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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. --//====================================================\\--
  149. --|| CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. wait(0.2)
  153.  
  154. Player = game:GetService("Players").LocalPlayer
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174. local sick = Instance.new("Sound",Character)
  175.  
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192.  
  193. --//=================================\\
  194. --|| USEFUL VALUES
  195. --\\=================================//
  196.  
  197. Animation_Speed = 3
  198. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  199. local Speed = 16
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local Effects = IT("Folder", Character)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local UNANCHOR = true
  228. local FLIGHT = false
  229. local BODYPOS = nil
  230. local GYRO = nil
  231. local FLIGHTRING = nil
  232. local PARTICLES = false
  233. local WINGS = false
  234. local APPLYGYRO = true
  235. local DIRECTTURN = false
  236.  
  237. local PHEONIXCOLOR = C3(0.9,0.9,0.9)
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  245. --\\=================================//
  246.  
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "ArtificialHB"
  249.  
  250. script:WaitForChild("ArtificialHB")
  251.  
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.ArtificialHB:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.ArtificialHB:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282. --//=================================\\
  283. --|| SOME FUNCTIONS
  284. --\\=================================//
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  315. local NEWMESH = IT(MESH)
  316. if MESH == "SpecialMesh" then
  317. NEWMESH.MeshType = MESHTYPE
  318. if MESHID ~= "nil" and MESHID ~= "" then
  319. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  320. end
  321. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  322. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  323. end
  324. end
  325. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  326. NEWMESH.Scale = SCALE
  327. NEWMESH.Parent = PARENT
  328. return NEWMESH
  329. end
  330.  
  331. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  332. local NEWPART = IT("Part")
  333. NEWPART.formFactor = FORMFACTOR
  334. NEWPART.Reflectance = REFLECTANCE
  335. NEWPART.Transparency = TRANSPARENCY
  336. NEWPART.CanCollide = false
  337. NEWPART.Locked = true
  338. NEWPART.Anchored = true
  339. if ANCHOR == false then
  340. NEWPART.Anchored = false
  341. end
  342. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  343. NEWPART.Name = NAME
  344. NEWPART.Size = SIZE
  345. NEWPART.Position = Torso.Position
  346. NEWPART.Material = MATERIAL
  347. NEWPART:BreakJoints()
  348. NEWPART.Parent = PARENT
  349. return NEWPART
  350. end
  351.  
  352. local function weldBetween(a, b)
  353. local weldd = Instance.new("ManualWeld")
  354. weldd.Part0 = a
  355. weldd.Part1 = b
  356. weldd.C0 = CFrame.new()
  357. weldd.C1 = b.CFrame:inverse() * a.CFrame
  358. weldd.Parent = a
  359. return weldd
  360. end
  361.  
  362.  
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m11 > m00 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392.  
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404.  
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp;
  408. if cosTheta >= 0.0001 then
  409. if (1 - cosTheta) > 0.0001 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. else
  419. if (1 + cosTheta) > 0.0001 then
  420. local theta = ACOS(-cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((t - 1) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = t - 1
  426. finishInterp = t
  427. end
  428. end
  429. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  430. end
  431.  
  432. function Clerp(a, b, t)
  433. local qa = {QuaternionFromCFrame(a)}
  434. local qb = {QuaternionFromCFrame(b)}
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440.  
  441. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  442. local frame = IT("Frame")
  443. frame.BackgroundTransparency = TRANSPARENCY
  444. frame.BorderSizePixel = BORDERSIZEPIXEL
  445. frame.Position = POSITION
  446. frame.Size = SIZE
  447. frame.BackgroundColor3 = COLOR
  448. frame.BorderColor3 = BORDERCOLOR
  449. frame.Name = NAME
  450. frame.Parent = PARENT
  451. return frame
  452. end
  453.  
  454. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  455. local label = IT("TextLabel")
  456. label.BackgroundTransparency = 1
  457. label.Size = UD2(1, 0, 1, 0)
  458. label.Position = UD2(0, 0, 0, 0)
  459. label.TextColor3 = TEXTCOLOR
  460. label.TextStrokeTransparency = STROKETRANSPARENCY
  461. label.TextTransparency = TRANSPARENCY
  462. label.FontSize = TEXTFONTSIZE
  463. label.Font = TEXTFONT
  464. label.BorderSizePixel = BORDERSIZEPIXEL
  465. label.TextScaled = false
  466. label.Text = TEXT
  467. label.Name = NAME
  468. label.Parent = PARENT
  469. return label
  470. end
  471.  
  472. function NoOutlines(PART)
  473. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  474. end
  475.  
  476. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  477. local NEWWELD = IT(TYPE)
  478. NEWWELD.Part0 = PART0
  479. NEWWELD.Part1 = PART1
  480. NEWWELD.C0 = C0
  481. NEWWELD.C1 = C1
  482. NEWWELD.Parent = PARENT
  483. return NEWWELD
  484. end
  485.  
  486. local S = IT("Sound")
  487. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  488. local NEWSOUND = nil
  489. coroutine.resume(coroutine.create(function()
  490. NEWSOUND = S:Clone()
  491. NEWSOUND.Parent = PARENT
  492. NEWSOUND.Volume = VOLUME
  493. NEWSOUND.Pitch = PITCH
  494. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  495. NEWSOUND:play()
  496. if DOESLOOP == true then
  497. NEWSOUND.Looped = true
  498. else
  499. repeat wait(1) until NEWSOUND.Playing == false
  500. NEWSOUND:remove()
  501. end
  502. end))
  503. return NEWSOUND
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  512. function WACKYEFFECT(Table)
  513. local TYPE = (Table.EffectType or "Sphere")
  514. local SIZE = (Table.Size or VT(1,1,1))
  515. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  516. local TRANSPARENCY = (Table.Transparency or 0)
  517. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  518. local CFRAME = (Table.CFrame or Torso.CFrame)
  519. local MOVEDIRECTION = (Table.MoveToPos or nil)
  520. local ROTATION1 = (Table.RotationX or 0)
  521. local ROTATION2 = (Table.RotationY or 0)
  522. local ROTATION3 = (Table.RotationZ or 0)
  523. local MATERIAL = (Table.Material or "Neon")
  524. local COLOR = (Table.Color or C3(1,1,1))
  525. local TIME = (Table.Time or 45)
  526. local SOUNDID = (Table.SoundID or nil)
  527. local SOUNDPITCH = (Table.SoundPitch or nil)
  528. local SOUNDVOLUME = (Table.SoundVolume or nil)
  529. coroutine.resume(coroutine.create(function()
  530. local PLAYSSOUND = false
  531. local SOUND = nil
  532. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  533. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  534. PLAYSSOUND = true
  535. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  536. end
  537. EFFECT.Color = COLOR
  538. local MSH = nil
  539. if TYPE == "Sphere" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Block" then
  542. MSH = IT("BlockMesh",EFFECT)
  543. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  544. elseif TYPE == "Wave" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  546. elseif TYPE == "Ring" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  548. elseif TYPE == "Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Round Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Swirl" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Skull" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Crystal" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  558. end
  559. if MSH ~= nil then
  560. local MOVESPEED = nil
  561. if MOVEDIRECTION ~= nil then
  562. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  563. end
  564. local GROWTH = SIZE - ENDSIZE
  565. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = CFRAME
  570. end
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - GROWTH/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  586. EFFECT.Orientation = ORI
  587. end
  588. end
  589. if PLAYSSOUND == false then
  590. EFFECT:remove()
  591. else
  592. repeat Swait() until SOUND.Playing == false
  593. EFFECT:remove()
  594. end
  595. else
  596. if PLAYSSOUND == false then
  597. EFFECT:remove()
  598. else
  599. repeat Swait() until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. end
  616. end
  617.  
