusters
- 2x "Caloric" Essence Missile Clusters
- 1x Arclight Breaker Beak
- 2x Strike Plasma Talons
- Special Defenses
- AEGIS (Valkyrie) Battlescreen
- -----------------------------------
- QZS-002 Untoucable Vorpal Interceptor
- Aspect: Aerial Supremacy Zoidstrider
- Systems
- AEGIS (Valkyrie) Battlescreen: You can spend a Fate Point or a Essence based boost to gain Armor equal to your Piloting Skill for one combat exchange.
- "Caloric" Essence Missiles: +4 Shoot
- SHATTERPOINT Arc Railguns: On a SwS on a Shoot attack, you create a "Armor Breaker" Advantage on the opponent with one free invocation.
- Strike Plasma Talons: Can spend a Fate Point or an Essence based boost to gain Weapon Equal to your will for one combat exchange.
- "Thundershock" Standard Micro-Missile Clusters: On a SwS on a Shoot Attack, you can inflict a two-hit shift on the opponent.
- Core Systems
- Solar-Essence Reactor: Once per turn, you can roll your Will to attempt to create free "Essence" Boosts.
- ---------------------------------------------------------------------------------------------------
- QZS-003 Unyielding Indominable Paladin
- Statistics
- Length: 35.2 meters
- Width: 19 meters
- Height: 20.2 meters
- Mass: 230 tons
- Primary Power Plant: Alchemic Fusion Reactor
- Secondary Power Plant: Solar-Essence Reactor
- Max Speed: 120 KPH
- Armor: ECoral Zi/ Green Jade Alloy
- Primary Armnement
- >4x 36 cm Hellbores
- >3x 40 cm Mortars
- >2x 25 cm Essence Shock Cannons
- >2x 20 cm Broad Bore Charged Particle Bolt Cannons
- Secondary Armnement
- >Infinite Repeaters
- ->8x 15 cm SB Rail Cannons
- ->8x 15 cm SB-ER Rail Cannons
- >Missile Battery
- ->12x "Caloric" Essence Missile Clusters
- ->8x "Thunderbolt" Heavy Micro Missile Clusters
- >2x 18 cm APEX Cannon
- >1x 10 cm "Caloric Storm" Essence Gattling Cannon
- >2x 7.5 cm Automatic Flak Cannon
- >6x 5 cm Defensive Beam Gun
- >2x 5 cm Linear Beam Gun
- Melee Armnement
- >6x Energized Impact Blade
- >1x Hypercrush Jaws
- >1x Hypergrav "Grand Crystal Warclub" Tail Hammer
- Special Defenses
- AEGIS (Bolo) Battlescreen
- -----------------------------------
- QZS-003 Unyielding Indominable Paladin
- Aspect: Continental Siege Zoidstrider
- Systems:
- AEGIS (Bolo) Battlescreen: When invoking a Fate Point or a Essence based boost to boost a Defense Roll, you are considered to have a "Perfect Invocation".
- Broad Bore Charged Particle Bolt Cannon: When invoking a "Charged" Situation Aspect for a Shoot Attack, you are considered to have a "Perfect Invocation".
- "Caloric" Essence Missiles: +4 Shoot
- Essence Shock Cannons: An invocation used to augment a Shoot Attack against a group of 3+ enemies counts as a "Perfect Invocation".
- Hellbore Cannon Array: You may spend a Fate point of a Essence based boost when making a Shoot Attack with the Hellbore Array. If you do, each point of stress dealt after defense and armor much be soaked seperately.
- "Thunderbolt" Heavy Micro-Missile Clusters: On a SwS on a Shoot Attack, you can inflict a two-hit shift on the opponent.
- Core Systems:
- Solar-Essence Reactor: Once per turn, you can roll your Will to attempt to create free "Essence" Boosts.
- ---------------------------------------------------------------------------------------------------
- QZS-004 Unseen Shimmering Infiltrator
- Statistics
- Length: 25.6 meters
- Height: 7.3 meters
- Fin Span: 14 meters
- Mass: 12.4 tons
- Primary Power Plant: Alchemic Fusion Reactor
- Secondary Power Plant: Solar-Essence Reactor
- Max Speed: 1350 Knots; Mach 4.9 in Atmosphere; 25.6 In Space
- Armor: ECoral Zi/ Black Jade Alloy with Chormium
- Primary Armnement
- -1x 10 cm Charged Particle Gun
- -2x 7.5 cm Stealth Graviton Cannons
- -2x Stealth Harpoon Launchers
- -4x "Caloric" Essence Missile Clusters
- -1x Arclight Breaker Jaws
- -4x Wavecleaver FinKlaives
- Special Defenses
- AEGIS (Standard) Battlescreen
- -----------------------------------
- QZS-004 Unseen Shimmering Infiltrator
- Aspect: All Terrain Stealth Destroyer
- Systems:
- AEGIS (Standard) Battlescreen: You can spend a Fate Point or a Essence based boost to gain Armor equal to your will for one combat exchange.
- "Caloric" Essence Missiles: +4 Shoot
- Charged Particle Gun: When invoking a "Charged" Situation Aspect for a Shoot Attack, you are considered to have a "Perfect Invocation".
- Chromium Stealth System: Stealth +4
- Chromium Enhanced Stealth: +2 to creating a Stealth based Advantage.
- Core Systems:
- Solar-Essence Reactor: Once per turn, you can roll your Will to attempt to create free "Essence" Boosts.
Advertisement
Add Comment
Please, Sign In to add comment