  618. Debris = game:GetService("Debris")
  619.  
  620. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  621. local DIRECTION = CF(StartPos,EndPos).lookVector
  622. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  623. end
  624.  
  625. function turnto(position)
  626. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  627. end
  628.  
  629. local DECAL = IT("Decal",nil)
  630.  
  631. function MagicRing(PART,CFRAME,VARIANT)
  632. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  633. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  634. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  635. local MESH = IT("BlockMesh",RING)
  636. local BOTTOMTEXTURE = DECAL:Clone()
  637. BOTTOMTEXTURE.Parent = RING
  638. BOTTOMTEXTURE.Face = "Bottom"
  639. BOTTOMTEXTURE.Name = "BottomTexture"
  640. local TOPTEXTURE = DECAL:Clone()
  641. TOPTEXTURE.Parent = RING
  642. TOPTEXTURE.Face = "Top"
  643. TOPTEXTURE.Name = "TopTexture"
  644. local T = script.RingEmit:Clone()
  645. T.Parent = RING
  646. local LIGHT = IT("PointLight",RING)
  647. if VARIANT == "Pheonix" then
  648. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  649. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  650. T.Color = ColorSequence.new(PHEONIXCOLOR)
  651. CreateSound(462809305,RING,5,1,false)
  652. elseif VARIANT == "Sun" then
  653. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  654. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  655. T.Color = ColorSequence.new(BRICKC"Bright orange".Color)
  656. CreateSound(462809305,RING,5,1,false)
  657. LIGHT.Color = BRICKC"Bright orange".Color
  658. elseif VARIANT == "Fire" then
  659. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  660. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  661. T.Color = ColorSequence.new(BRICKC"Bright orange".Color)
  662. CreateSound(343211019,RING,5,1,false)
  663. LIGHT.Color = C3(1,85/255,0)
  664. end
  665. T.LightEmission = 1
  666. T:Emit(5)
  667. Debris:AddItem(T,5)
  668. return RING,WELD,MESH
  669. end
  670. end
  671.  
  672. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  673. for _, c in pairs(PARENT:GetDescendants()) do
  674. if c.ClassName == "Model" then
  675. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  676. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  677. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  678. if (TORSO.Position - FROM).Magnitude < DIST then
  679. table.insert(TABLE,c)
  680. end
  681. end
  682. end
  683. end
  684. end
  685.  
  686. --//=================================\\
  687. --|| WEAPON CREATION
  688. --\\=================================//
  689.  
  690. local GUI = script.NameGui
  691. GUI.Parent = RootPart
  692. GUI.PlayerToHideFrom = Player
  693. GUI.PlayerName.Text = Player.Name
  694.  
  695. local BACKATTACHMENT1 = IT("Attachment",Torso)
  696. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  697. local BACKATTACHMENT2 = IT("Attachment",Torso)
  698. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  699. local WINGS1 = script.Wing1
  700. local WINGS1B = script.Wing1B
  701. local WINGS2 = script.Wing2
  702. local WINGS2B = script.Wing2B
  703. WINGS1.Parent = BACKATTACHMENT1
  704. WINGS1B.Parent = BACKATTACHMENT1
  705. WINGS2.Parent = BACKATTACHMENT2
  706. WINGS2B.Parent = BACKATTACHMENT2
  707. local FACEATTACHMENT = IT("Attachment",Head)
  708. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  709. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  710. local EYE = script.Eye1
  711. EYE.Parent = FACEATTACHMENT
  712. local EYE2 = script.Eye2
  713. EYE2.Parent = FACEATTACHMENT
  714.  
  715. Humanoid.Died:connect(function()
  716. ATTACK = true
  717. end)
  718.  
  719. --//=================================\\
  720. --|| DAMAGING
  721. --\\=================================//
  722.  
  723. function ApplyDamage(Humanoid,Damage,TorsoPart,Time,AfterBurn,Variant)
  724. local defence = Instance.new("BoolValue",Humanoid.Parent)
  725. defence.Name = ("HitBy"..Player.Name)
  726. game:GetService("Debris"):AddItem(defence, 0.001)
  727. Damage = Damage * DAMAGEMULTIPLIER
  728. if Humanoid.Health ~= 0 then
  729. local CritChance = MRANDOM(1,100)
  730. if Damage > Humanoid.Health then
  731. Damage = math.ceil(Humanoid.Health)
  732. if Damage == 0 then
  733. Damage = 0.1
  734. end
  735. end
  736. Humanoid.Health = Humanoid.Health - Damage
  737. if AfterBurn == true then
  738. Afterburn(Humanoid,Time,Damage/5,Variant)
  739. end
  740. end
  741. end
  742.  
  743. function Afterburn(Human,Time,Damage,Variant)
  744. coroutine.resume(coroutine.create(function()
  745. if Human then
  746. if Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso") then
  747. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  748. local FIRE = nil
  749. if Variant == "Pheonix" then
  750. FIRE = script.PheonixBurn:Clone()
  751. FIRE.Parent = Torso
  752. FIRE.Enabled = true
  753. elseif Variant == "Sun" then
  754. FIRE = script.SunBurn:Clone()
  755. FIRE.Parent = Torso
  756. FIRE.Enabled = true
  757. elseif Variant == "Fire" then
  758. FIRE = script.Burn:Clone()
  759. FIRE.Parent = Torso
  760. FIRE.Enabled = true
  761. end
  762. for i = 1, Time do
  763. wait(0.5)
  764. Human.Health = Human.Health - Damage
  765. end
  766. wait(0.25)
  767. FIRE.Enabled = false
  768. Debris:AddItem(FIRE,1.5)
  769. end
  770. end
  771. end))
  772. end
  773.  
  774. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,AFTERBURN,TIME,VARIANT,DOESCAMSHAKE,CAMVALUES)
  775. local CHILDREN = workspace:GetDescendants()
  776. for index, CHILD in pairs(CHILDREN) do
  777. if CHILD.ClassName == "Model" and CHILD ~= Character then
  778. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  779. if HUM then
  780. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  781. if TORSO then
  782. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  783. local DMG = MRANDOM(MINDMG,MAXDMG)
  784. ApplyDamage(HUM,DMG,TORSO,TIME,AFTERBURN,VARIANT)
  785. if HUM.MaxHealth == math.huge then
  786. CHILD:BreakJoints()
  787. end
  788. if DOESCAMSHAKE == true then
  789. local CAMSHAKER = script.CamShake:Clone()
  790. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  791. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  792. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  793. CAMSHAKER.Parent = CHILD
  794. CAMSHAKER.Disabled = false
  795. end
  796. if FLING > 0 then
  797. for _, c in pairs(CHILD:GetChildren()) do
  798. if c:IsA("BasePart") then
  799. local bv = Instance.new("BodyVelocity")
  800. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  801. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  802. bv.Parent = c
  803. Debris:AddItem(bv,0.05)
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813.  
  814. --//=================================\\
  815. --|| LAND ATTACKS
  816. --\\=================================//
  817.  
  818. function ShootingStar()
  819. ATTACK = true
  820. Rooted = false
  821. local GYRO = IT("BodyGyro",RootPart)
  822. GYRO.D = 20
  823. GYRO.P = 4000
  824. GYRO.MaxTorque = VT(0,40000,0)
  825. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0),"Sun")
  826. coroutine.resume(coroutine.create(function()
  827. for i = 1, 35 do
  828. Swait()
  829. MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
  830. end
  831. end))
  832. for i=0, 1.8, 0.1 / Animation_Speed do
  833. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  841. end
  842. coroutine.resume(coroutine.create(function()
  843. local POSITION = Mouse.Hit.p
  844. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
  845. FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
  846. local FIRE = script.SunFireball:Clone()
  847. FIRE.Parent = FIREBALL
  848. FIRE.Enabled = true
  849. local EXPLOSION = script.SunExplosion:Clone()
  850. EXPLOSION.Parent = FIREBALL
  851. CreateSound(463598785,FIREBALL,5,1,false)
  852. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  853. local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,145,0))*CF(0,0,-DISTANCE/2)
  854. for i = 1, 75 do
  855. Swait()
  856. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  857. end
  858. FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
  859. for i = 1, 300 do
  860. Swait()
  861. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  862. local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  863. if HITFLOOR ~= nil then
  864. FIRE.Enabled = false
  865. EXPLOSION:Emit(500)
  866. CreateSound(416328540,FIREBALL,5,1,false)
  867. ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
  868. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  869. wait(5)
  870. break
  871. end
  872. end
  873. FIREBALL:remove()
  874. end))
  875. GYRO:remove()
  876. RING.Anchored = true
  877. WELD:remove()
  878. coroutine.resume(coroutine.create(function()
  879. for i = 1, 35 do
  880. Swait()
  881. MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
  882. end
  883. RING:remove()
  884. end))
  885. ATTACK = false
  886. Rooted = false
  887. end
  888.  
  889. function PheonixRage()
  890. ATTACK = true
  891. Rooted = true
  892. local A = false
  893. local B = false
  894. local RING,WELD,MESH = MagicRing(RootPart,CF(0,-3,0),"Pheonix")
  895. WELD:remove()
  896. RING.Anchored = true
  897. coroutine.resume(coroutine.create(function()
  898. for i = 1, 45 do
  899. Swait()
  900. MESH.Scale = MESH.Scale + VT(15,0,15)
  901. end
  902. end))
  903. coroutine.resume(coroutine.create(function()
  904. repeat
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. until A == true
  913. repeat
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. until B == true
  922. for i = 1, 45 do
  923. Swait()
  924. MESH.Scale = MESH.Scale - VT(15,0,15)
  925. end
  926. RING:remove()
  927. end))
  928. wait(1)
  929. for i = 1, 4 do
  930. WACKYEFFECT({EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  931. wait(0.5)
  932. end
  933. A = true
  934. ApplyAoE(Torso.Position,80,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  935. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(140,140,140), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  936. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 0.8, SoundVolume = 6})
  937. local EXPLOSION = script.PheonixExplosion1:Clone()
  938. EXPLOSION.Parent = Torso
  939. EXPLOSION.Enabled = true
  940. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  941. EXPLOSION2.Parent = Torso
  942. EXPLOSION2.Enabled = true
  943. wait(0.3)
  944. EXPLOSION.Enabled = false
  945. EXPLOSION2.Enabled = false
  946. Debris:AddItem(EXPLOSION,5)
  947. Debris:AddItem(EXPLOSION2,5)
  948. wait(1)
  949. B = true
  950. ATTACK = false
  951. Rooted = false
  952. end
  953.  
  954. function Breath()
  955. ATTACK = true
  956. local POSITION = IT("BodyPosition",RootPart)
  957. POSITION.Position = RootPart.CFrame*CF(0,35,35).p
  958. POSITION.D = 1250
  959. POSITION.P = 40000
  960. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  961. WINGS = true
  962. local RING,WELD,MESH = MagicRing(Torso,CF(0,0.5,0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)),"Pheonix")
  963. coroutine.resume(coroutine.create(function()
  964. for i = 1, 20 do
  965. Swait()
  966. MESH.Scale = MESH.Scale + VT(4,0,4)
  967. end
  968. end))
  969. for i = 1, 25 do
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  977. end
  978. local GYRO = IT("BodyGyro",RootPart)
  979. GYRO.D = 20
  980. GYRO.P = 4000
  981. GYRO.MaxTorque = VT(0,40000,0)
  982. coroutine.resume(coroutine.create(function()
  983. repeat
  984. Swait()
  985. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. until ATTACK == false
  993. POSITION:remove()
  994. GYRO:remove()
  995. for i = 1, 20 do
  996. Swait()
  997. MESH.Scale = MESH.Scale - VT(4,0,4)
  998. end
  999. RING:remove()
  1000. end))
  1001. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
  1002. for i = 1, 35 do
  1003. Swait()
  1004. MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
  1005. end
  1006. wait(0.3)
  1007. coroutine.resume(coroutine.create(function()
  1008. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
  1009. FIREBALL.CFrame = CF(RING.Position,Mouse.Hit.p)
  1010. local PARTICLES1 = script.PheonixFireball1:Clone()
  1011. PARTICLES1.Parent = FIREBALL
  1012. PARTICLES1.Enabled = true
  1013. local PARTICLES2 = script.PheonixFireball2:Clone()
  1014. PARTICLES2.Parent = FIREBALL
  1015. PARTICLES2.Enabled = true
  1016. CreateSound(463593339,FIREBALL,6,1,false)
  1017. for i = 1, 250 do
  1018. Swait()
  1019. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1020. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1021. if HIT then
  1022. ApplyAoE(FIREBALL.Position,50,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1023. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1024. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
  1025. PARTICLES1.Enabled = false
  1026. PARTICLES2.Enabled = false
  1027. local EXPLOSION = script.PheonixExplosion1:Clone()
  1028. EXPLOSION.Parent = FIREBALL
  1029. EXPLOSION.Enabled = true
  1030. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1031. EXPLOSION2.Parent = FIREBALL
  1032. EXPLOSION2.Enabled = true
  1033. wait(0.3)
  1034. EXPLOSION.Enabled = false
  1035. EXPLOSION2.Enabled = false
  1036. break
  1037. end
  1038. end
  1039. PARTICLES1.Enabled = false
  1040. PARTICLES2.Enabled = false
  1041. Debris:AddItem(FIREBALL,7)
  1042. end))
  1043. wait(0.3)
  1044. coroutine.resume(coroutine.create(function()
  1045. WELD:remove()
  1046. RING.Anchored = true
  1047. for i = 1, 35 do
  1048. Swait()
  1049. MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
  1050. end
  1051. RING:remove()
  1052. end))
  1053. WINGS = false
  1054. ATTACK = false
  1055. end
  1056.  
  1057. --//=================================\\
  1058. --|| MIDFLIGHT ATTACKS
  1059. --\\=================================//
  1060.  
  1061. function ThreeShootingStars()
  1062. ATTACK = true
  1063. Rooted = false
  1064. local POS1 = nil
  1065. local POS2 = nil
  1066. local POS3 = nil
  1067. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0),"Sun")
  1068. coroutine.resume(coroutine.create(function()
  1069. for i = 1, 35 do
  1070. Swait()
  1071. MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
  1072. end
  1073. end))
  1074. coroutine.resume(coroutine.create(function()
  1075. repeat
  1076. Swait()
  1077. if POS1 then
  1078. coroutine.resume(coroutine.create(function()
  1079. local POSITION = POS1
  1080. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
  1081. FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
  1082. local FIRE = script.SunFireball:Clone()
  1083. FIRE.Parent = FIREBALL
  1084. FIRE.Enabled = true
  1085. local EXPLOSION = script.SunExplosion:Clone()
  1086. EXPLOSION.Parent = FIREBALL
  1087. CreateSound(463598785,FIREBALL,5,1,false)
  1088. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1089. local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
  1090. for i = 1, 75 do
  1091. Swait()
  1092. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1093. end
  1094. FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
  1095. for i = 1, 300 do
  1096. Swait()
  1097. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  1098. local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1099. if HITFLOOR ~= nil then
  1100. FIRE.Enabled = false
  1101. EXPLOSION:Emit(500)
  1102. CreateSound(416328540,FIREBALL,5,1,false)
  1103. ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
  1104. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105. wait(5)
  1106. break
  1107. end
  1108. end
  1109. FIREBALL:remove()
  1110. end))
  1111. POS1 = nil
  1112. end
  1113. if POS2 then
  1114. coroutine.resume(coroutine.create(function()
  1115. local POSITION = POS2
  1116. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
  1117. FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
  1118. local FIRE = script.SunFireball:Clone()
  1119. FIRE.Parent = FIREBALL
  1120. FIRE.Enabled = true
  1121. local EXPLOSION = script.SunExplosion:Clone()
  1122. EXPLOSION.Parent = FIREBALL
  1123. CreateSound(463598785,FIREBALL,5,1,false)
  1124. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1125. local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
  1126. for i = 1, 75 do
  1127. Swait()
  1128. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1129. end
  1130. FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
  1131. for i = 1, 300 do
  1132. Swait()
  1133. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  1134. local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1135. if HITFLOOR ~= nil then
  1136. FIRE.Enabled = false
  1137. EXPLOSION:Emit(500)
  1138. CreateSound(416328540,FIREBALL,5,1,false)
  1139. ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
  1140. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1141. wait(5)
  1142. break
  1143. end
  1144. end
  1145. FIREBALL:remove()
  1146. end))
  1147. POS2 = nil
  1148. end
  1149. if POS3 then
  1150. coroutine.resume(coroutine.create(function()
  1151. local POSITION = POS3
  1152. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
  1153. FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
  1154. local FIRE = script.SunFireball:Clone()
  1155. FIRE.Parent = FIREBALL
  1156. FIRE.Enabled = true
  1157. local EXPLOSION = script.SunExplosion:Clone()
  1158. EXPLOSION.Parent = FIREBALL
  1159. CreateSound(463598785,FIREBALL,5,1,false)
  1160. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1161. local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
  1162. for i = 1, 75 do
  1163. Swait()
  1164. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1165. end
  1166. FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
  1167. for i = 1, 300 do
  1168. Swait()
  1169. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  1170. local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1171. if HITFLOOR ~= nil then
  1172. FIRE.Enabled = false
  1173. EXPLOSION:Emit(500)
  1174. CreateSound(416328540,FIREBALL,5,1,false)
  1175. ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
  1176. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1177. wait(5)
  1178. break
  1179. end
  1180. end
  1181. FIREBALL:remove()
  1182. end))
  1183. POS3 = nil
  1184. end
  1185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. until ATTACK == false
  1192. end))
  1193. wait(0.4)
  1194. POS1 = Mouse.Hit.p
  1195. wait(0.5)
  1196. POS2 = Mouse.Hit.p
  1197. wait(0.6)
  1198. POS3 = Mouse.Hit.p
  1199. wait(0.3)
  1200. RING.Anchored = true
  1201. WELD:remove()
  1202. coroutine.resume(coroutine.create(function()
  1203. for i = 1, 35 do
  1204. Swait()
  1205. MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
  1206. end
  1207. RING:remove()
  1208. end))
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function PheonixFlare()
  1214. ATTACK = true
  1215. Rooted = false
  1216. PARTICLES = true
  1217. coroutine.resume(coroutine.create(function()
  1218. repeat
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. until ATTACK == false
  1227. end))
  1228. CreateSound(462676772,Torso,7,1,false)
  1229. WINGS1.Acceleration = VT(9,0,-12)
  1230. WINGS1B.Acceleration = VT(9,0,-12)
  1231. WINGS2.Acceleration = VT(-9,0,-12)
  1232. WINGS2B.Acceleration = VT(-9,0,-12)
  1233. wait(0.25)
  1234. coroutine.resume(coroutine.create(function()
  1235. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0,0,0))
  1236. WIND.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1237. local PARTICLES = script.Gale:Clone()
  1238. PARTICLES.Parent = WIND
  1239. PARTICLES.Enabled = true
  1240. CreateSound(376218535,WIND,6,1,false)
  1241. for i = 1, 250 do
  1242. Swait()
  1243. local HIT,HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1244. WIND.CFrame = WIND.CFrame*CF(0,0,-2)
  1245. if HIT then
  1246. ApplyAoE(WIND.Position,45,10,30,135,false,MRANDOM(12,16),"Nul",true,{SHAKE = 3, TIMER = 7, DOESFADE = true})
  1247. CreateSound(260430117,WIND,3,1,false)
  1248. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(20,0,20), Size2 = VT(60,8,60), Transparency = 0.9, Transparency2 = 1, CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(20,0,20), Size2 = VT(60,8,60), Transparency = 0.9, Transparency2 = 1, CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1250. break
  1251. end
  1252. end
  1253. PARTICLES.Enabled = false
  1254. Debris:AddItem(WIND,7)
  1255. end))
  1256. wait(1)
  1257. CreateSound(462676772,Torso,7,1,false)
  1258. WINGS1.Acceleration = VT(9,1,4)
  1259. WINGS1B.Acceleration = VT(9,1,4)
  1260. WINGS2.Acceleration = VT(-9,1,4)
  1261. WINGS2B.Acceleration = VT(-9,1,4)
  1262. wait(0.25)
  1263. coroutine.resume(coroutine.create(function()
  1264. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
  1265. FIREBALL.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1266. local PARTICLES1 = script.PheonixFireball1:Clone()
  1267. PARTICLES1.Parent = FIREBALL
  1268. PARTICLES1.Enabled = true
  1269. local PARTICLES2 = script.PheonixFireball2:Clone()
  1270. PARTICLES2.Parent = FIREBALL
  1271. PARTICLES2.Enabled = true
  1272. CreateSound(463593339,FIREBALL,6,1,false)
  1273. for i = 1, 250 do
  1274. Swait()
  1275. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1276. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1277. if HIT then
  1278. ApplyAoE(FIREBALL.Position,70,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1279. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1280. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(140,140,140), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
  1281. PARTICLES1.Enabled = false
  1282. PARTICLES2.Enabled = false
  1283. local EXPLOSION = script.PheonixExplosion1:Clone()
  1284. EXPLOSION.Parent = FIREBALL
  1285. EXPLOSION.Enabled = true
  1286. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1287. EXPLOSION2.Parent = FIREBALL
  1288. EXPLOSION2.Enabled = true
  1289. wait(0.3)
  1290. EXPLOSION.Enabled = false
  1291. EXPLOSION2.Enabled = false
  1292. break
  1293. end
  1294. end
  1295. PARTICLES1.Enabled = false
  1296. PARTICLES2.Enabled = false
  1297. Debris:AddItem(FIREBALL,7)
  1298. end))
  1299. wait(0.5)
  1300. PARTICLES = false
  1301. ATTACK = false
  1302. Rooted = false
  1303. end
  1304.  
  1305. function PheonixFireballs()
  1306. ATTACK = true
  1307. local POWER = 1
  1308. DIRECTTURN = true
  1309. coroutine.resume(coroutine.create(function()
  1310. repeat
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. until ATTACK == false
  1319. end))
  1320. local RING1,WELD1,MESH1 = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
  1321. local RING2,WELD2,MESH2 = MagicRing(RightArm,CF(0,-1.6,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
  1322. for i = 1, 35 do
  1323. Swait()
  1324. MESH1.Scale = MESH1.Scale + VT(6,0,6)
  1325. MESH2.Scale = MESH2.Scale + VT(3,0,3)
  1326. end
  1327. repeat wait() POWER = POWER + 1 until KEYHOLD == false
  1328. if POWER <= 30 then
  1329. for i = 1, 15 do
  1330. wait(0.1)
  1331. coroutine.resume(coroutine.create(function()
  1332. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1333. FIREBALL.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1334. local PARTICLES1 = script.PheonixFireball1:Clone()
  1335. PARTICLES1.Parent = FIREBALL
  1336. PARTICLES1.Enabled = true
  1337. local PARTICLES2 = script.PheonixFireball2:Clone()
  1338. PARTICLES2.Parent = FIREBALL
  1339. PARTICLES2.Enabled = true
  1340. PARTICLES1.Size = NumberSequence.new(3,0)
  1341. PARTICLES2.Size = NumberSequence.new(3,0)
  1342. CreateSound(463593339,FIREBALL,6,1,false)
  1343. for i = 1, 250 do
  1344. Swait()
  1345. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1346. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  1347. if HIT then
  1348. ApplyAoE(FIREBALL.Position,25,5,15,5,true,MRANDOM(5,6),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1349. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1350. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
  1351. PARTICLES1.Enabled = false
  1352. PARTICLES2.Enabled = false
  1353. local EXPLOSION = script.PheonixExplosion1:Clone()
  1354. EXPLOSION.Parent = FIREBALL
  1355. EXPLOSION.Enabled = true
  1356. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1357. EXPLOSION2.Parent = FIREBALL
  1358. EXPLOSION2.Enabled = true
  1359. wait(0.3)
  1360. EXPLOSION.Enabled = false
  1361. EXPLOSION2.Enabled = false
  1362. break
  1363. end
  1364. end
  1365. PARTICLES1.Enabled = false
  1366. PARTICLES2.Enabled = false
  1367. Debris:AddItem(FIREBALL,7)
  1368. end))
  1369. end
  1370. else
  1371. for E = 1, 5 do
  1372. local OFFSET = ANGLES(RAD((360/5)*E),RAD((360/5)*E),RAD(0))*CF(0,0,75)
  1373. coroutine.resume(coroutine.create(function()
  1374. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
  1375. FIREBALL.CFrame = CF(RootPart.Position,CF(Mouse.Hit.p,RootPart.Position)*OFFSET.p)
  1376. local PARTICLES1 = script.PheonixFireball1:Clone()
  1377. PARTICLES1.Parent = FIREBALL
  1378. PARTICLES1.Enabled = true
  1379. local PARTICLES2 = script.PheonixFireball2:Clone()
  1380. PARTICLES2.Parent = FIREBALL
  1381. PARTICLES2.Enabled = true
  1382. CreateSound(463593339,FIREBALL,6,1,false)
  1383. for i = 1, 650 do
  1384. Swait()
  1385. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1386. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1387. if HIT then
  1388. ApplyAoE(FIREBALL.Position,70,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1389. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1390. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(140,140,140), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
  1391. PARTICLES1.Enabled = false
  1392. PARTICLES2.Enabled = false
  1393. local EXPLOSION = script.PheonixExplosion1:Clone()
  1394. EXPLOSION.Parent = FIREBALL
  1395. EXPLOSION.Enabled = true
  1396. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1397. EXPLOSION2.Parent = FIREBALL
  1398. EXPLOSION2.Enabled = true
  1399. wait(0.3)
  1400. EXPLOSION.Enabled = false
  1401. EXPLOSION2.Enabled = false
  1402. break
  1403. end
  1404. end
  1405. PARTICLES1.Enabled = false
  1406. PARTICLES2.Enabled = false
  1407. Debris:AddItem(FIREBALL,7)
  1408. end))
  1409. end
  1410. end
  1411. wait(0.5)
  1412. WELD1:remove()
  1413. WELD2:remove()
  1414. RING1.Anchored = true
  1415. RING2.Anchored = true
  1416. coroutine.resume(coroutine.create(function()
  1417. for i = 1, 35 do
  1418. Swait()
  1419. MESH1.Scale = MESH1.Scale - VT(6,0,6)
  1420. MESH2.Scale = MESH2.Scale - VT(3,0,3)
  1421. end
  1422. RING1:remove()
  1423. RING2:remove()
  1424. end))
  1425. DIRECTTURN = false
  1426. ATTACK = false
  1427. end
  1428.  
  1429. function PheonixJump()
  1430. local DONE = false
  1431. local STRENGTH = 10
  1432. local UP = 5
  1433. ATTACK = true
  1434. DIRECTTURN = true
  1435. local RING,WELD,MESH = MagicRing(RootPart,CF(0,-3.5,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
  1436. for i = 1, 30 do
  1437. Swait()
  1438. MESH.Scale = MESH.Scale + VT(12,0,12)
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1445. end
  1446. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1447. if NEWKEY == "w" and VALUE2 == false then
  1448. coroutine.resume(coroutine.create(function()
  1449. ApplyAoE(RING.Position,35,15,20,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 15, DOESFADE = true})
  1450. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1451. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0.5, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1.2, SoundVolume = 6})
  1452. local EXPLOSION = script.PheonixExplosion1:Clone()
  1453. EXPLOSION.Parent = RING
  1454. EXPLOSION.Enabled = true
  1455. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1456. EXPLOSION2.Parent = RING
  1457. EXPLOSION2.Enabled = true
  1458. wait(0.3)
  1459. EXPLOSION.Enabled = false
  1460. EXPLOSION2.Enabled = false
  1461. Debris:AddItem(RING,3)
  1462. end))
  1463. CreateSound(462676772,Torso,8,1,false)
  1464. coroutine.resume(coroutine.create(function()
  1465. for i = 1, 25 do
  1466. Swait()
  1467. ApplyAoE(Torso.Position,15,15,20,75,true,MRANDOM(4,5),"Pheonix",false,{SHAKE = 4, TIMER = 5, DOESFADE = true})
  1468. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1469. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8*i)), 2 / Animation_Speed)
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. end
  1477. ATTACK = false
  1478. end))
  1479. repeat
  1480. VALUE2 = true
  1481. Swait()
  1482. BODYPOS.Position = RootPart.CFrame*CF(0,UP,-STRENGTH).p
  1483. if STRENGTH > 4 then
  1484. STRENGTH = STRENGTH - 0.1
  1485. else
  1486. STRENGTH = 4
  1487. end
  1488. if UP > 0 then
  1489. UP = UP - 0.15
  1490. else
  1491. UP = 0
  1492. end
  1493. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1494. DONE = true
  1495. end
  1496. end)
  1497. repeat
  1498. Swait()
  1499. if STRENGTH < 40 then
  1500. STRENGTH = STRENGTH + 0.15
  1501. MESH.Scale = MESH.Scale + VT(0.5,0,0.5)
  1502. end
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1509. until VALUE2 == true
  1510. DIRECTTURN = false
  1511. WELD:remove()
  1512. RING.Anchored = true
  1513. local SIZE = MESH.Scale.X
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 1, 30 do
  1516. Swait()
  1517. MESH.Scale = MESH.Scale - VT(SIZE,0,SIZE)/30
  1518. end
  1519. RING:remove()
  1520. end))
  1521. repeat wait() until DONE == true
  1522. KEYDOWN:disconnect()
  1523. VALUE2 = false
  1524. end
  1525.  
  1526. function DragonFirePillar()
  1527. ATTACK = true
  1528. local POS = Mouse.Hit.p
  1529. APPLYGYRO = false
  1530. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Fire")
  1531. coroutine.resume(coroutine.create(function()
  1532. repeat
  1533. Swait()
  1534. GYRO.CFrame = CF(RootPart.Position,POS)
  1535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. until ATTACK == false
  1542. end))
  1543. for i = 1, 40 do
  1544. MESH.Scale = MESH.Scale + VT(4,0,4)
  1545. Swait()
  1546. end
  1547. for i = 1, 6 do
  1548. WACKYEFFECT({EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.5, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1549. wait(1)
  1550. end
  1551. coroutine.resume(coroutine.create(function()
  1552. coroutine.resume(coroutine.create(function()
  1553. for i = 1, 30 do
  1554. Swait()
  1555. MESH.Scale = MESH.Scale - VT(4,0,4)
  1556. end
  1557. RING:remove()
  1558. end))
  1559. WACKYEFFECT({Time = 640, EffectType = "Sphere", Size = VT(15,500,15), Size2 = VT(10,700,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1560. for i = 1, 15 do
  1561. ApplyAoE(POS,35,20,30,15,true,MRANDOM(3,4),"Fire",true,{SHAKE = 5, TIMER = 6, DOESFADE = true})
  1562. WACKYEFFECT({Time = 125, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(250,35,250), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*2, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
  1563. WACKYEFFECT({Time = 75, EffectType = "Swirl", Size = VT(20,20,20), Size2 = VT(65,500,65), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*6, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
  1564. WACKYEFFECT({Time = 75, EffectType = "Swirl", Size = VT(20,20,20), Size2 = VT(45,600,45), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*6, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = 304529688, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
  1565. wait(0.6)
  1566. end
  1567. end))
  1568. APPLYGYRO = true
  1569. ATTACK = false
  1570. end
  1571.  
  1572. function PheonixTornado()
  1573. ATTACK = true
  1574. local BUILDUP = true
  1575. local HITS = {}
  1576. PARTICLES = true
  1577. coroutine.resume(coroutine.create(function()
  1578. repeat
  1579. Swait()
  1580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. until BUILDUP == false
  1587. end))
  1588. WINGS1.Acceleration = VT(9,0,-12)
  1589. WINGS1B.Acceleration = VT(9,0,-12)
  1590. WINGS2.Acceleration = VT(-9,0,-12)
  1591. WINGS2B.Acceleration = VT(-9,0,-12)
  1592. wait(1)
  1593. CreateSound(462676772,Torso,7,1,false)
  1594. WINGS1.Acceleration = VT(9,1,4)
  1595. WINGS1B.Acceleration = VT(9,1,4)
  1596. WINGS2.Acceleration = VT(-9,1,4)
  1597. WINGS2B.Acceleration = VT(-9,1,4)
  1598. wait(0.25)
  1599. AddChildrenToTable(Torso.Position,workspace,35,HITS)
  1600. WACKYEFFECT({Time = 40, EffectType = "Swirl", Size = VT(50,5,50), Size2 = VT(50,60,50), Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. BUILDUP = false
  1602. PARTICLES = false
  1603. if #HITS > 0 then
  1604. local BODIES = {}
  1605. if #HITS == 1 then
  1606. for i = 1, #HITS do
  1607. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1608. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  1609. if HUM and TORSO then
  1610. if HUM.Health > 0 then
  1611. local POSITION = IT("BodyPosition",TORSO)
  1612. POSITION.Position = RootPart.CFrame*CF(0,45,-35).p
  1613. POSITION.D = 15
  1614. POSITION.P = 4000000
  1615. table.insert(BODIES,POSITION)
  1616. end
  1617. end
  1618. end
  1619. else
  1620. for i = 1, #HITS do
  1621. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1622. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  1623. if HUM and TORSO then
  1624. if HUM.Health > 0 then
  1625. local POSITION = IT("BodyPosition",TORSO)
  1626. POSITION.Position = RootPart.CFrame*CF(0,35,-35) * ANGLES(RAD(0), RAD((360/#HITS)*i), RAD(0)) * CF(0,0,10).p
  1627. POSITION.D = 450
  1628. POSITION.P = 40000
  1629. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1630. table.insert(BODIES,POSITION)
  1631. end
  1632. end
  1633. end
  1634. end
  1635. local POS = RootPart.CFrame*CF(0,35,-35).p
  1636. wait(1.75)
  1637. BODYPOS.D = 450
  1638. BODYPOS.Position = POS
  1639. wait(0.5)
  1640. APPLYGYRO = false
  1641. local E = 0
  1642. CreateSound(1417056081,RootPart,10,0.5,false)
  1643. for i = 1, 50 do
  1644. Swait()
  1645. E = E + 1
  1646. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1647. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45,0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. end
  1655. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0,0,0))
  1656. TORNADO.CFrame = CF(POS)
  1657. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25,25,25), VT(0,0,0))
  1658. local DECAL = IT("Decal",TORNADO)
  1659. DECAL.Texture = "rbxassetid://559849514"
  1660. DECAL.Transparency = 1
  1661. DECAL.Color3 = BRICKC"Deep orange".Color
  1662. local LOOP = 0
  1663. for i = 1, 250 do
  1664. Swait()
  1665. E = E + 1
  1666. LOOP = LOOP + 1
  1667. if LOOP == 10 then
  1668. LOOP = 0
  1669. ApplyAoE(TORNADO.Position,35,2,2,0,true,MRANDOM(3,4),"Pheonix",true,{SHAKE = 2, TIMER = 4, DOESFADE = true})
  1670. end
  1671. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*10), RAD(0))
  1672. DECAL.Transparency = DECAL.Transparency - 1/500
  1673. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1674. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.9, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45,0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1681. end
  1682. for i = 1, #BODIES do
  1683. BODIES[i]:remove()
  1684. end
  1685. coroutine.resume(coroutine.create(function()
  1686. for i = 1, 25 do
  1687. Swait()
  1688. DECAL.Transparency = DECAL.Transparency + 1/50
  1689. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*10), RAD(0))
  1690. end
  1691. TORNADO:remove()
  1692. end))
  1693. for i = 1, 75 do
  1694. Swait()
  1695. E = E + 1
  1696. LOOP = LOOP + 1
  1697. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1698. DECAL.Transparency = DECAL.Transparency - 1/500
  1699. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1701. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45-((45/75)*i),0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1707. end
  1708. BODYPOS.D = 75
  1709. end
  1710. APPLYGYRO = true
  1711. ATTACK = false
  1712. end
  1713.  
  1714. function PheonixNuke()
  1715. if Mouse.Target ~= nil then
  1716. ATTACK = true
  1717. Rooted = false
  1718. BODYPOS.Position = Mouse.Hit.p+VT(0,6,0)
  1719. BODYPOS.D = 700
  1720. coroutine.resume(coroutine.create(function()
  1721. repeat
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. until ATTACK == false
  1730. end))
  1731. wait(1.5)
  1732. for i = 1, 4 do
  1733. WACKYEFFECT({EffectType = "Sphere", Size = VT(125,125,125), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1734. wait(0.7)
  1735. end
  1736. PARTICLES = true
  1737. WINGS1.Acceleration = VT(9,3,4)
  1738. WINGS1B.Acceleration = VT(9,3,4)
  1739. WINGS2.Acceleration = VT(-9,3,4)
  1740. WINGS2B.Acceleration = VT(-9,3,4)
  1741. wait(2)
  1742. CreateSound(462676772,Torso,8,1,false)
  1743. WINGS1.Acceleration = VT(9,-2,-12)
  1744. WINGS1B.Acceleration = VT(9,-2,-12)
  1745. WINGS2.Acceleration = VT(-9,-2,-12)
  1746. WINGS2B.Acceleration = VT(-9,-2,-12)
  1747. wait(1)
  1748. for i = 1, 5 do
  1749. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1750. ApplyAoE(Torso.Position,240,25,30,165,true,MRANDOM(5,7),"Pheonix",true,{SHAKE = 8, TIMER = 25, DOESFADE = true})
  1751. for i = 1, 5 do
  1752. WACKYEFFECT({Time = 120, EffectType = "Swirl", Size = VT(20,20,20), Size2 = (VT(180,180,180)+(VT(50,50,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 6+i, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1753. end
  1754. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(240,240,240)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1755. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(250,250,250)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = 0.7, SoundVolume = 10})
  1756. local EXPLOSION = script.PheonixExplosion1:Clone()
  1757. EXPLOSION.Parent = Torso
  1758. EXPLOSION.Enabled = true
  1759. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1760. EXPLOSION2.Parent = Torso
  1761. EXPLOSION2.Enabled = true
  1762. EXPLOSION.Drag = -5
  1763. EXPLOSION2.Drag = -5
  1764. EXPLOSION:Emit(100)
  1765. EXPLOSION2:Emit(100)
  1766. CreateSound(462692971,Effects,2,1,false)
  1767. for i = 1, 5 do
  1768. wait()
  1769. WACKYEFFECT({Time = 40, EffectType = "Wave", Size = VT(20,0,20), Size2 = (VT(160,6,160)+(VT(50,4,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -12+i, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1770. WACKYEFFECT({Time = 40, EffectType = "Wave", Size = VT(20,0,20), Size2 = (VT(180,6,180)+(VT(50,5,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -12+i, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1771. end
  1772. EXPLOSION.Enabled = false
  1773. EXPLOSION2.Enabled = false
  1774. Debris:AddItem(EXPLOSION,5)
  1775. Debris:AddItem(EXPLOSION2,5)
  1776. wait(0.4)
  1777. end
  1778. wait(0.6)
  1779. PARTICLES = false
  1780. BODYPOS.D = 75
  1781. ATTACK = false
  1782. Rooted = false
  1783. end
  1784. end
  1785.  
  1786. --//=================================\\
  1787. --|| ASSIGN THINGS TO KEYS
  1788. --\\=================================//
  1789.  
  1790. function MouseDown(Mouse)
  1791. if ATTACK == false then
  1792. end
  1793. end
  1794.  
  1795. function MouseUp(Mouse)
  1796. HOLD = false
  1797. end
  1798.  
  1799. function KeyDown(Key)
  1800. KEYHOLD = true
  1801. if EQUIPPED == true then
  1802. if FLIGHT == false then
  1803. if Key == "z" and ATTACK == false then
  1804. ShootingStar()
  1805. end
  1806.  
  1807. if Key == "b" and ATTACK == false then
  1808. Breath()
  1809. end
  1810.  
  1811. if Key == "c" and ATTACK == false then
  1812. PheonixRage()
  1813. end
  1814.  
  1815. if Key == "q" and ATTACK == false then
  1816. FLIGHT = true
  1817. GYRO = IT("BodyGyro",RootPart)
  1818. GYRO.D = 75
  1819. GYRO.P = 40000
  1820. GYRO.MaxTorque = VT(40000,40000,40000)
  1821. GYRO.cframe = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-1).p)
  1822. BODYPOS = Instance.new("BodyPosition",RootPart)
  1823. BODYPOS.D = 100
  1824. BODYPOS.P = 20000
  1825. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1826. BODYPOS.position = RootPart.Position+VT(0,3,0)
  1827. local RING,WELD,MESH = MagicRing(Torso,CF(0,0.5,1)* ANGLES(RAD(-90), RAD(0), RAD(0)),"Pheonix")
  1828. FLIGHTRING = RING
  1829. coroutine.resume(coroutine.create(function()
  1830. for i = 1, 40 do
  1831. Swait()
  1832. MESH.Scale = MESH.Scale + VT(4,0,4)
  1833. end
  1834. end))
  1835. PheonixJump()
  1836. end
  1837. elseif FLIGHT == true then
  1838. if Key == "z" and ATTACK == false and VALUE2 == false then
  1839. ThreeShootingStars()
  1840. end
  1841.  
  1842. if Key == "b" and ATTACK == false and VALUE2 == false then
  1843. PheonixFlare()
  1844. end
  1845.  
  1846. if Key == "g" and ATTACK == false and VALUE2 == false then
  1847. DragonFirePillar()
  1848. end
  1849.  
  1850. if Key == "v" and ATTACK == false and VALUE2 == false then
  1851. PheonixTornado()
  1852. end
  1853.  
  1854. if Key == "x" and ATTACK == false and VALUE2 == false then
  1855. PheonixNuke()
  1856. end
  1857.  
  1858. if Key == "q" and ATTACK == false and VALUE2 == false then
  1859. FLIGHT = false
  1860. coroutine.resume(coroutine.create(function()
  1861. if FLIGHTRING then
  1862. local MSH = FLIGHTRING.Mesh
  1863. local RING = FLIGHTRING
  1864. for i = 1, 40 do
  1865. Swait()
  1866. MSH.Scale = MSH.Scale - VT(4,0,4)
  1867. end
  1868. RING:remove()
  1869. end
  1870. end))
  1871. end
  1872.  
  1873. if Key == "c" and ATTACK == false and VALUE2 == false then
  1874. PheonixJump()
  1875. end
  1876.  
  1877. if Key == "e" and ATTACK == false and VALUE2 == false then
  1878. PheonixFireballs()()
  1879. end
  1880.  
  1881. if Key == "w" and ATTACK == false and VALUE2 == false then
  1882. repeat
  1883. VALUE2 = true
  1884. Swait()
  1885. BODYPOS.Position = RootPart.CFrame*CF(0,0,-2.5).p
  1886. until KEYHOLD == false
  1887. VALUE2 = false
  1888. end
  1889. end
  1890. end
  1891.  
  1892. if Key == "f" and ATTACK == false and FLIGHT == false then
  1893. if EQUIPPED == false then
  1894. EQUIPPED = true
  1895. EYE.Enabled = true
  1896. EYE2.Enabled = true
  1897. sick:Play()
  1898. else
  1899. EQUIPPED = false
  1900. FLIGHT = false
  1901. EYE.Enabled = false
  1902. EYE2.Enabled = false
  1903. end
  1904. end
  1905.  
  1906. if string.byte(Key) == 50 and ATTACK == false then
  1907. if Speed == 16 then
  1908. Speed = 45
  1909. elseif Speed == 45 then
  1910. Speed = 16
  1911. end
  1912. end
  1913. end
  1914.  
  1915. function KeyUp(Key)
  1916. KEYHOLD = false
  1917. end
  1918.  
  1919. Mouse.Button1Down:connect(function(NEWKEY)
  1920. MouseDown(NEWKEY)
  1921. end)
  1922. Mouse.Button1Up:connect(function(NEWKEY)
  1923. MouseUp(NEWKEY)
  1924. end)
  1925. Mouse.KeyDown:connect(function(NEWKEY)
  1926. KeyDown(NEWKEY)
  1927. end)
  1928. Mouse.KeyUp:connect(function(NEWKEY)
  1929. KeyUp(NEWKEY)
  1930. end)
  1931.  
  1932. --//=================================\\
  1933. --\\=================================//
  1934.  
  1935.  
  1936. function unanchor()
  1937. if UNANCHOR == true then
  1938. g = Character:GetChildren()
  1939. for i = 1, #g do
  1940. if g[i].ClassName == "Part" then
  1941. g[i].Anchored = false
  1942. end
  1943. end
  1944. end
  1945. end
  1946.  
  1947.  
  1948. --//=================================\\
  1949. --|| WRAP THE WHOLE SCRIPT UP
  1950. --\\=================================//
  1951.  
  1952. Humanoid.Changed:connect(function(Jump)
  1953. if Jump == "Jump" and (Disable_Jump == true) then
  1954. Humanoid.Jump = false
  1955. end
  1956. end)
  1957.  
  1958. local LOOP = 0
  1959. local TWIST = true
  1960. while true do
  1961. Swait()
  1962. script.Parent = WEAPONGUI
  1963. ANIMATE.Parent = nil
  1964. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1965. v:Stop();
  1966. end
  1967. SINE = SINE + CHANGE
  1968. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1969. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1970. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1971. local WALKSPEEDVALUE = 5
  1972. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  1973. if Humanoid.WalkSpeed <= 20 then
  1974. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * 1 / Animation_Speed)
  1975. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1976. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1977. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1978. else
  1979. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1980. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1981. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1982. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1983. end
  1984. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FLIGHT == true then
  1985. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1986. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1989. end
  1990. if FLIGHT == false then
  1991. if GYRO ~= nil then
  1992. GYRO:remove()
  1993. end
  1994. if BODYPOS ~= nil then
  1995. BODYPOS:remove()
  1996. end
  1997. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1998. ANIM = "Jump"
  1999. if ATTACK == false then
  2000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2006. end
  2007. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2008. ANIM = "Fall"
  2009. if ATTACK == false then
  2010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2016. end
  2017. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2018. ANIM = "Idle"
  2019. if ATTACK == false then
  2020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. end
  2027. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2028. ANIM = "Walk"
  2029. if ATTACK == false then
  2030. if Humanoid.WalkSpeed <= 30 then
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2037. elseif Humanoid.WalkSpeed > 30 then
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2044. end
  2045. end
  2046. end
  2047. elseif FLIGHT == true then
  2048. if APPLYGYRO == true then
  2049. if VALUE2 == false and DIRECTTURN == false then
  2050. if GYRO ~= nil then
  2051. GYRO.MaxTorque = VT(0,40000,0)
  2052. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2053. end
  2054. else
  2055. if GYRO ~= nil then
  2056. GYRO.MaxTorque = VT(40000,40000,40000)
  2057. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2058. end
  2059. end
  2060. end
  2061. if VALUE2 == false and ATTACK == false then
  2062. ANIM = "IdleFlight"
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. elseif VALUE2 == true and ATTACK == false then
  2070. ANIM = "Flight"
  2071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2077. end
  2078. end
  2079. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-4-(2*COS(SINE / 24)))
  2080. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-4-(2*COS(SINE / 24)))
  2081. if PARTICLES == false then
  2082. WINGS1.Acceleration = ACCEL1
  2083. WINGS1B.Acceleration = ACCEL1
  2084. WINGS2.Acceleration = ACCEL2
  2085. WINGS2B.Acceleration = ACCEL2
  2086. end
  2087. if FLIGHT == true or WINGS == true then
  2088. WINGS1.Enabled = true
  2089. WINGS1B.Enabled = true
  2090. WINGS2.Enabled = true
  2091. WINGS2B.Enabled = true
  2092. else
  2093. WINGS1.Enabled = false
  2094. WINGS1B.Enabled = false
  2095. WINGS2.Enabled = false
  2096. WINGS2B.Enabled = false
  2097. end
  2098. unanchor()
  2099. Humanoid.MaxHealth = "inf"
  2100. Humanoid.Health = "inf"
  2101. if Rooted == false and FLIGHT == false then
  2102. Disable_Jump = false
  2103. Humanoid.WalkSpeed = Speed
  2104. elseif Rooted == true or FLIGHT == true then
  2105. Disable_Jump = true
  2106. Humanoid.WalkSpeed = 0
  2107. end
  2108. sick.SoundId = "rbxassetid://1604456093"
  2109. sick.EmitterSize = 50
  2110. sick.Looped = true
  2111. if FLIGHT == true then
  2112. sick.Pitch = 1
  2113. sick.Volume = 1.5
  2114. LOOP = LOOP + 1
  2115. if LOOP >= 10 then
  2116. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2117. if HITFLOOR then
  2118. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2119. local SIZE = (26-DISTANCE)*2
  2120. if TWIST == true then
  2121. TWIST = false
  2122. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(SIZE/2,0,SIZE/2), Size2 = VT(SIZE,6,SIZE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,(205+35*SIN(SINE / 24))/255,(0.5+0.5*SIN(SINE / 24))), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2123. else
  2124. TWIST = true
  2125. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(SIZE/2,0,SIZE/2), Size2 = VT(SIZE,6,SIZE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,(205+35*SIN(SINE / 24))/255,(0.5+0.5*SIN(SINE / 24))), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2126. end
  2127. LOOP = 0
  2128. end
  2129. end
  2130. else
  2131. sick.Pitch = 0.95
  2132. sick.Volume = 1
  2133. end
  2134. sick.Playing = EQUIPPED
  2135. sick.Parent = Character
  2136. Humanoid.Name = "WarPheonix"
  2137. Humanoid.DisplayDistanceType = "None"
  2138. end
  2139.  
  2140. --//=================================\\
  2141. --\\=================================//
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147. --//====================================================\\--
  2148. --|| END OF SCRIPT
  2149. --\\====================================================//--
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